condition warrior is never a thing
it’s hybrid or power.
because there are classes who do better as condition pressure role
I said the exact same thing 2 years ago …
but instead of just tune every other classes, it was easier to just buff warrior.
The overall really low damage is still really depressing, but I still can’t get over how awful it is that they still haven’t fixed the bug with our burst skills and the Berserker’s Power trait.
Really low dmg… ? That all depends on how you build your char,for e.g i can make a pure 4k tank build while still being able to crit for 5- 6k on final thrust..again thats Full tank.
just so you know, miku is full zerker damage maniac from what i have read on the forum…
Hambow is inferior in every way except when stomping
in the current meta.The warrior is barely part of the current meta. Too sluggish.
yea, imo hambow is just out of the current meta by miles.
while shout is a nice replacement for DDs
Hambow is inferior in every way except when stomping
in the current meta.
mobility: shout
team healing: shout
team condition remove: shout
self healing : shout
self condition remove : shout
higher skill cap (better plays) : shout
harder to counter : shout
counter plays : shout
more reliable damage : shout
sustain : shout
reliable CC : shout
getting focused by bursts : hambow
stomping : hambow
escape : shout
hambow does so little damage as well, after all the damage nerf.
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still more viable then most.
still so viable, still tons of thieves running around in pvp, still tons of thieves in top pvp team
still tons of thieves every where, still one of the top DPS PvE.
still tons of thief roamers every where in WvW.define most lol, thief is more viable than ranger really and maybe necro… rest is way better… pvp wise at least
. thief is more viable then all zerker builds and is dominating in that area since ever, and is on like every top team, the only classes that appears more then thief are ele and engi. and probably on pair or more then warriors.
while you see so little guardian, so little ranger, so little necro, so little mesmer, so little. that’s most already.
and just a heads up, thief has always been and will be always in the meta game. unless anet do some major kitten up on it’s mechanics.
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Stop saying Mesmer is still played or is somehow valuable in high tier PvP, because it is not. ALL the PRO mesmer players stopped playing the class because it doesn’t worth anymore to be a heavy fat baby that needs to be babysited by your team.
The only thing that changed about Thieves is that they aren’t soo required anymore to be in big fights brusting key targets (only if there is a Mes or w/e) because of how they suffer from all the AoE from Cele Ele/Engie, but they are still a good addition because of their roamming, decap and how they easily turn a 1×1 to a 2×1 in favor of their team.
Yet somehow we have seen Helseth in finals recently, and had another mesmer in the finals of the NA ESL cup yesterday.
Assume when someone says “all” they mean “almost all” with the exception of Helseth and probably 1-2 others. Point is, many tourney mesmers don’t use mesmers in tourneys anymore. Example: Supcutie uses thief, I believe, nowadays in tournaments. The reason Helseth can do it is his rotation skills, his team, and various other factors built around him.
yes. i think that’s what keeps mesmer viable, more team utilities then thief, but thief dominates all.
its specifically the role of thieves to make sure this game isnt just a bunch of GS Mesmers and LB rangers sniping everyone from the clocktower. that would suck. ty thieves.
True. Delete thieves from the game you will have free casting 1500 range pew pews destroying people even faster than thieves.
Btw celestial tanks have a much higher win rate vs other zerker builds than thief/mes. If anything a zerker build cannot win against celestial unless played extremely well. The proff is D/D cele ele vs S/F fresh air ele. Its a one sided match up , 100% win rate for the /D ele while a thief or a mes could still lose to a S/D fresh air ele .Its the celestial / bruiser type builds that push everything out of the meta.
thief push every zerker out of the meta, while dd engi push everything else out of the meta.
doesnt matter, after dd engi nerfs, thief will still be pushing zerkers out of the meta.
the hambow meta would have been so different if thief did not just reckt everybody.
In that case they need to buff sub par zerkerss builds to match thief/mes. Although buffing is not the right word. Berserker warrior seems to be a bad idea regardless of thief/mes, their defensive mechanics are not made for being a pure one shot glass.
Thief and mesmer does have the perfect class design to wear a zerker amulet and still be effective even more than using defense stats.
At this point its a design flaw and not balance.
I never get how some classes defensive mechanics never require any stats.
like acrobat line, stealth, clone, etc. so they can do so good with zerker ( yes some are not viable in 5v5 like med guard.)
and like how engineers never needed to trait for any condition clear to be more then just effective.
its specifically the role of thieves to make sure this game isnt just a bunch of GS Mesmers and LB rangers sniping everyone from the clocktower. that would suck. ty thieves.
