Give up dude, anet will never give warrior any more complex play style or skill plays.
They will just buff passives again and nerf more damage when warrior become completely dead.
i already moved on to better classes with more fun stuff, after 2 years of trying and hope that warrior can have better gameplay some day.
I always feel d/p thief and shatter mesmer are the highest skill ceiling in gw2 , not sure they are most mechanically intensive tho , one note :d/p thief and shatter mes have to take huge risk to land their spike (Comparing s/f ele u couldn’t have spike and stupid invul in same time ). Also they have to somehow build up their damage for thief it’s stealth , for mesmer it’s illusion.
S/D ele might be second .
Like someone said before ,engi could do many stuff that doesn’t mean u have to do those in every second in order to kill someone .If your still don’t understand this :just take a look at actual tpvp shatter mesmer builds check those used traits .There is nothing like engi IP trait which randomly works
Tho, D/P is still cheese compared to shatter mes, with simpler burst combo, easier mechanics and better disengages. as a mesmer, you really need to work your possibilities(high skill ceiling) and outplay thief in order to win.
mesmer brings some really interesting plays with not only shatter, but also how their weapons work. you can pull off some really interesting stuff. The only thing that is close, is either s/f or s/d zerker ele, in terms of mechanic possibilities and intensity.
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Sorry, but i don’t think OP is asking to be a hotjoin hero, or a wvw “pro”.
He is also not asking for completely wrong info about warriors.
Everything I said works perfectly fine in ranked as well as in hot join.
Non of i said is wrong, i have at least 20 x more tpvp warrior experience than you.
and i’ve played GS war forever and tried anyway to make it more viable then simple soloq fun build.
We are simply not on the same level, what you said only applies to your level of play. While OP is definitely not asking for this. or is he.
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Let me break it down for you.
Rifle = sucks no need explanation.
Sword main hand = sucks, it only has 1 type of condition for a condition based weapon, which can be easily cleansed in a organised group, if any team want condition pressure role, they would have choosen engi, necro, even celes ele can out put better condi pressure then condition war. and for zerker, it just does too little direct damage, a lot of its damage is relied on bleed.
number 3 has a incredibly low hit chance, can be compared to killshot, and it’s incredibly useless in most of the situations.
Mace: sure it has nice CC and block, but why would you choose in over hammer.
and bunker warrior will never be used as long theres bunker guard, so it’s useless as well.
GS: it has worse mobility them thieves and mesmer, it brings close to no team support ability, it has less viable burst compare to thieves and mesmer and has less disengage.
no serious team would pick a GS zerker war over thief or mesmer.
mace, axe offhand : all sucks, no need explanation.
Any build without cleansing ire, longbow and burst mastery(may be a alt since patch) is not serious-tpvp viable,
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… AND NOW THE CONCLUSSION.
As for the skills themselves, there is so much more to viable combinations than just going for the usual warrior meta. “Berserkers stance” is somewhat of a necessity, that’s true, but the rest can be so easily combined to get some very interesting combinations.
Now hold your breath because I think a lot of people will find it hard to believe what I am about to say – “Cleansing Ire” / Longbow is not required to play a warrior effectively. There are so many ways to deal with conditions on warrior without “Cleansing Ire”, one of the most useful being is not getting conditions on yourself in the first place. If you play a glass stun/burst warrior its ridiculous to waste the second weapon slot just for condition removal when you could be using that second slot to quickly kill enemies.
Thank you for this well thought out response with detailed explanations. This was the type of answer I was hoping to get. I now understand why my weapons were sub par. I will try the GS/ Mace-Sword you suggested, as you said I would rather not go the hambow route. Are there any well known trait guides for GS/Mace-Sword or axe+sword/mace+shield or are the ones currently on enterthemists fine to use?
Thanks again
To be honest I rarely visit those “build” web sites because they often limit you in the way you think about how to play a specific profession. They usually say “this stuff works” and make you forget about the most important thing in sPvP – experiment yourself.
