The whole llama thing feels like ArenaNet is trying really hard to push some sort of in-joke and turn it into a meme within the community — except no one is falling for it or cares.
the llama thing is actually from china.
it’s been a joke for so long
it’s only funny, because llama’s chinese name sounds like F* Y* M* in chinese (and some other stuff involved)
i guess when they 1st planning to release gw2 in china, they also took the joke and made it as an marketing strategy.
i already haz llama
people who are in the top 250 already haz llama most likely.
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immobilize is soft CC…so it makes hammer 4 CC skills instead of 3 so you can chain CC better, since 3 is ranged and wide and others are telegraphed easily dodge able.
tl;dr : make enemy stay in place so you can hammer him better.
Im actually a fan of warrior bunker builds. Pity most of the player base is so stuck up on their zerk cloud they never try anything else but imho if your running groups I would say it is better support then a guardian. I feel that this builds ability to keep 4 zerkers alive and killing means that the dmg output of this build is WAY more then if you run 5 zerk and then all… die…in 1v1s is one of the best troll builds I know due to ridiculous amounts of sustain and condi clear if you make sure you run a LB so you can’t be kited as easily
No, guardian is better support bunker.
What class are you struggling on to fight against the dreadful 66666 engi with turret rabid celestial battle doom geomancy intelligence bomb nade toolkit slickshoes elixir gun?
but almost every engi build has " spam/CC/AI "
Riiiiight. Every engineer build has CC (that’s what the profession is best at imo), but if you play kits (“spam”), you can’t play turrets (“AI”). So no, you ran into two different engineer builds and thought it was the same. I suggest you play one.
You miss crate.
What class are you struggling on to fight against the dreadful 66666 engi with turret rabid celestial battle doom geomancy intelligence bomb nade toolkit slickshoes elixir gun?
but almost every engi build has " spam/CC/AI "
i feel like the answer here is to give us really good counters to boon spam that otherwise arent that great. not necessarily just nerf the offending boon build. for example
This actually makes a lot of sense. However, giving everyone boon-hate is a much more daunting task than just working with the boons themselves.
Eh? No way. Slipping in a little ‘…and removes a boon’ to a PvP centric tooltip is much less difficult a task than changing how good boons are and expecting game balance to be good.
Eh? This has already been tried by a few traits given by a few professions and look how it turned out. It’s incredibly underwhelming. I’ve already given my opinion a few posts above to lower the amount of boon-access to a more acceptable level. Potentially 65% or more uptime on at least 4 boons is too much.
warrior’s trait is just weak, because the little damage increase doesnt matter any way because of protection.
While necro’s new boon hate trait, path of corruption is one hell of a good trait against ele.
if anet buffs gadget( trait)s ill burst your ele with throw mine toolbelt!
bam, more strong stripping viable in the meta.
do we need a nerf here? or do we need increased viable counterplay?
imo warriors could use real boon hate as well, what anet gave them is just crap. maybe instead of +3% damage per boon, it should be 50% chance to remove a boon on crit. 1s icd to make it single target. move to say… strength grandmaster so they can only take 2 of cleansing ire, burst mastery, and boon hate. suddenly warriors can build for a niche that isnt always good, but would allow strategic countering at a build level. was your warrior able to correctly call a d/d ele, and now gets to kitten all over him all game, or will he lose the on point fights to perma protection?
i dunno, i feel like the answer here is to give us really good counters to boon spam that otherwise arent that great. not necessarily just nerf the offending boon build. for example, as a bruiser engi build with high defense investment, d/d cele ele is something that i can duel for 10-20 mins with no clear winner, which is pretty much where it needs to be with all that defense investment. but there need to be good, viable counters to it.
yes, i feel like warrior can use some real boon hate, it might be competitive again as point holder against ele.