True. Delete thieves from the game you will have free casting 1500 range pew pews destroying people even faster than thieves.
Btw celestial tanks have a much higher win rate vs other zerker builds than thief/mes. If anything a zerker build cannot win against celestial unless played extremely well. The proff is D/D cele ele vs S/F fresh air ele. Its a one sided match up , 100% win rate for the /D ele while a thief or a mes could still lose to a S/D fresh air ele .Its the celestial / bruiser type builds that push everything out of the meta.
thief push every zerker out of the meta, while dd engi push everything else out of the meta.
doesnt matter, after dd engi nerfs, thief will still be pushing zerkers out of the meta.
the hambow meta would have been so different if thief did not just reckt everybody.
i would love to have an expansion, more area, new race, new class, new level cap with new armor, why not~
why now i think about it, new level cap!? what about all the ascended gears!
it’s being said since hambow era, thief locks basically every burst class out of the meta.
they need to redesign thief and make it more stat dependent for defense.
less broken evades(broken in good and bad ways), more self sustain ability that can be countered and relied on stats, like endurance regenerate faster the higher healing power you have or something.
so thief can be also used as other rules and don’t completely dominate in one.
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I don’t know, I usually play for fun, but that might just be me I suppose.
i always said this, because i never care about leaderboard, never cared about rewards, never cared about reconition but not this time.
nothing fun any more.
every thing is nerfed to a point that nothing is fun anymore.
zerker yolo rifle is no fun anymore, bleed condi rifle war exist no more, zerker yolo gs/axe shield is no fun anymore, 4 signets thief is no fun anymore, gimmicks are no fun anymore. only thing with some fun is s/f zerker ele, and thats it..
and im so bored of the meta
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still more viable then most.
still so viable, still tons of thieves running around in pvp, still tons of thieves in top pvp team
still tons of thieves every where, still one of the top DPS PvE.
still tons of thief roamers every where in WvW.
terrormancer super stron, u needz skillz op.
tip: you can’t just get in a fight, use boon removal, and expect to win.
time your kitten. watch enemy CD.
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Theres definitely way more PvErs then PvPers.
and people like me who do both.
a lot of good PvPers do living story as well as run dungeons from time to time.
So were Nightmare court fighting Destiny Edge and Trehenre?
Because if so, every body already knew nightmare court are bad guys.
why would people still blame Sylvari in general?
it’s like blaming Charr for what flame legion did.
i just finished the story line, and the end video was so huge and theres this logo and says wait till 24th to know what happens
mace is a strong weapon both m/gs msword/lb, i don’t know what you complaints are.
the only thing that’s holding mace sword/lb back from being a 5v5 build is the lack of AoE.
mace build can reckt almost every warrior build in a 1v1, that probably includes shoutheal as well.
mace will reckt hammer so hard, because mace can block two of the CCs, while hammer can only dodge. and mace 3 is so undodgeable.
stab is pretty much the only thing that can counter this build, yet if skull crack removes stab as well, no warrior build will win against it in a duel..
side note, warrior is the class that relies on stab the most, you pretty much just call a counter on yourself by yourself..
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biggest issue is why a skill called “aimed shot” is fired from the hip :o. thats just lazy lol
its called no scope brah, get skillz
Warriors are meant to be soldiers not snipers. The skills on the rifle are essentially what soldiers are capable of doing while wielding a rifle. Soldiers are supposed to hit their target between 0-200 meters with a decent degree of accuracy.
Snipers require a whole different training regimen and are expected to be able to hit parts of the body anywhere up to 1km. So I will have to disagree with this.
no, warrior means some one who knows combat and warfare.
and soldier can be anything from sniper to marine.
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war wepaon swap is so predictable
i really would say celestial or sigils are OP
the classes are OP.
Replace water in capricorn with molten lava.
Woot, another skyhammer like map!
but will you cap the 3rd point !?
So i should stop playing a class I want to play( not for the daily) to play something I dont want? this daily thing is causing a lot of the problems to the matchmaking. they should just give random class dailys to everyone and not the same so we dont suffer team of one class.
You should stop playing a class you want to play.
if you don’t want to get tons of thieves in your team.
or either you deal with it.
match making system can only do so much when there’s clearly a absurd number of thieves in pvp since the beginning of the time.
you can’t be expecting the match making system magically poop other classes out of no where.
