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Bring balance to condition and power builds?

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Silv.9207

Guardian: Power dps
Revenant: Power dps/decapper
Warrior: Power (over gold there’s only few condi users and power is better anyway)
Ranger: Power dps/support (in theory ranger is support but hit like a truck)
Engi: Power
Thief: Power (there’s some condi spammer but at high levels go power or go home)
Ele: Power support
Necro: Condition
Mesmer: Condition

I don’t know how is possible that players still think that condition is better than power if almost all the best builds are Power.

There’s a large amount of condition everywhere but if you look it’s not all condition Damage. The most common conditions are vulnerability, cripple and weakness and almost every class can inflict some of that conditions.
Other damaging conditions are side effects like the Burn on Power Guardians that inflict a really low damage.

There’s different condition users, expecially in mid/low tiers, and against teams with bad teamwork and bad composition you can feel they’re damage as really high. But at 75% what killed you during a team fight is Power and not Condition.

How does "Rise!" work?

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Posted by: Silv.9207

Silv.9207

“Shambling horrors absorb damage for their master as long as they are attacking.”
The description say everything you need to know about this skill…

When they hit an enemy you obtain a “Boon” from that minion and when you suffer damage the minion adsorb 33% of that damage until the “Boon” is active.

If the Shambling Horrors aren’t hitting any enemy they don’t adsorb damage from you.

If you’re using it in sPvP is really hard to use them against a ranged class because before the minion hits you have to wait few seconds because the minions have to reach and hit your enemy. That make Rise! extremely useless against a thief, for example, because have enough mobility/stealth to never be reached by your minions and make your skill useless.

Against a melee enemy is good because minions can hit him easly and grant you the boon. Is also useful against Power Revenant because make him hit your minions and not only you using the sword skill that teleport and evade.

In a team fight you obtain the best number of shambling horrosr and have a real chance to make the skill work, but after the nerf to they’re vitality they will not last so long under AoE pressure in the mid fight and that make them not really strong.

That skill was really strong while the minions HP was higher and the damage reduction was 50%, actually is seen be used only by Minion Master builds because grant a good synergie with the trait, expecially to remove conditions from the Master.

In WvW that skill is totally useless, as every Minion skill in the game.

In PvE is not a problem, enemies don’t move and your minions will hit them all the time long.

how is Barrier work?

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Posted by: Silv.9207

Silv.9207

As a defensive tool, the Barrier grant things that Heal don’t. You obtain temporary extra HP that a healer can’t grant you in any way. For that reason the Barrier is a really appreciable mechanic.

The main problem is that the Barrier follow the Shroud mechanic and have a Decacy that make it bad.
If you active a Barrier of 5k that last 6 seconds, for 2 seconds your barrier will be full but then it will rapidly decrease to 0 in the otehr 4 seconds. That mean that after 4 secodns your barrier is reduced by 50%.
That thing is a Huge Problem because make barrier useless in long time fights.
You can reset the 2sec decacy cooldown by spamming another barrier (I think) but unless you spam barriers all the day long (a thing impossible for scourge atm still if able to spam a lot of them) you’re unable to keep them useful for all the fight.

That mean 3 things:
1) you have to active the Barrier right before an enemy hit (easy to do for PvE but hard to do for PvP)
2) little barriers are barely useless because they protect you for 1.5k hp but last not enough to protect you for not even 750hp unless you active them right before a hit (and they’re effect is still not enough to have any value in PvE or PvP)
3) you will use little barriers Only to reset the Big barriers decacy cooldown and add something barely usefull for your party

Barriers are a good thing but not suefull enough to grant a spot in raids for a scourge.

Maybe in WvW a lot of scourge that active they’re barriers will grant something useful for they’re allies, but nothing more.

We all hope to obtain a high condition DPS with the scourge that will grant us a spot in raids and sPvP, totally ignoring the “support” area of the class.

Condi spam makes pvp unfun

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Posted by: Silv.9207

Silv.9207

You don’t have to change your class to fight the “meta”. Different classes fight conditions in different ways. War use resistance and clean conditions with every weapon swap or F1. Necro send back conditions. Ele spam small condi clean all the time. Guardian clean and convert conditions into boons.

Then, some classes have more ways to fight conditions than others, but the same thing is for Power. Some classes are stronger against condi or power, is totally logical. Build diversity make classes and builds stronger or weaker in different situations and against different enemies.

Have 3 enemies that spam conditions is a big problem for shure, but at the same time have 3 enemies that burst with power is a huge problem too. Some classes like the guardian take advantage to fight with a necro because the necro spam diffeent condiitons and make condi clean skills miss the burn stacks, granting to the guardian enough space to inflict his damage.
At the same way a elementalist alone that spam condi clean make that 3 enemies totally useless and grant an Insane advantage for his team.

The Balance is between how much condition a Team can spam and how much condition a Team can clean.

If you talk about you playing alone like that game mode is a 1v1, maybe conditions have advantage against different classes (not all, I kill all the condi spammer I find with my DH).
If you stop a second and think that this game is balanced around a Team with a more or less balanced composition, you will see that conditions are in disadvantage in different situations.

Any actual support build can make condition builds totally useless. In a team fight with a ele on the opposite team your condi build is totally useless and you have to try to kill players that stay away from the ele or your damage will be 0 (also because there’s not only the support that clean conditions but also your target that clean conditions for himself).
Power builds don’t suffer that because condi clean or not they can Burst everything easy and fast as always.

Conditions are just balanced in a different (and logic) way than power.

Why are all PvP maps the same?

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Silv.9207

We had deathmatch with Countryard. ANet was forced by players to remove that game mode because no one wanted to play it.
We have Stronghold, that is really well structured, but no one want to play it because have “too much PvE” in it.

ANet made some try to add something new but players are too lazy to change they’re build and adapt to play a new game mode.

Every time a new map come out there’s a lot of players that cry out and don’t want to play it because the map mechanic is different from what they’re playing since years and don’t want to adapt to a mechanic that is just a little different from the others.

ANet will do nothing to add something new to sPvP because players don’t want to play anything than the actual game mode and the old maps.

Condi spam makes pvp unfun

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Silv.9207

Why everyone think that the Burn Guardian is strong? O.o
It’s barely viable in mid level fights, don’t have stability, don’t have CC (can’t active the F1 or lose All they’re Burn), can’t burst as the power build, kill slower than power, burn can be cleaned easy because guardian can apply only burn and cripple (if traited) and in teamfights they’re really easy to counter because any ele/ranger that spam condi clean can make a guardian burn to 0 damage.
If you lose against a burn guardian there’s something wrong in your build or playstyle.

About the other condi builds, the Warrior is better in Power because it’s Power damage is seriously Better than his Condition damage, can’t be cleaned and can’t be Resisted.

A Large amount of problems for players that fight condition builds and cry out “condi is OP” is that they wait to be heavly condu bombed before they active they’re defensive skills like block, immunity or evade. There’s skills that inflict conditions and if you Block them you block All the Incoming damage. You can’t play against conditions as you play against Power. You can’t wayt to see the damage to active a block, you have to active it Before the damage come up.

