Showing Posts For Simon.3794:

you NERFED Arcing slice

in Profession Balance

Posted by: Simon.3794

Simon.3794

They sad they were buffing this skill and end up nerfing it in 1vs1 Oo

Dang, and it was in the patch notes that 1v1 was the new balance metric too. Geez, someone sure dropped the ball there.

Whats your problem? all you do is come to warrior topics and post crap..

Why cant we say Anet didnt give us the Arcing slice like in the ready up with 100% more dmg below 50% and no other dmg nerf on that skill.. and when the patch hit its only 50% dmg buff and also 8% dmg nerf…

You dont give a crap about warrior and all you do is make fun about it.
Maby you should post in elsewhere.

I am sorry it upset you that I cracked wise about them making a 1v1 balance comment.

I do care about warrior. I felt CI was OP with the Hambow build. just like I thought 1000 nades was OP for the engie back in the day, and so on and so forth. I am just fine sharing my warrior balance post here, thank you.

By the way, the cleave also aids in the landing of arcing slice if one of the targets in ranges dodges or blocks.

Over all it seems like a solid buff to me.

They could have nerf hambow or axe sword alone, but the whole class?

not sure what happened there, The GS f1 “buff” felt more like a little to none compensation.

Because a great many in the community felt that between signet of stamina, shake it off, shrug it off, mending, quick breathing, shouts with trouper runes, berserker stance, and cleansing ire, that we were kind of dominating the condi cleanse for ourselves with the largest health pool, armor pool, and CC.

Almost every podcast, or interview with any high level or skilled warrior had them stating how they felt we needed to be toned down. It is not like this is some shocking surprise out of left field.

Are you serious, Were you on mars, just before this patch, after the 1st ToL
Sizer and his team has stated that no class if played on a proper skill level should lose to a warrior, rom also said “sure if against noobs, warrior is strong”
and helseth did a video complaining about mesmer scepter torment also said something about builds beating any warrior and can beat rom while watching hentai novel.

and a condi necro should not have problem facing a warrior, if he has it’s cooldown off and engage at range.

Well to be fair, sizer lost most of his duels against texbis warrior when he played condi necro during the times i watched his stream. Not saying both played perfectly (and i dont really dare to judge that) but i would say both were reasonable good.

Maybe condi necromancer are more likely to win against warriors (which i doubt depending on the starting lifeforce of the necros) but saying they have no problems with warriors is simply wrong.

Because, sizer does not main a necro, simple as that.

I know but as far as i know Texbi also doesnt main warrior. And to be honest Sizer didnt play necro bad. I would even say he played better then most necros do.

Rom: if you are a noob, sure, warrior is op
Sizer: you should not lose if played at proper skill level.

Sizer is a noob necro = warrior is op

but remember
game shouldn’t b balanced around noobs.

RIP Warrior Class

in Profession Balance

Posted by: Simon.3794

Simon.3794

You mean warriors have to actually try and land their skills now? Dang. That’s new :P

dafok, warrior has always been the hardest to land their skills due to them being telegraphed and small radius, except longbow f1

bleh cough gogglebfhfahrrrr

You perma burn a point the size of legacy , while botting 400hps

then you have 4x CC skills on hammer, axe you just run far and win like a decap engie idiot

and dont forget weakness cz a 25k 3k armor tank needs it

Your comment shows how inexperienced you are at this game and has no idea what you talking about,

sure, hop on a hammer or axe war, i didn’t even touch this game for ages, and i’ll show you how easy their telegraphed attacks can be avoided and that’s why they hit hard.
Even tho, these builds hit too hard compare to other warrior builds, specially the zerker builds.

RIP Warrior Class

in Profession Balance

Posted by: Simon.3794

Simon.3794

You mean warriors have to actually try and land their skills now? Dang. That’s new :P

dafok, warrior has always been the hardest to land their skills due to them being telegraphed and small radius, except longbow f1

you NERFED Arcing slice

in Profession Balance

Posted by: Simon.3794

Simon.3794

They sad they were buffing this skill and end up nerfing it in 1vs1 Oo

Dang, and it was in the patch notes that 1v1 was the new balance metric too. Geez, someone sure dropped the ball there.

Whats your problem? all you do is come to warrior topics and post crap..

