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Restore Chill Damage

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Posted by: Silv.9207

Silv.9207

The problem of Chill is big. Yes, the Chill damage transformed into Bleed made good things for PvE, or eventually wvsw, but in PvP there’s need for some better conditions.

Burning will be too strong. With RS5+RS4 we’ll be able to stack 12 burn in the enemy in 1 second, inflicting 4k/sec. That will be too much.

But Torment can be an appropriate option. We still inflict Torment with the scepter, then it fit our design. And inflict a ChillingTorment woul be great!

why doesn't necro have an invul or immun

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Silv.9207

If you are heavily focused: Spectral Armor > Shroud … works technically like an invuln.

Is it clunky as hell? Yes of course, like everything on Necro:
- wurm teleport
- Spectral Walk teleport
- Death’s Charge leap

About Spectral Armor + Shroud…
“Gain life force as you take damage. REMOVED when you enter Death Shroud. Also applies protection.” (skill description)
If you active it and go in Shroud the only thing you obtain is Protection and it’s passive LF generation disappear. You totally waste the skill.
That skill worked also in Shroud some years ago, then ANet fixed it.

Then:
-Wurm can be easly killed and a teleport against classes with so high mobility (rev, guard, mesm, ele can teleport to you in the exact moment you go away, for example) is more or less useless if that class really want to kill you.
-Spectral walk is a total waste of utility, just why you don’t teleport to a designed place to flee from the enemy or a team fight, you just can teleport Back to a place where you already been half-killed by your enemy, sometimes making the enemy team work easy why they don’t even need to catch you.
-RS leap is good, but it’s only a single leap. Any other class have much more mobility or just burst you down with ranged weapons (es: ranger LB).
-You wrote “…”, then expain me how other options we have to “escape” from the enemy focus, please.

Don’t try to find ways for a necromancer to survive in sPvP, in this meta, because we seriously don’t have Real ways to keep ourself alive, unless totally situational skills that work only sometimes depending on the IQ of the enemy.

I tried once a full defensive build with Soul reaping, death magic and reaper, with wurm, poison cloud (block projectiles, useful against rangers and guardians, and some warriors LB users) and Rise!, plus Weakness to reduce the enemy direct damage.
Really High defence by a good toughness, Lf generation and 20% damage reduction (10% from chilled enemy and 10% from poisoned enemies).
I died just a little slower, nothing more.
but “die slower” don’t mean Survive.

our only way to “survive” in the past meta was “Kill the enemy before he kill you”. Now we’re totally unable to kill any kind of class used by a skilled player. That’s why our damage is more or less the lowest of the game (in sPvP) and we have not a single burst combo (only RS5+RS4, that is the easier combo to evade of the history).

(edited by Silv.9207)

Warrior and Rev Resistance Boon...

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Posted by: Silv.9207

Silv.9207

Actually there’s not so much condition spam, not as before the last big patch.
Basicly the only classes seriously able to kill someone with conditions are warriors and mesmers. necromancer cossupt boons but only 2 corruptible boons inflict a damaging condition (poison or bleed, that are weak damage condition).

Anyway, the amount of Resistance that a Warrior can apply is a little too much. I play necro and I’m totally unable to inflict any condition damage to a berserker/condiburst warrior before he kill me. With all the selfboon spam that can do, I’m able to corrupt a resistance, but after 3-2-1 seconds I’m already unable to inflict damage. Plus a total immunity to direct damage for 8 seconds and a block. With a signet and a trait that grants permanente healing generation.

Actually there’s a huge Direct Damage Meta. More or less every class I fight unless the Warrior is a Direct damage class, or a necromancer, that in this moment is the weakest class in damage and the easier to kill.

Also the Berserker can clean 3 conditions every 2.75 seconds. I think that it’s a LOT of condi clean skills, don’t you think? And also inflict a insane damage with a insane survavibility.

There’s a reason why there’s even lesser condition builds in this meta out of necromancer (that can only use conditions to inflict damage, and it’s still a medium level damage).

A little nerf to Resistance can be useful, expecially for CC. more or less the only class able to kill with conditions is the warrior itself and is also the best class to clean conditions, why they need to be also totally Immune to them? You can clean up to 12 conditions in 11 seconds, is more than any other class can do, and you’ve also Resistance what make that OP ability barely unnecessary.

Make Resistance grant a immunity to condition damage but still make the player affected by CC effects (cripple, immobility, fear…) would be a good thing.

Anyway it there’s not a warrior in the enemy team i never die for conditions. There’s a lot of conditions but they’re all CC and weakening conditions, that don’t inflict damage but make your gameplay harder.

The “Meta” is Direct Damage and not Condition. The only classes to kill with conditions are warrior and mesmer (with only few mallyx reve), all the others play direct damage or are unable to kill you (necromancer)

Question from someone that had a break

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Posted by: Silv.9207

Silv.9207

For 1vs1 the best classes are: revenant, warrior, guardian. Guardian is strong but you need to make some combo with your knock back/pull skills and straps to obtain the best damage.
With the warrior and the revenant, just smash every button on the keyboard and you’ll be good.
Without jokes, actually the revenant is the best for my experiance, and the warrior is the second best for 1vs1.

We’re brutal about the necromancer, but that’s the truth.
We’re still viable, but not so good as before the last big patch.

Question from someone that had a break

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Posted by: Silv.9207

Silv.9207

Never 1vs1 and flee every time someone target you, expecially warriors, revenants and thiefs. They can literally kill you in 5 seconds. The same if the enemy team focus you.
The new meta is Direct RDamage Burst, with basicly only us and warriors using conditions. Beware of warriors, they play woth direct and consition builds and they can burst you with both in seconds. Even while they’re condi, our ways to send back conditions will not save us why they spam Resistance all the time they need to burst you down and can spam so much conditions that you’ll be full again in seconds. Also have a large amount of CC with high damage.
Actually we’re free kills.

Our role is corrupt boons from range, that’s the only thing we’re able to. Stop stomps or enemy ress with Staff 5 and Warhorn 4 if you can, then only AA with scepter and corrupt all the boons you can before you die.
Our only way to inflict damage is with RS5+RS4 combo, out of that we’re unable to inflict good damage, then attack only a Focused player why is useless to hit any other one.

A good necromancer can win a 1vs1 against a elementalist or a bad ranger, but no much than that. Don’t fight 1vs1 and don’t hold points. Play only in team fights and flee every time you feel the danger. No need to grant the enemy 5 points killing you.

Basicly we’re strong the same as before. More boon corruption with scepter AA but lesser damage by chill. But with the full combo RS5+RS4 you’ll inflict the same damage as the old chill, stacking a lot of bleed.

The problem is that any other class play in berserker with high defensive skills like blocks and invulnerability. A lot of them.
That make our no survavibility and our low damage a really big problem.
basicly we’re strong just a little lesser than before but every other class obtained a power up with the new meta.

Elite Concept: Harbinger

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Silv.9207

I really like that possible elite spec.
The only big problem I see there is that more or less every skill consume hp and don’t grant any defence to the necromancer.
I talk as a pvp player and I don’t see that elite spec viable. We still die like flies in pvp, unable to block a single hit, how can we fight anyone if the first thing we do is consume our own health?

The only way to balance the consumed health can be increase by tree times or more the HP obtained by the sword skills and leeching skills.
But that will result in a total imbalance why the sword will be used also without the Sacrifice skills.

That’s a good idea and I really like it, there’s only to do a rework on Heal and LF restoration/generation

My Impression of GW2 PVP

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Silv.9207

Actually if you die for conditions is why you’re fighting a warrior. I don’t see any other class in that game seriously able to kill you with conditions. At last the Revenant mallyx or a condi mesmer, but they inflict lower damage than the warrior and the warrior can Burst down with conditions.
If you die for conditions against any other classes is a L2P issue.

The main big problem is that the classes are balanced for PvE and not for PvP. That make them good and more or less balanced in pve but totally unbalanced in pvp.

ANet tried in these years to do big changes for pvp. A new trait system, made conditions viable, now had won the war against the bunker meta and we have a large amount of dps builds in the game.
But yes, there’s different things in the balance that make all the community change class to any balance path, simply why they’re unable to make a good balance in pvp.
That’s expecially because the PvP Dev team can’t make any kind of change on the skills. We play pvp with pve skills. They can only manage over amulets and some sigils, nothing more. That make them unable to balance classes why every class skill is balanced in pve and they have to do what they can to do the impossible.

can you bring a new pvp mode anet?

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Posted by: Silv.9207

Silv.9207

ANet tryed to add new pvp mode, as asked by players, but no one want to play it.

There’s a “deathmatch” map, it’s Countryard. No one want to play it.

There’s Stronghold, that add something to the old king of the hill system. No one want to play it. (or only few players)

why doesn't necro have an invul or immun

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Silv.9207

The Shroud is a excuse for ANet to don’t give to the Necromancer any single defensive skill.
At our best we can use a Spectral Armor (that grant protection and LF) and Wurm. With the reaper we obtained Rise!, that worked good, the reason why they nerfed it. In sPvP, all the other “defensive” skills are really useless.