For the “I don’t want to rework my build only to counter condi”, if you don’t adapt you can’t win. That game have Two source of damage and if you ignore one you’ll be killed by it. In sPvP you have to build up all the defences you can and then you’re able to inflict damage with your skills and combos. You can’t fight a CC build without stability and breakstun and you can’t fight a condition without condi clean/resistance. As the same way you can’t win against a power build without soft/hard CC, block/immunity/xxxxxx and disengage (that work also for conditions, just to say).

6/9 classes are power meta and if you die under a focus at 90% you died for Power skills.
More than sometimes when you die you see as top stats a condition but that is also the damage you suffered while All the time before you died and while Downed. And I fought a power reaper with Course traitline and one fo the top damage was bleed… But was not the bleed that killed me for shure.

Anothe thing to say is that there’s a Lot of Conditions that don’t inflict you any damage.
There’s a large amount of debuffing and CC conditions that don’t inflict any damage but grant to Power builds to kill you easier (immobilize for ranger, vulnerability for mesmer, weakness for necro and more). There’s also other conditions that come from secondary effects of some skills/traits. A power reaper will inflict you bleed but will not inflict you damage with it, the same for a Power guardian that inflict you burn.
A lot of players when see they’re condition line full of red things active a condi clean before see if that conditions can kill him or not. I also do that sometimes, while in a teamfight thinking that one of the enemies is a condi build while it’s not. That make you waste a condi clean skill and don’t grant you any survavibility.
When I kill someone with my power reaper sometimes he wishper me “kitten condi OP”, while I am full Power. But an enemy that see a lot of different conditions always think that you play condi, even when you play power.

Fight conditions require timing, knowledge and a build able to do that.

You can build to survive longer to conditions as an ele can do, to CC the enemy condi build to mak ehim unable to spam too much condition on you (as a engi or warrior can do) or simply burst him down before he’s able to inflict too much damage (as with a power DH).
Condition kill slower than Power and for that reason every Power build have an advantage over a condition build.

Make your build able to fight conditions too and not only defend you from power damage and you’ll be ok.

when will the courtyard return?

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Silv.9207

Countryard was really funny and, yes, the only real PvP map.

BUT to play that map players had to change they’re builds and adapt to that game mode that didn’t needed to hold points and survive to everything but needed to be able to kill something and spam AoE.
That made that map unwanted. First of all because was randomly selected instead of other Conquest maps, making players not ready to fight with they’re current builds, but also (and frequently more important) players didn’t wanted to adapt to a new game mode.

There’s only a chance to restore the Countryard: as ANet did for the Stronghold, make a specific Queue for that game mode only will make players able to chose it or ignore it. Add other maps with nothing more than few random buffs and a different morphology, making it more adapt for CC builds to kill enemies kicking them out of a cliff or forcing players more to a ranged or a melee fight with more or lesser obtacles in the area and larger or smaller areas. There’s a lot of different ways a map can be created for that game mode and make one for a deathmatch mode is easier than for a conquer mode or a stronghold mode.

There’s a chance to obtain back our countryard (and the deathmatch mode), but ANet have to make that game mode more interesting with more maps to play than only one and a dedicated queue.

Conquest's Design Needs Fixing!

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Posted by: Silv.9207

Silv.9207

There’s different maps with different Point sizes.
Foefire have really Big Open points where classes with huge mobility and range have a big advantage, while Forest have Smaller Points, granting advantage for AoE spammers, with also more high ground access for players to play a different strategy. In other maps you can play differently. Coliseum grant an advantage to classes with mobility (expecially teleports to higher/lower groungs), Skyhammer grant advantage to CC classes to lock the enemy in the point when the laser fire or kick them away killing them down the cliff.

Make the point captured when you’r number is higher than the enemies kill different strategies and will make tank/decapper builds seriously OP. You will no need to kill the enemy to capture a point, only to kick them away. Please don’t do that.

Decapping far while the enemy team is all in mid is Strategy. Have a good Rotation grant Victory in a large amount of situations. I played different matches where we killed the enemy in mid all the time but lost because no one chose to cap close and the enemy thief/esmer/warrior/ranger was always there to decap, or we wom without conquer the mid but decapping the “Far”. Sometimes you just can’t win the enemy team in a teamfight because they have a better team composition or better players, then you have to play wisely and decap/hold far instead of mit, making the enemy team split while you make a pressing on them.
Out-rotate the enemy team is one of the best ways to win and a totally legit one.

About map mechanics that are “frequently ignored”, try to win a silent storm, capricorn or coliseum ignoring the map mechanics.
Maybe kill the lord is not the first choice but I win different matches in this way.
Even in the Forest kill a Boss grant an advantage and kill 2 grant a Big advantage.

About the builds, I don’t want to turn back to Bunker builds. There’s already different bunker/support builds that live too much longer. The actual meta is funny and fast. You have to chose when active your skills, be fast to kill the enemy before he kills you, cooperate with the team to burst down and enemy and ress an ally.

There’s no need to more bunkers and decappers and your suggestions focus all to make them return and be seriously OP.

The only thing that I agree is to make different fixes between game modes. ANet already did that for different skills and traits, but there’s even more need of that because that will make things balanced in sPvP without make them Op or Underwielming in other game modes.

Give us more game modes

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Silv.9207

We had different maps but players refused them.

1) Countryard, a map where you have to Kill the enemy to obtain points and win.
Not the best map ever but well designet. Everyone hated that map because no one wanted to change his build to be able to play this game mode and after tons of comlaining ANet removed that map Even from Unranked.
Basicly, Players wanted to remove that map and that game mode because they didn’t wanted to adapt a little to be able to play it.

2) Stronghold. A well planned map with a totally different mechanic from the main score system.
Everyone hated it because “have too much PvE” inside it. No one wanted to change they’re builds to adapt to this game mode and players was unhappy about the NPC part of the map mechanic.
ANet made a totally different queue for that map to make players able to chose between the common game mode and that one, unlike they did for Countryard. Actually only Few players play Stronghold because no one want to adapt his build to this game mode and play a little different than a common match.

ANet did different try to make players play in a different way than they actually do, adding maps with different mechanics that force a little players to score point in a different way (spirit watch for exampls). No one want them and everyone want to play only the 2-3 old maps that everyone love and hate, crying if someone chose a different map.

ANet made different ways to play but GW2 players don’t like to change a little they’re behaviours only to play a different game mode.

Don’t ask to ANet to make something different to what we have now because isn’t ANet that don’t want to grant us different things, there’s only players too lazy to try something different and have fun.

Need help with necro build

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Silv.9207

Just take Reaper with GS, no matter if power or condi. You will just destroy everything 1 vs 1 and 1 vs 2. Since last stealth buff two or three days ago, Reapers are unkillable and their dmg is just insane. Like they have 100% more survivability then a few days ago. Have no idea what that secret buff was and why noone has been complaining about it …
I really hate this immortal class with no weaknesses.

I missed something…

Stealth buff? What’s that buff you talk about? O.o

What RANKED pvp should be

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Silv.9207

Dailies in unranked is ok.
Chest Tracks is one of the few reasons to play in sPvP and don’t force you to play ranked because you can obtain the same reward in unranked and fight worst players. If I really want to farm a chest I don’t do rankeds.

gold players that obtain 500 gold? You talk like is hard to be gold…
Maybe gold 30, plat 800 and legendary 150, but nothing more.

Obtain a single pip if you lose is only a “thx for playing” thing from ANet, nothing more.

