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so how do you kill ele ?

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Posted by: Silv.9207

Silv.9207

The problem of the ele is that a ele can stack 20-25 stack of might while fighting, and don’t stack might only for itself, the ele stack also might for the team, why can blast firefields repeatly.

If you see the dagger skills and the Fire Traitline you can immediatly know that the ele is overpowered in fact of both direct and condition damage. If you look at the minor traits you can see that when you attune to fire gain 150 power and fire aura, plus 10% damage against burning enemies indipendent to your attunement. Then you can chose to, for example, active passively a condi clean that also burn the enemy, every 32 sec, have a 10% damage and 33% skill cd reduction and each skill you do grant you might.

if that’s not enough to inflict damage…

Then look to water: Health regen passively for you and the team and heal the team. Then every 20 sec you can obtain regen and frost aura (indipendant to the attunement), that cantrips give you regen and vigor, that go in combo with the previous fire line trait, and remove a condition when you give regeneration to your or an ally.
Plus frost aura, heals and waterfields by weapons.

Not enough sustain?

Chose Arcane: everything that happen in the game give you boons or damage skills… hit, be hited, dodge, change attunement. (also the useless falling damage!)

Not enough sustain/damage traits?

Then, see what happen with all that things:
You play celestial but with fire attunement and might you reach 2635 of POWER (more than a common dps build can reach) and also 1310 of condition damage, more or less the same as a condition damage build. Plus a funny +20% damage against an enemy (attuned to fire and if burned). With a insane amount of that kitten firefield that have a Cd of 10 sec and last 8, giving 3 stack of burn every single time you cross it. And if you want to take a little more to reach 25 stack of might you can chose to obtain a perma Fury, that grant you to reach 50% critical rate all the time.
About condition damage, a common D/D ele can stack ainsane amount of burn with the same condition damage of a condition class/build, using Burn that is the powerfull condition damage of the game and bleed (dagger skill 5 is very good to blast and inflict bleed, if you know how to use it)

That’s not enough damage????

Then you swap water and clean all the conditions and heal full hp if you need.

Do you need blind, CC skills, high direct damage and movement skills? Swap Lightinig and hit! The enemy will become vulnerable, blinded, knocked back and stunned by the aura.

Ok, now, do you really think that it’s not enough direct damage, condition damage, movement skills and survavibility?

REALLY????

Seriously: the ele need more than a little nerf.
need to take it’s firefield inflict 2 stach when actived and 1 burn when crossed and last 3 seconds, no more. And it’s recharge increased to 21 seconds (then reduced by trait to 14 seconds if you take it).
And insert a ICD of 3 seconds in the trait that give might qhen you use any skill when attuned with fire.

That will help to reduce the insane amount of direct and condition damage the ele can deal while playing a bunker build.

really: the cele ele D/D can inflict the same Direct damage amount of a pure berserker class/build and more or less the same condition damage of a pure condition damage class/build. With the same healing ability and condition cleans of a bunker.

Now, how can you say that the ele isn’t OP?

Would you consider necros as strong in pvp?

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Posted by: Silv.9207

Silv.9207

I have a personal build as a condi MM and when I play with my freinds I’m the close holder. I’m really good in 1vs1, xpecially against thiefs, necros and eles. I’ve more problems against good dps guardians and necros (they stay range and with they’re insane dps they can kill me without making me able to catch them…). Rangers also give me problems why they’r range, but if I catch then I can kill them fast.
I’m really good expecially against condition users why the necro have a lot of skills that don’t only clean condition: I sent them back to the opponent, dealing big damage.

The incredible lack of stability of the necro make me harder kill berserker classes that have a large amount of CC, but I can kill them.

The necromancer actually is in a very good place. More or less every premade teams I find have at last 1 necromancer.

I Hated Necromancers with a Passion

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Posted by: Silv.9207

Silv.9207

The inability to disengage gets me really heated sometimes. I put a ton of effort into a team fight, res some teammates, and then they all just leave me to die in a 3v1.

They don’t hate you. It’s like in a zombie apocalypse: you have always to take near you a low and fat friend why if the zombies finds you, you willll be safe because yuo willll run faster than your friend.

Anyway, My main was a Guardian. But now… now there’s only the Necro <3

What utilities do you bring to WvW?

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Posted by: Silv.9207

Silv.9207

In zerg I use Well of Suffering, Well of Corruption (very useful to corrupt stability, protection, might) and Spectral Walk

Summon Flesh Wurm change

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Posted by: Silv.9207

Silv.9207

This topic again?

the same topis is already been done yesterday. Read the forum.

To everyone who says pvp is not about 1v1..

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Posted by: Silv.9207

Silv.9207

All depend on the role.
For example I’m a Close Holder. I stay all the time in close and go in mid only if really needed and I’m shure that there’s no one that will come to steal my point.

I play Necro MM in a personal build that work really good to bunker and be a good 1vs1 build. That’s why my role is to fight and kill who come to the close and survive if more than one comes, waiting a team member to come to help.

But there’s still a member of my team focused on team fight support, that will be totally useless in 1vs1 but in team fight is the best of all.

1vs1 happen frequently but if you have 1 team member focused on that kind of fights you’re ok and there’s no need to be all focused on that, is better to be more team fight focused than 1vs1 focused.

The sPvP focus to hold poits and fight in team to do that. 1vs1 is a thing that come after the teamwork balance.

PvP Condi Build Help need

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Posted by: Silv.9207

Silv.9207

Actually the best condition damage a necro cna do is converting boon and reflecting back conditions.
Our ability to inflict condition damage is really bad, in every pvp situation, then we need to convert the enemy boons and send back the enemy conditions to inflict condition damage.

I use a condition Mm build and my best condition damage is send back the conditions that the enemy stack on me.
Sent burn back to a ele/engi/guardian/ranger is very good and our condition damage increase/decrease the damage that condition will deal to the enemy.

Scepter and Axe buff/rework

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Posted by: Silv.9207

Silv.9207

The scepter need a rework, expecially for the way it grant you Life Force, because it’s only skill to give us LF is situationally and work bad, inflicting only damage and no conditions in a pure condi weapon.
We need Torment in the skill 2 (1 stack of torment for 6 seconds for every condition on the enemy can be very useful, instead of the +8% of direct damage) and also increase by 1-2% the amount of LF it give us.

