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Warrior in this season

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Posted by: Silv.9207

Silv.9207

Actually every class have to sacrifice his favorite utilities for more defensive ones due to the powercreep that force everyone to try to survive better than the past seasons, expecially using immunities and blocks.
The warrior is still one of the best classes in this meta, but a CC based build can make you have more problems than before for the amount of block and stability in game. Anyway frequently this game ends to be CC Wars 2, then also a Cc based build can do his work in team fight (expecially with the amount of CC a warrior can spam).

About the condition damage, that season is the season with lesser condition spam I found since a year. There’s only 3 classes able to use conditions properly: necromancer (not a problem for you cause you can totally counter him), mesmer and Warrior. All the other classes mainly use a direct damage build, that kill better and faster than a condition one.
There’s a lot of conditions all around but they’re mainly soft cc, few random conditions that will not harm you too much and strong CC as immobility and eventually fear if the enemy have a necromancer.
90% of the time I die is for direct damage, not for condition damage. Not in this season. Anyway the warrior is the best class to face a condition damage class.

Just spend a slot to use Adrenaline Stance and active your signet if you need, then gg, the enemy conditions are all gone for a while.

If you can’t find you confortable with your build, try to change it a little or try a new one. You don’t have to drop your class, just try to play it in a little different way.

I eat Dragonhunters for breakfast...

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Posted by: Silv.9207

Silv.9207

no good DH would stand still in your well + not pull through test of faith + not attack while trying to escape.

The question is whether or not they realized there was a well there, the brightness of traps and the blue hue of the Shield of Courage obscures the effect of the wells. People don’t realize it’s there.

A lot of bad DH, nothing more.
I seen a lot of videos like that one where a necro was able to wipe out tons of bad enemies. Also a funny one with a power necro using the GS against a large amount of insanely bad players in unranked screaming that the GS is OP.

Try to fight a real DH, then come back with a video showing you die all the time CCed, pulled, bursted down in few seconds without mercy from someone that is knowing hat he’s doing.

I love it when I show people getting bursted down and you guys think these people aren’t good. I’ve actually lost to those same people, it’s just that the build I’m using has the potential to just DESTROY so much and I’ve played against DHs so many times that, my win-loss ratio is literally dependent on whether or not I act a fool.

I don’t say that you are bad, that you can’t kill aDh because you practiced a lot and more, I just say that there specifical DH made a large amount of mistakes from the start of the video, showing that they’re not good DH but only low rank players.

-The first one was like “ehy, I’m losing hp and there’s a large and visible well under my feets, can it be it that is killing me? Let’s do some bad burst combo don’t caring about my life, without using my elite because I’ve a Block skill!” and just died like a noob.
-The second one don’t pushed you out and in of his trap (probably he forgot to equip the LB? And where’s the F1 skill to push you in after the knock back? Was he so bad to don’t use this easy win combo?) that is his first error, losing 6k of damage, he activated his elite to recharge his virtues and protect himself from your skills just after you bursted him and to press F3 and run away showing you his back like a totally noob player. (also his equipmet was like a new dh made just to try it, but it also can be a personal choice of the player, we will never know)
-The third activated his pull+push combo Before using his trap…and that’s an error only a really distract, bad or noob player can do (come on, it’s the basic rotation of the dh, his best combo, and he totally missed it!). And who downed him was not you but your ally. Just to say, unless the DH had so low hp pool that a critical of 483 can steal 37% of his hp (I’m also wondering if your mark 4 hit or not the enemy, the game don’t showed it, but still you’ll not be able to inflict so much damage with these two hits to down a DH with 37%hp, expecially because your direct damage is really bad. Then, tecnically, is your ally that killed him, not you.)
-About the number four… there’s not so much to say unless: wat a noob!
Seriously, the speed he died without activate a single stun break in the right time, a virtue, elite or heal make me belive that he is seriously a noob. More than that, you can easy see that he had not his virtues ready, probably not even the elite, and that can explain how you killed him: he was a free target with all his skills in cooldown and with a defensive bunker build of support. To notice that there’s another time a bad equipped dh with probably a bad build (fragments of faith? not even a large amount of bunker dh use it and chose better skills instead, still if it’s a possible choice in the metabattle build. He used a bunker build no one use anymore). He was a mediocre player fighting without his virtues, elite and with wathever other skill on cooldown. Wow, that’s a really great win! Like shoot at the red cross…

Seriously, thats a video of you fighting against 4 Bad dragonhunters, nothing more.
They don’t know how to fight you and missed they’re combos all the time, using the wrong skills at the worst moment and go on with tons of errors.

If you want to show us your build show us how to fight Real Dragonhunters, not random pugs that let you kill them easy just because they’re bad.

I eat Dragonhunters for breakfast...

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Posted by: Silv.9207

Silv.9207

A lot of bad DH, nothing more.
I seen a lot of videos like that one where a necro was able to wipe out tons of bad enemies. Also a funny one with a power necro using the GS against a large amount of insanely bad players in unranked screaming that the GS is OP.

Try to fight a real DH, then come back with a video showing you die all the time CCed, pulled, bursted down in few seconds without mercy from someone that is knowing hat he’s doing.

Necro soloq

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Posted by: Silv.9207

Silv.9207

The necromancer isn’t bad, the problem is that almost every other class can kill you in 1v1 (if you’re not really skilled and/or your enemy isn’t bad) and in team fight you’re the first target Ever.
That’s not always because you’re so dangerous that the enemy must kill you, every enemy left alone is dangerous, but because you’re the easier and faster thing to kill in this game.
The necro don’t have any block/immunity/stealth/evade/mobility(only few and bad) skills and really bad access to stability, that make him eat everything you throw him (CC, conditions, burst skills). Under a similar easier damage you can have your LF full but you will fall down really quickly and unable to do anything. Our heal skills are also really long to cast, making them easy to interrupt, also by a random CC.
An team will always focus a necromancer first just because is shure to hit and kill him. You can’t be shure to kill a guardian, a warrior or a mesmer in the same way, they will active block/immunity/movement skills and be unkillable for a lot of time, much more time you need to kill a necromancer and obtain a 5v4/4v3 fight.

For soloQ the necromancer is the worst class ever. But a lot of us like to play it, like the playstyle, the visual effects, and more.

If you think to play hard in sPvP, just change class. There’s not a better thing you can do than chose an OP class and play it, if you want to play seriously.

I'll be quitting to find a team game

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Posted by: Silv.9207

Silv.9207

Time ago Anet tried a soloQ and everyone was mad because the match making was bad (more or less as now…) and there was not a real chance to play good, unless you’re that super player with the Op class of the moment and can carry all your team alone.

I played with few friends, we hardly were a full team and yes, when we faced a premade we had really hard times fighting them with pug allies. But at last we was able to play together and able to do something.

Now I don’t play frequently, just because I play necromancer and in soloQ is the worst class ever. Barely good in team, good only in legendary super coordinated teams and bad in pugs team, I lost a large amount of matches (more or less 50/50 win/los) just because I was unable to carry my team because I was using my favorite class.

That game totally made his balance over a Premade Coordinated Team and now we have Unccordinated groups of Pugs that try to fight each other, destroying all the balance of this game at once.

I voted to cancel the Solo/Duo Q and force instead the players to use that perfectly working LFG System to make premades and play, reducing the queue time more or less as the same rate as now. Before this season I had 2 minute queue with my team, now I have 2 minute queue without anyone to play with. nothing changed in queue time, but now I’m unable to play because I have to pray every time to find a group of good Pugs and not bad players, granting me to play in a decent way and win the match.