For all the other things, ANet can’t make players good. If someone play just for play without effort and interest, if someone have to go in the middle of the match, if someone see you and say “not you again, I go afk” (if someone told you that there have to be reason, no one ever told me something like that…), if players don’t know what to do or play only to make golds, skins and more…
ANet can’t fix people.

Stop asking to make people better, ANet can’t fix them.

Average quality

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Silv.9207

PvE players farming for Ascended equip and legendary armor

Why oh Why

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Silv.9207

As long as it’s strictly team vs team. It was solos vs team at one point and that was even worse than we currently have. I’ve always said that there should be solo players as one queue and then 2-4 as another queue and then 5v5 only as a third. 5 player teams never fight 4+1 player teams, but that queue has the best rewards because the queues will likely be longer and the games harder because you’re going against organized teams. If a team of 4 or two teams of 2 players queue up, then the most suitable player from SoloQ is put onto that team, and that is the only exception where a SoloQ player would be put into a more organized game . 4+1 vs 3+2 should be fairly even overall. If at all possible, the matchmaking algorithm should try to prevent these kind of games though, especially a 2+2+1 vs 4+1 game. Only when there are simply not enough players online should games like those be possible. And don’t kitten anyone by saying that 2+2+1 vs 4+1 would be fair when the +1 on the double duo team has a higher MMR than the +1 on the other team. That person will either do nothing useful or just carry the whole team. Nothing fair about that.

What I was talking about is Not turn back to the old queue system.

I was talking about something like “go 5 or go home”.

If you’re forced to be in 5 to Join a Ranked you have to use LFG to make a team. That will make you able to chose who play with you, your class composition and your strategy. You can make a Plan of Actions Before queue for the match, granting you the chance to have all the different classes you want and all the Rating you need.

The queue can be divided by Ranks, a little like in Fractals, and the higher rank in the team will determinate the level of your team. You will fight players of your same rank (bronze, silver, gold, platinum, legendary), with only few situations where you fight teams of higher or lower rank.

It’s a rework that can work.

The actual queue system work for players too lazy to make a team and that like to cry about the MM system because is the cause of all your problems. “I was good, but they was of platinum!” or “I was paired with silver ranks while I’m platinum!”, things like that.

If you make your own team and match by match change the players that you think aren’t good enough for you, you’ll be able to play with your own team.
If you’re in a sPvP guild, you’ll be able to play with your friends.
If you have Friends (and looking to the last vote for the Queue system only few players have friends) you can play with them.

Why oh Why

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Silv.9207

That’s a team based game and we can’t make a team to play with. That’s the reason of every sPvP problem.

Force players to do teams to enter ranked and they will do teams to do ranked, balancing the game easy and fast.

Elite Specs Required for Weapon Usage?

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Silv.9207

NO.

Just…NO.

Elite specs are there to grant to the class a New Build Diversity and provide a New weapon and skills.
That traitline, weapon and skills are heavly chained to the Theme of that elite trait specializzation and there’s no need to make them viable also for the core class.

That will become more heavly seen after the PoF release.
As a necro/guardian player, I’d like to use the Bow with the Firebrand instead of the Axe and also be able to use that strong traps. But mix Elite weapons and skills will only make them even more OP than they actually are if compared to the core class.

Also, what’s the reason to use a elite if you can use Everything of it with the core class?
You lose a new mechanic but nothing more and frequently it’s not a true game changinc thing (still if it is for different classes because the current elite fix some of the core class weakness).

Every elite specializzation will grant a specific way to fight and a new chance to make new builds. That’s why they have specific weapons, skills and traits focused on a specific role.

For shure make core class able to use all the weapons and skills of elites will make them more viable and players able to make new builds, but it’s not the sense of elite specializzations.

In different areas there’s still Core builds viable for different classes. sPvP and WvW have some viable builds for core classes, expecially in WvW. In PvE I use a core build and I’m really strong.

DH is unfun to play against....

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Silv.9207

CC spammer class heavly conunter every DH build.
Also rangers can counter DH.
Every class that have Unblockable skills can counter a DH.
P/P thief can counter a DH with range burst and teleporting away from his burst
I counter DH even using my necromancer with corrosive poison cloud..

Learn to play against a DH and you will win 75% of times.

The DH have only a burst combo and a static gameplay. Is hard to fight but you can learn his mechanic and do pretty good.

Platinum players farming unranked?

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Silv.9207

There’s not a real matchmaking in unranked.
Yes, a copper that fight another copper is more balanced and be farmed by skilled players is really frustrating.
But it’s Unranked… no one cares about unranked…

maybe they’re good players that want to play with friends and the only place they can do that is in unranked.

If you want to play against players of your level play ranked, there’s a better MM.

Signet Support Reaper

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Silv.9207

Someone said Scourge is supporty. :/ pff.

Best ANet joke ever XD

About the Signet buff, it’s good Only in PvE where you face mobs and boss that you can hit easly and that have a specific damage output.
In any PvP area that change of Plague Signet just make you die easly because while in Shroud you don’t have any defensive skill to clean conditions (not in a good build)

Anyway, the necromancer is unwanted beause we don’t inflict enough damage and other classes can corrupt boons and do better damage. There’s also other classes that grant a better support and condi clean while able to inflict more damage than us, then there’s no need to have a necromancer that do that.

We can only hope in a huge buff for the PvE area that grant to the Scourge a spot in raids as a real support.

Condi.

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Silv.9207

Add ways to deal with conditions isn’t going kill condition builds. Look at power builds, there is protection, weakness, blocks, evades, heals, hide behind a wall to block projectiles, damage immunity. Look where is it right now, it’s still perfectly fine.
Yes, it is team based. In ranked, you can queue as either do solo or duo. Have you seen anyone in ranked goes hey do guys need a healer or support? ima swap. No, they all wanted to be damage dealer. That’s why you have your own kittening heal. Ranked is not a place where you can queue as a 5 men and going in there with a plan. The most planning a team ever done is going mid, going home, or rush far….

The game is well balanced and Condition damage is not so strong as everyone scream around.

Ohhhhh you just want wait until PoF comes out. Then, come back here and tell me if condition damage is balanced LOL

Add ways to counter conditions will kill condi as the same way increase ways to counter power will kill power.
“blocks, evades, heals, hide behind a wall to block projectiles” are you serious?
Do you know that block/dodge/evade a condition skill/bomb also block all the incoming condition damage from that skills? Run back a wall while a mesmer active scepter 2 make the skill broke and save you from all the enemy projectiles. Do you know that?
Blind, Block, Dodge, Evade, movement skills, everything that make a Power skill hiss you Also make a Condition skill miss you.
The Only difference is that Power inflict All his damage when hit while Condition took more time. The result is that when the enemy hit you enough to stack conditions you can see a high damage tick on you and you scream loud because you “can’t dodge/block/blind/xxx” that damage. The problem is that you CAN block/xxxxxx that damage but you have to do that Before you see the high tick.
But you’re lucky because there’s so much condi clean skills that when you see a high tick you can active a condi clean and clean all the future damage.

About power damage immunity, there’s Resistance that make you ignore all the conditions Effect and Damage. Few classes have it but it’s the best counter to any condition build in this game. A good warrior will never lose against a condition build (too much Power Burst, CC, movement and Resistance to be killed by a condi build in 1v1)

Aniother thing: HEAL is Not a Counter. And, if you look it as a conunter, Healing skills counter Better Condition damage than Power.

