Showing Posts For Silv.9207:

Good job, ANet

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Posted by: Silv.9207

Silv.9207

I don’t writed that the ele is op now, just that it Was and now is cometitive like more or less any other class.

I think that actually the banance is more or less good. dps oriented and different from what was for ages (bunker meta).
But I like more now that there’s a lot of damage and more competitive play than before, when “who have more meta hybrid/bunker classes win”.

Good job, ANet

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Posted by: Silv.9207

Silv.9207

Strong words…strong words with nothing to back them up are nothing but empty words.

Out of sheer arrogance this @Silv guy blame the entire ele community for its apparent lack of foresight..and yet he has nothing to prove that our claims are wrong, if you OP think that ele is good and all, then prove it with it a video, build link..anything.

The Op thinks this is a good balance patch simply because the profession he plays got buffed to the max and the profession he dislikes got nerfed to the ground.

The OP and all those like him, if you really think that this way of “balancing” the game is correct..then remember one thing : what goes up..will go down eventually, one day you’ll be the one on the chopping board

When the ranked season starts, everybody will flock to the most OP spec and this will eventually lead to nerfs “anet style” aka you’ll be gutted like everybody else before you.
Remember the turret engi? It didn’t need to be played at the top to be nerfed to the ground..it simply needed to be overly represented.

With nothing stopping people from stacking professions in ranked, the community will soon realize what is broken, anything said now..doesn’t matter.

All I can say now, dear reapers, scrappers….eventually the curtain will fall , the show won’t go on forever and when that time comes, I hope you’ll still like the anet way of dealing with balance.

I’m sorry if I only sayd that the ele is Viable, still if everyone (like you…?) say that it’s not. I simply looked to some really good players and seen that there’s still a large amount of builds an ele can use. I don’t know exactly the builds my friend use, but they’re really good. More offensive or more defensive than before, that’s shure (in 90% of cases more offensive, looking at this “meta”), but there’s really good builds.

I’m a Reaper, and I can say that the situation of the reaper isn’t changed so much. Before there was the ele and now there’s the thief and the warrior, is only changed the classes that kill us.
I hated the way a tempest was able to simply kill a reaper just lughing and never going under 90% of hp. That’s shure, but I wasn’t angry why an ele killed me, I was angry why I was not able to deal damage to him. I’m not angry now that a thief can simply burst me down in a sec without making me able to hit him.

Yes, classes change in the “meta”. You’re right in that.
Elementalists was in meta for 2 years, now is the time of necros! (I don’t think, there’s the crapper and the druid that is better, but yes, the necro is strong)

Simply I don’t admit that an ele, that had his “OP” moment for so much time in the story of the game, say bthat this game is unbalanced only why now (finally) find a little hard to play. There’s always a moment when a class find hard to play. As a necromancer I find hard moments since the beta, in spvp. Only few and sort times the necro was in the top 5 and had always been hard countered by one or more classes.

But for all the time people alike you are crying, I’m really shure that ANet will (soon or late) nerf the necro (again…) and let us die like always in the doom of pvp uselessness. Just why is “Overly Represented”, like you sayd. The necrois fine. Hard countered by different classes and figh well against the others (can only hard counter eles).

Anyway the meta is more or less fine. There’s still who counter who, some classes find harder to fight than others, there’s still some fixes to do and something to power up or shave.

And things like that:
“All I can say now, dear reapers, scrappers….eventually the curtain will fall , the show won’t go on forever and when that time comes, I hope you’ll still like the anet way of dealing with balance”
shows only that you’re a child that don’t know that game enough and had seen his OP class been nerfed (just a little, not so much as everyone say. I will Pay for a passive condi clean skill like your actual Diamond Skin! Every class will.) and you’re no more able to play like before why not good enough to change build and fight in a really hard/competitive situation. And you’re angry why reapers kill you. Did I get the point?
(I’m a little trolling you in that last part, I admit that)

Please, if you write here only to make menace to who say something different from what you see, leave that forum and turn to play the game, is better.

Good job, ANet

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Posted by: Silv.9207

Silv.9207

Is from the patch that everyone (me either) cry and say that everything is bad.

Now I’ve played a little more matches and find out that the game is fine. Not perfect but really good.

Then I’m here to say: ANet, good job!

Remove bunker amulets and celestial was the perfect move for change the “meta” from bunkers to dps, fixing finally a lot of problems. And the fixes on different problematic combinations of traits and skills was really good.

Actually I see a larger variety of classes in spvp. Warriors and thieves finally have a place (the warrior can burst down people really fast, for those that think that is still bad). Scrapper and druids are a little over the top but they’re not totally op. Mesmers can play they’re ds build and also a hybrid build to be more bunkerous.
Is pretty well balanced. Still some fixes and little balances to do but is a really good situation for more or less every class.

The only one that I don’t see often is the Elementalists. The reason isn’t that they’re bed, why they’re Not. The ele is still really good and viable. But then why no one play it? Why every ele cry? The reason is simple: They’re role is Changed. And they’re not good to adapt. After years of celestial hybrid/bunker build, every ele learned to play in a single way and be able to stay both in the second line and in the middle of the fight surviving to everything with the same build, that more or less never changed (only a moment of air fresh, but now they insist to don’t try it again, still if it’s actually really strong).
If they find a new good build to deal damage OR support (not both the things in the same op build like the past age), they will find a role and be happy.

I think that the game is well balanced, just some little fix to do to grant the people more build variety and then there’s nothing bad in that “meta”.

Finally a dps meta. After years of bunkers nd only bunkers I feel really happy.

Definition of Pay2Win

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Posted by: Silv.9207

Silv.9207

It seems like the “pay to win” term is becoming broader and broader. I guess we can start including games like counter-strike, Call of Duty and Rainbow Six in there since in order to win you need to have the game, and in order to have the game, you need to pay so there you go.

that is buy2play, not pay2win

Like Heart of Thorns then. Interesting.

HoT is both buy2play and pay2win since it does include anything other than pvp stuffs.

Since we re focusing on balancing stuffs on pvp forum, we disregard pve content which is b2p, thus is p2w.

Actually, if you buy the game you Also buy the HoT expansion, all in one.

Then, you say that if you are a pre-HoT player HoT is a Pay2Win but if you’re a new player HoT is a Buy2Play?

That don’t make sense!

What's the plan with Elementalist?

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Posted by: Silv.9207

Silv.9207

The problem of the ele is that in the past yewrs has been always played with Celestial, why had the chance to use all the statistics of that amulet with every single builds he had and with the might spam was able to inflict high direct and condition damage still whith a bunker build.

Now there’s no more a bunker build and the ele need to leart to play a role.
But there’s a lot of roles a ele can do.

The fresh air build is still a really high dps build, for example, can be a support/healer, a hybrid between direct and condition damage, and with the staff can inflict insane AoE damage, a really good thing for spvp.

The ele have a really high dps and different defensive skills, you need only a “meta” build to follow and be happy, nothing more.

Wait for the next meta builds and let’s see what happen

Condition Pressure

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Posted by: Silv.9207

Silv.9207

There’s a lot of traits, skills, runes and sigils that counter condition damage, sometimes more than to counter direct damage, depending on the class.

