Some may not agree with spirit watch, but i guess everyone agree that skyhammer should be gone, anet come on now, make it hj only
I totally agree with the OP, it’s like forced condi ! not like WvW already infested with condi baddies mesmers,thieves etc .. anyways !
I managed to finish my condi necro, now working on my warrior and going through all my characters .. gonna be a condi fest ! :P
I need suggestions/advise regarding a good LB conid build, I’ve some questions :
1- why ptv not dire, isn’t dire better ?
2- lb is essential we done from that about the 2nd weapon why hammer instead of s/s or s/w or whatever
3- the traits you said 0 0 30 10 30 is that standard how about the increase bleeding traits etc or any other viable traits
4- please help with weapon rotationThanks alot in advance.
lol this build and condition builds are completely different you can’t mix them together, again this build is power not condition, that’s why it’s PTV, that’s why it’s 0 0 30 10 30.
Runes on strength
Sigil of intelligence
Sigil of force
on hammerSigil of energy
Sigil of battle
on bowPTV same old 0 0 30 10 30
healing signet, berserker stance, stamina signet(replace lyssa, you dont need endure pain anyway, or switch to endure pain if you want), balanced stance, warbanner.you can have perma 25 might with runes and sigil of battle and might stacking with bow and hammer, and whenever you switch to hammer you can 100% crit 3 times, you will be criting 3-4k for 3 times(9-12k damage) as PTV war every 10 seconds while AA them for 2k non crit on an engi and CC them to death.
Promote more hambow, because apparently that’s how anet want warriors to play.
Lighter.5631
No they dont,thats how You want to play.There are lots of viable warr builds out there atm.
well, atleast they nerfed my not op build harder then any op warrior build out there. who knows which build will they nerf next
the 25 might thing doesnt sound correct. u only have 2 blast for 3 might you have sigent of rage for 5 and 3 for battle. where is the other 11 stacks come from?
6 might per 10 seconds, and 2 might from might swaping and 3 from battle
that’s 11might every 10 seconds, simply from weapon rotation.
and these mights last for 14-20 seconds, with 45% duration increase from runes of strength you get 29 seconds of 11 might per 10 seconds, in 20 seconds you will be having 22 might. and you also get might from being attacked from the runes.
i didn’t even count signet of rage, because i replaced it with warbanner, you can use that for more might as well tho
Runes on strength
Sigil of intelligence
Sigil of force
on hammer
Sigil of energy
Sigil of battle
on bow
PTV same old 0 0 30 10 30(except not signet mastery, use stance give vigor instead)
healing signet, berserker stance, stamina signet(replace lyssa, you dont need endure pain anyway, stamina singet is far surprior, or switch to endure pain if you want), balanced stance, warbanner.
you can have perma 25 might with runes and sigil of battle and might stacking with bow and hammer, and whenever you switch to hammer you can 100% crit 3 times, you will be criting 3-5k for 3 times(9-15k damage) as PTV war every 10 seconds while AA them for 2k non crit and CC them to death. any squishies with 90% of their hp will be dead with one cc crit chain
Promote more hambow, because apparently that’s how anet want warriors to play.
Lighter.5631
edit: ok heres the complete build for anyone who are new, or cant read my messy post.
http://intothemists.com/guides/3542-lighters_new_meta_hambow
(edited by Simon.3794)
Yes, this is now the definitive Might sharing build. You can practically replace the need for fire fields by running a single warrior with this build.
My personal setup as soon as I unlocked the trait day 1 was thus
- Full Berserker Gear
- 0/20/20/30/0 for Traits
- Forceful Greatsword (for Might on crit with Greatsword)
- Sigil of Strength (for Might on crit with Greatsword)
- Phalanx Strength (anytime you gain Might allies do as well)
- Empower Allies (+150 Power to yourself and allies in aura radius)
- Full Runes of Strength (+45% Might Duration, 25% chance to gain Might when hit, and +7% damage while effected by Might)
This gives me a total of +75% Might Duration (counting the +30% from Traits), 2 stacks of Might for myself and allies per critical hit, along with the awesomeness of giving a quick 11 stacks from For Great Justice! and Signet of Rage.