What ANet think about the survavibility of the Necromancer explained once for all:
1) Double HP bar.
2) Some bad teleport skill + damage reduction by protection and minions
3) Corrupt the enemy boons to make it weak and kill it without mercy
4) Chill it to keep it in range

But we have the same old problems from years:
1) Life Force is NOT a second HP bar. It’s design upon the necromancer make it both our best defensive and offensive ability, making us chose if we want to survive 2 seconds more under a focus or use it to inflict our damage. Why out of the Shroud our damage is really WEAK compared to all the other classes. Our best chance to inflict damage was Deathly Chill, now nerfed to a barely useless trait, good only for the RS5+RS4 combo, that frequently miss half of it’kitten why the enemy easly move away from our attack range. And that’s our only “burst” skill. Then if we chose to die instead of spend all our LF to survive a little more and keep our best (and sometimes only) damage ability and combo, we have to find the best moment to active it, why a dps build can strip us away from RS in 4 seconds. Sometimes in team Fight I’m not able to end the RS5+4 combo before the enemy strip me away from the RS.
Then, the Shroud is NOT a defensive skill, only a way to make us chose if we want to inflict good damage or survive 2-4 seconds longer. I like that thing, force us to play better, but in the current meta that thing is making us too many problems.

2)With no damage immunuty or blocks, we have only few bad damage reduction and 1 bad teleport (if the work is killed we lost our only way to flee from a fight…).
Then, i will be ok about damage reduction skills. We can’t totally block damage? ok, we have a a traited Spectral Armor that grant us Protection for 9 seconds and a lot of LF. That’s good! But then you see that the majority of the other classes have Passive damage reduction skills and Permanent Protect, that make our few bad defensive options look as what they are: bad try to survive a little longer why all the others can survive five times better without just two block skills.
The HP amount don’t make a class a Bunker or even able to Self Sustain itself. The enemy have to inflict to us up to 40k of damage to kill us if we active all our skills, then why we’re killed by any clas sin the game (and by some of them really really fast) and a class like the Dragonhunter survive ten time better than us? The reason is one: Strong Active Defensive skills. A dps DH build have up to 17 seconds of Block (14 of them by the traited F3, that also make them able to fight using a directional block) and 3 seconds of Immunity that also recharge it’s Virtues. 20 seconds of survavibility. Plus 3 blocks by the Focus 5 and a lot of Blinds.
Then, a build with 17k of hp survive ten time better and longer than a class with 40k of HP+LF.
That’s why a 3 sec of Immunity during a Focus can block up to 18-20k of damage.
The necromancer Need true defensive skills, not only bad defences that any other class can obtain easly and frequently in a permanent way.

3) ANet think that another way to make us survive is to grant us the ability to Corrupt boons. And, guys, that Worked! Incredibly Worked!!!
Until there was a bunker meta, able to inflict only medium damage and with really few classes/builds able to make a Burst or even high damage, and also that builds was truly Berserker builds, with only few defences and easy to kill.
in the previous meta the game granted to some bunkers to inflict similar damage as a dps (celestial tempest) but Now the meta grant to a lot of classes a chance to play Totally Berserker and Survive as a Bunker.
Now corrupt the boons of the enemy don’t make it weaker in damage, not enough to make us survive.
Against the old cele-ele we was the only class able to win why we’re able to corrupt it’s protection and might stack, making it killable like all the other classes and unable to inflict it’s insane direct and condition damage. Now we’re facing classes that are able to strip away half of our hp without even the need of a single buff. And they’re also able to stack might, becoming even more dangerous for us.
Actually a Boon Corruption playstyle don’t even grant the chance to kill anyone, not even to survive to anyone.

4) We’re unable to keep the enemy in range. That’s why Anet made all the movement and teleport skills be unaffected by Chill, don’t reducing they’re movement ability at all, still while under the effect of Chill. Also Chill is lesser spammable than before (but there’s a good reason, at the beginning the Chill was a little too much. Anyway, now that don’t even inflict damage there’s no more reasons to keep it hard spammable, but it’s like it is and ANet will not change that).
Counting that any other class have a lot of movement skills, we’re totally unable to keep the enemy in our range. That’ because a lot of fights ends with the Reaper in Shroud that try to catch the enemy without a single chance to reach him, wasting it’s shroud.

The necromancer lack in more or less anything that make him able to survive under a enemy focus, have not mobility, the corruption ability had been enanched by a lot with the scepter buff but is useless to defend yourself against the insane dps of the actual meta (and sometimes is useless because different classes can spam boons and clean condis so much that all our work last for 2 seconds and then is like nothing happen), our damage is weak out of the Shroud and the Shroud is our only way to attack and defend, forcing us to chose if we want to survive or inflict damage, sometimes making us unable to do both the things, and we have not a single way to force the enemy to stand in melee (unless he want to stay in melee because can kill us in few seconds without mercy).

From the moment the bunker meta has gone, we’re totally a free kill for a large amount of classes and builds and our work is even harder why differetn classes have more boon spam and condi clean than before and others have more survavibility and damage than before.

We’re the last weel of this meta. The only reason we’re still on our feets is why we’re able to corrupt boons instead of only remove it. Nothing more.

other necros having a hard time in pvp atm?

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Posted by: Silv.9207

Silv.9207

That’s my build:
http://gw2skills.net/editor/?vRAQNBLhZ6kjGo5Gs8GwbTg/GsYMYR/sAwAgqJEFGCx5wg4RE-TJhHABA8IAOqMgAnBg33fAA

I play that and i feel useful in team fights. I’ve lesser boon corruption than the main build (I can corrupt 6 boons every 20 sec instead of, but i can spam Weakness and block projectiles for 8 sec every 20, making different builds inflict lesser damage (DH with LB, druids with LB and some engis with pistol, for example).

My damage is not the best and, when i can, at the start of the match I change Foot in the Grave for Dhuumfire, just to increase a little my damage while in shroud, still knowing that a lot of classes can kite me because the RS is pure melee or simply strip me out of RS with few skills.

The only reason to play a Necromancer is for the boon corruption, but actually the only thing good to do with boon corruption is stop a ress or a stomp corrupting Stability into fear. All the other things that can be corrupted can also be over spammed in seconds, making all the necromancer work useless.

I belive that if was not for a rule of no-class-stack into tournaments every team will chose a Mallyx Revenant for boon removing (also spamming confusion for good/high damage) instead of a necromancer, that die against every single good player using another class 8expecially revenant and thief)

weapon dmg no lnger matters?

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Posted by: Silv.9207

Silv.9207

If you use the Reaper Shroud, there’s no difference between any weapon you’re using.
If you use the Death Shroud, the weapon you’re holding influence your damage.

We’re asking for a fix in the DS from years but no one listen. ANet chose to put a lot of the basic fixes that the necromancer need into the Reaper, making it the only viable version of Necromancer in sPvP and PvE. Only in WvWvW the AoE power damage of the basic Necromancer is highly apreciated in zergs.

Newly returned quick question

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Posted by: Silv.9207

Silv.9207

For PvP You lost our moment of glory, of some months ago, now we’re a mere offensive support class, so easy to kill that in top pvp (and tournaments) some players chose to play without defensive traits (Soul reaping) and use the 16sec sigil from Blood Magic to increase the boon corruption. We die anyway, then we have only to make our work better as possible. That’s why there’s always a engi in tournaments that have the role to ress up the necromancer every time he fall downed. And yes, it’s a full-time work.
But at last we’re good in boon corruption and we’re useful in any good team.

In pve we’re good, both for raids and for events. High survavibility, good damage and boon corruption for raids.

in www there’s the old power necromancer build for zerk and the new reaper roaming build, that is nice.

Why the name of this game is Guild Wars2

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Posted by: Silv.9207

Silv.9207

It’s the Lore that gave to this game the title Guild Wars.
Also ANet chose to make a new game using the old lore instead making a new one, grainting a lot of players for the game from the start.

Why do pwr and condi builds feel weak?

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Silv.9207

The DPS of a necromancer against a boss is good, expecially why when the boss go under 50% our dps is a little better than the dps of a lot of other classes. But before the 50% we’re weaker than all the other classes.

Also the necromancer have not a Burst skill to use on the enemy, only the Gravedigger, that can be used as a burst skill but is better to use it as a spam skill when the enemy fall unger 50%hp (in common pve the enemy is dead before you hit him witht he skill, expecially in events).

In common PvE is better to focus on Reaper Shroud, that grant both high direct and condition damage, but it’s still not a burst ability.

[suggestion] corruption shock!

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Silv.9207

That will be a nice thing to add for our only role in sPvP.
But that also will be OP really easy.
Make a enemy unable to reaobtain a corrupted boon for 4-5 seconds will be good, but if you corrupt stability you will make him really in trouble, too much than what is needed. Or reduce the enemy damage by a large amount of stop him to obtain might.
Basicly, everyone hate us because we’re able to corrupt boons, with a similar thing we’ll be nerfed to the ground, becoming totally useless also for the only thing we’re good for.

