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Permashroud Build

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Posted by: Silv.9207

Silv.9207

That’s a good build, frequently used right after HoT release.
In PvE it can be a good thing, but is not the best build for dungeons or fractal.
Change Chilling Nova for Augury of Death to recharge faster your shouts and you’re ok.

Anyway, yes, it work.

Is elementalist intended for pvp?

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Silv.9207

Build diversity? like before hot? There was only cele DD, nothing more (eventually fresh air but had a really high skill cap then only few used it).

And, anyway, the cele ele WAS a DPS BUNKER class during the Bunker meta.
Able to easly build up 25 stacks of might in a boon meta, it’s basic statistics in celestial was higher than a basic pure dps class, with 2200 power and 1600 condition damage and able to inflict both high direct damage and high condition damage.
The problem of the cele ele was not only his insane survavibility but also it’s insane damage in a bunker meta where no one was able to match his damage without lose all his defences.
That’s why the only class able to kill him was the necromancer: the necro was able to corrupt his Might and Protection, making him unable to inflict his insane damage and have it’s permanent 33% of direct damage reduction with a insane ability to clean conditions.

When the bunker meta ended and the ele lost his celestial amulet, it was no more able to do every single aspect of the game by himself and was no more OP as it was for YEARS. Then a lot of players chose to change class for another meta (as always), making elementalist community smaller than ever. Not why the ele don’t have a role or a good build, just why is no more able to do Everything with a single build. Now you have to chose a specific role and play it.
The bad is that the ele best role of the moment is the support/bunker build and not so much players like that role.

The ele now is hard to play but there’s a Supporter build that is really strong, I fought it in different matches and, if is a good player that use it, it’s the best support build of the moment, making the ele able to support the entire team, ress, heal and CC the enemy, while stacking might and inflicting a medium amount of damage. Also have some defensive Immunity skills that make him able to survive to focus and burst.

Yes, there’s no more a dps build and not everyone want to play a support/bunker, but that’s his actual best role and it’s able to make it really good.

Necro should start match w/ some life force

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Silv.9207

Talking about the “LF problem”, start with enough LF to enter the shroud is just a cookie to make us happier but don’t change our problem.
To change it a little, the necromancer would start Always with 33% (or more) LF when the match start And when he die, making him able to use his LF as a “meat shield” (as it is describet more and more times by devs) and don’t forcing them to don’t even go in shroud to be able to survive a little more when they start respown.
That can be a good point to start.

Post patch nec s5 new meta inc

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Posted by: Silv.9207

Silv.9207

Jeff can be who he want, I’m not interested on how he’s good or bad.
I simply told that that’s an already known build and we all know that it work (unless you’re really a low level necro) and that there’s different builds that work in this meta more or less at the same level, highly depending on team composition (yours and enemy team) and situation. CCPC is really strong and I use it on the corruption build a lot (it’s one of my favorite skill) but it work only sometimes and basicly against few builds, while a lot of dps classes just swap in the melle/channeling weapon, ignore your weakness using resistance or simply burst you down still with weakness on, just a little slower (3 seconds more?).

That can easly be a meta build for the future, but in the future the necromancer will need a even stronger build to survive because there will not be any premade team to work with why ANet will make everyone play in solo/duo in ranked, making the necromancer even harder to play. And no, that build don’t work good enough in pug teams to grant you any more victory than with other builds, not even my personal build, that everyone joke about, but is able to kill someone, when that new meta build can’t; unless you’re the necromancer god player like Jeff (!?!?!?).

I’m waiting for the next season, where the necromancer at high level will be matched with casual pugs in totally unorganized teams and will die a lot without any help, just like in unranked matches XD

Then, at last, we’ll be finally able to ask a little of love to ANet and obtain a better way to play that class with finally a good viable build.

(edited by Silv.9207)

Class choice if I want to DPS ?

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Posted by: Silv.9207

Silv.9207

Revenant at first, then Warrior, Thief (need some skillplay), Guardian, Mesmer (need some rotation practice) and eventually ranger (depending on the build).
And if you want to play condi dps you can use Engineer or Warrior to condi burst.

Necro should start match w/ some life force

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Posted by: Silv.9207

Silv.9207

Well you are wrong on some of the things you say though.

First plague sending isnt the only “condition removel” trait necros have. There is also spiteful removel (which is kinda bad since you need an opponent with 25% health or less), shrouded removel (it is actually a good trait but sadly not good enough to make deathmagic viable for non mm builds) and of course necromatic corruption (which needs minions do to anything). And the best part is they all work in shroud.

Second consume conditions isnt the only condition removel skill. Well of power (which is not that amazing) and grim specter (tied to Lich) are also true condition removel skills (aka work without targets).

To be clear most of the things i listed wont do you much good in a match but you know… only because traits/skills arent viable for whatever reason it may be, it doesnt mean they dont exist.

Honestly making deathmagic more viable as a traitline for non mm builds would probably help alot. But for that soul comprehnsion needs a rework into something useful and probably some number changes to unholy sanctuary (the healing is pitiful).

Talk about traits or skills no one will ever use and the lich form is pointless.
If I play as a MM there’s the trait that grant me to senc condis to my minions but also it’s another condi transfer, not a condi clean (you transfer condi to your minions, but if you don’t have them it don’t work, as if you don’t hit the enemy).

I can tell you that guardians have the Spirit Bow to clean a Lot of conditions and heal AoE, then they had not to die against any condi build. But no one will ever use a spirit weapon on a guardian why they’re really terrible (expecially in PvP).

As Active or Viable skill/trait there’s only the Heal Consume Conditions that really clean conditions from you, and is one of the healing skill with the longer casting time ever, making it really easy to interrupt with all the CC in the game. There’s also the well, but basicly no one use it why there’s better skills.

Well it is still wrong to say necros (or any profession) dont have certain things when they infact have them but they are not viable for some reason. I think we should be more precise about such things.

I can be more precise and I’ll really like to be able to use some of the traits and skills you wrote about, but if ANet don’t make a serious rework on that skills or traits there’s not a single way to use them or chose them instead of any other skill/trait/traitline.

We are viable but still at the bottom of the barrel (with the ele). A Pro necro can do good things and I can be useful for my team as a necro, but if the team is bad I’m not able at all to help and I become a problem instead of a resource. That’s the problem of the necromancer.
Make some traits/skills more viable would for shure be a good thing to have more builds and make the necromancer stronger, but as they’re now we can’t balance our profession around bad traits/skills that no one use.

Post patch nec s5 new meta inc

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Posted by: Silv.9207

Silv.9207

The signet build is an old build of the previous meta (the bunker meta).
Now that build can’t compete against any other class, unless for the high amount of boon corruption skills, that’s why the main build don’t even use the Soul Reaping traitline, why you’ll die anyway and your work is only corrupt boons on the focused enemy and be ressed by an engi, all the time. That require an organized team to protect you.
If you play it as a casual, every enemy that see you know that you’re the easier thing to kill in the world and come to kill you easy and fast.

The corruptionmancer (expecially with CCPC) is a more balanced build for casual sPvP and work better with pug teams.