The necro can output a good condition damage, but frequently that condition damage and variety is caused by the enemy team itself (condi transfer) and a lucky boon conversion.

there’s ways to counter condition damage and ways to counter direct damage, they work in different ways.
Both the skills can be closked, dodged, evaded, blinded, you can move away (example for the RS4), invulnerability and Resistence (that totally negate the condition damage and effect, something that is not concerned for direct damage). then there’s runes to protect you reducing the condition duration (and then the damage itself) or even send conditions back or clean conditions with skills that don’t clean conditions (shouts), then there’s skills to condi clean, and even more traits to condi clean. Sometimes AoE.

Sometimes there’s more ways to preventor reduce the Condition Damage than the Direct Damage XD

The condition damage of HoT metas had been so high why there’s no more guardians to clean conditions AoE. I tried to play with a bunker guardian and the result was that there’s half condition pressing than before on our team.

Anyway there’s actually only 3 classes that spam conditions: Necro, Revenant (mallix, why not all revenants use mallyx) and the Thief, that play D/D with all that evade that proc his Daredevil traits, playing sometimes in Viper or Sinister to maximize the damage of both direct and condition damage. But the thief is not a real condition damage why deal more damage with direct damage than condition, expecially now with the insane damage buff.
Then there’s the mesmer, but frequently is not a condition build.

Basicly there’s only 2 real condition classes in the game. And you cry about condition damage?

I played a game against 3 necromancers

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Posted by: Silv.9207

Silv.9207

A thief can easily kill a necromancer, expecially now.

The necro is Good, but will not become meta till you can kill him with a 3 second focus or a thief burst.

Bring a dps thief, dragonhunter, warrior with rifle, ranger, mesmer or revenant and you will see that necro die really quickly, expecially at the start of the match.

And actually a thief can spam 20-28 stack of bleed while totally evading all your attacks, without any problem.

Try to have 3 thieves on you, then come back to me XD

Grasping Darkness - why?

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Posted by: Silv.9207

Silv.9207

ANet fixed it that way after the second beta test.
During a fight if players activated that skills and was not facing the enemy they pulled the wrong enemy or simply missed the enemy, losing the skill.
Then ANet made that skill to grab in front of you when don’t haveing a enemy or grab in the direction of the enemy you’re fighting.

More or less only in www zergs you have so many enemies to pull that you don’t need a precise direction to grab someone. But if you move and you miss your GS5 attack in spvp just why the attack don’t follow the target but your own direction is a big problem.
Is better a “not line of sight” than totally miss the enemy you want to hit.

How to combat necros this patch?

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Posted by: Silv.9207

Silv.9207

With warrior or mesmer (expecially mesmer) you’re in a good spot to kill a Reaper.

Chose a dps build, then burst the enemy down.

How to: (example on warrior)

Use the Rifle, take the necro from range and inflict a lot of damage before he come in range to active the RS and be dangerous. But at first stay Always in Range (lose the point if needed, you will take it back later). With the warrior you wil more or less don’t obtain boons, then the necro can’t corrupt them into conditions, reducing the necro strategy power by more or less 30%. And use some CC to take the necro down or away.
Then when the necro taked enough damage and charged to enter the Reaper Shroud is your moment to Burst him Down.
When the necro use the RS he lose all his corrupt skills (only few use the RS2 corruption trait why 90% use Spite and not Course) and all his heal and defensive skills.
Then active the Berserker to obtain stability, active Berserker Stance to be immune to condition damage/effects and start to burst him down with the Rifle and the GS F1 attacks. You only have to evade the RS5 and active the Berserker Stance to be immune to poison damage and effects, then when you hit with your F1 you will clean 3 conditions (if traited! Then is better if it is traited), also when you swap weapon (1 condi clean).
If you burst the necro out of the RS (I fought warriors able to inflict me 9k of damage with Rifle F1 in Berserker) you will find him totally exposed to your damage.
Near to you, without any defence, use your F1 skills and your weapon skills to take him down.

Is only a problem of Timing to when active your skills and when he active his Reaper Shroud.

learn to burst the necro while in RS (that is more vulnerable) and you will find him easy to kill.

CONDITION RAGE!!

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Posted by: Silv.9207

Silv.9207

As I see from this video he’s frequently against 2-3 enemies with all condition builds.
Then that amoun tof conditions is a normal thing if they simply focus him.
If it was Direct damage he was dead quickly.

And there’s a lot of direct damage in that video. If you look at his condition stack numbers, there’s only few moments when he have some stacks of bleeding or poison, and is only when he fall directly into a enemy focus. Out of that he’s dead by the direct damage of the thief and the necro, adding some condition damage.
For example at 3:10 he run directly in the mouth of a Reaper + Daredevil, that kill him faster without even need to stack conditions, while that hilarious man scream “condi condi condi” but there’s only 9 stack of vulnerability, some seconds of chill and 3 poison… While the direct damage of the thief simply burst him down easier than the conditions. Really funny. And there’s also other enemy players, that eventually hitted him from range (we can’t know from that camera view).

The same at 4:30… he’s screaming “condi condi condi” but at last he have 8 bleed and 2-3 poison and 2 torment, nothing more. Nothing to burst him down.
But he was Again 1vs3… and they simply burst him down with Direct Damage.

In the whole video there’s only one moment when he was really under a condition pressure and he was 1vs4… and that 4 enemies killed him easy why they was not all condition builds but also hybrid or direct damage builds.

That video shows more how people think that Condi damage are and that they frequently die for the direct damage instead of the condition damage. But they still think that is the condition damage that make them die!

Actually there’s only 3 classes that play with conditions:
1) Reaper (that can play Only condition with corrupt boon why is the only viable build the necro have for spvp)
2) Herald mallyx revenant (but frequently you find also direct damage builds with sword/shield and hammer, why hit really really hard, sometimes harder than with the condi build)
3) Thieves, that play sinister simply why they inflict a high Direct damage and the D/D combination don’t only make them spam bleeding (the reason to use sinister instead of berserker), grant them also a semi permanent Evade, granting them also free Heal and Condi Clean. They take 2 pidgeons with a bean.

out of that all the damage is Direct Damage. And work really really good! Expecially with the new no-bunker meta.

Don’t cry about conditions when totally not needed and look at your damage condition stacks before post a video, please.

FIX WARRIOR, IT BLOWS.

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Posted by: Silv.9207

Silv.9207

Yesterday I was killed “easy” by a warrior. He simply bursted me down with the Rifle. 9k of F1 while in Berserker, every 4 seconds.
Counting all the other skills and the GS if needed a melee damage, his damage was really insane.
I don’t know the warrior build but I was with my Necro in Mercenary (560 toughness) and he simply hitted me for 9k (500-700 damage more or less, frequently more) all the time.

The warrior is really hard to play why actually is a berserker machine that can burst down a enemy but have to be quickly.

Actually, in this new meta, is Ok and can work really good with different builds.

Definition of Pay2Win

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Posted by: Silv.9207

Silv.9207

If you’re a F2P there’s nothing you can say about the game and the expansion, isn’t made for F2P, is just a chance to see how is the game and then buy it if you really want to play it.

If you don’t want to spend 45€ is a choice, but I spend that why I played for 3 uears at lesser than 2€ month, making me in line to buy that game expansion.

If I spend 45€ to buy a expansion I’m rewarded by something a little strongher than what there was before, that happen more or less in every single game of the world (expecially in MMORPG). is more or less a normal thing.