Weapons like Dagger and Staff give us a incredible amount of LF in a very short time, the dagger can be good but the scepter is really bad, expecially in spvp situations.

The Axe is a single target weapon and need more damage in the AA (40% or higher) and/or a “explosion factor” that make it inflict damage in a little radious near the enemy hitted, something like the pistol of the engi. And a better skill 3 (but in spvp it’s good why convert a boon into a condition, inflict cripple and give retalation, isn’t really that bad).

Make Moa Form not destroy our Minions!

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Posted by: Silv.9207

Silv.9207

It’s ok if Plague Form and Lich Form destroys all out minions, they’re a special form that grant us great power (and with lich form the chance to summon other minions). And no one will ever use them in a Mm build.

But MOA FORM that kill all our minions is really a thorn in the foot!

I still become unable to act like I want, losing all my skills and traits while in that kitten form, why I had also to lose all my minions?

Actually in sPvP there’s a large amount of mesmers that use the Moa and still Engineers can use it now, spamming it AoE with a F4 skill. They still grant the access to Rampage every 84 sec for a duration longer than the real skill, a powerfull elite skill that make the warriors beloved in a lot of teams and half of they’re strenght if well used.

They have acces to a powerfull elite skill that last 70% longer than the original one with 50% of the recharge time. AND they also transform you into a MOA, making you lose all your minions!

ANet, please, in moa form we lose all the weapon, healing, utility and elite skills, it is enough (expecially why we can’t active our minions skills, making them lesser efficent), let us still able to keep our minions alive in a form that make us totally unable to fight.

Wurm Needs Change

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Posted by: Silv.9207

Silv.9207

Flesh Wurm isn’t a escape skill, it’s a minion that can be used to escape.
Reduce it’s casting time can be useful, I will be happy about that, but it’s a minion skill and it last untill killed or activated.

The only thing you have to do is place it before you need it.

With my MM I’m a “close-holder” and I put it in range to make it hit the enemy that come to steal my point and at the same time in a safe place that make it to not be hitted by the enemy AoE skills, making it a useful minion for attach and defence.

Anyway, ANet don’t want to make us able to “teleport” or “leap”, making us able to escape when needed. We have only the chance to turn back where we’ve still been (flesh wurn and spectral walk), making us barely unable to flee from a fight.

Burning...(another QQ)

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Posted by: Silv.9207

Silv.9207

I play sometimes a burn guardian build, the same about one of my guild members that play spvp with me.
We noth noticed we kill more people with direct damage than with burn damage.
I don’t wrote “deal more damage”, i wrote “kill more people”.

The problem isn’t “how damage you can deal”, the problem is “how many players you can kill”.

Basicly, with my burn build I deal more damage than with my classic dps build but I kill them more slowly, my damage is more variable and a lot of classes and builds clean or send back my burn, making me unefficent at all.

Then, if you die after 90k of burn you had Survived that 90k of burn!!!

A direct damage build with a combo of GS and scepter+focus/torch can deal a little lesser burst damage but it’s damage can’t be cleaned or sent back and is still easier continue to deal damage still when you end your first skills combo why you can still use a lot of destructive skills to deal damage.

The problem of burn is:
-easy to clean
-can be sent back by skills and sigils (try generosity against a burn guardian and see him burn by itself)
-is so hated that every skilled player know how to kill a burn user (expecially guardians)
-it’s damage is variable, based on the composition of the enemy team and builds (much more than direct damage)
-you can barely deal no damage at all if the enemy team have a shout guardian or your enemy have enough condi clean/immunity skills (ele, guardian, warrior, ranger…)

The burn damage is the best I’ve ever seen, expecially if used by a elementalist.
I’ve see 10k/sec on me when the burn stack comes out and eles starts to abuse of that damage with rabid+25might that grant them 2500 of condition damage, but now I know how to fight a condi ele.
in PvE in big events I use my guardian why I can deal 4-5k/sec to big bosses, the double than with my necromancer dps in shroud.

But in sPvP, in high rank, is a bad build, the guardian burn, why it’s really hard countered by a large amount of builds and premade teams.

But yes, in low rank fights it’s a real Plague.

You only have to make practice and add 1 or 2 condi clean trait/skill to your build.

Dagger or Axe?

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Posted by: Silv.9207

Silv.9207

Wow

Now I know a new bad bug of necromancer skills.

Thank you.

Dagger or Axe?

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Posted by: Silv.9207

Silv.9207

Axe is one of the worst weapons in the game on any profession. Single target, low damage, low range, low utility.

Get used to Dagger.

But I note that you said you focus on Death Shroud Damage. Note that both axe and dagger will nerf your death shroud damage, so get used to swapping to staff before you enter death shroud.

What?
That’s not true.
Why a onehanded weapon will nerf the DS?

DS isn’t affected by your welding weapon, only by your Power and your Sigils.
If you have all weapons with Berserker stats and you use an Ascended staff and an Ascended dagger + Exotic warhorn, you will have more Power with staff why it’s full ascended and not ascended+exotic. Or you can change the sigils.
But nothing more.

There’s nothing that change your DS skills that is different from your personal stats and weapon sigils.

Who else isn't going to reaper?

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Posted by: Silv.9207

Silv.9207

I swapped from guardian to necro (both classes I love) why guardian will obtain dragonhunter and necro reaper.
But I will play reaper only for PvE. Or at last, for the first time after the release.
if I see that I can also play it with my build in spvp i will try it in spvp.
But use the reaper without the gs seems to be a waste and the GS in spvp is really a bad weapon XD

Raid on Capricorn

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Posted by: Silv.9207

Silv.9207

The problem of this map is that everyone hated it in the past and it’s been canceled.
The reason was also why the underwater combat is totally unbalanced.
Eliminating that map, devs no more needed to rework the underwater skills, that last as they are from 3 years.

Insert now that map will broke all the little pvp balance we actually have and will force the Devs to fix and balance underwater fights.

The main reason they cancelled it is: there’s a lot of good maps, why spend time to balance a underwater fight when we can cancel it from spvp?

And now we have no more the raid o capricorn map XD

(edited by Silv.9207)

Dagger or Axe?