I lost a large amount of fun playing in this season. I already play ever fewer matches day by day, if the things will not change I, as a lot of my friends and people I know ingame, will totally left sPvP.

How would you redesign the necromancer?

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Posted by: Silv.9207

Silv.9207

Be able to chose between different kind of Shroud would be good, but also just make Reaper Shroud a F2 skill can be enough to make us able to play different in different situations, granting us a way to fight better.

Also make the Shroud skill 1 affected by your main weapon could be a good thing (similar to what already is for the warrior).
That will grant us more direct damage while using the axe, a faster attack with life steal while using the dagger, condition damage (bleed?) and life steal while using the staff, condition damage (torment?) while using the scepter. While in Reaper Shroud also add the gs that heavly increase our direct damage while hitting an enemy under 50% hp.
That will change a lot of things and create a better sinergie between shroud and weapons, granting us what we need while we use a determinated weapon, making every Shroud a full part of every possible build (condition, direct damage, vampiric)

Dear ANet

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Posted by: Silv.9207

Silv.9207

The problem is that we’re designed to be nothing more than a boon corruption spam class. And in PvE that’s totally useless, just to make an example.

The necromancer is a class with high Hp pool that don’t inflict high damage, isn’t a tank, don’t support anyone (unless for really few skills/traits that no one use unless for plague signet), play for himself and is designet to be as it is for the eternity.

But a large amount of other classes obtained totally different things from this game. just look at the Guardian! Look at it! It’s designed to be the best defensive class and supporter and is ages that it’s one of the best dps class in sPvP and dungeon! not talking about the elite spec, that gave him all the things he needed to be a insanely strong dps class, totally breaking out of what he was designed for from the start of this game.
The mesmer obtained a Shield with a lot of defensive skills! The Mesmer!
Also the thief have a way to be unkillable, jumping all around and also inflicting good damage. The thief have a Block skill and we don’t!
The warrior was not meant to be strong against and with condition damage, now is the best class to fight condi classes and can spam a insane amount of conditions.
And I can continue for more or less every class in this game, exept for the Necromancer.

if a new elite come up and have better defense or damage than the reaper (expecially if have better defence) i will trow it forever.
Not because I don’t like it, just because he don’t grant us anything we already had from before. He granted some good skills, but he was made for direct damage and is used mainly for conditions, have a huge weapon that inflict few more damage than our dagger, expecially if you use the vampiric trait and the warhorn (sometimes the dagger/wh with vampiric inflict a better damage than the gs…), grant a new way to generate LF (blighters boon) that no one care about because the staff is way better and is always included in every build for that. The shroud work better with a lot of our traits and grant stability but is melee and that force us to go into the middle of the fight, where every other players can burst us down fast and easy, without granting us any decent defensive skill.
Basicly grant us something for everything and don’t hange our role, that is only to corrupt boons, nothing more.

I’d like to see the necromancer good to do something that make him stay alive in a fight, kill someone or help the team to survive more than debuffing the enemy.
Just a new role to play with a so beautiful class and to be the Best doing it.

Fun idea for necro changes

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Posted by: Silv.9207

Silv.9207

Two health bars… that’s what grant us to have not a single real defensive skill.
The seconds health bar isn’t a health bar. That bar grant us not a defensive stance but our only offensive one. If you use the shroud to defend yourself you will not be able to use it to inflict damage, and dhuumfire and our only viable dps combo are inside the reaper Shroud skills. That force us to chose between use our shroud to survive 2 seconds longer or to inflict our only good damage. Also, that isn’t a second health bar just because we have to fill it any time to use it, spending time using weapons like the staff that don’t inflict any good damage but grant us the only real way to build up LF in a sPvP enviroment.
In sPvP or WvW a single seconds of block in the right moment can save you for over 10k of damage. A second of block in the right moment can also save you from CC and Conditions, a thing that a seconds health bar let you eat at 100% without any chance to avoid them. A 2 seconds defensive skill is a better defensive skill than a full LF bar.

The healing skill recharge every 13 sec if you hit 5 enemies, that is really unusual, but is good, for shure our only good healing skill atm.

Rise! is good but the health of the minions was reduced by a lot, they need to Hit the enemy to active the effect one by one and they can be killed under the AoE pressure, making them a barely good skill in team fights, better on the paper than in a real fight. Good only in a PvE area, not for shure in PvP, that is where you would like to use it.

Dear ANet

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Posted by: Silv.9207

Silv.9207

He don’t say that the necromancer is bad, but that the necromancer isn’t the best in any kind of thing and that there’s a large amount of more viable and efficent classes for all the different game area (sPvP-WvW-Dungeon-Fractal-Raid).
A necromancer can win against different players in wvw (still depending on the skill level of enemies you find), but other classes can do way better. In wvw we’re not asked for roaming, we’re only asked to be mindless glass cannons into the zerg. To roam there’s better classes, with mobility skills, stealth, huge burst damage and more.
In dungeon, fractal, raid, we was only good because of our elite, that now get nerfed and let us able to do goof things only with epidemic, just because let us play with other classes conditions (the necro is a mediocre/good condition dps class if compared to others, not the best for shure).
Our dps is lower than a lot of other classes, we don’t help to stack might and with a full stack we still inflict lesser damage than the other classes, that is basicly the only thing that you need in a dungeon (unless for few exeptions at high levels of fractal), inflict high damage and spam might. We spam vulnerability, but there’s also a lot of other classes that can do that, making us unnecessary in that point of wiew. We corrupt boons but outside of the raids theres no reason to do that and also other classes can strip away boons easy.

The necromancer is good, but nothing more. If you do a dungeon you don’t want good damage, you want High damage.
The necromancer can’t be a high dps or a good supporter, the only two things you need in this game if you talk about PvE.

In sPvP, we’re the favorite prey of more or less every other class, we can counter only engineers, that can still kill us if they are good in timing they’re CC. We can only corrupt boons and then enter in shroud, fall in the middle of the fight, spam two skills and hope to inflict enough damage to make a sense of our action, that frequently is useless if the enemy have an ele that remove conditions all the time or just active a condi clean, removing our poison-bleed stacks. Also, our best dps combo take 4 seconds to fully land, seconds while the enemy can just run away from our range and make our attack totally miss. Or just CC us corrupting fear if there’s another necro, making us waste our only dps skills. That’s because the necro totally lack of good defensive skills. No block, no invul, no stealth, no movement skills, that all make us so easy to kill that for some classes fight us or the training golem is the same thing.
Frequently we’re useless, expecially in the new no-team queue system. We’re unable to do 1v1, unable to hold a point and unable to support the team, we can only debuff the enemy.
Someone say that the necro do his best while supported by a ele or a ranger, but the necro is the worst class ever to be supported, just because while in shroud we can’t be healed, making our ally waste his skills for us and obtaining no effects.

Actually the necromancer is in a “good” state, as ANet told us time ago. That’s the problem. That “good” state make us unable to be high dps, good supporter or a real dangerous enemy in pvp (unless few exeptions).

We can only hope in a future elite specializzation that bring us a real way to dps, support or survive, granting us a way to shine somewhere, for once.

How to not teamplay in a team oriented mode.

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Posted by: Silv.9207

Silv.9207

I proposed months ago to make Ranked Premade Only, but no one wanted that and everyone laughet. Now we have a team based game game where no one can chose his team members, the team composition, the skill level of his team and the strategy (frequently you find good players that just play with a different strategy than yours, making you lose the match not because they was bad but just because they played in a different way than yours).

