Showing Posts For Silv.9207:

I enjoy this game's PvP but....

in PvP

Posted by: Silv.9207

Silv.9207

With a warrior the spyke damage is hard to obtain. Because to reach the top of damage you have to be melee and that’s a bad thing if you’re in spvp. To play dps with melee you need to have very good mobility skills, condi clean, immunity/healing skills or hide (ele, guardian, thief). All the other classes play at they’re best in range (mesmer, ranger, engi, for example). Necro play berserker in dagger/X, but it’s best power come when in DS that have a ranged attack.

Warrior have a good damage, but to reach it’s best need to use skills like Eviscerate (axe F1) or 100Blade, that’s a very easy skills to dodge, block, blind, immunity.
There’s some Warrior builds that play Hammer and GS to stun with Hammer and active 100Blades, but if the enemy dodge your hammer F1, have stability or a breakstun you can’t deal damage with 100Blades.

Actually the warrior meta in spvp is a Supporter Build with shouts that heal and clean conditions and warhorn that clean ronditions, then when the enemy is under 50% HP active the skill 3 of the sword and deal a good damage. But if you’re not a very skilled player you can’t win against a good player in 1vs1 because it’s a gropu based build. But in a group you’re a very good character.

In spvp the best class to burst down a enemy is the mesmer. With a good dps build you can deal 18k to a berserker buil in 4-5 seconds. Very high damage. And you can do it with a mesmer because you deal all that damage by range and have a lot of skills that make you survive still if you haven’t traits to defend yourself (like clones, clone swap, blur and hide)

Some time ago the warrior was a good dps class in spvp but with the actual meta we’re forced to be a support class with shouts. And that’s sad.

"Subject to balance changes."

in Necromancer

Posted by: Silv.9207

Silv.9207

Whi if you use dagger+warhorn adn 2 wells you’re able to deal 9 attacks in 2 seconds, that mean 9% Life Force and 9 stack of might every 2 seconds.
In 6 seconds you can stay with 25 might forever, until the enemy have chill, recharging your DS a incredibly high speed (more than 20% of DS in 2 seconds with the current well of corruption that recharge DS -I think it’s to be added on the description or fixed-)

There are these things called cooldowns that those skills have.

You have burst potential, but sustained is only okay.

About the traits Chilling Force and Blighter’s Boom they haven’t put a cooldown on it (not yet), then you can do what I’ve wrote.

Then, the sustain of the necro can be ok with a combination like that, but also that can make the necro able to enter DS continuosly, making it OP.

The balance about Necromancer is hard because of that broken machanic.
They can change Chilling Force to make it activable only 5 times every 5 seconds, something like Chilling Nova. That will make it good but not OP.

They need to see how we will use that traits and all that combinations in HoT and compare it to all the other specializzation and combinations to see how to fix that.

wait, is Greatsword anti-Dodge?

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Posted by: Silv.9207

Silv.9207

The ranger sword is anti-dodge because it’s attack is quickly and the problem occour because of it’s animation, that cause problems when you want to dodge.
With a slow weapon, you have all the time you want to stop the attack and dodge.

"Subject to balance changes."

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Posted by: Silv.9207

Silv.9207

Whi if you use dagger+warhorn adn 2 wells you’re able to deal 9 attacks in 2 seconds, that mean 9% Life Force and 9 stack of might every 2 seconds.
In 6 seconds you can stay with 25 might forever, until the enemy have chill, recharging your DS a incredibly high speed (more than 20% of DS in 2 seconds with the current well of corruption that recharge DS -I think it’s to be added on the description or fixed-)

Ele hard countered by Reaper

in Elementalist

Posted by: Silv.9207

Silv.9207

Ranged damage (or more “ranged” than reaper), a large ability to clean conditions, very good movement skills. no morefight against a ranged DS AA but only against a melee RS AA, good CC skills, blind and invulnerability skills. Why are feared by the reaper?
A necro can kill a ele because with the DS AA can hit hard and ranged. If it become melee you have no problems to stay away and wait for the right moment and all the skills of the RS can be easy to avoid (only the AA is fast and the movement skill isn’t a real movement skill because the “dash” it give is a slow dash that you can outrun with swiftness and easy to see and dodge/blind/CC/activa a immunity, the same for all the other skills).

I think that the ele have already a good counter game for the reaper specializzation (and we have always to see how good is the ele specializzation!)

Reapers will be OP 1v1 here's how:

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Posted by: Silv.9207

Silv.9207

To apply 25 stack of vulnerability you need 5-6 seconds (if you’re not interrupted) with also the new shout skills. In that 5 seconds you don’t deal damage (or low damage) and the enemy can attack you and clean conditions.

With the actual meta builds (and it will still remain like it is, if there’s not a very big change in all the game mechanics) use a build that focus all on 2 conditions is a bad idea. A condi build can work because work on 5-6 conditions. But if you play as a dps and focus on chill and vulnerability, every class can clean you conditions or prevent them (block, blind, immunity….).
And there’s much better class to strip boons, like mesmer and engi.

Reapers will be OP 1v1 here's how:

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Posted by: Silv.9207

Silv.9207

In www the necromancer is good in 1vs1, but not the best. In spvp the necromancer isn’t the best 1vs1. It’s viable in 1vs1 only in low level spvp, but against someone that know how to play your necro fall quickly.