The problem that you listed here is that in Ranked no one care about you because you’re not able to play with your friends and can’t make a real team with a real strategy and an optimal composition.
But the game is balanced thinking that you have a good team composition and when you find a support that don’t only hang around thinking for himself but heal and clean conditions for his allies you discover that conditions are really balanced and sometimes underpowered if compared to Power damage/builds.

Make players able to join Only as a team should remove all that “condi is OP” threads.

About PoF, there’s different classes able to spam conditions and others able to spam Power damage. A Deadeye can hit for up to 35k in 1 hid, do you know? The new Engi elite have a Power damage that is seriously Insane. But also a Firebrand can melt players pretty easy if they are caught out of condi clean or Resistance skills, but if you focus him there’s no way he can survive because have worst defensive skills than the DH. Also the Scourge will have a really good condi spam, but is even easier to kill than the actual necro (and the necro already is the easiest class to kill of the game…)

Anyway, it’s the expansion and have to be better or different from the things we have now. There will be (maybe) a rework for some actual elite that will focus more on Power or Condition damage, based on the new elite. For example, the Reaper will go full Power and the Scourge full condition, the DH is already full power and the Firebrand is full condi (with more ally support and less self support).

Actually we have a well balanced condi/power state, where Power is still the Meta by a large amount and condiiton is easy to counter.
The only problem, as you say, is that is balanced on a Team and we can’t make Teams in Ranked.

Condi.

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Silv.9207

I never say flat out remove condition builds from the game.I say there is should be more way for you to deal with conditions other than just flat out cleanse it
When i talk about Resistance, i’m talking how accessible is it to other classes. As up right now, only heavy armor classes have on RELIABLE ON DEMAND resistance. Middle and Light classes DO NOT have reliable on demand resistance. I’m not talking about what resistance does.

Add ways to deal with conditions and they will be removed from the game.
If you have a single elementalist in your team, only one, you’ll Never lose a team fight against a condi team. Never.
Druids can clean conditions all the time while in Celestial Avatar and the Signet of Renewal make his pet to take ALL the conditions from every ally. Necromancers can manage conditions stealing them from allies and redicrect the condi spam to the enemy. Play with one of that classes near you and you’ll never suffer from conditions. If you’re a team. The game is based on a Team Balance and you can’t pretend to survive to something that can kill you only because you don’t want to. Eles can make a condition class totally useless spamming AoE condi clean all the time and becoming barely immune to conditions (Diamond Skin clean a condition every second when struck, more than enough to make him unkillable for a condi build, expecially because have tons of other condi clean traits and skills).

You may not have Resistance but a Lot of classes have a Lot of ways to clean or manage conditions.
A warrior that die against a condition build have to be really weak because can spam Resistance.
Thief clean a condition every time he dodge a skill, removing at the same time every movement imparring condition.
Engineer have the Gyro that clean 2 conditions every 3 seconds and the elixir C to convert all the conditions into boons. And the engi is notoriously a class weak against conditions.
Mesmer can clean conditions (1 to 3) every time they active a shatter skill.
Guardian clean conditions with Smite Condition (plus SC on heal), F2 and eventually every time block a hit (1 x second).

Every class can fight conditions in his way.
Some classes or builds fight condition better, other with more problems, some do great for themselves and other clean/steal conditions AoE.

If you increase the ways to fight conditions you have to increase the ways condition works.

A real way to fix condi spam is to reduce both condition spam and condi clean/resistance/send-back amount.
If I actually play condition I have a perfect chance to kill easy everyone that have only few condi clean/xxxx ability but can’t kill classes with huge condi clean/xxx ability.

The sPvP game is balanced around a balanced team. If you don’t have a chance to make a balanced team because you can only play in 1-2queue is another problem.

between a team with an ele and a team without an ele the first win at 90% because the ele is the best choice to clean conditions, suport allies and CC enemies, all at the same time. If you don’t have someone to clean your weakness, vulnerability and immobilize you’re already doomed to lose. Even more if no one can help you to fight conditions.
But the game is balanced thinking that you Have a Support class/build able to do that.

The game is well balanced and Condition damage is not so strong as everyone scream around. Not in a real team with someone able to clean conditions and support his allies.

Look to metabattle, for example: how many Condition builds do you see?
In the “Meta” there’s 6 Power based builds and 2 Condition based builds.
In the “Great” there’s 3 Power and 2 Condi
In the “Good” theres 9 Power, 7 condi and 1 bunker

Lower you go more conditions there are. Higher you go more Power there are.
Don’t you think that that mean something?
There’s a lot of Condition builds but they’re Bad if compared to Power builds.

Metabattle is not the perfection but it’s good to know what is one of the best ways to play a class. And a good example to show you what source of damage is better.

Condi.

in PvP

Posted by: Silv.9207

Silv.9207

Im sorry. Your logic doesn’t make any sense right here for me. Your first sentence you stated condition build doesn’t have less counter than power build. In your 2nd sentence, you stated power have 3 counters, then you stated there are 2 counters to condi… My question is why do you have to specifically spec your build against condi build when you never have to do that aganist power build?

You’re a DH, DH meta build doesn’t even use Save Yourself, which is the only reliable on demand resistance that guardian have. Why are you even considering Resistance as a way to counter condi ? Your build literally relied on condi cleanse as its only way to counter condi.

My apology for not knowing how condi cleanse work. If you fight a condi rev (mace/axe) they don’t just pump out torment, they also pump out burn, poison, chill and confusion. That’s 1v1. Now image if he paired with a tempest, that pumps out random cripple, inmo, and vul. It doesn’t matter how many condi cleanse u have, those condi can reapply way faster than your cleanse CD. What i’m trying to tell u since that last 2 posts is maybe there should be a boon or condition that partly reduce the incoming condition damage. Not just you either have all the condi or you don’t

On previous seasons, I’m sitting around mid plat. Let’s me telling u, condi is kittening everywhere

You’re right, i was not good enough to explain myself. The point is that you can clean conditions also standing near a elementalist or someone that spam condi clean all the time. obtain a condi clean is easier than obtain protection.
In number of how much ways there’s to counter Power, maybe condi win, but if you look to how Much ways there’s to clean conditions power win at 100%.
How many Protection skills you run? How many Protection you find spammed by someone?

I didn’t spec my build to fight condition Damage but to fight Conditions. There’s more than only damaging conditions on this game, don’t you know?
Fight a pew pew ranger without a condi clean and he will kill you with Power burst without mercy while you’re perma-immobilized. It’s a condition and I can clean it.
Different classes spam Vulnerability, Weakness, Chill, even Slow. I want to fight them and to do that I need condi clean skills.
That condi clean ability also counter condiiton builds and that’s good. But not all my skills are to counter conditions, only few of them.

About Resistance, is an example of how you can make condition builds totally useless and kill them easy. I told you that I don’t need Resistance, I have already 3 skills to clean conditions and that’s enough to kill every single condi build I face and fight in team fights.
Then, you can’t pretend to never be killed by conditions. Condition is a source of damage able to kill you and you can’t and don’t have to be able to totally ignore condition damage, Unless you’re a elementalist or a warrior. If you hate conditions so much, play that two classes in the right way and you’ll never lose again against a condi build.

