Showing Posts For Simon.3794:

Necro: highest risk class?

in Profession Balance

Posted by: Simon.3794

Simon.3794

use wurm please, its literally a teleport
spec walk is also very strong, use it well and you can escape some real kitten.

go learn some teleport spot which can get you out of combat instantly and only classes with teleport will be able to chase you.

Skyhammer

in PvP

Posted by: Simon.3794

Simon.3794

Engi still dominates for having too much pull knock back uptime, on top of having on demand immobilize to prevent dodges.

it feels like either they just failed to balance yet again, or their engi “grouch” can not properly do his job.

Speed up 100blade cast.

in Warrior

Posted by: Simon.3794

Simon.3794

Hi i am top100 warrior in leaderbaord. So i will tell you based on my a lot of pvp experience. GS/lb is currently one of best weapon set for warrior.

Lol, do you even hambow…

(edited by Simon.3794)

[Warrior] Mending, Rampage, Physical Training

in Profession Balance

Posted by: Simon.3794

Simon.3794

Tbh, instead of double physical damage

instead, i would like see, every time you use a physical skill, you gain 2 second of quickness

Hobosacks Balance: Discussion & Feedback

in Engineer

Posted by: Simon.3794

Simon.3794

Haha, i actually like them.
They are nice and fit my engineer also the theme.
and i don’t need to worry about finding a good looking backpack.

if they remove it, ill probably give it another backpack like backpack..-.-
or one of those craft prof backpacks

New hybrid ele build meant for all

in Elementalist

Posted by: Simon.3794

Simon.3794

what about 3/3/3/3/3 :p

Unstreamed Matches from NA ToG Finals are UP!

in PvP

Posted by: Simon.3794

Simon.3794

Well, i think they can make a “all perma stun” button like on the fotm colossus boss battle. everyone will be stun and lock out of all skills, and stop the counter on points.

Warrior Build

in Warrior

Posted by: Simon.3794

Simon.3794

It’s 6 5 0 0 3

15 char

Engi- Areanet, why did you do this to me?

in Profession Balance

Posted by: Simon.3794

Simon.3794

Engineer just does not attract RPG players in PvE as much as say a warrior, a guardian, a thief, a elementalist

these are the classic kitten RPG classes that most people will pick from the start of the RPG PvE game. then people will get related to these classes.

but the class it’self is really strong, actually.

All those in Favor of Healing signet

in Profession Balance

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Simon.3794

necro can fear for heal

Oh you just opened up a can of worms on that one. Necros have fear, so they can fear someone then use their heal. That’s fair enough, but then you act like warriors can’t do the same thing, fear me, the hammer as a whole, physical skills all will give you time to hit your heal. However warriors also have this wonderful thing called stability that will give them the same thing. Consume Conditions is the easiest heal to interrupt in the game by far because of the necro mechanics as a class. No other class can have their heal locked down nearly as easily especially not warriors with stability, immobilize, and stuns/knockdowns. The other classes heals are easier to hit than a warriors yes, but saying a necro can get their heal off easier than any another classes is blatantly and objectively not true.

Back to OP, Yes healing signet needs a change. It should heal for far less passively and then heal for way more actively. They never should have changed the passive value. 200hp a second is decent sustain, but they should have buffed the active to be at a value that is close to a normal heal skill or with some secondary effect (block or condition removal). Anyone who wants the skill to stay as it is where you should never activate it is either terrible at the game, and needs to improve instead of relying on easy mechanics, or is an idiot for not wanting skills to have balanced usage mechanics.

Wait, what, so you bring a hammer, and fear me and bullcharge and stomp? thats your build? tell me a trick to remove stability and survive while having 2 physical utilities please.

really, please make this be a lesson to not just liste random utilities like you can actually use them or pretend a build can have 7 utilities.

There i said it, you see no one bring physical utilities because they are useless, easily avoidable trash, compare to any of those stances. not to mention why would you bring those when you already have hammer.
and warrior does not have the ability to remove stability in order to execute his CCs. and fear me is on an such high CD.
not to mention fear me only has a range of 600, anyone farther then 400 will only get feared for 1 sec, while doom is 1200 so is staff 5

not to mention necro has spec walk . and wurm teleportation.

and i never said necro can pull their heal easier then everyone else, necro is probably one of the closest class to warrior in terms of pull off an active heal.

and you clearly did not read what i posted 3 posts above you. because i already addressed on the question of stability.

(edited by Simon.3794)

All those in Favor of Healing signet

in Profession Balance

Posted by: Simon.3794

Simon.3794

Healing signet is 100% uptime, so whenever you take poison, it will affect your overall healing. a poisoned healing signet is only 90 HPS close to the old useless trash.
Any active healing you can cleanse poison before using it.

