Showing Posts For Silv.9207:

Suggestion: Amulets by Profession

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Posted by: Silv.9207

Silv.9207

Make an example: Celestial can be played by Elementalists.
You will bring back the only reason they’re no more meta.
Also you will bring back the bunker meta.

I’m happy about this meta, still if I’m a main necro. I would really like to play the Celestial Build on my reaper, but that amulets bring too much bunkers in this game.
We already have a lot of hybryds and DPS bunkers in this game.
We don’t need more.

Weakest/least popular classes this season?

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Posted by: Silv.9207

Silv.9207

Ele and Necro.

Ele isn’t terribly bad, but they was assumed to be OP and they was OP from —-always?
The nerf they get made them fall by a lot and the lack of defensive amulets (expecially amulets with both toughness and healing) make them easly to get killed by the actual direct damage meta.
Anyway, they’re still strong. They have big mobility, a lot of block/immunity skills, very good damage (both single target and AoE, depending on the build) and can give a great support to the team. They’re not the best class of that season, but the best reason they fall to the last post is why they was Op for so long that a “weak” ele is unplayable for that 90% of players that focused on they’re top bunker meta status to win matches. But they still have good damage, high mobility, AoE skills, support, immunity/block skills, a lot of heal skills and CC.
A skilled ele can really change the end of a fight from lose to win.

Necromancer is the always good and bad class. Really strong if the team is strong, really weak if the team is weak. No defensive skills to protect him from CC, damage and cc conditions and direct damage with “only” a high amount of HP to adsorb al the enemy hits, with the Shroud to contstantly fill to stay up.
They had to take the head out of the water for breath all the time while the others have a tank for divers.
That make the necromancer a “bad” class in this meta: no chance to survive or flee to a fight against a lot of classes/builds (direct damage war and reve, dh, thief and druid, with a 50-50 against scrapper and mesmer) and no defensive skills to stop CC and debuffing conditions, with a low amount of stability skills (only by the elite and while in shroud, with 25 sec. cooldown), no movement skills, no support, no good healing skills.
They’re good only in a team fight and only if the enemy don’t focus them first or they have enough LF and all the skills ready to try to CC or stop the enemy from kill them, with a team to help them survive.
But still there, a skilled necromancer can be that one that is able to turn the tide of a battle.

There’s not a real “bad” on that classes. They can be strong or weak depending on the situation. But is that douplicity that make them unable to fight in this meta, simply why you’ll never be shure if they will be strong or weak fight by fight.

All the other classes can fight at a high level, then there’s not a real need of tiers or similar things. They all have they’re role and strength and can work together pretty well.

Give necromancers Blocks

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Posted by: Silv.9207

Silv.9207

Necromancer theme and playstyle is to literally Face the damage. Take it all in the face and adsorb it with a “second healt bar”. That’s true and in 1vs1 it can also work (sometimes).
The only big problem is that the Shroud is Not a Shield. If we had that shield more like a mere HP Pool to survive longer, that can be more or less ok. But the Shroud is the only way for a Necromancer not only to Survive but also to Inflict Damage.
A necromancer/reaper without the Shroud can inflict lesser than half of it’s max damage.
The only “burst” combo of a reaper is Rs5+Rs4, that, if traited, grant up to 10k of damage by poison+bleed (over 4-8 seconds, if not cleaned or resisted). That damage is never totally applied why the skill is so easy to see and avoid that the enemy more or less always active a block, dodge, teleport or simply run away with swiftness, making us able to inflict only a low amount of that damage.
Without that combo, our best weapon for condition damage is the scepter, that have a medium-low damage in AA and it’s only damage skill inflict up to 4500-5000 torment damage in 4 seconds if the enemy always move (and if not cleaned or resisted adn the enemy had up to 5 conditions on him), that is not even comparable to any other dps skill.

That force the necro to chose to survive 2 seconds longer or have a good damage the next time he come into the fight. Frequently i chose to don’t active the Shroud or to end it earlier why if I waste it I’m totally unable to survive the next battle or even to inflict any good damage.
Is that a defensive skill? Is that a mechanic that grant us any kind of defence? Chose between be able to inflict a decent damage or survive few more seconds and lose all our offensive abilities and the time we spent to build our LF?

The necromancer can be strong if you let him fight free, yes, but also a thief, a revenant, a warrior, a guardian is dangerous if you let him fight as he want, much more than a necromancer. The real reason why I focus always the enemy necromancer is why is not even always the faster class to kill but is for shure the Only class that if Focuses you’re SHURE to KILL. Literally. If you focus a guardian, a warrior, a thief, a revenant, you can burst him down but also he can survive in different ways (blocking CC, conditions and burst combos, for example) and even Flee from the fight, making you Waste your focused attack. If you focus a necromancer instead, you’re shure at 99% to be able to kill him. No defensive skills that make you spend more time than needed to down him, No blocks/immunity/evade skills that prevent him to be CCed, immobilized or evade your burst combos and conditions. Not even if he active his shroud granting to himself 20k of “hp”, why in a focus you’re in 3-4 and you need only 2-3 seconds to inflict 5-7k of damage per player as a dps build.
That is the difference between a high HP Pool and Block/Immunity/Evade skills.
Defensive skills make you resist to every burst combo of the enemy, every CC, every condition application. High HP grant only that the enemy need 2 more seconds to take you down and prevent you from be able to turn back in teh fight after the defensive skill end, simple why the Shroud is the only real offensive skill of a necromancer.
the problem is not always survive Longer but survive Better.

Necromancer need a rework. Stability into one or two weapon or utility skills, a block in one or two weapon or utility skills and Eventually a immunity skill.
Regeneration that heal over the Shroud can also be a really good way to improve our survavibility.

Give necromancers Blocks

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Silv.9207

As far as I know, when in shroud, necros have no way to clear conditions – at least not on the popular ones I’ve seen. So if they do manage to get shroud up, they get condi spammed, immobilized and pounded into dirt. Mesmer can easily moa shroud rendering it useless. Yes you can dodge moa but it’s not that easy in team fight.

There are two ways for necros to have condi clear in shroud not counting runes, sigils etc. (well 3 actually if you count the underwatershroud of base necro but that one doesnt count in spvp). The first is the plague sending trait in curses, which actually is in the meta corruptionmancer build and the other one is in deathmagic but since deathmagic is bad in spvp (i think it is mainly because of bad traits like soul comprehension) we cab take that one from the list.

So with the corruptionmancer you have a condi clear in shroud, so you are technically wrong but you are also kinda right since plague sending is a passive that can easily be baited by an decent player.

- Signet passives actually don’t work in shroud, but I believe that the plague signet application from the trait in curses does work
- You have forgotten spiteful renewal (major adept in spite) which will remove a condition when hitting someone under 25% HP and which I THINK also works in shroud.

-The Trait of Passive Plague Signet work also while in Shroud but it also work wile you’re Not in shroud, making it a unclear skill and a thing we can not count on to clear conditions while in Shroud, simply why we don’t know it’s timing and we can’t control it’s application. Frequently you clear 3 bad conditions then and the enemy stack again a large amount of condi, making you anyway unable to clear conditions as you want.
-Shrouded Removal is in Deathmagic and that traitline is so bad in sPvP that you can not even think about it. The only reason to have that line is be a MM, then you will Never chose that trait anyway. Anyway is 1 condition every 3 seconds…a warrior condi bomb can strip you out of your shroud so fast to make that trait totally useless.
-Spiteful Renewal… are you seriously takling about it? it work Only hitting an enemy under it’s 25%hp (an enemy barely dead that will not last longer, expecially in spvp), consume only a single condition, you will not be able to use it more than once during a team fight before the enemy will be downed 8if you are in a good team) and is barely useless in a 1vs1 fight, expecially why in 1vs1 if you’re against a dps frequently the enemy will not go under 25%hp.
Also, if you want to use it you have to chose it instead of Bitter Chill, that is our only way to stack vulnerability and reach a good damage.
That’s a barely useless trait in sPvP and also is not even considerable if you look to the other traits. But yes, it work while in shroud.

There’s not a single real skill or trait that grant us to have a good condi clear while in shroud, unless the fight last enough to grant us the chance to wait the CD of the passive Plague Signet Trait, that you don’t know if it was already activated, when you will active it or even if you will last longer enough to see it’s activation.

At 90% if a enemy condi burst class (warrior?) attack you while you’re in shroud you have not a single real way to clean your conditions. Only an optional and uncontrollable passive trait to hope to survive a little longer. And not every builds use it.

Design The Two "Missing" Elites!

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Posted by: Silv.9207

Silv.9207

Well of Aging:
knock down for 1 seconds when casted and when end (also can grant stability when casted and when end), 240 radius, inflict huge damage (similar to Well of Suffering but a little lower) and inflict 2 sec. of poison (2 stacks) and weakness every pulse. Last 5 sec. CD 80-90 sec. Combo Field: Dark. Number of targets: 5

Signet of Vengeance:
Passive: Copy a random condition you’re suffering (and all his stacks) to all enemies in range (every 10 sec). area effect of 600.
Active: Steal boons from your enemies. Up to 5 enemies and Up to 3-4-5 boons per enemy hit (with all they’re stacks but with 5 sec of duration). area effect of 800/1200

That way the passive effect grant us another condi source and at the same time don’t fight against Plague Signet for the conditions and the active effect is different than the corrupt effect why don’t corrupt boons but steal it, granting us boons, a thing that we “totally” lack.