Thieves in simple 1v1 are strong, because they can just disengage whenever they make mistake or got low, and eventually enemy will make mistake and you will kill him.
in actually battlefield, you can’t do that, if you just disengage, enemy will have the point.
and the fight is more concentrated in a small circle and enemy is more of a defensive stance instead of offensive like in simple 1v1s.
you don’t, you can only stack might during the fight
I disagree with Glock’s assessment here, DP thief is actually pretty good at 1v1. As for your list there’s not that much that I can actually put into words. Really it’s all about actually practicing vs these opponents, there isn’t some magic strategy to beat engis or something that I can tell you other than “interrupt the heal” which is probably impossible for you to execute anyway. Play more bro. Also watch Caed’s stream I guess.
If you disagree with me that means D/P thieves push far and 1v1 off point all day to win games? Hmmm
no, because stealth can not cap point, in fact thieves has better chance of winning against dd ele then most of the classes.
in a no objectif scenario, you can just keep disengage till you land a perfect ice spike and ele will be dead.
but its not practical in real tpvp.
Warrior’s weakness is condition.
Before berserker stance they just melt so fast in a team fight that no body wanted it.
Any way, when berserker stance is off you can just interrupt longbow f1 and dodge the melee f1 and he will have no condition cleanse at all.
dd ele has so many condition cleanse…it’s probably one of the best against condition team, except necro.
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Personally i wouldn’t nerf Might, because other classes and builds rely on might stacking to do extra damage as well, it might fact the balance even more.
I do like elemental shielding, lighting whip tho
No it was pretty accurate. There are many F skills with 30s cool downs, and many with much longer cool downs. Given what warrior F skills could do with traits, I find it very reasonable that the decay of adrenaline out of combat fixed a large problem.
Your view is interesting, you demand your opinion as fact and never state it as opinion. Yet others state their opinions as such, and you feel you have the right to declare them as “wrong”.
You are not doing yourself any favors by clarifying your agenda further, with your cute little threat at the end of your post. Feel free to report any post I make. Unlike yourself, I will not make accusatory threats simply because I disagree with your suggestion.
Can you tell me which part of my list is an opinion? is it attunement swapping being around 10 seconds CD an opinion or it was death shroud being 10 seconds CD an opinion or it was throw wrench being 16 seconds CD an opinion. Please be more clarified, thank you.
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The whole point of this list is simply to prove that your privious statement Lets take adrenaline off of their F1 skill, and give it a flat 30s-kitten cool down like the rest of the profession was obviously wrong.
which you are already proved wrong. i don’t see the point of continuing unless you want to start another topic, please list it, don’t just spray random topics like that, thank you.
and please, remember to keep the talking civil, as if not, ill be reporting. thank you very much.
We need Adrenaline to be fixed.
Wasn’t it just fixed?
Exactly. It seems to me, as if certain, not all, but certain players got spoiled on being over powered and when they became reasonably average, like the other professions, the post about it as if the sky is falling.
If they think it is so bad. Lets take adrenaline off of their F1 skill, and give it a flat 30s-kitten cool down like the rest of the profession, and we will see if the are singing the same tune.
I really wish you actually know the “other classes” before commenting. that would be really appreciated. Thank you.
Elementalist: has 4 F skills, and each has around 10 seconds CD. can activate when disabled.
necro’s deathshroud has 5 skills and 10 second CD, energy does not disappare when out of combat. can activate when disabled
Guardian has 3 F skills and has an elite that can remove CD. can activate when disabled
rangers f2 skills have around 6-40+ seconds cd depend on pets, alone with pet’s own skills. can activate when disabled
engis has 4 F skills, the cd can be from 8-50 depends on skills, depends on skills, some can’t active when disabled some can.
mesmer has 4 F skills, they have around 10 second CD to distortion around 60, can activate when disabled
thief has 1 skill, when traited it’s around 20 seconds cooldown, can CC, can steal boons, can self heal, can damage, can put poison, give you another skill to use while on CD, give you fury, might, swiftness, can be used when disabled or combined with another skill, not counting the stolen skills.
Warrior, 2 F skills upon weapon swap, both need the same adrenaline, does damage or CC or put condition,when traited can clean condition, autmomatically lose adrenaline when out of combat. can not activate when disabled.