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Posted by: Silv.9207

Silv.9207

For damage and sinergy, dagger/warhorn.
The damage of the axe is low (we’re asking for a power up from years) but it’s ranged and with the skill 2 you can really deal high damage and charge Life Force, but the dagger auto attack is the best damage of the necro and charge you LF really quickly.
You can also use the staff to charge the LF, but have low attack speed and damage, is more a utility weapon.

And the combination of Dagger/WH will make you deal really high damage, expecially if combined with Blood Magic Traitline and Vampiric Aura (increasing by a lot the self sustain and the damage.
And the warhorn is a melee offhand weapon, then is better use it with a melee mainhand weapon.

if you’re looking for Damage and LF, you’r best is Dagger/Warhorn (also the warhorn skill 5 recharge LF when hit, then is good use it combined with dagger in melee attack)

Bleed baseline for every class

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Posted by: Silv.9207

Silv.9207

Bleed don’t fit the theme of almost 3 classes of 8 and if you cancel burn you have still to totally rework more or less all the classes and a insane amount of weapons, skills and mobs.
Firehearth Rise will become Bleedhearth Rise?

It’s a really bad idea. Really bad.

Actually burn deal high damage but is easy to conter in a well balanced team or with a build that can use 1-2 cleaning skills/traits.

Anet can reduce the burn damage by 15% and reduce the amount of burn that the elementalist can stack and all will be good.

No need to cancel from the game a condition if you can simply fix it

Burn and Bleed condition idea :)

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Posted by: Silv.9207

Silv.9207

Actually there’s only one class that can deal more damage with burn than the damage dealth with direct damage: elementalist, why the ele can stack a insane amount of might and burn, making it very OP still in celestial amulet.

Then, there’s a lot of classes and builds that deal a insane amount of direct damage, more damage in lesser time than any condition class/build will ever do: thief, mesmer, guardian, warrior (,ranger?). Also a necro, if you stay in it’s wells and attack you with the dagger, wil kill you quickly.

That changes to burn had been made to make it viable in PvE and make guardians able to deal condition damage.

If they make the changes you ask a condition damage will never see it’s burn and bleed damage in PvE, not before an hour. Think about dungeons or big bosses. You inflict 3 seconds of burn to tequatl and you deal that damage after 4 minutes… wow… nice fix!

Actually burn and bleed are good at is it.

You need only a more balanced build and a better team.

I fought against a team with 2 guardians shout with my guardian condition. If iI dealt 5k of damage in all the match is gold XD

Evade for Greatsword 3

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Posted by: Silv.9207

Silv.9207

Evade on a necro? A class that use spectral skills to walk on the world like a ghost?

Immunity on a necro? A class that hold the power of the death in it’s hads and use it to summon mind controlled dead bodies to fight with him?

No! Is better make it shout like a hysteric girl in it’s period and give it a weapon slow like the hell that force the necromancer to go in the frontline, easy to stop, unable to it well a moving target, without a single defensive skill and with horrible sinergy with wathever trait we have to gain HP and/or LF.

Yeah, the GS is the best!

Adjust condi amulets

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Posted by: Silv.9207

Silv.9207

I’ve a friend ranger that can stack more than 30 bleed in spvp. Pet, skills, traits, with increased damage, he can deal a insane amount of damage with bleed and can add poison and Burn.

Burn is a powerfull condition that can by shure reduced by 20% without lose it’s efficence (but they need to increase the guardian trait burn damage increased from 15% to 30% to make it still viable why they have only that condition).

Ummm banners for warriors?

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Posted by: Silv.9207

Silv.9207

I think they do that because now shout warriors can also use banners to increase they’re survavibility more and more.
Before the patch you wil lable to chose between banners regen and shouts healing. Now you cna have them both!
That’s why they chose to reduce the healing of shouts and not increase the ranger and reduce the cooldown of banners.

But you can still make a very ecceptional bunker with that 2 traits.

No wonder nobody plays this game

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Posted by: Silv.9207

Silv.9207

It’s 2 yeras that you don’t play and you pop up now to say that the game is unbalanced?
Wow, you’re the one that we need to save us!!!

Seriously… if you don’t play for 2 years you need more or less 3 weeks to learn how to play your class and your build in the current meta, how to fight every spec, what kind of skills you need and how to fight a condition build, that actually can really be dangerous.

For example I’ve not so much problems against eles that stack burn why i know how they stack burn and how to counter them, expecially with my guardian meditation and my necro MM (not the best build but a really funny one).

The game isn’t perfectly balanced but it will never be. Actually is more balanced than 1 years ago and a good player can make the difference, every class he chose to use, expecially if he can fit the role he chose.

About matchmaking it’s better than some time ago. Now frequently i fight in solo with a team that is similar to the enemy team. but ANet can’t chose if that player is a good player or a noob.
But o that there will be a hope in the futur with the expansion why Anet annunced the Leagues, that will grant better chances to play with balanced players to your sPvP level.

Yesterday with my guild i played a lot of matches, winning a large amount of them. Today we lose more or less 2/3 of the matches, with the same players and build of yesterday.

It’s like you play some of the biggest online shooter games. You’re balanced why you can chose more or less the same weapons of the enemy but if you find a noob in your team you lose the match.

i think that actually the game is well balanced, there’s only some things to fix and tone down/up and the game will be good.

If you after 2 years pretend to win every match because 2 years ago you’ve been one of the best players of the game… you’re a gw2 n00b.

Find a good sPvP guild, turn back and learn to play with the current meta and only then you will be able to say something.

Actually you’re a old player that act like a child pretending to be good in a game that don’t know.

L2P

Ascended jewels carrion and valkyrie?

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Posted by: Silv.9207

Silv.9207

Why there’s not ascended jewels with Carrion or Valkyrie statistics?
There’s a mix of everything, still the more useless of the world, but no a single carrion or valkyrie one!

Can I hope to obtain it in HoT or before it?

Necro MM build

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Posted by: Silv.9207

Silv.9207

I chosed to use sigild of Ice (chill the enemy to make minions attack it better and me to stay ranged) and water why it heal in the area of my enemy, where my minions are, without the need of a critical hit.

I still use the vampiric aura instead Life from mDeath why it’s more funny and don’t need to make me use DS to heal minions when they heal themself by hitting my enemy and I don’t need to be near them to heal them why the raius is really short and I want to stay ranged.