Isn’t a P2W thing why you can still play without the specializzations. Is a little hard, but I seen a player reach the Diamond with his Medi Guardian, and there’s builds that still don’t need the specializzation to work at they’re best. They’re not in “meta” but you can play them and win anyway. I’ve a friend that play the engi bunker/decapper without the scrapper and hold far easy against 2 (and sometimes 3) enemies all the time, using the cleric amulete (then not nerfed by the latest patch).

I’m making easy? Yes.
Is it easy to understand that if you buy an expansion you obtain something more than the old game version? Yes.
That something more is strongher? Yes.
You can still play as an old account player? Yes.
If you do will you have harder fights why you missed a new internal component of the game and then you can’t obtain something that others obtained with the expansion set? Yes
There is still situations where the new specializzations are not used? YES. (www necro is a perfect example, why no one use the reaper in zerg/medium fights and prefer the ranged AoE damage of the DS than the melee range of the Reaper)

If you buy the expansion is not a P2W, just obtain a new whole section of the game, with really good things to use in every game situations.

If you can’t accept that isn’t a problem for me, you can continue and insist to say that it’s a P2W. But it is Not a P2W and you have to understand that new situation.

Definition of Pay2Win

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Posted by: Silv.9207

Silv.9207

Is actually easier win if you have the Expansion? Yes.
The Expansion grant you things that are better than the old game version? Yes.
Is a thing that if you have to buy to have? Yes (but if you buy the game now you will have it directly without any other costs)

But in what game a Expansion have not granted to the owners of it (more or less 95% of the players of that game) better things than the old version?

Do you want to buy a expansion if it don’t bring you anything better than the old version?
Have you buyed the HoT expansion if you knowed that any specializzation was at the same level of the old class that you play from 3 years? (or worst?) —spvp Berserker is an exeption why in pve is really better than the old one, the same for www--

Yes, if you buy the expansion you have better things than if you don’t.

The same if you play with a F2P, you can’t pretend to be at the same level of players that buyed the game! (expecially if you buy the game and play with it for years without any monthly cost).

Be serious and don’t panic. there’s still really good builds that work really good for more or less any class. (old engi bunker or decapper, old guardian support, old condi ranger, old well berserker necro, more).
They sometimes work not at the same level of the new shining specializzations but what do you pretend? They’re the only reason for players to buy the expansion!

Definition of Pay2Win

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Posted by: Silv.9207

Silv.9207

P2W:
Buy Items or Equipment in game that make you strongher than any other players (unless he also have it).

Examples:
Buy a GS fhr the warrior that make you able to inflict 200% damage to the enemy players in spvp.
Buy a scepter that grant you +150% direct and condition damage in PvE (with still all the common stats of the item)
Buy an armor that reduce the damage of the enemy players in www by 33%

Items that make you strongher than any other.

The P2W Items aren’t an internal system of the game, only a external power up to make you desire to have it to be strongher than others.

For example isn’t a X grade crafted weapon, that will make you strongher than others but is still a internal mechanism of the Game itself.

An Expansion is NOT a P2W.
An Expansion can make you obtain things better than the Old accounts but isn’t a P2W situation why is a internal System of the Game, only a New one added with the Expansion.


Just to say, if you buy now the game you will not buy the basic game for X and then the expansion for another X amount of cash. You buy directly the Full Version of the Game, why the game is changed to fit the Expansion as the new entire game.
______

Where is fix for Death shroud?

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Posted by: Silv.9207

Silv.9207

In sPvP the Reaper shroud is 100 times better than Death shroud.
The direct damage is more or elss the same but in DS is easier to inflict why have 1200 range.

The Death Shroud totally lack of everything that make RS strong: STABILITY, Stun, Conditions and a Field (Ice Field with skill 5).

Just why there’s a insane amount of CC in the game, use the Reaper Shroud Stability and Chilled to the Bone is really the only thing that make you stand on your feets.

To make Death Shroud viable in spvp ANet need to give it a Stability and a Condition damage skill. 3 stack of Torment is a totally bad condition damage skill, making all the condition necros fight till the last before go in DS while when there they will not inflict dondition damage at all (making they’re presence totally useless).

DS is good only for a berserker build with wells. But with no stability and stuns, it’s a total lack of time to try that why you will find yourself death in a second.

If ANet make Life Transfer (skill 4) give 2 sec of stability every pulse and Taintled Shackles (skill 5) inflict 10 stacks of Torment, it wil make the DS viable.

The Next Necro Meta

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Posted by: Silv.9207

Silv.9207

I played some matches today with my necro and I can still kill some classes, but is really hard now kill good Druids (there’s a build in marauder that spam immobilize and kill me from range while I’m unable to deal damage… I really like the Melee Shroud in that moments…) and barely impossible kill even a mediocre thief (expecially with Daredevil traits) that know how to move a little with teleports and jumps.

Before the patch (in 1vs1) the thief was able to kill a necro(Reaper) with at last some problems of the necro was good.
Now the insane amount of damage that the thief can output just with the AA and the total lack of defensive skills of the necromancer make the necro a perfect prey for him (a thief take a second to cover the distance of a wurm teleport, if he had not killed the wurm first, leaving the necro without any kind of defence).

Actually, more than before, the Thief is the perfect counter for a necromancer. And can kill him faster and easier than any other class.

Anyway I still need to know why everyone hate the necromancer.
Corrupt your boons into conditions. Yes. Is the only reason why someone will need a necromancer in his team and add a reason to don’t spam boons everywhere all the time . What’s the problem?

Now that the thief is finally (again) the best necro killer of the game and can kill them really fast, just take one with you and have fun, the problem is solved! No more necro, no more boons corruption. Be happy.

Reaper & Mercenary's is too complementary

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Posted by: Silv.9207

Silv.9207

Is only a little variation of the Carrion… noting more.
Give lesser condition damage, a little more power, lesser vitality and lot of toughness.
Is just a little more balanced than Carrion, but There’s not a big change in damage or “tankiness”.

And also other classes can use it really good.

Elementalist, Revenant, Ranger, and some builds that can use both direct and condition damage.

But that rune don’t change the life of the Reaper, really don’t. Is only a little variation of the Carrion, nothing more.

Diamond Skin is absolute Rubbish

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Posted by: Silv.9207

Silv.9207

It will probably clean a random condition, like every condition clean skill.
But…ehy… it’s a free condition remove every 1 sec (in a fight you will always be hitted, by high or low amounts).
If someone spam conditions on you he have to hit you, then every sec you remove a condition why he’kittenting you.
The well of necro hit you when corrupt your boon, then proc your diamond skin, yes. The well corrupt a boon and the DS clean a condition (not only the new one, I think).

It’s a really strong trait, really really strong.

PVP now pay to win

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Posted by: Silv.9207

Silv.9207

Seriously, it’s the new expansion, the new way for ANet to obtain moneys, we can’t pretend that they will make things balanced. They will not do balanced things anyway!

And anyway there’s still some builds that work really good still if without the specializzations.
I have a friend that when use the Engineer use the old cleric build, a full bunker build, that don’t need the Scrapper to work at it’s best. Then he go far and hold it against 3 enemy players (with all that good specializzations) for 5-6 minutes every time he go, making us win really easy. He’s really strong and a really skilled player, but there’s some builds that can be used still without the specializzation.
Engi condition or bunker, necro MM, mesmer condition or shatter (the old one with insane hide that will barely kill you with a single burst, don’t you remember? It’s still viable, guys!), also the guardian bunker can be played without the specializzation (the specializzation make his defensive skills work better but is still really viable, just a little weaker than the actual chrono bunker why can’t make everyone inculnerable for X seconds, but clean conditions really good. the absence of the bunker guardian is one of the reasons why everyone is screaming that there’s too much conditions in the game, just to say), or also the immortal Meditation Guardian, stil good and strong like always.

