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Your tier list

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Posted by: Silv.9207

Silv.9207

For soloQ:
1 thief, mesmer, elementalist
2 druid, engi
3 warrior, guardian
4 revenant, necro

Necro should be better but need a babysitter that care of him All the time, making that class the worst for soloQ. Also his damage is not so high, don’t have any good burst and the boon corruption ability is more or less useless against thief, mesmer, druid and ele because they don’t need stability to survive or spam might to burst down someone or do they’re role as a support.
I purt ele in top tier because a Good ele can seriously change the end of a fight.

Necro the only class that can't 1v1?

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Posted by: Silv.9207

Silv.9207

I play necro but when I want to play a dps i switch on my guardian and I can tell you that there’s not any necromancer able to kill me. A sincle gold-but-gold trap combo and maybe the F3 at the right moment to ignore the poison+bleed spam or the Reaper Shroud AA damage and the necro is dead. Not a single chance.
Revenants with Power still kill necros with high burst and CC, i don’t think that a necro can really kill a skilled revenant.
Warriors? A necromancer able to kill a warrior? When? How? Where? Seriously? The warrior have mobility, huge burst damage and damage immunity (both direct and condi), a fast warrior can’t lose against a necromancer in a 1v1.
A mesmer need only to kite and the necro is dead. nothing to tell more.

Necro the only class that can't 1v1?

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Posted by: Silv.9207

Silv.9207

Yes, actually the necromancer is the only class totally unable to do 1v1 (against good players). Maybe against an engi, but if the enemi is good enough to stunlock and time the moa there’s few things you can do to win.

A good Ele can still 1v1 few classes surviving longer than them, but need to be good and have a good might build and rotation. they are bunker but they still play Mender that grant a good Power damage and critical rate.
At last, a elementalist can’t win but also can’t die. With Obsidian Flesh, Mist Form and tons of condi clean with also swiftness and heals, kill an ele is really hard and take you time to do so. A good ele is able to CC and Flee while untouched. Eventually can use the teleport, but I don’t know what skills are needed and how much space there’s for use defensive skills instead of support skills.

The necromancer is classified as a Support (an Offensive Support) then it’s not supposed to kill anoyone. The problem is that also can’t survive to anyone. Don’t have any good defensive skill that grant him to survive. If an enemy chose to kill you, if there’s not an ally to help you and heal/ress you or CC the enemy and kill him before he kill you there’s more or less nothing you can do to survive. No good movement skills, no Immunity skills, no Teleport skills, no Block skills. And also an Average damage that don’t grant us to be really useful as dps. Every other class unless ele have much more dps than us in both direct or condition damage (but only because the ele is used as a Defensive Support, a Fresh Air ele have a higher dps than ours). The problem is that the necro actually is using offensive amulets and frequently offensive setups, while still unable to inflict enough damage to kill someone in 1v1. The only thing a necro is supposed to do is corrupt boons and spam poison and vulnerability (expecially with the RS combo) to make the enemy team weaker and your teama ble to kill them faster. That isn’t really bad because a necro can really make the enemy weaker, but also you lose dps and defence having a necro in team, that need a babysitter fulltime to keep him alive. And have more than one necro in team is more an handycap than a resource.

Making it simple: if you want to win any kind of real 1v1 don’t play necro.

I may not be the best nor the fastest PvPer

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Silv.9207

The Ele used Celestial and was barely unkillab.e You needed a burst focus of 4 players to take 1 down. And also was able to inflict a really high damage with both power and condition, spamming 25 stacks of might all the time.
Then got nerfed and the celestial amulet removed.

The promise of make every class able to do everything was really good at the start of the game, but isn’t possible to make every class really able to do everything in all the game modes.

If you want to be useful for your team you can be a support or you can learn how the sPvP work and how the other classes work and then play the Fresh Air build that is a pure dps class, as you wish.

Different classes can play different roles if they want but in an Extremely Competitive Enviroment like a Structured Player Versus Player there’s Always a build that come up to be the best for that class. In every game I played i found that and GW2 have the same “problem”.
Every class have skills to do better a set of roles and not really every role, but when a class shine in a specific role and become so good that no other class can be at his level no one want you to play it differently.
In that case the ele is the best support you can chose. Heal, Condi clean, Might spam (not always) and is really hard to kill.
The thief is chained to a decapper role since ever but is also a really good tank to hold a point, but inflict lesser damage and lose some stealth ability, then no one want a thief to hold a point if it is the best decapper of the game, everyone will chose another class that can’t be a decapper and make it the best point holder.
Necromancers are struck into a Boon Corruption role so much that ANet continue to change skilsl to make it able to corrupt even more boons. That was made before HoT release only to Kill Elementalists because they heavly rely on Boons and corrupt them into conditions made then vulnerable and killable. And there was a lot of other classes able to spam boons, then the necro obtained his role where there was no one able to do it. Actually no one want a necromancer in team that don’t corrupt boons because is useless.

You can play as you like but there will always be a Best Build for your class, something that only that class can do so good, and that everyone want from you.

Reaper AND Death shroud?

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Silv.9207

Can chose between Reaper and Death Shroud can grant us different good things. In PvE it’s not so useful because the Reaper shroud was made basicly fixing different problems of the death shroud, but a Ranged option can be good in few situations.
In WvW a Power build should chose to use reaper in roaming and death in zerg, that have a really good AA when spammed (and with reaper traits should be even better)..
In sPvP there’s situations when the fast fear of the death shroud and the new Reveal should be useful, for example when facing a thief. Or a Ranged option will be good for some builds, without force the player to stay malee and be easy kited by everyone.

We asked to be able to chose to active death or reaper shroud at choice (put reaper on f2 and everything’s done) but that had never happen.
Different classes had they’re Fx reworked in a similar way: warriors can active the Berserker, mesmer the new F5, ranger the Avatar, elementalist can chose to Overcharge his attunement.
But seems that no one want to make this change and then we’re still here.

Necromancer is OK not broken

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Silv.9207

Thief is the class that can “rely” on allies only in team fights, but a good thief will stay away from aoe and down focused players with few hp really fast.
For everything else the thief is the best solo class atm. Really huge damage, insane movement, stealth, dodges. A good thief will win a Lot of 1v1 against different classes and if he can’t he will not even die, he will just teleport away or hide and run to the other corner of the map in few seconds. A good thief never die in a fight 8unless maybe against another thief because is able to catch him).

@Xeonage: yes, that skill combination don’t grant me so much survavibility and i’m always a punching bag and nothing more. Also the necro dps is lower than the dps of maybe any other class, unless for two damage combo really easy to avoid. If play condi the weapons don’t grant any good damage output (staff barely don’t grant damage and the scepter is still a weak condi weapon), our only real condition damage is redirect conditions spammed by an enemy to his allies, and in a power build the only good skill is Axe2, that is a channel skill easy to interrupt with all the amount of CC in that game.
Then there’s the Shroud but half the time I’m not even able to end the RS5+4 combo because stripped out of the shroud by the enemy dps.

Anyway, in the current meta the damage is so high that any defence that isn’t a way to evade the enemy damage is useless. Not even a “second health bar” can save a necromancer.
That second Hp bar can save a necro if necromancers have a damage high enough to justify a so weak defence, but that’s for shure not the case.
We was strong in S1-S2 because at that time our shroud was enough to survive and our dps was really high with Chill (up to 1k/sec by itself with the right build!) but actually we don’t have enough damage to kill the enemy in the short time we can fight him.

That’s one of the reasons that make a necromancer without any boon corruption utility totally useless for his team.

Anyway, in this meta, have a necromancer at 75% of times is more a problem than a resource.