Best pvp profession to 1v1 with?

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Posted by: Silv.9207

Silv.9207

I play a MM condition build. And I kill more or less all that D/D ele that I find XD
I can also kill a lot of mesmers, but they’re harder to kill, expecially skilled players.
I kill them also with my condition guardian (with some problems sometimes, but I kill them if they’re not really PRO).

Actually dd ele and mesmers can be the best in 1vs1 but if they find a build they fear there’s still nothing they can do to win.

A good class and a good build can make your work easier but there’s still a large amount of builds on all classes that can counter yours.

There’s a lot of builds on rangers that if well played can be really powerfull, the same about warrior and engi.

D/D ele and mesmer PU can be the two you can find better if you master them, but there will always be someone that you really can’t defeat.

Play with the class and the build you really like.

I do that with my MM condi necro, with a personal build, and I can kill that kitten DD eles “easy”.

Why is condi so easy/boring to play?

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Posted by: Silv.9207

Silv.9207

I don’t think that Condition damage builds can be more easy than direct damage builds, not in all the situations.
Mesmer condi? Pop all the clones, spam confusion and torment, hide and run.
Mesmer dps? sta range, make clones, shatter, hide, repeat. If someone come to you active one of your immunity skills and flee easy still dealing damage by sword skill 2 or shatters.
I don’t see al that difference.

Guardian condition: Judge’s intervention – spam burn with PF and torch skill, wait the recharge time, repeat.
Guardian dps: JI, GS skill 5 in combo with 2 (and your berserker pg is already downed, in 2 seconds), leap, switch scepter/focus or hammer and finish him.

Ranger condi: pew pew condi by range, set trap, go melee with sword/torch if needed to fight melee stacking also a lot of burn, take distance, spam bleed again with SB.
Ranger pew pew: stay ranged with the LB and press skill 5 and 2. If you really need use the GS to end the fight in melee or more probably flee to take the distance and turn back again to shot with LB.

Frequently I see the same difficult on gamestyle in both condition and direct damage builds.
I play frequently guardian burn and necro MM (or Signet) and I see that with my guardian I need to pay more attention with my guardian condition than with my guardian dps.
With dps I use marauder and with condition I use carrion (no need of precision why I can reach 49% by myself, then I chose power to deal a little more direct damage). Then the toughness is the same and the health is more or less the same (only 2k more for carrion than marauder).
I use the same utility skills for both the build: full meditation. Sometimes I use PF but frequently is better another meditation than that skill. 3 burn can be good but more health+fury+more condition cleaned/converted is better and increase my direct damage, making no difference. (expecially why PF frequently inflict only 3 burn even if the enemy cross the firefield all the time in and out).

About playstile, There’s a very little difference between the attention you need to use the direct damage instead of the condition build.
“you can stack 15 burn and insta kill everyone with pressing only 2 buttons!!!”
What a fake!
i have much more problems dealing damage with my burn guardian than with my direct damage guardian, frequently finding me killed by my self burn (sigil of generosity and mesmers and necros skills give me back my burn) or finding me dealing no damage at all (ele diamond skin and warrior BS and Resistance), with a insane amount of condi clean a lot of classes have (ele, warrior, necro, guardians-frequently AoE cleaning all my burn-, mesmer -with the shatter traited-, rangers). The only 2 without good condi clean (with the more common builds, why they can obtain a lof of them too) can be thief and engi. But a thief with sword can kill me easy why can clean easy all my burn why I inflict only 1 condition.

That all make the life of a condi damage build user really hard!
Sometimes you can think that use a condition class is borung but frequently I have to chose wisely the timing of my skills to not lose all my damage cleand in a sec by a shout guardian or reflected back by a necromancer.

A condition class can be easy to use in spvp but it’s not easy to deal damage with it.
It is against a noob or against a berserker build without defences, but then I take my direct damage guardian and kill him faster than with my condi build.

The problem of condition damage isn’t the easy way you can active they’re skills, the problem is the timing when you active your skills. If you active them all you can shurely inflict a lot of damage before the enemy clean it but then you can’t inflict good damage at all. You have to wait and chose when active your skills to not be easy to counter and be killed in a second.

i frequently find condition guardians and eles that try to kill me when I use my cond guardian. And they all die why they use all they’re skills stacking a lot of burn that I immediatly clean, making them waste all they’re skills and unable to deal good damage.
When I use my necro is really funny fight a condition build why necro is made to counter them, making them cry when I kill them crossing the ele firefield a lot of time and reflecting 9-15 stack of burn back, melting them down in 2 seconds with they’r burn.

I don’t think that Condition is boring compared to direct damage. I find it funny. Expecially with the ranger, where you need to hit the enemy by the side with SB, use your traps and chose your pets wisely to max the condition damage. it’s funnier than use the pew pew build, that really need you to stay ranged (and flee if you can’t) and press 2222222 all the time and nothing more.

Necro MM build

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Posted by: Silv.9207

Silv.9207

Thx for your advice.
I will try it with a settler amulet and life from death.
Anyway it’s a fun build, not a high level one :-)

Necro MM build

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Posted by: Silv.9207

Silv.9207

I’ve done that build 2 week ago and I’m having some good times with it.

http://gw2skills.net/editor/?vRAQNArYWjM0QbN2UDe1A7NOOGqZR/CfrcD6ghO2zbbAA-TJxFwAPLDA4QAo+JA0a/BA

It’s a build that don’t use soul reaping like all the others, it’s a build that work good without it.
If you start the fight you need the staff to build up a little of life force, just in case, but when you do you can swap scepter/dagger and start to fight seriously with that build. That why scepter+dagger make this build able to fight both direct and condi builds.
Scepter make you able to inflict bleed, dealing damage and proccing the signet of vampirism by trait, inflict cripple and deal damage recharging a lot of LF.
Dagger offhand make you able to blind and transfer conditions, good both against condition and direct damage, skill 5 make you inflict weakness fo 7 seconds, that added to the trait make you able to inflict another 5 sec of weakness for the total of 12 sec of weakness, that reduce the direct damage and recharge of Endurance, making it unable to inflict high direct damage and reducing it’s dodges. You can add 7 seconds when you go in DS, making you able to spam weakness frequently.