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by stop playing thief, there’s so many thieves in pvp already, it’s absurd.
not to mention when daily.
do your daily in hot join.
mace is still surperior and easier to play in dueling compare to most of the specs.
u need to start playing some zerker classes, and realise your role in a team as a zerker.
shut up, warrior is the true manly class that does not rely on massive gimmicks!
It’s not low when you see other survival mechanics from other classes does not even require any stats to be effective. feel easy examples, thiefs, mesmer, engi, s/f ele, guard, necro.
also how is 00626 and 00464 a invested in power build
an invested in power build is like engis 60044, they don’t even need to spec for any condi clear to be more then useful.
Warrior may be easy to get things done with, but if you strive to optimize with it you will find that it can be difficult to “master.”
pretty much this, hambow before nerf was already a noob killer, any competent plays can kill it with ease. low skill floor, also low skill cap, so when reached a certain skill level, you can’t do kitten while others can do a lot. Now, with shoutheal warriors actually reach a higher level of skill cap, more combos more counter play more capabilities and easier land attacks much like the rest of the classes.
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Of course it’s was fake, this part made me laugh:
Amplified Wrath: Burning damage bonus of this trait decreased from 33% to 20%.
Too high of burn damage is gimmicky. Condition Guardian will be compensated in other ways.This one was really uncreative.
how so , i think it makes a lot of sense
Well, shoutwar basically win over cele ele at 1v1, over ingi without crate(if crate up u need to play like da kitteng god) but point will be decaped 100%, and over the rest, and bring more support skills in team fight, weakness ? Ye only one, no stab just one break stun and one fear, one chain c/c and you’re dead and its kitteng hard to land banner agains’t a good teef. Ele D/D is in a good spot in my war pov, but ingi slick shoes crate and rly hard to defeat even tho you should defeat them if u play like a top war.
Shout war does not win over ele.
Burning speed, Arcing Arrow, Fire Grab, Final Thrust, I don’t see Pry Bar or Jump Shot as much better. Intelligence Sigil over doom is an investment people think is free. Pry Bar & Jump Shot with 10 might and no fury is pretty comparable to other Cele build spike attacks. 25 might vs. 10 might, fury vs. no fury is the big difference.
Engies do more power damage because they have multiple power attacks simultaneously landing. Individually I think none are noteably OP.
Denshee blasting 55hp’s Mesmer for 4.5k burning speed on stream today, etc.
Yea, if engi only had Pry bar ( lets not talk about the 5 confusion) and jump shot, we would probably let it slip.
But having also barrage, rifle 3, throw wrench(even overcharge does a decent damage) as well and almost all on a pretty low CD.
that’s a no no.
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Ranger is number 1 the most braindead class in the game. Nothing hard about spamming evades while DPS’ing. They just happened to be “unviable” even though they are viable.
People who main ranger generally fail at high skill cap techniques and are borderline mediocre players in general because they are generally spoonfed by how easy spamming dodges while you attack with your pet is; they are used to not putting effort into anything and just gets away with easy things in everything they do.
Hardest builds to play that are truly viable (Some aren’t viable because hard mode): DPS Warrior in general, Thief in general vs. competent team comps, grenade specs on Engi (Arguable, but they’ve always been hard to play since frenzy meta).
Inb4 DPS Warrior just isn’t viable and I’d rather play Shatter. It just shows that people would rather play easy builds over the high risk high reward ones cause of how spoonfed they are with Mesmer or Ranger when talking about DPS.
I currently play Warrior/Ranger and saying that “Warrior is the hardest thing to play in the game, while Rangers are braindead” makes you look like an absolute clown. Please stop. If you want to look at something that spams evades while doing large amounts of damage, please check out “Elementalist” or “Thief”. Also Shatter Mesmer has a higher skillcap than Warrior so I don’t know what you’re on about.
Warrior got to be the highest skill floor with lowest skillcap class, except shoutheal which has a bit higher skill cap yay.
They really need to nerf power scaling on engi skills, because engis dont might stack. and still crits for a ton.
then they can nerf sigil of battle all they want.
also if you think being trapped in a limited skill capability is more skill (hambow) then ok. but shoutheal is clearly higher skillcap, i can do more, i can finally have the same feeling i had when i play on my engi, and recently DD eles, i can finally counter play gear shield, shelter, i can do more if i want to. not just getting trapped in a limited capability and pray for god, my pin down will land some how when enemy have a tons of vigor, block, invul and blind (add CC on that)
if you say, having more possibilities is less skill, then classes like engi never had skill, so are DD ele and thief mesmer, really.