Necromancer is OK not broken

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Posted by: Silv.9207

Silv.9207

This guy seems to know what he’s doing: https://www.youtube.com/watch?v=94E_G8tXvT0

Here’s the guide as well: https://www.youtube.com/watch?v=XKjLe2dukPE

:D

That videos…
I remember that i had criticized a lot that videos because was really bad. Every single guardian he fought was really bad (enough to do every possible mistakes like stay in the well aoe, active the wrong skills at the worst moment or waste all the stunbreak for nothing), was out of cooldowns (the last was a support build without his Fx abilities…) or he was helped by a teammate to kill the guardian, taking all the glory for no reason.
He was good to play with his build, that’s true, but that build was made only for kill guardians, and unable to kill real skilled players in any single real possible way. he only killed some bad player in unranked, nothing more.

Anyway, he’s for shure a good player and know what he’s doing.

i tried the suggestions but 80% of the time Spectral Wall is more or less ignored by the enemy, a single stability is enough to remove the problem and if the enemy is good he will never dange with you in and out the wall only to lose his stability stacks. A warrior don’t even notice it if have berserker stance.
If the enemy is ranged that’s a useless skill but CCPC work really good (I use it from a lot of time, expecially in condition builds) If the enemy is half melee he can chose to come closer and that skill can work, but a single stability will make my skill useless. I’m not even able to corrupt his stability if he charge me, unless I’m lucky to hit him with the scepter AA (or axe/dagger skill 3 if I’m using a power build) and corrupt that boon.
Any good player after the first fear will just teleport or move around it to hit you. If the enemy have a channeling skill on a ranged weapon there’s nothing useful in that skills.

It’s a good combo but a skilled player will never lose against it.

Also, that combo (with the wurm) fill up all your skills. You become totally useless for your team without any good corruption kill, any good damage and a survavibility chained to a situational combo that work at the best only half of the time and not against skilled players.

I tried it with a condition setup (CCPC inflict weakness on me then it’s a huge problem use it on a Power build) and without good boon corruption skills and Plague Signet my damage was really really low and without corruption skills (I frequently use Corrupt Boon) I was unable to counter stability stacks and corrupt the enemy boons in a way good enough to really support my team. I will never want a so weak necromancer in my team, that can’t survive in high level fights, don’t inflict good damage and can’t do his work properly.
At best you can survive a little longer if the enemy don’t know how to fight you and continue to cross the spectral wall like an id*ot becoming feared all the time long. The second or thirt time the enemy find you on his way you will die without mercy, unless his build is really bad.

I will try it a little longer to know it better and look if it can work in some manner, but I don’t think that in the jet started season there will be so much space for a build like that.

I may not be the best nor the fastest PvPer

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Posted by: Silv.9207

Silv.9207

PvE and sPvP are two totally different things, expecially in this game.

In PvE you fight boss that you know, that hit at regular times and have only few skills. You have time to prepare, dodge, use long time defences and also boons like regen can grant you a good amount of hp because you have time to fight and don’t need too much reaction (unless against some boss).

In that “meta” the damage is out of control, you Need to be fast, act quickly and have tons of defensive ability to save yourself. If you come from PvE without any knowledge of what sPvP is and how it work, you can’t also know that in sPvP atm the ele is a Support class and also the best support possible. Maybe you tried a DPS build and then got killed easy and fast, expecially by a thief (in this meta nothing can kill you fast as a thief if you don’t have active defences like block/immunity/movement).
Sadly, the ele is forced to play support but if you learn how to play you will make your team win supporting, reviving, healing your team while becoming really hard to kill.

The actual meta is based on Direct Damage with a lot of Power builds that can Burst you down in few seconds, plus some condition builds that only need few seconds more to kill you (expecially because the ele is the class with more condition clean skills/traits of the game). There’s not long fights, everything can end in few seconds if the enemy focus you.

There’s a good build on metabattle, if you want to try, but the only thing I can tell you is: don’t play ele in this meta if you want to inflict damage or kill people (unless few classes/builds if you are good enough to last longer than them).

Anyway, that “meta” isn’t so bad, you only need a lot of practice and knowledge of how the other classes works and how to play your class/role.

Necromancer is OK not broken

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Silv.9207

So, it’ s ok for any class to have a build that’s easy to access and which can is viable for solo queue, but necro shouldn’t have that option?
With any build I tried the last few weeks it’s impossible to win a 1v1 vs equal skilled opponents (without losing any option to help your team in team fights), but if I jump on a guardian or a thief (classes I have played less than 100 matches with – over 1200 on necro), i can dominate these situations.

Sorry, that’s ridiculous. There is a season starting next week and the majority of the players will solo queue and most teams won’t care if you are a necro and depend heavily on support, they will just let you die.

That’s the great problem of necromancers. You can’t do a single 1v1 and hope to survive (unless you’re seriously skilled and against a class/build that heavly rely on boons like some engi builds…and nothing else…).
That’s the reason a large amount of players think that the necro is bad and need improvements and/or buffs to be able to fight. And that’s true.
The problem is causes by the Class Mechanic that grant high damage and survavibility but noth both and only in few situations, that more or less never happen in the actual sPvP.
The necro is a pure team fight class that support the Focus of his allies using corruptions and weaknening the enemy, but need a support to survive and a team that defend him. A necro alone can only die inflicting more possible damage to the enemy and surviving longer as he can.

I will try some of that defensive suggestions and learn better how to play better that class.

Necromancer is OK not broken

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Posted by: Silv.9207

Silv.9207

I’m trying different builds but still I can’t find one able to survive to a fight or be selfish enough to win a 1v1 (unless against an engi, the only class we actually counter).
can you help me find one?

Ways to heal myself in shroud ?

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Silv.9207

Signet of vampirism work Only in the Active way, the Passive heal is canceled when you enter the shroud, as all the other signets effects. But if you active it you before enter the shroud you can use the stacks to steal and heal hp. The same with the Trait in Blood that grant a lesser version of it when you stack bleed on the enemy.
Another way is by the Vampiric traits. Vampiric traits on you and your minions grant you heal also when you’re in shroud.
But you need to hit something to obtain hp.

Then there’s the Blighter’s Boon that with different traits that grant might and sigils will provide a really good amount of HP.

If you need to survive in PvE you can use Spite-Blood-Reaper and go full vampiric and might spam.

[Video] the state of condi necro... lol

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Silv.9207

They seriously deserve to die XD

Returning to Necro, Completely Lost

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Silv.9207

If you wanna do WvW you can do it as a vanilla necro using the old PowerWell build in Berserker/Valkyrie spamming wells and shroud auto attack. That’s a pure zerg build, unable to do anything good outside of it, but it’s still good.
Reaper have a lot of really good traits and skills, with the new Reaper Shroud that fix a lot of the core shroud problems (still if not all).

If you buy the expansion you become able to be useful in PvE and sPvP, with different better builds for WvW (expecially if you like condition damage).

Anyway, atm, the necro isn’t really good in both PvE or sPvP. In PvE have a lot of problems because don’t grant any real support unless steal conditions from your allies in a passive way with the signet and redirect it on the enemy in some fractals or raids, with few boon corruption in some raids. In a common PvE there’s no reason to chose a necromancer instead of any other class (it’s sad to say but it’s true).
in sPvP the necromancer role is hard to play because you have a class with defensive skills that can only reduce the incoming attack and can’t block it or be immune to it, and our damage is not the best for shure. Play mainly condition or power if you want a little more survavibility, the necro role is only one: corrupt the enemy stability and might to reduce his strength and eventually protection to make the enemy easier to kill. In the past seasons it was good because a lot of classes used boons to survive and corrupt then into conditions was a great thing, but now every class (outside the necro) rely more on Immunity skills and Block/Evade to survive, then the necromancer role in some fights can be “useless”. But with a lot of experience you will do good things anyway.