380 health on a heavy armor, is nothing, really, thats why the strongest builds are all PTV, celestial with 20 point in to defense, all bunker full on stances and not zerker bullcharge frenzy stuff.

not to mention if you simply make warrior use any of those active heals, warrior will be more forced to hambow, because you can’t interrupt a withdraw, a healing turret deploy really fast and blasting is CC immnue. necro can fear for heal, mesmer heal in stealth, or in chaos field, guardian heal auto blocks, pretty much only warrior’s active heal are a huge swing to the air and be like im healing you better CC me naooo. so basically only hammer is the most optimal for active heal, but again it’s the best build for warrior now already.

I think those are some valid points you bring up that I didn’t really consider. People still use PVT in structured despite Healing Signet being “OP” as people are saying. Berserker Warriors are less viable in tPvP than zerker mesmers, zerker thieves and heck even zerker guardians and zerker rangers.

However though, warrior does have stability, just like mesmers and thieves have stealth, etc to prevent the interrupt of heals.

Problem is, warrior only has 1 stability (which can also be easily stripped), either for SB, bursting, or for healing with a 40 second cool down.

mesmer has chaos field from staff, stealth, mass invis, distortion, F3 CC for safe healing. a lot of option to safely use a healing skill.

so is withdraw, it’s an evade on itself, if you are talking about HiS, then 5+2 combo is always available to regain stealth, not to mention shadow step which can also be used for safe healing.

All those in Favor of Healing signet

in Profession Balance

Posted by: Simon.3794

Simon.3794

And for any second you don’t have poison on you, Healing Signet ticks at full power. Other healing skills, the poison only has to be on you while you’re activating it. Poison, unless it’s applied 100% of the time, hurts Healing Signet the least out of any healing skill bar Consume Conditions and Antitoxin Spray (since those both get stronger with Poison).

Only poisoned for 4 seconds every 10? Healing Signet suffers only a 13.2% effectiveness reduction. Doesn’t matter which 4 seconds those are. Every other healing skill gets hit much harder.

Why you making it sound like everytime i don’t have poison on me, healing signet will heal for the double?

1. Have to cleans the poison on you over and over again, every time it’s applied , and have no access to burst healing.

2. Only need to cleans the poison whenever you need to use the healing skill, have burst healing.

which is easier to do? in your honest opinion.

All those in Favor of Healing signet

in Profession Balance

Posted by: Simon.3794

Simon.3794

Healing signet is 100% uptime, so whenever you take poison, it will affect your overall healing. a poisoned healing signet is only 90 HPS close to the old useless trash.
Any active healing you can cleanse poison before using it.

380 health on a heavy armor, is nothing, really, thats why the strongest builds are all PTV, celestial with 20 point in to defense, all bunker full on stances and not zerker bullcharge frenzy stuff.

not to mention if you simply make warrior use any of those active heals, warrior will be more forced to hambow, because you can’t interrupt a withdraw, a healing turret deploy really fast and blasting is CC immnue. necro can fear for heal, mesmer heal in stealth, or in chaos field, guardian heal auto blocks, pretty much only warrior’s active heal are a huge swing to the air and be like im healing you better CC me naooo. so basically only hammer is the most optimal for active heal, but again it’s the best build for warrior now already.

a good class for all game modes?

in Profession Balance

Posted by: Simon.3794

Simon.3794

Miku is just on a much more hardcore, higher PvE level, which most of you normal players who just pug random LFG can simply not comprehend nor relate to….
not to mention how non of you ever actually played warrior..most likely.

It’s funny how people just try to argue over areas they don’t understand.

Thief gets left out again

in Profession Balance

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Simon.3794

D: It is sad though… ever since the dawn of power rangers… there has been less thief QQ on forums. I miss that.

well that’s because thieves have been hit with the nerf hammer almost every single update since launch, not only is there not much to QQ about but also you don’t see many of them as you use too, most move on, like to the ranger for example.

A lot of people still think thief is OP, they usually see someone that has been playing thief since launch and assume, everyone can do that well. Even now I see these gems in map chat.

Because it’s WvW, stealth thieves are still one of the easiest and best roamer of all.
the imporatnt nerfs arent applied to PvE and WvW. such as 4 seconds stealth debuff.

Warrior Build

in Warrior

Posted by: Simon.3794

Simon.3794

Hmm, i think i know a good build with shortbow

IMO shatter mesmers need a nerf

in PvP

Posted by: Simon.3794

Simon.3794

I have +than 3k hours in the game played all classes in spvp. If the shatter mesmer class was even close to be balance it would’t be present in almost every single successful team with the exactly same build.