Why cant we say Anet didnt give us the Arcing slice like in the ready up with 100% more dmg below 50% and no other dmg nerf on that skill.. and when the patch hit its only 50% dmg buff and also 8% dmg nerf…

You dont give a crap about warrior and all you do is make fun about it.
Maby you should post in elsewhere.

I am sorry it upset you that I cracked wise about them making a 1v1 balance comment.

I do care about warrior. I felt CI was OP with the Hambow build. just like I thought 1000 nades was OP for the engie back in the day, and so on and so forth. I am just fine sharing my warrior balance post here, thank you.

By the way, the cleave also aids in the landing of arcing slice if one of the targets in ranges dodges or blocks.

Over all it seems like a solid buff to me.

They could have nerf hambow or axe sword alone, but the whole class?

not sure what happened there, The GS f1 “buff” felt more like a little to none compensation.

Because a great many in the community felt that between signet of stamina, shake it off, shrug it off, mending, quick breathing, shouts with trouper runes, berserker stance, and cleansing ire, that we were kind of dominating the condi cleanse for ourselves with the largest health pool, armor pool, and CC.

Almost every podcast, or interview with any high level or skilled warrior had them stating how they felt we needed to be toned down. It is not like this is some shocking surprise out of left field.

Are you serious, Were you on mars, just before this patch, after the 1st ToL
Sizer and his team has stated that no class if played on a proper skill level should lose to a warrior, rom also said “sure if against noobs, warrior is strong”
and helseth did a video complaining about mesmer scepter torment also said something about builds beating any warrior and can beat rom while watching hentai novel.

and a condi necro should not have problem facing a warrior, if he has it’s cooldown off and engage at range.

Well to be fair, sizer lost most of his duels against texbis warrior when he played condi necro during the times i watched his stream. Not saying both played perfectly (and i dont really dare to judge that) but i would say both were reasonable good.

Maybe condi necromancer are more likely to win against warriors (which i doubt depending on the starting lifeforce of the necros) but saying they have no problems with warriors is simply wrong.

Because, sizer does not main a necro, simple as that.

"Steal Bug" Making thief unplayable

in PvP

Posted by: Simon.3794

Simon.3794

steal can be used with other ability was a bug

just like how building momentum gave 50% endurance and how whirling axe can dodge.

teehee, anet troll at max level.

Warrior rifle actually got nerfed, not buff.

in Profession Balance

Posted by: Simon.3794

Simon.3794

Wait, wait, wait, you’re telling me, right now, that it’s fair to just be able to repeatedly snipe at people with no repercussions? And then you want to complain about balance?!

He was saying that, killshot was so easy to dodge and used by no one, but some people still use it because why not yolo.

but now, trying to killshot some one gives you even more risks (like losing adrenaline) on top of all those already bad and not profitable risks.
so now killshot is complete kitten.

you NERFED Arcing slice

in Profession Balance

Posted by: Simon.3794

Simon.3794

They sad they were buffing this skill and end up nerfing it in 1vs1 Oo

Dang, and it was in the patch notes that 1v1 was the new balance metric too. Geez, someone sure dropped the ball there.

Whats your problem? all you do is come to warrior topics and post crap..

Why cant we say Anet didnt give us the Arcing slice like in the ready up with 100% more dmg below 50% and no other dmg nerf on that skill.. and when the patch hit its only 50% dmg buff and also 8% dmg nerf…

You dont give a crap about warrior and all you do is make fun about it.
Maby you should post in elsewhere.

I am sorry it upset you that I cracked wise about them making a 1v1 balance comment.

I do care about warrior. I felt CI was OP with the Hambow build. just like I thought 1000 nades was OP for the engie back in the day, and so on and so forth. I am just fine sharing my warrior balance post here, thank you.

By the way, the cleave also aids in the landing of arcing slice if one of the targets in ranges dodges or blocks.

Over all it seems like a solid buff to me.

They could have nerf hambow or axe sword alone, but the whole class?

not sure what happened there, The GS f1 “buff” felt more like a little to none compensation.

Because a great many in the community felt that between signet of stamina, shake it off, shrug it off, mending, quick breathing, shouts with trouper runes, berserker stance, and cleansing ire, that we were kind of dominating the condi cleanse for ourselves with the largest health pool, armor pool, and CC.