(edited by Silv.9207)

Nerf Wish List fall 2016

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Silv.9207

Sorry for my disinformation. Simply I don’t see so much gyro during the match.
And anyway the meta include 2 gyros, not 4 :p (just joking, stay happy)
Also i see even lesser players use the stealth gyro and use the moa instead, that is really strong, expecially against some classes or in team fights.

Also, if you look at Metabattle the best Necromancer build is still the old Signet corruptionmancer, that is old and don’t work better as more recent builds.
If you look to the Tournaments not a single necromancer use the metabattle builds.
(but you’ll see them on metabattle soon, after the end of the tournament)

The same can be for the engi. But yes, you’re more expert than me and I bow to your knowledge of the class, that I totally lack.
I’m sorry for been arrogant.

Why Making SPVP P2W?

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Silv.9207

Yes. ANet want to sell HoT Expansion.
To be true: to sell the Game (if you buy it it’s the entire game, that is both core and expansion).

Had I ever told that Elite are here to make F2P play happy and win fights?
I told that ANet want to sell his game, like every company.
I also told that grant elite specs to F2P is a really terrible idea, simply why isn’t what ANet planned (and i can only hope that it’s not what they want to do), specifically why they want to Sell the game(+expansion), not make you play for free.

You simply summed all i told, without try to belive why I wrote that.

There’s a BIG Difference between a P2W and a B2P, that’s the only thing I want to make you understand.
But you all still insist to that “B2W”, that don’t even exist!

In terms that also you can understand:

Buy the game if tou want to Play this game and be at the same level of everyone.
Or be a F2P why you don’t want to spend some (few) moneys (also once for all, why if ANet continue with they’re timing you’ll don’t see another expansin before the next 2 years) for this beautiful game, that you also are a funboyz of (your words)

Any thing that make F2P don’t want to Buy that game is not a good thing for the game.

And what do you think will happen if ANet make F2P able to play at the same level of who bought the game? even in a single game mode.
They will have plently petitions and will lose a large amount of old players.
Give for Free the Best Contents of an Expansion? That’s the better way to lose a large amount of players.

If you really like this game, buy it.
If you don’t like enough this game to buy it, don’t ask to obtain for free the best contents of the only thing you pay for.

"Nothing Can Save You!" Cast time

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Silv.9207

There’s not all the need to increase the duration, but it can be a good thing for shure.

the main reason to convert 2 boons into 5 vulnerability each instead of corrupt them is one of the best things of this skill. Why? Decimate Defence, that’s why. That skill work really good with it, granting you a free 20% critical rate bonus and the chance to land a heavy hit over a blocking enemy. (also have the best concept design of all the shout set)

The only thing it need is to be istant, also why some classes (warrior, mesmer, revenant, guardian, even thief) active it when see you’re charging with gravedigger (or any other GS skill) and surprise them with an implacable hit will grant us a huge advantage. The same the warrior have landing 100Blades with the signet.

Nerf Wish List fall 2016

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Silv.9207

The only one that can actually “abuse” of a tank-pet build is the Druid.

The necromancer is killed anyway and the pets work only against a revenant sword 3, otherwise the lack of some traits make a MM necro really easy to kill compared to the “meta” version, that build up more Lf, inflict more damage and corrupt boons ways better. The Mm is only a little harder to catch with the target and you have to pay attention to it’s pets, but you see only few of them in ranked, simply why a common reaper build is better.
I really see few Gyro engy in game, but i don’t know if it’s why gyros are weak or why the amount of AoE damage kill them before they have the time to be useful (more or less the same thing that happen to Mm necro in a team fight). Also there’s no more Turret Engy on game, just why the only viable turret now is the Healing Turret.
Guardian Spirit Weapons… Is ages that i don’t see a “MM” Guardian in game, just why the weapons are strong in damage but die really fast and grants no good utilities, forcing the guardian on traits and skills that don’t keep him alive enough or don’t grant to him a good or a easy dps compared to all the other viable builds.

The only one that have to take it’s pets to a damage rework is the Druid (not even the ranger, only the druid pets).
But also that depend on the situation, the team components and more.
Not always a druid is hard to kill or inflict high damage, also with a really strong pet.
Anyway yes, the druid pets are really really strong, a little over the top. A little (Little) shave on they’re damage can “fix” that. Not a real nerf anyway or you’ll make the ranger useless again.

Why Making SPVP P2W?

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Silv.9207

I took a look on them and more or less if you search you’ll find that there’s a lot of ways to aobtain a P2W status, with different things.
Buy heroes, boosters, card booster or drop rate enancher.

They’re not really F2P games.

They’re more accessible than GW2 for F2P gamers, but if you spend some time searching in the web you’ll find different situations and things that will make you an enternal Grade-B player. You will be able to reach high levels but not the top. more or less what happen in GW2, only lesser immediate to see. That also make you spend much more time on that game and when you reach the “top” you’ll see that there’s not a real Top level you can reach without pay for something. And you will pay or change game, another time.

If you play that HoS you’ll be forced at the end to buy a character or be a subpar player. (look in different forums and you’ll see that)

Paragon is a recent game but alreasy different players call it a P2W, also is not a game comparable to GW2 in any kind of way.

Idk about gigantic, but there’s already some Boost that grant big bonuses to who buy them. That’s the start, guy. 6 months and it will be a P2W like all the others.

That games was Studyed as a fake F2P and end as a P2W, like always.
The difference is all that:

-GW2 is a Buy to Play game that grants you to play for free all the core game with a F2P version, but it’s still a B2P game. Also, if you buy the game you don’t need to spend any other money ingame why all the shop items are also solt with ingame money (gold/gem conversion) and anyway they don’t grand any kind of advantage for who buy them. You spend money one time and you can play for years (literally, the expansion took 3 years to be released).

-Your list of “F2P” are well designed games to look as a F2P but in the end are P2W. You just need more time to see that and when you realize that, you’re already playing it for a lot of time, “forcing” you to stay there and spend some money (also not too much, just a little time by time) to keep up and don’t become a B-grade player (as you tecnlically are if compared to players that buy all the shining things and powerful heroes that make them win against any other player), just why you don’t want to waste all the time you spent on that game.
I admit that actually it’s the best working and more ingenious marketing system in online games, that grant a large amount of players and a large amount of moneys.
It’s a F2P!!! go all to play it!!!! oh, just a thing…now that you played for 3 months farming like a korean slave… do you see that super powerfull hero?… you need to buy it with real moneys or farm another year just to try to reach the amount of money you need to buy it with ingame cash… I’m sorry…
There’s people that work on that marketing system from ages, don’t be surprised that you think they’re real F2P games. You have just to realize that they’re not.

There’s not a single F2P online that don’t ask you to buy something, also just to don’t force you to work as a slave for things other players buy for 2$, making of you a grade-B player at 99% of times unable to fight at the same level of the other players that spend money and money over cards, boosts, heroes and more.

GW2 have not all that players just why it started as a BtP game, keepingplayers that don’t want to spend moneys away. Now that the F2P system had been released to make to more and more players to TRY this beautiful game there’s a lot of more people, yes, but they’re only trying this game into a F2P model.
ANet made that to make new players try this game and then BUY this game. That’s all.
No P2W, not B2W. Buy the game if you like it. Don’t buy the game if you don’t like it. Nothing more.

why doesn't necro have an invul or immun

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Posted by: Silv.9207

Silv.9207

True, my mistake, I read wrong.
I stayed away from the gam for some months and make some mistakes, I’m sorry XD

About the LF, then, if an enemy hit me for 2k my LF drop only for 1k?
otherways I didn’t noticed any changes while out or in the shroud.

Why Making SPVP P2W?

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Posted by: Silv.9207

Silv.9207

For what I know, GW2 is still a MMORPG, also in sPvP, Not a MOBA.
Do you want to play a real F2P MOBA game? You have to search for old and bad ones, why actually there’s not a single F2P MOBA on the web. They’re all maskered by F2P but if you don’t spend a LOT of money on them you will never achieve the true best ability, skills, characters, stats, and more.
Turn back to your Fake F2P LoL and be happy.
That’s a B2P game.

And, please, download a game is not a payment for the game you’re downloading.

why doesn't necro have an invul or immun

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Silv.9207

Did you notice the 50% inc. damage reduction in shroud?

50% damage reduction while in shroud?
Did I missed a fix or something?
I just tried in sPvP against one of the mobs but the mob inflict me the same amount of damage, if I’m in or out of the shroud… is it different against players?
I truly never noticed that damage reduction.

About LF, in sPvP is fixed at a precise amount that don’t depend to your HP, only if you have or not Soul Reaping trait, that increase LF by 15%.

Anyway, if you’re able to kill everyone, I’m glad that there’s a pro necro able to do that.
Can you show us your build? I really like the idea of be able to kill everyone (with a lot of practice in your build)

(edited by Silv.9207)

Necro should start match w/ some life force

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Silv.9207

If you have 3+ people focusing you within the first 10 seconds of a fight you were the first or only person from your team to get there at all play levels. end of story. It is a L2P issue. Don’t go charging headfirst into melee range in a team fight with no shroud, hang back and use the terrain and you won’t get focused because you won’t be on the point. Yes you won’t be building life force as fast as if you went all out spamming everything that builds life force into the thickest group of enemies you could find, but guess what? You’re not getting focused which means you have a significant amount of LF before you ever get attacked.