You contradict yourself. Some EU and almost 0 NA successful teams use mesmers. BUT ALL of them use guardins!!!! It’s means you will lose 10/10 games without guards!

If the guardian class was even close to be balance it would’t be present in EVERY single successful team with the exactly same build Are you agree?

I think they should buff other support classes too, to create other valid options, but the guardian is not running around the entire map destroying people in a few seconds, the mesmers and thieves are. Also thief is a real risk reward class because most of their dmg come from melee range and they have less hp than mesmer. When was the last time you got killed by a guard? Try to put a mesmer to duel a guard. The max the guard will achieve is to take long to die and do no dmg.

But I still don’t understand: if mesmer so OP and sure -> guardian WHY we don’t see them at 100% of teams like guardins? May be that top teams just bunch of noobs and don’t see OPness of mesmer? Especially these dat NA teams. Need tell them how they are wrong

actually, guardian is not 100% anymore, atleast on NA.
and there are a lot of mesmers as well as guardians on EU.

http://www.reddit.com/r/Guildwars2/comments/2c56ep/tournament_pvp_win_rates/

does it look like 100% to you?

yes, 95.29% presence of guardins at team views us Guardin is a base of team.

and there are a lot of mesmers as well as guardians on EU

does it look like the same amount of gurdians(95.29%) and mesmers (27.58%) to you?

The percentage may be due to the fact it is harder to play mesmer than guardian. But from where are you collecting this data? Normal team queue? Most of the times the team that win Anet’s tourney have 1mesmer+thief.

If you will click link to reddit you ill see: “The tournaments that I have gathered info on are Mistpedia, ESL, ToL and MLG”

This info is made before ToG, and there is no ToL 2, you will know how old this is, and does not fit in to the current meta, but a pure static information study.

and from the exact same link you provide:
Profession Win Rate
Elementalist 58.86%
Mesmer 52.54%
Thief 52.24%
Guardian 50.24%
Warrior 50.00%
Ranger 50.00%
Necromancer 47.25%
Engineer 44.77%

thanks.

have you want to say smth by your post?

if you cant comprehend it and can’t see through what is the main point and what is just a simple extra input of information, then i question your intellect, or you are simply trolling because you are proved wrong, then go on.

IMO shatter mesmers need a nerf

in PvP

Posted by: Simon.3794

Simon.3794

I have +than 3k hours in the game played all classes in spvp. If the shatter mesmer class was even close to be balance it would’t be present in almost every single successful team with the exactly same build.

You contradict yourself. Some EU and almost 0 NA successful teams use mesmers. BUT ALL of them use guardins!!!! It’s means you will lose 10/10 games without guards!

If the guardian class was even close to be balance it would’t be present in EVERY single successful team with the exactly same build Are you agree?

I think they should buff other support classes too, to create other valid options, but the guardian is not running around the entire map destroying people in a few seconds, the mesmers and thieves are. Also thief is a real risk reward class because most of their dmg come from melee range and they have less hp than mesmer. When was the last time you got killed by a guard? Try to put a mesmer to duel a guard. The max the guard will achieve is to take long to die and do no dmg.

But I still don’t understand: if mesmer so OP and sure -> guardian WHY we don’t see them at 100% of teams like guardins? May be that top teams just bunch of noobs and don’t see OPness of mesmer? Especially these dat NA teams. Need tell them how they are wrong

actually, guardian is not 100% anymore, atleast on NA.
and there are a lot of mesmers as well as guardians on EU.

http://www.reddit.com/r/Guildwars2/comments/2c56ep/tournament_pvp_win_rates/

does it look like 100% to you?

yes, 95.29% presence of guardins at team views us Guardin is a base of team.

and there are a lot of mesmers as well as guardians on EU

does it look like the same amount of gurdians(95.29%) and mesmers (27.58%) to you?

The percentage may be due to the fact it is harder to play mesmer than guardian. But from where are you collecting this data? Normal team queue? Most of the times the team that win Anet’s tourney have 1mesmer+thief.

If you will click link to reddit you ill see: “The tournaments that I have gathered info on are Mistpedia, ESL, ToL and MLG”

This info is made before ToG, and there is no ToL 2, you will know how old this is, and does not fit in to the current meta, but a pure static information study.

and from the exact same link you provide:
Profession Win Rate
Elementalist 58.86%
Mesmer 52.54%
Thief 52.24%
Guardian 50.24%
Warrior 50.00%
Ranger 50.00%
Necromancer 47.25%
Engineer 44.77%

thanks.