The main damage is made by Minions, that also grant defence and condi transfer. That condi transfer make you inflict more condition damage and they heal you with every hit. They inflict 100 of damage with siphon damage by minor trait and vampiric aura, increasing they’re damage by 20-50%. Increasing it more with Vampiric Signet by trait.

Damage:
- Minions, powered by siphoning+vampiric+signet(every 20 sec for 6 sec when triggered)
- Bleed+direct damage, conditions transfered from you to the enemy by trait, dagger and staff skill 4 and minions and boon corrupted by DS skill 2

Defence:
- DS (not focused on but always needed)
- Flesh of the Master and Corrupter’s Fervor traits that increase your toughness by 540 (with jagged horror) and reduce condition damage by 20%. The toughness bonus grow up from +540 to +720 while in DS
- A large amount of Weakness that reduce direct damage
- High ability to transfer conditions from you to the enemy by minions, trait signet, sigil of generosity and weapon skills
- Health from siphon by minions, vampiric/siphon traits and lesser vampiric signet

I know that isn’t the best build ever and I made it with a lot of combo between weapon skills and traits, but it really work and make me kill a lot of players in 1vs1, both direct damage and condition builds.

The only problem is against rangers that hit from far and classes/builds like the warrior with GS that deal massive AoE direct damage, killing all my minions.
But I’m still able to survive a lot without my minions, making me sometimes able to summon them another time and win the fight. But only sometimes.

What do you think?

Oh NOOOOO BWE is over. :(

in Necromancer

Posted by: Silv.9207

Silv.9207

I think that there’s still some skills that devs need to fix, for example the shout You Are All Weaklings that is barely the only break-stun shout and the only shout that go in dooldown when the enemy hit you with a CC skill, making it a lol breakstun skill (when someone stun you, you can active for example Suffer but not the only breakstun reaper have).

Suffer is still a underpowered shout. It’s effect is good but it had to be the reaper best source of Chill. It’s recharge time is really high compared to the effect, expecially if you look to similar skills the necro still have. It need at last a big boost of chill duration (something like 50-100% more duration or a recharge reduced to 20-24 sec.)

I’m been happy about the GS. I’m been able to crit a mob for 17k of damage with grave digger and see some kind of Big numbers make me really happy.
But it’s a slow weapon and that make it good only in PvE. In sPvP it’s barely a waste.

The other thing Devs have to work on is the Trait that bounded to the GS: Soul Eater.
This trait is really useless!
It give us a health siphon on the slower weapon of the game and reduce the recharge of the GS skill when we active Gravedigger, a skill made to be spammed when the enemy is under 50% of HP, making all the other skills totally useless (we can still use Death Spiral to stack vulnerability or Nightfall for blind, but it’s rare that you stop your big dps only to inflict a little of veakness when you don’t even have the trait to increase your critical rate with it).

Suffer and Soul Eater can be the only 2 skill/trait that I think really need a rework (expecially Soul Eater).

But the Reaper is really funny and I think it will be my main when HoT come.
I’ve not tried it properly in spvp (i found some bad guys that killed me repeatly making me turn back in PvE XD. But with a little of practice a Reaper can do great things in sPvP)

Do something with this insane burning!!!

in PvP

Posted by: Silv.9207

Silv.9207

Actually I play guardian condition and necromancer condition MM (with a personal build).

I rarely lose against a guardian condition. The damage can be mitigate easy if you wait a moment before clean burn, making the enemy use all it’s burn skills and then cleaning (or sending back) all the stacks at once. You lose 4k hp but reduce the total damage by 10-13k.

The real problem of Burn is when a single class with a condi (or celestial) build can stack a insane amount of Might and then stack on you a large amount of burn. Yes, I’m talking about elementalists.
The Guardian can do very good damage, with the GS if you hit 3 enemies with skill 2 you can inflict 7 stack of burn AoE in 2 sec (why to use that strategy you also need GS skill 5 and frequently there’s a stunbreak-stability-X that make you not able to hit all the enemies 7 times).
But the Guardian can’t stack might with a conditin build. If a condi guardian use the Staff you can be shure it’s a noob and you can kill him really easy.

The problem is the combination of High Burn Stack and MIGHT!!!!

Burn is a very powerfull condition, but on the guardian can’t be more dangerous than confusion+tormen made by a mesmer.
The problem is the Ele, that can stack 20-25 might making it’s burn do a really Insane damage.

That’s always been the problem of the ele and the reason why eles can so easy play in celestial, dealing the same damage of a berserker and of a condition class at the same time.

The solution to Burn Damage is one:
Reduce the burn damage by 10% and reduce the amount of burn and might (expecially with blast finishers?) a elementalist can stack.

Sad Trinity is Sad

in Guild Wars 2: Heart of Thorns

Posted by: Silv.9207

Silv.9207

ANet only want to create a world and some situations where you need more than only a full berserker team and full damage builds to go through a map or a raid.
That’s why the only equip you need to use in PvE is Berserker. Sometimes Rabid with the OP burn of Elementalist that can stack 20 burn with a insane amount of might all by themself.

Make enemies more dangerous will force you to chose also a more defensive build or to have a “bunker” in your team, so if you fall there’s someone that can still stand to ress you.

Actually the meta is berserker + might. I you’re not the best dps of the world or don’t give might you’re totally useless.
A good boring meta…

Meta ele d/d nerf confirmed

in PvP

Posted by: Silv.9207

Silv.9207

Hahahaha Elementalist NERFED???

Hahahahahahahahahahahahah that make me lugh XD

I was here just to remember the last “nerf” to Ele: when ANet changed all the trait system.
That give them a Fire traitline that give them passively 150 power+10%damage basicly plus another 10% and a insane amount of might and/or burn and a fireaura+damage when they Dodge.
What a nerf!!

Icebow? “fixed-nerfed” by making all the skills 1-2-3-5 deal more damage, making players “not only using the (OP) skill 4 but also able to use all the other skills instead of that (kitten OP) skill”.
That’s a nerf, guys!

But There Was a Nerf. A Really One, that was able to tone down in the right way the elementalist:
Force them to chose between Elemental Attunement and Evasive Arcana, making them unable to stay Overbuffed all the time.
Finally a nerf that made elementalists killable!