I fought necros, condi reve and more or less every condi builds in this game. What’s the problem? They spam conditions? Clean conditions when they use they’re condi bombo comdo and then kill them as you do for every other build. Keep your cleans for the right moment, dodge/block/x they’re condition skills and burst them down.
Revenants can smap a large amount of conditions, that’s true, but I never had problems to kill them, not when I play my funny guardian burn build and (expecially) not when I play my Power meditrapper build. Revenant mallys is just bad. If you lose against one of them there’s something you have to learn or some changes to do in your build.
You can’t also pretend to play alone. If there’s an ele or a necro in your team that clean/steal conditions from you you don’t have to worry. The same way the enemy ele spam useless conditions to make your condi clean work bad your ele can clean the conditions you’re unable to clean.
Necros can spam different conditions, but you can evade they’re strong condi bomb easy. dodge they’re RS5+4 combo and try to don’t spam too much boons. They will be unable to inflict too much damage and you will kill them easy.

“What i’m trying to tell u since that last 2 posts is maybe there should be a boon or condition that partly reduce the incoming condition damage. Not just you either have all the condi or you don’t”
RESISTANCE! 100% condition damage AND effect reduction.
Isn’t that what you’re looking for?
There’s also a rune that reduce condition duration by 25%, reducing also the overall damage of that condition by 25% (and make harder for the enemy to stack conditions on you).
Purging Flames reduce incoming condition duration by 33% for every allies in the area. Not so much played but it’s a good skill.
There’s traits, sigils, runes, skills that reduce condition damage.

Even in Platinum there’s condition builds, that’s shure. But I see much more Power builds on high tiers.
You can’t pretend to remove condition builds from the game or from every rank level. Condition damage is a source of damage able to kill you and there’s a lot of ways to counter it. Just use that tons of way to clean or counter conditions and kill every single condi build you face.

[PVP] Which build?

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Posted by: Silv.9207

Silv.9207

http://gw2skills.net/editor/?vVAQRAsf7elsAhyhY1QwbIwPELNE11wuABg8xn8Pf28df7HA-TZhAABbcQAA4JAMWZAY2fg/TAAA

That’s my Burn build.
I can inflict good damage and win some 1v1, but can’t kill players as a good DH meditrapper can do.

Everyone hate that funny build, but is good only at low ranks where players don’t know how to fight a condition build.
The dps overall can be higher because you hit multiple enemies at the same time, but if you really want to kill someone and be useful for your team to hold a point the meditrapper is the best way to do so.

Also the symbolic build is really strong.

cheating is too easy

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Posted by: Silv.9207

Silv.9207

ANet can’t fix stupi-dity

Condi.

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Posted by: Silv.9207

Silv.9207

I play DH and have Smite Conditions (+SC on the heal) and F2 and I don’t find hard to fight in team fights or 1v1 against a condi build.

You have to play in a different way if you face a Power or a Condition build.

Condition Don’t have lesser things that counter it than Power.
Power is countered by weakness, protection and direct damage immunity, Condition is countered by Tons condi clean (you can clean conditions AoE and even using combo fields)and Resistance. There’s also Sigils that clean/send-back conditions and Runes that reduce the Condition Duration (basicly, they’re damage). There’s also different traits that clean conditions.
Resistance reduce condiiton Damage and Effects by 100%. Can be corrupted but how much classes corrupt/remove boons? Only necros and maybe thiefs that steal boons.
Also Protection can be Corrupted and Weakness can be cleaned.
Your argument is not totally right.

Conditions are cleaned Not Right-to-Left but in the order of the last applicated. If the enemy spam torment on you and you active a condi clean the first condition cleaned will be the last applied to you: the torment.

There’s classes able to fight conditions better than other classes. A good elementalist in a teamfight will never let his allies die of conditions, the same for a Druid.
But Solo/DuoQ make players more selfish and sometimes you find eles and druids that don’t care and let you die of conditions.

A single elementalist make a full condi team Totally Useless.

Conditions was reworked to make them able to kill you but Power is still better.
Higher is your rank lesser condition builds you find.
Thieves at higher rank play Power because condi is easly countered, the same for Warrior and Guardian. Necros play 50/50 condi or power because there’s not really a build that is better than the other for them (I like more the condi build for reapers but I played also the Power one and a good player will do great things with that build).
Even mesmers play 50/50 at high ranks, chosing between slower damage but more survavibility (condi) or an Insane Burst but more squishy (power).

Condition builds are really strong only at low ranks, at mid ranks are already weaker than Power and at high ranks only few condi builds are good enough to be played.

System to que 3+

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Posted by: Silv.9207

Silv.9207

back in time too much people on the forum came to cry about got slaughtered by a team while they was more or less all pug or a half team+pug.

ANet made us Vote to chose if we wanted a Team queue or a Solo/Duo Queue. Almost all the forum users chose for the Solo/Duo Queue and since there we can’t join a ranked with more than one friend.

There was other great options to balance better the game, but that was what players chose and now we have a team based game where we can’t play as a team.
There was too much players too lazy to make a team to join a ranked fight and not enough organized players to play the game as a full team.

If you don’t care about the leaderboard or the rewards, play Unranked and play with all your friends.

Can we maybe get less of everything

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Posted by: Silv.9207

Silv.9207

You got killed CC and conditions all the time without be able to fight or improve, and then you chose to come on the forum to cry and ask to nerf what you’re unable to kill.

Just a L2P issue, nothing more.
Make more practice and have fun.

I really love the “nerf condi” and “nerf CC” threads <3

I don’t see the reason why I’d want to improve in this game.

I love those people who put “L2P” to complete their non-existent argument <3

If you don’t want to improve enough to be able to play in the current state of the game, why should you ask to nerf everything?

I told you to learn and make practice, not to play for two years every day for 8 hours.
At the start is hard in every game to learn the game mechanic and how to fight the different enemies you can face.

In 2 or 3 weeks you can learn more or less everything about this game, every build and how to fight them. You can learn how to move, rotate, disengage, how to play your class, your build and how to face your different opponents.
Everyone at the start feel weak and like everything is gonna kill him in two seconds, but after a little practice you’ll learn everything you need to play and have fun.

There’s different posts in the forum that can help you to know the Rotation, the Maps Mechanic and you can find different good builds for every class.

Do you like a class but don’t know how to fight another one? Or you feel weak against CC or Conditions? Ask on the class forum for help, comeone will tell you what to do.

That game is All about Knowledge. Know your enemy and you’ll be able to fight him (unless for some rock-paper-scissor builds).

About the “Powercreep”, we all wanted a faster game where we’re able to kill someone in lesser than 5 minutes. Also kill someone was not so much of advantage because time to be near to kill another enemy the first dead was already there ready to fight…
I like this meta. Is fast, funny, you can make focus and play with your teammates to kill someone fast enough to grant you an advantage.

There’s CC and Conditions and them both can compete to kill you.
Some builds focus on condition damage to kill you and they totally can do that. You have to face two different source of damage and be ready to fight them both in a teamfight. But there’s also classes and builds that grant you a way to kill them easy (play with/near an ele and you will never fear a condition build anymore).
About the CC, there’s builds that focus to CC the enemy all the time while your allies kill him easy. It’s a choice. Also there’s classes with a lot of CC and others with few CC.
Keep with you a Stability source or two and you’ll be ok.