For shure the Elite Specializzation is really good and strong (exeption for the Berserker… but in the next dps meta he will rise, I know!), but there’s still a lot of chances to play a old build and be competitive.

Anet made the Specializzations and the Revenant OP, they diti it on Purpose to Sell the game.
Who will buy a expansion that don’t give you anything better than what you’re currently playing?
Every time in a game there’s something new, it is OP. Every Single Times.
It’s marketing.

But anyway buy the expansion is Not P2W. Is something that is totally a component of the game, adding new areas, classes and equipments (and in GW2 you’re lucky why in other games without the expansion you will seriously be headshotted all the time without any chance to play). And It has an affordable price for all.

P2W is a continuous pay moneys to buy single components of a game with the specific purpose to be strongher than who don’t have it, spending a large amount of moneys to obtain weapons, armors, items that will make you extremly superior than who don’t have any.

if I am able to pay at the gemstore a Staff for my Necro that will increase by 200% my direct and condition damage in sPvP, it is P2W.
If I can buy a LB with 3000 range to shoot players from a insane range with my ranger in www, that is P2W.
If I can buy an armor for my Guardian that reduce the damage from players by 50%, that is P2W.

Have I to explain more what is P2W?

Buy a expansion isn’t a P2W, just an expansion that add new things that other players don’t have, like maps, raids and specializzations.
If you buy the expansion and obtain the Tempest, the Reaper, the Dragonhunter and all the other specializzations.
But you still have to play them and use them to win, you don’t have the certainty of being able to kill every single enemy you face just why you have something that only few other players have.
You have an expansion, not a 100% headshot button to kill everyone that don’t have the same things you have. Expecially why 95% of players have the same expansion you have, or can kill you (or fight really good) still without the expansion.

I played in different P2W games (or P2W unofficial game servers) and I can say that GW2 is Totally NOT a P2W game. Not even from afar!

Guardian sword damage

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Posted by: Silv.9207

Silv.9207

Guardians always asked for a rework on the skill 3 of the Sword why it hit for half of the hits a immobile target if at 400 range (is a 600 range skill…).
But the AA is good. Can be reflected but there’s a really small amount of classes in spvp that can reflect projectiles.

I think that is good, but you need to see the entire chain skills to see how good it is and in spvp isn’t easy to hit so frequently a moving target. And frequently you have better skills to use than the AA of a melee weapon.

Something on Chill needs to go

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Posted by: Silv.9207

Silv.9207

Cripple is a Low cc skill that can be applied by more or less by every class in the game and have a longer duration.

Immobilize is a Strong cc that every class can use but have even lesser duration (still if Druids can spam it more and more…)

Chill is a Powerfull cc that isn’t easy to spam but more or less every class can use it (but frequently chose to not use it).

The only class that really use it is the Reaper and is the only one that can stack it, making it dangerous. it is basicly the Core Mechanic of the Reaper.
The damage is a specific Grand Master Trait of a Elite Specializzation Traitline, and is making the Reaper really viable in spvp.

Anyway is ages that the necromancer can use the Chill Build. No one had ever used it why is a condition that don’t save you in any way (increase the recharge of enemy skills but don’t reduce they’re damage, for example) and make it inflict damage is the only way to make sense to a chill spam. Expecially why there’s also an alacrity spam with Chronomancer.

It is a strong condition, but is a barely good cc with an additional effect that is good only if the enemy is chilled for more than 5 seconds (under that amount of time is barely noticeable in a team fight). The damage is given by the Reaper main mechanic and remove it will make the entire mechanic senseless.

For the Reaper, Chill is the way to keep the enemy in the range of the GS, if you can’t spam it is useless, but still if spammed is not enough to make it viable in spvp, where movement skills and condi clean make the enemy really hard to keep in range with only that condition. Add a damage (that need a GM trait) is the way to make it really viable, expecially for a condition class.

Actually yes, the Chill is strong. is it OP? Abolutly No.

Old Noob Needing Advice - Necro Condi Burst?

in Necromancer

Posted by: Silv.9207

Silv.9207

Necromancer is a particular class, expecially in condition damage.
In theory had to be the master of conditons, but actually is the master of Corruption.
The necromancer can’t really inflict a Burst damage by himself but can be helped by the enemy to inflict huge condition damage.

There’s different ways to inflict conditons with a necro:
1) your conditions
2) corrupt boons
3) enemy condition

1) there’s not a really “burst” of condition for the necromancer. The only thing you can try is to spam some conditions with staff, swap scepter an active skill 3, active the Corrosive Poison Cloud (utility skill, really good but not frequently used), then go in Reaper Shroud (F1 while using the Reaper Elite Traitline) then active the skill 4 spamming poison from the skill and the Poison Field combo. Then AA in reaper shroud inflicting Burn (if traited in Soul Reaping traitline)
That’s the best condition combination. It inflict a lot of damage but you can’t repeat it frequently and is also really easy to avoid. Basibly good only in small areas against a enemy without blocks and immunity, or that don’t flee away. In a teamfight mid can work, but not always. is also a slow combination and need different seconds to be completed, making it not a immediate burst, only a high dps combination.

2) Corrupt boons give you the chance to inflict useful conditions (the best is corrupt stability into fear). You can corrupt with “Corrupt Boon” and traited Signets (2 boon converted every signet). If the enemy have different boons you have to be a little lucky to convert the right boons, but it give you useful conditions and weak the enemy boon spamming.
That’s the more used build (actually) why there’s a large amount of classes that abuse of boon spamming, granting you a large amount of boons to corrupt.
And also increase your condition damage granting you free conditions from they’re boons.

3) Plague Signet, Staff skill 4, offhand dagger skill 4, they’re really good to send back to the enemy. Thas is also the best way to inflict a “Burst” condition damage to the enemy.
Basicly you act like a kungkittenmaster: use the strength of the enemy against himself!
Expecially good against condition classes or when there’s condition builds in the enemy bteam during a teamfight, you have to wait till the enemy stacked on you a lot of conditions then you send them back to him!
That work really good but need timing. If you act immediatly you will send only few conditions but if you act too late you will die for the enemy conditions.
A little of practice can help you.

the necromancer (still if reaper) can’t really burst a enemy down with his conditions (if the enmy evade your 2 main condition skills you can’t inflict high condition damage by yourself) but can use the enemy boons and conditions to send back all, granting you a powerfull combination.

If you want a condition burst there’s better classes to do that, but that builds are frequently with a low defence (engi, ranger).

If you want to inflict a condition “burst” damage you can try the Revenant with Mallyx, that can spam a high amount of condition damage and quickly.
But they’re weak against the necromancer, that can send all that conditions back, corrupting they’re Resistance and killing them whti they’re own power.

I find the Necromancer to be a really funny and powerfull class.