Outside of all that, the necromancer is the best class ever, you can do tons of builds, you can use both condition and power, you can use minions, boon corruption, AoE using wells, use vampiric traits for a great survavibility in PvE and more. Also is really funny and cool to play.
If you want to enjoy your character and play for fun the necromancer is perfect for you

Why bring a necro to a fractal or raid?

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Silv.9207

Self survavibility.
There was few only-necro teams that did fractal really good, but in truth there’s nothing that a necromancer bring for the team that any other class can’t do seriously better unless his survavibility, that can’t be shared with allies.

You can make a condition build and spam bleed with using the actual deathly chill trait that got empowered and now apply 3 bleed instead of 1. But there’s still a lot of classes that inflict better damage.

Scourge analysis

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Silv.9207

I will hope that we finally get a condition based shroud that inflict some sort of condition on the AA. it can be bleed or eventually poison. more likely bleed because don’t have secondary effect and is a low damage condition.

If ANet keep his project for the reaper and that new elite, they will rework a little the traits of the Reaper to be more power fiendly (also just changing Deathly chill to inflict direct damage when apply chill, the change they probably will do) and the Scourge will be mainly focused on Condition damage. That mean that every skill of the scourge will inflict some sort of condition, also and expecially the AA.

looking to our Shrouds, we have a full range and a melee shroud, then we’ll probably obtain a mid range shroud, with a range of 600-900 (I hope 900).
The shroud 2 will for shure be a sort of movement skill, and we already have a teleport to the target and a leap, then a leap/teleport back should be good to keep the range from the enemy and make a difference between this shroud and the others. maybe a stunbreack, a good thing that we don’t have on any shroud.
For the skill 3 I hope another istant skill, just because the actual one is strong but in different situations an istant fear will help more (for example against a thief). I don’t know if we’ll obtain a stability source in this shroud, the Reaper have stability because is melee and made to fight in the front line, the new one will probably be a mid range shroud then I’m not shure about the stability. maybe another kind of defensive skill, bu not too good like stealth or immunity, maybe a boon like protect or a conidition like chill or immobilize. A mass fear+immobilize should be good and themed, expecially with a teleport back on the skill 2.
The skill 4 should be another AoE, more likely a Cone size AoE with a good range. It should inflict Burn, looking to the Torch.
The skill 5 can be a Knock Back with Burn and/or maybe another condition like Torment. maybe a Bubble that also block projectiles, to grant a kind of defensive skill to the shroud

Whats the plan for necros?

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Silv.9207

Wait for the start of the Season, then we’ll see how good is the necromancer.
Anyway, it’s shure that the necromancer can be anything you want in this game unless OP…

Scourge analysis

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Silv.9207

The only thing i hope to find is that the Torch will be at last a medium range weapon. Looking to the skill icons (if that image is real, correct and we can trust it) there’s things like a possible movement skill or a “Dome”, with a possible Immobilize skill.
Expecially the Movement skill and teh Torch make me think that this new elite will be a short range condition elite. Like the revenant mace/axe and the “warrior mace” (highly used as a condi weapon in different situation for the F1 berserker ability and te trait that give confusion when you interrupt someone), they’re all short range weapons that spam a really good amount of conditions and both the classes have good mobility and defensive skills (revenant mallyx have a spammable Movement skill that convert boons into confusion, for example).

The torch make me think more to a Burn elite, expecially if the weapon will be main hand. The problem will be… how will be able a necromancer to stay melee in a PvP contest?
In PvE there will be not a single problem with mobe, boss and things, but in PvP? We already find hard to play with Ranged weapon with our total lack of real defensive skills, what will happen if we obtain a melee condi weapon? (or a 300 range weapon like the Ele dagger).

There will be skills so strong and a so modified mechanic to grant us something like that?
The necromancer had always been an Attrition class and never changed since the game release. Will that Elite bring something (finally) new?
i really hope but, looking to the class skills, unless the new skills are seriously OP we’ll never see a first line setup for that class.

I hope for something new for this class, but I’m also sceptic on our future, expecially looking to what we obtained in the last years.

Whats the plan for necros?

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Silv.9207

necromancer can’t win a single 1v1,

That’s a lie, necro beats engi and support ele. It just loses vs the other 6 classes.

True, can win ele and engis, i had to reduce the text and forgot to re-add that.
But I wrote it in one precedent post, I think.

The necro can win Only against a engi that don’t CC to death him.
About the ele, I fought different really good eles and if the enemy know how to fight you, expecially if you go condition, you will not even kill an ele. But in a common fight yuo can kill them.

The only reason why you can kill them as a necro is because they still use boons. A good ele will not spam too many boons and make you corrupt nothing. They then need to just survive and clean conditions, they’reAoE will do all the damage they need to kill you. They can not be top dps but they use an amulet with max power and medium precision, that grant then a really good damage with the overcharge (is that the correct name?), expecially the lightning one.
But yes, the ele have to be good.

Whats the plan for necros?

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Silv.9207

Cynz, i don’t cry because the necro got killed if focused, the problem is that a necromancer can’t win a single 1v1, can’t survive a team fight unless it’s babysitted by one or two allies.
I will have not a single problem if the necromancer would be able to win a lot of 1v1. Strong in 1v1, seriously weak in team fight. That’s good, not a problem. But atm we’re the worst class in 1v1 and a mediocre class in common team fight.
Also becaus the necromancer was created for organized teams, not for play in SoloQ, where you don’t have anyone to care about you.

Spectral Walk is good but have a Lot of problems in sPvP: do you need to flee? it’s a stunbreak but… where would you flee? You obtain swiftness but is that enough to survive to a burst? Move away by foot? It’s not a teleport, at last not a conventional one. You can activate it and then reactivate it but the only thing you can do is teleport Back to where you was. Yeah, good, you try to flee from your enemy on the point and your brilliant move is teleport Back to there, making you easier to kill for your enemy team. If you active it you have 8 seconds before the effect ends and then you’ll no more able to teleport back. What do you want to do? Active it, run in te fight and then teleport back in 7 seconds? Wow, you will do a really good work in that 7 seconds, expecially at the start of a match…
There’s a reason you don’t see any necro use it…

Staff is AoE but is so Weak that I doin’t even calculate it as damage. It’s used Only to obtain LF and for condi transfer and fear, nothing more. It’s the Worst damage skil of this game.
About AoE, the only well used is Well of Corruption, that is dangerous because corrupt boon but don’t inflict so much damage, and if you go conditions it don’t inflict any damage.

The necromancer have one of the Worst dps of this game…
Unless the elementalist and the necro, every single class can Burst (with power or condi). And the necro dps is chained to the Shroud (expecially in condition damage), with some good damage from the Axe if go power, but still with the Axe2 there’s a huge difference between a necromancer and what other classes can do.

Whats the plan for necros?

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Silv.9207

Also there’s different reasons that made the Necromancer so strong in S1 and S2: it was able to inflict good and sostenute damage with Chill (now brutally nerfed to 1 Bleed every chill application), had good defensive skills, hugely nerfed time by time (for example Rise! was able to adsorb 50% hp at his release and minions had higher HP). There was also a lot of condition builds in game and the necro was able to continuously spam conditions back to his enemies, obtaining a LOT of Free DPS from his enemies, but now there’s a near to pure Power Burst Meta. The Meta was Bunker, the DPS overall was seriously poor if compared to the actual one. The meta was full of Boon Spammer Builds, everything was related on Boons, both damage and defence. Who spammed more Might was the best dps and who spammed more heal, Protection and Regen was the best Bunker. In that meta the necro was the class able to kill all the classes made to spam boons, becoming a threath able to kill people. Actually to kill you a warrior don’t need any stack of might, only few stun and a burst skill. Also the necromancer was strong but seriously hard countered by every single thief or mesmer, without any chance to kill them. Also any team focus was able to kill a necro because they’re defensive skills was still only damage reduction skills, not enough to save him from a coordinated burst.