Then, if you’re so Pro that you can play the signet chillomancer as a casual and kill people, you have all my admiration. But it’s basicly an organizate premade build and you’ll find really hard to use it in pvp if you play alone.

I don’t see a full signet necro from weeks and don’t belived that someone still used that. I see only corruptionmancer with more or less the build posted by the OP-

PvP build feedback required

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Posted by: Silv.9207

Silv.9207

http://gw2skills.net/editor/?vRAQRBHbhG2JHNQ3mY1mg5mA9mYpWwg6aBgZQ8WcMeGpGDzhqFA-TJRGABAt/A/lBW4kAAwTAAA

I use that build in sPvP and find it really good.
Good condi clean, high damage and good survavibility (for a necro).
I don’t use stunbreak, but that’s why there’s so much CC in this game that frequently break a single stun don’t change my life. Use the shout and the RS3 if you want stability.
You can anyway chose to use Spectral Armor or Plague Signet instead of one shout (rise or suffer for example).

I tried that more in unranked than in ranked, but I was able to win a 1vs3. They was really bad, but they was 3 (that just ended another fight, but with more or less full hp).
I’m anyway able to win some 1vs1 against classes like dh, reve, thief, ranger and warrior, classes that kick our a*s easy and fast.

I use the axe/focus more than everything and swap to dagger/horn only to active the wh 4 to daze or 5 to obtain lf and cripple, or eventually the dagger 3 to immobilize someone and make my team kill him, making him unable to follow me or easier to hit witht he RS5, that is a really huge hit on a dps build.

I made it as a for fun build, but it’s good and work. It’s not the best build ever, but you can try it.

Post patch nec s5 new meta inc

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Posted by: Silv.9207

Silv.9207

If you use the Signet Meta Build you’re only gonna be kicked hard, nothing more.
There’s seriously someone that still use it in common sPvP? O.o
The corruptionmancer is way better for casual pvp and the “Skittledness Build” is a viable variation of it.
I played with a really similar build for months… There’s seriously nothing new in what he’s proposing…

But if someone never tried that build, for shure it’s better than the signet build, simply why the signet is a high level team based build, that will never work in a casual pvp match.
That’s a good build, for shure, but isn’t the revelation of the year, only an old build that a lot of necros already use from months.

Also, Signet of Suffering Trait is better than Spiteful Spirit why affect Plague Signet in both active and passive version, making them more useful and corrupt boons.

Necros are to raise the dead, not die.

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Posted by: Silv.9207

Silv.9207

The Necromancer in sPvP is good only in an organizate premade team, where can be protected by his team and do a decent work corrupting the enemy boons and making them easier to kill (expecially some classes like engi, ele, warrior(resistance).

If you think that the necro is in a bad spot right now you’re totally right. It’s useful in a perfect team, strong and hard to fight, but in a casual or not top rank team it’s an easy kill for every other class (expecially thief, reve, war, direct damage mesmer and ranger…basicly all…).

Now think about that: ANet want to make the Ranked league a PUG Ranked league, making us totally Unable to make a team able to protect us and make us fight at our real top.
basicly we’ll be forced to fight with pugs only, unable to make a team and always hoping for a good matchmaking and get some good players instead of the always present noobs that play as they want without a strategy, frequently leaving you die alone after the first 5 seconds of the mid fight.

Yeah, our sPvP future is shining!

[Suggestion] Necromancer Shroud F2

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Posted by: Silv.9207

Silv.9207

We’re asking that change (reaper on F2) more or less since the HoT release.
ANet made a big upgrade of the shroud but don’t changed anything in our mechanic. Reaper Shroud is better than the old one (more condition damage, a CC, a Stability source and a movement skill) but also made it melee, that hurt a little when you fight in PvP, while more or less nothing change while in PvE.

With a F2 reaper shroud that condivide the same LF Pool, there will be a better build diversity, but still no one will use the Death Shroud, simply why the Reaper is way better in damage, mobility and stability. But will help a lot in some PvE situation (some dungeon bosses and some power builds) and expecially in PvP (WvW more than sPvP).

But I’ve no more hope for a similar change.

Post patch nec s5 new meta inc

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Posted by: Silv.9207

Silv.9207

It’s not the best, but I still kill some revenant, thief, ranger, warrior, plus i’m shure tokill all the necros i find on my way.
Also the auramancers get killed by my direct damage, easier than if I use conditions. (we used to kill eles with our direct damage years before HoT and we can still do that now).

http://gw2skills.net/editor/?vRAQRBHbhG2JHNQ3mY5mg1mA9mYpWwg6aBgZA1YYOUti3ijxzIA-TJRGABLcSAA4JAA0+D8XGAA
(if you want you can use the Paladin Amulet instead of Demolisher)

Try my build. I did it for fun but I am able to kill people with that, when I was unable to do with a “meta” condi build. I fight expecially with the axe, swapping to dagger/horn when i need a CC, more LF and an immobilize to make the team kill easier an enemy.
Shouts make me able to survive against conditions and grant me defence (rise) and make me able to go through blocks, granting me a chance to kill guardians and revenants.

For LF generation I use the axe 2 plus Chilling Victory and Blighters Boon, that summed with Strength sigil and Spite minor traits make me able to build a lot of LF, making me not forced to use the staff (still if it’s a eventually good choice instead of the dagger/x)

That’s not for shure a top class build or the build of the year, but work fine, even in ranked.

(edited by Silv.9207)

I dont know how to learn PvP in this game.

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Posted by: Silv.9207

Silv.9207

One of the easiest classes in pvp for a beginner is the warrior and the ranger. learn two tricks and you’ll immediatly into the fight.
Also the revenant can be played, but need a little more skills to be played.

The necromancer have one of the easier mechanic but also the harder to play in pvp, simply why you don’t have any real access to LF at the start of a match (unless you play as MM and summon your pets before the match, then one of them count as a death and give you 10%lf, or an engy don’t make his gyro explode for you, giving you some lf.

The necromancer is a good class, but in sPvP had always been the easier to kill why don’t have any defensive ability that grant you damage immunity, block enemy hits or something similar (only Rise!, a specializzation shout that summon minions that adsorm 30% of your direct damage). That make you a perfect golem puppet to just focus and kill, easy and fast.

if you want to play in sPvP, change class and turn back to the necro when you’ll learned a lot of the other classes and how that game work in sPvP

Necro should start match w/ some life force

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Posted by: Silv.9207

Silv.9207

Well you are wrong on some of the things you say though.

First plague sending isnt the only “condition removel” trait necros have. There is also spiteful removel (which is kinda bad since you need an opponent with 25% health or less), shrouded removel (it is actually a good trait but sadly not good enough to make deathmagic viable for non mm builds) and of course necromatic corruption (which needs minions do to anything). And the best part is they all work in shroud.

Second consume conditions isnt the only condition removel skill. Well of power (which is not that amazing) and grim specter (tied to Lich) are also true condition removel skills (aka work without targets).

To be clear most of the things i listed wont do you much good in a match but you know… only because traits/skills arent viable for whatever reason it may be, it doesnt mean they dont exist.