Some Builds:

Signet master of corruption: (more used, mix damage and survavibility, with a large use of Reaper Shroud and good recharge of Life Force)
http://gw2skills.net/editor/?vRAQNAW7Yn0ICd2gV2A+1A0biFcBLOL2FHjQXtAwCgKN0GiWA-TJhHwAAuCAn3fQwDB4YZAA

Condition dps: (really low defence, low recharge of life Force but best condition damage with scepter)
http://gw2skills.net/editor/?vRAQNAW7Yjc0QnNWeDO3A/NWwFsotWHYEEnF7ijRorWA4AA-TZhHAB0eEAQqMgAPEAAuAAvs/AA

viper or sinister ?

in Necromancer

Posted by: Silv.9207

Silv.9207

Viper as Rym say.
But also why give you a lot of condition duration, that is the best for dungeon, fractal and raid bosses.

another bad MU

in PvP

Posted by: Silv.9207

Silv.9207

It’s thief daily rule!

Is a problem if Necromancer become Meta?

in Necromancer

Posted by: Silv.9207

Silv.9207

I think the same

Rise of the Signet Condi Reaper

in PvP

Posted by: Silv.9207

Silv.9207

OMG the ele will be affected by conditions!!!!1!1!1!1!!!!!1111

Yes, the necro can apply different conditions.
But no one use focus then spinal is only as passive, you can’t control it and can hit still if the enemy don’t have any boon, reducing it’s damage to a very low amount. Anyway isn’t a problem because Spinal Remove boons, don’t convert them. At maximum inflict chill. And I can’t use focus and warhorn at the same time (just to say).
And no one use focus in spvp why is bad (just to say)

Plague inflist up to 5 conditions on you to the enemy, but you need to have conditions to send. And counting that the necro have only 2 good skills of condition damage, Plague reflecting back the enemy conditions is basicly one of the main condi dps of the necro (just to say).

And the Tempest have a Lot of condition removal skill, in active and passive ways (expecially tempest why spam auras → auras give regeneration → regeneration clean conditions).

Yes, is a nerf, but if you dodge, blind, mist, evade, move avay with your really good movement while casting a skill (RS5 for example), reapply your permanent swiftness to make easy stay in range while the reaper is in RS, stun, knock back (and more and more and more), then, i can say to you that will be really really hard to spam all that conditions on you.

The life of the ele will be harder? YES! (Finally!).

But with that change (why isn’t a nerf, only a change) the ele will be affected by conditions. Finally i will be able to fear a ele, immobilize it (still if only for 1 sec it can help), and use all my skills on you why you’re susceptible to conditions.

There’s not a single class that have a condi removal good as that new DS. No One.

You will obtain 1 condi cleaned every 1 second and you cry?

Is a problem if Necromancer become Meta?

in Necromancer

Posted by: Silv.9207

Silv.9207

looking at other classes forums and expecially in spvp forum, there’s a big hate against the necromancer.
And is growed from the reveal of AA condi corrupt in scepter (that is good, but not so good as everyone say).

Actually the necro is a class that can only deal damage. Not a single defensive skill, not a good movement skill, not a chance to survive to a focus.

There’s only one thing the necro do that the other classes can’t: Convert Boons!
The reve and the mesmer can remove boons but not corrupt them.

But… is it enough to become the hated one?

There never was a Necro fan club, we all know that, and frequently ANet nerfed us after giving us a buff, or give us useless buffs.
The reaper is good and is the reason why we’re still played in sPvP, but is not enough.

Now there’s that boon corruption, the celestial amulet removed and the ele Diamond Skin “nerfed” (in 1vs1 it will be a buff, but ANet is bad in balance and we know) and every single elementalist is screaming that now the necro will become meta, making him totally useless.
Pointing that still if the necro become meta the ele will always be really viable (and frequently OP), what is the problem is Necro become meta?

In the last years the necro had always been hated in PvE why don’t bring anything that other classes don’t do better and ignored in sPvP why it’s totally without defences.
There was only 2 moments in the past when the necro was viable:
1) when conditions was discovered to kill berserker builds (and after few weeks everyone discovered that there’s better condition classes than necro)
2)when with the new trait system anet gived us the corruption signet (but only why we was able to kill elementalists, the Op class of the moment, nothing more)

Then… why a class that from years fight for a spot in a team is so hated by the sPvP community?

I really want to play the necromancer and love it. But I don’t like to be hated by the community only why there’s a Chance that the necro become “meta”.

Stop that Hate!

Anet, plz buff mesmer dps!

in PvP

Posted by: Silv.9207

Silv.9207

Looking from the outside, the Mesmer have a really good dps.
A good shatter can inflict insane damage, really insane.
Is it easy to play? no. That’s why everyone use a easy build like the chronobunker.

If you want dps you still have, expecially in spvp. Really good burst damage skills with shatter, expecially if you can do it twyce with chrono and spam quickness.

Rise of the Signet Condi Reaper

in PvP

Posted by: Silv.9207

Silv.9207

All the way it will be OP?
Seriously I don’t… ah! You’re talking about that scepter “buff”!
HAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHAHAHA
HAHAHAHAHAHA
HAHAHAHAHA

You’re a funny guy ^^

Seriously… how ofter do you use a entire AA chain on a Necromancer? (or eny other class)

Only when you don’t have any other better skill. And there’s better skills than AA with a scepter, still if it corrupt a boon.
It is a buff, yes, but a little one, not a big one.

With all the boom spam we don’t even need a more (and frequently unused) boon remove.

Ic also can’t used when needed!

You need 1.5 sec to corrupot a boon. If you need to block a stomp converting stability you can’t do it with the scepter AA.

It’s a random casual boon corrupter, nothing more.

Rise of the Signet Condi Reaper

in PvP

Posted by: Silv.9207

Silv.9207

Ye necros have kittened mobility..super defensive skills,they don t die if 2,3 players focus them I expect that people will run 5/5 necro after this patch and nec will be the only class in the meta.Will be even better than 4 ele 1 teef meta that we had.

And the Troll King Title is for…….
Vlad!

Really well played, guy!

Rise of the Signet Condi Reaper

in PvP

Posted by: Silv.9207

Silv.9207

For the theory is right, but if you think about the real situation of the elementarist, it’s a Buff more than a nerf.
In 1vs1 the necro will be the only condition class that will be able to kill a tempest, and not so easy as you think.

Fo example: I corrupt all your boons (3 signet = 6 boons corrupted) and start to spam conditions on you. Thinking to what boon become as converted, in more or less 7 seconds from the start of the boon corruption activation the ele is already without any condition and your “burst” is gone before you was able to inflict a real damage (why the necro don’t have any real condition burst, expecially if you clean conditions all the time, making scepter 3 weak).

Then if you start to AA with scepter the result is that: your bleed last for 1 secon and then is cleaned. Yeah, what a big damage! At maximum 2 stack of bleed with 1/0.5 sec of duration!

If the tempest is lucky every sec will clean your spam of poison, burn, bleed or what condition he want.

JUST WITH THE PASSIVE DIAMOND SKIN.

Then Have I to remember that the Ele have a Large Amount of CONDI CLEAN Skills?

The Cantrip, Regeneration SPAM with Auras and skills (that remove condis from you when affect you or an Ally with regeneration), Shouts (use the rune of soldier and GG), Dodge (traited).

Seriously, I don’t see where the hell did you see a Nerf!
and it is active from 75% hp!!!

Seriously: the Tempest will still be OP like it is, only maskered as a “normal” class.

Yes, is more easy to kill him if under a Focus, but is it bad? Is it Wrong?
Actually if 3 condition classes focus a Tempest they need 10-20 seconds only to take the tempest down that kitten 90% hp! And then they can start to kill him.