Portal range too short for Capricorn

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Silv.9207

I missed something on that continuum split, then…
Don’t it totally restore the cooldown of any skill you use before it end?
Then you can active it every time continuum and moa are aviable. Yes, I misunderstanded, moa is able to be used every 144 seconds, then you can double active it every 2 continuum use.

It is still a powerfull elite, that will mae you able to totally overcome a single enemy in 1vs1 or make the best enemy die as a joke.
Then, active it when the enemy is not blocking or evading or other things is the only thing needed to moa him, a common thing for every single skill of the game.

The Herald - made to facetank your dmg....

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Posted by: Silv.9207

Silv.9207

You might not have a defensive ‘skill’, but you have a second life bar… aka damage sponge

Why there’s still people that think that LF=HP?
First of all, it’s at last a damage mitigation, but now that there’s no more toughness in any good amulets a necro ca use, is really easy to strip away a necro fron it’s Shroud, expecially why in Shroud lose all the insignificant “defensive” sills he can use (at last can use spectral armor to obtain protection before enter the Shroud).
Then, the more defensive class in the game at the moment is the Full Block Guardian, that have 17k hp, 10k lesser than the necromancer. Add another 10k with no block/immunity/evase skills to use is more or less useless against an enemy that with a single sword skill can hit you for 14k (while totally invulnerable then unstoppable).

Frequently the revenants that I find and I kill are rev that think that I can inflict them huge damage with my conditions. But i Can’t inflict huge damage with conditions. The only combo to inflict damage is RS5+RS4, that is the easier combo to see and evade. They simply active the shield and I waste my only offensive combination. Then I need 1,5 sec to inflict 3 bleed and a poison, that is more or less 2400 damage over 6 seconds. That’s 400/sec of damage. If I use also the scepter skill 2 I can inflict you 4400 damage over 6 second (733/sec) using 2,25 second.
You in a single hit with the sword can inflict me 2k or more. more or less 14 with a single 3/4sec skill (sword 3).

Basicly, staff5+sword3 and the necromancer is dead.

I really don’t see the way a good revenant can lose against a necromancer. I tried and a necromancer is seriously a free kill for a revenant. So much immunity and block skills and CC that there’s no way for a necro to survive to a revenant.

I will try to use a MM build, but I will become more or less useless for my team, only to be able to fight a little better a single class that will ill me anyway.

Defining Roles Discussion

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Posted by: Silv.9207

Silv.9207

Necromancer: Boon Corruption.
That’s the only definited role I see in the game and also the only way for the necromancer to be viable, still if they inflict low/average damage (highly depending on how much LF they have) and have no survavibility.

Tempest have a Supporter role printed on his back, but the insane high dps of some classes and the absence of defensive amulets made him misteriously disappear from the game. But I still think that it’s good, in the hands of a skilled player.

Revenant/Herald have the best direct damage of the game, and also one of the best survavibility of the game.

Berserker is the new condibomb class, stealing the throne from the mesmer and the reaper

Thief is the decapper and the one that kill you when you’re offguard, now with some good chance to fight in team with the perma evasion build

Druid is the healer but only few players use it’s healing ability to heal allies; they prefer to dps with insanely strong pets and selfhealing survavibility skills

Engi is always the jack of all trades, able to do both the role of the dps and of the tank, with high damage and survavibility and the ability to ress other players easier and faster than any other

More or less every class have his role, specifically forced by the Elite Specializzation. But there’s 2 exeption that fell off from what they thinked about to make:

The Guardian that is strange to that things.
From the beginning, the guardian was able to inflict high damage with really good survavibility or be the best tank of the game.
Now it’s more or less Both of them at the same time.
With the proper build, a Dragonhunter can be insanely hard to kill and inflict the same damage of a revenant, making him the best class of the game, with high damage and high survavibility.
That’s simply why it’s main ability is to survive and it’s Specializzation focus on the damage. That make him able to obtain both damage and defence from the combination of the elite trait and the old traits.

Reaper actually is the more specific role directed class in all the sPvP area, but only why is totally unable to cover other roles. Can’t be a dps, absolutly can’t be a tank, no defensive support of any kind and have no mobility.
ANet wanted to build a Elite able to fight in the first line, to slay foes after foes with insane direct damage hits using the GS. But the GS is a really bad weapon in sPvP, the direct damage of the reaper isn’t enough to grant him a chance to be a real dps (not in this meta for shure) and still lack of any kind of block/evasion/immunity/selfhealing skill to be able to fight any skilled player and hope to win, or flee.
The necromancer is in the meta why is the only one able to Corrupt the enemy boons, but there’s also the Mallyx revenant, that Remove boons better than the Reaper and instead of corrupt inflict confusion (spam mallyx 3 removing 3 boons with every hit and inflicting 3 confusion, high Movement range of the skill, AoE area, unblockable).

That’s 2 classes are out of what anet wanted to make with them, but they’re still able to cover a role (dps/bunker or offensive support), then they’re still in the meta with a role over they’re back.

There’s specific roles but there’s no balance between them.

Restore Chill Damage

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Posted by: Silv.9207

Silv.9207

I’m back in sPvP after 5 months of pause from the game and after some weeks of play, I found my Reaper weaker than ever.
I tried different builds and learn to play in that new meta. I learn that now the necro is killable in 6-10 seconds by a revenant or a guardian, that it’s only role is corrupt boons (losing all the dps aspect), that it’s damage is lower than ever and harder to inflict, that if you’ve not an engi to ress you every 10 seconds you’re at 75% of tine a free kill for the enemy team and now they don’t even need a Focus to kill you, they just need a skilled revenant, guardian or even warrior to kill you easy with insane direct and condi damage and survavibility.

ANet will never make the necromancer able to defend himself because we have a “second hp bar” and they think that is enough to make us able to survive in PvP. The best class to survive actually is the full block guardian, that have only 17k of HP but a insane amount of block, immunity, blind and selfheals that make him unkillable.

The only way to restore a little the strength of the reaper is to restore it’s Chill damage. ANet already reduced the Chill spam by a large amount, step by step, if they restore the chill damage we’ll turn back with a decent dps.
The actual necromancer have not survavibility and no good damage.
The only way for the necro to inflict a good amount of damage is to make the RS5+RS4 combo, that inflict a little more damage than the old Chill (1,3k of damage/sec) but is the easiest combo to evade in all the game. Out of that, is really weak, expecially why is forced to use the scepter and the staff, the two worst weapons to inflict damage of all the game. A revenant can steal half of my hp with a single staff skill 5 while CC me for a mile and I’m forced to use a combo that grant me weak damage, is the easier thing to evade/dodge ever and at 99% of times the enemy make you hit him only with 1/3 or 1/2 of the hits, making you lose damage and time.

Also corrupt boons don’t increase our damage or survavibility. The only thing that increase our survavibility is to corrupt stability, that is a hard thing to do with all the boons that some classes can spam, and still make the enemy flee for 1 second, then he’s back again to kill us. Also, of all the boons you can corrupt, there’s only 2 that grant you damage conditions: Regenenration and Vigor. Burn is inflicted by corrupt Aegis, but how many times do you corrupt a block boon that last more or less a moment in a fight? Then regen grant you a single stack of poison and vigor 3 of bleed. But also, how many classes spam vigor, and how often, to make corrupt damage a real way to increase your damage?

The reasons why the reaper was feared in sPvP was it’s boon corruption and it’s dps. The people feared to fight me, still while I was not the best class to 1vs1.
Now the reaper is so weak in damage (and so easy to avoid), with a general absurd amount of dps in all the other classes, that any enemy that see me abandon his previous target and run to me, knowing that at 75% of time I’m a free kill.

If ANet don’t want to grant us a survavibility skill set, at last let us inflict a good amount of damage.
Chill damage is not the definitive way to make the Reaper good in this meta but at last will increase damage, making us able to fight someone.

What do you think?

[sPvP] DS & ranged in dire situation

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Posted by: Silv.9207

Silv.9207

We ask for a QoL improvement of the Death Shroud from 3 years and nothing happen. Not even the chance to see our utility cooldowns while in Shroud.
They gave us the elite specializzation and Reaper Shroud, that is basicly what DS have to be and said “if you want to be useful while in Shroud, play the Reaper”. Stop.

The Death Shroud is good only in WvsW zerg qith a half Valkyrie equipment, out of that is useless like is always been and always will be.

ANet don’t want to make you play the necromancer, ANet want to force you to play the Reaper and buy HoT if you’ve not it.

Is Toughness any good for PvP?

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Posted by: Silv.9207

Silv.9207

I tried (for fun) on my necro a similar way to stay alive a little longer.
I tried that build:
-Death magic with Putrid defence (-10%damage from poisoned foes) and Corrupter’s fervor (up to +300 toughness and 20% condi damage reduction)
- Soul reaping with marks that generate LF, Spectral skills that last longer (then my Spectral armor grant me 9 sec of protection and LF recharge) and breakstun when enter in Shroud
-Reaper (basic -10% damage from chilled foes)
With a lot of Weakness spam with the corrosive poison cloud and offhand dagger (grant 50% damage reduction and no critical, then the enemy inflict onlky 25-33% of damage when hit me if is a direct damage why don’t crit, if the weakness proc. Then is more or less a 66% damage reduction).
Then there’s Protection that reduce by another 33%.
They don’t make a single damage reduction, they reduce a little by a little, making the enemy still inflict a minimum damage.