You have only to play, try and improve. If you don’t want to do that there’s no reason to come here and ask to nerf everything only because you don’t want to learn few basic rules.

Can we maybe get less of everything

in PvP

Posted by: Silv.9207

Silv.9207

You got killed CC and conditions all the time without be able to fight or improve, and then you chose to come on the forum to cry and ask to nerf what you’re unable to kill.

Just a L2P issue, nothing more.
Make more practice and have fun.

I really love the “nerf condi” and “nerf CC” threads <3

Conditions Need to be Reworked

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Posted by: Silv.9207

Silv.9207

Condition damage is a way to inflict damage, as the same level of Power.

You counter them in different ways.

At higher levels Power is much better than Condi because everyone know how to fight a condi spec and power are seriously better for Burst down people doing a Focus. Better is your rank lesser condi spec you find.

L2P

Condi.

in PvP

Posted by: Silv.9207

Silv.9207

Back in time, condi builds had more defensive stats than power, granting better chances to them to kill you while bunkering.
Now there’s not such things like that, if compared to the actual Power amulets.

If you want to be a full condi you go viper, if you want to be full power you go berserker. In both the case the first burst will kill you mercyless, at the same way.
Even the difference between Carrio and Marauder is not so much. 2-3k of HP in the actual power meta is nothing. There’s different Power builds that can AA for 2-3k/hit (thief and warrior, for example), then have that extra hp don’t mean be more or less defensive than the others.
Who survive don’t do it with Statistics but with Active Defences like block/evade/invulnerability/dodge/more…
The necromancer is the easiest class to kill in the game still if have up to 20k more HP than any other class then statistics don’t mean anything in this meta.
(there’s no more Real Bunker builds for a reason)

Make a easy comparison:
A Power burst combo of 4 seconds can kill you in That 4 seconds.
A Condition burst combo of 4 seconds can kill you in 10 seconds.

The difference is that Power hit you heavly and you eat all the damage in the same moment, while Condition kill you slowly.

In the end is Only a L2P issue.

-Learn the skills that inflict you more conditions and evade/dodge/block/blind////// it, that will grant a lot of troubles to your enemy.
-There’s strong condi damage skill as the same way there’s strong power damage skills, them all need to be activated at the right time and are able to inflict you huge damage.
-You can defend yourself from both Power and Condition damage, only in Different Ways. Make a good balanced build or learn how to fight wile weaker to condition damage than to power damage (different classes are weaker or stronger against condition or power)
-Different classes/builds spam conditions that don’t inflict damage and you don’t die because of them
-Different builds use tons of conditions like weakness, vulnerability or immobilize, with few damaging conditions as side-effect of they’re skills/traits. Only because you see a lot of conditions that don’t mean that you died for condition damage.
-Condition builds are frequently weaker in 1v1 than power builds (only few classes are stronger with condi than with power)
-Elementalists spam condi clean all the time while in water, stay near one of them and you don’t have to be worried about conditions anymore.
-keep a condi clean skill ready for the enemy condi burst. if you see different conditions on you don’t active immediatly the condi clean, wayt until the stacks are at the “top” and then clean all the enemy damage at once (like wait for the enemy burst combo to active a block, the strategy is the same).
-Block/Blind/Evade/Dodge/Mobility, everything that work on Power also work on Condition. The enemy Have to Hit you to inflict conditions, if the enemy can’t he will be unable to keep condition damage up and his damage over time wil be low. If you stop an enemy hit you also stop all the damage that conditions would inflict to you.
-Higher is your Rank Lower is the amount of Condi Builds you find. Guess why?

There’s more things but I’m really tired to write all the time the same things.

Power work in a way and Condition in another, you Have to learn to fight them both.
If you don’t want to learn there’s nothing we can tell you because you’ll return here all the time screaming that conditions are OP.

Learn to Play.

(edited by Silv.9207)

Why people are so hostile towards necro

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Posted by: Silv.9207

Silv.9207

People hate necros because they’re the worst class in sPvP and think that you will make them lose, because the MM is the worst build for necromancers in sPvP, because you’re supposed to be a boon corruption spammer and if you don’t corrupt you’re “useless” and because people hate when you play with something that is not and Active skill (minions, turrets, traps, things that kills you while the enemy watch doing nothing).

Also, the hate toward necromancers will never end.
You’re weak and inconvenient for buth your team and your enemies.

Also, when a necromancer kill someone the hate grow and grow just because the necro can’t be able kill someone.

Druid, Necro or Dragon Hunter?

in PvP

Posted by: Silv.9207

Silv.9207

Against Bad players, a necromancer can be good and do his work, but at medium/high levels where the enemy team make focus and players are no brainless and able to fight you in 1v1 a necromancer don’t have a chance to win (unless heavly sustained by an ele that stay all the day long near him).
Any class that have a high burst, good disengage, good ranged damage or some CC will kill you easy and fast without problems.

Guardian is really good even at mid tiers but at higher levels there’s some “tricks to know” that make a guardian lose a lot of 1v1.
Anyway, a Power guardian that spam traps in a low tier will kill a large amount of players without effort.
Is really easy learn the burst combo and is really easy to play.
There’s also a Condition Damage version (the Burn Guardian) that make him really strong at low tiers because new players don’t have/use “meta” builds and don’t know how to fight conditions, but is really weak at mid/high tiers.

Rangers are seriously strong, even at higher levels. They can support and inflict huge damage, are able to engage and disengage easly and have a perma-immobilize build that grant them to kill a lot of classes easy.
Hard to learn, a lot of combos to know and need a skilled player but with some training you’ll be able to do really great things.

Why Ranked Games Should Allow 5 Players

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Posted by: Silv.9207

Silv.9207

I suggested a large amount of times that the best chance to obtain a “balanced” queue is Force players to play as a 5 man team.
Change the way someone can join a team from 1-2 player to Only 5 players and implement the LFG System to better match the sPvP Ranked divisions.

No one will join as 1-2 player and fight with totally random players and classes without any strategy. You make your team, chose the classes, make a fast strategy and then join the ranked.

There’s few players that play sPvP but make them able to make teams and chose they’re composition and strategy will grant to all the players a Real Chance to play and win.

A bad team with a little of strategy and class composition will win even against a good team with random composition and no strategy.

It’s not so hard to do and will fix a lot of sPvP problems.

Shield on Guard any good?

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Posted by: Silv.9207

Silv.9207

In sPvP is good to fight ranged classes like the ranger, destroying they’re projectiles while you go in range to fight him with a scepter or are rooted and can’t dodge.
The shield also grant a good istant Knockback, useful to stop an enemy casting or ress/stomp.

The skill 4 grant protect and Aegis, that isn’t bad if you need to survive to a Power burst in 1v1.

Why is Celestial important to a S/H Guardian?

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Posted by: Silv.9207

Silv.9207

Classes like the Elementalist are able to do incredible things with a full Celestial gear.
Some time ago there was an incredible amount of cele-ele in WvW. In the gold age, a single ele was totally unkillable and able to kill a full party alone.

For the same reason, the ele was unkillable in sPvP because able to spam defensive and offensive boons all the day long (perma protection, regen, swiftness and 25 stack of might) and that granted him a way to kill every single enemy in 1v1.
In sPvP ANet was Forced to make necromancers able to spam boon corruptions, making them the only class really able to kill an ele.