As for GS/mace-sword, its a great build for quickly dealing with enemies. You can build it to be extremely offensive (Strength runes, Berserker amulet) but do take note it takes some time to learn how to play it because its an extremely high risk/high reward gameplay type. Additionally you might want to rethink about using shield instead of sword because it offers an extra stun and blocking which can come in handy.
Here is a simple proposal how you can build your GS/mace+sword build.
You go 6/4/0/04 in your traits, “Dual wielding”, “Slashing power” and “Berserker’s Power” in “Strength”, “Rending Strikes” and “Forceful Greatsword” in “Arms”, “Warrior’s Sprint” and “Mobile Strikes” in “Discipline”.
You will also use Berserer’s amulet and Stregth runes although if you feel uncomfortable with how much sustain you have you can go for a more defensive amulet (although Berserker is in a very good sweet spot).
For your utility skills you use “Healing signet”, “Endure pain”, “Signet of Stamina”, “Berserker’s stance” and “Signet of Rage” although you can pick anything you like. Do take not you are not using “Cleansing Ire” so your only ways of dealing with conditions will be “Signet of Stamina” and “Berserker’s stance”.
For your sigils, “Sigil of Intelligence” and “Sigil of Air” on GS, “Sigil of Paralyzation” on mace and “Sigil of Battle” or “Sigil of Energy” on sword (or shiled if you decide to run it off hand).
The basic idea behind this build is to use GS for gap-closing and inflicting heavy damage with “Whirlwind attack” and “Hundred blades”. If you ever get in a 1vs1 situation (and you will) you fill up adrenaline for mace burst and use “Pommel bash in between” to make that task easier. When you reach full adrenaline you use “Skullcrack”, you switch weapons and go straight away for “Hundred blades” then “Whirlwind attack” straight through your enemy. Its usually enough to burst down enemies, especially squishies. If not you continue with “Bladetrail” and auto attack. If for some reason your enemy had invulnerability then you switch to other weapon set (that’s why its handy to have shield off hand) and fill up your adrenaline bar for another “Skullcrack” surprise. Don’t hesitate to use “Pommel bash” in between. When things go wrong you have “Endure pain” on your disposal and “Mobile strikes” which will give you enough time to disengage from the fight no matter what happens.
It takes some time to learn how to play this build but once you feel the bloodlust in your veines when you start bursting down enemies its extremely hard to go back to the lame condition builds
A bit lengthy post but I had to write it considering how many myths there are about warriors. One of the most prevailing is that warriors can be played effectively only with builds most people play. You can be an effective warrior if you don’t play hambow, condi etc. You just need to pick up your fights more carefully. The important thing however is you will be enjoying the game because you play it the way you like to play it.
Sorry, but i don’t think OP is asking to be a hotjoin hero, or a wvw “pro”.
Range Weapon:
Rifle sucks, LB is the way to goMelee Weapon:
Sword sucks
Mace sucks
GS sucks
Hammer or Axe is the way to goOffhand weapon:
Warhorn sucks
Mace sucks
Axe sucks
Shield, OK
Sword is the way to go.Berserker stance
Balanced stance
Cleansing ire
Burst mastery( there maybe a alternative since the patch)
Healing signetare required for a build to be use able.
Oh goodness. My nerd is flaring up. Everything about your post is woefully inadequate. I promise you that those weapons you listed that “sucks” Are very much viable given a correct build. Please don’t make such barbaric and unfounded assumptions about the Warriors vast array of weapons and trait/ utility combinations.
Sorry, im not here talking about soloq and hotjoins.
Also, by that logic, these skill should also be affected by CD reduction traits.
it is only random when some traits affect others dont and only a part of the trait affects it.
Range Weapon:
Rifle sucks, LB is the way to go
Melee Weapon:
Sword sucks
Mace sucks
GS sucks
Hammer or Axe is the way to go
Offhand weapon:
Warhorn sucks
Mace sucks
Axe sucks
Shield, OK
Sword is the way to go.