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You guys should see rom ranting about dd cele, its hilarious lol
There again, it’s not elementalists/engineers or the celestial stats that are overpowered. Pre-patch celestial was regarded as a trash amulet, and boosting the stats by 6% isn’t enough to suddenly make it god-mode.
Nothing significant changed with either elementalists or engineers either, so you can’t really say that they’re OP because they weren’t OP before the runes and sigils change and nothing really changed about their skills to suddenly make them OP.
It’s the might duration runes and sigil of doom/battle that need to be fixed, because only elementalists and engineers are able to abuse them to the extent where it becomes a problem.
They could nerf engineers and elementalists, but it might only cause more problems with balance and functionality versus just tweaking the rune and sigil stats.
Either way, I don’t really see a way to adjust elementalists and elementalists to cancel out the rune/sigil changes that wouldn’t also nerf all non-overpowered builds that don’t use them.
Nerfing celestial stats back to the way they used to be wouldn’t affect much either, imo. It feels like a broken record to keep saying this, but elementalists and engineers haven’t changed much in the past year, so how could something that was virtually garbage last year become op godmode without any huge changes to the classes themselves this year?
Also, if these OP elementalists and engineers didn’t have sigil of battle/sigil of doom/rune of strength/rune of hoelbrak, would they still be OP? The answer is no, because they wouldn’t have the massive damage to support their tankiness that they do now.
Doesn’t matter tho, hambow and warrior is nerfed around them, so ele and engi should be nerfed as well.
cele or the class, your choice.
Correction: Hambow was nerfed because the hammer could output berserker damage with a soldier’s amulet. If there was a problem with a specific skill or weapon at the elementalist’s/engineer’s disposal, then that would call for a nerf, but it wasn’t a rune or sigil that made warriors strong, it was their weapons and traits.
Also, warriors were OVER nerfed, which is another reason I think a rune/sigil change would be better than a profession overhaul. It’s a case of “if it’s not broken, don’t fix it.” There’s nothing wrong with elementalists and engineers, it’s the runes and sigils that are messed up. :P
It can still out put berserker damage because sigil of intelligence.
so you either nerf cele or nerf engi ele.
There again, it’s not elementalists/engineers or the celestial stats that are overpowered. Pre-patch celestial was regarded as a trash amulet, and boosting the stats by 6% isn’t enough to suddenly make it god-mode.
Nothing significant changed with either elementalists or engineers either, so you can’t really say that they’re OP because they weren’t OP before the runes and sigils change and nothing really changed about their skills to suddenly make them OP.
It’s the might duration runes and sigil of doom/battle that need to be fixed, because only elementalists and engineers are able to abuse them to the extent where it becomes a problem.
They could nerf engineers and elementalists, but it might only cause more problems with balance and functionality versus just tweaking the rune and sigil stats.
Either way, I don’t really see a way to adjust elementalists and elementalists to cancel out the rune/sigil changes that wouldn’t also nerf all non-overpowered builds that don’t use them.
Nerfing celestial stats back to the way they used to be wouldn’t affect much either, imo. It feels like a broken record to keep saying this, but elementalists and engineers haven’t changed much in the past year, so how could something that was virtually garbage last year become op godmode without any huge changes to the classes themselves this year?
Also, if these OP elementalists and engineers didn’t have sigil of battle/sigil of doom/rune of strength/rune of hoelbrak, would they still be OP? The answer is no, because they wouldn’t have the massive damage to support their tankiness that they do now.
Doesn’t matter tho, hambow and warrior is nerfed around them, so ele and engi should be nerfed as well.
cele or the class, your choice.
Doesnt matter tho, either they nerf cele or nerf engi and ele.
your choice.
Nothing will matter (passive or active playstyle) until Adrenaline is reworked after the massive nerf from Sept patch. The reason you are bored as an experienced warrior is directly because Warriors were slowed down even further with the Adrenaline nerf.
The adrenaline rework was the best thing to happen to the warrior. It gave it a more intuitive game play. Took away the ability to open with over powered skills/traits combinations, and allows for more interesting changes and additions in the future, with out over tuning the profession.
