The problem of the ele is that a ele can stack 20-25 stack of might while fighting, and don’t stack might only for itself, the ele stack also might for the team, why can blast firefields repeatly.
If you see the dagger skills and the Fire Traitline you can immediatly know that the ele is overpowered in fact of both direct and condition damage. If you look at the minor traits you can see that when you attune to fire gain 150 power and fire aura, plus 10% damage against burning enemies indipendent to your attunement. Then you can chose to, for example, active passively a condi clean that also burn the enemy, every 32 sec, have a 10% damage and 33% skill cd reduction and each skill you do grant you might.
if that’s not enough to inflict damage…
Then look to water: Health regen passively for you and the team and heal the team. Then every 20 sec you can obtain regen and frost aura (indipendant to the attunement), that cantrips give you regen and vigor, that go in combo with the previous fire line trait, and remove a condition when you give regeneration to your or an ally.
Plus frost aura, heals and waterfields by weapons.
Not enough sustain?
Chose Arcane: everything that happen in the game give you boons or damage skills… hit, be hited, dodge, change attunement. (also the useless falling damage!)
Not enough sustain/damage traits?
Then, see what happen with all that things:
You play celestial but with fire attunement and might you reach 2635 of POWER (more than a common dps build can reach) and also 1310 of condition damage, more or less the same as a condition damage build. Plus a funny +20% damage against an enemy (attuned to fire and if burned). With a insane amount of that kitten firefield that have a Cd of 10 sec and last 8, giving 3 stack of burn every single time you cross it. And if you want to take a little more to reach 25 stack of might you can chose to obtain a perma Fury, that grant you to reach 50% critical rate all the time.
About condition damage, a common D/D ele can stack ainsane amount of burn with the same condition damage of a condition class/build, using Burn that is the powerfull condition damage of the game and bleed (dagger skill 5 is very good to blast and inflict bleed, if you know how to use it)
That’s not enough damage????
Then you swap water and clean all the conditions and heal full hp if you need.
Do you need blind, CC skills, high direct damage and movement skills? Swap Lightinig and hit! The enemy will become vulnerable, blinded, knocked back and stunned by the aura.
Ok, now, do you really think that it’s not enough direct damage, condition damage, movement skills and survavibility?
REALLY????
Seriously: the ele need more than a little nerf.
need to take it’s firefield inflict 2 stach when actived and 1 burn when crossed and last 3 seconds, no more. And it’s recharge increased to 21 seconds (then reduced by trait to 14 seconds if you take it).
And insert a ICD of 3 seconds in the trait that give might qhen you use any skill when attuned with fire.
That will help to reduce the insane amount of direct and condition damage the ele can deal while playing a bunker build.
really: the cele ele D/D can inflict the same Direct damage amount of a pure berserker class/build and more or less the same condition damage of a pure condition damage class/build. With the same healing ability and condition cleans of a bunker.
Now, how can you say that the ele isn’t OP?