IMO shatter mesmers need a nerf

in PvP

Posted by: Simon.3794

Simon.3794

I have +than 3k hours in the game played all classes in spvp. If the shatter mesmer class was even close to be balance it would’t be present in almost every single successful team with the exactly same build.

You contradict yourself. Some EU and almost 0 NA successful teams use mesmers. BUT ALL of them use guardins!!!! It’s means you will lose 10/10 games without guards!

If the guardian class was even close to be balance it would’t be present in EVERY single successful team with the exactly same build Are you agree?

I think they should buff other support classes too, to create other valid options, but the guardian is not running around the entire map destroying people in a few seconds, the mesmers and thieves are. Also thief is a real risk reward class because most of their dmg come from melee range and they have less hp than mesmer. When was the last time you got killed by a guard? Try to put a mesmer to duel a guard. The max the guard will achieve is to take long to die and do no dmg.

But I still don’t understand: if mesmer so OP and sure -> guardian WHY we don’t see them at 100% of teams like guardins? May be that top teams just bunch of noobs and don’t see OPness of mesmer? Especially these dat NA teams. Need tell them how they are wrong

actually, guardian is not 100% anymore, atleast on NA.
and there are a lot of mesmers as well as guardians on EU.

http://www.reddit.com/r/Guildwars2/comments/2c56ep/tournament_pvp_win_rates/

Seems like you don’t know how this was made before ToG and that NA winner had no guardian.

(edited by Simon.3794)

IMO shatter mesmers need a nerf

in PvP

Posted by: Simon.3794

Simon.3794

I have +than 3k hours in the game played all classes in spvp. If the shatter mesmer class was even close to be balance it would’t be present in almost every single successful team with the exactly same build.

You contradict yourself. Some EU and almost 0 NA successful teams use mesmers. BUT ALL of them use guardins!!!! It’s means you will lose 10/10 games without guards!

If the guardian class was even close to be balance it would’t be present in EVERY single successful team with the exactly same build Are you agree?

I think they should buff other support classes too, to create other valid options, but the guardian is not running around the entire map destroying people in a few seconds, the mesmers and thieves are. Also thief is a real risk reward class because most of their dmg come from melee range and they have less hp than mesmer. When was the last time you got killed by a guard? Try to put a mesmer to duel a guard. The max the guard will achieve is to take long to die and do no dmg.

But I still don’t understand: if mesmer so OP and sure -> guardian WHY we don’t see them at 100% of teams like guardins? May be that top teams just bunch of noobs and don’t see OPness of mesmer? Especially these dat NA teams. Need tell them how they are wrong

actually, guardian is not 100% anymore, atleast on NA.
and there are a lot of mesmers as well as guardians on EU.

IMO shatter mesmers need a nerf

in PvP

Posted by: Simon.3794

Simon.3794

it is true tho, mesmer can kit insanely well against classes other then thief and mesmer..

but the game is involved around points, and condition eat them fairly quick.

a good class for all game modes?

in Profession Balance

Posted by: Simon.3794

Simon.3794

OP here.
My list would go like this:
Guardian but I think that their solo dps is too low.
Warrior but they have been too nerfed for pvp. And it is lacking on tagging events.
Ele, still unsure of its survability when solo.
Thief, cant buff bads pugs.

Engi, for me is the clear winner.

Yea, engi is pretty good choice too. not the highest dps, but 3rd i believe.
good tagging, well the rest pretty much like an ele.

SUGGESTION: Healing Signet change

in Profession Balance

Posted by: Simon.3794

Simon.3794

I would gladly take a 290 hps, after poison, over my 5100 heal every 25s before poison. The problem is coumpounded. It is better then every heal on every profession, in terms of hps, plus it is 100% passive,. Where every other profession has to stop it’s offensive actions or stop it defensive action, to heal, while warriors are free to spend that time continuing with there attacks or applications of defensive skills.