And that 0-100% is single target. Yes, it may be luck to hit 3+ people with staff AA in an actual match, but you’re hitting 2 people at least half the time due to the relatively long range of the attack and the relatively small points.

I Always wait to others to go in the point, taking the longer way to go there or simply stand back my teammates. But in the exact moment any revenant or guardian of the enemy team see you, you’re dead in seconds. Expecially at the start of a match, if a dps class see you there’s nothing you can do to save yourself, still if it’s only one.
Then, in every team fights when the match start, and you know that there’s a necro on the enemy team, you will always read “focus necro first”, and who see the necro first always put a Target on his head, if he is already there or come after some seconds is not important, it’s still really easy to take down. No matter if you’re already fighting someonelse, you change your target, fast kill the encro and then turn back to your previous target.
A necromancer is an attrition class and is a pain if you let him live and a free kill if you chose to kill him. He can still use all his LF and his heal to try to survive, but more HP don’t grant all that survavibility everyone say. A target that don’t block/invul/evade is subsceptible to every CC and conditions, every burst skill and unable to flee. If you do a focus on a necromancer, he’s hard to kill as a Target Golem.

Also, if you are a necro and stay away from the fight, hide half of the time, try to make the enemy don’t see you while you build LF (really slowly with that gameplay)… your team will play in 4vs5, losing at 100%…just waiting for you building up your LF…

The best way to fight (frequently) is try to charge the bigger amount of LF before focused and then fight as you can, trying to don’t use your Shroud until it’s at 70% or more, or don’t using it at all if you’re focused, simply why you will only waste all your work to survive 2 seconds more. Then, the next fight, if you’re full of LF you’re able to fight more or less at the same level of the other classes, making your presence finally useful for your team.

Mobility?

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Silv.9207

offhand warhorn with spectral walk grant you permanent swiftness.
The signet grant you passive speed.
There’s a trait that grant 25% speed while using a dagger.
Reaper Shroud 5 is a leap with medium range.
There’s no other ways to have mobility.
(only the wurm if you have to reach a platform up or down to your position, and only if you can cast it there. And not always work.

"Nothing Can Save You!" Cast time

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Silv.9207

I’d like to see it be a istant cast skill, making it viable for different pvp builds.

Nerf Wish List fall 2016

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Silv.9207

But everything that hits hard on a Rev is interruptable, they have no unblockables

Yes, i don’t know about hammer skills but Every Time as a necro I use a Mark or a Well skill on a Reve using UA there’s always the same response to all my hits: immune (or untouchable, i don’t remember). I’m never been able to hit a reve while using that sword skill, that hit like a truck, make you untouchable (or anyway evading all the enemy skills) and have only 15 sec of CD. The description say “teleport” and that’s true: you continuously teleport yourself from a point to another, making you evade all the enemy skills. A little too bit for a single weapon skill.

Necro should start match w/ some life force

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Silv.9207

Whoops I actually screwed that up a little. But anyway,
http://metabattle.com/wiki/Build:Reaper_-_Signet_Chillomancer
“all your marks are unblockable and build life force” through Soul Reaping specialization Soul Marks, 3% per trigger
Necrotic Grasp generates 4% life force per hit and is your staff AA, can hit up to 5 targets for 22% of your life force in one attack (if you’re specced in Gluttony, otherwise 20%)
Feast of Corruption (scepter 3) generates 8% plus 1% per condi on the target up to 5%
Staff 1 strikes every 0.788 seconds with no haste according to the wiki.

When I get back from work I could post a video of my baby necro going from 0% life force to full in about 18 seconds, but that is admittedly on the target golems that don’t fight back. I do think it fair to say that in a team fight where you can hit multiple foes going 0-full in 20 seconds is doable frequently.

You wrote right: against target Golems.
Enemies that move/dodge/block/invul/CC you/hit you/blind is a totally different thing. Also the enemy don’t attack you walking in a perfect line and granting you the chance to hit 4 enemies at time. During a fight if you hit 3 enemies with the staff AA you’re really lucky, and also you’re directly in front of your enemy team and that make you dead in more or less 5 seconds if you stay there charging your LF.
You can make your funny video but the only thing you will prove is that you don’t play the necromancer and don’t know how is hard to build up LF, expecially in hard matches where the enemy Focus You First why know that the necro is the easiest class to kill, making you flee for your life and die without be able to charge your LF by more than 30-40%. (and then you die without active it why you also know that this 30-40% will not save you anyway but will be useful for the time you will return into the fight, granting you a little base to be able to face your enemy).

On the paper everything is perfect and work at best. And on the paper the Reaper is really strong. But when you put it into play you’ll find how bad that class mechanic is.

Please, play at last some matches before talk about a class that you don’t know at all.

Necro should start match w/ some life force

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Silv.9207

Look to the Revenant and the Mallyx Legend and you can clearly see that every good advices we gave to ANet to make a better necromancer was used to make the Revenant and his condi legend.
Always start with a fixed amount of energy that increase/reduce when go out of a combat, use condi to empower his damage, have a dedicated boon to be immune to conditions, a “shroud” (elite) that increase his statistics when used, mobility skills (also spammable), Blast Finishers (also a firefield and a triple blast shill in the same main hand weapon), a Good condi weapon (we have the scepter, that out of 4 sec torment don’t grant us any good condi damage, also corrupting the enemy boons, while they spam torment and burn), a condition offhand weapon (we have the dagger offhand that is the worst offhand weapon of the game, good only to send back 3 conditions, if you hit -why is slow and really easy to see and avoid-).
They used all our suggestions to make that class, leaving us with only a better version of the Shroud, but with melee range, that force us to go in short range against enemies that don’t even fear us why they can kill us way better then we can kill them, and a pure direct damage weapon on a condi/hybrid specializzation. Not a single core problem of our class was fixed. We only obtained a viable version of what we had before.

Anyway also with the staff and hitting multiple foes you need a lot to reach enough LF to enter in Shroud and be shure to even complete the Rs5+Rs4 combo, and in some battles you’ll not even able to do that with 50%of your LF.

Also Moa killing minions is a Huge nerf compared to other classes skills like engineer Turrets or Gyros (I don’t know about guardian spirit weapons, but they’re uselss anyway).

Stop Nerfing, start Buffing

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Posted by: Silv.9207

Silv.9207

The actual meta is more or less “ok”, there’s only 2 classes that totally fall off from it: elementalist and necromancer. These 2 classes have really hard times when play in the current meta, but was insanely strong in the previous.
The reason is why they focus in:

-Ele: boons and heal to survive (but still with 2 good invulnerability skills), with no real burst damage but high might spam to inflict both direct and condi damage for a good amount. They can survive a lot and Flee from a fight if it go bad, but they’re having a really hard time fighting classes with double they’re dps and they’re survavibility skills.
That make them not truly viable in the current meta, simply why inflict too low damage or have terrible problems to survive against the other classes. the main reason is the lack of defensive Amulets and the growing of the general DPS, that make that slow but implacable bunker class an easy prey or a useless bunker. Anyway in a good team it’s still able to ress, heal, clean conditions and even inflict damage, making sometimes the team able to win a big fight.

-Necro: They’re strength was counter the elementalists of the previous meta. Any dps class with direct damage was able to kill them just a little slower than they now. Coming from a BoonBunker meta, they’d been made to corrupt boons to make the enemy killable and build enough LF during a long fight to enter in Shroud at last a couple of times, making them able to survive enough to kill some stron bunker classes. Also they was made to Send Back Conditions to the enemy team, making a Natural Counter to condi builds.
Now there’s no more a Bunker Meta, then a necro don’t have the time to build up LF during a fight, unless he start already with full LF and start the fight in Shroud, hitting hard an preventing the enemy to touch his hp (that happen only few times and only after winning a big team fight, then if the necro is in the losing team it’s even weaker why is without LF). Also the DPS is so high that a revenant with a single Sword3 skill can remove half of a necro hp, while totally invulnerable, making the necro unable to win the fight by defoult, expecially if not full of LF.
Also there’s the Condition Damage problem. In this meta there’s 2 problem for the necromancer about the condition damage: 1) The Condi damage a necromancer can inflict by himself is really bad. I found even a thief run away from me without any problem and not even in stealth while I was hitting him with the scepter, just why my damage was so low that he was not wandering to avoid it. The only way to inflict a good damage is Send Back the condi damage inflicted by Others. That’s one of the two reasons that made this class strong in the past meta. Now 70-80% of the builds run Direct Damage, then the best damaging option of the necromancer is the Rs5+Rs4 combo, that is so easy to avoid that anyone is an idiot to be caught offguard by it, and also inflict high damage but need a precise combo, have a big CD, is the Only good damage skill of the reaper and still is not comparable to any other class burst damage.
And the necromancer totally lack of any kind of block/evade/immunity skill, making him not always die faster than other classes but make him a Shure Kill, simply why you will never miss a single hit on him. You will Always hit the necromancer, that make him so easy to kill, expecially with direct damage.

These 2 classes are still chained to the previous Bunker Meta. That’s why they’re hardly viable in this new dps meta.

The only way to make them viable is buff they’re damage or survavibility by a lot or tone down all the other classes damage and survavibility.

Nerf Wish List fall 2016

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Posted by: Silv.9207

Silv.9207

The only thing I will chamnge in DH is traps cooldown system.
Frequently the time i die and turn back on mid is enough for them to recharge they’re traps, making them able to spam them again just after I activate the previous set ones.