Honestly making deathmagic more viable as a traitline for non mm builds would probably help alot. But for that soul comprehnsion needs a rework into something useful and probably some number changes to unholy sanctuary (the healing is pitiful).

Talk about traits or skills no one will ever use and the lich form is pointless.
If I play as a MM there’s the trait that grant me to senc condis to my minions but also it’s another condi transfer, not a condi clean (you transfer condi to your minions, but if you don’t have them it don’t work, as if you don’t hit the enemy).

I can tell you that guardians have the Spirit Bow to clean a Lot of conditions and heal AoE, then they had not to die against any condi build. But no one will ever use a spirit weapon on a guardian why they’re really terrible (expecially in PvP).

As Active or Viable skill/trait there’s only the Heal Consume Conditions that really clean conditions from you, and is one of the healing skill with the longer casting time ever, making it really easy to interrupt with all the CC in the game. There’s also the well, but basicly no one use it why there’s better skills.

Post patch nec s5 new meta inc

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Posted by: Silv.9207

Silv.9207

The Soul Reaping traitline is overrated for LF generation, there’s other ways to obtain it with reaper traits (Chilling Victory and Blighters Boon) but you don’t use Blighter, then you have few access to chill, expecially out of shroud. (mark 2 and elite are good to inflict long chill, but they’re not enough against a enemy that have condi clear skills).
Anyway, that’s basicly a corruption skill build with few little changes.

To spam the heal you need the Augury of death trait, that you don’t use. And how is easier to ress with that build? CCPC can’t protect you from melee hits, aoe and cc, that are basicly the things that kill you in team fights.
It protect you from projectiles and is really good why spam weakness, but is not enough to kill different classes, just a little useful against LB rangers (that can swap to staff and kill you anyway).

That’s for shure a good build, but not the evolution of the necro meta.
I use a direct damage personal build and do better damage than with any condition build I tried, and also survive better. (I don’t use the GS, it’s the worst weapon ever, but the axe when traited grant me to hit for 8-10k with skill 2)

Necro should start match w/ some life force

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Silv.9207

classes that cant wipe a entire 5man if left alone for a few seconds? all of them can. guess that means necro is balanced huh.calling necro barely good is about as dishonest as you can get. necro is amazing. i love playing it. did you just say necro doesnt have good condi clear? now i know your just straight up lieing. my necro has 3 full condi clears. 1 on staff and 2 in skills. super easy to use all of them and 1 of them has no cast time. you also said necro has no good condi. dude get out with that. necro is the best condi class to date.

In truth I was talking about when in Shroud and how easy is for every kind of class/build to burst us out of it… (just read better next time, please)

Out of the Shroud we have the staff, the signet and the heal (plus the PS by the trait if you use course). I don’t even talk about the well because no one use it for his high CD and slow effect (still if it’s good in team fight). in shroud you can have the PS trait but it’s not an active skill and can work whenever you crit, becoming useful or barely useful depending on the situation and your luck.

Also is true that the necro have only a single condi clean skill (Corruption Heal), that is the only way to clean conditions for a necro. If not with that skill, you Need to hit someone and if he dodge,block,blind,invulnerable you miss the condi transfer and your few chances to remove that pain from you. That is a condi clear mechanic that is specifically of the necromancer and frequently grant us some troubles. But also is the better way for a necromancer to obtain condition damage why our condi output without the RS5+4 is really low if compared to other classes.

I’m not the best necro ever but I know what I’m talking about.

How to unlock elite spec in PVP

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Posted by: Silv.9207

Silv.9207

I have HOT…soooo that doesn’t even apply in this situation.

Read better my post and try to look at the Trait line on the Bottom of the screen (the third one), you’ll find your Tempest Elite Specializzation Traitline there.

Then, if you’re a newbye, I can remember you that to make your own build in sPvP you have to look on the top of your screen and click on the Helm Icon to opne the Build Pannel, where you can find every rune, sigil and amulet you can use (even some that you can buy).

Necro should start match w/ some life force

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Silv.9207

ive never killed a necro or been killed on my necro because its easy to shut me down. ever. its always because if you dont the necro is going to kill every single one of you when freecrasting.

Tell me: what class leaved alone to freecast on your team is not dangerous?
Yes, a necromancer that freecast on your team is a pain, but also a ranger, a guardian, a warrior, a mesmer, even a dps ele (with high damage AoE).

I don’t focus the enemy necro why is stronger than the other classes if I let him freecast, I focus him why I’m shure at 100% that I’m able to kill him fast and easy, making the enemy team fight in 4v5 for 20+ seconds.

One time I was accorded to my team to leave the enemy necro alive and it was not even able to make us problems. When he vas in RS we just bursted him out and stop, he was not able to inflict any good damage on us, I don’t even noticed any of his damage.

Any other class leaved alone is a more dangerous class than a necromancer. At last a necro can corrupt your boons, nothing more. No good condition damage out of shroud (that is really easy to burst off why don’t have any defensive ability or condi clean, and out of RS5+4 don’t have any good condi skills), no survavibility, no mobility (then can’t steal your points), easy to kill why don’t have any defensive skills, no bunker build, no dps build.

A necromancer is good Only in a Super Organized Team. That’s true. And that’s the Problem.

Boon corrupt build is barely useless in a pug team and we don’t have any other way to make that class useful. medium-Low damage, No survavibility, No mobility, No defensive support.

The BIG problem will be in the Next Season. (even more than in this one)
Why?
Because ANet is making the Ranked section of the sPvP a PUG related game.
Then, we’ll have a class that is Barely good in super organized high level teams that will be forced to play in Pug Only teams.
Wow, our future is gonna Shine!

How to unlock elite spec in PVP

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Posted by: Silv.9207

Silv.9207

You need HoT.
Also, you can put the Elite Specializzation traitline of Tempest (or any other elite spec) ONLY in the THIRD Trait Slot. if you try to active it in the forst two you can’t.
Put it on and you’ll unlock every skills and weapons of the elite spec

Necro should start match w/ some life force

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Silv.9207

And the enemy must go through massive aoe spam to even get close to the necro, most times their attempts will be for nothing as they’ll die before reaching their goal, by the time they manage to low necro HP…he’ll pop RS and 5-4 for massive cleave dmg+chill for days….I’m glad Anet took notice of necros in soloq, the reality is nothing like described on these forums full of exaggerations and dramas..like killing necros in 1-2s…lol

Ho and you know why we target necro?…To avoid the inc mark spamming + traps spamming on point that wipe the entire team

Is true that the enemy has to go through AoE to reach you, but is also true that you can simply move around the aoe spam and be safe and exist Ranged Arracks and Teleports (or evading movement skills) that make you cross that AoE field without any problem or damage. If you die to reach a necro, is only a your problem, you’ve only a L2P issue, nothing more.

Also, if you fear Necro marks you have seriously some L2P issue…

The necromancer isn’t the class with lesser HP Pool but is the easiest to kill (and frequently the faster to) simply why don’t have any kind of defensive skills. No Immunity, no Block, no evade, you simply land every sing skill you cast on him without any problem, making you able to CC him to death or kill him seriously in 3 seconds.