We have lesser damage, lesser defence, lesser conditions to send back and lesser boons to corrupt than in that meta BUT we are in a meta where every single class can burst us down easy and fast or survive to everything without boons and without conditions.

We play with a class weaker than ever (since HoT release) in a meta where everyone is ten times stronger than in the first seasons.

What kind of thing can we leave to have something better?
Our damage is medium, our survavibility is bad, our AoE are chained to the Shroud combo, don’t have mobility, our access to stability is really bad (and recently Nerfed), our Boon Corruption is frequently Useless and the only good thing to corrupt is Stability (if we’re lucky to corrupt stability and not other random Boons), the meta don’t need Boons to survive or burst, our mechanic is bad designet for any kind of sPvP fight and we’re forced to chose between inflict good damage and be useful or survive 3 seconds longer wasting a full LF bad without do any damage, our only team utility is corrupt boons in a team fight but if the enemy see us put a target and we’re dead in few seconds without mercy.

Any other class can bring better things than the necro. better damage in single target or aoe, better support, better mobility to steal the enemy point, better point holding ability.

Whats the plan for necros?

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Silv.9207

“As necro you can at least take few hits and still have time to react”
Ok, how would you react? As a thief you have teleports that break-stun, stealth, high mobility, if you need to save yourself you can di it easy. Maybe you lose the point but is better than lose the point And grant +5 point to the enemy because killed you.
What can do a Necromancer to stop the enemy to kill him, to CC, to spam burst and conditions on him? The necro have only few damage reduction, but not a single Block/Invul/evade skill. Not a single one. How will you react to save your skin if you need to? Maybe you can try to spam a fear and flee, but you don’t have any Mobility skill and the RS2 have an aftercast that make it useless to flee.
The wurm is your ONLY escape skill, but have Different Problems: You need to place it Before you need it (if you want to place it when you need to flee you’ll never be able to do it in time), You can’t Move the Wurm (if you don’t want to flee in that direction, you don’t have choice because is the only place you can teleport to), The Wurm can be Killed (any haldbrained player that see a wurm will kill it easy and fast, removing your only escape skill, making you an even easier prey), If you’re not on the same level of there’s objects between you and the Wurm you will not be teleported to the Wurm but only to the nearest place, frequently just few meters away from where you was before.
And that is our ONLY escape skill.

How would you ever React to a burst without any kind of skill to survive an enemy assault?

I play necro and guardian. I used guardian as main character for years and frequently with the Berserker amulet. And I can tell you that a guardian with 12kHP survive five time better than a Necromancer with Full LF. Meditations that Heal, different Block/Immunity/Blind/Immobilize skills. With a so low amount of HP I can tell you that I survive seriously better with a class with a lot of Block and Immunity skills than on a class with three times more HP.

There’s a large amount of reasons why Active defences are way better than HP pool, you can block an unlimited amount of damage, condition stack and CC for X seconds without any problem, while if you have only tons of HP you can’t evade a single hit, you’re forced to eat every condition, burst or CC the enemy throw you, totally unable to make him miss a single hit.

Never Played A Game With Such Terrible PvP

in PvP

Posted by: Silv.9207

Silv.9207

I played MMORPG with seriously bad PvP. Some with total imbalance, others with even inexistent PvP areas with seriously no one that play it for how bad it is. And I don’t talk of junk MMORPG, I play of games of high quality with P2P and/or monthly fee.
If you think that this game is full of CC, i can tell you that there’s games when who CC more win and every class have tons of CC, ten times than in that one, with lesser ways to counter it. Basicly, who CC first and harder win.

The “problem” of CC also depend on your class and your build. There’s classes that are weak to CC and others that don’t even bother about. The same for conditions.

Also, this game is mate to grant to those who rely on CC to be able to use CC and who rely on condition damage to be able to kill with it, still with more problems than Power damage (expecially at higher levels).

That game is fast, there’s huge burst of direct damage and also high condition damage, you need to do a lot of practice and try different classes or builds to find your way to fight in this sPvP. There’s Roles to play, Rotation to learn, Timing and Cooldown to control. It’s hard to play at a good level, still with easy classes.

If you have so big problems, try a build from Metabattle, there’s a lot of good suggestions.
If you want you can tell us what’s your class and your build, we’ll try to help you find a solution for your problem.

Whats the plan for necros?

in PvP

Posted by: Silv.9207

Silv.9207

Necromancers have the highest Hp pool of the game, but that is all they have. Without a single block/evade/immunity skill they’re the easiest class to kill because they eat everything you throw them. Conditions, Power Burst combos, CC, everything. You will Never Miss a necromancer, you will keep him under pressure all the time long and he can’t do anything to stop you (unless active 2 fear skills that you can ignore with stability, or if they’re lucky corrupt your stability to apply fear. Nothing more).

The damage of necros is medium, a little better than eles but not enough to make real burst of Power or Condition damage like all the other classes can do. Only the actual ele meta inflict lesser damage, but is one of the strongest and useful class of this meta. frequently if you have an ele in your team you win because grant a large amount of support, heal and is able to ress you, and have Immunity end Movement skills, that save him if is under a focus.

The only role fo the necromancer since pre hot is corrupt boons. nothing more. You corrupt boons, inflict poison and die. Respown and repeat.
We had only a moment of glory in the season 2 (if I don’t get wrong) where we was able to kill someone in 1v1 and had a good dps compared to the meta of that season (still bunker meta). But we was nerfed (chill damage brutally nerfed to 1 bleed), we got our only decent defensive skills nerfed, even more patch by patch, and the bunker meta ended, forcing all the other classes to go in dps and granting them high damage. But all the other classes have Real Defensive skills, we don’t. And our damage is even worst than the season 2!
But what is worst is that there’s no need to corrupt boons because there’s no more boon spamming builds, because to survive and to Burst now there’s no more needs to spam boons.
The only role of the necromancer is corrupt Stability. if the enemy don’t have stability we can hope to corrupt Might into weakness, reducing his damage by a little. But nothing more. Our role is gone.

We can only hope to obtain a new Elite that grant us a New Role.

Actually if you see someone play necro is not because is strong but only because is cool and funny to play, still if it’s the worst sPvP class of the moment.

Where is everybody

in WvW

Posted by: Silv.9207

Silv.9207

Wrong Forum section.

Anyway that can depend on your server. Maybe you’re against a stronger server that conquer everything and there’s nothing to do unless die. That frequently kill WvW.

Colleseum

in PvP

Posted by: Silv.9207

Silv.9207

Cowardice?
In that map there’s the largest possibility for a thief or a mesmer to active a teleport and flee untouched over a wall, making you totally unable to catch him…

But yes, for all the other things it’s a really balanced map and i’d like to see it on ranked.

Proof this game is 95% build 5% skill

in PvP

Posted by: Silv.9207

Silv.9207

About the build>skill yes, the build make 75% of your pg.
The right build can make you counter your enemy, grant advantage over a specific build or if you’re struck in a specific situation (may it be 1v1 or teamfight or a situation that force you to Move Away using movement skills or Hold the Point waiting for allies).

Anyway, a good skilled player will also be able to make a personal build, will be able to know what can do with that build and how to use it, will be able to win a 1v2 (I’m happy that in this game there’s no more classes/builds able to win a 1v3, like in some seasons ago). be a good player is not only be able to make skill rotations and combos, everything that is around your pg make you what you are.
The actual “meta build” every class have come from the mind of someone that made it, looking for the best skills, traits and equipments to maximize the strength of that class in a specific or general situation/role (more often for a general situation/role).