The problem of the necromancer is still the same, expecially in www: no movement skills. You can think that Death’s Charge is a movement skill but if you look at the casting time you see that it’s 1 sec. In 1 sec you can run for 500-600 easy. All the other classes movement skills have 1/2 sec of casting while they move for 600. You can’t catch a enemy with that skill, if it’s at range. You can use the GS skill 5 or the spectral grasp to catch the enemy (if without stability) and then use Death’s Charge.

In www a necro will be still more good with the actual DS than with the Reaper DS why of ranged AA and fear skills. Reaper DS fear skill can be more good against some enemy like thiefs why it’s AoE, but it’s range is only of 360 and it’s your only way to inflict Chill to your enemy while in Reaper DS state.

Chill is good to take the enemy close, but it’s easy to clean, expecially if you try to use it to catch a enemy why it’s more or less the only condition on the enemy (if you’re not in the fight from a lot).

There’s a lot of good and bad situations for that Specialization and it’s build. If the enemy can’t clean all your chill he will be in serious problems when you start to hit. But with a food the problem can be solved (for your enemy) and with one or two condition clean skills, hide or a good movement skill he will still be able to flee.

Reapers will be OP 1v1 here's how:

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Posted by: Silv.9207

Silv.9207

Ehi, I’m a warrior with GS! You can’t inflict chill, vulnerability and fear, I can clean all the conditions you give me easy and I don’t need you to stay away from be and you can’t hit me if you’re near me and when you attack me in DS state I can strip it away from you very easy with a single 100Blade and 1 or 2 attacks while immune from your attacks or evading with GS skills and dodge!
And you’re slow to move and can’t full me easy with conditions why Berserker stance and Cleansing Ire, while I can hit you from distance easy, with movement skills, swap in LB, immobilize and run away with no problems because we have the same speed, but I have so much more viable movement skills and you can’t fear me why I have 10 sec and 5 stack of stability!

In 10 sec of the duration of the Stances I can take you down with almost no damage and conditions received.
Expecially in www, where your build is made to work, right?

Yeah, the Reaper will be very good in 1vs1!

(p.s. in 1vs1 the warrior is one of the worst class, at the moment)

Interrupt Mesmers Ultimatum

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Posted by: Silv.9207

Silv.9207

Death’s Charge (our new DS mobility skill) have a single big problem that no one see: 1 second of casting. It’s like you take a second to do 600 of distance. And that’s NOT a real movement skill.
If you have Swiftness, you take the same time to do the same distance. If you’re following a enemy with swiftness that skill don’t work!
We can compare it with the Banner’s skill Sprint, that have 1+1/4 of casting time, ignoring all the movement imparring skill. From the time ANet nerf that skill no one use it to move because it’s slow and you do better wo just use swiftness and run.
That skill can work for a movement skill only if its casting time (the time that skill need to be done and run that 600 distance) is reduced to 1/2 sec, like every other movement skills (guardian gs, warrior sword, ranger gs).

Our only hope to catch a enemy is to fear that enemy from distance and chill it. Then we can have a hope to catch that enemy. But if he use a real movement skill, we’re f**** because we can’t catch a distant enemy with fear if have Stability because fear become useless, the enemy isn’t feared and isn’t chilled.
We can use GS Reaper’s Grasp, but that skill don’t chill. Then we need to active it then chill the enemy with another skill.

And to fear a enemy and inflist chill we haven’t any good skill if we use the Reaper’s weapons because the DS skill 3 of the Reaper take time before you can inflict fear (3/4 of a second) and it’s range is low (360).

Reaper is the bad class I’ve ever see to catch a enemy that try to flee from us.

Necro's still bring nothing..

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Posted by: Silv.9207

Silv.9207

I really hope to see a boost in lifesteal and shouts that spread lifesteal out will happen. I’m cautiously optimistic.

If you are optimistic about lifestealing, then perhaps you haven’t been paying enough attention. Life stealing has always been mediocre, even back in GW1. Now it is mediocre again in GW2. They have had 3 years to fix it, but when Signet of Vampirism was introduced, once again they dropped the ball (and made the most useless skill in the game). Then some time later, there’s a big patch, and SoV is on that list. Once again, still useless, because the patch did nothing to improve SoV.

Over 10 years of life stealing being rubbish! Is there any reason to be even remotely optimistic about life stealing ever becoming good?

The GS ils a slow weapon with single hits that hits multiple enemies.
If actually life steal work only on the dagger, that hit very quickly, with the GS Life Stealing will be tuned down even more because of the slow attack rate.
GS users will never be able to use properly a life steal build

Reaper's good but there's any news whit it?

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Posted by: Silv.9207

Silv.9207

About mobility they already let we know that there’s not a movement skill that is good like the other classes. The skill that will replace Dark Path will be a Moderate mobility skill, we don’t know the speed and the ditance. But moderate is equal to no more than 600 of range. If the speed of that skill is like the speed of the Forward skill of the Banner it’s a bad mobility skill, but in line with slow but powerful, if it’s like a common dash skill it can be good but still give only a little mobility.
A counter-mobility skill isn’t a mobility, only a skill that let you catch a enemy and pull to you. We ask for mobility not only for catch a enemy but also for flee from a enemy. Actually for us isn’t possibile flee because every class can outrun us just by movement skill. And that reduce our survavibility by a lot, expecially in www situations.

if the GD/DS/Shout wil be good to debuff the enemy is shure because it’s the only thing that necro can do (ANet don’t want to make us able to give support to our allies) and I think that we can build up a permanent 25 stack of weakness just with Chill (if they give us good chill spam skills) and we can obtain a shout that give weakness, I think.
About special debuff, we can think about something like Signet of Vampirism: a shout that give X stack of debuff like the SoV and when you or an ally attack the enemy he recive an X additional damage.
Dragonhunter have a +15% of damage on a enemy with a speficic condition but allies don’t benefit of that effect.