Lol, This is really funny, you would not want to use healing signet as thief.
not only you will miss either, a stealth or an evade, you will miss the burst heal. same goes for enginner, you will miss not only blast finisher also water field and one of the limited condition cleanse option you posses also the burst healing. with healing signet, you will die so quick, you won’t even have the time to regen anything. Lol. that’s why the only meta builds are all tanky(PTV, celestial, shout heal) speced, on top of highest base HP and heavy armor.

not to mention how healing signet used to heal for 200 ish, and no one ever used it and it was completely trash.

really. if you want to argue something, know your own class at least. not really going to ask you to learn about history of the skill or anything…

(edited by Simon.3794)

a good class for all game modes?

in Profession Balance

Posted by: Simon.3794

Simon.3794

Elementalist. Staff zerk for pve, Staff for wvw armor is your choice, d/d Cele or staff for pvp.

listen to this dude

So, What Fun Is Warriors?

in Warrior

Posted by: Simon.3794

Simon.3794

warrior is the ultimate berserker class, and therein lies the fun for me

My definition tends to differ; a glass canon thief is more of an “ultimate berserker” than heavy armour, highest HP pool warrior IMO.

i’d say glass cannon thieves are more assassins since they play by landing a big hit and then retreating/stealthing.

a glass cannon warrior is still fairly squishy but focuses everything on damage and gets stronger the longer they stay in the fight, that seems more “berserker” to me
i dont even take stances just so i can have the bonus stats and crit chance from signets for more dakka. XD

glass canon warrior can not stay in a fight long = stronger the longer they stay make no sense. Sure hot join hero can do that in hot join (i can go axe only without offhand and secondary weapon and still kill people there), but in anything with a slightest skill involved, it’s not realistic, not to mention not taking any of those stances.

S/S Bow Dire Build Viable?

in Warrior

Posted by: Simon.3794

Simon.3794

Anything dire is viable WvW.
dire is just op lol.

i wanted to make a dire perplexity thief a few days back, kept forgetting :p…

Returning from long hiatus - Balance Question

in Profession Balance

Posted by: Simon.3794

Simon.3794

Warrior was never the top tier damage dealer, only at the time when most people kept dieing in dungeons(l2p issues, people got better now), dead corps don’t do damage, thats why general community believed that warrior has high damage. that being said, warrior also received some damage nerfs so.

Elementalist was the top dps dealer since forever, in fact their DPS is lower now compare to year back, because anet fixed FGS. but still the best dps dealer.

SUGGESTION: Healing Signet change

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Posted by: Simon.3794

Simon.3794

Like i said, if you want to do the fastest speed run, it’s 1 warrior max, why you keep saying the ease of play, you did say “speed clear” which is not random LFG with random pugs and which no noobs should be involved in this conversation and game is not balanced around noobs and pve is heck easy.

and clearly, you know nothing about speed run and max damage out put, if you think frostbow 4 is all ele has

and if you really know anything about speed run instead of acting like you know anything because you do LFG pug groups, you will know that all the fastest speed clears done in the current meta is one warrior max. really, researching is not hard

Speed clear means literally what it looks like it means, clearing the dungeon quickly. If you wana argue the few seconds difference in part A-Z of a dungeon then you are probably the least enjoyable person to run a dungeon with.

Slip ups happen, it’s not a “noob” thing. It can be RL stuff, lag, messing up a rotation by a second, etc. If you’re glued to the monitor and timing your teammates by the second I would immediately report you for being a kitten and spam “lol” PM’s as I kick you from the group because that is toxic behavior. No one should care about a minute extra for a dungeon run, you’re just way to invested in the game at that point.

So your “optimal” group comp non-sense is just music to my ears. Warrior is low risk high reward in pve and can find a place in any “speed clear”.

You are talking about PvE here, not PvP, a PvE noob is like really….a noob. he will die, no matter the class.
anyone who has an idea about what they are doing or should i say any warrior who can clear a dungeon quickly can switch to another class and have a faster clear speed (thats if there is already a warrior in the team)

a AC run, even in a pug group, i can run way faster on my ele then on my warrior. (even when no one else is a warrior.) and i don’t find it any more difficult, in fact, it’s way easier because i can kill things faster. (if you really want to talk about risk, the faster you kill, the easier the content, really,the longer the fight, the higher the risk), not to mention how many content you can skip much easier with group stealth and in some fight, aoe projectil reflect can be so valuable , really no reason to bring more then 1 warrior.

(edited by Simon.3794)

SUGGESTION: Healing Signet change

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Posted by: Simon.3794

Simon.3794

Because as we all know forum posters and pvpers make up the majority of the player base.

It’s almost like you guys forget that there are 2 more game modes in the game. Both of which are far more popular than pvp.

Also I’ve hung out in the mist. I’ve never seen anyone complain about healing sig. So if we’re talking anecdotal (at best) evidence, whose is more valid? Mine or yours?

You wana hang in wvw and take a head count of warriors? How about speed clear groups for pve?

Watching paint dry isn’t going to teach you anything, if you read anything I said I suggested you take a poll or ask people for their take on HS. I never said it was the hot topic in all of the game that you could come across regularly in map chat when you log/zone in.