If anyone is bored, it is due to the fact that as a profession, it has some very simply builds to play and likely the bored folks have been playing it for 2+ years. Personally, I hardly feel your blaming of the fix to adrenaline as a cause of boredom holds water. It comes across to me as ire, due to the fact that an over tunes mechanic was readjusted to what I feel, should have been its functionality all along.
No, warrior is boring is not because we’ve played for 2+ years, it’s because it is boring from the start.
[PvE]It was boring from the start, but before we did good damage so w/e, now we are buttom 3rd, with close to no good utility other then full passive offensive support buffs. Warrior has no real utility to help the team in group play. We beard with it, because warrior used to do decent damage, so we accepted the fact that we can not help/carry the team. But now warrior is just a banner bot that do nothing but dropping banner.
[PvP]Because warrior is simply too predictable, too counterable, if they don’t do anything to the meta specially eles and engis, warrior probably will be gone before you realize it.
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Only one warrior is needed in one party, more will only be bad dps.
I guess your “viable” means soloq, hotjoin level.
then you are missing a lot more builds on each and every classes.
I believe ranger’s longbow is way stronger then warrior’s, please buff warrior’s longbow on the way as well.
Is that why every warrior in PvP runs longbow and no Rangers even exist in PvP?
Sorry i play PvE and WvW, ranger longeb is way better.
and a famous warrior switched to ranger for ToG final.
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The most passive class is ranger I think. Its the only one that removes condis automaticly gains protection and CC from pet without doing anything.
Followed by turret engi and MM Necro.
Im just going to remind you this is a PvX thread, some selected points apply to PvP others PvE.
It is really sad that warrior has become this combat cleric who buffs his teamates but offensively, shouldnt that be the role of a guardian.
Guardian is the defensive combat cleric.
This is just bad design, really bad design.
I don’t agree with that. Bad design would be if they have no utilities for group buffing and weren’t in the meta at all.
Guardian should be both cleric, warrior is not a cleric. i did not make my warrior, so i can buff my teamates. not to mention guardian is offensively superior then warrior.
Pure passive off CD spam buffing is bad design. i don’t see how you can’t understand it.
If being in a broken meta for being a banner bot is good design im glad that you are not a designer.
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Stay out of the well, and blind/cc them, their attacks are telegraphed and some have long channeling. if they go lich, you can either steal their stab and CC, or just perma stealth till lich is off.
As a warrior myself, i’m tired
of all these passives and this predictable mechanic.
warrior already has less skill slots compare to other classes.
but you end up giving warriors full of passive skills.
i would gladly give up banners, please remove them, and make some thing more active and more utility like instead of just buff spam.
I, for one, did not make a warrior to be forced to be a party buffing cleric, shouldn’t that be the role of a guardian? and why is a guardian offensively Superior then a warrior.
Make signets active stronger, make signets passive weaker.
give warrior a real heal that is worth using in PvP, instead of this healing signet.
if you are a PvPer, aren’t you tired of fighting a healing signet warrior, then support for the warrior redesign.
I wish the limited skill slots warrior has are filled with active play skills.
not off CD spam banners, signet of rage, FGJ, not untouchable self buffing signets, also not useless like kick and stomp.
i wish one day warrior will be full of active utility with interesting mechanics.
Discuss.
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ranger also has water field and projectil reflect.
but these dont matter because other classes which higher damage higher everything already have it.
it’s sad that ranger and warrior are only down to giving team passive buff.
Don’t you think it’s unfair that some classes not only output amazing damage also brings enough utility to carry the team and make the process easier, such as stealth, projectil reflect/block, water field, condition cleanse, might stacking and CCs
I would give up banner any day, because it is simply a off CD spam pure passive stats which is simply unfun to play with and the banner skills are so lame so meh.
It is really sad that warrior has become this combat cleric who buffs his teamates but offensively, shouldnt that be the role of a guardian.
Since the day of farming cof, i already realized how boring is a warrior in PvE, just place banner and do your hundred blade. but it did decent damage so w/e.