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What do you mean, every zerker needs to position.
in fact thief and mes is probably the least positionning needed zerker and easiest ones too.
which is why thief is always the most viable zerker and never gone out of the meta followed by mesmer the second most used zerker , but mostly for team utility.
mesmer is just slighty better then most zerkers, while thief dominate them all
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Oh dear I have thought about that, so I made such suggestions.
Re-balance the Healing Power scale with Water Attunement Heals.
So power ele/berserker ele won’t get any impact from this balance change.
Support ele must have to run full cleric to be effective like it supposed to be.Re-balance the Skill base damage on Pry Bar, Throw Wrench.
This one might be my typo, should be re-balance the Power scale with Pry Bar, Throw Wrench. So in this way power engi/berserker engi can still hits hard while Celestial Engi can’t reli pull out any burst damang like berserker engi.You have a fair point in saying that reducing healing skill coefficients won’t hurt Zerker Ele.
When you say that it’s a good thing that Ele will have to go clerics to be support like it’s supposed to do, if healing coefficients are less, than building your character for healing means you get hit the hardest. It just throws mediocre playstyles under the bus even more, in order to balance the current meta. There are better ways..
Also, Zerker Engi builds run with about the same power as Celestial Engi builds (battle sigil, and/or 6 points in Explosives fills the gap), so reducing power scaling unfortunately doesn’t hit Celestial Harder than Berserker. It’s the same nerf to berserker builds, it’s not targeting Cele.
Listening to the Bird of Fire and removing Cele amulet would be a smarter fix than messing with the scaling coefficients in the way you are.
Flame Shield on for the tired argument that I’m against nerfing Ele/Engi. I’m not. I’m just against bad changes that target non-Cele builds as hard, or harder than Cele builds.
Doesn’t matter, “it will hurt lesser builds” is not a reason to not balancing OP builds.
Because it will always hurt lesser builds. theres not a single nerf that does not affect lesser builds, because there are just so many builds.
also, they can always buff the build by working around it, like buffing SD damage or what not.
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I don’t even know,
Ele and engi are surely going to be nerfed, more then warrior (Lol obviously)
alone with celestial.
Not sure the point of Chaith arguing.
Not to mention, when ele engi are gone, shoutheal would be gone automatically as it is created because of this kitten meta.
and i don’t even know who wouldn’t think gear shield isnt a super skill, it’s the best block with such a short CD i think OE and backpack both would agree on this.
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how is ele suggestions unreasonable in anyway.
I believe a suggestion thread are only suggestions which some can be ignored and some can be picked.
we are not necessarily to apply all of them.
Well you asked ‘how are ele suggestions unreasonable in an way?’ to ‘well you know we don’t have to apply all of them’ I was just answering your question.
Can we concentrate on the topic instead of nip picking?
really, if you have no intend of keeping on the topic then please leave the thread.
you missed the part where he said “they are not reasonable” without a single argument.
so i asked him how are they not reasonable, and listed a few and explained why they are reasonable.
Then IF he actually argued, which you did some.
then i say ‘well you know we don’t have to apply all of them’
NO! we are just simply not forced to apply all of them, really.
is it too difficult to understand
i don’t know why you even quoted.
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Because pull on engi is in most meta builds and oftenly used paired with other useful skills while thief scorpion wire has no team viability.
Yes, scorpion wire does have team viability. You appear to confuse viability with optimal.
As well, that is one of the dumbest reasons I have ever heard as a justification to nerf a skill……….“because it is is most meta builds”.
about gear shield, even the best engis would agree that CD on this skill is ridiculous.
I see. So you claim to speak for the entirety of the upper level engineer community now? Well at least you confirmed your intention to be dishonest and misrepresentative.
and marks, no they are not different, only 5 is different, while 4 is extremely op as well while share the same animation.
Well, I should ignore everything you posted after your above dishonesty, but for the sake of educating folks after you made this secondary falsehood. Mark of blood has a skull on the ground in a circle. Chilblains has a defined swirl pattern. Putrid mark (or number 4 as you so put it) has an entirely different tribal style design (that how it strikes me anyway).