The solution can be done easy and fast: Put a Premade Only Queue for Ranked, improve the LFG System for sPvP (that already Perfectly work in Every other area of this game) and gg, the game is done.

“But you will find queue of ages!”
NO, Totally NO. the reason is easy: the queue is a time while you wait while the game try to find players of your same level and combine you with casual players because there’s not enough players of your level always on, making you wait for a lot.
BUT if you Already have a Team, the game only need to match your team with another team of the same level. And gg, the game is done!
The queue was always shorter before the soloQ if you had a full team with you, everyone know. That’s because the game was not forced to find you someone to play with, frequently players at random because is impossible find other 4 players with your exact parameters (win/lose, win/lose stacks, rank and more), then you was paired with players with lower or higher skill level than you, both for your team than for the enemy team.

If you are separated just by ranks, without win/lose and other things, and your premade team is paired with other premade teams of your same rank, your queue will be shorter than ever! obviously your team rank will be the higher in your group.

You will just open your LFG —> sPvP —>RankX-→ Apply yourself to make a team or join other players —> queue and start in lesser than 2 minutes every single time.
You will be able to ask for a specific class, discuss about the strategy before the match, make more match with that team, change team components, play with your friends, make guild teams, change team every time you want untill you find one that you like, and more.

You spend just 2 minutes joining or making a team and then you will find matches really easy, just because the game itself will have an easier time making more balanced matches.

The single queue is a bad design into a team based game, but make players forced to join a team to make a match is easier and faster.

How long you take to join a CoF P1? You are forced to play with friends or use the LFG, in the same way I suggest to do with sPvP. I spend more or less 1 miunte to join a CoF p1 team. You will do even faster with all the sPvP community looking for players to play with.

Fun idea for necro changes

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Posted by: Silv.9207

Silv.9207

more or less, the necromancer is the only class bounded to it’s design philosophy.
-Guardian had to be a bunker class. From years is the best dps class in sPvP and have a insane dps in PvE.
-Warrior land huge hits, is able to defend himself from direct damage by a lot but is weak to condition damage and unable to use it properly because is a warrior, he don’t play with poisons and this kind of tricks. Now a condi build is melted in few seconds by any good warrior and is the best condi build of the moment.
-Mesmer is the squishy class that make joke of you when you run around hitting his copy but recived a shield that stun and slow you and can protect him for 3(1,5+1,5) sec spamming dangerous phantasms. Also got a lot of really good defensive wells, that now no one use but that are still really good for support and cc.
-Thief got from a full stealth class that burst down low health enemies quickly and stomp them fast, but can’t protect himself outside of stealth to a class that just jump around making joke of everyone, and also have a block. Basicly anet tried to grant him a bunker build…to a full squishy hide and seek class.
-Ranger just got a overall improvement with insanely strong pets and a totally new form of ability: celestial avatar. It’s the class more changed from the HoT release, obtained a lot of things and lost nothing. it was made to make of him a healer, a low dps class with healing ability, a big change from the previous dps state. But now everyone just play it as a common berserker, plus insanely strong minions and huge defensive ability.
-Engineer got from a static class, with turrets and few tricks able to hold a place but unable to leave it, to a class able to inflict the best condition damage of the game with low defence or be able to inflict huge direct damage and have also huge defensive skills while using the hammer, with also a really good movement skills.
-Elementalist got a chance to be always full of heal and immune to conditions, a real god among mere mortals, but also anet seen that it was too much and nerfed it a little, making it appear as a doomed class but making it the best support class of all the times. Also have a huge AoE dps in PvE and can stack a insane amount of might all by himself with tons of fields and blasts. Even more with the warhorn but no one use it.

Guardian: bunker —> dps
Warrior: weak to condi, huge direct damage dps --→ best against condi, insane condi damage
Mesmer: Squichy hide and seek class —→bunker
Ranger: low dps with bad pets --—> Hea——>Healer with tons of heal, insanely strong pets and huge dps.
Engineer: Static class with medium dps and huge cc —-→ condi or melee dps with mobility, stealth and still tons of cc.
Elementalist: good in everything —→ god in everything with huge support and AoE (but doomed to be a support in sPvP, just because it’s really the best one we can find atm)

Necromancer got not any real changes from before HoT and now. He only got a bad direct damage weapon that had to made him able to fight multiple enemies but ended to be useless. With not any changes on his role since ever.

Necro is so brainless and skill-less now

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Posted by: Silv.9207

Silv.9207

If you play in low ranks, yes, it’s all a full spam game where who spam better win.
At higher level you will find that spam your signets is a bad idea, you need to keep them to corrupt the enemy stability (almost everything else outside stability and, sometimes, might don’t give you any advantage on the enemy when corrupted, in this meta), focus the target and be shure that everyone is focusing him to make them able to kill it, pay attention to your LF and chose when use it to survive and when die to turn back with a good amount of it to fight better, change your utility depending on the enemy team composition to corrupt more boons, clean/send back more conditions, have more “movement skills”, know when you’re near to die and try to fall downed near an ally to help him to ress you, and more.

The necromancer in this meta is good only to corrupt boons (and is asked only for that), his damage is at a mid tier and can’t really burst anyone (not as any other class can do), don’t have any true defensive skill and his fighting style is static and don’t let you a real change to fight in a disadvantaged situation.

Actually the necromancer is forced to spam his scepter AA and use his signets to corrupt boons, nothing more. And that’s the reason that make a lot of players bored of the necromancer.
The only thing that make it “funny” to play is when you’re in a good team that protect you, and let you do your work, and see the enemy team fall under your boon corruption spam. Also his totally lack of defensive skills force you to a more tactical playstyle, making you chose whisely when fight and when flee before it’s too late, hopefuly to turn back after a fast hp regeneration.

If you can, try to go up to a high rank and play your necromancer at high levels, you will find the difficult to play it a stimulation to do better and learn how to teamplay.

The results are in - necro is underpowered

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Silv.9207

Sorry, but there’s a single class in this game that is not a super one supported by an elementalist? (or any kind of support class/build)

The necromancer have a medium damage, his best build is condition simply because lack of stability, movement or defensive skills to be able to use any direct damage weapon properly. A dps necro with the axe (or the GS, that is the new shining dps weapon of the reaper but is also one of the worst PvP weapon of the game as it is designed now) can do way much damage than a condi one and have more burst, but simply can’t survive in a team fight and if you interrupt him once or twice he lose all his damaging skills and is useless. That make him unable to be truly a dps class.

The necromancer is leaved totally alone if you talk about defensive skills. He have “two health bar” but 2 sec of block can stop more damage than 20k of Hp when the enemy team chose to burst you; also making you lesser desiderable to focus, just because you can protect yourself for x seconds as every other class can do.

The thing that always made the necromancer unbalanced is the Life Force issue. With no Lf you can’t fight, with full LF you can win a lot of 1v1 (not in this meta…) and with 50% you can stand against the enemy and hope to have a chance. For 3 years necromancers asked for a balance in that and ANet used all these suggestions to make the Revenant… Wow, amazing…

The necromancer was insanely strong against condition builds because was able to reflect the condi damage to it’s source, killing the enemy with his damage, also granting the Only high source of damage of the necromancer. Now with the amount of evade/block/immunity/resistance/clean skills theres a lot of situations when you send back all the conditions and nothing happen, while in few seconds the enemy is already able to unleash a high burst of condition damage (warrior or mesmer for example).