Almost every podcast, or interview with any high level or skilled warrior had them stating how they felt we needed to be toned down. It is not like this is some shocking surprise out of left field.

Are you serious, Were you on mars, just before this patch, after the 1st ToL
Sizer and his team has stated that no class if played on a proper skill level should lose to a warrior, rom also said “sure if against noobs, warrior is strong”
and helseth did a video complaining about mesmer scepter torment also said something about builds beating any warrior and can beat rom while watching hentai novel.

and a condi necro should not have problem facing a warrior, if he has it’s cooldown off and engage at range.

you NERFED Arcing slice

in Profession Balance

Posted by: Simon.3794

Simon.3794

They sad they were buffing this skill and end up nerfing it in 1vs1 Oo

Dang, and it was in the patch notes that 1v1 was the new balance metric too. Geez, someone sure dropped the ball there.

Whats your problem? all you do is come to warrior topics and post crap..

Why cant we say Anet didnt give us the Arcing slice like in the ready up with 100% more dmg below 50% and no other dmg nerf on that skill.. and when the patch hit its only 50% dmg buff and also 8% dmg nerf…

You dont give a crap about warrior and all you do is make fun about it.
Maby you should post in elsewhere.

I am sorry it upset you that I cracked wise about them making a 1v1 balance comment.

I do care about warrior. I felt CI was OP with the Hambow build. just like I thought 1000 nades was OP for the engie back in the day, and so on and so forth. I am just fine sharing my warrior balance post here, thank you.

By the way, the cleave also aids in the landing of arcing slice if one of the targets in ranges dodges or blocks.

Over all it seems like a solid buff to me.

They could have nerf hambow or axe sword alone, but the whole class?

not sure what happened there, The GS f1 “buff” felt more like a little to none compensation.

Cowardly Warriors

in Warrior

Posted by: Simon.3794

Simon.3794

You know whats an interrupt? or cripple? or chill? those kill that kind of mobility.

What the heck have you done to my ANIMATION

in Profession Balance

Posted by: Simon.3794

Simon.3794

what the heck have you done to my awesome handsome arcing slice animation

Why that cheap kitten hammer 4 animation, it looks so ugly.

you NERFED Arcing slice

in Profession Balance

Posted by: Simon.3794

Simon.3794

For every one who kept saying cleave cleave cleave
guys, it was a bursting skill still a bursting skill, making it aoe doesnt mean it becomes a cleave, and it works like a burst even after the change.

there are better cleaving option on GS.

Tbh it’s such a let down, it was supposed to be 100% damage increase and no overall damage nerf.
I could care less about the AoE, since that’s not what GS lacks, if i want cleave i would just go HB or WA.

(edited by Simon.3794)

Noscoc's necro build is OP, balance broken.

in PvP

Posted by: Simon.3794

Simon.3794

also even they don’t corrupt your stab, they will corrupt your might, your fury, your swiftness, lowering your dps out put and give you weakness and blind for even lower dps out put. and force you to use condition clear and after that they can chill you with staff or cripple you with scepter then apply more conditions. and then Doom you again, you open your stablity and all your boons in order to counter it, they will just corrupt boon and if you use your second stability, they will dark path to you appling conditions and corrupt your stability and chain fear with staff.

(edited by Simon.3794)

Noscoc's necro build is OP, balance broken.

in PvP

Posted by: Simon.3794

Simon.3794

and Meteor as a Daze,

Haha.

back to topic. that’s only 2 CC, both with reasonable CD and dodgeable cast time.
If you think thats “too many” CC, i seriously can’t say any word.

Warrior has the option to run double stability, but then, they either have to give up berserker stance or endure pain, or merciless hammer for 20% damage if you trait for endure pain.

But, i seriously wouldn’t recommend running stability against necro, because they can corrupt stability in to even more fear.

it makes me feel like you don’t know your class if you recommend other people to run a lot of stab when up against a necro.

Noscoc's necro build is OP, balance broken.

in PvP

Posted by: Simon.3794

Simon.3794

This build is indeed OP 1v1.
Because it has so many fear yet so many stab removal and so many soft CC.