That make them able to spam too much they’re traps.
Change the CD system of Traps will be good to match all the other skills, that can not double activated in the same row (unless for some tricks like chronomancer and engi), expecially why they’re traps are really strong with High damage, AoE daze, boons and short CD.

An example on how they can be changed:
The CD start when the traps is Activated by the enemy that step on it. While set, a trap can be activated also if no one step on it, starting the CD.

That can be a good solytion to fix the double trap spam that make this class OP as point holder.

Another thing I will fix is about Enginers Function Gyro.
They have a Double Ress and Double Stomp, making the downed enemy totally unable to not be stomped (expecially for other engis, war, reve, necro) and ressing players at the speed of light, or even ressing/stomping two allies/enemies at the same time.
To fix that ANet can fix that when using the Gyro the engi can not stomp/ress anyone by himself, untill the gyro is destroyed by damage or CCed, making it unable to continue it’s function.
He still grant a Incredible Boon, making him able to ress/stomp while still fighting or keeping the distance, but at the same time don’t grant to him a double actio effect, making him too strong in both the actions.

in the end, I will cancel the revenant trait Roiling Mists, that grant them a the double of the Fury bonus, making them able to reach a Permanent 85/95% of Critical Rate while using the “passive” effect if Facet of Darkness skill (that grant permanent Fury).
It’s really too much. Already a class with permanent Fury is really strong and dangerous in damage, if you add that he can double it’s effect, that’s seriously too much. There must be another way to make a good Fury related trait that don’t make who use it able to critical hit at 100% basicly without any problem of skills, enemy status or time.

(edited by Silv.9207)

Why Making SPVP P2W?

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Posted by: Silv.9207

Silv.9207

Personally i don’t want to make F2P players able to obtain the only thing we payed for.
The expansion is ALL about Elite Specializzations. Without them there’s any reason to buy the expansion?

There’s already a insane amount of thing that a F2P is able to do into that B2P game. Just be happy for what had been released for free and buy the game if you want the expansion. The “lv90” classes.

Shroud deplete faster but block all attacks

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Posted by: Silv.9207

Silv.9207

Stay at range can be good for the first hit, to not be the first focus of the enemy team or too easy to catch. But when the necro obtain enough LF to go into the battle the only way to fight properly is go in melee against the enemy. Also why the Reaper is not the core necro or a dps ranged class, it’s damage without the Shroud is really bad. Then, melee or nothing. That’s one of the big problem of the Reaper Shroud. Better design, better skills, better condition damage, but melee.
If we have good skills on the Death Shroud I will chose the core necro to fight. in a so dangerous meta, the Range is a precious resource, that the Reaper Shroud totally miss. Also shouts work better in close range, making a ranged fight not always the best chose for a reaper spec.

Your advice is good but not aviable for a Reaper playstyle.

Best build of the day?

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Posted by: Silv.9207

Silv.9207

http://gw2skills.net/editor/?vRAQNBmWD7kjGocTszGwmGgeTscMYULhnQsKqnttCAx3wfYRE-TZxFwAI3fIxRAAwDAwZZgDXEAA

That’s the best build I found to fight against the actual meta. We’re unable to fight as the same level of other classes, but with that build we can still make them feel us.
I also killed different players and classes with this build.

It’s not the “corrupt meta build”, simply why focus too much on corrupt boons frequently make us weak, expecially why in this meta a dps class don’t even need a boon to take us down faster than ever, then focus on corrupt it’s boon is no more the best way to fight them. The Signetmancer is old and worked on the past meta, with bunkers with lesser defensive skills and more reliant on boons to survive and inflict damage.

That build grant high LF generation and Condi sent back at any time, useful against condi users and who use condis to take us in the place (druid for example) or who is near them, using the strength of a enemy against his allyes. Also chill a lot and make us able to win against different classes (engi, ele, some war build,……). It’s better for a Team fight but also in solo can be good, if you have enough LF. the chill don’t inflict vulnerability, that’s shure, and also don’t make us able to use Decimate Defence, but grant us more survavibility anda damage high as all the other builds. Also grant Weakness at “50%” of time, reducing the damage inflicted by direct damage burst classes.
There’s not Spite but don’t start as always to say “no Spite no good”, try it before talk (or write).

It’s more or less the same build used in the last tournament, then it’s been used by the top players.

Try it and make me know if it’s good for you as it is for me.

Shroud deplete faster but block all attacks

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Posted by: Silv.9207

Silv.9207

The warrior have the biggest amount of different weapons of the game and you ask for more when the necromancer is struck in sPvP with only a single viable option?
Also in sPvP the warrior have two different and powerfull builds (one direct and one condi), that uses 2 different sets of weapons.
The necro is forced to use only the Staff+Scepter/warhorn set.
Anyway I really want to see Dracula with a Greatsword -
(And in Dracula Untold he use a GS u.u)

About the defensive skill, yes, a block is much more viable than a blind, but for ANet is more or less the same thing, making us offensively defensive instead of grant us true defensive skills.

Shroud deplete faster but block all attacks

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Posted by: Silv.9207

Silv.9207

ANet idea of Necromancer Defense:
Debuff the enemy corrupting they’re boons and making killable with high damage by Shroud and eventually GS with the Specializzation, obtaining by the way LF to stay more as possible in Shroud and protect your HP.

That work really good in PvE, making the necromancer/reaper able to survive in situations where no other classes can and slay by himself enemies no one can kill alone. That’s true.
And that also worked into a Bunker meta, where the damage was low, there was not such great defensive skills like nowadays and our ability to corrupt boons was useful to corrupt protection, might and stability, making us able to kill someone before he killed us (not granting us more survavibility, only granting the enemy Lesser survavibility).

Now the boons are useful but tehy’re no more what keep a class up. There’s so fast and high direct damage and the warrior and mesmer can inflict so high burst condi that there’s not even the big difference in survavibility to have or not protection up. If you’re a necro, you can have protection up all the time, you’ll die anyway, without any mercy, just why you have not enough time to build up enough LF to stay alyve after a burst melted your Shroud in 5 seconds, leaving you without defensive or defensive skills.

We don’t need a Single defensive skill to survive in this meta, we need more Damage and More than 3 defensive skills to protect us, as any other class have (it can be in big heal skills, immunity, prolunged block, and more), but no one will grant us that why a necromancer is not designet to have defensive skills, only the biggest HP pool of the game and the bigger kitten nal of Attrition skills, that anyway don’t grant us any sort of way to kill someone.

Also, the GS already have a “defensive” skill, also a “good” one: Blind. With GS4 you make a Blind AoE skill that blind 3 or 4 times. That’s good, but more or less no one use it why that’s the only good skill on that bad sPvP weapon, making it useless. It’s good and funny to use in PvE, but in sPvP it’s really Bad. And a class like a warrior will laugh on our Blind and kill us anyway with tons of Resistance.

Shroud deplete faster but block all attacks

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Posted by: Silv.9207

Silv.9207

Guy, we ask for a QoL improvement from Years. And we tried a lot to make ANet hear us.
All they gave us is a Melee Speciallization that grant us good skills but is also easy to kite, the skills are seriously thelegraphed to the enemy and the easier to see in all the game, withonly one defensive skill that had also been nerfed by a lot, making it barely good.

The same for the Guardian: They never had a good ranged option as weapon or skills. Then, they obtained the LB, why is the only kind of weapon they needed to be able to fight in every situation.

We asked for a good condi weapon, they gave us two rework to the scepter: the first is 4 sec of Torment on the 3 hit, that is not bad, alsomaking the LF generation more viable, then they granted us the 3AA skill that coorupt boons, making it viable (stil if the worst condi weapon of the game). But they also made us the most hated class in the game with that buff, granting us a nerfs on damaging abilityes.

But we obtained it simply because we totally lacked of a Condition Damage Weapon (it was only a Hybrid weapon and the Staff is the worst weapon ever to inflict damage) and they wanted to grant to the necro a GS in the specializzation, that is not a condi weapon.

Also, more or less everything we asked to ANet was used to make the Mallyx Legend of the Revenant.
Seriously, to make it they used all our suggestions, without any exeption: Really able to spam conditions. check. stronger for every conditions on him. check. Able to resist to conditions. check. mobility skills. check. A finally good condi weapon. Ceck. Blast finisher skills. Check. Able to increase his stats entering “shroud” (elite skill, in his way). check. A CC different than Fear on any weapon of they’re choice. check. “LF” fixed at a certain % that is recharged/reduced while out of combat. Check.

We’re asking for different kind of more or less always viable changes on our skills to obtain defensive skills, or even more defensive abilities, to just not be slaughtered by any reve/thief/war that we found. nothing has changed. ANet never listened, adn every good defensive skills was nerfed in the exact moment they noticed that we was able to survive a better than before (Rise!)

We’re asking for a rework on the Shroud from years, nothing happen. Not even truly with the Reaper.

Our gameplay is Broken, just why totally depend on LF. Nothing will change.
Expecially because we can’t stay without it. We’re Doomed to a Shroud gameplay, just because without it we’re totally UNABLE to Fight, or even Survive more than 10 seconds in sPvP, expecially in this meta.

IIf ANet grant us defensive skills in a future specializzation, they will nerf to the ground the Shroud, making half of our best traits totally useless, and they will not replace them with something better, I bit on it.