Resoult: The practice mobs in pvp area inflict me 750 damage instead of 2800, when the weakness hit. It’s a Huge damage reduction!

Effect in sPvP match against other players: i melt just a little slower than before, but not even so slower. Warriors have Resistance up all time, making my strategy useless and there’s so much condiclean that is hard to keep them on some enemies. Also the dps classes inflict so much damage that have a 75% of (occasional) damage reduction don’t work at all. Expecially why the necromancer is a free hit for the enemy why don’t have any single defensive skill.

The only things that work in that game is Block, Blind spam, Stealth and Invulneravility.
if you can spam these things you don’t need to play a bunker, you’re already a bunker, still with a berserker amulet.

Portal range too short for Capricorn

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Posted by: Silv.9207

Silv.9207

The main problem about Moa is the Chronomancer itself. You have a skill that can moa 2 players for 6 second every 67 seconds.

You…clearly have no idea what you’re talking about.

You never used moa after press F5, just to active it another time when the time shift end?
Try it, it’s seriously strong, and funny.

Portal range too short for Capricorn

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Posted by: Silv.9207

Silv.9207

The range of Portal can’t be changed only why there’s a single (beta) map that force you to run a little still if you use it.

About Moa, it’s still OP (expecially against necromancers, you totally kill them with a single skill, the same problems for them while fighting against engis, and they’re moa last only for 2 seconds). The main problem about Moa is the Chronomancer itself. You have a skill that can moa 2 players for 6 second every 67 seconds. That make it really OP, making your team win a teamfight with 2 fast focus attacks. Just target an enemy (the hardest to kill, for example), moa it, burst it down with no mercy with your team while the time turn back, making you able to use again your best burst combo, focus another enemy and burst him down. if you’re in trouble you can also moa 2 enemies at the same time.

you can also ruin all the game of a warrior, a engi or a necro that use the elite transmutation, making them waste they’re best skill and be killed faster than ever. (and that happen frequently)
With a single skill your totally ruin the game of another player and make him the easier thing to kill of the game.

The skill itself is really strong, one of the best elite skill of the sPvP. If you add that you can use it TWICE, that skill become seriously OP.

Is Toughness any good for PvP?

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Posted by: Silv.9207

Silv.9207

Remove some bunkers after a “bunker meta” of 2 years isn’t a bad thing, the problem now is that you can find players able to burst you down in 6 seconds if you are a necro without LF or have your defensive skills in cooldown.

There’s a large amount of things done in the right way, but still the skills are unbalanced and grant to some classes 15+ seconds of total immunity with a insane dps and to others only the dps or even nothing of them, compared to the others.
Actually a berserker DH can inflict a insane amount of damage with 10 seconds of directional Block (Virtue 3, traited and double activated) while still able to hit you for a incredibly high damage, with a heal that block for 2 sec (but yes, not everyone use it), a elite that make him invulnerable for 3 seconds and recharge the virtues and a Shield that Block AoE for 4 second all the projectiles and make him harder or impossible to hit with melee weapon skills.

The problem of that game balance is that, for example, tha guardian have to be the main tank of the game by class definition, and a large amount of skills protect or heal him, following that trend. But that skills grant him now not to be only able to become immortal if used into a total block build, but also make him insanely hard to kill still if using a dps setting.
If they was able to defend with only low damage (like the old support build) there’s not a single problem, is only a role well builded. But if a pure dps class can be untouchable for 15+ seconds, while half of the tome is able to fight, that make it OP.

Is Toughness any good for PvP?

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Posted by: Silv.9207

Silv.9207

Toughness is useful if you have enough skills to clean conditions.
But after every kind of statistic, the best way to protect yourself is Stealth, Evade, Block and Immunity skills. Or basicly everything that Prevent you from take damage. Also a good mobility to flee is good.

There’s a powerful Guardian Build that is called “Full Block” and essentially is based on use all the defensive ability of the Guardian (Dragonhunter) plus the powerful damage of mender amulet (Power-Healing-Vitality-Precision), that is basicly the new “Cleric”, but with no toughness and only a little fo vitality, but with much more damage.
They have low hp and no toughness, but they can survive to everything, simply why you will never be able to hit them and they have a passive/active self heal that make them able to heal with more or less any button thei press. passive heal by Virtue 2, Regen, dodge heal, simbol heal, meditations heal, buff other players heal, block heal. Sometimes I think that even a player fart is a heal for the guardian ingame.

I can also make you the example of the Necromancer, that have the higher HP of the game, with also the Life Force that virtually increase your hp pool. I play a necromancer and I can say that any good dps can kill me in 10 seconds (sometimes lesser) if focus me and have his skills ready. That’s why the necromancer don’t have Defensive skills. No block, no evade, no immunity, no powerful heal traits or skills. That make a class with (necro, forgive me) virtually 40k HP die really fast and a class with 15k die really slowly.

About the Amulets, ANet chose to remove the Tank amulets to reduce the amount of Bunker builds from the game. Now the only classes that can be “bunker” are the one that have a high amount of defensive skills (like the Guardian) and there’s a lot of classes that can kill you in 5 seconds without problems.

About the Warrior, there’s some builds that you can try, but none of them are a Bunker build. Actually there’s a build that use mace/shield and longbow to inflict a insane amount of condition while in Berserker and is at the top of the class tier. But without HoT you will be unable to use it why you need the Elite Traitline Specializzation.

The best bunker build out of HoT is the Engineer bunker/decapper build, if you want to try. But it’s not good like the other builds.
That’s the old warrior build, still more or less good:
http://metabattle.com/wiki/Build:Warrior_-_GS/Hammer

If you like the Necromancer playstyle, you can try that build:
http://metabattle.com/wiki/Build:Necromancer_-_Vanilla_Condi_Necro
It’s the old build, the best one for necromancers before HoT. Boon corruption and condition damage. Really good to Team fights, really bad for 1vs1.

The Herald - made to facetank your dmg....

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Posted by: Silv.9207

Silv.9207

I have to practice a lot more, then

other necros having a hard time in pvp atm?

in Necromancer

Posted by: Silv.9207

Silv.9207

We inflict lesser damage than every other class (even lesser than some bunker builds, if you look to guardian total block build, that is unkillable and hit like a truck), we don’t survive (i don’t say that we survive lesser than other classes, we totally don’t survive to other classes), we don’t have mobility, don’t have any kind of Burst combo (only the RS 5+4 combo, if you think that a similar combo can be a “burst” one), no defensive support/heal ability (only a trait on Blood magic to teleport to you downed allies, that is totally useless if you use the reaper, then is totally useless and stop).

The only reason why someone chose to have a Reaper in it’s team is why we’re the only one Build that Corrupt Boons.
I don’t know why no one use the Reve to do that why they can do it better with mallyx, with more mobility, damage and survavibility, but let’s they don’t know that or we’ll become totally useless.

If you look on the top player necro builds, some fo them abandoned the Soul Reaping trait line to use the Blood Magic trait line. That’s because with that they’re able to inflict another Signet on the enemy, corrupting other 2 boons every 16 sec, at cost of all the LF of SRtrait and unblockable marks.
That’s why the necromancer basicly can’t survive to anyone that focus him, then is useless focus on anything that increase it’s incredibly low survavibility. To keep the necro alive there’s the engineer, that become a reallybot to ress up the necro every 5 sec when he fall downed, making him able to focus on boon corrupt instead of “dealing damage” or “survive”, using the kitten r Shroud only to spam vulnerability with RS5+4 or stomp with stability.

Some time ago the reaper was feared why he was totally unable to survive but also inflicted a high amount of damage, making him able to fight someone.
now the chill damage is gone (stripping away half or more of the reaper condition damage), the chill duration is reduced and the survavibility is always the same.
Basicly we inflict 1/2 or 2/3 the damage of before this last patch with nothing more to defend us.

At last I can say that the Reaper isn’t a wasted slot, it’s good to boon corrupt and then able to make the enemy die quickly under a focus and can cause some troubles to every enemy, but only into a team fight. Never try to fight a dps class in 1vs1, you will die at 90% (unless the enemy is bad or you really know that you can handle the situation, killing the enemy or surviving enough to make your allies join the fight). Never stay to defend a point alone, let others have the honor and the glory, you have to stay in group to survive and also to be useful.
Alone you’re totally useless but in team your help is really appreciated.

Try to use the Plague elite, it’s really good to help in team fights, grant you stability and increase your hp pool, spamming Blind AoE with skill 2. But it’s also another skill for team fights, useless if alone.

(p.s. sorry for my bad english)

The Herald - made to facetank your dmg....

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Posted by: Silv.9207

Silv.9207

Every class has some sort of counter, as a rev, I will lose against any Mesmer, condi warrior, condi ranger, condi necro. In fact in 1v1 the odds are stacked against me against most of the meta build. The only reason why Rev is decent this season is that we are a decent counter to Guard, and there are a boat load of Guards this season. And the only reason we are decent in previous season is because of you (ele) pull condi off of us.