Very descriptive, but I can play this game too:

S/F Ele is so OP – it has way too many CC’s, soft CC’s, instacasts, teleports, reflects, projectile negations, and invulnerabilities

Hambow is so OP – it has way too many CC’s, way too much burning, way too much stability, way too much condition cleanse and condition negations

Mesmer is so OP – it has way too much CC’s, way too high damage from range, way too many teleports, and boon removal

I could go on for a while, but I prefer not to… Instead of saying a class is OP because "It has way too many “x”, you might want to elaborate on where the problems actually are, and those are already mentioned a couple of times…

Also, by your logic, a Necromancer Terror/Corrupt build should just not exist because it has way too much of everything… Or did you not bother to look up a build and see what they don’t have?

Hmm what, SF ele has too many CC? where you got that from, do you even play the same game as i do? and they rarely even have any soft CCs. and only one teleport with 40 CD

Hambow sure, it has too many CC, but they cant strip your stab, once you have stab on, their CCs are pretty much useless, also their CCs are telegraphed. unlike insta cast fear, yolododge that kitten.

Mesmers CC arent even that hard compare to fear chain necrom, but mesmers are good 1v1ers too, but they are extremely squishy, specially against thieves and conditions as lockdown or shatter.

(edited by Simon.3794)

Warrior adren and thief stealth attacks

in Profession Balance

Posted by: Simon.3794

Simon.3794

Thief is far less forgiving even with such rules like not revealing when they haven’t dealt direct damage. Thief cannot make nearly as many mistakes as warrior, warrior’s need to not sulk in this “nerf” when all they had to do is just execute an F1 and win.

Actually thieves can make way more mistakes then warrior due to the fact that they can disengage whenever they feel like.

While a warrior, you pretty much go in, do your kitten or die while chased by enemy thief
unless if you are lucky that no one chased you.

[WARRIOR] the grandmaster trait "Furious"

in Profession Balance

Posted by: Simon.3794

Simon.3794

even it gives 3 strike no one would take it

Burst mastery are too important now in order to proc cleansing ire.
And it will be even more important after adrenaline nerf.
In all, warriors are stuck to burst mastery even more alone with cleansing ire.

Why run power over condition in PvP/WvW?

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Posted by: Simon.3794

Simon.3794

Let’s say
Condition has low skill floor, if skill and effectiveness is lv1 – lv10
Condition would only need to be lv2 to do anything, specially against noob, it’s super effective

Power would need at least lv 4 to do anything,

but when skill level gets higher, Power will have higher effectiveness, like bursting and insta kill and stuff, and power’s damage are instantly applied.

So at higher level, Power would have lv10 while condition would only have lv8

Noscoc's necro build is OP, balance broken.

in PvP

Posted by: Simon.3794

Simon.3794

This build is indeed OP 1v1.
Because it has so many fear yet so many stab removal and so many soft CC.

Scepter AA buff is a fantastic idea

in Mesmer

Posted by: Simon.3794

Simon.3794

they buff shatter, sure, awesome ,amazing, thank you, gg skillful actively play, #esport.

Any buff that is related to PU phantasm build should not be considered.
this spec is just cancer and should not be in the PvP meta at all. if that ever happens.

1st PU mesmer QQ thread

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Posted by: Simon.3794

Simon.3794

My friend used to far point assult with PU, he can’t cap point, but he can keep it from being capped, people who stay on point and aoes, will get tons of condi on them and die.

The Moa's are too strong in PvP

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Posted by: Simon.3794

Simon.3794

lol, moa the jade boss from fotm and it will still one hit you.
with less obvious moa skill.

Lick the w/e can't be interrupted

in PvP

Posted by: Simon.3794

Simon.3794

it does indeed suck that it just carries on rezzing.
once the pet gets interrupted it should stop rezzing until the cooldown is done.

DIS!

why only greatsword for warrior get improved?

in PvP

Posted by: Simon.3794

Simon.3794

GS/LB warrior is bad in 5v5 and people only play it for fun.
Other classes do a better job with better mobility and more reliable bursts and boon strip.
GS buff is necessary because it’s just that bad, no guy would ever use it in any serious play. theres just no place for it, anything a gs can do, there will be some one does it better.

and not that good either compare to condi mace/sword, celestial axe/w/e, hambow in duel.

i’ve been playing gs/lb for ages, so is vassangel who played longer and better then me, also agrees i believe.