Berserker stance
Balanced stance
Cleansing ire
Burst mastery( there maybe a alternative since the patch)
Healing signet
are required for a build to be use able.
Doubt it, Simon.
Exclude you. And everyone supporting OP.
OP probably has 20 more tpvp time then everyone where combined (excluding me teehee)
Lol, shatter mesmer top all classes in terms of mechanically intense.
thieves are easy mode, just because they have tons of auto pilot doesnt mean it’s intense.
engi really isnt that great either.
Only thing that come close to shatter mesmer is scepter zerker ele.ignorant people should really check mesmer forum for once in their life time.
…lol
udumbro
Look, guys.
Not only this guy is a ignorant ******, a wvw zerger who never reached to any decent level of pvp play, hes also a person who only plays thief and has completely biased opinions over other classes,
the worst, he also refuses to get educated.
dont be this guy.
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Lol, shatter mesmer top all classes in terms of mechanically intense.
thieves are easy mode, just because they have tons of auto pilot doesnt mean it’s intense.
engi really isnt that great either.
Only thing that come close to shatter mesmer is scepter zerker ele.
ignorant people should really check mesmer forum for once in their life time.
If both players are equally skilled a warrior will never be able to beat a guardian using scepter/focus+GS. Doesn’t matter what build or weapon setup the warrior uses.
Don’t bother. In fact, I’m pretty sure my friend can beat any warrior using just his scepter/focus. It’s pretty sad.
Guardians have a lot of blinds, aegis, blocks, an invuln, teleports, boons, protection, and crazy amounts of damage. A warrior just cannot deal with it.
That Scepter doe, nevermind that you can walk side to side and make over half the projectiles miss. scepter too broken! Smite does nothing if the person doesn’t sand in it. One Invulnerability through Renewed Focus I don’t call that a lot of Invulnerability access..
Also please list what skills a mediguard has that gives them lots of protection and other boons? Because the only way a guard will have access to protection is to run a shout, or slot 1 in Virtues for a VoC active to give 5-6s protection on a 80-90s CD
@OP My suggestion for you is to use Signet of might over something like Signet of Dolyak since Guards have nonexistent CC aside from Binding Blade if they roll GS. You will render Shelter(30s CD) and Shield of Wrath (45s CD) Null. I run GS Axe/Shield and it does help quite a bit when it’s 1v1. Without blocks Mediguard is pretty squishy.
Thing is, no meta war build can win meta med guard with the same skill.
sure you can slot signet of might and build for counter, but signet of might is pretty useless for other situations unless you want to 1v1 med guard all day long.A number of situations SoM is useful, you can’t say it’s just for guard and it’s useless everywhere else. It’s good vs things like other warriors packing shield, Engineers Toolbelt shield, and things that would otherwise absorb projectiles.
As for the rest I don’t know what you’re poking at then with the meta speak, if this is for conquest mode for capping, it should be noted that you bring a friend, if it’s too much for you to 1v1. Just like how you have to fight a engineer you can’t kick off the point alone. If it’s mainly duels I see no reason why you can’t swap out Doly Signet.
A number of situation, only a number, 3 stances will always be better for most situations, or else you will die fairly quick against any decent team, i imagine you play soloq or hotjoin w/e. And you are using a longbow, not rifle, using an utility just for a few fire arrow during a small phase of projectil reflect is dumb, you can always just cast 3 for better damage and no need signet.
im not talking about all the situation bs, all im saying is that the best war build for now can not beat med guard, that is it, if you want to argue, argue on point, we all know that if you cant beat some one don’t go alone, that applies to everything and we are not talking about this here, so stop.
If you really want to act all “pro” and talk situation stuff (which we are not talking about, but simple build against build) Some times we have to go 1v1 a guy even tho we have a really low chance of winning, if you want to win the kitten match. k thx bye.
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Seriously not sure why people want Might stacking nerf.
Might stacking exist on other Non-celestial builds too and its not OP.