And at the end… What the hell is the problem if Necromancer become Meta?
Why the hell everyone scream around “don’t make the Necro a Meta Class!”
???

The ele is holding his kitten throne on the meta from more than 2 years, what’s the problem if another class, a class that had his meta only for 1 month after condition rework (before everyone discovered that there’s classes that can inflict better condition damage than the necro, at this time -before corrupting signets-) and for 1 or 2 months after the Traits Rework (and Only why was the Only Class able to Kill Elementarists!).

Seriously… take it easy.
You’ll see a good buff for 1vs1 fights and a little nerf for Team Fights situations.
That will only make the ele a better class.

(edited by Silv.9207)

Scared of scepter buff consequences

in Necromancer

Posted by: Silv.9207

Silv.9207

Nerf a condition every 1.5 sec if you insist to use the auto attack, without casting any other skill…
It’s good only if you’re a entire team of necros and focus a single target XD

Seriously, it isn’t a so big buff. The mesmer have a boon removal on the 3° sword AA. have you ever seen a mesmer insist in the AA to remove your boons?

lock classes

in PvP

Posted by: Silv.9207

Silv.9207

You can do the same.
Someone call this Strategy

Condi damage 30% reduction or Weakness 50%

in PvP

Posted by: Silv.9207

Silv.9207

There’s a lot of conditions in the game, more or less every cele build use both direct and condition damage, but that cele condi damage isn’t so high.

The only Pure condition class I know in sPvP is the Reaper “Frostfire” and is highly countered by conditio cleaner classes (ranger, some old guardians, ele, even the thief can clean a lot of conditions for himself and evade enough condi skills to kill a necro, if good).

The Reaper is also a class that have only 2 “burst” condition skills: scepter 3 and RS 4. Out of that is all low condition damage and every more damage is given by transfer conditions and corrupt boons (that grant only few damage conditions).

The Revenant Mallyx isn’t a total condition build, is more a perfect hybrid that kill you with both direct and condi damage. Mace/Axe for condi and Sword/Shield for direct damage and defence, that’s why is really really strong.

But there’s only 2 classes that really use conditions and only one is in meta!

About conditions I can tell to you how all the people cryed before HoT for the Burn Guardian that wa sable to inflict “insane” burn damage. Do you see any Burn Guardian, now?
A lot of people posted screens where he died after 80-90k of Burn damage, screaming that Burn inflict too much damage, don’t thinking that more damage they need to be killed more slowly they had been killed!

Condition is good but is a lot of time that I don’t see a good player “Bursted” down by condition damage, unless had been focused (but then He will be dead anyway, or ways better if focused by direct damage classes).
The last time I seen a enemy killed fast by my conditions is when a really bad revenant spent all his energy to spam confusion and torment on me, stacking resistance to protect himself. I simply corrupted the Resistance and transfered back all his conditions, with some other cute conditions of myne. But he was really a bad reve.

The Condi damage is high, sometimes really high, and a condition damage class can kill you. Expecially if counter you.
But think if you reduce that damage by 30%. No one will ever play a condition class and you deleted a entire kind of damage from the spvp game.

Actually isn’t so easy kill someone with only conditions why where your skills inflict 8k in 5 seconds your enemy inflict to you 8k in 1 second with direct damage. The direct damage is easier to block/avoid, but is also IMMEDIATE. Not always stronger, but always Immediate. That will make you really burst down someone (think about a good DH, a thief that find you under 50%hp, a good scrapper, the insane damage of a Berserker Hammer Revenant or a shatter mesmer).

They’re Different damage sources and there’s Different ways to ignore/remove/reduce they’re damage.

Protection grant you 33% direct damage reduction, yes, but if you active a Condi Clean Skill when the enemy spam all his conditions you can reduce his damage by 80-90%. And there’s also resistance that help.
And block, blind, dodge, work also against condition skills. (only the necro have staff skills Unblockable if Traited).

Conditions don’t need nerfs at all.

So, necro is getting MORE boon corrupt??

in PvP

Posted by: Silv.9207

Silv.9207

but we still have the Mesmer with a Condi Removal on the AA and no one had always asked for a nerf.

what?

Sword 3° AA skill. Remove a boon and inflict good damage. Inflict High damage if the enemy don’t have boons, hit 3 targets.
No one noticed it? is in the meta!

Scepter boon corrupt to boon remove + warrior

in PvP

Posted by: Silv.9207

Silv.9207

A boon remove on warrior don’t match it’s theme.
Is the same reason why the warrior have a lot of immunity skills while the necro don’t have any.

That boon corruption buff isn’t so big. The smesmer have a boon remover on the sword AA and no one had always sayd anything about that. There’s a large amount of better skills to use than the AA.

To remove stability with the AA you have to wait for the 3° skill, making you use it for 1.5 sec before you see it remove a single boon to the enemy. If you have stability isn’t the best way to remove it, expecially if you have a lot of boons (boon corruption is casual).
If the warrior have might, fury and stability, you need 1.5 to 4.5 seconds to convert stability into fear (more if the warrior stack another might, fury or other soons during the fight and you’re unlucky)

And actually the only ways to deal big damage with a condi necro is to use the RS skill 4, stacking poison, or active the scepter 3 to stack torment (good Only if the enemy already have a lot of conditions). If the enemy dodge, block, evade, blind, (more and more) it, your damage is relly low. basicly the only way for a necromancer to “burst” with a condition build is to send back the enemy conditions and corrupt boons to increase it’s damage and make the enemy unable to kill him fast (no defensive skills).

Is it a big buff for the sPvP scepter? Yes, it is.
Will it have a drastic impact on the game, making the necromancer OP? No.

Anyway the necromancer is already the first class for boon corrupting.
But theres also the rewvenant that can remove a large amount of Boons, inflicting a lot of Confusion.

So, necro is getting MORE boon corrupt??

in PvP

Posted by: Silv.9207

Silv.9207

Ele, mesmer, ranger, revenant, engi, all classes that can spam boons everywhere all the time long.

Actualy the meta is: Who can spam more boons and have more survavibility.
Who need to be a glass cannon if you’re able to spam boon, have insane survavibility (also chained to have a permanent full stack of boons) and stack might so much (also by your self) that you can obtain a high damage still whyle bunkering?

If you look all the classes in meta can spam boons. Every single one. And also have really good immunity/defensive/movement skills (frequently them all).

If you remember there was only one time when the necromancer had a real spot on the Meta: when Signet Master comes out.
(I don’t take consideration for the start of condi spam why there was a lot of classes that spam conditions much better than the necro and the terrormancer is always been killed by teamplay stability)

Why that build was in meta?
Why there was so much Boon Spam that you Needed a class that was able to counter that boon spam to kill your enemy. (at that time the Necro was the only class able to kill the elementalist why was the only one able to reduce hes boon spam)

The Boon Corruption in the Necro AA is strong, but we still have the Mesmer with a Condi Removal on the AA and no one had always asked for a nerf.
Why?
Why there’s a large amount of skills to use to inflict damage and save your “back” that is really hard to find a necromancer hitting you with the AA of a scepter.

That change will have a impact on classes that have lesser boon spam? Yes, it will.
But also will reduce the Boon Spam (but just a little, not so much like you think).

It’s still a 3*AA skill, can be blocked, evaded, blinded and more, and you need to spend 1.5 sec on the AA to corrupt a boon. it’s not so good as you think.

I really hope that this change will reduce the boon spam.