If you’re good enough to find your build, learn to use it and then win with it, you will prove tath you’re a really good player.
In every tournaments the big players used (frequently but not always) new builds to win and not the “meta” builds. Eventually making they’re builds the “meta”.

For example, before HoT release I made a personal build with my necromancer that was strong enough to make me win every single 1v1 (unless against mesmers, the only class that was able to counter that build) and eventually win 1v2 or 1v3 (if I was against the right classes). I was one of the first players to go in ranked and win matches using a build without Soul reaping, a trait that is the best traitline ever for every necro in sPvP. But my build was able to slaughter every single necromancer “meta” without mercy. That build was hard to play properly but the strength of that build was incredible.

If you play with traits that was nerfed and in a specific enviroment where your build don’t work as it did before obviously you can’t win at the same rate as before.
I’d like to use my old build but actually is impossible because any actual build will destroy my old build, still if back in time I was able to kill barely everyone with that one.

In every game there’s changes and in this one the changes come slowly. look at your skills, learn everything you need from the other classes, prepare to fight them and then go and kill every fool your way.

Proof this game is 95% build 5% skill

in PvP

Posted by: Silv.9207

Silv.9207

Tank meta? Where?
Do you remember what “tank meta” means in this game?
Do you remember when eles was literally Unkillable? ANet had to rebuild a class just to make eles killable! (Necromancer with boon corruption skills/spam)
Do you remember warriors bunker?
Do you remember guardian bunker?

Actually there’s only elementalists that can be called Tank, but if compared to what they was back in time they’re support build damage oriented, not tank. (still if in this meta they’re damage is poor if compared to all the other classes)

If you don’t pay attention and don’t active your defensive skills you die (the only one that really use a passive defensive skill is the Warrior). 90% of the actual builds are Damage Dealer builds focusing on DPS.
Defensive stats and things like regeneration don’t mean anything now because can’t mitigate the damage output of the classes enough to keep you alive, the same is for the amount of HP (example: necromancers have tons of hp but are really easy to kill because don’t have any kind of Block/Immunity skill).

The actual meta is DPS and I really like it.
If you want more fast death, ask to increase the damage of the classes so everyone can die in 2 seconds if don’t dodge. But that is not an answer to our problems, only one more.

Please nerf DH, Warrior need more sustain!

in PvP

Posted by: Silv.9207

Silv.9207

I would like more Immobilize on the Druid, so he can finally hold the enemy in place all the time. Just to be more Like Lord Bolton and his dogs.

Warrior answer to condition damage?

in PvP

Posted by: Silv.9207

Silv.9207

If you can’t win a 2v1 against a condi build there’s seriously something wrong in how you and the other one play.
The warrior is the best class to counter any kind of condi builds. Insane burst, resistance, huge condi clear, stability, high mobility. In that specific build there’s lesser CC than usual, but more burst. Maybe a mesmer can try to kite enough to make that 15 seconds of resistance fall off (9 if you don’t use the healing signet). Anyway every time you use F1 (and hit) you clean 3 conditions (if it’s full or you’re in berserker), swap weapon clean 1 condition, immobilize is deleted by movement skills.

Seriously,if you lose against a condition build is your foult. Or maybe you had your skills in cooldown, that can be.

Thoughts on the new condition meta

in PvP

Posted by: Silv.9207

Silv.9207

shorter coodowns on condi cleanses
i know i have conditions at least let me cleanse them
getting choked by conditions is not cool

There’s a lot of cleanses with short cooldown and other with longer cooldown but stronger impact. Just time it properly.
Unless you’re a warrior, then just spam spam spam condi clean all the time and Resistance.

If you can clean every condition on you, there will no one play condition damage. And there’s only few players using condition now, how can be after that kind of rework?

Condition damage is really strong at low rank, as the DH trapper. But higher you go, lesser condition builds you’ll find.

A better game mode would be good for pvp

in PvP

Posted by: Silv.9207

Silv.9207

If you have a team to play with and make your strategy, your builds that work together, stury rotations and focus damage bomb, you will find that in this game there’s a large amount of strategy, skills and knowledge needed to reach the top.

But, ehi, instead of force players to play together we have only the chance to play alone (or in 2) and that cut off almost every kind of strategy from this game. The best team win, nothing more. At the same level, if you’re lucky to find the right team composition you win, if you find a bad team composition you lose. You dont’ have any way to change that, unless you know how to play every class and reroll all the matches to play the correct role that lack in your team, even if that change something or not.

If you are forced to be in a team to join ranked and are punished if you change your pg at the start of a match, that will make this game better, increasing the teamwork, strategy planning and more. Even better if there should not be class stacking.
That can be done easy and fast using the LFG system, already used in this game and well strustured. A little change for the sPvP and everything will be good. You make your team, make a little strategy and start. 3 miuntes and you have your team working and able to fight every one at more or less the same level. Without the SoloQ roulette to win or lose.

easiest profession to play for season 7

in PvP

Posted by: Silv.9207

Silv.9207

At low rank, the DH is perfect, inflict huge damage burst and no one know how counter it properly because they lack of skills and/or experience.

New condi build [Daredevil] Patch 16.05.17

in PvP

Posted by: Silv.9207

Silv.9207

A good Hybrid Build that can kill with both direct and condition damage.
Good, but not pure condi. Excellent in the current meta.

In that video there was different classes unable to fight condition burst, or for shure with builds not able to do so. But that’s a good build anyway.

Blocks

in PvP

Posted by: Silv.9207

Silv.9207

Thats because no other class has access to a second life bar. Shut up and quit complaining

I can voice my opinion all i want you don’t have to reply.

Im curious what class do you play Mr stop complaining I know its not necro. Its not a “second life bar” as health doesn’t degrade on its own.

I play warrior, and ive seen good reapers camp reaper shroud in 3v1s which is alot better than having blocks and evades

If a full shroud lasts more than 2 seconds in a 3v1 that’s not the necro being good, rather you 3 are playing with no hands.

The necro i was talking about was very good, unlike you guys that must be new to necro he actually timed his dodges, his stab, cc and he also had great positioning. And the 3 were running dps builds and took over 1 min to kill him

This necromancer had to be really skilled, maybe one of the best. But still, if those 3 players was unable to burst him down that’s a big incompetence of that 3 bad players.
Maybe they was 3 newbye, that will explain how a necromancer was able to survive for a minute to they’re damage.
A single guardian with a decent burst, without need of CC and other things, can strip away a necromancer from his Shroud, if 3 players wasn’t able to do so they had to be really bad. DPS but really bad.

Warrior answer to condition damage?

in PvP

Posted by: Silv.9207

Silv.9207

Warriors have up to 15 seconds of Resistance (berserker stance+healing signet), that is much more than you need to kill any condition build in this game because you have also one of the best burst damage in sPvP.
You also clean 3 conditions every time you spam a F1 skill at full potential and that mean that you can clean 3 conditions every 2.5/3 seconds when you’re in Berserker. You also clean a condition every time you swap your weapon (1 every 5 sec.).

If that’s not enough and you seriously fear conditions, you can use the signet of Stamina that clean all your conditions, but actually no one use it because no one need it, you already have the best condition clean ability of the game.

Guardians have a single strong condition combo that can kill you if you don’t active a condi clean, but guardians are able only to inflict Burn (and maybe Blind and Cripple), then can happen that you need only to spaw your weapons to clean all that damage in a second.
There’s a reaons why no one use Burn guardians in middle/high level sPvP: they’re damage is chained to a single condition and they don’t have other CC condtion to apply to protect they’re stacks, granting you a easy clean of they’re damage every time you active a condi clean skill.