A necromancer can die in lesser than 5 seconds in 1vs1. How? Find a revenant, be hit by his sword3 then staff5 (plus heavy Cc that not even the reaper shroud 3 can sustain) and you’re already barely dead (more or less 12-15k with the current builds), few simple hits and you’re dead in lesser than 5 seconds.
if you find a thief is even faster to get killed by heavy CC (elite) or simply get dazed+bursted down by backstab and insane AA damage (sometimes with also quickness, if the thief use it), then insta dead by elite (if the thief is good enough to use it to down you with the second hit and finish you witht he third).

Kill a necromancer is the easiest thing to d in this meta.
Necromancers don’t have any kind of good damage source or skill out of Reaper Shroud 5+4 combo, then you just need to block/evade/move away and you’re safe from the only damaging skill of the necro. Then simply burst him down and gg, you killed a necro easy and fast.

Necro should start match w/ some life force

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Silv.9207

Why the top 4 team play with a necro? Simply why they can’t stack classes, than they will highly prefer a revenant mallyx to strip away boons AoE with Movement skills and is also directly a Unblockable skill, barely spammable.
Also not all the tournament teams played a necro.
A better thing to say is that every team that played with a necro also played with a engineer and all his work was ress the necro and spam some CC while the necro is on his legs (so they have to be quick).
Every necro in that kitten tournament was downed by every single opponent in lesser than 3 seconds and then ressed by a engi, just to don’t be in 4vs5 all the time.

If there was the chance to stack classes, the necro would never be seen in this last tournament.

In normal ranked situation, also in legendary, a necro is the easiest class to burst down, sometimes so fast that don’t have the time to spam his marks+signets to do his work.

Also… marks… if someone really die for necromancer marks must play without an amulet, I don’t know other ways to fear that skills… Weak damage, a condi transfer in a direct damage meta and a fear with high CD.

The necromancer is not OP, it just fill a good spot in Super Ultra Coordinated Teams that stay all the time to protect him.

If you look in almost all the teams there was an elementalist. But is the ele so strong to be in the meta? I don’t see so much of them and when I see them I’m able to kill them also with a necromancer…
BUT they fill a specific role and are a good tank/support class, making them a perfect choice for a super coordinated team.

Also warriors and guardians are super strong in this meta but barely no one used them. Why? Why in that tournament the teams look more to what a class give to the team and to it’s coordination than how much a class is strong. Also why they can’t stack classes, then they need to cover all the possible fight situations of this game.

Then, you’re telling me that the necro and the ele are OP and the warrior and the guardian are poor underpower classes?

Power more skillful than Condi?

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Posted by: Silv.9207

Silv.9207

me on my necro having 4-5 condi cleanses and it still is not enough …. problem is that condis are 1) op in damage 2) condis are dealing “passive” dmg, you just need them apply on someone and they are doing dmg meanwhile you can run in circles, as power build you cant do that, you always have to be on top of your opponent and try to hit all your attacks in order to kill your enemy…..
TL;DR – yes condi build are noob-friendly with low risk – always reward gameplay, every condi build on every class has so many ways to apply these condis that condi clearers are not enough so eventually enemy will run out of them and he will die to condis ….

What do you pretend? To make all classes able to clean all conditions? That will make condi totally useless.
There’s only 2 real condi class now that the necro is so easy to kill that you don’t even have to be a skilled player to burst him down and revenant mallyx had been nerfed by his survavibility reduction.
Then, there’s more ways to reduce the condition damage than direct damage.
If you don’t hit the enemy you will not inflict damage, as the same way you can with a direct damage, the only thing is that you’ll see your damage negation after some seconds instead of immediatly like on direct damage. And when Protection reduce the direct damage taken by 33%, Resistance reduce it by 100% and also make you Ignore every kind of conditions in the world (vulnerability, weakness, immobilize, fear….), making you really really strong.

Condition QWas really strong, sometimes OP, but now… now the direct damage builds can burst you down in few seconds, where a condi damage builds can’t.
There’s 6 over 9 classes that use direct damage, still while had good (or really really good) condition builds, and one of the other 3 is the necromancer, that can only use it and still is bad in almost all the fighting situation (for his totally lack of survavibility. basicly, if you lose against a necro is totally your fault).
Even mesmers and warriors, the actually two only classes really strong with conditions, frequently play in direct damage why in a large amount of situations is way better than condi.
In this meta I can fight matches without see any condition damage user.

Condition damage was OP during the bunker meta, but now that there’s no more stats to protect you and more you burst more you win there’s always lesser space for condition builds. And they require always more skills to be played.

A Suggestion to make axe better for PvP

in Necromancer

Posted by: Silv.9207

Silv.9207

I play a direct damage build in PvP but is more for fun than for it’s damage. But I’m seriously surprised how good it is and sometimes make me win a 1vs1 or be able to fight in a team fight inflicting some damage (a thing that sometimes is impossible as a condi build why scepter is still a bad condi weapon compared to all the others, good only why corrupt a boon in the 3* chain, nothing more -skill 2 is barely useful to build LF and his damage is medium, no more and skill 3 is really bad, still if it’s AoE).

Axe is a Ranged weapon and for that it have to inflict lesser damage than a dagger. I use Spite to increase it’s damage and reduce the cd of skill 2 and that make it viable, good to build up LF and ignore all the “projectile reflect/block” effects, that is anyway a good thing against engi or -some few- guardian).

How the ED change killed power Rev

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Posted by: Silv.9207

Silv.9207

Revenant have 2 Healing Skills, not only one, and (more important) that wtwo healing skills don’t share the same cooldown.
If you want to compare reve healing skill with other, then, your Enchanted Daggers heal too much.

What the hell even is this class?

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Posted by: Silv.9207

Silv.9207

Every other Class Mechanic had a Power Up in HoT, but more frequently had a increased effect (dragonhunter) or an extra choice (mesmer).
Necro is the only class that had a Rework over his mechanic without a real change on it but only some Needed improvements. It got a Power Up, but that powerup was only mandatory to our really bad situation. That change added stability, a faster attack (to work better with our traits -Dhuumfire-), a finally viable condition application and a CC, all things that was good but that don’t really changed our mechanic. All things really needed for the class.
What’s the difference from a Gh and a reaper? The DH had already a comproved and perfectly functional mechanic and obtained an even better one, we had a problematic machanic and obtained only the right version of it.

With all the other classes ANet improved they’re already strong mechanics, with our they just fixed some of our problems without removing them or changing our mechanic. We still have LF generation problems and are Forced to use the staff and the Soul reaper Traitline to obtain the Trait for marks to obtain a good LF generation also in bad enviroments like WvW and PvP. We still don’t have any defensive skill. We still lack of movement (RS2 is good but have an aftercast that frequently make it useless to flee when an enemy is chasing you and also if the enemy move you miss him why the final hit of the leap need x/4 second to active, making you miss the enemy if he just move away).

At last a F1 DS + F2 RS can be a better way to add a better versatility between melee and ranged situations, granting us much more build diversity, gameplay and adding a sort of choice to what to use and when, adding a more “player skill” factor on the class.

