(edited by Simon.3794)
elementalist is currently the most op class in all game modes with one of the most interesting mechanics and skill available and one of the highest skill ceiling within all classes.
“i don’t want to run condi clear but i also don’t want die to condi”
sounds pretty similar to
“i don’want to use blocks or dodges but i also don’t want to die to power damage”
just run solder runes and shouts, or cleansing ire you should be good (over 1 year of only warrior played).
also buddy, if you want high risk high reward Schwahrheit has some builds for ya’ http://www.twitch.tv/blacktruth009/b/616807838 (if you can’t make his builds work you are just not good enough and need to practice more).
what you just said was basically, i can dodge and block to mitigate power damage, but i have to dodge and block and get a decent amount of condition clear to go against condition damage.
As I said Simon, people who never have played tpvp on a serious note shouldnt discuss about topics like this. And yes boon sheva was obv a WvW hero.
Funny btw that especally you are calling people wvw heroes, allthough you have been present in every single thread about wvw topics.
Where have you genious been before the leaderboard reset? oOHowever maybe you should even start to teamq before you are reffering to it.
Sorry, for beeing german. It’s arcana not archana, shame on me.
http://wiki.guildwars2.com/wiki/ArcanaCheers
Warrior was fairly garbage in pvp until Cleansing Ire and Berserkers Stance were made into OP anti-condi. Since then warriors have been nerfed in every way EXCEPT the two things that made them OP in the first place.
Anet 1: Buff Berserkers Power and Cleansing Ire and strength runes
Anet 2: Hmmm looks like hammer/longbow warriors are too OP now!
Anet 3: Clearly the solution here… is to nerf Hundred Blades.…
That’s anet.
They never have and probably never will strike at the roots of problems
Lol what, i’ve never ever step even a foot in WvW forum ever
and “people who never have played tpvp on a serious note shouldnt discuss about topics like this.” you are talking about yourself right? i’m glad you said it yourself. don’t even know why you bring a WvW no name in PvP topic to begin with while i already got agreement with zoose on this topic, can you really distinguish properly WvW and PvP, WvW starts with an W and PvP starts with an P.
oh tbh you so curious about my LB? both soloq TQ around top 100 continuously since it was so freaking easy to get that rank if you can play the game decently, not even going to say with soloq best record of top 16. now do you want me to show you my match stats? i’m pretty confident that i will have at least 5x more matches played then you easily. not bragging or anything, just saying since you are so curious about it.
now let’s see yours.
(edited by Simon.3794)
itll most likely work like engi and ele, but heavy
changing utility bar is not so different from changing weapon bar.
quickness is not the option, because warrior’s skill doesnt simply do enough burst for it to matter.
it’s small damage over time that matters.
i can face tank a frenzy killshot and not give a kitten.
frenzy used to be decent with 100% speed increase
but now it’s just meh.not to mention that trait is grand master, thief has some thing better at master.
Have fun “facetanking” a zerk warr on quickness with 25 might autoattacking u with axe.
lets add 25 vulernability and being naked while talking situations like this, shall we.
and i seriously don’t know why if some one can face tank a fully hundred blade and still rez people up can not tank a full axe auto and still rez people up. axe auto only gets better dps over time…
also by your logic, no body can facetank 25 might 25 vulernability hundred blades
hundred blades op now, nerf please.
killshot too op hit too much with 25 might nerf please, 25 might too op nerf please.
evis hit too much with 25 might nerf please.
rampage hit too much with 25 might totally op in tpvp, they reckt me one hit ko, to stronk for me nerf please.
everything hit to high with 25 might, we should just delete warrior, thank you.
