More or less every other elite spec buffed they’re already existant mechanics (mesmer), adds a new mechanic (druid) and frequently granted them a new way to play the class (guardian with a finally really strong ranged weapon).
The necromancer obtained only a needed rework on his Shroud. Not a chance to chose what Shroud use, we just got struck in a new shroud. the new shroud granted us some needed fixes to the old one (a Field, a Combo, a real Condition damage skill and, finally, Stability. And, yes, a leap…with an aftercast that make it useless to flee and sometimes make you miss the enemy), but also struck us in a Melee fight, that is the worst place to be for a necromancer. Now enemies no more some to burst us down, they kite us bursting from distant or waiting that the shroud degeneration make us even easier to kill while we’re unable to land a hit.
I hoped to obtain shouts aviable also in shroud, like for the druid glyphs and celestial avatar, with the same or empowered effect, but no, we don’t deserve to have any kind of utility skill while in shroud.
But we had a good damage! A damage comparable to the current dps classes/builds. But for ANet a necromancer don’t have to inflict any good damage then they nerfed chill damage to the ground. To be true, they don’t nerfed it, they changed it to make it viable in PvE. But that made it barely useless for sPvP and WvWvW.
If we have that damage back, we’ll be able to inflict good damage, comparable to other condition classes. But no, ANet will never make it happen.
Also because the Reaper is a Direct Damage Elite Specializzation, still if it’s best build is a Conditon damage build.
Now, taling about the sPvP life of a necromancer, the necromancer is a strong class if in a team that babysitter him all the kitten time and ress him every 20 seconds (sometimes literally every 20 sec…). Don’t support the team’s defence (only help to clean conditions stealing them from his allies with the plague signet), don’t inflict good damage (if compared to al the other classes dps), his best skills are all highly thelegraphed and easy to avoid. But can corrupt conditions and make the enemy a little easier to kill (highly depending on the enemy class build because now not every class rely on buffs, it’s mainly used to corrupt stability and might).
It’s strength is his team.
Now, have I to remember to everyone that from the next Season the Ranked Arena will no longer be a Team Based Tournament?
Yes, we’ll be able to join at best as 2.
Then, if you don’t keep with you your personal engineer to ress you all the kitten ed time you fall downed, how will you hope to play as a Necromancer?
We totally rely on our team and we’ll no longer be able to make one.
If we don’t get a little rework, a new misterious powerful build, a new elite specializzation to play with that grant us any kind of chance to survive to a 5 seconds focus, how can we hope to be viable in the next meta as a necromancer?