We’re still struck in that Shroud that don’t grant us any new mechanic and make us unable to obtain defensive and movement skills.

Can Necromancers have an elite skill, please?

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Posted by: Silv.9207

Silv.9207

That would be good in pve, where build up LF isn’t a big problem (and sometimes you don’t even need the shroud to perfomr your best damage, then lose it isn’t a big problem for your dps) but in www it would do more or less nothing to your team and just make you waste all your LF. In sPvP will be even worst because it’s even harder to build up LF, making that skill a saming skill only if you’re using it in solo and also making you die faster than if you chose to active your Shroud. Think at the revenant staff 5 or sword 3: your LF will drop to 0 in lesser than 2 seconds.

But add the chance to chose a Utility skill over the Elite one can be a really good thing for shure.

Anyway the golem is good in the MM build; the Plague can be really good in sPvP to spam blind in a team fights, making the enemy miss a lot of hits and granting a huge advantage to your team. Lich Form was good in raids to spam minions, but now it’s bad even there and it can be only good in common pve, dungeon or big boss events.

Power more skillful than Condi?

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Posted by: Silv.9207

Silv.9207

Actually there’s a lot of Power Builds easier to play than a condi build.
The classes that actually can truly play a condi build and be feared in pvp are mesmers and warriors. Revenant condi build had been nerfed and necro still totally lack of any kind of defensive skill, making him the easier class in the game to burst down (a reve, thief or warrior need only few seconds to burst down any necro build, eve the more “tanky” one).

Instead, there’s a lot of builds with direct damage easy to play: Dragonhunter trap+meditation, Revenant Herald+Shyro, Warrior, even the thief and the mesmers are easier to play in direct damage than a condi necro or reve atm.

The actual meta already was direct damage, now is even more direct damage oriented than before.

About the conditions, there’s more ways to clean/resist/reduce damage or duration on conditions than ways to protect from direct damage., expecially why some are AoE and every skills that block/immune/evade/blind also inflict condi damage (simply why you still have to hit to inflict conditions).

Ever had a main class you stopped enjoying?

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Posted by: Silv.9207

Silv.9207

Had you ever tried Necromancer?

What the hell even is this class?

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Posted by: Silv.9207

Silv.9207

Instead of complain about what other classes can do make up your own mind and find out what works for you the problem is the 200% builds that make the player bolth a unstoppable force and a immovable object. No matter what you do the game balance changes and moves if you want the same class same build the entire time your in a fantasy world. Necro is sitting in a good spot just the others tend to be out of balance. If you want to play the favor of the month move on and leave the ones that like to play necro alone.

If ALL the other classes are OP and we’re the only one left behind (with the ele), then there’s something wrong… because, then, they’re all balanced and we’re bad, that’s the resoult of that. And yes, that’s what really happen here.

Vital Persistence Needs to Go

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Posted by: Silv.9207

Silv.9207

All depend if you play pve, pvp or www.
In pvp frequently is useless because other players can burst you down so wuickly that is uselss to have it. In pve can be useful but with a good LF generation weapon or trait combination you can last longer more or less at the same way.

Also, Reaping Soul traitline is better in PvP for Soul Marks to build up LF than Vital Persistence. Or even there’s better Grand Master Traits than that one. 50% free critical rate is way better, also burn on every AA hit (in pve is a insane damage for hybrid builds).

It is good, yes, but if you want to use other traits you can do it without lose too much in a lot of situations.

Necro lack of survivability is unacceptable

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Posted by: Silv.9207

Silv.9207

necro needs mobility other classes need a survivability and burst damage tune down after that everything balanced.

Neg

Necro is fine at the competitive and organized play level. What it needs is a viable alternate spec that can be used for solo play.

If they was able to stack classes, they would prefer by a lot a mallyx revenant for boon corruption(into confusion). At last they will not spend all the time ressing the necro to don’t get a overnumer disadvantage.

Mallyx removes boons, not corruption.

Yes he do, a Lot. But in Confusion instead of other non damaging conditions (almost All the boons you find in game don’t become damaging conditions or even useful enough in stack or duration to inflict damage)

https://wiki.guildwars2.com/wiki/Banish_Enchantment
https://wiki.guildwars2.com/wiki/Spontaneous_Destruction

Banish is a Movement Skill with 600 range (barely istant), AoE and unblockable that inflict 3 Confusion for every boon removed (2 boon 6 confusion, a damage that a necro can not even think to have on his corruption build), also spammable much more than necro signets. Reve mallyx also have a lot of Resistance and can steal conditions from allies (similar to necro plague signet, but better).
Then, when he need more support, he can swap on herald, or better direct damage with sword+shield and swap to Shiro and burst down everything on his way.
Double (high) damage source, a lot of defensive skills/traits/boons, boon spam and a lot of AoE boon corruption. What do you want more?
A necro will never be able to do similar things.

Necro lack of survivability is unacceptable

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Posted by: Silv.9207

Silv.9207

necro needs mobility other classes need a survivability and burst damage tune down after that everything balanced.

Neg

Necro is fine at the competitive and organized play level. What it needs is a viable alternate spec that can be used for solo play.

If they was able to stack classes, they would prefer by a lot a mallyx revenant for boon corruption(into confusion). At last they will not spend all the time ressing the necro to don’t get a overnumer disadvantage.

What the hell even is this class?

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Posted by: Silv.9207

Silv.9207

Back in season 1-2 the reaper was OP, but also had the same survavibility of now, then a thief was able to kill him and was easy killed by a team focus. That was a good balance: hard to kill in 1vs1 (unless for mesmer and revenant) but easy to kill in team fights with a fast focus.
Now we have lesser survavibility and lesser damage in a highly dps meta, that’s why we’re weak. If ANet turn back the necro nerfs and restore his damage and the Rise! nerf (both in damage reduction and minions hp), then we’ll have a better class to fight others, with his damage and a little little more survavibility.
There’s still a insanely amount of warriors now, able to burst down a necro with resistance all the time they need to kill us, thief have a insane damage with high dodge survavibility, mesmers can unleash high bursts as always, rangers immobilize you for ages and revenants can kill you faster than ever. We’ll have a lot of counters able to kill us the same way they do now, but we’ll have more chances to fight then at a better damage level.

If we can’t survive or win, at last make us able to make them win hardly and exit the fight with a leg and an arm chopped off by our kittene.

Base HP

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Posted by: Silv.9207

Silv.9207

Actually the only real thing that keep you alive is mobility and block/immunity skills.
The necromancer have 27k hp in they’re main build but die way easier than a thief or a guardian.

The defensive stats don’t count so much in this direct damage burst meta, only block/immunuty/movement works to keep you alive.

remove boonshare in pvp

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Posted by: Silv.9207

Silv.9207

Boonshare is a game mechanic old of years (mesmer boonsharing build). Give boons to allies is one of the best support ability and back in time entire builds specialized in that.
Now it’s a little too much, I admit that, but you can run a mallyx revenant and resolve all the problem with huge AoE boon conversion in confusion, high damage and survavibility. Or play the necro and be the punch bag of the other team, corrupting the enemy boons while still alive. They both can work.