(edited by Simon.3794)
Y
15charactars
I thought its sole purpose was triggering krait or lyssa runes :P
no dude, even alone its op as hell
it’s unblockable immo with bleed..
when engis pop their block after using healing turret you can just use that and they are pretty much done if paired with krait runes
and it even tracks enemy in stealth, insane i would call it lol
but in wvw idk, people can get 93?% immo immune? it’s ridiculous
(edited by Simon.3794)
. meh, med guard is hard counter to a lot of zerker builds
it’s like saying my engi with champion genius sucks because my 4 hours necro can fear lock it 100-0 easy
no, that’s not how it works, also, it’s oftn not about how well you play the class, but how well you know your enemy.
another possibility it’s that it’s the new second class thing which you only get access to when you switch to that ( give up your current F1s etc)
basically give up your current one f1 per weapon set, you gain 2 F skill at once or something like that lol
now i think about it
Don’t get your hopes up yet
it might just a weapon swap icon..like show your second weapon sets f1 skill =.=
finally they improved warrior in terms of gameplay and mechanics
it doesnt hurt anyone in terms of this, it will only bring higher skill cap and make the class more fun that’s it.
not sure why would any one against it, as in engis ele, etc all have pretty high skillcap not sure why would they QQ about warrior getting higher skill cap
let’s hope it’s real or maybe it’s part of the new second class thingy.
I seriously don’t know why people think the game should be balanced around noob level…
just because it’s easier to pick up doesnt mean it should be any more less good then others at high level.
It’s like the class who replies the most on CC people to apply damage, have no ability to strip stab is what i’ve been think for a long time
like why…
rampage is pretty gimmick
if you use it against a decent team, they can just strip your stab and you will be CC to death while have no access to any of your healing signet passive or defensive utilities.
and it’s pretty easy to avoid for a lot of classes, it’s pretty much a counter to it’s own class with long stab up time and high HP high damage.
warbanner and SoR is just better for continuous battling after battling which happens often in tpvp 5v5 n SoR have good synergy with long bow.
l2r
Celestial amulete in pvp became crap after the nerf and the archana changes.
At a short notice people played with valkyre and after a while people realized that there are better options. The ele dropped out of meta completly.
-> ele were crap for about 8 months up to the celestial /might buff.During this time Sheva asked me to play for Boon and he was the only one who still played ele in top tier.
Btw. This time was the raise of the warrior and duable hambow has become popularHowever, I see no point in arguing about this topic with sb who never has played tpvp on a serious note.
Not to mention that this is offtopic.So wish you good luck with complaining bb
celestial became crap after the nerfs, no dude, celestial was never used, and before the nerfs people were using valkyrie for d/d. i’m not even sure what you talking about, every top dd ele were using valkyrie before nerf, celestial were always crap from the beginning.
good job for almost fooling me tho, but until i got agreement with zoose lol
and who the heck is sheva. i just googled it, some kind of wvw hero right? lul. this is pvp we are talking about, we all knew celestial was viable wvw long time ago.
oh wait, i also have tons of video in high tier tournament show meta dd ele builds, do you have any video of high tournament plays with celestial previous to current meta?
lol no, and you just said it was after the nerf you started to used celestial which also means it never made it in to the meta, so i seriously don’t know if you are making any sense here.
and wth is archana im not sure why you keept saying this word, i thought it was just a mistype, but not until you mentioned it multiple times.
(edited by Simon.3794)
I’m not sure what you trying to say, berserker stance prevent condition damage from being applied, but previously applied conditions will still tick
[ yes berserker stance does give you immunity to condition, they’ve changed the wording of the description to be less confusing ages ago.]
just like every other invulnerability skills other classes have but those prevent power damage as well.
(edited by Simon.3794)
I’m pretty sure it’s used not for downing people but for killing downed-stated people and their ressers. People who are ressing others immobilize themselves. If they move out of 100b, you win, if they don’t you win.
Otherwise, you’ll need other people to help you set it up better. It’s a team game anyway, don’t ask for 1v1 balance.
most point holder builds, not just pure bunker
d/d ele, shoutheal war can easily facetank a full hundred blade.
or classes like mesmer or thief can interrupt while ressing (which is ok, but completely facetank and still rez up people is not).