I don’t see a so splendid future for a Necromancer. Not if the meta will remain this one and we obtain adcess to more damage abilityes, seriously much more damage ability.
And, to be honest, that’s finally a good meta. “No more” bunkers, more action, more fun, more skillbased gameplay.
ANet will not change that. We can only hope to not turn back to be the last tier class like in the 3 years before HoT.

Shroud deplete faster but block all attacks

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Posted by: Silv.9207

Silv.9207

I don’t belive in “shields” for necromancers.
At last it will be "when you hit a necro, gain a random condi, 1s CD(but we’ll not obtain burn or good condi, at last bleed, vulnerability adn weakness, that fits our design, torment if lucky). Then the enemy say “oh my, the necro can stack condis on me if I hit him!”, then he burst we down with perma Resistance and we die anyway fast as ever.

We don’t need to inflict condis when hitted, we need to block enemy attacks. But we have “2 Hp bar!” and “corruption skills” to protect us, then ANet will not grant us anything better than what we actually have. They gave us Rise!, that is good, but they looked at it and chose to reduce both our condi damage nerfing chill to the ground and also reduce our survavibility making Rise! barely useless (it’s good only against revenants with swords why they don’t hit only us but also the minions, spreading the damage, nothing more).

I hope in much more damage, making a true reason for our lack of defensive abilityes, or at last a invisibility skill set, to be able to still be hitted by AoE but also hide from the enemy and be able to flee from a fight as all the other classes are able to, in different ways (finally)

Shroud deplete faster but block all attacks

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Posted by: Silv.9207

Silv.9207

Condi bomb? From a Necromancer? O_O
The only “condi bomb” combo we have is RS5+RS4, that is the most thelegraphed and easy to avoid skill of all the game. There was never been a skill so easy to see: a big black/green pg that take up his weapon for a insanely long duration that make every enemy in the range clearly see that skill and able to just dodge it, then he that whirl in it to stack chill+bleed (by trait). I don’t know any good player that in the exact time he see that put on a block/invul/resistance/blind/teleport/evade/dodge to just protect from the only dangerous skill of the necromancer.
oyt of that, there’s not a single skill or combo that grant us a good damage. We’re Forced to play with the staff and scepter+warhorn. The staff is the worst weapon ever to inflict damage. We are forced to it because that weapon grant us the only good LF generation weapon skills, fear and condi-transfer, that’s all. The scepter why is the only condition weapon we have but, compared to Any other condition weapon of the game, is the worst weapon to inflict condi damage. It’s barely good only why have a corruption ability on the 3AA skill, that is only a mere funny thing compared to all the boon spam in the game and don’t even grant us condition damage.

The only condition damage we’re able to inflict is by send back conditions. That’s the only way we’re able to truly fight with condition, but we need an enemy that spam conditions to active it. Then, we have the warrior, but we can Not fight him why still if we send back conditions to him the amount of condi and stun he can stack is insane and also is Resistant to condition damage/effect, making us able to send back conditions but unable to kill him anyway.
Directily, if an enemy don’t inflict conditions we have the weakest condition damage of the game. That’s why we’re unable to fight in this direct damage meta.

About Shroud, all the players that don’t play a necromancer say “you have not defensive skills but you can use RS as a shield!” and that make me sad, really really sad.
RS is our Only Defensive ability and also our Only Offensive ability. If you strip away a necromancer from his Shroud you’re shure at 100% that he will not inflict you any good damage why simply the only condi combo we have ti inflict condi damage is RS5+RS4. if we can’t use it we’re unable to inflict damage.
That’s why frequently I prefer to die faster than use my LF, to be able to inflict a little better damage in the next fight. that was “ok” during the bunker meta, when we was able to recharge a little our LF also during a fight, but now we’re killed in few seconds and we can’t waste our only damage and stability source to adsorb few hits and die anyway.

There’s not a single way to grant to a necromancer any way to survive in this meta, unless restore his damage and his low survavibility. Chill was our main condition damage, the only thing we was able to use by ourselves to inflict condition damage, and was nerfed to the ground, making us able to inflict damage only with RS5+RS4. Rise! was nerfed, making it barely viable. At the same time all the other classes built up a insanely offensive style with also high defensive abilities, making us unable to fight them why they inflict 3 times our damage and survive 3 times better and easier.

Also grant full stability while in shroud will not let us survive for so much longer. We was harder to CC but that don’t make the enemy unable to burst us down.

The only way to make us Viable in this meta to fight in 1vs1 or even to survive to a focus is to increase by a Lot our Damage. We have nothing more than damage to survive to a fight. We can’t flee, we can’t protect ourselves, we can’t kill our enemy, and frequently we die in few seconds, not enough to make anothe rplayer come to save us.
Make us Able to kill someone in 1vs1 is the only way to make us “good”. We can’t survive a focus, then we have to at last be able to kill someone in 1vs1. Unless, we’re totally useless. Only a +1 freekill.

Necro = conditions

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Posted by: Silv.9207

Silv.9207

Necromancer actually is not really a viable class, both in condi or power.
The lack of conditions to send back in some matches make his main condi damage source bad (why the condi damage of every necro build in every time it was meta was granted by other condi builds conditions sent back) and the boon corruption is no longer the best chance to kill an enemy, expecially why there’s builde that kill so fast an enemy that corrupt they’re boons is a secondary thing. Also the amount of boon spam and condi clean make our corruptions good only to corrupt stability, that is a good thing but not a thing we can play on to kill an enemy.

Actually what truly make a Necromancer Viable is the Team. If your team keep occupied the enemy and you free to act, your slow condition application and boon corruption can work to help your team to kill a focused target stripping stability and protection and you can also inflict damage with the RS combo, otherwise you’re merely a free kill for any thief, revenant, warrior or guardian you find on your way, making you useful as an afk player.

Actually i found the Power reaper usefull in a thing: kill defending guardians. With Well of Suffering and Unblockable Axe2 you’re able to kill any guardian at half HP trying to survive with they’re OP F3 skill. You ignore that skill and are able to hit them for 6-8k with axe2, that is enough to take them down.
Otherwyse, the necromancer is really weak compared to any other “meta class” actually in play.

Anyway the actual necromancer is good in team fight, in both condi or direct build, then never 1vs1/2vs2, you’ll be dead in a moment, unless you’re full of LF (you’ll inflict more damage but die anyway if the enemy chose to kill you).

We have a choice for different builds, but we die anyway, that’s the main problem. We’re unable to fight 1vs1 at any level and our damage and survavibility is highly lesser than other classes, that make us lesser desiderable than a lot of other classes.

Restore Chill Damage

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Posted by: Silv.9207

Silv.9207

The problem is that in the procious meta there was a Large amount of conditions all around the game. Now the classes that use conditions are lesser than power builds.
Why was the necro7reaper strong?
Few reasons and no one on it’s own stregth.

-Corrupt boons: the ele meta was so much a pain that ANet make necros the elekiller class. Able to destroy it’s boon strategy into a bunker meta, they lose all they’re damage and defence by corrupting might and protection+regeneration. Also the low damage of the necro was good into a bunker meta, why was enough to kill an elementalist before he was able to kill him, expecially why the necro was able to send back all the Burn he stacked on the necro. But now the meta is fast, there’s not enough time to stack our few conditions stacks to reach a good damage (unless RS5+4 combo, really easy to evade) and there’s not so much of boons for different classes to be Bunker, still with zerk amulets. And there’s also a insane amount of boon smap abilities and condi clean skills in this game, making our job harder.
Basicly, our boon corruption is good only to corrupt Stability.

- Send back conditions: That was our main strength. Into a condi meta we was able to send back almost all the enemy damage on themselves, killing them with they’re damage.
In that meta, the Chill was a permanent 1k damage and that was too much, I admit that.
But now there’s few conidi to send back, or not enough time to do it properly why the only classes able to spam condi (warrior) can Burst with them.
Then also our second best ability fell off and we’re weaker than ever.

That two reasons make us even weaker, unable to inflict the damage as before and unable to be useful as before.

The point is: Our two best ability totally depend on our enemy and they not even grant ous the chance to use it properly. And we’ve no more the only source of damage that was directly ours. That’s why we’re weak in this meta.

Nerfs in condition damage

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Posted by: Silv.9207

Silv.9207

About condi, think to that:
There’s more ways to mitigate condition damage than power damage, expecially in the common builds.
Condition damage is still affected by all the Skills that make you unable to hit the enemy (example: blind, block, CC), but also have a dedicated boon that reduce to 0 the Damage and any Effects of a condition (no poison heal reduced, no cripple, no fear -that is more a CC than an condi buth ANet don’t like to make it a CC-, immobility, weakness, vulnerability), and also you can Clean conditions, making them inflict up to 90% lesser damage. About direct damage there’s only Protection and weakness that reduce it’s damage, and only for a fixed .
If you hit a enemy that use protection and you have weakness, you have 50
chance to inflict only 35-40% of your damage, but there’s also all the effects of vulnerability on him that increase your damage by 25%, making his protection barely noticeable. If you condiburst a enemy with 25 stack of vulnerability but that have Resistance, your damage is anyway 0. And if you burst down him but active a clean skill that clear all your stacks at once (example: druid celestial), or all your damage condi, your damage is between 10-33% of the burst.