About Defiance stance I don’t think that we’ll be the chosen one. And if we obtain that it will be a bad thing because we still need LF to build up our DS, if we need also LF to charge up a Defiance Bar we finish with no Ds ando no Defiance or we lose it so quickly that it can’t be viable in a spvp/www situation.

I think that Warriors can be the chosen one for Defiance bar. They fit all the requisite to obtain it. Instead of adrenaline you build up Defiance Bar. It can work better for them than for us if they mix DS and Defiance.

At last: if they want to give us Defiance Bar it will be the main thing to annunce, not a “Ehy, surprise, you have a defiance bar on trait! Yeah!”.

Reaper's good but there's any news whit it?

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Posted by: Silv.9207

Silv.9207

My fault. I’ve never used it because there’s a large amount of better traits to use.

Reaper's good but there's any news whit it?

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Posted by: Silv.9207

Silv.9207

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I don’t pretend to be a support class, but anyway Every songle class can give boons to it’s allies, we are the only one that can’t.
The Thief can give might, fury and swiftness to it’s allies when he steal, and we can’t give a little Might to our allies?

I don’t pretend to become a support class (but in GW1 there’s a support build for necro), I only want to make it able to give that 3-4 stack of might to allies and blast a ele/warrior firefield with a finisher to stack might with the others.
Nothing more than that give a little help to others with might or stack.

Because every class can stack vulnerability. warrior, ele, ranger, also guardians. We can do better, but we’re not the best choice because if you have 2 warriors you can obtain easy a permanent 25 stack of vulnerability on the enemy, might, firefield and the warrior give very high damage and have very good survavibility.

Why can’t we give a little might or have a little blast finisher?

Uh, well necros give protection. Try playing something other than minion master.

Necro can give protection but only with a spectral wall and only if the allies cross it. It’s not all that thing. I mean something better for pve like might and stability. And in spvp it don’t work well because the allies need to cross your skill. In www it can work when you put it in front of the advancing zerg.

Know your profession before posting.

Why?

Necro's still bring nothing..

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Posted by: Silv.9207

Silv.9207

What blast finisher do you mean? We have only 2 blast finishers: the explosive minions, hard to use out of a combat because you can’t chose where they spown, and the Mark of the staff, that blast only when a enemy go on it, then you can blast only while in fight.

And a prerogtive of that game is make every classes able to play any role (more or less). Then, give a little stack of might isn’t something that go out of our class.
We already give protection with the spectral wall, why can’t we give might?
About stability, we don’t have it for us, how can we hope to share it with others?

We don’t need to be the best support ever, only to have 1 or 2 blast finisher activable at command easy to use and give to our allies a little of might if we’re not in a perfect team that walk with always 25 stack of might all the time.
If I go into a casual dungeon team, there’s not always a perfect team and frequently I don’t go up 15 stack of might. If we can add some might to that and share it with our allies and not only take it with our selves, that can make the others happy to have us with them.

Reaper's good but there's any news whit it?

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Posted by: Silv.9207

Silv.9207

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I don’t pretend to be a support class, but anyway Every songle class can give boons to it’s allies, we are the only one that can’t.
The Thief can give might, fury and swiftness to it’s allies when he steal, and we can’t give a little Might to our allies?

I don’t pretend to become a support class (but in GW1 there’s a support build for necro), I only want to make it able to give that 3-4 stack of might to allies and blast a ele/warrior firefield with a finisher to stack might with the others.
Nothing more than that give a little help to others with might or stack.

Because every class can stack vulnerability. warrior, ele, ranger, also guardians. We can do better, but we’re not the best choice because if you have 2 warriors you can obtain easy a permanent 25 stack of vulnerability on the enemy, might, firefield and the warrior give very high damage and have very good survavibility.

Why can’t we give a little might or have a little blast finisher?

Uh, well necros give protection. Try playing something other than minion master.

Necro can give protection but only with a spectral wall and only if the allies cross it. It’s not all that thing. I mean something better for pve like might and stability. And in spvp it don’t work well because the allies need to cross your skill. In www it can work when you put it in front of the advancing zerg.

Reaper's good but there's any news whit it?

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Posted by: Silv.9207

Silv.9207

10% lesser damage isn’t a survavibility mechanism… it’s only a little good new.
If they put 20% lesser damage, that can be good.
It’s all to see in the PoI

Reaper's good but there's any news whit it?

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Posted by: Silv.9207

Silv.9207

yeah 10% damage is nothing. so instead of getting his with an 8k backstab, we get hit with a 7200 backstab? im not seeing amazing.