That’s to tell you that a perfectly balanced class/build with full celestial is able to do Everything.
Maybe slowly, but Everything.

Returning player - state of necro / sPvP

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Posted by: Silv.9207

Silv.9207

Alone, you’re gonna die a lot of time.
Find an elementalist or a engineer that support you All the time and then you’ll be able to do something (and even be useful to your team).

Play alone as a necromancer can grant you frustration and sadness.

If you find a good party that know what a necromancer can do while supported, you’ll be able to do great things. But there’s only few players that really care about your fate doing SoloQueue.

I really like the necromancer and in sPvP is funny to play. Not the top class but the only able to make those top meta builds weak as the nobbest build ever.

If you don’t care to be unable to carry a match or to win a 1v1 (unless against few support builds) and like to be the nightmare of every boon spammer, that’s your class.

Firebrand pvp, the spec has potential (vid)

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Posted by: Silv.9207

Silv.9207

With few fix that elite should be really strong.

I don’t think that nerf our best elite only to make the other one more in line with it can work. Also because be weakned while the class is well balanced in high levels isn’t a good move.

DH and DD need to be nerfed for PoF

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Posted by: Silv.9207

Silv.9207

Let’s nerf what kills me, then I’ll be able to never die anymore!

I alsowould like to see the perma-dodge build nerfed a little, to be honest.

DH don’t need nerfs. If you know how to fight one there’s not so much ways he’ll be able to kill you. I’m able to kill them with a necro…

Different skills like 100Blades hit the DH by flanks even with the F3 active. AoE bombing can kill a DH pretty fast.
There’s different classes/builds that just kill DH easy, countering them.

At low-mid level the DH is really strong but higher you go lesser DH you see. They are perfect to kill low experienced players, but someone that know how to fight you will win every fight.

Different new elites perform bad if compared to the already existant one also because need to be fixed. There’s different bugs to be fixed, in every new elite.

For the FB I’m with “choovanski”. Fix bugs, reduce casting, reduce by a little the CD on Tomes (expecially Resolve and Courage) and rework some useless traits (or make them good like the others).

What is better ? reaper or Scourge

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Posted by: Silv.9207

Silv.9207

Soneone say that Scourge is better in 1v1 than Reaper, but in teamfight the Scourge is even more weak than the Reaper, totally lack of Stability and good CC.

The Scourge can inflict tons of damage but you literally throw away all your defences to do that.
Against a burst damage a scourge can survive more than a reaper, if you have enough LF to spam everything and active all your barriers, but if the enemy survive to your burst you’re dead.

Two really different gameplay.

I found easier fight a Scourge than a Reaper, but also there’s not experienced players or meta builds and some fixes can still make it better.
Also for that Weekend the Sand Swell (the portal) was blocked by ANet. Maybe there will be huge fix on it to make it work better on in a different way.
That reduced even more the survival abilities of the Scourge.

They’re both good for sPvP, you have only to test them both and see what’s the best playstyle for you.

Dragonhunter is better than Firebrand

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Posted by: Silv.9207

Silv.9207

I will play Firebrand anyway. It’s rseriously funny to play, still if underwhelming if compared to the DH.

To be at the same level the FB need a lot of improvement on the Tomes and Mantras. Also some traits are not so good to be chose instead of the others.

The Axe is good but the Symbol should last a little longer and the Bleed and Burn should have a longer duration. 1 sec of 2 bleed is more or less nothing, the same for 1 sec of Burn (I got 2 sec only with sigil, runes and traits that increase Burn duration and that’s not so much).

Traits 1-1-1 are totally useless. The others are good.

Tome of Justice can inflict an incredible AoE damage, if the enemy don’t chose to focus you and you have enough stability to cast your skills.
Tome of Courage is also good, grant a huge version of WoR AoE that is really useful in a teamfight against ranger, thief, condi mesmer and DH. Also grant Stability and Resistance in a large area. The Taunt is really good to stop an enemy to ress someone because can be use frequently and is AoE, forcing the enemy to AA you for 1 sec.
Tome of Resolve is garbage. If you don’t spec to heal and nothing more you will never be able to use this tome properly. But is the only real healing support of the FB, making a build like that not exelent. (a dh can do better).

Mantras are bad. Grant good things but are more for PvE than sPvP.
The only two i found useful are the Mantra of Lore because grant a really good condi clean and the Elite because grant 3 stability+breakstun (useful to spam F1 in mid, for example), but you can use Renewed Focus and obtain a little more survavibility.
Mantra of Flame inflict too little damage (need to inflict 2 burn each and 4 the last one, maybe with another condition like a Vulnerability or Weakness or Blind), mantra of Truth is totally useless. Restoring Reprieve don’t heal enough to be viable in sPvP, still if grant Aegis (maybe with a traited Aegis that heal you’re able to increase a little the skill potential), and the third stack have to grant Protection or/and Resistance for at last 3-4 seconds.

There’s different things to fix but the Firebrand should be a very strong sPvP Elite.
The Dragonhunter is more flexible and have better skills to fight in sPvP and that make of him a better choice. But the Firebrand can be really useful.
Is a totally new way to play the Guardian and if played wisely can be a great resource for a team.

Ridiculous power creep

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Posted by: Silv.9207

Silv.9207

New elites are strong, but some are weaker than the one we already have, or just grant a Different playstyle, without too much difference in damage or survavibility.

The damage overall has increased by a little but not so much.

I love the Firebrand and it’s AoE damage can be really insane, but also lose all the defensive skills of the DH, becoming really easy to chase and kill. I like that thing, making him more a Glasscannon class in sPvP. I didn’t find it a good support elite and Mantras are just bad to support allies. The Tome of Resolve don’t grant enough heal to make the Firebrand survive or be a real support. A Druid or Tempest can do much better.

That new elites don’t kick away the old ones, increasing the build diversity and the variety of playstyle you can find in a match.

Deadeye is the weakest new Elite (PvP).

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Posted by: Silv.9207

Silv.9207

If you inflict low damage or think that deadeye is the worst class in sPvP you’re seriously doing something wrong

A possible fix for Firebrand

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Posted by: Silv.9207

Silv.9207

If you’r problem is PvE what’s your problem about Tomes?
Your main problem should be use the F1 to burst down everything AoE every lot of seconds. And you can do that!

30 seconds of CD reduced to 25 if traited.
Usinf F1 you obtain Insanely Stron Skills that liteally Melt everything in the area (you make also your allies spam Burn!)
Usinf F2 you obtain condi clean and heal (but yes, the skills need a little rework to be more useful in a Support way)
Using F3 you obtain a Permanent AoE that Reflect Projectiles and can spam Stability and Resistance

For the PvP, the DH F3 is better because grant you 3-5 seconds of Block (also for allies in front of you), the F2 grant mobility and the F1 is perfect for the Trap trick.
But in PvE you barely need the F3 if you really find something really big on your way.

In PvE the Firebrand Tomes will be insanely strong if compared to the DH Virtues. I never use that Virtues in PvE but I will literally Abuse of the F1 Tome in every single PvE scenario!

There’s maybe some rework to do in terms of Casting Time of the Tome skills, reducing the casting of tome to 0.25 and some skills may be Istant or have casting time reduced.