We need lesser Boons and more Active Gameplay!

Celestial Amulet changes :

in PvP

Posted by: Silv.9207

Silv.9207

You simply removed ferocity, that is a minor stat for every build that use Celestial.

Remove a real Damage and a Defence stat and it will be viable.

The problem of Celestial is that grant to a lot of classes a way to inflict every kind of damage as a basic build of that damage why can build up Might easy (ele, engi, ranger and time ago signet necros, now changed into carrion).
An ele can stack 20 might, obtaining a really high direct and condition damage, expecially counting that they do that using a total Bunker build.

I really think that remove Celestial will grant a better gameplay and more build diversity (finally)

Funny moments in sPvP!

in PvP

Posted by: Silv.9207

Silv.9207

We always speak angry asking for nerfs and buffs, now I’m here to talk to you a funny experience I had today during a Ranked sPvP match.

The match started in the worst way: we was in 4. One of our pugs (we was 3 in team+pugs) was disconnected, probably by a personal web problem.
We start but immediatly was killed by the enemy, that start campering mid and far.
Then I went mid slowly, resigned to defeat, and started talk to the enemy team. They was 3 and we sitted in the mid, that they holded, and started to talk about how funny is be a sylvari and how much bad smell comes from charrs. During that time my allies fought in far and holded it for a lot. Then the disconnected ally came back to the game and we started to fight, winning the match (ith my move we was under the enemy team score only for 20-30 points).
All that why I was able to hold 3 players in mid just talking XD

have you ever had a funny moment in sPvP? Tell us!

(p.s. sorry for my english)

The Nuke Meta

in PvP

Posted by: Silv.9207

Silv.9207

When the Trait rework patch was out everyone started with insane burst and then come the ele bunker meta.
When HoT is released everyone spammed insane damage everywhere, now half classes are using cele bunker.

There will be a time at the release of that patch where everyone will be able to inflict damage and the bunker builds decreases.
But I’m shure that there will be some other bunker/Hybrid meta after that moment.

Don’t be in pain, the bunker meta will always come!

The Nuke Meta

in PvP

Posted by: Silv.9207

Silv.9207

I don’t think that there will be no more bunker in the game.
Builds like chronobunker, bunker engi/scrapper and tempests can be bunkerous still without the celestial, just chosing another of the new or old amulets. Cleric, Settler, Magi, Crusader, Barbarian, Knight, they can still grant one or more defensive stats and combos. Expecially the first 3.

There will be more active game and more bunker variety.

Removing cele and the pure defensive amulets is a good thing, expecially adding good half-defensive amulets.

Please change Ele developer

in PvP

Posted by: Silv.9207

Silv.9207

My comments in caps:

Utility:
Arcane shield – 75 SECONDS COOLDOWN
Lighting Flash – DOESN’T STUNBREAK, ONLY 900 RANGE
Mist Form – BLOCKS ALL YOUR SKILLS
Armor of Earth – 75 SECONDS COOLDOWN, NO DEFENSE, JUST DR
Signet of Air – LOL
Aftershock – 45 SECONDS COOLDOWN
Elite: Rebound (just to mention that that skill make you return from death with 5k or more hp) – LOLOLOLOLOLOLOL

Plus Magnetic and Frost aura. – FROST AURA IS USELESS

Staff:
Burning Retreat – MOBILITY; NOT ACTIVE DEFENSE
Geyser (heal)4 – HEALING ISN’T ACTIVE DEFENSE
Healing rain (heal, count as defence for me)- HEALING ISN’T ACTIVE DEFENSE
Gust (CC)- CC ISN’T ACTIVE DEFENSE
Static Field (CC AoE) CC ISN’T ACTIVE DEFENSE
Magnetic Aura – SURE
Unsteady Ground – CC ISN’T ACTIVE DEFENSE

Dagger main:
Burning Speed – SURE
Lighting Touch (weakness) – NOT ACTIVE DEFENSE
Lighting Aura – SURE
Ring of Earth (block projectiles) – ONLY BLOCKS FOR HALF A SECOND THOUGH

Dagger Offhand:
Frost Aura – NOT EVEN NOTICABLE
Cleansing Wave (heal+condi removal AoE) – HEAL AND CONDI REMOVAL ISN’T ACTIVE DEFENSE
Ride the Lightining (really good Movement) – MOBILITY, NOT ACTIVE DEFENSE, 40 SECOND COOLDOWN
Updraft (CC) – CC ISN’T ACTIVE DEFENSE
Earthquake (CC) CC ISN’T ACTIVE DEFENSE

Scepter:
Phoenix give Vigor and Clean a Condition AoE (barely a defensive skill) – NOT ACTIVE DEFENSE
Water Trident (heal) – HEALING ISN’T ACTIVE DEFENSE
Blinding Flash (blind) – SURE, BUT SINGLE TARGET ONLY
Rock Barrier (IMproved Toughness) – NOT ACTIVE DEFENSE
Dust Devil (blind) – NEVER HITS ANYTHING

Focus:
Comet (Daze) – NET HITS ANYTHING
Swirling Winds (Block Projectiled) – SURE
Gale (CC) – CC ISN’T ACTIVE DEFENSE
Magnetic Wave (clean conditions and reflect projectiles) – CONDI REMOVAL ISN’T ACTIVE DEFENSE
Obsidian Flesh (Immunity) – SURE

Warhorn:

Tidal Surge (heal+CC+Regen) – HEALING ISN’T ACTIVE DEFENSE
Water Globe (Heal) HEALING ISN’T ACTIVE DEFENSE
Cyclone (CC that pull) CC ISN’T ACTIVE DEFENSE
Sand Squall (Magnetic Aura+protection and increase all boon duration) – SURE
Dust Storm (Blind) – DOESN’T HIT ANYTHING

THE PROBLEM IS ELE HAS 2 ACTIVE DEFENSE THINGS: MAGNETIC AURA AND STATIC AURA, BOTH ON LONG COOLDOWNS AND ONLY WORKING AGAINST HALF THE OPPONENTS.

Active defence, for me, is:
Anything that make you able to evade/reduce the enemy damage and need an activation.
Weakness can be not counted, but is still a condition that grant you defence against direct damage (you reduce the max damage of a berserker enemy by 75% [-50% damage and No Crit] if the weakness proc, for example).
Heal, if immediate, can save you and counter a damage. That can count as a defence. If you don’t heal you die, if you heal you survive. Isn’t that a defence? And isn’t the main heal.

Frost Aura is really good: 10% damage reduction (+40% of traited protection grant you 50% of direct damage reduction) and Chill the enemy, making his skills recharge slowly and reducing his movement speed (if you have swiftness and your enemy have chill you will flee from him really easy, or stay at range to heal or active ranged attacks while totally safe).

And the elite can be good. if you have a good timing you can make a teammate survive or grant you some seconds to survive to a deathblow and heal or flee away with a movement skill.

Then if you blind or CC a enemy while is activating a burst skill, or if you active a movement skill to flee away, you evade All the damage. I think that it’s an active way to defende yourself, right?
A CC can be not a direct defence but can defend you if you’re good to use it.

About Mistform that don’t make you use skills while in use… is a powerfull total immunity skill that also ignore all the movement imparring conditions on you, what do you want more than that???

And actually Condi Removal IS an Active Defence Skill. You need to Active your condi removal and they Clean Conditions that will Damage you or put you in danger.
Condi Clean is (expecially with the current meta) In all aspects a Defensive Skill.