BUT that fix last for more or less… 1 day? Probably lesser.
Because the cry of the eles hurts the ears of Developers (but we love you, Devs!), making them chose to still make elementalists able to use them both, but not only making them chose between ElAt and EvAr in different Tiers (why everyone know that that 2 traits work very good for the ele, making it Powerfull still with only one of them), they do that “nerf” making Elemental Attunement a Minor Tier Trait!!!!!

That’s a Nerf, guys, that’s a real **** Nerf!!!

If they want to nerf the Eles another time I think that is’t time for me to make one!

so how do you kill ele ?

in PvP

Posted by: Silv.9207

Silv.9207

I can kill a large amount of ele with my guardian condition why they have low hp and in the moment they endi they’re condi removal I can “burst them down”.

Or with my Necro. Before with the classic dps build, but different eles have better dps and survavibility than my necro, making me mad to kill them. Actually I can kill them a little better with a personal MM condition build that grant me good defence, condi transfer (very good against burn damage) and a general high damage with personal condition transfer damage and minion damage.

The only problem is still the Ring of Fire, that burn down a my minions easy fast, but I still can inflict good damage nd kill them frequently.

But actually there’s not a really way to kill a ele. The ele can do everything in the same time. High survavibility by water and earth and a insane direct and condition damage with fire and lightning still when using the celestial amulet, made possible by the insane amount of might they can stack easy.

How to reduce condition damage (burn) problem

in PvP

Posted by: Silv.9207

Silv.9207

The main problem with condition damage is Burn and the main problem of burn is that eles can inflict insane amount of burn damage in celestial amulet and absurd damage in condition equipment.

How to resolv the “problem” of burn?

First of all: what’s the thing that make Burn “OP”?

The answer is easy: MIGHT.

Might give 30 of Power and 30 of Condition damage. But 30 points of Power don’t increase the damage as 30 points in Condition damage do!

Elementalists can stack up 20 stack of might “easy” during a fight blasting all they’re firefields with the high amount of blast finisher skills they have.

The solution can be:

Reduce the amount of Condition Damage that Might give!!!

What if might grant 30 points of Power and 15 points of Condition Damage?

With 20 stacks of might a cele ele will still reach a insane amount of power for a cele class, but will no more be able to inflict a insane amount of burn damage, still if the ele play in carrion/rabid.

All the other condition classes don’t focus on might why they haven’t all that chances to obtain it (exept for engi?) and condition damage builds will still be able to inflict very good condition damage still without all that condition damage given by might, expecially in spvp.

That will reduce the condition damage of a ele by 300-375, making it more in line with all the other classes and be unable to inflict exagerated burn damage with a full stack of might, expecially while in cenestial.

That can be done in spvp and not in pve?
I don’t think so, but that change can be a not tremendously bad thing still for condition damage classes in pve or dungeon.

Reaper build thingy

in Necromancer

Posted by: Silv.9207

Silv.9207

If I read right, your build is more or less that:
http://gw2skills.net/editor/?vRAQNAR7dnMbClbit2AubC0biFrBTKAEy+VxbwR4JkKEUDGBA-TBSTwALVC+UFHKKNeoMAw+Dw0BAV9gJKxAA-e

It can be very good. I will play a more offensive build (with death magic to obtain a little more defence, but if I see that it work good with no need of DM i will change in Soul Reaping anc full valkyrie equip)
http://gw2skills.net/editor/?vRAQJARWnMbClbidbCubC0bilfBT6F80maxHxo4UEKpFA+AA-TxBEABJcBAYS53iq/ky+DtpDAgHAwWKBBA-e

An alternative to your build can be half Valkyrie half Sinister, to obtain a powerfull direct and condition damage in Reaper Shroud with chill and burn.
http://gw2skills.net/editor/?vRAQNAR7YnMbClbit2AG1A0bilgBLuI2EjiUVhtwvKKBEAKXA-TxBEABJcBAWU9HR2fIZlfA8AAGWHgXKBBA-e

[PvP]Burst Burning META!?

in Guardian

Posted by: Silv.9207

Silv.9207

Son’t trust them.
Someone used it in a tournament fight and now it’s a “meta”. But it’s not.
Lesser survavibility and lesser damage than a common dps guardian, and lesser support to allies (gs skill 5 is very good in team fight to stack and aoe the enemy team).

It’s highly countered and don’t work good against good players.

But it’s good, and can be used to kill easy a engi, but against all the other classes is lesser efficent than a marauder build.

And warrior have a lot of traits and skills to clena condition (if you swap the only condition to clean is burn, then you can clean burn wvery 5 sec only with the weaponswap, plus cleansing ire, berserker stance, resistance).

Burning Guardian is there by a week I think. And that build don’t even totally focus on burn why one of the more important traits for burning guardians is the one that make you inflict burn every 3 hit and that build don’t use it… And don’t even use the one that make you spam burn, that is one of the best in big fight, or against classes like mesmer, ranger and MM necro, leaving you without AoE damage.

No, that build is there only why someone see a good player use it. Nothing more.

it’s good, but only against someone with a bad build against conditions or that don’t know how to fight a burning guardian.

Burning balanced

in Guardian

Posted by: Silv.9207

Silv.9207

Anyway in www if full ascended you can reach a base od 1450 condition damage, more or less 100 more than in spvp, plus 100 by food make it 1550 (more or less).
It’s 200 of difference, making a low more damage.

But still I don’t know how you can inflict 4k/sec with 3 stack of burn…

Burning balanced

in Guardian

Posted by: Silv.9207

Silv.9207

I’m talking about sPvP and you about WvsW.
It’s like Another PvP!!!

Specificate that thing can make the difference, guy!

In www I don’t think that a hammer of winsdom can work, but if you’r experience say different, I’ve not the knowledge about www.

But always HoW can’t be activated against a stealth player…

Burning balanced

in Guardian

Posted by: Silv.9207

Silv.9207

Eversor, you’re a Troll, right? That’s the only possible reason. Admit that: you’re trolling us all…

Seriously, how much Condition Damage do you have, Eversor?
I play with Carrion and rune of Balthazar, making my condition damage 1370. Looking easy to my Judge’s Intervention because inflict 3 stack of burn that last for 5 sec and inflcit exactly 4750 damage. It’s legger than 1k/sec. With 3 stack.
I play Radiance Valor Virtue. But if I chose to remove Virtues, for example, and put Zeal that increase the condition damage based on Power (I’ve a lot of Power with Carrion amulet), put on the pvp-useless sigil of corruption and add 25 stack of might, my condition damage go up to 2640 and my Judge’s Intervention damage go up to 7640.
I’ve used ALL I CAN DO To power up the Damage of Burn, an amount of might and sigil stack that I will Never See in sPvP and my Burn damage is still lesser than what yuo say…

You can add 9-12% damage if you use all the skills that inflict wilnerability by trait, reaching more or less 8350 condition damage in 5 seconds with 3 stack of burn.