(edited by Simon.3794)

Lick the w/e can't be interrupted

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Posted by: Simon.3794

Simon.3794

Ranger down state skill.

What?

how does it even work!

fix ploexaxwa

best speed clear dps classes these days?

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Posted by: Simon.3794

Simon.3794

not sure what you talking about guardian, in a buffed group, guardian outdps warrior.

Eviscerate

in Profession Balance

Posted by: Simon.3794

Simon.3794

Saying LB Combustive Shot should do what it does because of telegraphs of other skills is just poetic, but that’s a good one. You should be able to just Evis the air, arcing slice, and earthshaker too and just be done with it.

Having your burst negated by block, dodge, blind, and going on a short cooldown or weapon swapping to the other burst without losing adrenaline isn’t punishment at all. Not losing any adrenaline for counterplay is just silly. Get better and land the kitten burst. Somebody countered what you were trying to do? OK, mow you need the adrenaline back. Learn to land skills if you want the payoff – this goes for all classes.

I don’t remember saying anything about thief spamming 1 into the air to land a backstab in stealth, and only being revealed upon doing damage being alright. Watching two thieves duel, and each one going into stealth with MH Dagger spamming 1 trying to hit each other isn’t an argument for why Warrior should keep it’s own hand holding skills. Engineer punishment for kit swapping; I haven’t heard that one, but would love to hear the argument explained. Engineer has it’s own cheese (turrets, balthazar rune synergy just to get started), and I’m not sure kits are one them, but would like to hear why since it’s been brought up.

I didn’t even mention how Eviscerate will auto-face and attempt to hit somebody no matter which what the Warrior is facing, but sure lets keep all that. Shoot LB into the ground randomly for Ire, because of telegraphs. Do not lose adrenaline upon counterplay, and I can randomly tab target an enemy and stick my camera into the ground and hit F1 and as long as they meet the range requirements I can hit them.

The points made in this thread against such a skill is try to move this game to more skill and counterplay, not hold it back for a bunch of reasons that are usually related to the problem and not the solution.

You don’t really get it, don’t you, saying why warrior should lost adrenaline for missing burst skill when it already goes on full CD, is just badly understanding of this game, why thieves skill won’t have CD on top of resource usage? why engis are so tolerated for miss swapping, why theres so little close to non punishment for miss kit swapping.
They are all saying the same thing. burst skill goes on full CD is THE punishment designed for them, just like how wasting resource is THE punishment designed for thieves skills.

If you really think warriors get adrenaline like breathing, you should go play some 5v5 against apex, op by children or any other good team, when things happening so fast and realize how little adrenaline you will have even with zerker stance, burst mastery and cleansing ire. and realize why these three things are a must for all top tier matches. this game should not be balanced around noobs or low-avg players.

I’m all for skill and counter play, the thing is that warrior has the most counter able skills compare to everyone else.

(edited by Simon.3794)

Eviscerate

in Profession Balance

Posted by: Simon.3794

Simon.3794

I still maintain the problem is adrenaline being an afterthought in how it is managed; whether that be how quickly it is gained, lack of punishment when the player makes a mistake, and/or facing capable counterplay from the opponent.

[/quote]

Let me break it down for you.
Warrior, in order to be anything viable, needs to have Cleansing ire and Burst mastery, in order to maintain a decent adrenaline level.
Without these two traits, you will fall short in adrenaline quickly and not being able to do anything and die easily. except ofc you can use berserker stance, but then you will fall short again shortly.

I’m not sure why you think there’s no punishment for missing Burst skill, 1st of all,
If you miss a burst skill, it goes on full CD, if this is not a punishment then idk what it is.

2nd of all, cleansing ire, the only condition removal warrior use right now (berserker stance is not condition removing, it prevents condition) If you miss your easily dodge able burst skill, then you also miss your condition clear, that’s why warriors are also forced to use longbow, because all other burst skills can be avoided so easily.

3rd of all, like i said above, everything other then LB f1 are telegraphic and can be avoided easily, i’m all for punishment, if they actually improve skills cast time, animation and kittened self rooting skill like kill shot.

there’s also something interesting, like why thieves skills dont go on CD if missed on top of consuming resource (exactly opposite of burst skill) and why engis have close to no punishment for wrong kit swapping.