Explain me how to kill your reve using a reaper. I’m serious: how can I kill something that with the sword skill 3 strip away half of my life (while I’m unable to hit him why is invulnerable and automaticly dodge every skill i do, obtain might every hit and can use it every 12 sec) and have a insane amount of block/immunity skills, huge CC, really high damage (the best direct damage of the game, I think) and 2 healing skills?
if a revenant chose to kill me there’s really few things I can do to try to save my life and corrupt boons don’t reduce of so much the damage they can inflict to me, also why I’ve not a single defensive skill, while a revenant have a lot of them.

I know that the necromancer is the easier class to focus and kill from…3 years? (and now is easier than ever with no more defensive amulets to help him) But also other classes feel that a revenant have a little too much damage and defence at the same time.

The herald isn’t immortal, but is a class that had been made to be on the top and it will stay there for a while, over all the others.

Please Make Throw Mine Strip Stab first

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Posted by: Silv.9207

Silv.9207

I want my necro corruption skills to focus on strip stability before every other boons, so I’m able to fear them easy! (joke)

The engi have already so much CC that there’s no need for a stability strip. Also, that will be OP as hell.

Da best way to fix pvp balance.

in PvP

Posted by: Silv.9207

Silv.9207

ANet had merged the skills to have lesser work to do XD
Without jokes, they merged skills in the big patch before hot and at the time they did a good job, but now they absolutly have to turn back and make the pvp staff able to manage over skills (just reducing/increasing some amount of condi/boon, some little damage up/down and the work is done).

About the build diversity, the Elite Specializzations are a way to do that. Pick up a totally chaotic amount of classes and balances, put in a Op elite version ov every class and see everyone able to use only that thing that you want to make, forcing them to follow your way.
And they did it good! We had different highly specialized classes, a real healer class (druid), a defensive supporter (tempest and chronomancer, more dps oriented), a offensive supporter (reaper) a hybrid dps class (berserker) and a lot of good other classes more specialized than before.
Then they seen that there’s a lot of unbalanced things between them, that frequently the players don’t wanted to play the specific direction of the class they made and then they turn back to the “everyone can do everything” philosophy, creating a new vortex of chaos.

Only a drastic split between sPvP/WvsW/PvE skills and some hard and merciless fix can resolve the situation

There's a way for a necro to kill a guardian?

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Posted by: Silv.9207

Silv.9207

Now I changed my build. The other build is funnier, but now I use the corruption mancer and I think I will change into the “meta”.

I know that I have not to engage any 1vs1 and my only role is to corrupt boons; the only thing the necro is able to do now that our dps is low and everyone can kill us easy.
Sometimes I’m facing enemies in 1vs1 even when there’s a team fight, expecially for guardians and revenants. A reve sword3 steal me half of my HP and they need just another skill to down me, same speed for the dh.

I start always the fight “late” then the enemy have alredy his target and I’m free to boon corrupt for some seconds before a good player see me and start to burst me down.

We was really a good class before that nerfs, now we are merely a damage support class. We’re strong in that, making the enemy weaker and easier to kill, but for everything else we’re the worst class of all.

I will try some more days then I will reroll revenant or warrior, just to not be a free kill for the enemy team.

There's a way for a necro to kill a guardian?

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Posted by: Silv.9207

Silv.9207

Actually i use another build than the common one. A “personal” Course-Death-Reaper, that work really good against more or less everyone, but not against guardians XD

Anyway, Zegthe, how kind of build Have I to use to obtain similar things?
If I play the common one, I will lose more or less half of my damage if I don’t use burn in RS. Also I have not CPC and Wells. And more or less, I will never use wells, expecially why they’re for Power builds only and my direct damage isn’t enough to be good. Also they have a insane cooldown compared to all the otehr skills I can use.
The Axe is the worst weapon for sPvP.
I also have not protection. I can try to obtain a skill/trait to obtain it but it’s not in my build and more or less no one use Spectral Armor why the Wurm is better (damage, movement, good to flee from guardian traps and damage). But I can try it.

For the stability I’ve it only in my elite shout and in RS3, but if I don’t active it immediatly before the enemy start his combo, I’m not able to active it before he kill me. And not always I’m able to enter RS at the start of the fight.

I use the CPC, but it don’t stop the F1, making me pulled and die easy anyway.

I’ve a lot to learn and there’s for shure something I can try to at last don’t be so easy to kill.

Thx all for your help

There's a way for a necro to kill a guardian?

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Posted by: Silv.9207

Silv.9207

I just tried a lot and with different builds, but every single times I die in 4-5 skills.
I have no more toughness in my possible builds and have high hp help me no more against someone that hit me for 6k with a single skill.
They place a trap, hit me with LB2, pull me with F1 (inflicting also burn damage), push with LB3 and I’m dead.
And that happen more or less Every single times I meet a DH.

And sometimes they already placed the trap, making them able to reactive it immediatly or in few seconds if I’m not already dead. They don’t even need 2 traps, they need only one and pull-push me with skills to inflict insane damage.

There’s a single way to not be killed so easly when facing a dragonhunter?
Is it really only me that can’t face a dh without die in 5 seconds?

In a teamfight is a little easier evade the trap, expecially why I stay at range, but they simple teleport on me and burst me down with the sword instead of the trap, with only few more skills, the same if I use the worm to flee.

The only DH I killed was a really bad one.

Anyone can help me?

Attachments:

What happened to pvp?

in PvP

Posted by: Silv.9207

Silv.9207

Simply ANet want to go in e-sport without make the PvP staff able to change skills and able only to manage over amulets and sometimes runes.

They did a good work, now we have no more the pure bunker meta and more or less every class is forced to use something that make them unable to be totally unkillable. But at the same time the devs can’t change the skills, then differet classes now are really strong. An example is the Guardian. Sometimes I read about a “guardian trap buff” but the traps are like before the last 5 patches, nothing changed. Simply the builds are lesser defensive, making the DH able to inflict the insane amount of damage that the traps can inflict, with incredible low cooldown and that enter in cooldown when placed and not when activated, making them able to double-spam they’re traps (when they conquer a point and when you step on them, just the time to come back to fight).
Also the warriors now can unleash a great amount of condition damage and CC just spamming F1, now with increased passive survavibility.

There’s not a real way to make that game balanced. That’s why the Trait System itself, the amount of different weapons and combinations every class can use, the elite specializzation. All thing that try to make balance in the chaos but make inly more confusion and pain.

To balance the classes ANet tried to make the Specializzations, forcing some classes to play into specific directions (druid=healer, dh=ranged dps, Tempest=supporter, Bers=melee hybrid dps, and more). But they failed in different ways. In some situations the elite fixed some problems of the main class or increased the power of it, reducing the weakness weight (even making an OP situation like for the chronomancer at the start of HoT). In other situations just added a impossible combination of traits, skills and weapon, like for the necromancer (a pure melee weapon for a class that don’t have any defensive skill, shouts that barely someone use -and after the last nerf you will see only the elite shout, if you’re lucky- and traits made for a perfect condition build, that will never use that shining Greatsword), that use the Reaper basicly for the critical hit chance trait and the Reaper Shroud, a reason why ANet will never make the Death Shroud good or a lor of necros will leave the reaper side to turn back to the necromancer (me at first).

GW2 is good, the pvp is funny (if you don’t ask too much from it) and ANet try everything to be an e-sport, but they’re try will fall just like in the last 3 years.

other necros having a hard time in pvp atm?

in Necromancer

Posted by: Silv.9207

Silv.9207

Actually i play a sigil build with Spite-Blood-Reaper and work really good in a team fight (if the enemy don’t focus you too quickly).
I think that the only reason why someone want a necro/reaper in team is why is a really good offensive support. Don’t make you survive better but make your enemy die faster.
Corrupting a large amount of boons (still if some classes can surpass us with they’re boon spam) is a precious resource to keep and if the team CC the enemy and protect you, you can do your work, making the enemy team fall down quickly.
The problem is when you’re not in a team fight, when you are caught in 1vs1, try to defend a point or the enemy team know how to focus you and kill you fast enough to don’t make you play.

Basicly, if you are able to do your work, frequently by range, you’re really strong, but in all the other situations you’re weaker than all the other classes.

other necros having a hard time in pvp atm?

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Posted by: Silv.9207

Silv.9207

The necromancer is a class really hard to play in a large number of situations and is the first that the enemy team focus, then if the enemy team know how to play you will be down more or less always.
That’s why if they let you play you are able to ruin they’re game corrupting boons, covering the field with minions (and eventually poisonous clouds when they die), inflict a large amount of direct+condition damage, poison everyone in the area making healing skills lesser efficent. But the necro is also the easier class to kill with a fast focus, simply why don’t have defensive skills (only the wurm, that’s not a real good defensive skill).
That all make the necro the first target in every fight.