Actually the meta is Direct Damage for different reasons:
-The damage you inflict can’t be cleaned, at last reduced, freqneutly only by 33% of Protection why there’s low weakness spam. (I see only necro use it, and only by corruption skills over might)
-The direct damage can seriously Burst down an enemy, when the condi need more time to stack an amount of condis able to kill someone
-There’s even lesser condibunker amulets (no celestial, no the condi version of cleric amulet, only one defensive stat if you want to play condi)
-More amulets that grant power,precision,ferocity and a defensive stat, making direct damage more viable in different ways
-Basicly no more bunker amulets at all, making direct damage free to burst any enemy (unless activing defensive skills)
-Faster application of direct damage over no-more bunker amulets user, making conditions weaker why simply inflict damage slower than direct damage. (Is simply harder fight an enemy that hit you faster and with more damage than what you can do)

There’s a reason why there’s a so large amount of Direct damage over condition damage.
Then, the conditiond amage is still dangerous, can be huge if used by some classes and can kill you. But I fear more a Direct damage class than a condi one, just why kill me faster and easier.

Open World PVP Instances

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Posted by: Silv.9207

Silv.9207

There’s a reason why anet split structured pvp, open pvp and pve.
I’m not interested at all to be killed while I’m walking around the maps trying to find points of interest, events and bosses.
It will become: who want to pve can’t why there’s people that kill them while they want only to explore the map and level up.

I already hate to do all the wvw jumping puzzle and fail ten times just why there’s someone on the end of it that CC me down, forcing me to repeat all the puzzle again and again. I will no more play in pve if I0ll not even be able to play in peace.
And anyway there’s not a single reason to fight in pve. Everyone obtain the reward from every mobs/boss he hit, then there’s not a “steal the reward” chance for who come ti kill you. is basicly useless.

And to do massive and open world pvp, there’s the wvsw, that work really good.

Possible changes on Spectral skills

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Posted by: Silv.9207

Silv.9207

Spectral grasp is a sort of DH F1, you can wait a moment before pull the enemy to inflict chill, or immediatly pull the enemy, at your will during that 4 seconds.
Yes, it will not be the best skill ever, but it will be better than what is now.

lich form can last for 22,5 seconds if you trait it. That’s why they reduced it’s duration. With 20 sec of basic duration you will be able to stay in that form for 30 seconds and it is too much.

Why Making SPVP P2W?

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Posted by: Silv.9207

Silv.9207

1. I dont care about the advantage HOT players had in PVE and WVW. For me it is MMORPG, they paid for it, they deserved it.

2. SPVP is more like moba/esport. So balance is important! If players like the game, by hook or by crook, they will pay for it!! look how successfull dota 2 is…see how many their prize pool money in the international 2016…

3. It is Pay2win. You paid for HOT right? and of course you buy it too. but its the same. Just different words.

4. HOT class is op, at least for thief.

sPvP is still a section fo that MMORPG. There’s a reason why GW2 is Not a moba/esport game. You can’t enter a game and play only PvP pretending it’s balanced on your free account while others bought the expansion. to obtain things that F2P have not. There’s not a single game in the internet where you can play at the same leve of who bought the game as a F2P. You can play, you can win, but don’t pretend to be strong as someone that bought the game.

Anyway, it can be classified as a moba/esport game, simply why there’s nothing in the sPvP that count more than your build and you ability to use it, without any interest on level or equipment. That make every player able to win a fight, without difference from new players and veterans.
BUT there’s only a condition: the Expansion. if you have the expansion you can play at the same level of everyone, if you’ve not you’re not able to.

That is not wrong, not at all. First why ANet want to Sell the game, not make you play for free, Second why if you buy the game you want something better than when you was a F2P.

And, to the end, that is NOT a “Buy to Win” game. Simply why if you don’t buy the game you’re basicly UNABLE to play it in it’s fullness, then you’re unable to play at your best.
Basicly, if you download the F2P version of the game, you’re able to play, have fun and try the game for all the time you want. If you BUY the game you can PLAY the game.
is not that who buy the game win and who don’t lose. Is that if you don’t buy the game you Deserve to lose against who Bought it!
You’re playing a trial version maskered as F2P.

And I have to tell you a big universal Truth:
“FREE TO PLAY” IS NEVER “FREE TO WIN”.
In every F2P games who Pay to Play have better things than you. Always. in Every Single Game.
In that game you’re lucky why you can play 90% of the game for free, but you’re only a trial player attracted here with the “F2P Bait”. You’re free to play every game mode you want, you’re able to fight against both F2P and B2P players and you’re also able to win against the best player ever. But you will Never be at the same level of who Bought the game.
2 reasons: Justice and Marketing.
-Justice why if I buy a game I don’t want to be at the same level of someone who play for free. If I will ever be at your same level I will ask my money back and play as a F2P like you. Why pay for something if I can play for free?
-marketing why ANet don’t do beneficence by making players play for free a beautiful game like GW2. They want to Sell you they’re game, nothing more.

Continue to play and be happy with your F2P account. And do your best to kill HoT specs in PvP ;-)

Revealed skills

in PvP

Posted by: Silv.9207

Silv.9207

A block can be too much, but that skill can grant a damage reduction from affected players, punishing them to be catch while in stealth.
A thing like 20-25% reduced direct and condi damage.

Possible changes on Spectral skills

in Necromancer

Posted by: Silv.9207

Silv.9207

The thing Nectomancers miss is: block skills and mobility. But we already have skills that grant a variation of that 2 things. If ANet grant us to improbe them a little, we’ll be able to fight side by side with different classes, in pvp.

1) SPECTRAL ARMOR:
Breack stun and Block attacks for 4 seconds. every Block grant 8% of LF. The player is able to move, use skills and actions while active. No longer grant protection. Lose it’s effect while in Shroud. 40/50 sec CD.

That will grant us a first defensive skill. It alreasy is barely a defensive skill while used just before enter in Shroud, why it’s effect last also while in shoruod, recharging our LF while fighting, but basicly it’s a bug that ANet chose to not fix for pure Mercy.
Also, That skill will Block, not grant Immunuty. That means there will be skills able to pass through it, granted by traits and utilities, or proc things like Might for warriors (by trait). 4 seconds why there is a trait that increase it’s duration by 50% and 9 seconds of block will be a little too much, also for a defenseless class. But if it’s 4 sec, traited will become 6 seconds, a really good duration, comparable in both duration and effect to other skills already in game.

2) SPECTRAL WALK:
Teleport to a selected area, range 1200, Breack Stun and create a spectral effect from the starting point, making you able to teleport back to it if in 5ooo range from it. Also grant Swiftness (20 sec). Gain LF when struck (2%). 50 sec CD.

3) SPECTRAL GRASP:
1/2 sec casting, Hit your foe at distance with a hand-projectile effect (the projectile is Fast, as the DH F1 for example, not slow as it actually is). Chill the enemy every second (1 sec Chill), last 4 seconds. When re-activated, Pull the enemy to you. Grant LF when Pull (15%). Unblockable. Range 1200. 25 sec CD.

4) SPECTRAL WALL:
The effect is good, grant fear and protection, just add 2% LF every time a enemy is struck by the wall (max 10 targets), and increase the wall dimension by 20% to make it more viable. 45 sec CD.

5) LICH FORM:
I like it, and don’t think it need changes.

Then there’s the chance to add a Spectral healing Skill, just to make the full set.
An example can be:

SPECTRAL DEVOURING:
Adsorb all the incoming damage and grant 50%LF and 50%Heal for the same amount.
last 3 seconds.

What do you think?
I’m a sPvPer and that changes fit more my area than others, but that changes can be good anyway for different areas of the game than pvp

Anet Restore Power Reaper

in Necromancer

Posted by: Silv.9207

Silv.9207

I tried a Power build in sPvP. It was really funny and is really strong in a team fight.
However, it’s really weak in a 1va1, more or less like all the other spvp necro builds…

http://gw2skills.net/editor/?vRAQNBhOD7kjGolGsaTw2GgeTsgLYQXtAQLIuK+FDjUdh4wXA-TZBFQBE4gAEwyAI4CAUi9HAwTAAA

That’s my build. It’s not suited for a long fight and a condi burst can kill you (we’re lucky that there’s only few condi builds in this meta), but a condi class otehr than a necro can kil us anyway, let’s just leave them with more scars when we die.

I’m able to inflict 8k of damage with axe 2, by range, and then go in the fight against a guardian or a revenant that is using his blocks and take him down with “Nothing Can Save You!” and GS 2. It’s really funny when it work.

I chose the GS but a staff can be better to survive, but grant a really low damage. The GS don’t grant survavibility or fear, but make you dangerous.

Combo: Axe 2, NCSY, RS5+RS4, GS2 and the enemy is down.
It don’t always work, but when it do it’s really strong and funny.

The “meta” build is better for longer fights and grant better suport for the team, but that build grant a large amount of LF, high unblockable damage and the chance to be a real pain for that classes that spam blocks to protect them and see themselves downed by 8k of unblockable gravedigger.
I like expecially the idea that this build can take down who try to protect himself with all the insane amount of Blocks that game grant to some classes.

Not the build of the year, but one of the funniest for shure.

Why Making SPVP P2W?

in PvP

Posted by: Silv.9207

Silv.9207

Well stop playing with words.
Here is how Anet word it out:
https://account.arena.net/register?alt=gw2&cid=93:5::::Global:40:::
“Play For Free”
In my country, if you sale something on false representation you are susceptible to a class action suit.
No where, it is written Free Trial.
People did download more than 40 gig, to find out it’s Buy to Win.
This is a FACT. You need to Buy HoT to wins games.