It’s at the best of all the thing that you can do and you can inflict lesser than 2k/sec with 3 stack of burn, with a totally improbable/impossible situation.

4k/sec with 3 stack of burn? seriously, we play the same game?

Then, yes, I can stack 18-19 stack of burn if I really want, using all my skills perfectly. But you’re fighting a enemy that more or less know how to press V and dodge, know how to block a skill, active a cleaning skill or simply hit you hard forcing you to defend instead of attack.
If someone let you hit him without do something to stop you and without use a X skill that block/blind/evade/dodge/immune/clean your attacks and burn he Deserve to Die in Pain Burned Alive!

And after I use all my active and passive skills, I will have no longer other skills to inflict burn to another player or to the same player if he clean/block/immune/resist my burn, making me really easy to kill and unable to inflict damage.

Ok, hammer don’t stun but knokn down, does it make any difference? The effect is Exactly the Same.

And, seriously, how can a hammer knockdown Interrupt stealth? There’s only 2 skills on the game that give stealth that you can interrupt: mesmer elite skill why have a long cast and thief’s Shadow Refige, that have 1/4 sec of casting, something that you really can’t interrupt whi you can’t barely see when the thief will cast it. All the other stealth skills are Istant then you’re unable to interrupt it’s use.

If you say about Knock down a thief while it’s in stealt, Hammer of Winsdom Command Skill need a target TO BE LANDED, then if the enemy go in stealth you lose the target, the hammer come back to you and you can’t land your AoE KnockDown skill, making it useless. And if you’re talking about the thie’f combo of pistol 5 + leap to obtain stealth, it’s not really a skill, it’s a combo.
(Anyway do you really need to use the hammer of winsdom against thiefs to win????)

About the stun it can be ok with anything that is Not Stealth. You’ve really chose the wrong example ever. Expecially why when someone go in stealty you’r hammer become totally useless.

About Zealot’s Fire and Flashing Blades I don’t understand you’re example… It’s totally wrong!
If someone Dodge your attack you can hit him with 1000000000000000000 skills and he will still evade every single skill during the dodge! That theory can work only if the themy have a active/passive block or you have a blind to “remove” before your Zealot’s Fire hit. If the enemy dodge he will dodge both your skills.

Seriously: are you a troll?

Official DareDevil Post is Live

in Thief

Posted by: Silv.9207

Silv.9207

If the trait Impacting Disrupt is true, it will be really OP with the insane amount of interrupt skills the thief can use, expecially with the skills of that specializzation.

As a condi guardian I really love when...

in Guardian

Posted by: Silv.9207

Silv.9207

Oh, right. I’m not a frequent mesmer user.

Anyway a ranger can inflict in combo with trap, torch and projectile finishers more or less 17 stack of burn every 25 sec. More or less the same as a guardin “burst”, right?
And can also add a large amount of bleed (11 bleed only with sb skill 4 and the linx) with a little of poison.
I think that make the ranger a very good condition class.

Guardian isnt’ the only one that can burst with conditions. Mesmer, engi and eles can do the same, sometimes better why they use more than a single condition to inflict damage. Confusion and torment can be situationally but whenever in a fight you stay immobile only because you hve torment? No movement = death, expecially against a full ranged class like mesmer. And you don’t active your skills when you have confusion?
Then to fight a condition mesmer the secret is: don’t move and don’t active any kind of skill! Yeah, that seems right XD

Anyway, burn inflict a very good damage and can be made Op if someone add a large amount of might (that’s why condi ele is OP). But with no might burn isn’t so dangerous if you have 2 condi clean to active when the guardian stack he’s burn and 2 good doge to evade it’s burning skills.

As a condi guardian I really love when...

in Guardian

Posted by: Silv.9207

Silv.9207

In a short time, yes, in a long time, is different by the situation.

Anyway, the point over the guardian burn is that he can inflict only burn.
Ranger, engi, mesmer eles(but no one use bleed on ele) can inflict also other conditions than burn. (mesmer don’t inflict burn).

A lot of conditions is always better than only one.

DAREDEVIL Utilities and STAFF SKILLS

in Thief

Posted by: Silv.9207

Silv.9207

I’m th eone that think that all that stuffs will make Thief “OP” in 1vs1?
Seriously, the enemy will not be able to land a single skill before I kill him XD
Interrupt, daze, stun, blind, it seems to be pretty cool and be able to fight in 1vs1 without stealth. Also depend on the class you fight, but against a class with low stability that specializzation will be able to make a massacre!

Really nice.
I want to try it!!!!!

And we still need to see the Fx mechanic. A 2handed weapon will change a lot the core mechanic and we still don’t know what the new one will be.

I want to know!!!

Burning balanced

in Guardian

Posted by: Silv.9207

Silv.9207

a lot of people say that but I rarely lose on my burning guard 1 v 1 and I can go up to 16 stacks of burning really ez but thats a noobish way to play plus perma zealots fire is kittening nice condi cleanse or not your are going to have 3-4 stacks of burn on you at anytime I got almost 2k condi damage and 3 stacks is 4k/tic not to mention blocking applies burning and spirit hammer is realllly useful

Everson, what’s the last time you played a guardian condition? O.o
4k/tick with 3 stack of burn? Are you serious??? To inflict 4k/sec with 3 stack of burn you need more or less 10k of condition damage! XD

Perma zealot fire? You can have it frequently, but it’s really easy to evade and if you don’t active it is a really useless skill, making you having it “all the time” but dealing no damage, and you can active it’s active effect only with a equipped thorch, then if you swap you have only the passive effect, that last 3 sec and inflicting 1 burn/sec for 3 sec only if the enemy stay melee.