Then, the necromancer is strong and can do really good things in 1vs1-2vs2 and teamfights.

i don’t know your build, but if you use the m"meta" build (I use a personal build and I’ve a lot of fun, unless when I fight mesmers). Your basic strength is corrupt boons and spam some conditions. Your damage is more from the boons you corrupt, weakening the enemy, than from your dps. Also your condition damage is strong but not the best but you’re the best to send-back conditions, making you a really good class to counter condition builds.

Basicly, the necromancer depend a lot from the team. If the team protect you and make you free to play, you’re really strong and your damage and ability to corrupt boons will grant you the victory. If the enemy team let you play, you can also do a great work. But if the enemy team is better than your allies, you’re a wasted slot (unless you’re a really good one).

The necromancer is strong and can kill different classes/builds in 1vs1-2vs2, but there’s classes that inflict much more damage, faster and with better self sustain.
The thing that make the necromancer able to stand against them is the support that give to the team corrupting the enemy boons. Focus always the target and corrupt it’s boon, making him unable to attack, defend or flee. But pay always attention on where you are, don’t put yourself headon into a fight and, if possible, wait always for someone to help you instead of engage someone alone or in 1vs2.
Also, your strength is to send back conditions. use your skills wisely and send back to the enemy all the conditions you can. Sometimes fight a condi-burst build is easier than fight a direct damage build, if you learn the trick.

The necro is really a class that can be in god-mode during a match and totally useless in another match. All depend on your team, the enemy team and the class composition of both. If you find more classes that use conditions is easier for you to win, but a thief or a good guardian trapper can kill you really fast if you don’t pay attention.

You have to do a lot of practice to learn how to fight as a necromancer and you’ll die a lot to learn. But then you’ll be a really useful resource for your team.

Conquest is the biggest problem for Spvp

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Posted by: Silv.9207

Silv.9207

Yeah, why there’s not any other arena type than Conquest, right?

Wait a minute… I feel something… there’s a word I feel talking me something from the otherside… something forgotten…

COUNTRYARD!!!!!!!

STRONGHOLD!!!!

How the hell I forgot it?

Countryard and Stronghold (expecially Countryard) gave to all the players the chance to play something Different to the actual Conquest arenas.

But when Countryard came up everyone played it and everyone hated it. Why? Why everyone want to play the conquest meta build and no one want to play deathmatch why to play that they have to change they’re builds and playstyle, why every balance had been made based on Conquest arenas and a lot of classes are highly Op in countryard, classes and builds that are useless in Conquest. That make your team a Op or a really Bad team based on if you find in the roulette a conquest map or the so hated countryard.

Same thing for Stronghold, but there ANet gave us the chance to play it with all the other conquest maps, don’t play it or also play only it.

Conquest make the meta what it is, but if you change the playstyle there will be only another meta, not any more balance that what we actually have.

All the try from the devs to change the community playstyle had failed why everyone want to play conquest maps 8expecially the oldest maps).

We have other options for sPvP but the community ignore or hate them.

Matchmaking working as intended. . . .

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Posted by: Silv.9207

Silv.9207

The MM system had been implemented to grant to solo players the chance to play sPvP. But basicly this game is made for premades, because is a Team based game.
Then the MM have to make players play. When there’s not enough players of a specified level the MM chose players of lower lvl to make the game start.

The only way to grant a good game to everyone is stop the MM system and improve the party finder system, forcing players to use that already existing system to find parties of they’re levels and play with them.

Buff f2p trees

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Posted by: Silv.9207

Silv.9207

That’s not a F2P game, that’s a P2P game.
Someone translate that into P2W but it’s not true.
Simply, if you want to really play that game just buy it and be happy with the full game experience of GW2.

Increasing the strenght of some core traitlines will be good to increase the build diversity but will also grant some troubles to core builds why the elite will always be better than the core, expecially with new traitlines to use.

Anyway I’m using a personal core build for my necro, the same I used after the big traitline and condi rework but before HoT, and I’m having a lot of fun. It can be not the best build ever, but it’s really funny and still work against a large amount of classes and builds.

Condis Carry ppl / Nerf condis

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Posted by: Silv.9207

Silv.9207

Burnguardian is one of the better condi class to “burst” condi damage.
Anyway if you have a single condi clean skill, you can clean easy that damage, simply why the guardian can only inflict burn, then there’s only one condition to remove. Also, the guardian skills to make a burst damage have a medium-long cooldown, making him unable to spam condibombo like a lot of other classes.
Hof to fight: wait a second to make the guardian use all his skills to stack burn, active your condi clean skill, see the guardian be unable to inflict good damage for more or less 20-30 seconds, gg. The best is if you’re a necromancer and send back all that burn damage.
The condibuardian is a really easy to fight, expecially in the current meta, where everyone cry for conditions and there’s a insane amount of condi clean skills, and if you have in squad a guardian/ele/druid that clean conditions a condiguardian is more or less a dangerous as an afk player.

Any decent build have at last 2 condi clean skills and frequently traits that help to clean conditions. A little of syncronization and you can kill a burnguardian really easy.

Basicly, if you take the burnguardian as example is why you’re not good to play at that game and you’re only good to cry, not knowing how that build is easy to fight and kill, expecially in teamfights (expecially if you’re a real sPvP player and play in Team and not in Solo).

Warrior, mesmer, necromancer, they can be a problem with condition damage why can use a lot of Different Conditions to damage and weak you, but a class that can use only one condition damage source (and have only few blind, eventually an immobilize and nothing more as other conditions to make you unable to clean his burn) isn’t a big problem.

I played tha burnguardian for a large amount of time when the trait system was adatped to be the one you can see now, but still at this time be a burnguardian was not really easy, expecially for the huge amount of condi clean by guardian and ele, plus the necromancers (they lowed to fight a burn guardian. I tried it and is really funny see a guardian die with 15 stack of sent-back Burn).

Condition damage is Strong. Really, really Strong. But not strong enough to make all the other classes/builds useless only why they use direct damage.

Condiburst shouldn't exist.

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Posted by: Silv.9207

Silv.9207

Another post of players angry why a condi build can kill them"fast"?
Is from the old burn guardian that everyone ask for a nerf to something that don’t need any.

1) There’s so much things that counter the condition damage, so much traits, skills, runes, sigils, combo, boons, that is easier counter a condition burst than a direct burst. There’s entire builds that focus on clean conditions and frequently in a good premade there’s 2 builds that can use AoE condi clean skills, making a condi burst barely impossible, or anyway weak. Or just put on Resistance and a lot of boons and look to all that conditions and laugh, expecially if the enemy don’t corrupt your resistance or don’t do it fast enough why you have a lot fo boons.

2) Condi builds need more or less the same ability to be played than any other DPS builds, expecially why frequently condi builds to be proficient have lesser survavibility than any viable DPS builds (unless for the mesmer, that still have a lot of defensive skills). A condi user have to HIT you to inflict conditions, then if you block/dodge/blind/immune, he’s unable to inflict that amount of damage. Is like use a condi bomb Combo that inflict 8k in 6 seconds or a Meditrapper that with 3 skills inflict 10k in 3 seconds (example: Procession of Fate trap, Gs5, Gs2; With more chance to combo with other traps and skills).
About a generai DPS, during a entire match Condi and Direct are similar, but direct damage is still the faster to take you down.

3) Condition is not even more a attrition damage. ANet chose to increase the condition damage to make it Viable and they made a really good work to make more builds diversity in this last year than in the 3 before it.
When condition was a pure attrition damage, making it barely noticeable or strong but never enough to make a build on it, you was unable to see anyone play a condition build. The reason is simple: Why play a bould that need a lot of practice to inflict damage but still inflict half the damage of all the other direct damage builds?
Now the condition damage is a real damage and can kill you, but if you look at the builds, not all them work on pure condition damage. They mix it with direct damage, like for the reaper, to inflict a high dps.
Now there’s players that can finally play conditions and not be blamed to do that. Condition damage is high but also highly countered by a large amount of things (runes, sigils, traits, skills, also a Boon that make you ignore all the conditions on you, a really Op thing).
If you look on the 8 top builds, 3 are direct damage dps, 3 are condition damage dps and 2 are bunkers. Do you want more balance than this?

4) That point is only why i really hate when someone take the burnguardian as a condi strong example of how that is “OP”. Back in time, there was a insane number of posts of players that ask for a nerf why burn inflicted to then up to 90-100k of damage, killing them. in truth, that show how condition is Weak. If a condition need to inflict you 90k of damage to kill you, plus all the direct damage, is why the enemy needed to kill you 3-4 times. Actually is more or less the same thing.
Do you want to know if condition damage is OP? Theres’ a simple way to see that: when you die in a match, look at the damage you recived by the different conditions and don’t look at the direct damage. If they are 2-3 times more than your life, then the enemy needed to kill you 2-3 times before been able to do that.
If you die by a direct damage, frequently the total damage recived is lesser than 2 times your LF, frequently lesser than 1,5 if you’re dead quickly.
That why a condition need a large amount of time to kill you, while a direct damage need lesser time. A reaper kill you in 20-30 seconds, a thief that see you at 50% hp can kill you in 3-4 seconds.