Reasons to vote yes at the poll by Helseth

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Posted by: Silv.9207

Silv.9207

I’m very sorry that you are unable to read, i already gave enough reasons as to why premades are not healthy for a game with the vast majority being solo players.

It is kitten hilarious that you think the game should be catered to the few premades instead of the majority of players playing the game mode.
AGAIN the vast majority of players play Solo/Duo, so why should ranked NOT be balanced around them?
Give me a single reason, oh right you don’t have one….

And if we only allow premades, then not only alot players will leave, but the game mode will straight out die.

Get it in your head already…it’s really boring writing with someone who doesn’t know what is happening in this game, education should help i heard.

I’m very sorry that you are unable to read, i already gave enough reasons as why premades are the center of this game and how to make everyone play in premades instead of solo, giving a lot of benefits.
Yes, if I want to make only the ACTUAL premades play, we’ll play in so few that there will not even be a match for years. But if we make EVERYONE play in “premades”, making them they’re own with a fast and easy way (LFG), then we’ll have a lot of players to play with, faster queue and more options for balance the game.

For shure the majority of the players in this moment play in soloq, i know, and that’s the Problem. Make them all “forced” to play in teams is the solution to all your balance and queue problems.
Do you want to do unranked? Go in solo and do what you want. Do you want to play in Ranked? open the LFG, join a team, start. 1 minutes and you’re into the match with a full team.
How can’t you see how easy is that?
A LITTLE rework on the LFG System as ANet did for the Fractal and it’s all solved.

Then, if for you is too hard to press “Y”, press on PvP, Ranked and then join a team, I can only hope that all the other players aren’t lazy like you…
4 buttons and you’re into a team ready for a match that will easly start in lesser than a minute why there will be no more need of a complex calculation for the game to match players in teams.
So hard to belive?

Necro lack of survivability is unacceptable

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Posted by: Silv.9207

Silv.9207

Oh, wow a PvP montage of a power reaper with GS that fight against REALLY BAD PLAYERS!!!
Seriously… they’re really insanely BAD.
A warrior that flee from a dps necro when will totally be able to burst him down in seconds, that play without using the shield and just play seriously bad? And the necro was also helped from a ranger pet (just to say). An elementalist that make every possible mistakes to make the necro able to kill him in melee range, without even use any defensive skill? A thief that don’t CC him and kill him in 3 seconds, don’t hide, don’t perma-dodge and don’t even try to flee using one of his stealth skills, just to heal and turn back to kill him as every good thief can easly do? Also he won a lot of 2v1/3vs2 fight with no one focusing him! wow! And the only moment someone start to hit him he barely fall downed in 2 seconds!

He don’t find any good player, not a single meta build and when he face a revenant he was with an ally and the reve was so bad to don’t even burst him down.
No fight against a good warrior (that would be able to burst him down in seconds without reciving any damage), not a single dh, not a good reve (I also will be able to kill him…), not a single mesmer, cc engi or ranger. try to kill a druid with that build, he will kill you before you come to land a single hit and a dh will not even let you hit him spamming blocks, invul and traps. Where’s the fight in mid with 4v4/3v3 against a good team that know how to focus? Where’s the fight against a good player or even a good build?
There’s only a pathetic unranked fight against a lot of seriously insanely bad players to show that a GS can hit hard. Yes, a GS can hit hard, that’s true, but do you know a good build to use it? His build? Seriously, I will be able to kill him with my own necro build without any problem.
That dps build can be done but basicly don’t work against any kind of good player. more or less all the other classes unless the ele can burst down a necro in seconds and necros play hybrid builds, how can a similar build survive in a real fight?

About your amount of movement skills… yes, we have a swiftness skill on warhorn, a useless spectral walk that grant us only a swiftness without any other good thing (teleport to the previous position? If you use that you’re running away from that place). Signet of locusts? Ok, it’s in the signet build, grant an aoe heal and a 25% speed, good, but useless against classes with movement skills ar simply able to have permanent swiftness (and a lot of classes have swiftness up almost all the time). The wurm is a teleport that work really bad. You have to put it in a safe place why can be Killed, when you active it you frequently don’t spawn where the mob is why there’s objects or different levels between you and the wurm, have a casting time then you can’t use it as an escape skill. Think as the mesmer portal, that’s a similar skill that seriously work: insane range and can’t be killed. Think if you’re able to destroy the portal when the mesmer active it the first time, not even the second, would it be useful? No, it will be totally bad why every enemy will be able to come and destroy it, making your skill useless even before you active it.
Speed of Shadow? Only a Power build can chose that and only if don’t use the Staff. if you use the staff you’re forced to chose that trait, simply why is way better than speed of shadow. And as always, it work only while in shroud and every other classes have swiftness or real movement speed skills to run back to you and kill you without any problem.
The Reaper Shroud skill 2 is a leap with 6 seconds of CD and is the only real movement skill we have. But if you count it’s aftercast, it’s totally useless to flee from someone (again) why he can run back to you with swiftness without so much problems. At the end of the skill there’s a short hit (the blind attack effect) and that stop the movement of the leap for a moment, wasting half of the leap distance and making it useless to flee from an enemy and good only if the enemy don’t chose to follow you and kill you without any mercy.

The Movement we’re talking about is not swiftness or a +25% (that is frequently useless in pvp why now everyone have tons of swiftness and movement skills). We’re talking about leaps without aftercast and real working teleport, that the necromancer totally lack.

About CC, we have some CC and that’s true. warhorn, elite and Rs5 are good CC, but not spammable as every other class can do. And about Fear, it’s a big problem why if the enemy have Resistance it don’t work, becoming uselss in a lot of situations. if it become a daze/stun of 1/4 sec with fear effect, it can become a real CC but now is a condition that sometimes is useful and sometimes is totally useless.

Necro lack of survivability is unacceptable

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Posted by: Silv.9207

Silv.9207

We don’t want huge damage and huge survavibility, we just want one of the two things.
We don’t have huge damage and don’t have any survavibility, that’s the problem.

Thieves have few defensive skills (only a block) but high mobility and insane huge damage and that make them a top class.

I want to be feared for my damage or for my survability, not fast killed without be able to inflict any good damage by more or less everyone.

Reasons to vote yes at the poll by Helseth

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Posted by: Silv.9207

Silv.9207

You’re telling that make a team that work, with studied roles, classes and builds, the exact thing sPvP is made for, is what Unbalance this game? O.o
Are you serious?

For shure if you find a premade you lose if you’re in a full pug team, they’re playing this game correctly and you don’t.

Why don’t increase the LFG System, that already fork for almost every other game section (raid, fractal, dungeon, world event, even for mapping and seasonal events). Why that roaded system can be not improved to make players use it to join the fight?
You find people that you don’t know? You’re asking for that…
Queue will be longer? Not at all|! Queue will be Shorter, simply why the MM system will not even work for minutes searching the right combination for your pug team while you’re just ready for the battle in a newly made team. You open the LFG, add yourself to a team, start the ranked and find immediatly another team of the same level to fight, simply why the game no more need to find your teammates because you already made your team by yourself!
if I start a queue in solo I spend 5 minutes searching for a match, if I start with some friends or even a team I spend lesser than one minute to find an enemy team ready to fight.