If you are referring specifically to the casting animation itself, then I misunderstood, and I am board on that one.
how is ele suggestions unreasonable in anyway. reduce the burning which the best ele suggested this as well and air whip abuse, and vigor also suggested by the best ele.
For one, by none specifically demanding a blast finisher be removed. Which one? And why it over another?
Demanding a tone down to burning? Seriously? The profession is built in a manner to be so diverse, but is limited when it comes to conditions because it is defined by burning and bleeding, and you are crying about one of those. Forcing a worse choice for condition builds simply limits build diversity and forces more players to rune builds your crying about.
I don’t get it,How many thieves are using scorpion wire, you tell me.
Why “it is in meta build and the most used skill in serious play” not a proper justification of it been Superior then other skills.
Im simply comparing it to Scorpion wire, which is what you were doing, not justifing why it should be nerfed.
“We should not nerf this because another skill of another class does the same and it’s not op on that class so we should not touch this either” is only dumb.
why don’t we just reverse dhumm fire and put it on master trait just like IP?
I don’t speak for them, they speak and i listen. and it is only logical to think that way.
Because you use it on the group and not under the enemy for insta trigger.
Fronzen burst, it was unnecessary and random in the first place when they added it.
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The OP has some very poorly thought out suggestions if you ask me.
He demands things like magnet pull be visible from stealth, then claims thief is fine, when they can pull from stealth. Gear shield is fine, what a ridiculous request. IP should probably be reworked entirely rather then to have an icon for being off cooldown, at least that would be my preference.
The elementalist suggestions are unspecific and generally unreasonable.
Why do necro marks need new animations, they are clearly different now. Talk about a waste of time.
Please stop protecting your own class, so we can make this game better.
Could your post be more riddled with hypocrisy and irrational bias?
Warrior,Ranger, Thief, Guardian
In a good spot.Because pull on engi is in most meta builds and oftenly used paired with other useful skills while thief scorpion wire has no team viability.
about gear shield, even the best engis would agree that CD on this skill is ridiculous.
and marks, no they are not different, only 5 is different, while 4 is extremely op as well while share the same animation.
how is ele suggestions unreasonable in anyway. reduce the burning which the best ele suggested this as well and air whip abuse, and vigor also suggested by the best ele.
You’re just cherry picking the most sensible Ele changes he’s suggesting and ignoring the ambiguous and potentially devastating change like this:
1. Re-balance the Healing Power scale with Water Attunement Heals.
And then on Engies
3. Re-balance the Skill base damage on Pry Bar, Throw Wrench.
Support Eles and Power Engies not unviable enough guys. Burn them along with Cele Engi/Ele
I believe a suggestion thread are only suggestions which some can be ignored and some can be picked.
we are not necessarily to apply all of them.
and i also agree that skill such as Pry Bar which engineer has scale too well and crit too higher for a celestial amulet.
You probably did not know what how much zerker warrior have been touched in order to nerf PTV hambow..so is it for other classes nerfs happened in the past 2 years.
it will always affect other builds.
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The OP has some very poorly thought out suggestions if you ask me.
He demands things like magnet pull be visible from stealth, then claims thief is fine, when they can pull from stealth. Gear shield is fine, what a ridiculous request. IP should probably be reworked entirely rather then to have an icon for being off cooldown, at least that would be my preference.
The elementalist suggestions are unspecific and generally unreasonable.
Why do necro marks need new animations, they are clearly different now. Talk about a waste of time.
Please stop protecting your own class, so we can make this game better.
Could your post be more riddled with hypocrisy and irrational bias?
Warrior,Ranger, Thief, Guardian
In a good spot.
Because pull on engi is in most meta builds and oftenly used paired with other useful skills while thief scorpion wire has no team viability.
about gear shield, even the best engis would agree that CD on this skill is ridiculous.
and marks, no they are not different, only 5 is different, while 4 is extremely op as well while share the same animation.
how is ele suggestions unreasonable in anyway. reduce the burning which the best ele suggested this as well and air whip abuse, and vigor also suggested by the best ele.
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why would you want bull charge, because it misses 100% even on downed body you will over shoot.
Necromancer
1. Add obvious animation to Dark Path.
2.Add Different animation to Staff Mark skills.Based on that.
you have no idea what you are talking about.reading the rest. I am going to assume that you play either a Ranger, Guardian or Thief. And although I agree with you more or less that they are in a “OK” spot. Are you trying to nerf the rest of the classes into oblivion?