You can literally maintain a perma 25 stacks of Might for the entire group off of ONE WARRIOR in a single Hundred Blades use + a few auto’s.
Unfortunately, I feel that my Guardian has been completely obsoleted in this patch…but I am REALLY enjoying the massively stupid damage boost for the entire party that is this simple, easy-to-maintain 25 stacks.
Do note that the 20 points in Defense are NOT required, that’s just my personal preference for Dogged March/Adrenal Health/Cleansing Ire.
EDIT:
Well, to add just a bit more info and clarification, I was outputting roughly the same damage as I had been pre-patch (pre-patch I had 30 in Crit Damage trait tree as well, but post-patch my traits are 30 in Tactics for Phalanx). Between all the power bonuses I was tossing out the group was NOT lacking for damage, and neither was IAdditional Power Source Breakdown:
- 25 stacks of Might (gives +875 power and condition damage)
- Empower Allies trait (+150 power to you and allies in aura)
- Banner of Strength (+170 power and condition damage)
- Rune of Strength (+7% damage while you are effected by Might)
= grand total of +1195 power and condition damage to the entire group, and you get +7% on top of that.Enjoy mates.
you know whats a better might sharing build? hambow
not when they nerf skill shots and promote hambow
purity probably works better on bunkers
250 more toughness is nothing, also you don’t have the toughness if its on CD, 8 second without stunbreak is huge,
if they lock burst you in that 8 seconds gap and you would be dead right there if you are zerkerplus it gives 180 toughness, not 250
180 Is still a significant amount of toughness. While you don’t have it while it’s not on CD you won’t always need to have Stability/Stun Break and in those situations Balanced Stance does nothing for you. You don’t even need it for stomping half of the time because you can just use Counterblow. I have encountered few situations where I go “kitten , I really wish I had brought Balanced Stance instead.” Proper usage of your blocks will mean that you only have to use the Signet in a worse case scenario.
180 toughness can save you a bit of HP, but 8 second difference of sb and stab can save your life, your teamates life or even save the group fight, i used to think signet is better too and i thought i actually had encountered few situations too, until i actually tried it, it does feel a lot of different, plus it gave you the speed burst, so you can position yourself better.
personally i felt a lot better and will never switch back,
Proper usage of your blocks will more likely reduce the need of extra toughness so you can have more access to stability and stunbreak, this way makes more sense to me, since you can’t stunbreak with blocks
(edited by Simon.3794)
one of the best builds, because they nerfed other kinda viable builds more then hambow. that’s why. anet just want people to go hambow and everyone will be happy.
250 more toughness is nothing, also you don’t have the toughness if its on CD, 8 second without stunbreak is huge,
if they lock burst you in that 8 seconds gap and you would be dead right there if you are zerker
plus it gives 180 toughness, not 250
dont use dolyak signet, its bad compare to balance stance.
you can have sigil of rage with 50% proc rate to have 3 second frenzy every 30 seconds, that might help with the build. pre patch i went zerker stance, frenzy, balanced stance.
0 20 20 0 30, last line had destruction of the empoweered.
i’ve been play skullcrack gs build since the moment they announced the building momentum nerf, i have to say it was already pretty strong.
well i guess everything got stronger this patch. except my gs/lb build is gone.
high skillcap gs/lb building momentum warrior: nerfed to hell
remeber when i had thread to not nerf building moementum, guess what, no one cared, because its rarely seen and not op, and the only one how cared have no idea, they just go, its op ( it’s not op and it requires dam high skill level to set up combo with) so it should be nerfed.
now we just go hambow brainless, you all happy now? hambow isnt even nerfed that hard, compare to building momentum, i know you all just love hambow so much, let’s just nerf every other semi viable build too, so you all can go hambow.
cat hit my zerker ele for 6k today and hit my friends ele for 9k..
(edited by Simon.3794)
And they nerfed the skill required gs/lb skill to hell, good job anet, good job, hambow everyone
No, you don’t have the exact same skins, in fact you have no skins, if you want to have those skins you owned prepatch, you need to pay them charges.
While PvE you get to keep all your skins on your gear.