If you have problems against condition builds with a warrior you only need to make a little practice, nothing more. you’ll see that learning your mechanics you’ll kill every single condi build you’ll find on your way without any mercy or fear.

How to fix conditions

in PvP

Posted by: Silv.9207

Silv.9207

Main Damaging Conditions for classes:
-Guardian: Burn
-Revenant: Torment, Confusion and Burn
-Warrior: Confusion, Bleed and Burn
-Ranger: Bleed, Poison and Burn
-Engineer: Bleed, Poison, Confusion and Burn (using the Flamethrower)
-Thief: Bleed, Torment and Poison
-Mesmer: Torment and Confusion (with some casual weak Burn or Bleed from the Staff skill and phantasms)
-Elementalist: Burn and Bleed
-Necromancer: Bleed, Poison and Torment (with few Burn if use the trait for the Shroud AA and some random conditions corrupting boons, more or less always not damaging conditions anyway)

1 Class have only 1 condition, 2 have 2 condition, 5 with 3 conditions and 1 with 4 conditions.
The necromancer can inflict so low amunt of Burn that i don’t even counted it as a real source of damage for it.

More or less the classes have 3 conditions to inflict damage but can’t spam all the 3 conditions all the time, they use mainly 2, with the third sometimes to increase the dps making a sort of “burst” on the enemy.

@Aeolus, what do you mean by “4 – Make aoe boons affect party members only”?
If you active a boon AoE in sPvP only your team will obtain the Boon, the enemy will not obtain any kind of boon from you. At last, is an ally actibe a boon the boon isapplied to the nearest allies and minions can “steal” your boon if the target limit is 5 and there’s different minions near the caster. Not any enemy player will obtain your boons.

About the “more single target” I can be ok with that, but actually a large amount of classes and builds focus on single target burst and not on AoE. In the games I played recently I seen only DH spam traps or Necro active the RS skills. Maybe the war Lb, but I don’t find any condi warrior out there, then there’s not even that kind of AoE.
Eles can use AoE but they’re actually more support-like than dps, still if they’re skills are strong (Mender still have high power and good Precision, granting them a good Direct damage).
If you talk about Condition AoE skills there’s only few AoE in this game that are condition (maybe only the necromancer can inflict real AoE condition damage with his Shroud combo, the damage from an ele Burn is more or less 0 because they don’t use condition amulets).

Blocks

in PvP

Posted by: Silv.9207

Silv.9207

I will trade my shroud dfence for a single 3 sec block XD
Expecially one with a short cooldown like the warrior shield -20 sec- and can reflect projectiles (yes, it need a trait but it’s the best trait of that line in a mandatory traitline, every single warrior use it, basicly it can be made baseline and nothing will change).

Every second you stay in shroud you lose LF, expecially if you don’t use the trait to make the drain slower. is more or less 1k/sec with the trait, is basicly like you add dpe to the enemy for free while you’re in shroud, even while he don’t hit you.
The enemy don’t have to hit you to force you to exit the shroud, he only need to kite a little and you will exit the shroud only because use it is a waste of LF.

Yeah, the best defensive skill Ever!

Thoughts on the new condition meta

in PvP

Posted by: Silv.9207

Silv.9207

Direct damage and Condition damage can inflict the same dps. You can die against direct damage or conditions.
Since the Trait and Conditon Rework, every single class played Direct damage and who chose condition was only slaughtered without mercy, unable to inflict any damage. Unless for few sporadic builds able to fight with hybrids, insta-nerfed by ANet.
That was because the damage had to be done with power and condiiton was only a funny filler. Almost all Condi Amulets was Bunker amulets for that reason.
The problem was that ANet was not able to make any build diversity because there was only one source of damage: power. No one wanted the condition damage, unless few useless funny builds, just because with condition you was not able to kill someone.

That forced ANet to make a decision and they chose to make condition damage viable.
Now the problem is that players want to kick off condition damage from this game just because a condiiton build can kill them. No more reason. Conditions have tons of counters, more than direct damage and also stronger.

If you look to guardians, they run with only 2 condi clean (F2 that have a long CD and Smite Condiiton, that clean only 2 condis) and they’re extremly strong. But they have much more ways to protect from direct damage (block, immunity, blind, that everyone think that don’t work against condition damage). Then, how can be possible for a build to win in a condition damage meta with only 2 condi clean (wich one have a really long cooldown?) Following your theory they had to be slaughtered asap, without mercy, without any chance to survive. But, ehy, they’re strong against condition builds and one of the best build atm! How can that be possible?

@Zinthroten “Now the only other reason I can think of that people choose power specs over condi specs is because everyone’s maxing out cleansing and resistance when they can. You know why? Because condis are OP. If we stopped running so many cleanses condition defences, you bet we’d be seeing more condition specs from professions that can run condition specs while meeting the criteria I mentioned above”

A really really bad example! You talk like no one use any kind of skills to protect himself from direct damage.
Try to play without direct damage immunity, block, evade and things that save you from direct damage, how long will you last in this meta? You will die after the first burst, without any mercy, without any hope to survive.
Of course everyone chose to play with defences against what can hurt you, that’s mandatory in this game! But if you think that condition damage is the priority, why don’t you try to play without skills to protect from direct damage? A warrior without endurepain how long will survive in a fight? Strip away the guardian from his block, the mesmer from his evade and movement, every class to what can maki him flee from the direct damage. How long will you last in a direct damage meta?
Actually every single class have a lot of ways to protect himself from direct damage and condition damage.

Also, a large amount of conditions help to inflict or protect from direct damage (like vulnerability, immobilize, chill, weakness) and there’s a large amount of classes that use direct damage and also conditions. CC conditions to slow down the enemy or immobilize him and burst him down easy (like druids, that if you don’t clean the immobilize or active a block/evade can kill you easy with a single burst of LB2+F2). not only condition classes sopam conditions.

@Taltevus
Not every class have access to every condition. Mesmers can spam burn but they’re weapons are confusion and torment. Guardians only have burn. Thief use mainly bleed. rangers can spam bleed but not much more. Engi can spam burn and few other conditions. The only class able to spam a large variety of condition is the Necromancer, with bleed and poison in it’s weapons and corrupting boons (eventually using burn in the Shroud AA).

There’s much more classes able to spam all the boons than classes able to spam much more two different damaging conditions.

Necromancer skills in PVP is poor

in PvP

Posted by: Silv.9207

Silv.9207

and we can still get Retaliation from Spiteful Spirit.

No we cant. Its broken.

Retalation was a good weapon of the necromancer before the trait system rework. We was able to obtain it for some seconds, granting us a way to punish the enemy while attacking us.

That was thematicly perfect because we lack of defences, then the enemy have to be puneshed when hit us.
It was not OP in the past and will not be now, it was only removed because there was better traits to chose to make the new trait system. But we lost a big chance to “dfend” us.

Obtain retalation back will be a really good new for us

Am I doing it wrong?

in Necromancer

Posted by: Silv.9207

Silv.9207

About PvE more or less every class can do seriously better damage than a necromancer (both in condi, power and hybrid builds), expecially in endgame. And if they don’t, they can grant better things (like spam quickness and alacrity as the mesmer do).
Before HoT if a necro joined a random party he was insta-kicked out because totally useless. After 3 years of kick in the back we finally obtained something with the Reaper and Raids, that granted to our a-little-better damage and expecially to our boon corruption a sort of place in the party. Expecially for the epidemic+lich form build, but still there was space for 1-2 necromancer,s no more.
Actually the lich is no more useful in raids because you can’t use it to spam minions and epidemic is totally broken and frequently useless (and different boss reflect the projectile and send it back to you, killing you with all the conditions your team is able to spam).