Also, there’s no more a condi meta and 80% of the enemy players use direct damage, also classes that can use condis sometimes chose to use direct damage because in a lot of situation (when you have high mobility and range or high defensive skills and stability) is way better than condition just because you burst the enemy down faster and in this meta who kill faster win faster. And also for the things I wrote above about the condi clean and resistance.

The necromancer, then, don’t have any defensive skill or any one that can make you avoit the enemy attacks. Is better if you can Block 8k of damage than if you can adsorb it as a sponge, just because you also become immune to all the other side effects (stun, damaging conditions and cc conditions, for example). There’s nothing that stop the enemy to make you a pounchingball, inflicting you tons of cc. That is why the necromancer is the easiest class to kill of this game.

At last, the necromancer is good only if supported by his team, expecially if there’s only one of it. In a good team that know how a necromancer can be useful and fight as a team, focusing target by target and ressing the necro every 10 seconds to make him able to debuff the target with his AA and signets, then necromancer can be a real pain for the enemy.
But now the ranked is a Solo/Duo Ranked! And that kill the only strong necromancer build (if supported), making him kitten ed to be slaughtered by almost every single enemy hi find on his way, unless he don’t find a team with some brain or a mercyful player that follow him to ress him all the time.

Also, about the necro+ele, the necromancer is the Worst class to pair to an elementalist, just because when the necro enter in the Shroud (his only true source of damage, a state where the necromancer want to stay much longer as possible) all the external healing skills are useless, making the elementalist waste all his healing skills on an ally that is unable to heal and the only good thing he can do is cc the enemy and clean some conditions from the necro (just because when the necro enter the shroud he lose all his defensive skills, if he ad any kind of…)

In this meta, the necromancer is doomed to be the worst class for shure, a nightmare to balance (if ANet don’t make some serious rework on how the Life Force and the Shroud works) and an unwanted ally for a lot of players.

Ranked arena to random

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Posted by: Silv.9207

Silv.9207

Everyone asked for make ranked totally playable only as PUG players, totally random and without any chance to make a team (or at last be in 3-4 players) and now someone find out that the MM system is bad and also if it was good there will be only to hope and prey at the start of every single match to don’t have abyssal noobs in team?
Wow, that’s mindblowing!

Anyway, play a DPS role because a support without a team that have a little of coordination isn’t possible to support, unless you’re really good and find players good as you. But as a dps you can carry some noobs to victory, if you’re really good.

Necro needs more sustain - it sucks

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Posted by: Silv.9207

Silv.9207

Cool, now how do you propose to nerf the damage to balance out some of these sustain buffs?

Buffing necro sustain is just going to make DH v2.0 (Remember season 1-2 when DH were “trash”, then the buffed sustain and are now the most played and easiest class at all levels).

Necro currently is a “semi-glass cannon.” If you position well and play defensively, you can just melt the other team, or take out at least a couple of people before you die. If you position poorly and get properly focused, you melt. The damage to survivability ratio is pretty even. I mean, as a necro, you ARE going to die (unless you play that disgusting bunker necro build that takes forever to whittle away at). Accept it. The point isn’t to never die, its to do enough damage to the other team that they are worse off than yours when you DO go down.

Actually the only class that inflict lesser damage than the necromancer is the elementalist and every other classes 8also the elementalist) have higher sustain.

Say “if you play defensively and no one care about you, you can melt the enemy team” is the same thing as say “in PvE I kill everything easy!”.
For shure if no one care about what you’re doing you can inflict high damage (still if the necro have one of the worst dps of this game, both single target and AoE), but a dps Lb ranger can melt you with LB2+ petF2 without any problem in just 3 seconds.

The point is: if anyone that have a lot of dps (thief, ranger, warrior, guardian, revenant………. more or less everyone in this season unless the elementalist) chose to kill you, you can’t survive to his assault.

The necromancer for himself is a “slow killing and slow to kill” class and that make him unable (for devs choice) to have any kind of good burst combo or have any viable dps build (if you go glass you die just by been looked bad by a thief, he don’t even need to come to kill you, you die by default).

Increase the survavibility of the necromancer will not make him OP, only in line with all the other classes, that have both higher damage and survavibility.

But I’m shure that if Anet do that everyone will start to cry because he will get killed by a necro! omg!
More or less as the S2, that ended with the necromancer seen as a demon but only in line with all the other classes and hard countered by a large amount of classes and strategies (thief by defoult, mesmer with moa, engi with moa, some good dps warriors, dps revenants, any ranged class/build and any kind of team focus).

At the end, if ANet chose to finally make the necro really at the same level of all the other classes, we’ll be doomed to another huge nerf that will make us even more useless than now. Expecially because now we can’t even play in a team but need to Soloq and for a team based class that’s the worst thing ever.

Any interest in a 1v1 mode?

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Posted by: Silv.9207

Silv.9207

This game is balanced around team fights, if you do a 1v1 area there will be a total unbalance bewteen the classes. The best class for 1v1 win, nothing more.

ANet already have big balance issue due to the variety of classes, traits, amulets and overall possible builds in this game and they want to focus on a single area to fix them better.
If you do a 1v1 ranked system you will totally exclude every single necromancer player, for example, just because the necro is the worst 1v1 class.

Conditions need a nerf

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Posted by: Silv.9207

Silv.9207

If you die against a necro is a L2P issue. Also, the necromancer have only a single good consition combo and is when he’s in reaper Shroud (Rs5+Rs4), a combo si easy to avoid and so long to land that basicly never hit anyone that pay a minimun of actention on what he’s doing.

About the overall condition damage, only warriors and mesmers inflict enough condition damage to be dangerous as a Common power build. The engineer can inflict better condi damage but is really easy to kill while in that build.

the main problem is that people still don’t think that a condition damage would be high enough to kill you.
Conditions can kill you!
but there’s only two classes able to use it properly and frequently they use a direct build because is better in a lot of situations (as against someone with Resistance, that totally nullufy all the conditions damage and effects.).

Condition damage can kill you but if it is so good why only 3(or 4) classes use it and only 2 are truly dangerous?
(necro is not dangerous, you can kill him easy with more or less every class)

What am I supposed to do against Guardians?

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Posted by: Silv.9207

Silv.9207

If the enemy guardian is barely decent, you will die, without hope and without mercy. They have high mobility (leap and teleport) to chase you and can inflict huge damage. Your unblockable skills are all on the staff marks, that is the worst damage weapon ever designed, then not even that can truly help you (unless he’s a burn guardian and you send back his burn staks, but no one use burn guardians in spvp now).

if you can, avoid every 1v1. leave the point, let the enemy have it if necessary, hold it only if you see a friend come to help you. You have to team fight and hide from the enemy.

if you want to win a 1v1, change class.

Every team should have an Ele

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Posted by: Silv.9207

Silv.9207

Every team don’t need an ele, every team need a support class. The ele is the only actually forced to play as a support but also a ranger, a support buffer revenant, a support mesmer or a support guardian can be good.
Support is a really good thing for every team and grant good things for everyone.

Noobs vs Nerds

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Posted by: Silv.9207

Silv.9207

With an old patch, a large amount of bad players now are lv80 in sPvP, still if they’re really bad pvp players.
That will help only to remove from the queue newbyes, nothing more.

you will never be safe from bad players! Muhahahahahahahahaha!