Yea, they removed mystic forge for that dumb thing that nobody will ever read or care
and there’s no bank no TP.
How about the missing armor sets? Without a list available to me from old version How am I to know all the armor sets now missing? Thanks for stealing from me.
:edit
They were gem bought sets.
You can see your entire skin collection from the bank, it’s a new tab. You should check out this thread for better answers and discussion.
The skins we bought from gem store and converted to PvP gears are deleted and we have to pay extra charges to have them back, while PvEers get to keep their gemstore skins on their gear.
Why is that, why don’t you delete ascended gears and have PvEer pay extra fees to have them back.
I have all the skins that I converted to PvP, clearly you’re doing something wrong.
How, when i log on, im in my PvE looks, and if i want to get my Zodiac PvP look back, i have to pay transmutation charges, tell me what i’m doing wrong, explain, please don’t just say whatever because YoLo.
You will have to pay TC every time you want to apply skins.
I already bought the skin, and converted them to pvp gears, but they deleted it, i should have my gears ready and on my body.
How about the missing armor sets? Without a list available to me from old version How am I to know all the armor sets now missing? Thanks for stealing from me.
:edit
They were gem bought sets.
You can see your entire skin collection from the bank, it’s a new tab. You should check out this thread for better answers and discussion.
The skins we bought from gem store and converted to PvP gears are deleted and we have to pay extra charges to have them back, while PvEers get to keep their gemstore skins on their gear.
Why is that, why don’t you delete ascended gears and have PvEer pay extra fees to have them back.
I have all the skins that I converted to PvP, clearly you’re doing something wrong.
How, when i log on, im in my PvE looks, and if i want to get my Zodiac PvP look back, i have to pay transmutation charges, tell me what i’m doing wrong, explain, please don’t just say whatever because YoLo.
How about the missing armor sets? Without a list available to me from old version How am I to know all the armor sets now missing? Thanks for stealing from me.
:edit
They were gem bought sets.
You can see your entire skin collection from the bank, it’s a new tab. You should check out this thread for better answers and discussion.
The skins we bought from gem store and converted to PvP gears are deleted and we have to pay extra charges to have them back, while PvEers get to keep their gemstore skins on their gear.
Why is that, why don’t you delete ascended gears and have PvEer pay extra fees to have them back.
(edited by Simon.3794)
And you also have to keep the transmuted weapons in your inventory. no more banks
im actuallly existed about mega server, because im in a dead server where HoTM is pretty much perma dead with less then 5 people on prim time
Maybe you should use scepter on your medi guard.
1250+ unopened chests still over the accounts
Think I’ll just practise some guitar and get to bed.
i just opened like 2000 chests in like 2 hour with 1 hour of hand break in between.
edit: 1000 chests, typo.
(edited by Simon.3794)
Dueling is not fun in GW2, everyone will just be running 1v1 hard counter builds.
If you don’t like dueling, and you reject any duels, wtf do you even care what “everyone will be running”. If you are playing dungeons/ other pve content, what do these ‘hard counters’ have to do with you?
Because it is the reason why i don’t enjoy dueling, if people don’t just run hard counter dueling yolo builds, i will be enjoying quite a lot since it will be more skill related and not hard counter yolo build wars 2, i mean what’s the point of dueling if you just run yolo hard counter dueling builds and faceroll to win, like seriously.
If you want to win goto spvp where it matters.
Duels are just for fun and experimenting with builds without having to fully commit yourself to zoning to another area, while enjoying the present scenery and also you don’t have to die and respawn.
If someone is running a cheap, hard counter and you don’t like it don’t duel them, lol.
That’s the problem, you won’t duel your hard counters nor cheese builds, or you can retrait and hard counter them back, but then they wouldn’t want to duel you or they can also retrait, it’s just this endless loop of Build Wars 2, where skill is not included.
There’s also the cheese dueling build, which “hard counters” everybody in a duel, every thieves will just be running shadow rejunv just like in WvW, every mesmer will just run PU.
worse part is people will brag about it, just like people in hot join, i doubt people in wvw or pve will be any different, just like some hotjoiners, they think they actually beat you in duel because of skill, not because they are running PU mesmer, MM necro or w/e
I like Chicken because I hate vegetables.