Seriously, if you think that the only active defence skills are Immunity, Block and Projectile Reflection you miss more or less 90% of the defensive ways to protect yourself into a fight.

I hope to find a ele like you while I play why you have to be really easy to kill, don’t you?

I played tempest and find it really bunkerous and with all the heal, condi immunity/remove and defensive/movement skills that have is really hard to find me killed fast.

If you think that the Ele don’t have enough defensive skill, try the Necromancer. As the way you think, if you remove condi clean/transfer, movement (wurn/spectral walk), Blind and other conditions, and CC skills, the necromancer have not a single defensive skill. (and healt isn’t a defensive skill, if the heal isn’t one)

You’re really lucky to have some!

Please change Ele developer

in PvP

Posted by: Silv.9207

Silv.9207

Utility:
Arcane shield
Lighting Flash
Mist Form
Armor of Earth
Signet of Air
Aftershock
Elite: Rebound (just to mention that that skill make you return from death with 5k or more hp)

Plus Magnetic and Frost aura.

Staff:
Burning Retreat
Geyser (heal)
Healing rain (heal, count as defence for me)
Gust (CC)
Static Field (CC AoE)
Magnetic Aura
Unsteady Ground

Dagger main:
Burning Speed
Lighting Touch (weakness)
Lighting Aura
Ring of Earth (block projectiles)

Dagger Offhand:
Frost Aura
Cleansing Wave (heal+condi removal AoE)
Ride the Lightining (really good Movement)
Updraft (CC)
Earthquake (CC)

Scepter:
Phoenix give Vigor and Clean a Condition AoE (barely a defensive skill)
Water Trident (heal)
Blinding Flash (blind)
Rock Barrier (IMproved Toughness)
Dust Devil (blind)

Focus:
Comet (Daze)
Swirling Winds (Block Projectiled)
Gale (CC)
Magnetic Wave (clean conditions and reflect projectiles)
Obsidian Flesh (Immunity)

Warhorn:

Tidal Surge (heal+CC+Regen)
Water Globe (Heal)
Cyclone (CC that pull)
Sand Squall (Magnetic Aura+protection and increase all boon duration)
Dust Storm (Blind)

I ignored cripple and Immobilize skills.

I think that the Ele/Tempest have a really high amount of ACTIVE DEFENSIVE SKILLS.

Don’t cry.

(edited by Silv.9207)

Removing cele = removing ele

in Elementalist

Posted by: Silv.9207

Silv.9207

Did you never heard about Fresh Air eles?
They frequently use berserker.

The meta is changed, the damage and condi spam is a problem, but with a diamondskin reworked (1 condition removed every 1 sec while over the 75%hp is barely a buff, not a nerf) and the changed on the air (and with a lot of things like the rework on scepter and some traits and skills), there will be a big way for eles to inflict damage. Actually a good cele ele can inflict a insane AoE damage, what do you think a tempest can do with increased damage and ferocity?
I will not be playing a dps class while you will active your staff AoE or Overcharges on the enemy team.

Removing Cele is only a way to make a class unable to do the same damage of a direct damage class and the same damage of a condition class, with still the defence of a full bunker build.

There’s a large amount of amulets that can fit different roles and playstyles. Don’t cry, you will find yours.

Removing Celestial Amulet will force classes to focus on different builds and make new builds for different situations.

4 classes on 8 use celestial, then 4 classes will be forced to make new builds.

There will be a large amount of build diversity! Finally!

And there’s other classes with a low hp pool, or with low defensive ability.
Try to do an AoE on a thief, or to focus a necromancer. Thiefs have your hp pool and just a little more toughness, but only a little, with a low healing ability and forced to melee to deal good damage (there’s a reason why no one used them in the actual meta). Necromancer have a big Hp pool but not a single defensive skill. CC or focus them and you will kill them really easy (there’s a reason why the necro is the First enemy to Focus and take down into a fight: is the easiest to kill as a team).

There will be a large amount of builds for you and the actual amulets can already make you survive enough still without the cele.

Just wayt and see.

How to kill bruiser tempest?

in PvP

Posted by: Silv.9207

Silv.9207

ANet Esport Balance, that’s why!

Life Force for Dagger Offhand

in Necromancer

Posted by: Silv.9207

Silv.9207

That is true, I don’t looked at that trait.
Simply ANet can change the trait to “inflict weakness AoE in a radious of 240 when entering Shroud”. Not a big change.

Life Force for Dagger Offhand

in Necromancer

Posted by: Silv.9207

Silv.9207

I don’t know if anyone had ever made a post for this but sometimes people talk about that.
Why there’s not Life Force generation in our Dagger Offhand?
Is the only weapon that can’t generate Life Force (looked in a offhand position).
That make the dagger bad for spvp still if grant condi transfer and a weakness AoE.
Our core mechanic is all to obtain LF and use the Shroud to deal our best damage.

There’s 2 chances:
1) 4% LF for every enemy you hit with Deathly Swarm (skill 4), that can work similar to focus skill 4, still if that skill don’t bounce if there’s only one enemy (will be: dagger 3 bounces=12% LF, focus 4 bounces=12% LF)

Or

2) 3% LF for every enemy you hit with Enfeebling Blood. That will be good in PvE and WWW, and balanced in sPvP where you don’t always hit more than 2 enemies with this skill. (maximum LF generated if you hit 5 enemies: 15%)

That will make the Dagger Offhand viable in more situations.

What do you think?

Necro: Charr or Norn?

in Necromancer

Posted by: Silv.9207

Silv.9207

Norn.
Racial armor Havroun (don’t remember if T2 or T3).

I’ve seen some really good Charrs, a look like dark shamans, but I don’t like the light armor on charrs

In the Meta of Bunkers, How can I burst?!

in PvP

Posted by: Silv.9207

Silv.9207

If you want to burst in 1vs1 you have to play a “burst” class/build. Actually there’s Mesmer/chrono shatter, Dragonhunter (with traps), Revenant (Herald dps build) and Scrapper (high damage but not a real burst). Or also the Reaper, but can’t do a real burst damage, or can do it only against condition classes that burst you with condition, reflecting them back (there’s some try to use the GS to burst but they don’t really work).
I don’t know about the ranger dps.

Anyway there’s still the thief and the warrior, they can inflict a very high burst damage, but they’re also weak and easy to kill. Expecially the Warrior, that can burst with insane damage but is also easy to take down, making him really hard to use.

How to Reaper in sPvP?

in Necromancer

Posted by: Silv.9207

Silv.9207

Actually I’m using the carrion build, with eventually some changes depending on the enemy team.
http://gw2skills.net/editor/?vRAQNAW7Yn0ICd2gV2AmbC0biFcBD6qFAWAxVxu4YkKN0GiWA-TJxHABA8EACe/BjKDEwFBAA

For example if the enemy team have 2 or more tempests I frequently change from Dhuum fire to Death Perception, to make my RS skills crit and granting me the chance to take the tempest under that 90%hp with RS5+4, inflicting poison and then exit the RS and convertiong the enemy boon in conditions with signets.
It frequently work, but not always. And anyway if I’m facing a tempest I really hope to not be alone on the point.

Celestial is good but I don’t like it, don’t make me feel a good damage dealer.

The focus can be really good, I tried it a lot. But I prefer the Dagger offhand to transfer conditions, increasing the damage against condi users.