(edited by Simon.3794)

best speed clear dps classes these days?

in Profession Balance

Posted by: Simon.3794

Simon.3794

However if you want to get INTO speed runs the fastest then your best bet is still warrior, no group I have ever seen would turn down a zerker warrior.

Speedclearing groups that know what they are doing would drop a second warrior in the blink of an eye.

Correct, one warrior is more then enough to buff teammates so they can have maximum damage output. #nursewar.

Eviscerate

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Posted by: Simon.3794

Simon.3794

I still maintain the problem is adrenaline being an afterthought in how it is managed; whether that be how quickly it is gained, lack of punishment when the player makes a mistake, and/or facing capable counterplay from the opponent.

clearly, you don’t play a warrior.

best speed clear dps classes these days?

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Posted by: Simon.3794

Simon.3794

Lol so many so called “experts” on dps:-D I must always smile when warriors thinks they are actualy good in dps:-)

No warrior ever think they are good in dps.
only the ignorant public who always thought that warriors were top dps.

Most warriors realized months before everyone else, when people still posting about Warrior so op in PvE, highest dps with heavy armor, etc nonsense.

finally, it’s nice to see the public have been enlightened. Ele was top dps for a long long long time.

warrior movement skills

in Warrior

Posted by: Simon.3794

Simon.3794

Not only if misses often, it also turns your character in to a sand bag for 2 seconds.

not worth the damage at all tbh.

Perhaps not in PvP or WvW, but it certainly is in PvE. It’s very high single target damage and hits lower than eviscarate but still close to it and without the expense of your adrenaline.

while i want to agree with you about PvE side of things.
But as you mentioned, the bug make it not worth it at all.

warrior movement skills

in Warrior

Posted by: Simon.3794

Simon.3794

Not only if misses often, it also turns your character in to a sand bag for 2 seconds.

not worth the damage at all tbh.

Warhorn war improvements

in PvP

Posted by: Simon.3794

Simon.3794

I play warhorn build on spirit watch, pretty good. I’m not a big fan of warhorn 5, it says fumble, but pretty much useless even though I always spam it right before I swap weapons.

If you ask me they should replace fumble with a fear or a daze, duration is higher closer you are to it too. Preferably fear.

are you really saying a long duration weakness is underpowered ? holy kitten

wh5 is probably the strongest off hand 5 skill a warrior has out of ALL their weapons.

but, do you ever use a warhorn?

Eviscerate

in Profession Balance

Posted by: Simon.3794

Simon.3794

i’m sorry but this game isnt balanced around unbalanced WvW

And that is what’s really dragging this game down, balancing an entire game around the most negligible game mode is pretty much screaming for disaster. According to google trends, wvw on average is about 7 times as popular as spvp. Considering the spvp part of the game is completely alienated from the rest of game anyways, their decision to ditch the most popular, most played pvp mode in favor of something that has no relevance whatsoever is just flat out ridiculous.

Conclusion: ‘Unbalanced WvW’ has no point, as WvW should be their main priority in terms of balance. When people’s complaints are related to the unbalanced state of WvW, these are still very legit complaints (in fact about the most legit complaints we can have).

if they really wanted to balance anything in WvW, they would be removing food and gear stats to start with and the whole map should be redesigned for each side to have equal advantage.

then no body would want to WvW because they can’t carry their gear over WvW from PvE.

it’s like people want balance but want to be OP, doesn’t make sense.

And also theres Zergs and small groups and solo roamer, how are you supposed to balance these? how can you balance a 50 man zerg and apply the same balance to solo roamer or 5 men group.

Personally, i don’t know why would anyone other then "pro "soloroamer"" want balance, yet they fail to realize they are carried by insane stat stacking so hard.

if you want more balanced play, go PvP.

(edited by Simon.3794)

Eviscerate

in Profession Balance

Posted by: Simon.3794

Simon.3794

i’m sorry but this game isnt balanced around unbalanced WvW and bad players.

if you really want to talk about unbalanced WvW insane stats stacking, i can stack insane stats for all classes, not even going to mention TVC, now get out.

(edited by Simon.3794)

So about those Asuran animations...

