When I said upping P/P range to 1200 I was just giving an example of improvement…
However that is not an improvement at all. When the game first released, Pistol and Shortbow has 1200 range and they don’t really make the Thief more viable then. So going back to that is not an improvement to the profession. It will be just more of the same thing since it is still centered on DPS.
They’ve added staff a few while ago and can’t seem to find too many people playing it in sPvP since it doesn’t make the thief more viable…
The staff was a missed opportunity. If they instead made an Elite Spec based around Shadow Arts instead of Acro and create skills and traits using Shadow Magic, it would be the very definition of improvement to the Thief profession. The Thief is a profession about shadow art, shadowstep, and steal — none of those can be found in the DD spec. It would have been a better design choice for them to not create the Revenant and create a Monk instead with the DD and Revenant specs. But moving forward, Thief doesn’t need another way to do DPS. What the Thief needs is something to do when it cannot DPS due to PvE fight mechanics and certain PvP situation.
And since thief is a class that works more with burst and mobility rather then range and support what would be the point in adding some range miracle to this profession…
There are times that the Thief cannot burst and mobility doesn’t do anything. In that situation, all the Thief can do is pick his nose until it has the opportunity to do damage. Instead, the Thief should be able to swap weapon set to play support until the opportunity presents itself rather than doing nothing. This is how the other professions plays and this is the main design idea of ArenaNet for all profession — to be able to switch to a supporting role in certain situations. The major difference is that the Thief has to commit to a set of support utility skills while other professions can simply swap weapons.
And yeah, I know I’m talking about pvp, and staff does good in pve (at least in terms of dmg) which is great, so with few trait changes to make the profession more team oriented thief would may even be a wanted party member, not a filler.
That’s the issue about the staff, it just another DPS weapon when the Thief needs range and support capabilities. You can’t just keep changing the traits because it will cause other builds to be affected. The traits needs to be general enough so that the Thief can benefit from it regardless of what weapon they choose. Traits like Dagger Training and Swindler’s Equilibrium needs to stop specifying certain weapon, instead it should be applicable to all weapon. All these traits does is further pigeon hole the builds around certain weapon set instead of encouraging build diversity.
Anyways, every profession has and should have things they are better at and things they don’t get to shine at in different real (if possible an mostly equal amount of end game pve and pvp situations) contexts…
Not in GW2, unfortunately. Take the Guardian for example, it shines in melee, range, tank, and support. Engineer is the same way. Ele is the same way. Necro is the same way. But Thief? Thief cannot do half of those. So that notion is not within the context of the game. That’s simply an idea that doesn’t apply in GW2.
Back to what your post, thief has one of the best condi removal trait lines in SA, but again that spec is not very effective right now and that is what needs rework…
We’re talking about weapon sets. Why does the Thief have to spec SA in order to deal with conditions while other professions can do so with a simple weapon swap?
Weapon condi removal isn’t something mandatory and also there are sigils which can do that kind of stuff if you need it…
I’m sorry but that is pure nonsense.
As for removing party members conditions are you seriously telling me because this is one thing thief can’t do they are undesired or underperforming? No, in fact thief is not desired because it’s underperforming in most of what it can do, even the traditional single target dmg…
That perception is too narrow. When the Thief cannot DPS due to fight mechanic, then what? While other profession swaps to support weapon set, the Thief does nothing but wait. The Thief cannot contribute to the party when it cannot DPS. Yes there are fights where the boss goes invulnerable or goes airborne while your whole party takes damage. During this time, the Thief can’t do anything but pick his nose.
As for your second point – why not reduce initiative consumption on things that consume to much initiative and puts the thief in a bad spot? How would adding cooldowns and abilities that don’t use initiative not be a change in the core of the thief play style? <- also if you want to play with cooldown and resource I’m sure other classes have those kind of choices (hail to rev). Every class should have ways into the higher ranks without betraying it’s core mechanic…
What are you talking about? My examples are very clear that an option to combine initiative and cooldown in the same weapon set is but one possibility. Stealth attacks don’t use initiatives, is that a betrayal to the core mechanic? That’s nothing but a ridiculous notion.
Simply reducing the init cost won’t fix the problem in terms of build diversity. Sure you can simply pick another profession but what if the player wants to play Thief and wants to play support. Right now the Thief can build Venom Share with Shadow Refuge, but that’s all in the utility skills and nothing in the weapon set. If I want to play Ranger and I want to play support, the support skills are also available in the weapon set. If I want to play Elementalist and I want to play support, the support skills are also in the weapon set.
If after all these you still not getting the necessity of more weapon set and build diversity — I have nothing more to tell you.
I’m not sure what you wanted to make of your 3rd point, but all the classes have different play styles, even though there might be similarities between some builds of different classes, I don’t believe this is something that you’d want to add more of.
All other professions can melee and range dps, and support right off their weapon set. Thief cannot. Play style is based on build diversity and has very little to do with what profession you choose, except of course the Thief because choosing this profession will pigeon hole you to a DPS play style due to limited build diversity.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.