You nerf might stack, celestial will still be top cuz every other build will get hit just as much as celestial build will.
on top of that, a lot of celestial build can not stack a tons of might, in fact the most might stack able build is not even celestial.
where is the hammer, i see no hammer
Whirling axe actually has shown success to me. It isn’t as much the damage as it is the fact that they see a ball of swirling death coming to them and they panic. It really is effective in more ways than damage.
You mean in PvP? every time i see it, i laugh and kill them…
Sword is no good, because, final thrust miss way too much,
it does little damage when 50% above, and you have to spec in to arms, which is, really, a useless trait line, pvp wise.
and axe is better direct damage over all with better cleave on down body. plus you get to spec in to str.
@aboves, Axe zerker will be usable just like how zerker hambow can also be used. but it won’t be as good as axe/sword celestial just like how zerker hambow wont be as good as ptv hambow. and only ptv version of hambow is viable in serious play right now.
(edited by Simon.3794)
Possibly because you have failed to detail how so? Care to break it down in detail?
Or, you can actually learn the game?
How is it a lower skill ceiling?
How many hours do you have on the engie build that you feel has a low skill ceiling, and what build are you using that you feel has a low skill ceiling?
Condi build generally has lower skill ceiling then power build,
We are talking about builds, not classes.
not sure how you don’t understand.
you really think condi engi takes more skill then a zerker engi? lolLol?
Many of the power builds and condition builds use the exact same skills, only with some different traits or gear. So I guess lol, right back at you?
Anyway, what condition build was it you were sugguesting had such a lower skill ceiling? How much time with the did you have with it to determine it is a lower skill ceiling? It seems you forgot to answer those questions in your reply? I am asking because it it a bit realavent to the discussion. Surely you would have spent plenty of time trying them out yourself before making your statement right?
exactly, they use the exact same skills, except condi will always be easier compare to power. Don’t really understand how would you not get it.
If both players are equally skilled a warrior will never be able to beat a guardian using scepter/focus+GS. Doesn’t matter what build or weapon setup the warrior uses.
Don’t bother. In fact, I’m pretty sure my friend can beat any warrior using just his scepter/focus. It’s pretty sad.
Guardians have a lot of blinds, aegis, blocks, an invuln, teleports, boons, protection, and crazy amounts of damage. A warrior just cannot deal with it.
That Scepter doe, nevermind that you can walk side to side and make over half the projectiles miss. scepter too broken! Smite does nothing if the person doesn’t sand in it. One Invulnerability through Renewed Focus I don’t call that a lot of Invulnerability access..
Also please list what skills a mediguard has that gives them lots of protection and other boons? Because the only way a guard will have access to protection is to run a shout, or slot 1 in Virtues for a VoC active to give 5-6s protection on a 80-90s CD
@OP My suggestion for you is to use Signet of might over something like Signet of Dolyak since Guards have nonexistent CC aside from Binding Blade if they roll GS. You will render Shelter(30s CD) and Shield of Wrath (45s CD) Null. I run GS Axe/Shield and it does help quite a bit when it’s 1v1. Without blocks Mediguard is pretty squishy.
Thing is, no meta war build can win meta med guard with the same skill.
sure you can slot signet of might and build for counter, but signet of might is pretty useless for other situations unless you want to 1v1 med guard all day long.
Necro can win a hambow but that will not be on a point.
How is it a lower skill ceiling?
How many hours do you have on the engie build that you feel has a low skill ceiling, and what build are you using that you feel has a low skill ceiling?
Condi build generally has lower skill ceiling then power build,
We are talking about builds, not classes.
not sure how you don’t understand.
you really think condi engi takes more skill then a zerker engi? lolIt totally depends on the builds in question. 3x kit cond eng takes more skill than a SD eng for sure.
Ofc, it’s like saying hambow 3 stances zerker war compare to sword sword war with triple physical utility.
but really, 3 kit engi can also be nade, elixir gun, tool kit. also people running SD without SB too.
but even 3 kits no sb condi engi is easier play then SD.
(edited by Simon.3794)
If you also spec for mobility you can literally catch him easily, just saying.
How is it a lower skill ceiling?