Dude, Mark 4 is the most OP kitten out there with the same animation as almost every other marks.
What do you mean by is warrior still better.
Medi guard always dominated warriors
untill recently because of shoutheal
(yes, yes i know the build have been used since launch, i only count when it made meta)
Ok, i think the problem now is really the point holders having too much mobility, every one has mobility, so they need no use of portal, on top of thief killing mesmer most of the times, it’s a struggle.
but mesmer itself is strong and good roamer good damage and stuff.
theres never fair game because you can’t find some one whos exactly on the same level as you, ha!
I have different opinion on this video than others. (not because I’m warrior)
I believed that the reason why the meta happening now isn’t might stacking but classes mechanics. If you look at engineer, they can’t really do might stacking but they are pretty much killing everything super fast. The reason why is because all their weapon skills on rifle, belt skills, and pry bar scales well with power stats, and also all other skills scale well with condition damage stats. Also, healing turret scales well with Healing Power Stats. Also, zero animation of big cc skill (overcharged shot) that knock back people for almost 6 seconds.
Let’s look at ele, the water attunement scales super well with Healing Power stats. Plus they have 4 blast finisher and 1 leap finisher (That’s how they get so many might stacking). Plus they have perma. Vigors, 80% up time protections, 90% up time regeneration, pretty much every boons in this game that they can access by themselves. They have blink and fire greatsword and RtL to compete their mobility with thief. A skill call Ring of Earth that blocks projectile without showing any blocking animation. The lighting whip abuse that makes Ele Healing Signet 2x Healing. That’s what makes this class op.
For warrior, (the class nerfed the most in 2014 because of me), I believed that the shoutbow warriors is created to counter the current condition meta. As I play shoutbow probably the longest, I know the counter of shoutbow is Dps burst. Shoutbow doesn’t have protection, immune to direction damage, conditions.
The sustain is not even comparable with dd Ele and probably only a bit higher than celestial engi. The reason why people think it’s op now is because they are playing meta builds that gets counter by shoutbow warrior. DD ele can’t kill shoutbow warrior because their burning gets cleanse. Celestial engi can still kill shoutbow because they have a lot of direct damage + condition damage at the same time.
The only thing makes shoutbow warrior op isn’t sigil of intellgence nor sigil of battle. It’s the combination of sigil of doom and geomancy. And that’s the only benefit that warrior can get from swap sigils because of the trait “Fast Hand”
If you are asking “well warriors can get 25 stacks of might easy” I will answer you in this way. We trade one utility slot for might stacking “For Great Justice”, comparing to dd ele they don’t have to sacrifice anything to get 25 stacks easier than warrior. We can’t keep 25 stacks of might because we have 0 might duration.
If you are nerfing the meta by nerfing the swap sigils, you are pretty much nerfing the counter of the meta right now because swap sigil is only thing warrior has now. Other classes doesn’t scale that well with swap sigils. That’s pretty much the unique mechanic that warrior has.
Another thing I want to mention is that Celestial Amulet isn’t 100% beneficial for warrior because Healing Power is useless for warriors.
If you really want to balance this game, you should tone down the amulet, nerf the classes mechanics (Eles: Perma boons? Mobility close to a thief? 4 blast finishers? So much heals?) (Engi: almost instant cast aoe heals? 16 sec blocks? op direct damage with little power stats? 0 animation 6 sec CC?)
Nerfing sigils are also nerfing other classes such as Nerco, Ranger, and Guardian. Which I don’t think will balance this game, instead it will make the bad classes even worse.
And I believe, if Shoutbow hasn’t been discovered, warrior is still a low tier pvp class like people used to think on September, 2014.
Pretty much this, some of the skills scale too well, i never get how engis can crit for like 4-5kish with no higher then 9 might and celestial amulet on a single skill on top of having a good number of those direct damaging skills.
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By instant damage you also mean steal?
Also increase cast time of S/D 3 and increase evasion time , just so people can actually make plays to it.
I’m not sure how they just left a lame christmas update and for us to have fun during the vacation time.
i’m already seeking for new games..
yes i moved from CD to TC, tho i rarely wvw, i moved because all my friends are there.
if they make spirit watch a tournament map, i can see a lot of longbow ranger running around and being more viable lol
but too bad, people hate spirit watch.