We’ll be always hit by 8k backstab, but then we can chill him, then the thief go in stealth, clean chill with the trait and turn back to deal another 8k of backstab

Reaper v Chrono v Dragon

in Mesmer

Posted by: Silv.9207

Silv.9207

A Defiance Bar isn’t something that they can add by a grand master. It’s a real change to a class, it’s a entire mechanic. And if they change the DS with “new skils” (but anet already say that they’re all similar to the previous skils to mantain some combos and trait effects, then nothing is really changed) they can’t also make us waste our life force to obtaina defiance bar, that will consume all our LF before we can go into the new DS.

Chill isn’t a defensive skill. Slow is a defensive condition, because slow the enemy’s attacks. Chill reduce the activation rate of the enemy skills. Good, but not a thank thing. Expecially in pve. The enemy will still be able to hit you at the same speed that he can before.

You can make a new build, but that resume an old one that isn’t been played for ages because it’s unefficent against any kind of enemy.

Chill can be good only if you start to spam it every second with almost every skills, then you can inflict chill more than the enemy can clean it. But if you focus all th inflict chill you take all your time to take the enemy down while he kill you with it’s non in cooldown skills.

That build can be good in combo with a mesmer. Chill and Slow mixed can be good, but all alone a reaper can’t do alla that things that ANet will try to show us

Another Massive Nerf?

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Posted by: Silv.9207

Silv.9207

Tormenr will hit double if they move, they dont need to be running.
What Im worried about is not being able to fear people off cliffs and oit of shadow refuge.

With Reaper you will not able to do that because the enemy is chilled. In some situations it can be a problem. But a chilled enemy can’t run and that’s the point for the reaper.

Reaper v Chrono v Dragon

in Mesmer

Posted by: Silv.9207

Silv.9207

They say that reaper will have longer cast time with larger effect -> INTERRUPT!!

But they will have Defiance bar =P

Defiance Bar? Hahahahahahaha it’s a joke, right? XD

Necro will not obtain a defiance bar. necro reaper will obtain that new shining DS form and shouts, nothing more.
Chill is good, but compared with what Mesmer obtained it’s not good like Slow. Slow can protect by a bigger amount of damage, make you easy to evade and interrupt the enemy.
Mesmer can inflict a perma slow on the enemy and obtain a perma quickness, with Alacrity, that grant a perfect counter to chill. Then, if a necro actually can’t fight a mesmer, in HoT a reaper will not be able to kill a chronomancer.

Chronomancer obtain a NEW Mechanic Skill. Reaper only a little rework on it’s DS, that don’t change all it’s DS broken mechanic problems. Then, the Chrono obtained a New Condition (slow) that add all a new kind of builds to the mesmer. Reaper obtain a Old Chill Build, with a little “power up”. But there’s a reason why you don’t see any mesmer use Chill: it’s a bad build a very bad build.

Actually:
-Mesmer obtain a new condition, a large chance to obtain quickness and the possiblity to make new builds with it. And a Ne Mechanic Skill that grant them very very very good things (ignore the damage and the re-use of all the powerfull skill he want).
-Guardian obtain new mechanics for it’s Virtues, to add to what the virtues actually do (isn’t a total conversion of virtues it’s a power-up, because all the virtues will still make it’s actual effect, with the add of the new DH effects. Word of ANet), and the access to a total new kind of builds and support ways with condition damage, bleed, traps and longbow.
-Necromancer obtain a little rework on its DS but nothing will chance on the way they will charge it, a rework on a old build that no one want to use because it’s been revealed unefficent and a GS that wil be slow but powerfull: a bad thing in spvp because you thelegraph your enemy every single skill you do.

I love the idea of a chill based necromancer

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Posted by: Silv.9207

Silv.9207

The problem isn’t that Chill isn’t a good condition. Is that it’s a good condition to make the enemy in trouble but all alone isn’t good to take him down.
With our lack of survavibility, there’s a large amount of classes in spvp that don’t want to stay away from us (warrior, med guardian, blind thiefs) because we fall down before them. Chill reduce the enemy movement speed and cooldown recharge, and that’s good, but all alone you can’t win against the actual meta builds that focus on remove conditions.
And if you watch to the next big patch where the conditions like poison and burn will stack and deal more damage than now, everyone will be a condition damage remover or use a build that don’t let you easy to catch (thief and mesmer).

The problem of the reaper isn’t that GS skills will be slow attack (and easy to block/evade/CC) or that the use of Life Force isn’t changed like Anet promise us (never trust anet if you’re a necromancer!), the problem is that focus all it’s strategy on a single Condition.It can blocked, cleaned and evaded, countered by almost all builds in spvp and www and untill you’re not able to spam Chill every moment you’re useless and without defences.
Then, Chill isn’t a defensive condition. Weakness can be, but chill reduce the enemy skill recharge, but not the auto attacks. A dps can still burst you down with a full range of skills before they go in cooldown, the same for a condition class. And the auto attack isn’t affected by Chill.
And Chil is useless in All the PvE situations. That make us still unwanted in all dungeon teams.

Reaper's good but there's any news whit it?

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Posted by: Silv.9207

Silv.9207

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I don’t pretend to be a support class, but anyway Every songle class can give boons to it’s allies, we are the only one that can’t.
The Thief can give might, fury and swiftness to it’s allies when he steal, and we can’t give a little Might to our allies?