In the current state of the game, in PvE we have the best survavibility but the lower damage and don’t grant anything to the party that any otehr class can do better. In sPvP we’re a meatshield able only to corrupt boons and die, we can’t win a 1v1 unless against an engi (and not always) and we can’t flee from a focus in any single way. in WvWvW we’re good with the old Power Well Zerg build and with some condition builds. But the nerf to Epidemic made our condition damage spam worst than ever, reducing the condi build power by a large amount. In roaming we’re the only class unable to obtain any kind of movement skill (Reaper Shroud 2 have an aftercast that if you don’t exit the shroud before the leap end make you waste your movement) or good defensive skill, with still lesser damage than any other class in this game. Few players are able to win a 1v1 using a necromancer but they’re so good that whatever they play they win.

I can only end telling you that all that have not to make you stop to play that class. It’s a beautiful class, the best class of GW2. A large amount of good skills, you can make an increadible amount of builds that work really good, play different roles and more.
If you want to play the necromancer you can do it and do really incredible things. You have just to know that this class never been the first class of this game in anything really useful and never will. but is the best class to play, both for the visual effects and the gameplay.
If you want to play this game easy with a class that grant you fun, the necromancer is your class.

Necromancer skills in PVP is poor

in PvP

Posted by: Silv.9207

Silv.9207

Necromancer survavibility don’t got any buff from the nerf to sigils and few nerfs to random damage skills.
Necromancers were using Plagueform to obtain a defensive way to survive, doubling the toughness and granting a Blind Spam (still if totally useless against warriors and ranged builds). That change made the necromancer survavibility even worst than before, and also his group “support” (spam blind in a team fight is really good).

A lot of classes don’t need sigils to kill you with burst damage (like thief, guardian and warrior) and they’re damage now is lowered by only a small %, granting to the necro more or less nothing in terms of survavibility.

Necromancers also obtained a 20% damage reduction on both direct and condi on the RS3 (maybe to compensate the Plagueland?) is not enough to save you. Necromancers now have weakness, 20% damage reduction, protection and Rise, but all that don’t grant them to survive to a burst (expecially in a team fight).
There’s a Huge difference between damage reduction skills and Block/Immunity/Evade skills. Blocks don’t only block incoming damage (both direct and condi) they also block incoming conditions (damaging and CC) and effects like Stun and KnockX, that is what make them really good.

The necromancer was good in 1v1 after the HoT release but was immediatly nerfed to the ground. Thematicly and by the will of ANet, necromancers don’t have to be able to inflict any good damage and have to be a pure meatshield, with attrition skills. But an attrition class is totally unable to compete in an enviroment where who hit harder and move faster win. The top classes in this meta have both huge damage and huge movement skills, that at higher level is more important than block skills.

Then, the difference between condition and direct build is:
condition grant more Combo damage with RS combo and grant to be able to use the CCPC and also have even better boon corruption spam.
direct damage build grant a little lesser damage but immediate (that isn’t bad in a meta that fear conditions so much without any reason and run tons of condi clean) and have a little more survavibility with few traits like Blighter’s Boon that grant a lot of LF and eventually health while fighting in shroud (not so much heal but still better than nothing).

The reason a lot of players chose power instead of condition is only for obtain a little more survavibility on a class that don’t have any way to survive.

So, Axe or Dagger for PVE?

in Necromancer

Posted by: Silv.9207

Silv.9207

You will not be able to use GS untill you reach the level 80 and unlock the Reaper Elite Trait Specializzation (if you have HoT), then your best option is go full minions or use some wells as utilities and for weapons use Axe/x (maybe focus) at range using the skill 2 and the AA to engage and then dagger/warhorn to fight.

How to fix conditions

in PvP

Posted by: Silv.9207

Silv.9207

Newbyes can be harmless against conditions, that’s true. But the same can be against direct damage.
Is frustrating die against tons of conditions but is also frustrating fight a thief and be killed in literally 3 seconds by backstab+AA. Every thief can kill easy a newbye just with a single backstab followed by not a single skill, only AA.
Or be bursted by a guardian! Teleport>trap>LB Knockback>Pull> dead. A newbye is totally unable to counter a combo that make problems to experienced players and can kill you in few seconds.
Personally that make me angry more than be killed by conditions.

I know perfectly why people hate so much conditions but the problem is that almost everything you can tell about conditions are wrong.
1) you need to use different skills to stack conditions, you can’t stack tons of condis with a single skill (still if you can think different), still if you can inflict Different conditions with a single skill.
2) if you stop to hit the enemy will feel your initial damage but then your damage will be 0.
3) Mesmer is the Only condition build able to use a hit-n-hide condition playstyle, all the other classes need to be in front of the enemy or at line of sight to hit and kill him
4) Conditions Can kill You as the same way direct damage can do. Just know that and live happy
5) The only real strong condition build is Mesmer condi, all the others are subpar builds that die mercyless if face the direct damage build of they’re class. (unless maybe for the necromancer, but if you die against a necromancer in 1v1 is totally a Huge L2P issue)
6) Condition damage grant Build Diversity and grant more than a single way to play this game
7) Nerf conditions will remove them from the game, making you play with only one build for the rest of your life: the best direct damage build will be the only one you’ll be able to play. (who want to play with a useless damage source that inflict lesser damage than direct damage? Only a fool will chose it, removing conditions from the game)
8) there’s 14 different conditions but only 5 can inflict damage (6 if you still think there’s necromancers using the trait to inflict damage with fear, that is totally useless atm)
9) Also direct damage builds use conditions. (yeah, a seriously mindblowing thing, don’t you think?) Blind, Vulneravility, Immobilize, Cripple, Taunt, Weakness, that’s the best conditions for direct damage. And a large amount of builds use them to win. And they use tons of them, making you think that that damagingless conditions are killing you, while you’re bursted down by direct damage.
10) you’re all complaining about Mesmer, the only class that really can play condition damage. Then may be that the problem is not condiiton damage but Mesmers?
11) is hard to find more than one condition build x team in a match, really hard. Then you’re telling me that the bigger problem is that single one and not all the others? Why there’s so much direct damage builds if conditions and mesmers are sos trong?

newbyes will die anyway and will be brutally bursted by every direct damage build in this game.

Dion’t tell that is conditions the problem of this game when there’s only one class that can really play with conditions.
That’s only an excuse because you don’t like to die against a single class able to use conditions and few bad builds that try to use them.

Dark Pact

in Necromancer

Posted by: Silv.9207

Silv.9207

If you talk about PvP that’s the worst change ever for shure. I was talking about PvE.
Yes, in sPvP and WvW that change lock you in fight while the enemy can flee and heal. And that’s really bad.

So, Axe or Dagger for PVE?

in Necromancer

Posted by: Silv.9207

Silv.9207

Dagger+Warhorn is still way better than axe, expecially with vampiric traits.
Axe is a ranged 1 target weapon and with traits become really good.
To start, play condition. the scepter will grant you good damage, range and fun.
If you want to kill faster with direct damage, dagger is the way.

In endgame the necromancer is not exactly the most wanted class for raids and fractals (unless you find someone that know how good a necro can be in fractal). Expecially for raids, we’re not so much wanted after the Lich and the epidemic nerfs, but we still find a spot.

This New Cond Meta Really Sucks

in PvP

Posted by: Silv.9207

Silv.9207

I seen only few players use condition builds in this last days. Alsonot all mesmers play condition (but they do really often).

In the Celestial meta there was much more classes using celestial. There was: ele, engi, necro, warrior and some ranger. There was 4 or more builds in meta with Celestial. Even some mesmers played celestial. It was so strong that every single class able to use chose it. Few sporadic guardians used it with support builds, but they focused more in celestial for support or berserekr for dps.
There was 4+ classes over 8 that used celestial. That made it a meta.