How many hours do you have on the engie build that you feel has a low skill ceiling, and what build are you using that you feel has a low skill ceiling?
Condi build generally has lower skill ceiling then power build,
We are talking about builds, not classes.
not sure how you don’t understand.
you really think condi engi takes more skill then a zerker engi? lol
Well that depends on the build or class I am playing. do you not play as any kind of thief or guardian for example? Stop trying to make this personal by bolding you as if this problem was particular to me and my playstyle. This about game balance, not personal god kitten quibbles.
Tbh you just sound exactly like the person I am describing in my last post above ^
You hold the game back.
Personal? You stated it as a definitive fact. Which offers the implication that everyone including myself, have the same issue with it that you do. Does that not entitle me to put the responsibility for your opinion back on you? I have found encountering an builds your referring to as fairly easy to combat with the build it end to run. Thus I feel my experience being the opposite of your, vert much allows me to redirect your all encompassing statment, to specify that you do not speak for me.
Yes, engi is over the top.
Celestial or not.
Condi spam.
IP proc.
such passive, much damage, wowI feel in general the condi damage is not a provlem. IP on the other hand, I agree should go. The question is, what should replace it?
It also brings up another question. If conditions in general are so overpowering, why do you only see 4 engineers running a condition build out of 64 teams of 5 in any of the last tournaments, and the rest run power/rifle builds?
Cuz in a team fight and organised 5v5, condi spam has lower skill ceiling= lower potential then power. most of the condition builds are gimmiks and op yet have no place in 5v5, PU mes, PD thief, S/S war, burn guard, evade spam condi ranger. necro and engi made it in to the 5v5s, because they by accident have good group fight utilities, engi have more then necro, so engi is more used. condi builds overall are over the top. just not used in team fight cuz no utility.
(edited by Simon.3794)
Yes, engi is over the top.
Celestial or not.
Condi spam.
IP proc.
such passive, much damage, wow
rabid engi is as strong as celestial
without celestial, axe/sword would not be as good
dd, staff ele will not be as good.
And nerfig s/d thieves one of the few classes that could outplay them helped so much with balance
lol yea, nerf to sd definitely made celes engi and ele over the top.
But I think the word you are looking for is mitigate and not migrate.
Thanks!
So, i was thinking about it the other day.
Warrior had this base health since release i believe.
When there was no double air fire sigils burst, no buffed strength runes, no insane might stacking and celestial.
so while overall damage of the game got buffed so much.
warrior’s base health did not scale up with the damage.
while other classes defensive mechanics, like guardian’s blocks, blinds completely mitigate the damage which means even the damage got buffed, they mitigate more damage as well, and protection boon scales with damage too.
i am surely not asking for more health pool, maybe, just maybe, anet, you should start giving warrior more complex, less straight forward, less telegraphed, less predictable mechanics and skills.
or maybe, im just over thinking.
(edited by Simon.3794)
since when pressing more buttons = more intensive…
ranger is not OP
Necro is OP 1v1
Engi and Ele are OP
guard is not OP
The more ways that Thieves can be locked out of stealth, the more obvious it will become that they are actually an underpowered class whose underpoweredness has been masked by the efficacy of Stealth
On the bright side, you won’t be able to 1 vs 10 stealthing every 3 seconds. If you want to fight 1 vs 10 nasty things will happen! OBVIOUSLY!
Are you calling the thief underpowered just because when you go and fight 5 enemies you get killed? How about you do not go and fight them or else you will get punished.
Hahahaha thief tear so yummy yummy yummy.
For a thief to actually kill a person in 1v10 or even 1 vs 5, the entire group would have to so terrible that I’d be amazed they managed to walk around without getting beaten up by monsters. People will complain about anything that kills them. With all the nerfs thief has been getting, the only ones who stick around are the ones who are actually in love with the class and probably better at it than some FotMer.
That is not the point, the point is that you should not even be able to 1 vs 5 without proper punishment. Now, you will think twice before engaging 5 people.