Summed:
-You have more ways to protect yourself from Conditions than from Direct damage.
-Condi builds need the same skilled play as any direct damage build, with more or less the same result in dps during the match but with lesser chances to burstkill than a direct damage class (also why a direct damage class can use more offensive amulets and at the same time more defensive utility skills and traits, if you’ve a good builds)
-Who want to play a builds that don’t inflict damage? Do you really want to play conditions if you’re unable to kill someone with it? Make the conditions a real damage and no more an attrition damage made possible a large amount of builds and build diversity.
-If you’re bursted down with a focus look more to the direct damage than to the condition one. If you’ve been bursted by a condibomb, you’re in a bad team or your build is really bad.
-If you die against a condition build, don’t blame the game why conditions have to be weak, blame yourself why you was unable to kill your enemy (may the reason be why he had a build that counter yours, may be why he was more skilled than you or more things). Condi and Direct are both identified as Damage. The only difference now is the way to counter them.

darn premades

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Posted by: Silv.9207

Silv.9207

That game mode is a TEAM Based Player vs Player.
Basicly, by the game mechanics logic, the one that is playing “wrong” is you that join solo.
You can do it, but for shure if you find a premade you will lose at 90%.
But I’m always astonished for how many players join solo instead to try to make teams in a team based game. But everyone do what he want.

Anyway, there’s times when you find solo or half premades that kick your a*s why they’re good to play and start by organizing a little what to do in the match, instead of run at random hoping that all the team do what you usually do.
It’s lucky and strategy.

If you’re in a guild, try to ask if someone want to play with you and do premades or half premades. or at last go with someone that isn’t a bad casual pug.

darn premades

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Posted by: Silv.9207

Silv.9207

Plan C:
Make 3 childs, wait untill they’re old enough to play GW2 and made your personal family premade.

condi qq

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Posted by: Silv.9207

Silv.9207

Over 8 “meta” builds, only 3 are Condi builds.
There’s 3 direct damage dps, 3 condition damage hybrid and 2 bunkers (and both use direct damage, not condition).
On the paper, the game is really balanced, and in favor of the Direct damage.

Then, there’s a large amount of Conditions. Frequently qhen you see a large amount of conditions lesser than half of them are Damaging conditions, and frequently aren’t highly stacked.

Condition damage is another way to inflict damage, have higher conterplay than direct damage, more builds focus on remove/convert/sendback conditions and a well structured team have not any problem against a condibomb team.

Condition damage is at the same level of direct damage. They both need a skilled player to be really strong, they need to hit the enemy to be effective and there’s ways to mitigate them both, in different ways.
They’re two different ways to inflict damage and work with different mechanics, but they’re both strong.
hHalf of the people that ask for a condition nerf think that condition don’t have to inflict good damage. And a years ago condition damage was not inflicting damage, but no one used it why no one want to be useless. That’s why ABNet chose to make direct and condition damage on the same level.

Actually there’s a good balance in the number of who use conditions and who don’t.

Then, if you’re focused by a condi team or a direct team, you’ll die quickly and with lesser options to save your skin if focused by a direct damage team. But also a condibomb can kill you and you need to know that to play properly.

If you’re a solo player, like 95% of the people that write on the forum, you’ll find that there’s only necro and engi to play (the best condition and the best direct class, barely at the same level of damage), but if you play in a Team, like the game want and is designed for, you’ll find that there’s a lot of options, builds, team compositions, that you can try and find really strong against the meta builds.

If you don’t want to see condition damage inflict the same damage of a direct damage (but still in a longer time, also if sometimes is not too longer), take another break and be happy. or directly try another game.

Actually that’s the game we have and is more or less balanced between direct, condi and bunker (not the perfect game, but still a good one). if you like it and have time to spend forming a team and fighting in real challenges, that’s your game. If you want to play at random with casuals and hate ther condition damage, that’s really not your game, no more.

no hot, no pvp

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Posted by: Silv.9207

Silv.9207

The “problem” between core and spec is basicly why ANet still want to sell the game and if you want to play the full game you have to buy it, you can’t play a entire cestion of the game for free, that don’t make any sense. I play only sPvP and why had I to buy that game if I was able to play it for free?

If you want to TRY the game you can do that and play a core class for FREE, but if you want to be totally competitive, you have to buy the game.

And, at last, if you tried it for free as a new player, with only core classes and , I presume, not a real good build and not too much practice in sPvP, you was fighting Experted Players with Specializzations. That alone make you basicly unable to kill them. You’re a newbye and you have to do practice against people that play from years, it’s obvious that you’ll die quickly.

Anyway it’s a B2P. If you want to Really play the sPvP, then buy the game as everyone did.

Match me with players without HoT.

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Posted by: Silv.9207

Silv.9207

There’s still people that think that make a different division will make them play into a more balanced game??
After all the fixes at the cores to make the elite more balanced
?
Are you serious???

Reasons why the things will reman the way they actually are:

1) Once and for all: HOT IS NO MORE AN EXPANSION. If you buy the main game you will also buy hot without any add of money, unlike more or less what other games do. HoT IS GW2. And is not a Buy to Win, is only a Buy to Properly Play. You want to play the entire game and be at the same levels of other players? Buyt it, nothing more. it’s not an extra cost, unless you played from before HoT. And anyway you played for long long time (I played more than 3 years) at the cost of 40€. 40/36=1,1€/month if you played from the begin like me. You can spend some more to obtain again your full game and play as you wish.

2) Make different Divisions for who don’t have HoT? They can do it, but you will lose also all the things bounded to ranked win, all the ruby,diamond, etc, all the things you can buy based in what’s your level and the legendary backpack, why they’re all things related to the main game.
Basicly, you will obtain a lesser than unranked sPvP division with a insane Queue that will make you basicly unable to play and will grant you nothing. If you think that actually you don’t obtain anything from pvp, try a similar game, you will quit in 1 week.

3) Core Classes are Totally Unbalanced!
How can you think that after all the changes ANet did to all the classes to be more balanced, fixing both core and spec, the Core classes will be good to make a sPvP Division?
You will find a Totally Unbalanced Game! If you think that actually there’s imbalance, just try to make matches with core only…
And you will also not be able to ask for a fix because ANet will ignore you more than now, just because they will make they’re bad fixes to try to balance the Real game, not a pathetic surrogate made just for some folks that don’t want to buy they’re game.

4) You can stil play different builds and be able to fight against a lot of builds/classes. An example can be the MediGuardian is always good (a little lesser than in the old times, but still inflict tons of damage and sorvive just a little lesser than the DH). The Shatter Mesmer, still inflicting tons of damage. The Bunker/Decapper cleric engineer, still one of the best builds for bunk and decap in sPvP (seriously, try it, it’s insane how good is, still against the elite specs).
Offcourse there’s a large amount of builds that you can’t do and that are really strong, but ANet chose to forgot Core Classes to focus on Specializzations. They wanted to make More and More Elite Specializzations, making the game full of specific builds. That’s why they wanted to make players unable to make everything they want with every class, simply why that make them unable to balance the classes (the main reason why GW2 is impossible to balance is because every class can do everything, a thing that is not present in every single other games where the PvP is good)

I can write more but I’m busy of players that play in Solo and want a perfect Game with Always Perfect and Super Balanced matches while don’t even try to make a team with a specific strategy and specific builds to smash down the n00bs that play in solo., or even the players that want to play at the same level of other players knowing that this game is a Buy to Play (and, sometimes, a buy to winm just why who have payed for All the game can play the Entire game.).

Bunker Ruins the Game

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Posted by: Silv.9207

Silv.9207

That sPvP is based on Hold Points, then you have more to Survive than to Kill.
That make bunker or hybryds really good why them can hold points and take a long time to die.

But if you look there’s 2 other maps in that game where a lot of builds change why they’re lesser efficent: Stronghold and the Countryard (I think it’s that the name of that map)

That’s simply why in that 2 situations you have to Kill more than to Survive.
In stronghold you need to move fast and do some aoe, with a good offensive power to burst down the enemy guards and boss.
In the real pvp map, the countryard, you have to kill. If you’re all bunkers you can’t kill fast enough, but if you have a lot of AoE you can win easy. In all matches I played in the Countryard, the team with more AoE dps was the winner.

Basicly that sPvP is Based on Bunker and Hybrid builds why is the better way to hold points.
No need to kill fast if you’re not able to hold the point when another enemy come to you (unless you can seriously burst every enemy you face in 1vs1) and a pure dps build is bad to hold points in a team fight situation why 5 seconds of Focus and is down.
There’s a reason why every class can’t use all his offensive skills but have to use all his defensive skills before chose what to use to attack. (only few classes/builds can go in pure dps, but they’re not the best builds, or are good for 1vs1 and steal points, like the thief).

If you want to see no more bunkers or hybryds in PvP change game, that one will never be what you want to play.