No, more like i would enjoy chicken if they stop putting mushroom in it, i hate mushroom btw lol.
personally im not against dueling, but all those hard counters, cheese dueling build in the game, i would not blame people for using them, because it no use, i only blame anet for implanting them.
(edited by Simon.3794)
Dueling is not fun in GW2, everyone will just be running 1v1 hard counter builds.
If you don’t like dueling, and you reject any duels, wtf do you even care what “everyone will be running”. If you are playing dungeons/ other pve content, what do these ‘hard counters’ have to do with you?
Because it is the reason why i don’t enjoy dueling, if people don’t just run hard counter dueling yolo builds, i will be enjoying quite a lot since it will be more skill related and not hard counter yolo build wars 2, i mean what’s the point of dueling if you just run yolo hard counter dueling builds and faceroll to win, like seriously.
Wait wait wait. So you would enjoy dueling quite a lot except you are afraid of people playing hard counters? In your assumed future where only yolo and hard counters would exist for dueling, wouldn’t you be able to look at the person requesting and duel and prob tell if they were a class that would hard counter you? If yes, then don’t fight them. If no, then they probably don’t know what you are playing either… so they couldn’t know if they hard counter you…?
What? i don’t know if it’s my understanding, or your comment just didn’t make sense..
Dueling is not fun in GW2, everyone will just be running 1v1 hard counter builds.
If you don’t like dueling, and you reject any duels, wtf do you even care what “everyone will be running”. If you are playing dungeons/ other pve content, what do these ‘hard counters’ have to do with you?
Because it is the reason why i don’t enjoy dueling, if people don’t just run hard counter dueling yolo builds, i will be enjoying quite a lot since it will be more skill related and not hard counter yolo build wars 2, i mean what’s the point of dueling if you just run yolo hard counter dueling builds and faceroll to win, like seriously.
(edited by Simon.3794)
Dueling is not fun in GW2, everyone will just be running 1v1 hard counter builds.
probably condi engi if necro cant eat them for breakfast no more.
lol and i was wondering why there are no videos with special effect, music sync like COD frag movies. tho it might be simple effects, but nicely done
you can kill bunker guard if you zerker gs or axe, or easy mode condition
condition just kill bunkers easily
OP is right, dungeons are easy and brainless, farming is boring, if i want to farm i would go d3 where farming is actually fun after the RoS update.
World bosses are zerg fest or you wont be able to kill it, world completion once, you finished it you wouldnt want to do it twice.
right now i only play gw2 for 2 weeks update and pvp
Forget Greatsword man, they are nerfing building momentum too, they just want us to use Hammer, and CC people brainlessly to death.
In my GW2 PvP group, which has about 20+ people, we used to play pvp everyday.
but no one have played GW2 for days, i bet most of them wont even log on before 15th
I think the reason people don’t take you seriously is because you claim Condi warrior isn’t a powerful broken build. The fact is the tooltip says one thing but it does another, they are merely making it so the tooltip is correct.
I never said that Condi warrior isn’t a powerful broken build,
in the game right now, what i hate the most, dual sword condition build
every time i see one, i just have the urge to rage.
merely making the tooltip correct by doing so, you nerf a not overpowered build in survibility and damage while lowering it’s skill ceiling and game play style.
i almost never really switched to hambow or anything else that are OP and brainless, because i love this trait, i’ve been trying to master it, my play style, my combos, everything.
Overpowered builds will still be overpowered even after the nerf because it’s not the trait that caused them to be overpowered.
but in the end of the day, if they change, i won’t rage but move on, i may find new good builds, or i may stick to one of those op builds, and i will only blame anet, if anyone complain about it.
(edited by Simon.3794)
wiki“Each dodge requires 50% endurance. Endurance regenerates over time, at a base rate of 5% per second and a max rate of 10% per second.”
That means – without vigor – for 50% endurance you have to wait 10 seconds.