I don’t pretend to become a support class (but in GW1 there’s a support build for necro), I only want to make it able to give that 3-4 stack of might to allies and blast a ele/warrior firefield with a finisher to stack might with the others.
Nothing more than that give a little help to others with might or stack.

Because every class can stack vulnerability. warrior, ele, ranger, also guardians. We can do better, but we’re not the best choice because if you have 2 warriors you can obtain easy a permanent 25 stack of vulnerability on the enemy, might, firefield and the warrior give very high damage and have very good survavibility.

Why can’t we give a little might or have a little blast finisher?

A new way to use Life Force?

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Posted by: Silv.9207

Silv.9207

If I remember right, ANet wrote that there will be a new way to use the Life Force.
Then now we have our Specializzation revealed and… there’s no a new way to use Life Force. You still use it to enter in DS and no more? Just a DS with melee kittene and some Chill?

Where’s that new way to use Life Force? It’s always the same bad way that we always had!
And don’t change our situation and our problems. Not in a single way.

If there’s not a single prolungated block skill (like shield block) or a immunity to damage (something like a shout that hit the enemy and for every enemy that hit you gain 1 sec of invulnerability) we still be there with the same problems as before, with the same DS problems as before.

They promise us a great rework on Life Force use but I don’t see nothing more than a little rework on DS.

Reaper DS sounds good, but that’s not a big change for our situation and that’s not a change at all in the way that we can spend Life Force.

Anet joke us?

I love the idea of a chill based necromancer

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Posted by: Silv.9207

Silv.9207

It’s gunna be great. “What are you doing on your necro, today, Sikari?”

“…. just chillin’…”

Post of the day!

Reaper and PvE

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Posted by: Silv.9207

Silv.9207

In PvE we will fit the same role we actually have: unwanted.
1) Shouts that instead of give support deal damage? Why? We already have Wells that deal a very good damage.
2) Chill is the second worst condition in pve, second only to cripple. That’s why almost all the mobs that you find aren’t affected by chill, expecially for the dungeon boss.

Then why take whith you a class with a dps build that inflict high damage but still don’t give a single boon to the team?

Holy kittening jesus mother of god chill the kitten out, and wait for the PoI. Who says there will be ZERO group support? The wording was “more on hurting enemies than bolstering allies”. “More…than”, not “Instead of…” . And even debuffs that hurt foes can aid allies greatly. Eg. a debuff that increases damage done to hit enemies by x% per foe struck. So one that doesn’t clash with vulnerability and/or might. Maybe there will be a boon on shouts via a trait, like bleeding on the DH traps. Maybe the heal, the elite and 2 utility shouts will hurt enemies but 2 utilities have buffs on them. Nobody knows yet, so await the PoI and rage AFTER that. Seriously.

Do you really think that ANet will make a personal debuff to apply to our enemy to deal more damage to then and that all our allies can use that bonus to deal more damage? Do you speak about Signet of Vampirism, right? In fact everyone love it and if I go in dungeon everyone immediatly ask me to use it. Because we can only be good to inflict Vulnerability, nothing more to help our allies. It is possibile why one of our trait give vulnerability when we inflict chill. But a warrior can do the same without a specializzation. We can inflict Weakness, but nothing more.

I really hope that shouts will not only inflict damage but also can be use to support our allies. But ANet don’t want to make us able to support our allies. The same way they don’t want to give us good movement skills and a single real survavibility skill (immunity, block) or stability.

We have only to hope in tomorrow’s revelations.

One Topic for Reaper Feedback

in Necromancer

Posted by: Silv.9207

Silv.9207

No new role in www, spvp or pve, no support, no survavibility, but a Cool appearence reaper that seem to be able to kill everyone but will not be able to do that because if ANet don’t give us defensive shouts (like that give immunity to direct/condition damage) and Stability we’ll be anyway struck in use Spectral Armor and Spectral Walk to survive in a pvp situation.
In pve unless ANet make us the surprise that mobs use different skills, Chill is our basic power and it’s totally useless in pve/dungeon situations.

I think that Anet chose to give us a cool specialization but nothing more. Because we’re already a good class that is in perfect balance with all the other classes and can fight and do everything that all the other can! More or less…

I love the idea of a chill based necromancer

in Necromancer

Posted by: Silv.9207

Silv.9207

Chill is a good Idea but a bad choice.

easy to clean in spvp/www and useless in pve. Why i have to spend a entire traitline to obtain something that have already a high efficace counterplay meta that fight against it before it’s released?

If HoT mobs attack more frequently Chill becomes much more useful in PvE; it’s not intrinsically useless in pve, the content just doesn’t work well with it. That may not be true in the future.

Your theory will work only if the HoT mobs have also a large amount of skills that can be frequently used. Because Chill never affect the auto attack.
Mesmer’s Slow can be so much more good, in that way.

REAPER HYPE

in Necromancer

Posted by: Silv.9207

Silv.9207

I eiter don’t want to play a necro supporter. But there’s a difference between give a little support (expecially with might, stability or blast finishers) and can’t give a single one because you’ve not a single blast finisher to help to stack might from a firefield.

So Anet's vision for necro is pure dps?

in Necromancer

Posted by: Silv.9207

Silv.9207

A melee DS with an auto attack that hit faster than the actual DS can proc Dhuumfire faster and let us inflict more burn damage.
Then we can also mix that spec with our condition skills and builds.