Still waiting on that link to the anet statement on HS buff.

Dungeon speed clear, number of warrior is 1 Max. (if going for fastest) because there are 4 classes with better dps, warrior is there mainly for damage buffs.
in WvW guardian is way better in terms of the same role, a group of 10 guardians will steamroll a group of 10 warriors.

Based on what calculation exactly? Only obvious contender is ele because of frostbow for the #4 as far as pve goes, rest is entirely objective. You also have to factor in which class is easier to play and can still perform. I’ve had a wide mix of groups from the occasional engi, necro, ranger even but warrior has always been the most common. Every now and then I see more guardian over warrior but very rarely and likely a random result of the LFG system. I can’t recall doing a fotm 40+ or cof/ac/coe/etc run without warrior(s) in the mix.

Even if you ran 100 dungeons with mostly guardians vs warriors you still have to factor in slip ups, people’s gear, people’s build, etc. Doubt you’d be able to pull anything noticeably different between the 2 times.

Like i said, if you want to do the fastest speed run, it’s 1 warrior max, why you keep saying the ease of play, you did say “speed clear” which is not random LFG with random pugs and which no noobs should be involved in this conversation and game is not balanced around noobs and pve is heck easy.

and clearly, you know nothing about speed run and max damage out put, if you think frostbow 4 is all ele has

and if you really know anything about speed run instead of acting like you know anything because you do LFG pug groups, you will know that all the fastest speed clears done in the current meta is one warrior max. really, researching is not hard

(edited by Simon.3794)

SUGGESTION: Healing Signet change

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Posted by: Simon.3794

Simon.3794

Because as we all know forum posters and pvpers make up the majority of the player base.

It’s almost like you guys forget that there are 2 more game modes in the game. Both of which are far more popular than pvp.

Also I’ve hung out in the mist. I’ve never seen anyone complain about healing sig. So if we’re talking anecdotal (at best) evidence, whose is more valid? Mine or yours?

You wana hang in wvw and take a head count of warriors? How about speed clear groups for pve?

Watching paint dry isn’t going to teach you anything, if you read anything I said I suggested you take a poll or ask people for their take on HS. I never said it was the hot topic in all of the game that you could come across regularly in map chat when you log/zone in.

Still waiting on that link to the anet statement on HS buff.

Dungeon speed clear, number of warrior is 1 Max. (if going for fastest) because there are 4 classes with better dps, warrior is there mainly for damage buffs.
in WvW guardian is way better in terms of the same role, a group of 10 guardians will steamroll a group of 10 warriors.

(edited by Simon.3794)

Too many Warriors/Guardians using GS. Nerf.

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Posted by: Simon.3794

Simon.3794

Where in the world you see warrior use great sword in PvP.

Why would it even need an animation? The longbow has no other defense.

Because actively react to skills is a good thing. without a clear animation, it’s all about RNG dodges and pray your RNG god, no skill involved.

You know the reason why they added an animation to Pin Down, same reason, it had no animation, people just guess and pray the RnG god when warrior will use them, which is complete BS. once they eat pin down they will eat a whole combo of hammer CCs, hammer CCs are easy to dodge, but not when you are pinned down, thats one of the reasons why hambow was so strong, pin down had no counterplay.

on top of that, if aoe cripple and stealth are not defenses, idk what they are. tho sure, power ranger is not strong tq wise, just like every glass canon build except thief and mesmer.
but having a animation to an important skill and being able to counter play is good for PvP. because logic, if you know.

(edited by Simon.3794)

“too many rangers are using longbows"

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Posted by: Simon.3794

Simon.3794

Longbow is fine except knock back, which they added a visible animation to it, so it’s fine.

SUGGESTION: Healing Signet change

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Posted by: Simon.3794

Simon.3794

The problem is people like Conncept don’t realize that the signet has counterplay. It’s called poison.

Right, it’s so simple, Every other active heals, all you need to do is cleanse poison before using your heal.

for healing signet, every second the poison is on, will affect your healing.
that being said, all you need to do is apply poison after a warrior land combustive shot then avoid earthshaker, and he will be on poison for how long your skill support for the next 10 seconds, you can also apply 3 conditions before applying poison…and warrior will be stuck with poison even with full adrenaline combustive shot.

I think warrior nerfed too much (with proof)

in PvP

Posted by: Simon.3794

Simon.3794

Warrior is too simple a class to be viable in high tier play.

this is obviously how it should be and should stay.

lol then anet need to make f2,f3,f4 burst skills more to make play harder

I’ve been saying this for years.

But for those ‘top’ players still treading water in warrior land, I’ll just quote chap.