If you just see warriors utility skills, non of them are any useful except for passive buff ones. theres a reason it’s called a utility skills and not a trait, i wish utility skills can be useful, skillful plays, not simply off CD spam, or never touch(signets)
warriors already have really limited skill slots, unlike other classes with f2 f3 f4 and kit attunement swap, two phased skills etc.
and you end up making all these limited skill slots to passive buffs.
This is just bad design, really bad design.
I believe ranger’s longbow is way stronger then warrior’s, please buff warrior’s longbow on the way as well.
The runes is weak and the block does not even apply on signet usage, small delay.
so you can not actively use it to block attacks
For entirely selfish reasons I would like PvE warrior DPS to back where it was before the greatsword nerf.
From a game design standpoint, I completely understand why the change was made.
Also from that standpoint I worry that further nerfs are coming. I am fairly certain anet will keep nerfing PVE warrior until they are interchangeable with Rangers in party compositions.
Why was the change made? How was warrior dps too good before?!
Before the war nerf ranger buff
warriors made 12k dps and banners improved party dps overall by 23%.
Rangers made 10k DPS and frostspotter improved team dps by 12%.
after the war nerf ranger buff
Warriors make 11.5k DPS and banners improve party dps by 23%
Rangers make 12k DPS and frostspotter improves party dps by 12%.
My opinion is that on the pve side Anet intends to have warrior and ranger fill roughly analogous roles (offensive DPS support). I don’t see them buffing ranger personal dps more, or buffing frost spirit or spotter more. So what options does it leave for bringing them to parity? Nerfing warrior personal dps or nerfing banners. If you nerf the warrior personal dps enough the 11% benefit of the banners vs. frostspotter will cancel out. Or they could just nerf banners harshly. Or do both and make Rangers meta in place of warrior.
I’m not for this, but then again I am not a Ranger player.
Then they will just bring another ele or thief or engi or guardian instead of either warrior or ranger. it’s clear that warrior and ranger dps does not matter only buffs, if you just cancel banner, then both class will be no use.
They should instead buff both class DPS wise and utility wise.
They are working on lord rush type of game mode with new map.
google is your friend.
Zerker works so well for pve because the ai is straight up scripted, dumb, and predictable. Without a real challenge, there is no reason to use anything else. If they added some REAL ai, then zerk gear would be much harder to use. Imagine pve enemies that can dodge, use group tactics, are unpredictable, and are basically like fighting a group of pvp players. Doubt it will happen though because people love steamrolling pve, and feeling all Godlike…
There are NPCs in open world who can dodge.
its quiet interesting to fight them, but i’ve only seem them in low level open world..mostly.
tbh i dont think warrior lack on bleed, if it was me, i would rather run hydro to cover condis from cleanses.
personally i would run energy and give up defy pain to arms.
tbh if you really want “carry” i would suggest the shout heal sword/warhorn warbanner.
because as a S/S war, you have no access to CC which is important if you want to carry, in any stomp or rez clutch situation.
warbanner is used for that as well.
and shoutheal can heal a lot for your non warrior teamates and you can also stack a lot of might stack and apply aoe weakness and also has reckless dodge which is unblockable damage, you can use it to finish off low health guardian who is using his heal or blocking engi and such
a build without CC is simply not a build you want to use as carry, the more you play with it, you will realize it eventually.
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People still don’t get it that this thread isn’t about PvP.
And no, ROM still plays warrior, Lypion still plays Warrior – heck ,CM ushually runs 2 Warriors…
Lypion still plays warrior but CM runs 2 ele and with Lypion as the only warrior in last week ESL against TCG.
ROM still plays warrior, but he played ToG finals as a ranger and he has been playing ranger for a lot of time lately in stream.
Thats barely one warrior and a half good player who kept playing warrior ( if you really want to counter ESL matches, because then gs warrior should be considered viable as well.)
still doesnt change the fact that most of the top warriors either simply switched to other classes or started to play other classes.
I don’t really get your logic how you just naming ONE single example and try to put down my argument like its the norm.