Of course they did and after the nerf we all realized that valkyre is crap with the archana changes.
As I said dont argue about pvp with me pls and especally not about a time I played Pvp very activ on myself
you just said "after the nerf we all realized that valkyrie is crap.
so it clearly means that you did not use celestial before nerfs but valkyrie, what.
i’m not sure if you are making any sense here.
and no, celestial was never used before buff, it was shet tier amulet.
seems like your experience did not serve you well
or at least you are mixing wvw with pvp
because celestial dd was pretty viable in wvw and still is most likely.
but anet rarely even balance classes because of wvw.
or another possibility is that it’s some kind of hotjoin meta which i did not pay attention to.
(edited by Simon.3794)
m8, don’t try to inform me about pvp meta pls.
And now think about why they became unviable…. >>>>celestial<<<<…
;)
What are you talking about, ele did not use celestial back then…
celestial were never pvp viable before current meta..
(edited by Simon.3794)
Nobody played elementalist in top tier pvp before the celestial / might buff , just saying.
But with thiefs you’re right. Everyone complains about previous thief nerfs, allthough they’re still part of the meta in all 3 game modes.
Sorry buddy, back in 2013, dd eles were god tier with 2 per team in top tournament.
reason why later they became unviable tpvp.
(edited by Simon.3794)
heres the l2p issues again, you literally complaining about one of the worst build pvp.
you can cancel a lot of movement skills with weapon swap – - like warrior sword 2 to stop at mid range.
most people don’t know it if they don’t pvp long enough tho.
5 days for one ascended gear is not a lot really, i remember getting amulets for days
or getting CoF exotic PPC set for days.
it’s like people just want things handed to them now. idk
quickness is not the option, because warrior’s skill doesnt simply do enough burst for it to matter.
it’s small damage over time that matters.
i can face tank a frenzy killshot and not give a kitten.
frenzy used to be decent with 100% speed increase
but now it’s just meh.
not to mention that trait is grand master, thief has some thing better at master.
Some of the posts in this thread..wow. Warriors have not been in a “bad spot” since beta. Go play a class that gets nerfed every patch then see how “balanced” warriors are.
You mean like thief? who has being in a good spot since forever in all three mode?
or elementalist who has been god tier pvp and pve for ages? while maintaining fun factors?
cool story bro.
100-0 ppl with no stun breaker.
You should really slot a stunbreaker. At least one. There are so many knockdowns and stuns in the game from all professions. Stunlock warriors, mesmers, thieves – it’s not just engineer. Slick shoes can be countered. You need positional awareness, and yes, a stunbreaker.
Don’t need comments from people who don’t have atleast 10 000 pvp games. Thx.
Aw crap, I guess I’m not qualified. Disregard, I guess.
not sure what you talking about, but engis have always been known as CC heavy class.
and stunbreaker doesnt get you out of the circle, either stab or blink.
asura has the best melee animation of all races
except rush lol
but you can’t really do anything as asura naturally has short legs causing them to run like a penguin
your build is probably only good for duels. Duels vs other squishies. I dont see you lasting against a good d/d ele or a good warrior. This is easily fixed by changing your build. You need more vitality and shouldnt be using ruby orbs.
youd probably be better off running something like this if you want to duel.
no, s/f is probably one of the best build to duel a warrior.
air 4 alone can completely shut down any range weapon warrior has whenever they switch to it.
how about bring it back in hot join with a underwater only map
it would be hell fun.
haha
and also theres no point what so ever in being tanky in this game
if you ever played other MMO
some boss fight is solely depend on how good the tank is. the tank miss a stun/interrupt can cause a team of 7 people wipe. if the tank didn’t get his rotation good and the boss moved his attention to other players, it can be also dangerous.
but theres no point in this game, if ever this game will introduce some kind of aggro system so tanks can aggro bosses then maybe we will consider tanks skillful and useful.