“bad for the player good for the game”

however

warrior needs to be able to spec to manage active defensive and more subtle mechanics (that are both mechanically and situationaly demanding) ie not just stuff that does damage/facilitates you doing damage.

Sadly there isn’t enough combined brainpower from the player base to properly ask for this. It won’t happen.

to those who think such a wide spread cap can’t be achieved however ….. look at the difference in skill cap between s/f an d/d ele….

it’s been two years or almost, since when warrior was free kill tier, me and a lot of other warriors have been asking for gameplay improvement/buffs, you know where the idea of Cleansing ire came from? it was from the kitten community, we also provided tons of other gameplay skill improvement.

but no, you know what we ended up getting? Healing signet!
and then they just nerfed building momentum one of the higher skill cap traits that provide higher skill based gameplay, and gave hambow sigil of intelligence and freaking runes of strength

FFS! REALLY!

(edited by Simon.3794)

Dual wielding or 1h & shield?

in Warrior

Posted by: Simon.3794

Simon.3794

axe+mace.

15…

How good are warriors now?

in Warrior

Posted by: Simon.3794

Simon.3794

more invulnerability won’t make it any more usable in PvP then before.
just like doesnt matter how many %damage they gave to axe 5, it’s still unuseable.

in fact these changes would only make mace even more meta in pve while does really nothing to PvP.

(edited by Simon.3794)

Quality of life changes? how about RUSH!

in Profession Balance

Posted by: Simon.3794

Simon.3794

Are you high? warrior will never get any quality of life changes.
because they are designed to have slow, telegraphed, predictable, chunky skills that are bugged most of the time.

Instant casting, long range burst and teleportation and weapon set with similar skills but better only belong to other classes.

Man, you have no right to ask for this. how unthoughtful you are!

[Video] No weapons roaming and dueling

in Thief

Posted by: Simon.3794

Simon.3794

Well.. the truth is Dire/Perplexity thief is actually not OP and I regularly defeat this spec with the normal power x/6/6/x/x build

Most of the players I do defeat using this spec are just not as good as I am – given equal skill level I still would not lose to the build though – it would just be a stalemate cuz stealth and disengage

Condi Necro in a normal duel with no surprise attacks/disengages should defeat this build as well – Plague Signet/Deathly Swarm/Putrid Mark/Well of Power – Negates everything a Condi Thief can do

not really, because a perplexity tvc thief can easily CC you out of 5 2 combo. not to mention they can also run shadow rejuv.

[New Effect] Suppressed

in Profession Balance

Posted by: Simon.3794

Simon.3794

Let’s give classes who do the best against boon classes and have the most boon removal even more boon removal!

yes, why not?

because every now and then, i am still hearing complaints about how might stacking is overpowered etc.

Yes, because necro and mesmer can totally not strip might. while other classes can strip might by farting, so it must be so hard for necro and mesmer to go against might’ed enemies.

[New Effect] Suppressed

in Profession Balance

Posted by: Simon.3794

Simon.3794

Let’s give classes who do the best against boon classes and have the most boon removal even more boon removal!

Is engi. Actually OP or is just me?

in PvP

Posted by: Simon.3794

Simon.3794

lets just give the knock back a more visible animation and the problem will be solved.
and the knock down time surely can be decrease by a little.

SUGGESTION: Healing Signet change

in Profession Balance

Posted by: Simon.3794

Simon.3794

Warrior does have low skill ceiling and predictable moves, that’s why it struggles against any one else 1v1 in high level plays.
and No, warrior is not forgiving, warrior does not simply take damage, because hes noob and he can’t react to it. it’s because he has limited defense options. It a choice between which attack should i avoid, which should i take, if you waste your limited defense on the wrong attacks, you are dead.

Of course, warrior also has low skill floor, easy to pick up and play and it will dominate noobs, like how mesmer did, but game is not balanced around noobs.

SPVP Tier List

in PvP

Posted by: Simon.3794

Simon.3794

Elementalist A+ (dd ele only, every other spec/weapon set is more like B-, if that)
Engineer A
Necro A
Thief A-
Mesmer B+
Guardian B-
Warrior B-
Ranger C+

this, and i also believe that ranger can be higher. tho, imo, necro is not that great in 5v5 match up compare to engi and ele, even necro dominate them 1v1…i would probably give necro an A- or B+…but maybe thats because i haven’t see nos in a 5v5 game much.

(edited by Simon.3794)

SUGGESTION: Healing Signet change

in Profession Balance

Posted by: Simon.3794

Simon.3794

if you actually red my posts, i’ve stated that healing signet is bad design, it’s not overpowered, but it’s bad design.

really, i have no intention to go against your position on the subject, just wanted to point out how poorly structured your arguments were, alone with easily misleading information. it can be really bad for the community.