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in PvP, because they don’t play the same role
ele is melee point keeper
engi is condi pressure from range.
engi don’t stand on point.
in PvE, ele is slightly better then engi, but engi still have its own advantage of stealth etc.
Right now in PvP,
DD ele replaced warrior fairly quickly
warrior turns in to res bot, combat nurse with runes of mercy, but still not usefull enough.
Top warriors pretty much all switched class i blieve
Tarcis playing thief
Hman played necro
ROM playing ranger
Orcal something forgot his name play ele
Wakkey play ele
there is no spot for warrior in top team anymore.
But isnt that the only role warrior can play now~?
sad…all top warrior switched to other classes
down 3 should be interrupt able.
It is. Target the pet, and stun/knock back.
It’s not an interrupt when the pet just keep channeling the skill when the CC is off with out even recasting….
Are you running DD?
then just stand on point and self heal and get protection on aura. you will have NP.
then chase him when you have the point capped or hide behind environment, he has to go on point in order to cap or decap, so come out and attack him when he does that.
else you can have focus. which is really good against projectil attacks.
down 3 should be interrupt able.
The event only lasted for 1 match and half of the people left.
i wished it could have been longer.
My name is Five Gauge, I use a highly meta build that uses Incendiary Powder in tPvP. It procs once every 10 seconds on something and does 428 damage every second it’s not removed, for 5 seconds.
I think some people need to man the fak up. I have no problem taking twice the Air/Fire damage from crit procs in that 10 second time frame. Crit procs, they’re whatever at this point.
All the berserkers have a ton of crit procs. Engineers have Incendiary Powder. Warriors just cover the continent in fire. Fight a Guardian, dodge the key abilities, and you will probably still be burning. Fight an Ele and you will probably be burning. Look at a Necro funny and you will be CC’d for 3 seconds and take 3k damage by his nightmare runes.
Why can’t people just relinquish control and accept that being able to dodge spam every single point of incoming damage will never happen in GW2. Instead, channel that angst into making intelligent plays, and assuming you will be automatically taking a certain amount of pressure.
Reliable burning and other crit procs get the most hate, but nobody ever appreciates how they are single handedly the reasons why no-risk, never-die builds aren’t successfully cheesing people all day.
but cele rifle still need to go tho.
Yes but you don’t bring them for that. If you don’t need a portal you won’t bring a mesmer at the same way you won’t bring an engineer because everthing he offers an Elementalist / thief already bring with an moreover much better.
You could also enumerate that the Warrior offers CC, shoutheal and warbanner but you don’t bring him for that.
elemtanlist can’t open portal, so cant thief
elemtanlist cant open time wrap, so cant thief.
and mesmer has nice target covered projectil reflect while ele only has self reflect and thief is on lucky steal also self only.
shout heal is 30 point in to a useless trait line and covers your utility skills as well, water field is free.
warrior already have not so great damage, you put 30 in vita you will do so little damage for mediocre healing. that trait line does not even have healing power.
and why would you need a class to CC when every body can CC.
that being said, engineer is nice alter for ele, and mesmer has its own use.
your basically saying that Warrior is ok to be class C, because there are class B who are also inferior to class A.
Dominik and Narkodx are right. I strongly support them.
I run warrior since beta and I feel them to be quiet fair just run 6 0 0 4 4
Clearly, you have 0 experience as a warrior in PvP other then being a hotjoin hero.
i stopped reading.
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Run zerker stance and cleansing ire, time your burst skill. really this is the only option if you run gs/lb zerker build.
Without an objective some classes can just kit infinitely and win 1v1.
now that warrior are not so great in tpvp either, it definitely wont be good in duel without secondary objective.
If you think engineer is not good in PvE and not good in WvW either.
you are literally outdated, misinformed and do not know your own job well.
My friend who is a all time engineer has figured out its spot in PvE way before everyone did, right after that one update during summer or something, he was like “wow engi does so much insane damage now and so amazing in pve!”
i was like “what? you high?”
back then i wouldnt even believe him. but now i know he was right.
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