Oh and btw, since we are in pvp forum.

I don’t care PVE or WvW are Buy to win.

But for sPvP, a MOBA game inside that MMORPG you like so much, F2P should have equal chance compare to B2P, to respect the equal chance for all to win (skill based game).

This is the game design of sPvP —> skill based game.

Guy, do you really know what you’re talking about?
“Free to Play” is a way to make you play this game, but it don’t force the producers to release all the Expansion contents for free or make you able to play at the same level of who Bought the Expansion.

1) You can not make a class action to force ANet or anyone else to grant you the victory. The main reason is that you agreed to a contract and they’re not idiots. They wrote in the contract that the version that you play is the Basic game, without the Expansion. That basicly make of you a “Grade B” player. You don’t chose that but you are, simply why you didn’t bought the game and they want to SELL the game, not make people play for free. (it’s just marketing)

2) The expansion is the only thing that keep this game alive, did you really think ANet will make a Free player able to play at the same level of someone that Bought the game? They grant you the chance to play the game, but Not to be at the Same Level of someone that bought the Expansion.
And no one that bought the expansion want to make F2P able to play at they’re same level. That’s justice. Buy the game and you’ll be at our same level.

3) There’s not write “Free Trial” but basicly it’s a Trial version of that game. A “Demo”, if you like that word. You’re not really a player, you’re more like a spectator that still don’t know if want to buy that game or not. Or even chose to not buy the game but also pretend to have all the chances to play as who Bought it, that is even worst.

4) There’s a Large amount of games “Free to Play” that basicly aren’t F2P. At 99% they’re P2W. But you’re Lucky! because that’s a Buy to Play game, without any monthly subscription to pay or continuously need to spend money to keep you at top. I’m able to show you a Large amount of other MMORPG or MOBA that are “F2P” but if you don’t make a subscription, or spend a lot of money on them, you are lesser than nothing. And, guy, they’re still up, with no “class action” or threats of kids that want to play for free a game that is NOT for free.

5) You can play in sPvP at high levels with non HoT classes. They’re weaker, but there’s builds for a lot of classes that work really good. Try to look on Metabattle and you will find on “Good Builds” a lot of no HoT builds that still work, also making you able to win a 1vs1 (if you’re good).
And I seriously don’t know any game that make true free to play gamers play at the same level of players that spent moneys on it. And there’s nothing that can force a producer to make a game like that, simply why who make a game like that want only one thing: MONEYS. If you don’t grant them moneys (also with a single buy like in this game) you’re not a player that they need to even notice or listen.
B2P, that’s what keep this game alive, not F2P.

6) Also in PvE and WvWvW if you’re not using a Elite there’s some things that you can’t do and frequently you’re weaker. But no one complain about that, it’s only PvE, you will end the dungeon anyway. But some classes work even better without the specializzation in different situations. (example: Zerg Powernecro is still the best for WvW large scale fights, but the Reaper version is way better for Roaming).

7) About the sPvP… I’m sad to tell you that but… GW2 is not balanced, there’s not differences in skills between PvE and PvP, making some classes really OP and others really weak or easy to kill, some classes have only one viable build and others have plently builds that work all good, and more.
Is not that if you buy the game you can play a perfect and balanced game, not at all.
But yes, if you buy the game you’ll be able to play in a more balanced way than the one you actually play.

8) That’s a Skill Based Game and Design, for shure. It Really is.
The only thing that you missed is that the “Skill Based” level is based on HoT Specializzations Level.
Then, if you have not them you can not play at the best. But you can still play at a high level and win a lot of matches with a Core Class Build. you only have to be way better than the others that have HoT, but you can do it. There’s more than one that reached high levels in sPvP with a F2P account. The only problem is that you have to be way better than who have the expansion to fight against them at a similar level.
(that’s marketing again. they want to make you Buy the game, not play for free for all your life).

I’m sad to say that thing to someone that don’t realize them, but that’s the truth.

If you Really want to play the Full Game, Buy the Game. (B2P)
If you want to Try it and Play the 90% of contents that ANet grants you still if you’re a F2P, play it for all the time you want.
If you pretend to be at the same level of who Bought the game, find another F2P game, because the Basic Game is F2P, but the EXPANSION is NOT a F2P content, and that make you a grade B player, if you will or not.

Why Making SPVP P2W?

in PvP

Posted by: Silv.9207

Silv.9207

Play for free is like play a Mass Effect with only a gun, but you can do it without spend a single penny and try all the levels of the game, till the end of the story, with also the multiplayer option.
Buy the game is like play with all the weapons you want, but you have to pay Once for all (and not so much compared to other games).

i don’t really think it’s P2W. It’s also not a B2W, because if you play a TRIAL you can not even pretend to win against someone that Buyed the game.

You’re not here to Play the game, you’re here to TRY the game, then chose if buy o find another game to play.
Then, if you like the game you can buy it for a moderate price and play all the contents and be happy. If you don’t like it, you can go and find another one and be happy.

About the expansion to buy also for veterans… yes, that hurts a lot but I played for 3 years with 40€, I can spend another 40 to play for other 3 years. is more or less 1,1€/month. i don’t think that is a so big payment…

A: More Life (or) B: Invulnerablilty

in PvP

Posted by: Silv.9207

Silv.9207

Sarrs, do you play a necromancer in the game?
Why more or less all the things you wrot are right but unappliable. Unless the enemy guardian is a really bad one. And yes, I killed some bad guardians, but they don’t grant us the chance to say “we’re a guardian killer class!”.

If a DH is good he will not let you dodge his pull/kb skills. Or at last a single dodge can’t same a necro life against him.

You talk like the staff is the best weapon in the game, like it’s damage is good and the enemy don’t have any way to protect him out of the F3, also granting us all the time and space we need to kill him.
An example: I tried to kill the Medium golem with only the Staff marks, without the AA and other skills. I needed 20 seconds to take it down. And it don’t dodge, heal, clean conditions, use immunity and even kill or CC me.
How can you say that after a simple boon corruption we’re able to totally kill a class with the only use of a Bad weapon and under tons of burst damage.
And when the enemy end it’s F3 protection and I enter my shroud to stun and finally inflict some damage, he just active another protection/block skill and all my damage is gone.

I’m not the best player of the word, I know, there’s still different mistakes I do during a fight, but I play since release and I think I’m able to kill someone with a class I use from one year and half (at last sometimes).

If the DH have some skill in CD, my LF is at the top or I dodge for miracle his best skills (but Lb 4 have a 4 sec of CD and can inflict over 6k of damage, while I’ve not a single block/immunity skill to protect myself. And if I use LF as a shield then I’m unable to inflict damage when he drop out of defensive skills. Just to say), I can be able to kill him, if he’s not a good DH.

Anyway, I belive that you’re a high grade necromancer, an experted player that go around killing any DH he found.
I’m happy to know that there’s a t last one of us that don’t get brutally slayed by any DH he find on his way.

P.s. I tried a power build, and it’s funny. But not even a Well of Suffering plus a high direct damage power ,unblockable by the use of the shout “nothing can save you”, can grant me the victory. more chances to win, a better damage on untouchable players, but still not the chance to win. But at last I had a lot of fun.

A: More Life (or) B: Invulnerablilty

in PvP

Posted by: Silv.9207

Silv.9207

I don’t understand why a necromancer would complain about constant blocks, we have the best Unblockable tools in the game.

If you’re playing against a guardian you just slot Corrupt Boon and then when they throw up the DH shield you just use CB and if it hits you’ve instantly won the fight.

HOW?? O.o

The shield last 7 seconds, that skill corrupt 3 boons and have a CD of 15 sec.
if traited in virtues, we can think that the guardian have more or less stability, protection, retalation. Corrupting them we obtain: 1 sec of fear, 3 stacks of vulnerability and 3 of confusion. Our best damage can be, more or less, 2k if he use skills. but he can also active F2 and heal the exact 3 conditions we just corrupted.

Then… fear don’t interrupt F3 shield…
What did we obtained with that perfect move? 2k of damage with 7 seconds while we’re unable to hit our enemy? We can have a build with unblockable Marks, then we’re able to use our marvelous staff skills to inflict damage. more or less… nothing? Staff skills are the worst damage skills of the entire game, we use it only why grant LF with AA and have a send back condition and a fear skill.

Tell me how that make us a Dragonhunter Killer, please. Expecially why a DH can simply active it another time using the elite and make again all out damage a waste, simpli why out of the RS we’re totally unable to inflict any decent damage. Also corrupting boons.

Don’t say that we’re able to kill a DH why that’s more or less impossible. With a simple pull/knockback combo with the sword wall trap a DH can inflict us insane damage, plus all the other LB skills (true shot inflict 6k of damage, just to say). A good DH will kill any necromancer he find in his way really really easy with insane damage, CC, immunity and blocks, with also a good healing ability.

And about of the Blind… with the meta build or a Mm build we’re totally Unable to inflict Blind, unless we enter the Elite form, that is only a way to last a little longer and inflict even lesser damage. i think you fought other builds than the few viable, maybe one with wells, that can spam blind but in the exact moment he spam the wells is useless and dead, because all our others are unable to do it. At last we can corrupt fury to obtain a single blind, nothing more.

Actually the Necromancer is at the bottom class tier, as more or less Always.
We had two times a little of glory and every time that glory last for some month and then disappear into nerfs and other class buffs.