Celestial is almost 30% worse dps than berserker in pve.
That is not too bad. It’ll be interesting to see if the new content rewards the additional tankyness better than the faster clear.
You don’t get it.
All of the content in this game – people struggled with at first because they didn’t know how to do it. It’s been over 2 years since and we know all of the attack patterns, all of the locations that mobs spawn, the exact behaviors of them. That is why we don’t need to run around with tank stats.
Good players learn, adapt and improve. If you remain in celestial gear, you’re not a good player. You’re stubborn and narrowminded for thinking that berserker suddenly won’t be the best set to use anymore. It’s by design the best set to use as long as the enemy can be crit.
The only possible way that berserker won’t be the best is if the enemy in question can’t be crit, and even then the best option would be soldiers, not celestial.
No matter what way you look at it, celestial is bad in PvE. There’s no use arguing otherwise.
I don’t see where poor game design is not something that could change in the new expansion.
Less predictable dump AI would kill zerker. That is why zerker is not the meta in PvP.
It’s not AI who kept zerkers off PvP meta, it’s other builds like cele engi, cele ele
cele engi have zerker like bursting damage, while still having heavy sustain.
cele ele can out decent power damage on top of long duration burning which simply eat most zerkers alive while having insane sustain and protection up time.
sure, there are surely some zerker build who can probably wreck these two builds, but theres thief and mesmer who can reckt other zerkers so much so kept them away from ever being used.
another word, there were only one AI build that was ever in the meta and it was spirit ranger which is no longer viable and spirits do not attack on their own. MM necro and turret engis and SW guard are hot join meta at best.
(edited by Simon.3794)
i think all transform skills are gimmicky
rampage, lich, tornado
Also about the thing people keep saying like “but ranger blahblahblah”
I don’t understand the logic behind it, like at all
One bad design does not justify the existence of another bad design, sure ranger is also bad then go make suggestion and complaints in that section of the forum, this is a warrior section, k thanks bye.
That’s why Devs don’t know/ don’t want to give warrior anything “good”
they just kept buffing whirling axe damage like it will ever be pvp viable with 50%+ damage increase.
give it some defensive mechanics!
like hundred blades too, it needs projectile block
and killshot needs to ignore protection or be unblockable.
like i can facetank it and dont give a kitten, decreased cast time wouldnt do anything 1 second + cast time easy dodge is still easy dodge.
even landing a pin down is more effective then landing a killshot.
(edited by Simon.3794)
So spotter + spirit from Ranger or vulnerability from engineer is so much more exciting than banners?
Did you even read, as long as they have other interesting skills, i wouldn’t even care if they are viable or not. I wouldn’t even care if it’s banner the only thing that makes warrior banner, if we have other skills.
Engineer have so many more stuff to do, while vulnerability stacking like completely background done passively. like i wouldn’t even care if engi can’t stack vulnerability, because i do just do so much things and carry bad teamates with those.
Ranger is probably the only class that can compete with warrior in terms of bad game play but still more interesting then warrior in terms of mechanics and utilities.
I don’t think you’re understanding the point of my thread, just because a class isn’t used in group setups more often than others, doesn’t mean that the class hasn’t got any problems.
Yes celestial is strong, but so are those that aren’t using celestial, a class doesn’t need to be used more over another in Tpvp for it to be obscenely powerful.
This is why I listed the 3 above. It’s not the amulets/runes that make them strong but rather their trait/skill setup.
I agree, to an extent, for example if you stick a D/D ele in a zerk amulet, they’ll dish out obscene amounts of damage, but they’ll also get wrecked by the blast from a guardians shield of wrath alone.
That’s also false. They still maintain 65% or more up time on most boons which most professions cannot rip.
Edit: Like I said, the amulet helps accentuate the problem but the main issue has always been the professions themselves.
DD ele still had all of those boons before the celestial buff and were complete trash tier. They did recieve a few small buffs but no one thought it would make a difference… until they learned of the celestial buff. Can’t just compare things about builds in a vacuum, every class is op in a way.