- If a warrior takes on 5 people (even if the players are crap) he is wishing death.
- If X class takes on 5 people (even if the players are crap) he is wishing death.
- If thief takes on 5 people he is being OP.
Well, no more! if you want to fight 1vs5 be prepare to get some punishment just like everyone else.
Oh right you’re one of those guys. You know those guys who like to frequent forums make outlandish claims, antagonize others, and generally garner the ire of everyone around him. What do we call those people again?
Anyway if you do truly believe that what your posting is an accurate representation of the thief profession in this game and not a gross exaggeration, I think you may just be a lost cause. Don’t do drugs kids, this guy’s post is the only PSA you’ll ever need.
Hmm, not sure what you talking about,since you are a wvwer, in WvW, dp thieves are easily the cheese, because there’s no proper PvP nerfs applied to PvE such as revealed time, and it’s not point capture focused and stack a lot of stats so they can run shadow rejuv.
there’s easily way more bandwagoners carried by thief in WvW then steal acro s/d did during the last patch in pvp
Gotta say, the intro is pretty sick
I wrote a long post but the forums got dizzy and lost it.
Won’t type again, but Trotsky, just know this: S/D is now a BALANCED set. Before, it was not.
You want damage? Go CS. You want survivability and sustain? Go Acro. You want utility? Go Trickery.
Your choice. You can’t have all 3 together anymore.Also, I won’t brag about my experience but trust me that I have plenty, and most top players agree with me (such as all 55hp monks).
Lollllll, you must think D/P thief is crazy OP if you think S/D is now “balanced”…. Or are you going to make the argument that S/D is as good as D/P…..
S/D was op and did not require much skill.
not saying anything, but it was really common sense amount good players. even sizer himself said S/D was op.
nothing really much to debate here.
Because in PvE, there is condiTV stats, which is really OP, you can stack a lot of toughness and vital and still stack a lot of condition damage and add food.
I’d also ask where’s the Churning Earth cast time reduction as well….
Problem is that DD, more specific, off hand dagger, is more then viable as a high level tournament weapon so is staff.
farther buffing would only make the weapon sets OP
While warrior’s greatsword is extremely weak, any one who has top tier experiences would agree, specially the one who play warriors (not necessarily their main)
unless you are talking about PvE, but hey, greatsword already got nerfed, sure, the percentage is small, but when calculated with the PvE big numbers ( so i believe it was more of a PvE nerf), it’s pretty big damage nerf. also there are classes out dps warrior by a lot anyway. 1 sec less of going on CD is close to like nothing and wont catch up other people, and axe does more damage. so w/e
(edited by Simon.3794)
These are the results after theorycrafting current problems and thinking of every possible outcome or situation that I could think of with these changes; including Restorative Strength with double heal skill, Mighty Defenses’ might gain when blocking with Blademaster, making these changes work for every possible weapon set such as Mace/Axe, Sword/Board, and more!
So… you “theorycraft every possible outcome”… and you don’t bother showing any of that process? Not a very good start.
As for your changes:
- Why should Cyclone Axe reflect projectiles? Cyclone Axe isn’t broken in any way, it’s very popular in PvE.
- Your Crushing Blow suggestion is OP. Not to mention that it promotes sitting on all of your adrenaline, which we already have enough of with Berserker’s Power, Adrenal Health and Heightened Focus.
- Where the heck did you get Knockback on Dual Strike? OH Axe is a damage weapon, not a CC weapon. The biggest problem with Dual Strike is that Whirling Axe currently kind of sucks and Warriors have too much Fury from other sources.
- Again, where the hell does condi removal on Stomp come from? I don’t think anyone has ever said “Man, Stomp would be awesome if I could take it in place of a condi clear”. Lower the cooldown and make the animation faster and it’ll be useable as-is.
- I think that your Inspiring Banners is a tad bit OP. Warriors already take Banner of Strength and Banner of Discipline in dungeons, you don’t need to make those stronger.