Also, what classes are actually meta? What classes do you see more often in match?
Classes I see in sPbP with related builds: warrior (power), guardian (power), thief (power) elementalist (power, still if more support oriented), engineer (power), mesmer (condition) and necromancer (half power and half condition), revenant (power, with someone that try conditon), ranger (power).
That’s what I seen in play in the last days. Maybe some different builds and fex exeptions, but at 90% they’re what I wrote.

Actually only 1 class play “always” condi and two classes play half condition and half power, and you really find them so OP to tell everyone that the meta is Condi?
The mesmer is strong but few players use it because is hard to use and if you’re not good enough to move and flee you die easy. The necromancer is the worst 1v1 class in play and i think that the dangerous version of it is direct damage (still if is full of boon corruption skills, don’t make the mistake to think that only the condi build can corruot boons all the time), just because is the best to survive and his damage on single target is good, making a focus easier, while still able to spam poison on the enemy team with the Rs4. Then there’s the Revenant condition but I didn’t find any to fight and can’t tell you if it’s strong or not.
All the other classes play at 90% direct damage because is better for them. A thief can stack up to 25 stack of poison easy without be touched, a warrior can spam burn, confusion and torment with LB and F1, the guardian can spam burn really easy, the engi can spam burn and poison easy and fast. But how many of them do you see in game?

Conditions are dangerous but there’s basicly only one class that can seriously be more dangerous in condition damage than direct damage. They’re dangerous and strong but for shure not the best build for that class.

There’s not any condi meta and there will not be for a while. Everyone cryed so much that ANet nerfed a lot of condi builds so much they’re no more able to be top build.
And in that game a build that is not top is not considerated meta.

The actual meta is a Direct Damage Meta.

Dragonhunters NEED to be toned down ASAP

in PvP

Posted by: Silv.9207

Silv.9207

You play necromancer, you can’t win a 1v1. Maybe against a engineer and only if he don’t stunlock you to the ground. The necromancer is the worst 1v1 class atm.
The dragonhunter can kill easy every necromancer he find on his way. I tried it and as a guardian is really funny fight a necromancer, the enemy don’t have a single chance to win. the guardian have enough block and immunity to make you waste all your combo, have different stunbreak, movement skills, blind and a high burst combo that can kill you in few seconds. I think that the guardian is the third best class against a necromancer. There’s the thief, that totally outplay a necro, the warrior, that stunlock and burst him down with “infinite” resistance, and then the guardian that simply burst him down easy and fast without too many problems.

If you have to fight against a class that can totally kill you without mercy, change road and play in team or find another enemy to fight.

The guardian have a good combo burst, that if evaded grant him some problems because can’t prepeat it quickly, need to active his trap and pull+knockback the enemy to inflict a good damage, and more. Is easy to master (is a single combo that you repeat in every single fight) but at higher level is easy to evade.
Anyway the DH is strong in 1v1 and don’t fight him if you can. Wait for allies and stay back.
You’re a necromancer, you can’t go in the frontline and hope to survive.

How to fix conditions

in PvP

Posted by: Silv.9207

Silv.9207

That can be a good change for conditions. Also would nerf a little the Resistance, that should make you immune to all the Damaging Conditions but not to CC, removing the main problem of that boon that make it seriously OP.

Two kind of condi clean sould be great and will force to a more strategic playstyle.

With a similar change I should be finally able to remove that kitten ed immobilize spammed by druids and be free to dodge they’re burst. or be able to remove weakness. Out of that there’s not so much to worry about, not even condition damage, that actually is limited to only 2 classes and frequently ignored.
We’re in a Direct Damage Meta, after all (with at last some CC Condition)

Also:
“jihm: conditions should of being simple debuffs that dont scale with any stat”
That will be the worst thing to do of all. If you do that then you’ll find berserker builds that spam conditions and kill you with both condition and huge direct damage without any problem of chose what stat they want.
But if you make conditions weak and unable to compete with direct damage (as they’re atm for 7 classes over 9 that chose direct damage instead of condition) you will just delete them from the game without any mercy.

In a similar game who will chose a skill that inflict you 2k of damage over 8 seconds that can be cleaned or reduced to 0 damage so easly? better a defensive skill or a direct damage skill. Now a warrior can inflict 3k/hit just with his AA, there’s no need for condition damage if it’s so weak.

Anyway, what’s that hate to the condition damage? Only 2 classes can use it and all the others do seriously better with direct damage.
If someone kill me at 80% is using direct damage. If someone Burst me at 99% is direct damage.
There’s so few really competitive condition builds and so many condi clean and resistance that not even who can use conditions (as warriors) chose to use that source of damage, using Power instead.

Blocks

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Posted by: Silv.9207

Silv.9207

Blind isn’t a block, also our two pulsing aoe are useless. No one will trade any utility for a bad well that spam blind and no one use the GS 8or maybe only for fun).
Also, block is better than Blind. Blind can countered by traits, condi clean and resistance,an aegis or a block can’t be countered so easy, still if there’s few unblockable skills in the game.
In theory a block stop only one hit, almost in a large amount of them. But there’s different Block skills that block for a prolunged time and more than one hit.

Also, obtain a skill that block only a single melee hit will be good enough to protect you from Ranged hit, because Block skills like that don’t stop after the first ranged hit but continue to protect you. At last in 90% of cases.

The necromancer is the Only class that is confined in his Theme. Guardians had to be the bunker class but in sPvP and PvE they’re seriously strong DPS classes since 3 years ago. And with the DH they just had a reason to totally left the bunker build behind, nothing more. An excuse to play full dps, still if they play full berserker from years.

There’s not a single good thing to be struck into an old and useless thematic while every other core or elite version of the other classes grant them to be what whey always lacked to be. Guardian with huge ranged damage, traps and an excuse to be a real dps, mesmer bunker with block and a “oh kitten” safe skill, thief with block and AoE spam, warrior full of condition clean spamming the F1 at full power all the time, Ranger heal/support.
Every class obtained roles and ways to be what they was unable to be before, expecially in sPvP, when the necromancer sis truck in the same problems since years.
The necro obtained the damage to be feared but was brutally nerfed after few weeks, obtained mediocre defensive skills but got nerfed many times, obtained a weapon strong but unplayable in any kind of PvP or PvE enviroment and don’t obtained any new role and any chance to change his way to play. Compared to all the other elite specializzation, the reaper is the one that granted lesser news and opportunities to the class, useful only to fox some of the many problems of the core class.

A block shold be addes without any problem, but better than that ANet should grant to the Necromancer a lot of Immunity skills without any Thematic problem. Bone shields, ghost forms, spectral stuff, everything they want.
But that kitten ed “second health bar” make us unable to obtain any kind of Real defensive skill. Also the theme of the class is be an immobile juggernout that destroy everything on his way (expecially with the reaper) but we totally lack the DPS to kill someone and the defensive skills to protect us, we lack stability to stand our ground against the enemy and our meat shield is weak as always, and also is our only source of damage.

Dark Pact

in Necromancer

Posted by: Silv.9207

Silv.9207

The reason they add bleed can be because now if you have bleed on yourself the dagger skill 2 heal for more. If you play a power/tank/heal/vampiric build your condition damage will be so low that you don’t even notice it, while your heal will increase by a lot (expecially with some healing power).

That can be a change made focusing to the next Elite Specializzation…

At the moment, that’s only a trick to obtain more heal from Life Siphon and nothing more. (+20% damage to bleeding foeas and +20% heal if you’re afflicted by bleed). And increase your heal by 20% using a bleed that will inflict you only 440 damage in 10 seconds is a really good excange.