Spirit Hammer? What’s your build? it’s “good”, but you need to have Zeal Traitline to make it inflict burn, reducing your effectiveness with the condition build why you lose one of the 3 most powerfull traitlines to inflict burn of the guardian. And if you don’t use it that inflict burn but only the basic skill.. you’ve find a lot of really bad enemies to win with that build…
A enemy that see the summoned hammer simply destroy it with some AoE or spend a second and a good dps skill and then you lost a slotskill only to inflict a single stun to the enemy, easy to break.

What’s your build? I really want to know what’s your build to know you play.

About that 16 stack of burn, it can be true. Purging Flames x2, Junde’s Intervention, Purging Flames +a gs2 or sword3 skill and you reach the 16 stack of burn.
Then you’re useful like a platipus into the desert why all your dps is gone to inflict 16 stack to a enemy that clean it and kill you easy why you’ve no more skills to deal damage.

And 3 stack of burn is more or less 1k/sec of damage. A common dps class can inflict more than 2k/sec really easy and can burst you down with very big skills that inflict a incredible damage.

Condition Guardian is good, but only against bad and mediocre players or classes/builds basicly weak against condition damage.

Is an00b class against other n00b class. If you play it in ranked you will know that to make it work you need to be more skilled than a common dps guardian.

Is necromancer good at dungeon

in Necromancer

Posted by: Silv.9207

Silv.9207

When someone talk about Support in dungeon more or less speack about might and stability. Necromancer haven’t blast finisher skills to use out of combat, making it useless to stack might before a boss fight.
It’s healing skills can heal a little your allies but a ele can do 100 time better while also inflict the double of the damage and give tons of might.

Our dps is lower than the dps of all the other classes, making us unwanted still because we don’t deal the same damage of other classes (Dagger AA is the best AA of the game, but it’s not enough to make us better than others).

We can try to make us useful only for vampiric aura and the one that make allies don’t lose health while downed, that can help to ress your friends in a boss fight.

Actually the mesmer is the worst class to add something new to a party in dungeon, expecially why it’s focused on corrupt boons and fear the enemy, things that become useless in dungeon.

If you like the necromancer you can play it, you can stack good vulnerability, but there’s still other classes that can do that like warriors.

Necromancer can be good in dungeon, deal good damage and a little of support, but there’s nothing that a necromancer can do better or different than another class.

I still play necromancer in dungeons because i really like it, but I know that there’s a lot of classes better than necro to do dungeons.

I really hope that the Reaper Specializzation will give us that dps that we need to shine a little, at last in PvE.

Why is burst burning tier 1 now?

in Guardian

Posted by: Silv.9207

Silv.9207

Simply everyone cry about burn then they thinked that it is a really good build and make it in the tier of good ones.

Then, it’s a really good build, inflict high damage if the enemy let you do it, but in high spvp level it’s not a top build.

But ehi, if they want make some noob use it more frequently, let’s them do that. more players to kill fast XD

Anyway, it’s a good build, really good build. The only proble is that it’s really easy to counter, expecially with the actual meta.

Played ~10matches today, all against premade

in PvP

Posted by: Silv.9207

Silv.9207

If you play torunaments as a single player you can’t pretend to find a perfect team…
And you can’t pretend to not be against premade teams why the torunaments focus on fights against premade teams and it’s not made to make you able to fight only against pugs.

Try to play with some friends.

At last ANet can re-introduce the 1join tournament, where you can join only as a single player, making you play against other single player made teams. But everyone hated that and that’s why we have not that, no more.

Bur in the image posted by Lazze I can see a more or less well balanced team against another team.
2/5 of classes was the same. Blue have a thief, red have a ranger, blue have a warrior, red have a necro, red have a mesmer, blue have another ele.
I think that it’s pretty well balanced.

Then, if the enemy team is a premade and you play as a pug there’s few things to do, but you know that from the start nd you can still do your best to win.
And sometimes you can really win.

Shout "Nerf Me!"

in Necromancer

Posted by: Silv.9207

Silv.9207

Die and Rise!
Cast: istant
Recharge: 3600 sec
Range: 5000

You istantly kill all the enemy on the range!
Then they turn back to life with 3600 sec of (25)might, swirftness, protection, regen, fury, resistante, quickness and immunity to direct damage, all buffs that no one can corrupt and You Taunt them all so the can come and kill you. When they kill you, you start rise immediatly, only to be killed again, in a eternal circle of life and death!

My thoughts on chill.

in Necromancer

Posted by: Silv.9207

Silv.9207

That can be a good thing to add!
What if the Reaper obtain Chill damage Baselineand the Grandmaster trait that do that become "when the enemy have 5 stack of chill become stunned by 1.5 seconds?
Chill isn’t so easy to stack and there will be a cooldown of 30-40 sec behind that effect, mking that trait really viable!

As a condi guardian I really love when...

in Guardian

Posted by: Silv.9207

Silv.9207

If you look at bleed and burn we need to attack 3-5 times to staco 1 burn, the ranger SB can stack bleed with every attack and use pets to stack bleed, making it’s bleed powerfull like our burn. And ranger can power up bleed by 20%.

Bleed is more easy to stack ad last longer, making you able to deal lesser damage but still high damage with bleed. Anyway a “burst” condition is still better than a long lasting condition.

The only thing that can go in defence of burn on guardian is that it’s the only condition you can apply ith the guardian. A ranger can inflict a good amount of bleed, burn and poison, making it’s condition damage really viable.
I’ve a friend that play condi ranger in spvp and he’s really hard to kill amd deal a very good damage.

Mesmers can inflict a insane amount of torment and confusion (I’ve see a player deal 3k/sec of torment and 1k/sec of confusion+attack damage.
The thief can deal really good condition damage too, if used right.
Necromancer can’t really deal high condition damage by itself but a necro can convert your boons in conditions, making you weak and inflicting also a good amount of condition damage.

The only one that actually buse of Burn is the elementalist, that have too much weapon and utility skills and traits to stack burn and might at the same time, making burn really OP.

Guardian can deal a good burst but a single clean can make your burst deal 1/5 of it’s damage, letting you don’t deal good damage untill your skills recharges.

Anyway ANet can tone down burn by a 20%, increasing our trait effect that increase burn damage by another 20%, making it till viable for us.
That’s the only solution I see to nerf burn and don’t kill condi guardian.