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Posted by: Simon.3794

Simon.3794

lol, this is so true it’s sad.

#esports4lyfe

Elemenatlist RTL vs Warrior Rush - Equality

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Posted by: Simon.3794

Simon.3794

RTL never hits and its quite famous to stun itself since release.

Actually, RTL hits way more then rush, and rush is THE famous skill to stun it’self for unavoidable 2 second cast time of running+upper then miss. RTL is no where close.

Your wrong. I play both warrior and ele, and you are way off base in your assessment. Lordbyron is accurate here, you are not.

Weren’t you boasting in a recent post that you quit the game some time ago? If your not even playing the game, it is hard to believe your doing anything short of trolling.

i quit this game a while ago does not erase my experience of the game, i played warrior and ele as well, most likely WAY more then you and long enough to know which skill is famous for missing, tell me more about it, just a note, i can probably still 1v1 you right when i go back to the game, tbh.

(edited by Simon.3794)

Elemenatlist RTL vs Warrior Rush - Equality

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Posted by: Simon.3794

Simon.3794

i agree, RTL should be affected by Chill and Cripple so have it’s movement speed and distance reduced by 66%

Ok but then it should be affected by swiftness also.

Sure, why not, but then RTL should also have a 2 seconds cast time, so no matter how close the enemy is, the skill animation still last for 2 seconds.
also RTL speed needs to reduced, because RTL right now runs the same speed or faster then rush with swiftness

RTL never hits and its quite famous to stun itself since release.

Actually, RTL hits way more then rush, and rush is THE famous skill to stun it’self for unavoidable 2 second cast time of running+upper then miss. RTL is no where close.

I won t comment the 20 skill stuff since i would gladly trade 10 skill for the same efficiency of a warrior.
Ele has mostly 8 skills with subpar copies in other elements and no autoattack.

efficiency of warrior, what efficient, efficient of constantly missing Rush and use your awesome greatsword auto attack to destroy enemy? There’s no efficiency about a greatsword warrior in pvp except running away.
GS auto attack is the least you want to ever touch, even GS F1 is better then it’s auto attack, and we all know how bad gs f1 is, well some times you have no choice since you only have so little skills.

(edited by Simon.3794)

Are Warriors the benchmark profession?

in Profession Balance

Posted by: Simon.3794

Simon.3794

Pot calling the kettle black indeed. At least you see the kettle while it’s regaining and using its condition removal and its damage mitigation is tied to several skills.

Lol, dude… You are a warrior and you have no idea what a passive is. That is hilarious.

While I am here constantly applying my “buffs” and timing my evades to keep myself from dying, you are swinging away without even noticing the +15% Damage / Crit Rate and the conditions you cleanse because your adrenaline builds up so fast that there is no need to even care. Your traits build up your adrenaline for you and all you have to do is hit 1 whenever its off cooldown… you know, like every 6-10 seconds. That is passive.

Having to time evades while watching a universal resource isn’t.

And how hard is it to manage your resource or time dodges when you know your “get out of any trouble for free card” is always 1 button away?

Apparently harder than not needing one at all. But why limit yourself when you can just use Stomp?

holy, you use stomp? man, you must be as low rating pvp as it can get.

Seven Dragons

in Living World

Posted by: Simon.3794

Simon.3794

pale tree will not be a dragon, if you look at gw1 lore, pale tree was a seed found in a cave containing many others like it.
so it can’t be a dragon, if there are multiple seeds of the same kind.

also pale tree’s act is inspired by ventari and ronan’s attitudes and philosophy.
so if ventari and ronan had a different philosophy, i assume the tree will act differently as well

(edited by Simon.3794)

Golem tower?

in WvW

Posted by: Simon.3794

Simon.3794

did it happen to US EU server as well?
i don’t WvW that much so i was shocked when my friend showed me these images from gw2 china

Attachments:

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Simon.3794

Simon.3794

i agree, RTL should be affected by Chill and Cripple so have it’s movement speed and distance reduced by 66%

and RTL hit the target too easily, we should make it like rush, where you almost miss 50% of the time.

also We need to give Warrior 20 weapon skills while at it, because making one skill within 20 the same as one skill within 10 is unfair.

Ofc, after all, RTL needs to hit as hard as Rush does.