Ele+necro combo is BROKEN

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Posted by: Silv.9207

Silv.9207

Ele+necro had always been good, untill you use moa on the ele and burst him down in 3 seconds… or you cc them thill they die (a thing surprisingly frequent in the current meta…).
The ele have an invul while can’t cast skills and heal his necro ally and you can burst down a necro in lesser than 6 seconds (try, it’s true).
Anyway when the necro enter in the shroud he lost all the ele healing, then when he turn back he have the same hp as before and you can kill him fast.

Just a practice issue, or a team that don’t focus or don’t have heavy burst/cc/moa

They’re a good duo but there’s better duos in the current meta. ele+thief, ranger+thief (immoble for 5 sec every 10 with a thief thar burst you? Huge combo!), ranger+any heavy dps.
The necro is good but you can burst and down him in few seconds still if he’s healed by a ele all the time, if you use a high dps class.

Then you can count that the ele have a bunker build and the necro damage is mediocre, then they can survive a lot together but, if you have a decent team, you can kill them easy anyway.

Where are the balance changes for season 5?

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Posted by: Silv.9207

Silv.9207

That’s our balance changes (summed):

…..

i feel like i play my necro wrong

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Posted by: Silv.9207

Silv.9207

Yes, in sPvP we make our allies kill better our enemies. That’s all the thing a necromancer can do.
About the survavibility, there’s classes that can do way better, but you can spec full bunker and try to survive enough to make your teammates kill the enemy. If the entire team focus you can be a problem, and the enemy team Always focus you, but if a single enemy chose to kill you and you’re full of LF, with a full bunker build and an ally ready to help you and kill fast your enemy while you make him weaker, yes, you can be good. You just play as a bait.

The necromancer isn’t bad if not focused, can fight in a teamfight and do great things. The problem is that more or less every other class that is not a bunker can kill you in 1v1 without mercy, and there’s no bunker builds in this meta unless for the ele, the only class we can kill in 1v1 (unless you’re a Pro or your enemy is bad).

You’re playing right, you found the core of the necromancer: don’t deal damage, corrupt boons and run to survive while the enemy charge you.
Then, if you feel frustrated, I can only say to you that that is the only way to play a necromancer in this meta.

About PvE, we’re gods in map PvE and “useless” in dungeons. Unless for a funny Fractal build that everyone think is the best but is outclassed by a lot of other classes; or raids, where you can corrupt the enemy boss boons and make your allies kill him or spread other classes burst conditions using Epidemic 8actually the only reason to have a necromancer in team).

it's so... easy...

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Posted by: Silv.9207

Silv.9207

In common PvE the necromancer is the best class ever.

The problem is when you face another player, both if you’re doing dungeons and compare your dps or support to his (the only things that matter in a dungeon) or you play against him and get hard-kicked all the time without mercy.

[idea] Breaking Bar on Blocks

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Posted by: Silv.9207

Silv.9207

That is not the best solution for the amount of block skills in this game, the better thing would be see them reduced in number and/or duration, but some classes totally depend on them. Then, make them just a little weaker is the only thing we can do.
But as I said, not weaker so a single burst can end your block, weaker as a full team need to focus you to end your block earlier. A thing that anyway will be hardly done because is better focus someone that isn’t blocking than one that you can’t hit anyway for X seconds.

[idea] Breaking Bar on Blocks

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Silv.9207

Actually the only class that i know using unblockable skills is the necromancer staff, that is really bad unless for his fear and condi transfer.
There’s a lot of unblockable skills but they’re all more or less bad and no one use them. And a lot of them are on the necromancer, that is the worst class atm.
There’s also skills that make you unblockable for X sec (example: warrior signet and reaper shout) but no one use them because there’s better things to use (only few for-fun builds use them)

If ANet make these unblockable skills viable for every class (also damaging skills, not only CC), there can be a counter against blocks, but they will never do that and our only chance to counter the insane amount of blocks in this game is make them weaker.

For weaker i don’t mean useless.
I mean: the block can still win all the 1v2 that you want under the best enemy burst combo, but can’t survive to a 3-4 player focus burst for it’s full duration.

The main problem is the amount of Block skills in this game. There’s skills that grant you to interrupt a block, but are really few compared to the insane amount of block skills in this game.
The only unblockable CC skills I see in game are the necromancer WH4 and the necro staff 5 (traited), no other skills. Sometimes a Static field but nothing more. Other few skills are unblockable fut aren’t cc.

We have currently 2 skills that can CC through a block, but can be nullified by a stability stack.
Yes, we lack of counters to block skills.

[idea] Breaking Bar on Blocks

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Posted by: Silv.9207

Silv.9207

If blocks have no cooldowns? Why? XD

I don’t think that a self-stun when the breakbar is broken would be a good thing, simply make it end they’re block earlier, making them more vulnerable with a little lose of effectiveness in high number fights.

For WvW, it seems that anet now can fix things in sPvP only, then that change can be a sPvP only thing, or at last a sPvP/PvE thing, leaving WvW alone as it is.

PvP upcoming skill changes

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Posted by: Silv.9207

Silv.9207

The biggest problem of the incoming changes is the abolition of teams in ranked matches.
That will force the few necromances that have friends to play with to play alone. if we think that the necromancer is good only in teams that ress and protect him, we will see a lot of bad moments for us.

DH traps that no more daze is a good new, but don’t solve all our problems, but they get a buff on they’re healing skills.
Some enemy skills have a damage reduction and that isn’t bad for us, but still don’t solve our survavibility problems.

[idea] Breaking Bar on Blocks

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Posted by: Silv.9207

Silv.9207

That could be a good thing, granting a sort of counterplay to one of the more problematic thing of the actual sPvP.
The BB need to be huge, making it not breaked by a single player before it’s duration end and not breaked easy from 2 players, but will be breakable for a coordinated team burst.

That will add a problem but also solve others. A difficult thing to balance but for shure to take in consideration for the future.

Posi Pro League Necro Montage

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Posted by: Silv.9207

Silv.9207

Bad enemies, badi fights.
Just some lucky fights against players unable to kill any good necro.

He’s good, but they’re enemies are not good enough to justify a video to show how he’s good to kill them. They’re a punch of noobs.

Nerf necro aoe output

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Posted by: Silv.9207

Silv.9207

It is as good as other professions so with a sustain buff it is just too strong.

If you think that our dps, expecially aoe, is good as the same way a DH dps is, you really missed some points in this sPvP meta.
Or the Ranger dps. or Revenant dps. Or Thief dps. But yes, they are more a single target class, that can burst a necro 100 to 0 in 3 seconds without any problem.
The only problem is that they all have a insane amount of defensive skills and traits that grant them block/invulnerability, movement, stealth (not the reve) and condi clean (not the reve but he can burst you down easy before you can inflict any decent condi damage to him). They also have huge attacks, burst combo (ranger Lb2+petF2 or thief backstab or reve sword+staff dps combo) and hige CC to kill you easier.

Seriously, if you look to all the other classes we have a bad dps or a incredibly bad build to have a good one. You can play in berserker and inflict good to huge damage with axe and greatsword as a necromancer (if you’re good enough to do it), but you will never survive to tell it to anyone.
And as a condition build a warrior, engineer or mesmer can do insane damage compared to ours, with huge defensive skills at the same time (unless for the engi that is a little squishy than the common build, but still able to flee if needed).