I did tonight 6 match in Ranked and I don’t find Any necromancer in my or the enemy team. just me.
There’s a reason why everyone play ranger, dh, reve, warrior and thief, don’t you think?

Bring non-HoT queue option in pvp

in PvP

Posted by: Silv.9207

Silv.9207

There are many reasons for that, mainly because we wish to play a game with less carrying “passives”, CC, stab etc., as before.

Guy, you can belive or not, but before HoT there was More Passive things and more CC builds. I can tell you that before HoT there was the hambow warrior and the Decapper engi. They made so much CC in mid by themselves that play that again would be a nightmare for me.

Anyway, strip away a lot of player from the main PvP would only grant slower queue and a crying F2P community, simply why the Core classes are Totally unbalanced, simply why them was balanced to follow the Elite Specializzation.

Do you really want to make a slow queue totally unbalanced pvp full of crying F2P??

Why Making SPVP P2W?

in PvP

Posted by: Silv.9207

Silv.9207

They had also to add MORE Elite Specializzations, as they said. And that, yes, would improve the build diversity.

Anyway actually there’s a lot of build diversity. I belive that only the Necromancer is forced to play condition and the guardian direct damage, all the other classes have meta or good builds for both the damage sources, sometimes mixed. And some have also other builds than dps. For example the guardian have the dps and the bunker, the mesmer have the direct and the condi, sometimes also the supporter with wells. Thief have different good builds to use like the old decapper and the new total dodge builds 8really strong to hold a point, survive for a incredible long time and inflict really good damage).

If you look only metabattle there’s few to none build diversity, if you look at what the players play there’s a lot of build diversity.

i play Necromancer and I can say that there’s different builds that really work (still counting the bottom tier of the necro in this meta). I played with the “meta” symbol build, with a Corruption build (that frequently is better to help the team, with only little lesser boon corruption and damage) and even the minion master build. more or less they have the same focus: boon corruption and +1 player (with the Mm that have better damage with lesser boon corruption, but also spam poison with minion death).

Anyway, the F2P Experience have not to be the best experience of they’re life.
They’re F2P and they Have to Know that if they Buy the game they obtain something Better than what they actually have!

Answer me: If you will be able to play at the exact same level of a player that buyed the game, how many reasons will you have to buy the game?

If you’re a F2P you can TRY the game and BUY it if you like.
If you don’t buy it, you will always play a TRIAL VERSION of the game.

Why Making SPVP P2W?

in PvP

Posted by: Silv.9207

Silv.9207

Yes, Buy the game grant you better things.
Maps, Items, Dungeons, Specializzations and a new Class.

If you don’t buy the game why ANet have to make you able to obtain all the things that the full game grant to his owner?

Specializzations are better than old classes? Of course they are!!!!!
Is it right? YES!!!

Why? 3 reasons:

1) If I buy a game I want to use all the things I can, expecially if that things make me stronger than who don’t have the game. Do you want specializzations? Buy HoT. or the game itself, that is the same thing now.

2) the F2P mode is NOT the game!!!!!!!!!!!
You TRY the game, then CHOSE if you want to BUY it and have all the pack, or not.
it’s only a TRIAL Version of the game, Not the Full game.

3) MARKETING!!!!!!!!! MONEY!!!!!!!
Seriously, do you will ever buy that game only for a new map, plane a little and do a new raid? You will buy for the new class and the specializzations. That’s why they will Ever be Stronger than the main classes.

It’s Buy to Play.
Do you want to Try the game? Try it. Do you want to Play the game? Buy it.

Are you an old player that don’t want to spend money for the expansion like all we did? Your choice. But you’re not able to ask for any kind of QoL improvement why you’re no more playing the Full game but only an Old Version of it.

Be happy.

Warrior and Rev Resistance Boon...

in PvP

Posted by: Silv.9207

Silv.9207

As for this quote = “Sure if they also:
-let weakness work on condi dmg also.
-And toughness reduces condi dmg.
-And maby add small condi clear on those skills that have resistance to compensate also.”

-Sure if they make it so that every single trait or rune or sigil in the game that increases your damage (for example strength runes —> 5% more damage, thief’s Executioner trait – 20% more damage to foes below 50% hp) if all those damage increases affected condi damage. That’d be balanced.

Uhm strength runes are with power?
They are tons of dedicated Condi/+condi runes.. want to change them also to +Raw% dmg? that doesnt even make sense..
At the moment there are more ways to counter raw dmg then condi dmg, thats why i stated some of those that should be redone as an example, dont take that to serious..

Things that also counter power builds are CC/Kiting… sounds stupid maby..
But if you CC a power warrior he cant do dmg.. if you get condi bomb and then CC the condi player you still get damaged by the condi (or even if they just run around/kite) wanna make that also balanced? so condi does only dmg when your facing the player not CC and in a 1200 radius??
This sounds stupid ofc and to the extreme.

Sorry for my bad english.

True but… Wrong

CC also stop your enemy to inflict damage. You have to see a condition skill as a Damage over Time skill. It inflict low damage in the moment but in some seconds inflict all it’s damage. For example, you hit with DH LB 3 and inflict 6k, when a necromancer use it’s scepter 3 and inflict (more or less, depending on the enemy conditions, but frequently less) 4500 damage in 4 seconds. more ro less 1,1k/sec.
Then, if you block the DH shot you prevent to him to inflict up to 6k of damage, if you block the scepter hit you prevent the necro to inflict 4,5k in 4 seconds.

More or less, the skills work at the same way, but conditions work late.

To explain better: If you’re hit by a condition skill you have to count it’s max damage as the damage of that single skill. more hit you suffer more damage you suffer. Just as direct damage, but a little late.
At the same way, if you Block a condi skill you block it’s damage, you just will not notice that, unless it’s a big condi skill.

Also condition damage is reduced by: block, evade, immunity, dodge, Resistance and Condi Clean conditions. Expecially condi clean skills will grant you a reduction on the condition damage of 10-90% of the damage, based on the moment you active it.

Condi damage have stronger and better counters, also in higher quantity.

Condis are strong, they can be used to kill you, but direct damage is stronger and faster.

More or less any burst build in the game use direct damage and work better than any condi build. Only the warrior can use conditions to kill someone, that’s why have a lot of CC and burn, that other classes don’t have. Basicly is the only class against you will lose that use condition damage.

why doesn't necro have an invul or immun

in Necromancer

Posted by: Silv.9207

Silv.9207

Spectral armor, still granting LF while in Shroud is not a invulnerability skill. It’s more or less like a damage reduction skill. Protection itself do better.
1400lf/hit when a enemy hit can inflict you 3-6k of damage is not a invulnerability skill.
It’s a big help, but not a thing that make us survive.

it can help us to flee from a mid fight, if the enemy don’t chose to truly kill us and follow us knowing we’re free kills.

A single invulnerability skill would also be “useless” if we don’t have a single way to kill the enemy. Our damage is the lowest of the game, in sPvP. the reason we was strong in the past was why we’re able to send back conditions during a Condi Meta situation. Now the only classes that use conditions are we and the warrior, with sometimes a mesmer that try a condi build. Then our main source of damage is gone and also we’re unable to kill a warrior with it’s condi why he can spam resistance for all the time he need to burst you down. i remember the era of condi guardian, when we was able to send back to an enemy 15 stack of burn. that was really a good time XD

Now our chill is gone, we’re forced to use staff and scepter, that inflict a medium damage, the conditions will be corrupted more or less always in not damaging conditions and we’ve not the time to inflict good damage before we’re downed by a burst.
We’re an attrition class (by ANet will) and then we’re unable to inflict a big damage. We’ve a single combo to inflict damage (RS5+RS4) and is too easy to see and evade that a single teleport or leap make us fail all the combo and lose all the damage.

We can find ways to survive a little more, ways that don’t scale on the number of the enemy, but if we’re unable to kill the enemy we’re unable to win anyway.

why doesn't necro have an invul or immun

in Necromancer

Posted by: Silv.9207

Silv.9207

It’s turned to be bugged again? O.o
I was shute they fixed it some time ago.
Anyway it’s a damage reduction, not a invulnerability. but it’s good to know.

Warrior and Rev Resistance Boon...

in PvP

Posted by: Silv.9207

Silv.9207

in this meta, for a necromancer, increase the numer already high of boon corruption skill will not make them able to fight a warrior. Or any other class. Simply why the damage output and the amount of defensive skills and boon spamming make different classes able to kill easy any necromancer, just because they clean condi and spam boons really fast (like a warrior) or just because now, with the dpsbunker meta, there’s not so much need of boons to kill a necromancer.
For a class is easier kill a necromancer without spam a single boon than spam boons to be corrupted. A good player will just burst down the necro without spam any boon, making the enemy unable to use it’s only ability.
Also corrupt boons don’t increase the necromancer survavibility, making the action of go in mid to be hitted and strip boons a useless siucide move.

Some help for a comeback player

in PvP

Posted by: Silv.9207

Silv.9207

If you play a guardian and die in 10 seconds there’s something “wrong” with your playstyle. isn’t a big problem, you just need practice, nothing more :-)

The actual meta is fast and dps oriented, then make practice isn’t always easy. I also tried the Dragonhunter and died a lot before be able to inflict good damage and survive to a fight.

Chose your class and try to ask in that forum section for a help, someone will explain you how to use it.

Anyway, the practice is your best friend.