The reasons condi is out of hand

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Posted by: Silv.9207

Silv.9207

Yeah, there’s not enough skills, traits, sigils, runes that remove/convert/transfer/reduce conditions in this game…
-73 skills to do that, 35 of them also affect your allies.
-34 traits that remove/transfer/convert conditions for you and7or your allies, and a lot of them make a entire set of skills able to clean conditions, increasing by a lot your chance to fight against a condition class
-3 sigils
-7 runes; shout+elite to clean condi and others to reduce condi duration (lesser condi duration = lesser damage)
-Combo Field with light Field. Not everyone know or use that combo but is really good to clean condi aoe, expecially with GS Guardian 5+2 combo. But yes, for other classes is really hard to use that combo or syncronize with a specific field to do that combo instead of another one during a fight.
-5 invulnerable skill (invulenrable to any attack not only condition)
-Resistance (A Boon made specifically to totally Counter conditiond, both damage and cc). It can be converted, ok, but it’s still a OP boon against a condi class! And facing a overbuffed class, corrupt resistance can be a luck more than an aimed skill

Then there’s all the skills that block, blind, dodge, stun, daze, fear, that make you unable to stack your conditions. Why yes, a condition inflict damage in time also if you don’t do anything to stack more, but to do high damage and mantain that damage you have to hit the enemy, if you can’t you don’t inflict damage.

There’s a LARGE amount of things that counter conditions, half of that AoE.

There’s different reasons why condis now are dangerous than before: (not for bad or good, only reasons)

1) Also Condi classes/builds wants to kill someone!
That can be ridicolous but 90% of who ask to nerf condi is not why they’re OP but why a Condition build killed them and they still think that a condi build had not to be able to kill someone! There’s still someone thinking that in that game Conditions (old DoT skills for who came from otehr games) are a mere funny thing to play with and don’t have to be dangerous why, ehy, they’re conditions, no one have to be able to kill you with bleed, don’t you think?
But ANet chose (wisely, for one time in they’re life) to make condi able to kill someone. That add a large amount of builds, barely double it, in PvP.
Seriously: if a coindi class was not able to kill someone but only to survive a little longer who will ever play it? That’s why Conditions Can Kill You! increase Build Diversity and Playstyle Diversity! Now we don’t only see power builds in PvP (like in www) but also a lot of Condition Builds, and that is really really good.

2) Dragonhunter and lasy condi cleaners
Yes, that Elite Specializzation made different problems at the start of HoT and still is a big one for who want to fight against condi builds. Why? Why no one ever use the Support Guardian! i’ve a friend that play the DH with a new version of the old bunker guardian and his team have not a single problem against condi teams why he clean a large amount of cinditions from his allies and then they clean what he’s unable to clean. bu8t now how many play a bunker guardian to clean conditions? Back in time when the Burn Guardian was “OP” I was one of the Op team but I can say that if the enemy team had a good bunker guardian I was totally useless in mid. Totally useless. I stacked up my burn, the guard shouted and all my damage was reduced to 0-20%. 2 condi cleaned/converted every shout, a really strong build (expecially now with the elite shout, if you want to try).
Now there’s the Druid that clean conditions wery well with the Celestial thing, but no one want one in team why isn’t one of the “meta” classes. There’s the Ele/Tempest but it’s not strong enough to clean conditions as the Bunker Guardian is. Sometimes a Necro with the signet do better than a tempest or a druid, but always worst than the guardian. (you’re team is full of condi? “Save Yourselve!” and all is clean like never before! With one more shout, just to keep the guardian alive XD)
Then a big problem is the lack of classes that can counter condi builds while the other players to the work.
Do you want to fight conditions in a team based and structured PvP? make a team that can do that!

3) Mesmer, Necro, Warrior, 3 classes over 9 that use conditions and everyone scream “conditions OP” everywhere.
Yes, they’re really strong, sometimes OP, but with a decent team you can face them without all that troubles. They’re strong, they can Burst you down, they can corrupt your boons and make you scream in rage why you still think that condis have only to be a low % of the total damage and don’t have to kill you, but they’re strong and you have to face it. Nothing more.
Learn to fight them, make a build able to do it (don’t look only on metabattle, make one by your own!), make a team able to fight condi classes (also with the same money if you need, sending back a lot of condis if you need to) and have fun!
The warrior can burst with condi, clean the first 2 waves of condi and you’re ready to kill him. The reaper have 2 or 3 skills to inflict good condi damage, all the other things is corruption and condi that he sent back to you; learn how to fight him and win. The mesmer is a class I’ve never learned to fight, find someone able to do that that can teach you how to kill one XD

4) At last there’s a large amount of condi abuse, but not all the condis that you see are damaging conditions. A lot of them are CC conditions or debilitating conditions, that make you vulenrable to enemy attacks. Not only Condi builds use conditions. a large amount of direct damage builds (6 over 9 classes of that game!) use conditions like immobilize, cripple, daze, stun, fear, weakness, vulnerability, blind, all things that you see on your screen and immediatly appear to be condition damage if mixed with some bleed, poison or others, but frequently what kill you in a team fight is still the Direct Damage, not the condition damage.
If you go in Mid and die in a second at 70% the enemy take you down with direct damage. if the enemy team is full of condi classes and don’t have any direct damage build, then simply insist to clean conditions and if you die remember that there’s 3-4 players focusing you to take you down! if direct or condition damage it’s alswya Damage and you can’t pretend to survive a focus only why it’s condition and not full direct damage.
But anyway the damage that killed you fast (10 sec of focus for example) in a team fight against a mixed team is at 70% direct damage.
rememember also that condi classes frequently use Carrion to inflict also Direct damage. A Reaper, for example, will inflict more or less 30% lesser damage without the Power of the Carrion amulet.

There’s a large amount of things that counter Conditions and some things that help Conditions.

Actually i think that Condition damage is fine, there’s only few balances to take up or down but nothing really drastic to do.

if you find hard to fight a condition class try another build, another class or, better, another team strategy.
That game is made for 5vs5 not 1vs1, play in team and win.
if you play a team based game as a pug that always hope to find the best team to win, you have not to ask for a nerf or a change. if you’re a player that play that teambased pvp a little more seriously, try with your friend another team strategy and see how it work, if you’ve so much issue against condi classes. And remember that Condi and Direct are both source of damage and they both can kill you, no matter what you want or think, they’re barely equal (but Power is still better than condi, stay happy!).

Teamplay is the key of the success!

Dueling shroud % fixed or depends?

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Posted by: Silv.9207

Silv.9207

It’s the main problem of the necromancer balance.
If you start a 1vs1 with 0 LF you start at the “same” state of any other class, but any other class can Full his adrenaline/clone/legend(that start always at 50%)/attunement and more in a second. Frequently there’s skills that grant you to active your full Fx ability at maximum power in a second (adrenaline and clones generation, for example). In otehr situations they’re ready from the start (pet, steal, virtues for example).
That make a necro that start with 0 LF similar to a ranger that start with both pets on recharge, a thief without any point for his skills, a warrior that can grow up adrenaline only hitting the enemy and without all the skills/trait thart grant to recharge it really really fast (like the berserker elite or berserker stance), a engi that start with full Fx in cooldown.
If you then add that the Shroud is the Only Defensive skill of the Necro and also the only real offensive one, and that if you use if to attack you can’t use it after to defend, and the opposit…

But then there’s also the problem that a Necro, expecially Reaper, that start with Full LF is really dangerous compared to the other classes.

I think that a 25-30% when the Necro Start the match And also when Die and Respown can be a good solution for the game balance of the necro.

The necro have the hardest Fx ability to balance in the game why is a 0 to 100 -mere mortal to god- Fx skill and can not be fixed until they change it in another version, that can be more similar to adrenaline in speed to obtain and consume or to the thief initiative or the revenant energy.

Anyway i think that a 25-30% any time the necro start and respown, losing all the previously accumulated LF, creating anyway a different set in the “use or accumulate” strategy, and always forcing the necro to accumulate again the LF lost can be a good start to fix that class problem

WHY MATCHMAKING IS BROKEN

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Posted by: Silv.9207

Silv.9207

The gane is based on Team Play and Teams, then the game is based on Premades.
All the other things are to try to make a little balance on random casual players.
But there’s a large amount of things that can go wrong with the MM:
1) can’t find players of the same levels fast enough, then pull together higher and/or lower ranks to make the wait acceptable.
2) You’re 3 friends of different levels that want to play together and then the MM go crazy to find a way to make you able to fight with and against players of your same levels, frequently making you fight against player of higher level why the reference is teh higher classification of the players you’re with.
3) You find a premade but is hard/impossible to balance a premade against a 2-3 player + pugs or even against full pugs
4) you find players of your same or higher level but that are there why they’re lucky and play much more time than you but they’re bad and don’t follow the team, making you lose. And more and more things related to the players.

There’s only 3 things that ANet can do to make the game a little more balanced:
1) Make Solo queue and Team queue separated, with Different Arenas and Different Tournaments. Ranked both for Solo and for Team. And forcing them to be single plauyers or full teams to join the tournaments. teams of 2-3-4 players are not allowed to enter.
2) maker that all the classes have to be Different, both in the Teams and in the MM system of the solo, making impossible the class stacking of OP classes.

3) if not possible, make that the teams have to be of different classes, both if they’re solo, 2-3-4, or a full team, but the MM had to force them to be all different classes.

This way a lot of things are fixed without any pain.

But ANet will never do that.