- I don’t like your version of Physical Training simply because Axes get Fury from Dual Strike and Greatsword gets it from Arcing Slice. If they were able to get Fury from Bull’s Charge, that’d make those skills even more useless. And your suggested fixes wouldn’t change that.
- You’ve basically revamped Furious Reaction into being a one-off anti-burst skill. Also, considering how Thieves play (strong in beginning, weak later on), this would make
1. Why not, it gives quick skillful play in pvp and it doesnt affect PvE much, in fact it will be a good bonus of close to no big deal.
2. Yes, maybe it is OP for 3 condition removal, maybe make it more like 2 per full adrenaline, then 1 for the rest. Because without it, it will not come close to sword or shield, ever. it does not promote sitting on adrenaline at all, looks like some one does not play PvP here, if you want to survive you will always need to use adrenaline. and in PvE, you already never use adrenaline, so doesnt really matter, plus why would you want to boon remove anyway, other classes have more relyable boon removal, and not like you need to remove a lot of boon in PvE anyway.
3. sure, but it definitely needs some thing.
4. Why not? you can ask the same thing why shadow return can remove condition and almost every other skill that has condition removal effect.
This skill will never be in use in the current stat, even if you lower the CD to like 20 seconds and reduced cast time, just like whirling axe damage buff, it doesnt matter.
5. No, it’s not OP, It’s a grandmaster trait in tactics line, it is already op as itself for perma regen, this change would only bring diversity to banner choice and interesting plays. Also he increased the CD to 10 seconds, so non of those buffs are perma compared to perma regen right now. but some of the buff duration can be tuned
6. I agree, i personnally think that physical skills give quickness would be much more interesting. since zerker war does not lack fury.
7. Like the other guy said, no matter how weak is Healing surge right now, i dont think you should get a second heal.
8. activation for Fury and Might is no where close to strong, right now they serve no props in PvP, and i blieve banner is way better for dungeons.
9. No comment.
10. If you think about it, it is grandmaster in arms, non of those hambow or w/e uses arms unless they give up a lot (CD reduction, damage, condition cleans, leg specialist, and more), but again, i think it takes some thing other then this, dont think its a good change.
11. Mace should be a defensive weapon, a bunker weapon, so 5% damage does not make sense.
it attacks really slow and will mostly never get to the 3rd hit (which applies weakness) = not reliable for weakness application and has a really small radius. either way, even you are extremely luck to hit some one on the 3rd hit, and they didn’t cleans the weakness(yes, if they cleans it, then the trait will be no more) and been able to keep attacking him (which is really rare). you will only know when you test it. and it also has competitors like Dogged march, reflect, shield mastery. after reading all these, im sure you will reconsider it.
12. no comment.
13. CD should be removed as i explained above
14. i agree, whatsup with the random nerf.
(edited by Simon.3794)
Also why would you increase the CD of leg specialist to 10
imo it should be removed.also i want to suggest
whenever you channel hundred blade, you block all incoming projectils.
Leg specialist used to not have an ICD. People complained (For a very good reason) of permanent immobilize on sword auto attack. And it was true you could permanently immobilize with constant application. So I’m sorry but Leg specialist needs the ICD. Also Why would hundred blades need to block incoming projectiles? You need to set up the skill anyways (Some form of CC) as well as being in melee range. So your suggestion doesn’t really make sense.
Because, in 5v5 wise, as of right now as a zerker/assassin gs warrior, if you go in a mid team fight against any team that is not noob, either you go stances open, or you will be down instantly by all the aoes and projectils.
So, by adding projectil blockage, it will be more viable to do aoe damage or pick some one (setting CC) whos in team fight and do your some of your hundred blades without getting down instantly.
and it also brings nice utility against projectil skills 1v1 wise.
so brings more skillful plays.
because right now, you rarely even use it most of the time.
and without making hundred blade in pve a power creep skill,
and i don’t seriously believe you can perma immo someone with sword it’s only the 3rd hit of the sword, unless it’s WvW then probably, but it can be a PvP only change.
i never understand why they added cripple to sword, like it wasnt enough a auto attack only weapon. if they really can perma immo( not like other classes can’t chain super long immo), then they should just remove cripple and then remove the ICD of leg specialist, because it can bring so much more skill plays and make some weapon combination more use worthy, compare to longbow.