Nerf necro aoe output

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Posted by: Silv.9207

Silv.9207

As some might not have noticed, i want to see aoe dmg getting nerfed on necro as a tradeoff to gain sth different. If you only buff sustain it is just another broken revenant.

Actually we don’t have enough damage to tradeoff for something.
All the other classes have Better dps (also AoE dps) than us and Also highly better defensive skills. Why have we to tradeoff something that we barely lack to obtain something other classes already have with more benefits than us?

Necromancer already had his tradeoff payed in sPvP from when ANet removed Chill damage, defensive amulets, buffed the dps of some other classes and let us into the dust with a spam-n-die build that even the top esl team find hard to play.

Nerf necro aoe output

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Posted by: Silv.9207

Silv.9207

I am not talking about power necro as this is not viable anyway. Furthermore why do u think necro is still a strong pickup? Because it has lot of heals? Lot of sustain to bunker a point? It is just a pickup cause of amazing aoe pressure. I am talking about the currently best build which is ofc spite, bloodmagic, reaper. If u think a sustain buff is fine without giving up dmg output i don t need to argue any further. If u say power nec is underpowered you are right, this is why it is not used. If i say nerf rev mobility no one would argue hammer has no leaps. And again this is referring to two things. First of all ofc the dmg output on full offense build, second it is only refered to necro as i play it myself. Ofc other professions are over the top in other aspects like thief mobility compared to pre hot same for scrapper sustain compared to engi e.g. I won t comment on these as i don t play them and have no clue what to actually improve.

What facts that necro dmg is too strong would you like to see? Play vanilla and play reaper and tell me they are same lvl. If that is the case i am totally wrong.

You was talking about power necro (your words: “Ye necro currently using power.”), spinal shiver damage (that is barely good only on a power build) and staff aoe damage with might spam (if you’re not using a power build the staff damage is even worst than what I described because the staff have a really poor condition damage. At best you can send away some conditions spammed on you by your enemy, nothing more)

If you compare the Core class and the Reaper, the reaper will win without mercy. That because the Elite Specializzations are stronger than the Core class and WE ALL KNOW THAT.
The problem is not if the reaper is stronger than the core class and for that need to be nerfed in damage, the problem is that the reaper have the weaker dps of the game, expecially in sPvP.
Your example don’t make any sense.

The Only AoE pressure skills are the Rs5+Rs4 combo, that spam poison and have a good damage. But it is so easy to avoid that if you don’t use it with the best timing you will hit no one or get CCed and/or stripped off the shroud by aoe and focus before you’ll be able to inflict any good damage. And in 1v1/2v2 fights against classes with good mobility is totally useless (if you play against decent players).

The necromancer is good only for his boon corruption, nothing more.
But for shure it use damaging skills and can inflict damage, then you have to take in consideration that he can inflict you damage and kill you if you start the fight too easy as “it’s just a necro, let’s play around and have fun”.
but from this to say that the necromancer have too much AoE damage there’s an Abyss.

Nerf necro aoe output

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Posted by: Silv.9207

Silv.9207

If you use Power, then i have to tell you that the skills you’re talking about are just BAD if compared to all the other dps class skills.
Staff marks as AoE Strong Damage? Where? When? How?
At your best, using a power build as you play, the Putrid mark (with Berserker, rune of trangth and 25 stack of Might, to make the example) have a power of 1700 with a CD of 20 sec. And the other marks have a power of 700-430-350.
And Spinal Shiver have a power of 1800 (if delete 3 boons and always with 25 stack of might).
If you seriously think that the Staff and the Spinal Shiver skill/trait are OP, you need to try other classes and see how insanely strong they are.
Some example, but with and without might stacks:
-DH LB2: 1770 (no might) / 2330 (25 might) – 4 sec CD
-Thief Backstab: 2000 (no might) / 2670 (25 might) – 0 to x sec CD (depending on when you turn back in stealth)
-Engi hammer 3: 2780 (no might) / 3660 (25 might) -12 sec CD
-Mesmer sword 2: 2000 (no might) / 2660 (25 might) – 12 sec CD
-Revenant sword 3: 2400 (no might) / 3150 (25 might) – 12 sec CD
-Warrior GS 2: 4900 (no might) / 6450 (25 might) – 8 sec CD (but yes, make a full hit is hard in sPvP, you can see only half of that damage, that is still 2450/3200)
-Elementalist Dagger (Fire) 3: 1700 (no might) / 2200 (25 might) – 12 sec CD
-Ranger LB 2: 3300 (no might) / 4400 (25 might) – 10 sec CD

And all that other classes have a Lot of devensive skills, like block, immunity, resistance, direct damage immunuty, stealth and movement skills.
the necro only have an extra LF pool that is barely decent in 1v1 (if you use it as a shield and then chose to don’t inflict any good damage) but totally useless over more than 1 enemy.

If you still think that the necromancer have too much AoE Damage potential or anyway damage (expecially with a Power Build), you need to try other classes and see how bad the necro is as a DPS.
If you want to tell about damage on a necro you can talk about the axe, that have a good damage, but totally not about the Staff.

(edited by Silv.9207)

We Need a True Condition Shroud/Elite

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Posted by: Silv.9207

Silv.9207

More or less a lot of other professions have the ability to change they’re Fx ability.
Ranger (pet)
Engineer (kit)
Warrior (depending on his weapon)
Thief (steal different items from different classes)
Revenant (legends)

Elementalist can use his Fx to change attunement and all his weapon skills, that is a lot of in-fight-custom for a single class.

Mesmer obtained a new shining F5 skill that grant him to reuse all his Fx skills if he want.

The only two classes that don’t have the chance to change they’re Fx are Necromancer and Guardian.

We had the perfect chance to obtain a F2 and make the elite swap between Death and Reaper Shroud, granting a better build versatility, but ANet directly changed the shroud, making we struck into melee (that in PvE is good but in PvP is a pain, expecially after the chill movement reduction nerf). The Reaper Shroud have a lot of basic improvements that we always asked for the Death Shroud (stability and a movement skill), but granting a choice would be good.

Is like remove pets from the ranger and give him the celestial avatar form. For the rangers they implemented a totally new mechanic and powered up the existent one, making him OP in a large amount of situations, both for PvP and PvE.

Spectral armor in DS.

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Posted by: Silv.9207

Silv.9207

“Gain life force as you take damage. Removed when you enter Death Shroud[sic]. Also applies protection.”

Yes: removed when you enter Death/Reaper Shroud.
The same thing is for Spectral Walk.
Them both have 1 second of internal cooldown, then don’t rely too much on it outside of common PvE.

In theory, that two skills (expecially Spectral Armor) work as a Defensive skill that protect you while outside the Shroud, granting you a lot of Life Force and then the ability to protect yourself entering your Shroud Form, acting like a “meat shield” to protect you. It’s our poor and bad version of all the other classes immunity skills, that perfectly fit our theme but also make us bad.

If it would be made to be used while in shroud, it would also be activable while in shroud, but it isn’t.
The X Shroud Form is our strength and our weakness. In it, we (theorically) obtain high damage and a second HP bar, but we totally lose all our defensive abilities (unless for few bad traits). Following that theme, the Spectral Armor and Walk don’t grant any more LF while in the Shroud because we don’t have to be able to recharge the Shroud while in it (unless for death shroud 4 and reaper shroud AA) by an external skill.
That’s bad but thematically accurate. That’s what always kitten us.

We can only continue to abuse of this helpful bug that ANet don’t want to fix for pure mercy and go always forward with this great theme that make the necromancer beautiful as weak.