(edited by Simon.3794)

SUGGESTION: Healing Signet change

in Profession Balance

Posted by: Simon.3794

Simon.3794

This guy just completely counter argued himself and denied all his previous arguments (which also contents false information) while trying to fight back…
really.. amusing…

Sure, you did not stat your opinion over whether MM turrets etc are healthy or not, but you tried to make contrast over your false information about how healing signet is worse then any of them…which you later counter argued…

Don’t blame people when your arguments are poorly thought/structured…

at the end, it really interests me, how you came to the conclusion that pointing out a history fact equals “im better then you all”…..
and if you actually read my 1st quote, i never said anything in favor of healing signet, because that is not my intent.

(edited by Simon.3794)

SUGGESTION: Healing Signet change

in Profession Balance

Posted by: Simon.3794

Simon.3794

Did anyone complain about turrets back when they were laughably underpowered? What about necromancer minions? The ranger longbow?

No they did not.

when healing signet was laughably underpowered and unusable, no one complained about it either.

You have a serious problem with train of thought.

No one complained about it because no one had to play against it. Neither the players nor the developers can come to a conclusion about an unhealthy mechanic that is never tested by use.

hmm what? did you just countered your own argument?…did you see that huge arrow pointing from quote 3 to quote 1?

(edited by Simon.3794)

SUGGESTION: Healing Signet change

in Profession Balance

Posted by: Simon.3794

Simon.3794

Subjective.

Thank-you for your masterful insight Sherlock. Subjective means it is subject to experience. Which even if true, is still not in your favor, as it is the opinion or a WHOLE lot more players that it isn’t fun to play against. Additionally, as there is both mathematic and practical evidence of its poor state, it isn’t subjective in the first place.

Did anyone complain about turrets back when they were laughably underpowered? What about necromancer minions? The ranger longbow?

No they did not.

Do they complain about them now that those skillsets have been buffed? Yep. Logically speaking, that means that whatever change took place in between those two points was to blame, and that overall the mechanics are sound.

Did people complain about Healing Signet before it was nerfed? Yep. Did they stop complaining about it when it was nerfed? Nope. Did they stop complaining about it when the entire class was nerfed? Again, no.

That isn’t proof, but combined with the hard undeniable math which shows how advantageous the signet is in any amount of passive play or stall of the fight by either party, it is good and plenty of evidence.

Besides that, anet doesn’t balance around “fun”

And seriously? Fun doesn’t matter in the design of a game? Could you possibly be more disconnected from reality in your defense of this mechanic?

You argument is invalid, because when healing signet was laughably underpowered and unusable, no one complained about it, so not only your argument contents false information, it also disprove your point…

So I am not with the whole Rangers..

in PvP

Posted by: Simon.3794

Simon.3794

You know who counters rangers, Warriors.

I had a lovely evening making yesterday making a few rangers eat dirt like I was a school yard bully.

Lol warrior is like one of the most easy class to beat as a power ranger compare to everyone else.

SUGGESTION: Healing Signet change

in Profession Balance

Posted by: Simon.3794

Simon.3794

warriors are fine really, the other professions need to be brought in line.

https://forum-en.gw2archive.eu/forum/pvp/pvp/I-think-warrior-nerfed-too-much-with-proof/first#post4491252

there are no warriors in the top 50 solo arena ranking anymore.

As has been said a hundred times previously, this has little if anything to do with how powerful healing signet is anymore. It is still one of the least fun thing to play against in the entire game, even when balanced or underpowered.

yeah right, so you are telling me, it is fun to play against:
- turrets
- minions
- clones
- stealth
- 1500 sniper machine gun long bow
- etc

No they aren’t. Would you be whining about them if they were fun to play against?

The difference is several of those are not fun to play against because they are currently overpowered or poorly tuned. Healing Signet is one such that will be anti-fun no matter what nerfs are made to it.

Agreed, healing signet is bad design from the start, i always believed that active plays are better, specially when it’s some thing on your skill bar, but again, warrior does not have the mechanics to support such active heals it currently has, sadly.

I think warrior nerfed too much (with proof)

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Posted by: Simon.3794

Simon.3794

A lot of people are playing builds that can rotate in and out of fights quickly and/or do enormous damage off point and the more traditional warrior builds like hambow just can’t do either very well.

It’s not that hambow can’t do either very well, warrior as a whole class, can not do that well compare to other classes. thats why hambow stood up and become the prime build.