It’s all to be seen

Reaper and PvE

in Necromancer

Posted by: Silv.9207

Silv.9207

In PvE we will fit the same role we actually have: unwanted.
1) Shouts that instead of give support deal damage? Why? We already have Wells that deal a very good damage.
2) Chill is the second worst condition in pve, second only to cripple. That’s why almost all the mobs that you find aren’t affected by chill, expecially for the dungeon boss.

Then why take whith you a class with a dps build that inflict high damage but still don’t give a single boon to the team?

I love the idea of a chill based necromancer

in Necromancer

Posted by: Silv.9207

Silv.9207

Chill is a good Idea but a bad choice.

easy to clean in spvp/www and useless in pve. Why i have to spend a entire traitline to obtain something that have already a high efficace counterplay meta that fight against it before it’s released?

no Necromancy here, just The Reaper

in Necromancer

Posted by: Silv.9207

Silv.9207

If they chose a Condition to make a entire specializzation I can hardly think about a real accomodation for other builds than that.
SK and GS will inflict Chill, but if you don’t play them both you can’t keep the enemy under Chill and half of your strategy fall down.

For the Dragonhunter Anet focus on Lb and new traits, adding traps. And guardians say that it’s hard to make builds that don’t use a Lb or traps, with that traits.
If you think that ANet chose a Specific Condition to make our specializzation… if we don’t use that condition we can’t really play that specializzation.

Reaper's good but there's any news whit it?

in Necromancer

Posted by: Silv.9207

Silv.9207

They will never let us build LF quickly. Because they think that DS (SK in the future) is a second ealth bar that protect you from everything and let you obtain powerfull damage skills. That’s why we have no defence out of that. And that make us a bad class without damage and survavibility.
We can’t block damage, we can’t flee. We can only sacrifice our only source of high damage to survive a little longer. But we still can’t heal while in DS or recharge it while using it (only with the skill 4, but it don’t recharge the LF, it only let it don’t fall and only if you’re hitting 5 enemies).

That specializzation add a old build rework and more dangerous playstile without a real reward, with no survavibility and no stability.

And that specializzation don’t add to us any new role. We’ll be still unwanted in PvE and sPvP. In sPvP we can win against a class that don’t clean conditions like a crazy and isn’t near a class that do that. But there need to be more than 1-2 enemies or the reaper’s skills eccect is not at it’s top. Then… we will never be able to make a enemy stay with chill for long. And chill don’t let the enemy unable to attack us, also because we need to stay melee to attack the enemy with a GS and that Chill specializzation work all around the GS and Shouts and Shround Knight, all things that work on melee or low range. in PvE we will play a build that focus on Chill, the useless condition ever that you can inflict to a mob (expecially against a boss). We’ll have no support and at last 1-2 finishers (but we actually don’t know that). And our skills work well against more than 3 enemies, then against a single boss we’re autimatically kittened by the game itself.
Then we came to the only place where we are wanted: WvsWvsW. But if we chose to have a Melee Shroud Knight instead of a ranged Death Shround, we lose Life Blast (skill 1), that’s the only reason that make us stay into a fight in www and deal damage. Because if we become melee we lose our “5 enemy in lineranged attack” and we lose everything we’re good for. And Chill is easy to remove with all the guardians and eles that play in www.

Who want to fight near a class that don’t fit any role and is easy countered or apply a useless condition(PvE) ??

The only thing that that specialization really add to necromancer is Coolness. A large amount of Coolness. But nothing more.

Reaper's good but there's any news whit it?

in Necromancer

Posted by: Silv.9207

Silv.9207

Shroud Knight is the new version of Death Shround, it’s the same thing but Melee and with a kittene.
You still need to charge you with Life Force to active it.
It’s Death Shround, exactly the same thing. But in a cool version that chill the enemy and with different skills. But still a broken mechanic.

It’s our new Melee Activable/Deactivable DownedState.

Reaper's good but there's any news whit it?

in Necromancer

Posted by: Silv.9207

Silv.9207

Reaper seems to be a very nice specializzation but that’s not what we need.
Reaper:
1)Chill
2)Melee DS
3)Slow but high damage
4)Fear
5)Damaging shouts
6)AoE with more enemy=more effect

1) In the presentation they say: “making the reaper an imposing foe for enemies without proper condition removal”. Then Chill will be useless in spvp and www because there’s a large amount of condi clean builds and skills and it is very useless in PvE because the enemy don’t flee and don’t dodge and almost all the Dungeon Bosses don’t feel the effect of Chill.
AND we Already Have a Chill Based Build!

2) If you already sometimes feel dungerous go in DS because the enemy can take you down in a second just with a little DPS (expecially, but also in www) and use DS just to defend one last time before you drop dead, what about make your DS Melee? :-D
And they don’t say nothing about it’s duration or about the time we need to charge our DS, then it can be the same as it is actually. And half of our enemy don’t want to stay away from us because of that! Expecially in spvp and www, warriors, thiefs, guardians and some rangers really want to stay near you to hit you hard. And all the others can clean chill and flee easy or teleport away.

3) That can be good but only in PvE. In spvp and www you need to hit fast and deal damage fast. A slow attack is easy to evade/block/blind or anyway easy to move away, active a immunity skill or use a CC skill like fear, knock back or daze. A Chill isn’t enough to take the enemy and kill him. There’s already a Chill build ith Blind and Shadow skills, but that don’t work because it is good only in spvp and in spvp there’s so many builds that clean conditions that it become useless in a second.