Spectral armor in DS.

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Posted by: Silv.9207

Silv.9207

It is active while you enter in Shroud still if it had in his description that it will be deactivated. it’s a mercy bug ANet let us keep for our safety in sPvP and WvW.

Nerf necro aoe output

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Posted by: Silv.9207

Silv.9207

Patrick, do you ever played a necromancer?
Because seems you never did.

The necromancer dps is one of the lower of this game (and not only in sPvP), have only a single combo (Rs5+Rs4, and is good only if traited) that is the more thelegraphed and slow combo in all GW2 (4 seconds of execution), and you can clean/dodge/block/evade/invul/resistance it with a insane amount of skills (that the necromancer totally lack), making that combo the worst dps skill of the game, still if it’s our Only dps combo.
Also, a mesmer that make a scepter rotation (even without using the Fx skills and don’t using any trait) can do much better with not a single problem of be interrupted or evaded by a single teleport/movement skill.

The necromancer is the worst dps class of the moment (fighting against the ele for the bottom of the barrel) and have really bad condition weapons (the staff is only a utility weapon and the scepter is bad if compared to more or less every other condi weapon of the game -talking about damage-).

The necromancer can be a thorn in the feet for his boon corruption ability or for his minion spam (that make you miss the real enemy -sometimes- if you use AoE skills), but nothing more. Not damage for shure.

Tempest sucks and anet doesn't care

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Posted by: Silv.9207

Silv.9207

It sucks so much that every team had one in the past tournaments and its still the best support class in the game. Not sure if troll thread tbh

Don’t look to esl, don’t look to it a second more.
It’s a 0,1% of players and it’s a perfectly worked team, with high knowledge of classes, rotation, builds made to fit all the possible different situations of this game and they’re all forced to chose 5 different classes to make they’re teams.
If you look to the past tournaments, you’ll not see a single warrior and only few guardians, but every team have a necro and a ele in they’re ranks.

Let’s nerf ele and necro and buff warrior and guardian!!1!!1!

Actually a good ele can inflict a decent amount of AoE damage, not the best of all but still a good damage (but need to be skilled) and can survive longer than other classes with two immunity skills, a teleport and a 3hit block skill, cleansing conditions all the time (also aoe for allies), spamming boons and surviving bunkering or fleeing, with the best team support build of the moment.
That said, the ele totally lack of a good dps build and go in dps will make it really easy to kill (not like a necro, but still easier than a lot of other classes).

If you want to play a support role in sPvP there’s nothing better than the ele. If you want to play another role, that’s for shure not your choice.

ATM the elementalist isn’t in the worst spot, but in SoloQ is really hard to play because you find unorganized players that fight everyone in his way (not always wrong, simply a different playstyle, but don’t make you coordinated to kill the enemy and hold points) and that make your work really hard.

At the end, in a meta focused on direct damage burst and active defences an elementalist that have only a single viable build, and is a support build, find really hard to survive enough to make his presence useful for his team.

condi damage is the worst thing is this game

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Posted by: Silv.9207

Silv.9207

Only 4 class in this game use condis succesfully and one of these is the necromancer (the easiest class to kill of the whole game, then don’t panic, you’re safe from him).
And frequently classes like warrior and engi don’t even use condis.
There’s only the mesmer that is really strong with condi, the warrior spam 3 burst and if you clean that he’s powerless against you (in terms of damage).

I feel some classes like thief, ranger LB, stealth mesmer, revenant, more strong than a condi warrior.

If 5 classes over 9 use direct damage and if 3 if this 4 classes frequently chose to use direct damage there’s a reason: with this burst meta the direct damage is better than condi, expecially with the amount of condi clean skills/traits/boon(resistance) in the game.

What makes Necromancer fun for you?

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Silv.9207

Umm Firefighter class? Whatever.
Bad condi… I think not. See below.
Survivability: you have two lives.

Nuff said.

Other classes do way better.
Seriously, an engi, mesmer, warrior or ele with the right build can do way better that that. In pvE is really easy stack conditions against a single boss and we’re the slowest class to do that and the only conditions we can stack for a good amount are bleed and poison, the two worst conditions of the game (for damage), while others can stack torment and burn for high amount and huge damage.

Survavibility: for PvE is really good, can survive to things that no other can. That’s because have more hp than others and in PvE that work because you can facetank everything without any problem of cc, conditions, a focus by insane dps and more. You Chose how mane enemy face time by time and in dungeon/fractal/raid you’re in a team that focus all the same enemy and is ready without any problem to help you if you need. Also our mid range dps make us never be the target of our enemy in dungeon, unless we truly want it.
Also in www that work, sometimes.
In sPvP that totally don’t work, not at all. You don’t have time to recharge your LF before the next enemy kills you, you can’t do your combo easy and you are Cced to the hell for seconds.

The necromancer is not bad in PvE, it’s strong, but if you seriously compare it with the other classes, it’s damage is subpar, don’t grant any offensive/defensive support to the team and can’t do things other classes can do while still better than you. Boon corrupt for raids? Ask to a revenant to use mallyx to remove boons converting it into confusion and the game is ok, while he can inflict much more damage than us.
We can only survive better for self sustain. But can’t be healed while in shroud, a thing that make the other classes easier to keep alive if you play with a healer.

The thing that make the necro be played is the Theme, the Reaper Shroud (because it’s really cool!) and his ability to survive alone in random PvE contents. Or in WvW for some zergs with the old-but-gold power-well build.

Necro/Reaper is a joke!

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Silv.9207

In S2 the necromancer was really strong and was able to kill and survive.
But a lot of things has changed from then:
- No more defensive amulets (for a calss that can use only his stats as defence that’s a huge hit)
- Nerf to Rise! (lesser damage assorbed from minions and minions with lesser HP)
- Nerf to Damage (Chill don’t inflict damage, that’s one of the true reasons the necromancer now is bad and not feared at all)
- “No more” bunker builds (that mean a large amount of DPS all over the classes, unless for the necro, and that with the lack of defencive amulets and different nerfs make the necro fast killed by a lot of enemies just because the overall dps had increased)
- Some damage improvements to different other classes
- No active defences and defensive skills still struck into 1sec ICD that make them bad in team fight (if you really think that spectral armor give 8%LF Every time you’re struck from an enemy you’re wrong, the same for spectral walk)
- Weapon skills that inflict poor damage because we have “high survavibility”, because we have “two health bars”. The necro can’t condibomb you, a lot of other classes can. Still with our best combo (RS5+RS4 and the trait, that is the easiest skill to see and evade, or clean in the exact moment it end) it’s our only good condi skill/combo we can use to inflict damage, all the other skilsl are bad for that. And that combo have Leser DPS that a warrior F1 spam or a mesmer scepter rotation.

Back in time, the necro was feared for his Chill damage (more than all), the ability to send back conditions (in a new condi era that was what made it great), Rise! (that finally granted to him a decent way to survive) and the boon corruption, that made every elementalist killable (finally!).
Now we don’t have the Chill damage (it was 800-100/sec, more or less 1/3 of our dps, and now is gone), there’s even fewer conditions to send back (only few classes use sometimes condi builds), no more a good survavibility skill (rise nerf) and some classes no more need boons to burst down people (guardian, warrior, mesmer, thief) or can spam it all the time without any problem (revenant).

We lost every source of damage that made us great and every survavibility chances (also corrupt boons was a survavibility way at this time because players needed a full stack of might to inflict half of the current damage and remove it granted a real advantage over them).