Now with ‘Building Moment’ you get one additional dodge every 10 seconds per weaponset. Now combine that with ‘Burst Mastery’ ‘Cleansing Ire’ and maybe some vigor (how about ‘Vigorous Focus’) you just the master of dodges, and therefore completely broken.Let’s compare that to the thief trait ‘Feline Grace’: 15 Endurance per Dodge. You think a thief can dodge too much? Well, a warrior can currently dodge far more.
Yes, most people are playing a tanky hambow-build, but maybe take a look from time to time at the ESL, then you realize that hambow is no longer the strongest warrior spec by far. People only continue to complain about hambows because there are not at lot of "ROM"s out there, to let people realize there are far more annoying specs out there.
This^
This thread is ridiculous. The trait is flat out broken why does this one guy keep defending it
What he said made no sense whats so ever, he’s compare two trait without watching anything else, Just like comparing Dhummfire to Incendiary Power, There’s no point.
Also unlike “’Feline Grace”, You don’t simply dodge and have the full benefit of this trait. Like Anastas said, no one can ever take the full on paper potential of this trait, it is impossible, even the best of the best warrior can only unleash part of it’s power, it is skill based, why being op for having skill is bad, there are other classes that can be op for having skills, like ele, mesmer, engi, having high skill ceiling is not a bad thing.
On top of that, changing it to 15 endurance is unreasonable, even 25 endurance makes more sense.
I really wish people can start posting knowing how exactly stuff works instead of just on paper effect without knowing it takes a large amount of skill and still can’t even have it’s full potential, i’m sure you don’t want me to make ignorance comment on necro, since i don’t play one.
if it is really op and broken, why there’s no OP build that have a play style based on this trait, why there is hambow instead of this. i’m sure all the good warriors, specially the old one, have been playing this trait for ages. Please be more reasonable.
(edited by Simon.3794)
If you don’t include the weapon skills, Building momentum doesnt do anything, it’s a trait which only works up on using weapon skills. you know that right.
What? Quoting out of context is the actual way to go here? It thought you were interested in a meaningful discussion.
If you are just interested in a black and white view, I can help you with that: Warriors smack faces -> they needs to get shaved down, deal with it!
What do you mean by Quoting out of context, you were saying with Building momentum war can outdodge acrobat thief, which is totally false, even let’s say Building momentum works on its own by magic, what’s the point of comparing two guy’s traid without looking at everything else, dhummfire and incendiary powder is two exact same thing, yet dhumfire is getting nerf and being grand master trait, while incendiary powder is only master.
Warriors need to get shaved down, i totally agree, there are things that are op
Shave Healing signet, berserker stance, double endura pain, PTV hambow dealing too much damage, Torment being too long, pin down need better animation, condition war etc
but this trait is not one of them, they are changing this not because it’s brainlessly op, only because it is bugged.
edit : sure it might sound OP on paper without looking at everything else the class has, but as anatasis said, no one can manage this trait perfectly,, The best of the best can’t not benefit the maximum it can offer, and it has to be a longwbow, every weapon else are pretty useless.
which means it’s a skill dependent trait, if you are good you are op, why not, this is what we say skill ceiling, there are classes that have high skill ceiling, like mesmer, ele, engi, why lower warrior’s skill ceiling, nerf skills that actually make warrior easy and op, like healing signet instead.
(edited by Simon.3794)
When you say that a Building Momentum War out dodge an acrobat thief, this is just done man, it’s done.
If you do not include the weapon skills, he actually does. Should I help you with the math here?
If you don’t include the weapon skills, Building momentum doesnt do anything, it’s a trait which only works up on using weapon skills. you know that right.
Also i apologize for being rude, i should have more patience for explaining.
(edited by Simon.3794)
you simply don’t know how this trait works in real game play, and you don’t have a single kitten idea, please be gone of this discussion.
Oh no, somebody does not share your view! Ban them!
What’s the point of a discussion thread if you just want your own opinion here?
If you’d really love the warrior profession, you’d understand, that it is too strong, and need to get tunes down. With the upcoming sigil cd changes in combination of ‘Fast Hand’ even more so.
And no, since ‘Combustive Shot’ does not require you to successful hit a target, it was far too easy to maintain +50% endurance per 8 seconds.