4) Again? A CC skill that can be countered by Break-stun, Stability and Condi-clean skills? Ok, it’s the base of the necromancer style, but… Why????

5) Shouts! Yes! Finally! Good! A Support utility that let us be welcome in dungeons and spvp teams!! But—-wait… what the hell… a Damaging Shout? That deal damage, summon bad AI minions and don’t give Boons?
That’s a joke, right?

6) AoE. Finally a good AoE build. That’s a good thing. We also have wells, but that’s a good thing. AoE damage, AoE chill, a skill to grap the enemy and take it to you… we already have all that things, but, ehy, that’s always good, right?
The only thing that can go bad is that: more enemy you face, more powerful it is that scare me a little. Expecially with a specializzation like that…
If we are facing a lot of enemy we can deal more damage, reduce our shout cooldown and summon more bad AI minions (and do a lot of more things that actually no one know, but that can be damage, life steal, weakness, chill and stuffs like that).
But now there’s the big problem: How the Hell can we face a large amount of enemy if we have Not A Single Defensive Skill????
Really, guys, actually if you play a necro and go to fight directly 4-5 enemy (not mobs like dolyak, mobs like SW mobs) you’re a fool and the only thing you can do is try to survive with DS and a little of Life Steal, shooting all your wells and spamming the skill 1 of the dagger/axe untill the enemy is dead or you’re dead (we’re talking about a melee dps class, if you’re a condition class you directly can’t do that whitout flee running in circle and hitting your enemy at random with the scepter AoE). And in sPvP it is really Impossible. Actually if you need to focus on a enemy you focus on the necro first because it’s the class that fall first of all. The same with a melee DS version.


Now: we already know something about that class but don’t know already all the skills of the GS, DS and Shouts. But they don’t mention anything about Stability and Defensive Skills. Reaper obtain a already existent chill build, only more focused on it, with a melee DS and 1/2 skills to grab the enemy or dash forward (like death’s charge, that we already know that it’s dash is “moderate”, something like 400-600, no more).
But what about Block, invulnerability, condi-clean? What about skills that let us able to fight against all that enemy? only a “recive lesser damage from a chilled enemy”. Good, but not enough!

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?


After all that:
That is a good specializzation. Reaper will be a good specializzation to play, that don’t really add nothing, but that add a good wiew to the class.
It well be funny to play.

Today is the day...

in Necromancer

Posted by: Silv.9207

Silv.9207

I’ve looked at the Twitch channel of GW2 and there’s write that the PoI is Tomorrow, not today

next reveal,necro! speculations?

in Necromancer

Posted by: Silv.9207

Silv.9207

If the spirit of Belinda is infused into the GS, then the DS can be a weapon-related boost to damage, using the soul of the sister like a catalyst for the life force energy.
But we well not be able to use Summoned Weapons because the DS will break them (like with minions), unless they change it into a very different thing.

Looks like you get stances

in Necromancer

Posted by: Silv.9207

Silv.9207

Someone have really found something about Marjory Dellaqua and Stances…
And that can be a real thing to take in consideration

http://imgur.com/h753pcr

Marjory that speak about Rox, GS and Stances

Why not Deception?

in Necromancer

Posted by: Silv.9207

Silv.9207

We have the Gs and that’s a very good weapon. But the weapon don’t mean that the utility will be of the same kind.
The Dragonhunter will obtain longbow and traps and that’s an already seen combination (ranger), but the Chronomancer will obtain Shield and Wells. There’s not a correlation between shield and wells.

We lack in mobility and sustain. Why not a utility skill that give us both? If we look to thief Deception skills they grant AoE Stealth, Combo Fields, Blast finishers, Teleport (to the enemy and back again), Break-Stun and Blind. And Shadow refuge give also heal. All things that can be useful on a necromancer to make combos and evade damage.

Then, how a Stealth utility category can fit a Necromancer? With a Ghost like design it could.
We already can become spectra, why we can’t obtain Invisibility? A Necromancer that pass through the portal between life and death to catch he’s prey. We also well be able to grant Stealth to our allies, becoming useful in some dungeons like Arah, some www situations and spvp situations also.

What about a Necromancer in Stealth that walk around the map seeking for a prey?

That can grant us a very good survavibility skill and let the Devs free to change our DS into a Defiance Bar or into a Offensive way to deal more damage to our enemies because we’ll be able to stealth, evading a large amount of damage instead of taking all without be able to flee.

How would you change Basic DS?

in Necromancer

Posted by: Silv.9207

Silv.9207

1) make healing skills like other players skills and regen affect the HP pool also when in DS state.

2) Give a utility in DS like the one you’re using, but with half duration/effect, just to be good to do something like clean conditions, obtain protect, etc.