Force the sPvP population to use the LFG for one month, they will scream a lot but then they will use it like in every other game area.
Don’t you want to make a team using the LFG? Go in unranked and have fun with casual pugs like you!
With an LFG system that work you can eventually add a non stacking system, increasing the balance of the game without increase the queue time.

“I don’t want to be forced to join a casual team to start a ranked!” ??
You’ll be casual matched anyway, you’ll just reduce the time you need to do that!

You’ll also be able to play with your friends and your strong premade if you want, or even to chose who enter in your team and who don’t. You hate eles and necros why they’re the worst class atm? You can kick them without mercy and start the match with your super balanced team as you always wanted!

Spend a second to open the LFG and reduce your queue by minutes!

How is your brain not able to comprehend this.
The overwhelming majority of pvp players play Solo/Duo, so how do you not understand that full premades create imbalances in matches and also in ranking.
You’re literally leeching off solo/duo players to gain rank because you have an easy match against the majority of them.

Force LFG like that worked in any pvp game ever? What are you even talking about?
I can tell you what will happen if you force TeamQ only: Nobody will kittening play it!

So get your head out of your kitten and play unranked like the unskilled casual you are!

Seriously: why premades make unbalanced a game mode focused on premades?

And yes, we’ll lose some players, eventually a lot of them, but we’ll obtain a more balanced game, with no more premades to rush over pugs, simply why there will be no more pugs, only teams that can chose classes, builds and strategy Before been all together in a random selection with no choice of what class you’re with unless someone reroll to play something else more useful for the team.
Pugs make sPvP unbalanced, not teams.

I played in soloq when it came up, time ago, and it was so bad that we lost a lot of players. and it was a Unranked section of the game!

Why have I to always hope to get a balanced team with competent players and balanced builds when i can use a LFG System perfectly working to match up with other players, do a fast strategy and build ceck and then start to play with fast queue and a complete team?
Fast queue simply why no matter the number of the players, the problem is the number of try the system had to do to find the right players with the same level as you are, the same, better or worst winy/lose % and at the same time try to don’t stack too many classes. You make a team, join the queue and start to play immediatly and easly added to the team lists of that X level, making you start quickly every time. more or less like is now if you start a queue with a full team.

Soloq ranked will make sPvP worst than ever.

if you really want to do that, try it before on Unranked and see if it work, Then (and not before) you can try to suggest that change for Ranked.

Reasons to vote yes at the poll by Helseth

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Posted by: Silv.9207

Silv.9207

You’re telling that make a team that work, with studied roles, classes and builds, the exact thing sPvP is made for, is what Unbalance this game? O.o
Are you serious?

For shure if you find a premade you lose if you’re in a full pug team, they’re playing this game correctly and you don’t.

Why don’t increase the LFG System, that already fork for almost every other game section (raid, fractal, dungeon, world event, even for mapping and seasonal events). Why that roaded system can be not improved to make players use it to join the fight?
You find people that you don’t know? You’re asking for that…
Queue will be longer? Not at all|! Queue will be Shorter, simply why the MM system will not even work for minutes searching the right combination for your pug team while you’re just ready for the battle in a newly made team. You open the LFG, add yourself to a team, start the ranked and find immediatly another team of the same level to fight, simply why the game no more need to find your teammates because you already made your team by yourself!
if I start a queue in solo I spend 5 minutes searching for a match, if I start with some friends or even a team I spend lesser than one minute to find an enemy team ready to fight.

Force the sPvP population to use the LFG for one month, they will scream a lot but then they will use it like in every other game area.
Don’t you want to make a team using the LFG? Go in unranked and have fun with casual pugs like you!
With an LFG system that work you can eventually add a non stacking system, increasing the balance of the game without increase the queue time.

“I don’t want to be forced to join a casual team to start a ranked!” ??
You’ll be casual matched anyway, you’ll just reduce the time you need to do that!

You’ll also be able to play with your friends and your strong premade if you want, or even to chose who enter in your team and who don’t. You hate eles and necros why they’re the worst class atm? You can kick them without mercy and start the match with your super balanced team as you always wanted!

Spend a second to open the LFG and reduce your queue by minutes!

What the hell even is this class?

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Posted by: Silv.9207

Silv.9207

We have low damage if compared to a lot of other classes, expecially why we don’t have a burst damage skill aviable (we have gravedigger on the GS but it’s not a viagle skill/weapon in pvp). The reason is why we have a high HP pool Basicly the double of any other class. The double only why ANet still think that the Shroud LF count as a healt pool…
Then, for ANet More Healt is equal to More Survavibility. That’s why we don’t have access to any burst skill, movement skill, defensive skill or high damage. We have HP to survive, then why have other things to be able to fight?

The Shroud is the main reason why we’ll never obtain a good way to defend ourself or our allies. And not even to have a high damage in sPvP content.

For WvWvW, we’re the main damage cannon of the zerg with the old-but-gold Power Build, with the Death Shroud AA to spam 4k AoE hit in line plus wells. But work only in WvWvW zergs.

Also in PvE we have lower damage than almost all the other classes.

Class limit

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Posted by: Silv.9207

Silv.9207

That would only stack more guardians or rangers

It’s totally the opposite thing he’s asking for…
He’s asking for a limit of only one class for team, making the game more balanced with lesser class stacking (that with some classes is a huge problem).

I’m ok with that. But I don’t play any of the Op class of the moment, a guardian or a reve would be upset of that, finding queue of hours just why there’s too many players with his class.

Reasons to vote yes at the poll by Helseth

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Posted by: Silv.9207

Silv.9207

Why I can’t play with my friends?
I want to do ranked, not waste my time in unranked. We already obtain Nothing from sPvP, why the hell will i not able to play with my friends into ranked?
I also play a lot of time as a solo or 2/3 team, but why will I not be able to play with My Own Team?
“You’ll be able to do that in Unranked” WHAT?
Why the hell would I play in Unranked if I want to play with my friends in Ranked?

That change totally make no sense!!!!

Why should I pay for players that don’t want to team up, join a pvp guild or don’t have a social life, not even into the game?

All that you said have sense if you’re a solo player with no friends to play with, no more. If you’re a geek nerd without any kind of friends and that don’t even want to join a guild to find players to play with, that’s not my problem.

That’s just a really really BAD Idea!!

What the hell even is this class?

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Posted by: Silv.9207

Silv.9207

Welcome to the Necromancer life.

We have lesser damage than every other classes, no mobility, no survavibility, no real bunker builds, no support builds, no direct damage builds, no condi burst builds. The only thing a necro is good to is corrupt boons. If you ask to pro players, that’s the only reason to have a necro in tournaments and why it have to be babysitted by a engi to get ressed every second.

Try a Minion master build to get practice, it’s the best defensive build we have and it’s funny, but nothing more (and everyone that chose to kill you will kill you anyway).

Anyway there’s a lot of builds you can try, the problem is that they’re all bad in this meta, expecially for soloq

Reasons to vote yes at the poll by Helseth

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Posted by: Silv.9207

Silv.9207

We already had a soloq mode and it was the worst thing ever!
No one liked it and we lost a lot of players for that.
With the current MM system there’s not a real way to improve a soloq ranked and make it balanced.