That was not trash tier, trash tier is warrior back in 2013, when its completely extinction in pvp.
and what do you mean by before, because there was a time before celestial buff when DD eles are completely god tier. you will see two of them in one team just like now but nerfed, because having too much sustain on top of boons.
as they introduce new cele amulet, they also reversed some of the big nerfs (the small buffs you called).
(edited by Simon.3794)
one thing i have to mention tho
is that DB in current stat helped me a lot during leveling haha
By this logic warriors base HP should be buffed too, as in its also their defensive mechanics (for having less other defensive mechanics), so.
only question i have about this skill is, why is it condition based
except devs want it to be carrion, cele set?
shoutheal is weak against focused fire
but its working now, because every one just run dd ele, rifle engi or w/e tanky dueling build and run off in all points trying to 1v1 2v2.
Need I remind any of the hardcore players here that if you’re truly hardcore, you’d know that DPS matters far less than what team buffs a profession brings to the table. Necros, some of the lowest sustained DPS right now, would instantly replace Warriors should they gain the ability to use banners, even if their DPS was lower.
If you want to keep staring at outright DPS, by all means, you’re correct.
Kitten banner man, banner is the dumbest, most boring skill i’ve ever seen.
Like seriously, what the hell does it bring to the game play.
And we have to rely on this to remain viable? what?Exactly, you are only viable because of those 2 little utilites.
At the same way a ranger is only viable because of Spotter and Spirit, a guardian because of stability and WoR and a Mesmer because of portal and feedback.I prefer a warrior who is dps wise a bit below the average but part of the meta, though because of his support ablities. I don’t like beeing a dps king who drops out of meta because he is not needed in groups.
That banners are designed poorly and don’t bring anything to the gameplay experience is a completly different topic.
This would be a topic about warrior design and not whether the warrior sucks or not.
No, warrior design is also part of warrior sucks or not, just like DPS is also a part of warrior design and every single skill, every part of warrior is a warrior design.
a poor design will make something suck.
Also like i would care if it’s only two boring skill that make us viable, if we got fun utilities like portal, water field, smoke field, group reflection, boon rip, blink to pull out cool combos, two phased skills, w/e you name it.
like i would even care if these skills are viable or not, i would use the hell out of them.
But no, we got nothing but stupid banners, shouts that does almost nothing, signets that’s completely passive that you would never use,physical skills amazing but works just like weapon skills but with close to no damage and useless and stance which is the only good thing warrior has but completely selfish.
it’s like every single boring skill warrior have is justified because of banners make warrior good (on top of already justifying warrior doing shet damage), that doesnt even make sense.
other classes can trait heavily in to one type of skills to make them amazing on top of cool functions they had.
but what warrior has? the most(best) functionality a warrior can trait for utility is shout with two trait and one rune, and that’s a freaking AoE heal and condi remove, wth? not like shouts ever did anything amazing other then having a low CD so you can AoE heal off CD spam even more ! i guess warrior is just combat nurse right?
(edited by Simon.3794)
i’ve tried something like this after seeing your thread.
(i’ve picked signet of fury because the lack of adrenaline, because no shout gain nor burst mastery, but you can probably switch to stab, or endure pain like survival ranger with Signet of stone because it’s very similar to shoutheal except with even less power mitigation, or probably berserker stance can fit best.)
i can definitely see potential, if they actually give more physical related trait or rune to improve their general functionality
Like they’ve done with survival skills, use survival skill remove 2 condition and gain fury.
(edited by Simon.3794)
Meta build is for you.
it’s hard to believe that you see a lot of warrior with GS in pvp because its not good.
meta build is sword/warhorn that apply bleed burning and poison.
moving Physical Training to Adept + making Mending a Physical skill is what really needed.