We lost everything that made the necromancer feared and got nothing.

Is 5 vs 5 the source of the problem ?

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Posted by: Silv.9207

Silv.9207

Conquest is not an issue, but for shure impose to the player specific builds to use.
For shure make another sPvP area with new maps as a Deathmatch tournament would be good. Like make a specific queue for Countryard as they did for stronghold.

Is 5 vs 5 the source of the problem ?

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Posted by: Silv.9207

Silv.9207

There was a 8v8 and 10v10 version, at the start of the game, but that amount of players was a big problem, expecially when you fare a 8v8 fight in mid.
Think at the powercreep, then think that 6-8 players are focusing you. How long will you last? Only the DH will survive, with an incredible long active defence, all the other classes will fall really quickly and the amount of AoE will be totally insane. It was a pure zerg fight, nothing more.

In the months after the release, the developers found that the 5v5 version was the more balanced and easy to balance.
You will have 4v4 fights in the mid and 1v1 offpoint or in close/far, granting for every build a chance to fight, be good and survive.
Now you send the class with better chance to win a 1v1 to cap (and eventually hold) close or decap far, all the others go mid and fight as a team, granting to support and team-based builds to have a chance to be useful. Then, there’s the problem of the mobility, forcing you to have at least a class able to move quickly point by point, granting to other builds a chance to be.
Also the teamplay become important, the player/class rotation become of vital importance. If your thief can’t hold the close you send the guardian to do that and call the thief in the mid, similar things.
You don’t have enough players to do everything and that force you to play better.

The 5v5 force you to chose wisely the classes and, expecially, the builds to use to make your team.

Atm the classes focus more on the 1v1 than on the team fight, but also because you’re really few players and you need to be able to kill or survive when the match force you into 1v1.
At last you can add a single player and do a 6v6, but not for shure a 8v8 or a 10v10, that will be only a zerg game, nothing more.

Fun in PvP

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Posted by: Silv.9207

Silv.9207

I play it for fun, also because there’s not a real reward to play it.

Necro/Reaper is a joke!

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Posted by: Silv.9207

Silv.9207

The main problem now is: What Team?
In the next season we will no more be able to play as a team, my team will be divided in 2+2+1 that join separatly and hope to find someone that is not a totally noob to try to win a match.

All these reply that say “the necro is good in team” will be totally useless because we’ll no more play as a team.
If ANet don’t do some serious changes on the necromancer (damage, survavibility, team support, whatever they want), it will be the bottom of the barrel, simply because is strong but Only in a Premade Team that work together and ress the necro all the time to make it work (that is a big problem by itself if you spend a second to think about that…).

The necro is the worst class in SoloQ and we’ll be Forced to play in SoloQ.
Then, the only option to really play the necromancer will be play it only in Unranked.
A shining future for every necromancer…

Necro/Reaper is a joke!

in PvP

Posted by: Silv.9207

Silv.9207

Spectral Armor and Spectral Walk have 1 sec of internal cooldown and that make them not truly good when under the attack of multiple enemies. Sometimes, that make them not good even in 1v1 fights…

Also, we need a power up of the weapon LF generation, exeption for the staff. That will make them more viable and maybe the staff not the must be weapon that do a lot of things but not damage.

What makes Necromancer fun for you?

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Posted by: Silv.9207

Silv.9207

I like how it’s strong in PvE and how is easy to survive in a common PvE/Dungeon. And in high level grant you some hard times if you want to be at the same level of the other classes. Also I love his mechanic, still if it’s what make it unbalanceable.
I played it also because I wanted a condition class, but it revealed to me to be one of the worst condi class of the game (unless for epidemic).

I play it mainly in PvP, still if it’s a low tier class.

If you want a support build, you seriously took the wrong class, expecially in PvE/Dungeon/Fractal/Raid/WvW. You don’t have skills to help your allies, unless for the vampiric trait in Blood magic and the minor trait that make them don’t lose hp while downed, but the vampiric build is only good if you want to make a Dagger/Warhorn build and be unkillable in PvE, not for support your allies. Then you have the Plague Signet, that is good to transfer conditions from allies to you, helping them but carrying a lot of bad things on you, waiting for a transfer skill (Staff4, OH Dagger 4 or PS itself).
You can be useful for your team in sPvP corrupting the enemy boons into conditions, but that’s not truly a support build, have no survavibility at all, you need an ally to ress you every moment (seriously) and you don’t grant any kind of boons/help to your allies. You only make the enemy easier to kill when heavy focused.
The necromancer totally lack of any real support build.

The staff is the “best” weapon in more or less every build. The reason is not because it’s strong in power or condition, it’s because it grant the only good way to build Life Force (expecially if traited), that is the mechanic that make the necromancer alive in WvW/sPvP and high level Fractals and Raids, also grant you a condi transfer skill and a fear skill.
Nothing more. It’s our Utility weapon. Really bad damage and slow projectiles but grant LF and utility skills.
That make it a weapon we can’t drop, expecially because a large amount of other weapons grant a Bad LF amount. Scepter, warhorn(for his CoolDown of 30 sec), Focus, Dagger Offhand(don’t grant LF at all), Greatsword(unless you’re really in the middle of the fight, a thing you’re able to do only in PvE and some Dungeons), them all don’t grant you good LF amounts. The Axe can grant you good LF, but only if traited.
Dagger MH can grant you a good LF generation, expecially combined with the warhorn. It’s still not good as the staff (traited) but can be good in a lot of situations and the dagger is one of our best melee dps weapon.

If you want to build a full melee build, you can use the Dagger/Warhorn vampiric build, that is good, with the Axe/Focus as secondary weapon set. Also the GS isn’t badm but more situationale than the dagger.

As a ranged build, you can use the same build, using the Axe/Focus as main set, or try a Condition Based build with Scepter/x (warhorn,dagger,focus, your coice) and Staff.
If you play the core class, you have a Ranged Shroud, if you use the Reaper you have a Melee Shroud. But your best choice is the anyway the Reaper for his good traits and good combo in shroud plus stability. The core class is good only in WvWvW zergs.

Auto-attack DPS Ranking

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Posted by: Silv.9207

Silv.9207

This post is useful and useless.
It show a basic appareance of a weapon damage, but if you don’t take in consideration also the condition damage you will never have a real ranking of the different class weapons.
Example: someone wrote that the ele scepter is bad and other stuff, but that ranking focus only over the Direct Damage, then don’t take count of the Condition damage that the ele scepter can inflict (a burn every AA can be a huge thing, or at last a good thing also without any condition damage/duration stats).

At the same level, this ranking is useless because don’t show the real strength of a weapon. A Two handed weapon have 5 skills to fight with, a Main Hand weapon have 3 skills, plus 2 from the OH weapon, and that skills are frequently stronger in damage than the AA.

That’s a curious and funny ranking that show how a untraited class that only AA is better than another one focusing only on the direct damage.

Unluckly that ranking is not a DPS ranking because lack of condition damage variations and for that is by itself useless.
(we can also count how is easier or harder for every weapon to hit the enemy. A ranger LB AA can hit easy but a necro GS AA will really hard hit an enemy)

Anyway, thanks for that funny ranking.

minion master

in Necromancer

Posted by: Silv.9207

Silv.9207

Yes.
More or less any MM build you do is good for PvE.
Reaper (for Rise!), death magic and blood/spite/soulreaping, with condition or direct damage equipment (your choice), full minions and go to conquer the world.