Reasons to vote yes at the poll by Helseth

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Posted by: Silv.9207

Silv.9207

Why the hell do you all want to make a TEAM BASED GAME become a NO TEAM BASED GAME?
That totally make no sense!!!

Make Ranked accessible ONLY TO FULL TEAMS, Improve LFG system for sPvP, find a pvp guild and be happy!

That will also decrease by a Lot the queue time why there will be no need for match making why you’ll already be in a team.

Necro lack of survivability is unacceptable

in PvP

Posted by: Silv.9207

Silv.9207

Necromancers totally lack in any kind of skills to evade/block/immune to damage, even also direct or condi one, with no mobility. RS2 can be good but have an aftercast that sometimes make it useless, plus the fact that almost every other class can spam swiftness or have a lot of mobility skills. our only defensive skill is Spectral Armor, that have an internal cooldown of 1 sec, making it not really good as we hoped (i’d like to have it before the huge nerd, when he granted us 5% lf/hit without cooldown, making it scaling based on the number of the enemies). our other mobility skills are the wurm, that had to be placed before the start of the fight (then in a place where you’re not always shure it will be safe in the future), can be fast killed by everyone and have a cast time, making it useless as an extreme hope of salvation while running away from an enemy, also have frequent problems why not always teleport you in the position of the wurm, frequently there’s objects in the way, different levels or other things that make you teleport at random in the wurm direction instead of at the wurm position.

Then we have not real ways to negate damage or flee, with only some hp more than other classes. 8k more hp than a guardian? We have to be super tanky!! nope, a guardian lb2 can hit us for 6k, making us live one skill longer than a guardian. But a guardian, a warrior, a ele, a thief, a mesmer, more and more, they all have ways to flee from a bad situation. A necromancer don’t.

Then about the Plague Signet if is better Suffer or not… Signet is way better!
First of all both can clean up 5 conditions but plague Signet don’t depend on the number of enemies for the number of conditions transfered, is our only way to be useful for the team (rip condis from allies) and also grant us to collect conditions to send to our enemy making our condition damage better (if still not the best of the game) and have double the range of suffer.
No game, Plague Signet is way better

Necro lack of survivability is unacceptable

in PvP

Posted by: Silv.9207

Silv.9207

Once I tried a Death Magic – Soul Reaping – Reaper build (2 defensive traits plus reaper, our only source of stability). Did you know what happened?
I also usec corrosive poison cloud, that is unblockable, block projectiles and inflict a lot of weakness. Then, I had -10% damage from chilled players, -10% damage from poisoned players, virtually -20% damage from conditions with 300 toughness (if I was able to inflict 10 conditions in few seconds), the best LF generation traits and protection from active and passive spectral armor and when I exit from shroud.
I counted to have a LOT of passive ways to reduce damage with weakness and protection to be even better.

Made the build, I tried it in unranked, just to don’t immediatly against good players in ranked and make a lot of practice. Did you know what I found? That I was easy to get killed more or less the same way as before!
Warriors ignore my weakness with tons of resistance (and I had no ways to corrupt it why I used all defensive traits), revenants don’ìt even made me able to stack corrupter fervor in 1vs1 before I was down, fastkilled as always. A thief looked at me and sayd “ehy guy, I’m gonna kill you!” then i was down in 5 seconds without even be able to inflict chill. DH traps get me killed easy as always, but the poison cloud make him unable to use the LB for 8 seconds, then he had to go in melee with the GS, killing me anyway. A burst mesmer not even noticed the difference. A ranger won anyway, he outsustained me in every ways, full of boons, heals, with decent self damage plus OP pets that inflicted to me over 8k with a single skill. An engi grants me for my lack of damage, stunning me to death with high direct damage by hammer. I was able to fight against other necros, but my lack of damage granted me nothing than a 50/50 win by experience.

Now I play a MM build and it’s more viable in soloq simply why my minions do more damage than what I was able to with a chillomancer build. But every engi I fight moa me and make me lose all my minions putting them in cooldown and with them all my bonus toughness, my damage, my condi clean and condi damage (minion transfer) and also direct damage. And I don’t even talk about mesmers…

There’s a reason why only few necromancers chose to use a defensive trait line: we don’t have any defensive ability, making all our traits barely useless.
+180 toughness while in shroud? An enemy don’t even notice the difference! Not even while using corruptor fervor, goin up to +480 tough while in shroud.
-10% + -10% direct damage reduction while the enemy is chilled and poisoned? totally situational and also the enemy need only an extra hit to kill us, nothing more.

Before HoT I was able to chose an amulet with toughness, heal and condi. At this time I was able to go up to 3k toughness and even a little more and the bunker meta granted me to use them to usrvive and kill my enemy by sustain (I used traits to be able to sustain me even in healt with blood). Now even if i had 3k toughness the enemy would kill me. Slower but always easier than any other class. The reason is because a necro don’t have any kind of defensive skill. Not even Spectral Armor (still bugged for the mercy of ANet to work while in shroud) grant us defence because have an internal cooldown of 1 second. in 1 second, if focused by a dh, a thief and a rev, we can be hit for 18-20k of damage by a single hit of each of them.

in this meta if you don’t have active defences you’re doomed, nothing else to say.
Eles are forced into a bunker/support meta? We’re forced into a corruption meta just to be useful before die, because we die anyway not depending on our build or skills.

Necro lack of survivability is unacceptable

in PvP

Posted by: Silv.9207

Silv.9207

If necro turns back to be strong as they was in S1/2 they’ll not be OP. That because now there’s no more a bunker meta and the dps of more or less every other classes can burst a necromancer out of shroud in seconds, killing it even easier if the necro don’t have enough LF. A focused necro can recive over 16k of damage in 1 second, stripping him away from every amount of LF he has.

Things that make GW2 PvP a poor experience

in PvP

Posted by: Silv.9207

Silv.9207

What’s the problem with powercreep?
I think that with that definition you mean “dps meta”, then what’s the problem?
We asked for a dps meta from years and when finally we’re able to play something different than bunkers everyone say “powercreep! powercreep! powercreep!” all the time.
WHY????

I’m a necro main and I really would like to turn back into a bunker meta where I will be finally able to not insta die every time I go in a teamfight, but the game is really enjoyable and balanced now, why do you want to take it back to a meta everyone hated?

About conditions, the only classes really able to play condition are warrior and mesmer (necro don’t have any kind of decent condi burst and they’re damage output is in a middle tier, nothing more, that’s why they’re forced to play hybrid builds to be barely viable), and even on war and mesmers you see more direct damage builds than condi ones in game.

The actual meta is a Direct Damage CC Active Defence Meta, the thing everyone asked for years (unless for the CC…).

The people will always be unhappy about the game meta, but this one is the best we ever had.
7 classes totally viable plus a necro useful to boon corrupt and die and a elementalist able to be a really good bunker/supporter, still if everyone think it’s the worst class atm.
It’s seriously the best meta we ever had.