A Big problem of that Elite are Mantras. They’re just Bad (at last in sPvP)
The only two I use are Mantra of Lore and Mantra of Liberation. The first because I use it instead of Smite Conditions to clean more conditions than ever. Really useful, istant and the last mantra convert into boons instead of only clean the conditions. The other one because with that Stability I’m able to cast freely my Tome of Justice Combo of skills and melt Everything in the area. If the enemy team eat all the skills there’s not a chance that they survive (unless they can spam Resistance). not even a good condi clean spam can save them to be easly killed.

the other mantras are just Bad, not only in sPvP but even in WvW or PvE.

How to kill a Scourge....

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Posted by: Silv.9207

Silv.9207

With the amount of Immobilize a ranger can spam?

Just sit and wait for the necro to die of old age.

Want to hear a good pvp joke?

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Posted by: Silv.9207

Silv.9207

As a necro you people still have more then me lol……..

so i just sit back and laugh…..

That.
Just That.

[PvP/WvW] So we really are the new Necro.

in Guardian

Posted by: Silv.9207

Silv.9207

The FB need support if the enemy team use a large amount of AoE and enter the field brainlessly still thinking to be able to active the F3 and block everything.
If you enter the fight while the enemy already chose a focus and spam your AoE there’s not any problem.

My main is a necro and i can tell you that a Firebringer have tons of defensive skills if compared to a reaper.
A reaper can only die if focused, a firebringer can still flee using shelter and elite to survive, activating the F3 and spamming the heal if needed (still if the heal is low is better than nothing), also have offhand weapons that grant defensive skills.

The Firebringer is more like a real Condi Bomb, if you’re there when the bomb explode you’re dead, if you survive you’re able to kill the FB easy.

Anyway, i did a lot of 1v1 and win more or less 70% of them.

A thief can kill you without too much problems, but different classes can be killed easy.

Firebrand, my Feedback.

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Posted by: Silv.9207

Silv.9207

I did a lot of matches today and the FB is really strong.
It’s totally different from the DH and the playstyle can’t be the same. Players that want to facetank the enemy using this elite as they can do using the DH will die quickly.

F1 Tome is insanely strong, if the enemy don’t focus you with CC and damage you’re able to unleash an Insane amount of damage.
In every teamfights where the enemy didn’t chose to focus me at the start my damage was enough to put them all in downed state in few seconds.
With the elite that grant stability and Shelter to heal if you need to survive to some AoE your damage is totally Insane.
In 1v1 against ranged classes is harder, but in teamfight or against melee classes the FB have a incredible dps.

F2 isn’t the best tome I ever seen. Good to clean conditions but the heals are not so good.

F3 is good, grant Stability and, the best thing of all, grant a Huge AoE Field that Reflect Projectiles.
A lot of times a ranger or a thief started the fight just to see all his projectiles reflected and halve his hp by himself. The best thing is that this field last 5 seconds and have 5.5 seconds of CD. Basicly you can spam it all the time and any P/P thief or LB ranger/guardian will regret his build choice.
Also the F3 skill 2 inflict Taunt and can be spammed, granting you a great chance to stop the enemy from ress someone.

I usually condibomb in mid and look the enemy die in pain.

It’s a good elite.
Maybe not the best, but still a good elite.

My experience with PvP vs thief

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Posted by: Silv.9207

Silv.9207

Druid have a build totally focused on Immobilize. While Immobilized a thief can’t dodge.

The problem is that they have a trait that make dodge remove imparring conditions…

Frequently a thief that always dodge is a condition one and don’t have that trait, but the meta build use this trait.

That’s a problem that every class have.

Skills like Static Field are rarely used because, for example, static field is on a weapon that not a single wise elementalist use, not in sPvP.
The same for Line of Warding, not a single guardian use it (unless for subpar support build).
There’s also the Spectral Wall, that inflict fear if someone cross it and can’t be dodged. But any stability make that kind of skills totally useless.

Another problem is that the enemy don’t cross that line (like for spectral wall and line of warding) that skills don’t have any effect. And are really easy to avoid, only a noob will make himself struck by a skill like that…

The thief have too many dodges and we know that since the HoT release.
The Daredevil is Totally Focused on Dodges and Interrupt, making that elite one of the best elite for sPvP, with high mobility and in insane amount of disengage skills and traits.

A possible fix for Firebrand

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Posted by: Silv.9207

Silv.9207

I think that they’re good as they are.
Yes, reduce they’re cooldown will make them better, but they’re already strong.
Also, they grant us skills that are Seriously Strong.

I tried few sPvP matches and literally Bursted down people in 1v2-1v3. (not always, only one or two times).
Come in battle and active the Big AoE that reflect projectiles grant an incredible effect with the amount of ranged builds like ranger, mesmer and guardian that use projectiles that can be reflected.

If you go in mid, spam two stability witht he new elite and then F1→5-4-2-3-2, you’ll see only downed people all around.

The class have lesser survavibility and lesser istant defensive skills than the Dragonhunter (F3 and F2), but obtain a Huge improvement on the DPS, expecially AoE.

Truning back to the main discussion, Tomes work really good. They’re Strong, grant Strong skills (I already see the F1 Tome to be insanely nerfed in few weeks) and can’t be made spammable.
If skills like that become spammable, you’ll also see an insane amount of Nerf that will make them Totally Useless.

Tomes are Not Attunaments and are Not Kits.
Tomes are Tomes, a really Strong Mechanic that grant us Strong skills.

Maybe the casting time of tomes can be reduced by a little, but we’re able to spam stability and there’s not so much need to make them istant.
Also Mantras need a little casting reduction because in PvE will be totally ignored (you can’t stop 2.5 sec only to spam 4 burn in 3 seconds or clean few conditions).

Tomes need a Different approach than while using Virtues. You have to Plan your move and Prepare yourself to be able to act.
If you do, the result will be Insane.

Scourge Demo Weekend Feedback

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Posted by: Silv.9207

Silv.9207

I will be looking at the following:

can the scourge handle conditions or is it a sitting duck against them? Without shroud, the cooldowns of existing condition control look too long. Is our traits and skill bar forced into condition removal/stunbreak?

Is the scourge fun? Or is gameplay a bunch of 1-spam and waiting for super long cool downs on weapons skills and F1.

I urge the posters in this thread to hive feedback on old weapons, e.g. Focus, and how they interact with the scourge too.

In shroud we don’t have any condi clean skill, then we’ll not suffer from conditions. We’ll have more chances to manage them, but also lesser shroud to adsorb them, if that’s your problem.

We’ll have more chances to manage conditions and fight better condi builds with even more condi clean scourge traits (clean a condition every time you apply a barrier to yourself).

I hope to find that elite funny, but I’m also looking for elites of other classes that seems more funny than the scourge and more strong or balanced.

Condi guardian

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Posted by: Silv.9207

Silv.9207

I see them in every game I play. Always 2-3 in the same team and they are insane. They block constantly, traps, sick condi and you can’t do much against them.

I play burn guardian but only for fun, if I want to play seriously I change into Power.

Also, I did a lot of matches in that days and i found few of them, really few.
Was really rare to find other burn guardian, the Power build is more frequently used.
I found more Bunker guardian than Burn guardian…

About the Firebringer, to use that new skills you have to drop Meditations, that grant you damage, mobility, condi clean, Heal and Fury with small cooldown and huge effects.

The Firebringer is for shure a Condition build and will be good, but let’s see how it work before say anything about it.