Or even make the DS only a phantom armor that adsorb 50% of direct and condition damage and give us more ways to obtain Life Force

(for fun) PvE Necro for Guardians

in Necromancer

Posted by: Silv.9207

Silv.9207

I’ve find a trait where guardians was arguing between chronomancer and dragonhunter. Then one of them wrote that:
————————————-
just look at this:
Time Marches On – You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)
Adept
Delayed Reactions – Interrupting a foe slows them. (3s of Slow)
Master
Danger Time – Gain additional critical hit chance against slowed enemies. (30%)
Grandmaster
Lost Time – Every 3rd critical hit will slow your target. (2s of Slow)
God kitten thats almost perma slow…how to fight that….I was hyped for dragonhunter but all other classes get serious buffs….I am hoping they will buff our medi or shouts to give us resistance or else we will be like necro in pve – almost non existant.
—————————————-

I only want to focus on that “or else we will be like necro in pve – almost non existant”.
That make me laugh very hard XD

Yes: we’re not the only one that think that necromancer need love, after all XD

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Silv.9207

Silv.9207

DH give the chance to make new condi builds, a ranged weapon and new ways to use Virtues.
Chrono give more support and survavibility by wells, shield and F5, and can obtain a lot of clone respown or quickness on shatter.

They both obtain great things, but there’s only 1 reason why I think that Chrono will be more good like a class: Chronomancer traits can be combined with every other clone and shatter skills, that is it’s mechanic and can obtain a large amount of slow and quickness with a unique traitline that gran exclusive things but that can be shared with it’s all traits and can work with every other traitlines.
Dragonhunter can’t mix well with other traits and builds because there’s a large amount of traits that depend on the New Weapon and the Reworked Virtues.

If we look at the minor traits if Chrono we can see that there’s nothing that can’t be used and useful in all the builds you can do. in DH we have a minor trait that work only on range, that make it bad for those who play un melee or use staff. Compared to a +25% speed and -25% crip/imm/chill totaly Passive and Free, we can see that there’s already something wrong. And if we spend all the traitline to power up our Virtues we lost our time because we already have a entire traitline to power up our Virtues, a line that will be complitely abandoned after tha release of HoT because everyone want the new redesigned and better mechanic instead of a old one.

All the Chronomancer traits work with all the pre-existent builds and traits but the Dragonhunter traits work Only with the New Virtues and LB and traps, making one of our traitlines “old” and “bad” to chose.

Chrono vs DHunter: Who gained the most?

in Mesmer

Posted by: Silv.9207

Silv.9207

If the traits remains like that, there will be a nerf in the future at 100%

Chrono vs DHunter: Who gained the most?

in Mesmer

Posted by: Silv.9207

Silv.9207

Guardian get a new way to make builds: condition damage. They’ve never been able to play other builds than shout support or meditation dps. In that way the DH will give much more to the class than the Chrono do. But DH trait can’t combo with builds out of traps, lonbow and conditions.
Chronomancer will obtain a large amount of powerfull skills and traits that can combo with any other existent build and make news.
Just say: +25% speed passive with -25% cripple/chill/immobility duration, 30% critical rate free against slowed targets and every 3 critical hit you slow the enemy for 3 sec. If you add Alacrity and wells that deal high damage or any other kind of weapon/utility you want to play because everything can be used with these traits you obtain a class that can win every 1vs1 so easy that no one will want to fight a mesmer. And mesmer’s already a very good class, one of the best for pvp in terms of damage and survavibility; with that you can simply be unkillable.

Then, you obtain:
- Guardians that obtain finally a new way to fight and be good at this
- Mesmers that obtain a way to be god in 1vs1 and mix they’re new traits with every kind of build they want to play.

Reveal core specialization changes

in Necromancer

Posted by: Silv.9207

Silv.9207

About the traits of the necromancer specializzation, after ANet reveal the trait of the dragonhunter (guardian spec) they do the same for the Mesmer with a post in the forum where they describe the traits of the mesmer. OP traits, really OP traits.
I hope that they do Op traits also for us!!

NECROMANCER SPECIALIZZATION IS COMIN'!!!!!!

in Necromancer

Posted by: Silv.9207

Silv.9207

Am I the only one that don’t think that the asura is wearing a hood?
If the asura is wearing a hood.. why we can see it’s ears? (and ears… hair…)
Isn’t it only he’s green hairs?

NECROMANCER SPECIALIZZATION IS COMIN'!!!!!!

in Necromancer

Posted by: Silv.9207

Silv.9207

A “spectral” stealth can be good, yes. It will help us to obtain a new protective skill

We are the chosen one! [Elite spec.]

in Necromancer

Posted by: Silv.9207

Silv.9207

Majiory can learn from Rox Shouts and survival(?) skills, and from Kasmeer Glamour, Manipulation and Mantra skills.
But there’s a large amount of unique skills that only one class have, like Stances and Venoms.
If the new utility is a Venom I can be happy, but it will be another condition utility, without a chance for Support. Unless you can share your venoms with allies and you venoms grant conditions to enemy and boons to you.

next reveal,necro! speculations?

in Necromancer

Posted by: Silv.9207

Silv.9207

We can think that we’ll obtain a very good Gs skin XD

In the image we can’t see a particular effect like the wings of the guardian, but we don’t see the face of the asura but the armor isn’t covered with the common DS effect.
We can hardly do some supposition but… will they transform us into some kind of Phantoms?
The image don’t “reveal” anything more.

Could Necro get a Defiance Bar?

in Necromancer

Posted by: Silv.9207

Silv.9207

If they change our DS into Defiance Bar they will obtain a dead walking necromancer.
We have only the DS to defend us and it’s a very very very bad fedensive skill. If they strip it out of us how we can be not killed easy by almost all the classes with just a lot of dps?