No, it’s not because you don’t share my view, it’s because you simply don’t know how it works, yet you act like you know everything. Anatasis doesn’t share my view, but i totally agree with his points, and i try to convince him up on, because what he said are actually true. and Soinetwa.5193 doesnt share my view, but he didn’t comment on something he has no idea about, so i try to convince him.
When you say that a Building Momentum War out dodge an acrobat thief, this is just done man, it’s done.
(edited by Simon.3794)
wiki“Each dodge requires 50% endurance. Endurance regenerates over time, at a base rate of 5% per second and a max rate of 10% per second.”
That means – without vigor – for 50% endurance you have to wait 10 seconds.
Now with ‘Building Moment’ you get one additional dodge every 10 seconds per weaponset. Now combine that with ‘Burst Mastery’ ‘Cleansing Ire’ and maybe some vigor (how about ‘Vigorous Focus’) you just the master of dodges, and therefore completely broken.Let’s compare that to the thief trait ‘Feline Grace’: 15 Endurance per Dodge. You think a thief can dodge too much? Well, a warrior can currently dodge far more.
Yes, most people are playing a tanky hambow-build, but maybe take a look from time to time at the ESL, then you realize that hambow is no longer the strongest warrior spec by far. People only continue to complain about hambows because there are not at lot of "ROM"s out there, to let people realize there are far more annoying specs out there.
1st of all ROM’s build is specialized in far point 1v1, Hambow is way better for everything else.
you just the master of dodges, and therefore completely broken.
Let’s compare that to the thief trait ‘Feline Grace’: 15 Endurance per Dodge. You think a thief can dodge too much? Well, a warrior can currently dodge far more.
Master of Dodges? more then acrobat thieves? really? yea, just spam all them kitten bursts for kitten dodges, No, No body ever complained about Warrior spamming dodges, ever, you simply don’t know how this trait works in real game play, and you don’t have a single kitten idea, please be gone of this discussion.
(edited by Simon.3794)
One thing I want to mention is that Building Momentum is always 50% of endurance since beta. I play with this since this game release and until now I still haven’t see anyone really good on managing it. The tooltip currently mistaken and people think this change is a bug fixing, which is totally wrong.
I play with Building Momentum since before time itself and I know more about it than almost anyone else. I must say this trait is a bit overpowered due to the Combustive Shot. BUT, in other weapon’s situation, this trait is pretty much in a useless spot.
In my opinion, I support Anet to nerf this trait, but in this situation, nerfing this trait will force people to run some specific build such as Hambow.
Even this trait is so powerful with Longbow ( but hey,, I still see almost every warriors that wasted their Building Momentum effect by spamming their burst skills for no reason. In other words, this trait needs some personal skills to manage its own rotation and to maximum its profit.
Like you said, this trait encourages active plays and takes a lot of skill to maximize it’s benefit, even the best warriors can not manage it perfectly, sure this trait is a bit overpowered with Long bow, but hey! whats bad about being overpowered for having skills.
also the build itself is not overpowered, There’s no reason for the fix, with this not OP build nerfed, more people will just go hambow and tanky.
nerfing this trait, not only lower skill cap, less active plays, nerfing not supposed to be nerfed builds, force more people to go hambow or w/e, less diversity. there’s no benefit for us all.
(edited by Simon.3794)
mhmh.. i kinda disagree with you
one of the most powerfull builds mace sword
on condis and confusion on interrupt
got 20 poits in the first line so this build got this trait in it and it makes it strongerhowever i doubt it is nearly strong enough worth nerfing for
on the other hand
anet probly wont undo their nerf unless a huge amount of players will post that it sjust total bullkitten will break the game etc
(like we have seen with the rune of perplexity..)
so we will need tolive with the nerf..
since it wasnt that strong it wont make some builds unplayable… either : ))
Mace/sword is not the most powerful build, it’s a duel centric build that only shine the most in duels, just like pu mes, mm necro and stuff, there are tons of better build then this, hambow for example.