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Also why would you increase the CD of leg specialist to 10
imo it should be removed.
also i want to suggest
whenever you channel hundred blade, you block all incoming projectils.
OP is right, no matter how much damage buff you give to axe 5 it will never be viable in pvp, because these damage will never matter because how bad the skill is designed, unless you give them insane damage buff, which anet will never do and should not.
in order for axe 5 to be competitive with sword and shield, is to give this skill a utility(projectil reflect).
this brings more skill based plays, and higher the skill ceiling and skill floor yet not being damage creep. same goes for crushing blow
OT: im actually impressed when i see the inspiring banner suggestion, really good.
and some of them might be too op.
also for physical trainning, i think it’s better to gain quickness instead of fury. because most zerker war build, they don’t have trouble getting fury, but landing their extremly telegraphed moves like hundred blade, killshot, axe5 etc, making CC physical skills give quickness can really be competitive against stances.
and i like the stomp change, sure it might be too op and need tuned down, but it has a point, warrior now are too focused around berserker stance etc, really need to spray the condition removal around other utilities.
but non the less, OP is definitely heading to the good direction
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And bow is a super fun weapon. But no pleasing you guys i guess.
That may be YOUR opinion, but there are also a lot of people that are freaking bored of longbow. Build diversity? Ha ha.
how about we start talking about diversity when we can use anything other then 3 stances
OT: GS is no where close to viable. soloq and hotjoin sure, but i also play mace/axe in soloq.
Most of the top play builds are common builds.
you cant use killshot build that good anymore …
cause you only use it in wvw with signet of fury you buld up 30 adrenaline but now you immediatly lose it again before you can use your killshot…
you always have to be in combat already to use your killshot successfully
oh man, now it sucks in wvw also? such a shame
Did you QQ when war became OP?
then you have no right to post this thread lol
@ Warriors in PvP vs. a condie meta: Yes, there’s a lot more play now, and condie builds are less reliant on multiple stats than dps builds are. I expect we’ll see more Melandru/Hoelbrak in order to deal with the loss of condie clear the Warriors had before. I think this is ok though – no longer can 1 build (the Ham/LB) bring great damage, amazing condie resilience, a lot of sustained power and CC in one package. Every build needs to be weak to something, and I look forward to see what Warriors do in the coming weeks to deal with changes to adren. As of now, while watching games on live, I’m still seeing Warriors in pretty much every team. I think they’re still able to compete just fine, and bring a lot of great tools to a front line.
you say hambow can’t be “all mighty” now, but it’s still all mighty, because every other build got affected as well. hambow can still output amazing damage as a ptv while zerker gs war does pretty much nothing and die so fast.
also for PvE, rygg is right, warrior brings too little other then damage, sure you can plant some flags for some extra stats, but that matters little, and you don’t even get to plant a lot of flags if you use some defensive skills like endure pain or berserker stance and these are all selfish skills
compare to projectil blockage, aoe stealth, aoe blind spam etc and it lacks ranged aoe dps skills.
(edited by Simon.3794)
viable.
1). We really need a clear definition for this term. As many use it when they mean optimal.
2). As for hundred blades, most of the argument here centers around, “Well ranger got a cast time reduction, where is warriors?” And that kind of argument will in fact get you all no where as many in the forum community are so prompt to state “You can not compare abilities/skill/traits between profession.” So what is it going to be are we going to compare or is comparison only allow to produce favorable resolutes for warrior.
Theres no argument about " ranger got a cast time reduc, where is warriors"
theres only “where is HB’s cast time reduc” it’s only reasonable for this skill to get a cast time reduc, bud.
Im still wondering whats the point of this thread
why are you comparing a pvp+pve viable skill to the worst pvp+pve skill of all time.
Minion Push back.
and hes stance is wasted.