It would help, but I have a feeling the reason it is where it is because they don’t want celestial Physical builds that have both reduced CDs, increased damage, AND with the capbility to bring Distracting Strikes as well. In WvW I mess around with a Soldier/Rabid mix with Perplexity runes and the results can be pretty funny. Heck, even with straight power you stack enough confusion that it’s still super painful.
With the current trait setup, I have to sacrifice Physical Training or Cleansing Ire. In WvW I could make up for the lack of condi removal with food like this (I don’t have full ascended stuff, this is just an ideal version).
I keep trying to come up with a way to make Defiant Stance work. It’s not bad, but super situational. If it was instant like every other stance you could activate it the second you get spiked, but that short cast time really gums up the works. I want to try out something like this with the newly added rune of Scavenging. I need to find out how much the 4 bonus heals you for, because maybe with it + a leaching sigil iy may heal you enough to offset how low the Mending heal is. With Restorative Strength you basically have a cleanse every 20 seconds. Hopefully between Dogged March and Mobile Strikes you can stay in range. You would be some sort of crazy Brawling Vampire.
What’s nice about these builds though is that they don’t require a lot of adrenaline use. You only need 1 bar of Earthshaker, just start in the Sword set, Kick, swap, and ES into your hammer combo. If you wanna be pro wait just long enough after each attack so that they can try to use a skill and you can interrupt them.
the runes probably wont heal much as i’ve tested other heal bonus runes before trying to make mending or surge viable, but it was too little.
it was a thrust animation+ special effect
but they changed the animation to swing
but kept the special effect. so
and they also didn’t give final thrust the special effect it had when its on auto attack, so it looks doll and borng.
Warrior will have hard time against lich that’s for sure for the lack of having not much access to dodge, block, blind, invisible, and no boon strip so not cc able.
the best way is to run away, if you can not, what i would try to survive is to stay melee range and keep getting back of him so hes projectile will be less likely to be executed if hes not that experienced. also apply weakness if you have wh or ham
I think bowing is actually a lot worse b/c players may:
break out of the bow early and initiate first
initiate during someone elses bow
bow out of sync and initiate first
bow too close and initiate first
This is a common problem among players that face off against strangers especially during their first few duels; however, if you’re dueling a friend or well known player for extended periods of time then there should be no problem if their indication of being ready is typing R, bowing, or autoattacking from out of range. If one person has an issue with that then speak up instead of mentioning it 2hrs later and getting upset about it.
i count as long as there’s bow dialog in the chatbox, animation doesnt really matter.
and out of sync bow doesnt really matter because it’s like not even 1 second, and you should start a duel when both are pretty far away from each other anyway
Need I remind any of the hardcore players here that if you’re truly hardcore, you’d know that DPS matters far less than what team buffs a profession brings to the table. Necros, some of the lowest sustained DPS right now, would instantly replace Warriors should they gain the ability to use banners, even if their DPS was lower.
If you want to keep staring at outright DPS, by all means, you’re correct.
Kitten banner man, banner is the dumbest, most boring skill i’ve ever seen.
Like seriously, what the hell does it bring to the game play.
And we have to rely on this to remain viable? what?
Yea dude, Group buff is far more valuable, cool, keep nerfing us in other way, we will always be viable cuz banner, gg!
Why they don’t just freaking make a warrior bot that will do the exact same thing of deploying banners all over the place, like why do they even need a real player to do this kitten.
When will they finally realize it and remove this kitten already.
And who the hell cares about DPS, if we actually get to have good group utilities. but no, we got nothing but freaking banner and stupid shout that doesnt do shet either and thanks to these kitten banners we get nothing! yea, dude, deloying banners is so fun!
jesus, sure go on, say warrior is fine because it’s not the worse and have stupid banners, don’t QQ about why is no one defending warrior when warrior completely hit the ground like it did back in 2013 pvp.
(edited by Simon.3794)
Engi, you won’t regret
warrior, you will eventually be let down by it’s poorly designed mechanics.