And i also said that, if a strong build is strong, it will not because of this trait, mace/sword is strong because of sword 4 and mace CC with projectil reflection, they are already nerfing sword 4 and longbow.
sure, they probably won’t undo the change, but i at least tried. in the end of the day, if this spec becomes unplayable, i’ll just go hambow, tank condition, what not.
so we will need tolive with the nerf..
since it wasnt that strong it wont make some builds unplayable… either : ))
please read again, i said the trait is strong, if you are really good at it and manage your skills well, but it makes no build op, this trait is the center trait of zerker build, just like Fast Hands.
(edited by Simon.3794)
You are not losing anything. in fact you are gaining, you get to use your skin infinitely
except the differences is,
people with one legendary = use it infinitely
people with two legendaries = also use it infinitely.
you just gain less, that’s all, plus you get to keep the stats.
Warrior
R54
soloq 71 right now
only soloq’d in teamq but have reached 200.
I agree with your points, but I think there’s two rational for the change that you didn’t address:
1- Dodge spam is bad for gameplay, and devs have said they want to reduce it across the board.
2- This minor adds a huge amount of dodge to warrior, it’s very strong for a minor.
1.It gives you endurance, but you still have to time it like i said in the OP, you don’t see anyone complaining about warrior spamming dodges, because you simply can’t. since spamming dodges is easy to do and strong, if it is really possible everyone would be doing it.
and you don’t just get endurance on the fly, it’s like Cleansing ire, the only effective way of gaining endurance using this trait, is with a longbow.
2. Fast Hands is a way stronger minor trait, even with this bugged version of Building momentum.
(edited by Simon.3794)
Hi, Anet, i know you read the forum, that’s why i’m posting this here.
Building Momentum:
Burst skills restore endurance.
is a 15 point minor trait in the 1st line strength line
*Warning*The word Berserker Warrior is referring to berserker warriors with atleast 15 point in strenght line.
Arena Net is going to fix “nerf” this trait in the upcoming patch.
—————————————————————————————————————————————-
and here I’ll list the reasons why they should not do it.
I know probably nobody cares about this trait, because almost every warrior just go hambow, tanky, even the ones who use it can rarely use it to it’s maximum effect and other classes just don’t care because it’s not op and rarely seen.
1. This trait is good, but not op
This trait is strong, but it makes no build overpowered.
You gain endurance, but you still need to time it in order to dodge enemies attack, since even with this trait the dodge uptime is no where close to thieves.
The overpowered builds right now :
*the tanky,
*the hambows,
*the dual sword settler shout war.
*the banner regen war.
non of them have this trait.
even if there are supposed Overpowered builds with this trait, it’s not because of this trait that caused them to be Overpowred, it’s other stuff.
This trait gives warrior more complex play style and combos
Without this trait, i know my play style will change, will be more boring, less possibilities. The main reason i play berserker gs/lb and other zerker builds with this trait, because it offers more difficult combos, so it gives Warrior a actual good skill cap which can compete with other classes.
Nerf this trait=Nerf berserker warrior’s survibility AND damage
We all know that this trait gives berserker warrior survibility by giving them endurance. but it also pairs with Reckless Dodge well, you can gain quick endurance with burst skill and dodge on enemy follow with burst skills to maximize your damage, these kind of combos are not easy to do, and have risks, if you miss your combos, not only you miss your damage, you also waste a dodge for nothing and you take more damage.
In conclusion
This trait makes no build overpowered, it also provides warrior with more complex game play, higher warrior’s skill cap, also gives a berserker warrior damage and survibility, nerfing it by that much will lower/nerf everything i mentioned above, perhaps a bigger nerf then the one hambow is getting.
There’s no point and no reason to “fix” this trait. Berserker Strength warrior are already not that good, plus you are already nerfing longbow damage and healing signet.
Or maybe you just want everyone of us go play tanky hambow, banner regen, shout heal settler?
Thanks for reading.
I’m all open with discussion, but please keep it in a respectful manner.
be more mobile than a thief in light armour
i have to correct you here, thief wear medium armor, but i agree, heavy armor and medium armor should not out run light armor, idk when will anet nerf warrior and thief mobility or just straight up buffing ele mes necro mobility
because this game’s pve is easy and simple.
everything else other then zerker will make the fight even longer = harder fight
but the main reason is you shouldnt have any problem with zerker in pve, and zerker is fast.