(edited by Simon.3794)

Arcing Slice vs Berserker's Power

in Warrior

Posted by: Simon.3794

Simon.3794

There’s actually no reason to not use Arcing slice,
Fury, huge damage boost
condition clean
it’s damage is better then auto attack and does not scale with adrenaline
you can start casting the animation at range and it will still hit when you get close.

i usually find myself using f1 instead of auto attacking trying to finish people off, or when people trying to get away from you, landing a f1 is more beneficial then trying to auto attack.

you have to know, arcing is 3/4 cast time, auto is 1/2, arcing out dps one auto attacking, but 2 auto attack out dps arcing, but it will be 1 second cast time with 2 hits and more difficult to land, by using arcing you also get benefit from fury.

if you are talking about PvE, theres no reason to use 90% of the F1 skills

(edited by Simon.3794)

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: Simon.3794

Simon.3794

Yes i agree, we run too fast, please nerf,

earth shaker gives too much mobility, longbow makes us run 2 times faster

please nerf

I think so far there has been a post requesting a nerf for every single skill/ability/trait for warrior.

To be honest, i don’t care anymore, the game’s PvP is so badly made, the community is so bad and clueless as well, i guess that’s what you get from a subscription free game.
If they really nerf warrior till their hearts content, i wouldn’t even care.

In fact, i might enjoy it once more, So noobs can shut it whenever i kill them.

right now i only log on for living story once per 2 weeks, which is quite intense in my opinion as far as the story goes for season 2.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: Simon.3794

Simon.3794

Yes i agree, we run too fast, please nerf,

earth shaker gives too much mobility, longbow makes us run 2 times faster

please nerf

New hair looks awesome

in Asura

Posted by: Simon.3794

Simon.3794

Love it! too bad for the 2nd cut scene, they hide your helmet by force.
what about you guys, did you change to one of the new hairs?

Attachments:

Are we ever going to get a balance patch?

in PvP

Posted by: Simon.3794

Simon.3794

The game is as balanced as its ever been.

What game are you playing?

I feel balance is pretty good right now, not perfect of course, but I don’t see anything that screams “OP!!”.

You too, what game are you playing?

How long have you been playing PvP competitively, you are a WvWer too
Oh please, don’t even get me started.

This meta right now is way better then what we had since last year may and actually feels right as in tPvP perspective, sure mesmer need some tweak and stuff cuz trickery thief is broken, or maybe nerf trickery thief. but other then that, this meta right now is way better then what we had for 1 year.

(edited by Simon.3794)

[VOTE]hardest to easier 1v1

in PvP

Posted by: Simon.3794

Simon.3794

OMG engi so hard 1v1, not.

engi easily one of the easiest 1v1 class.

same skill level, avg/+ : Necro>engi>all.

same noob skill level, too noob : hambow > engi > all.

(edited by Simon.3794)

Problems with Solo Q builds

in PvP

Posted by: Simon.3794

Simon.3794

A team with 2 or more Mesmers is another broken thing because the spam of clones is just a little bit too much for some players, so the match results in a loss.

2 mesmer OP??? What? More then 1 mesmer in team almost mean autoloss

Did you guys mean SoloQ? or probably hotjoin?

or they had no thief, just saying.

Is warrior really that simple?

in Warrior

Posted by: Simon.3794

Simon.3794

tbh if you want a challenge as melee play guardian or thief,
warrior is the easiest profession of all 8 to play.

they have a very low skill arc but also probably the lowest skill ceiling of all classes,
played 24/7 you can do more by mastering other classes.

general rule of thumb:
a bad warrior will beat a good [enter other class].
an excellent [enter other class] will beat an excellent warrior.

You probably misspelled a bad warrior kills any other bad" insert class here"
And when skill is equal its about 50/50. Warrior is strong in low and high level tiers.
If warrior was only a “noob killer” class then top teams would not run double warrior.

Do i have to quote sizer again, any class played on a proper level will beat a hambow, i thought it’s quite common knowledge already. while beating a hambow doesnt mean it’s better for team oriented set up then a hambow, also sizer and his team specially mentioned that on paper, their team comp would beat NA champion comp. and NA champion also mentioned that they are afraid of EU champion comp.

trolling in dueling room is not the way to invest in pvp area, lol.