Showing Posts For Sird.4536:

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

. Everything you listed for fotm are not needed either. Outside of some fotm you can dodge the AR attacks, you don’t need food or oil and if you do dodge the AR attacks you don’t need ascended gear. Plus in fotm you can also get rewards of up to 100g (btw you can’t salvage ascended items to get the based materials back so who cares how much they are worth).

While you may not need those things, I use them, and even with using food, oils, and potions, AR, Ascended Items, I still manage to turn a profit running Fractals.

Now, If you can’t turn a profit doing a Raid (or any content for that matter) then you need to revisit how good you really are at that content, and accept that perhaps that content is not really the right content for you, if you can’t turn a profit doing it.

I turn a profit because I am in a good guild, this isn’t about me. Though everyone is not in a good guild that can speed clear a raid and for those what do you say? ‘This content is not for you’. Well if you can’t get a guild or friends to get the legendary armour then we’ll ‘this content is not for you’.

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HoT was not "half done" and my 3 reasons why

in Guild Wars 2: Heart of Thorns

Posted by: Sird.4536

Sird.4536

I consider that an irrelevant comparison. When I pay for GW2, I pay for a service. When I buy something at a store, I get an item.

When I don’t get an item, I don’t get it. When I get partial service, I still got something. It’s also handled differently by the vendor as well. In this case, I feel that my $50, even with the partial service, was more than the value I paid for the service. I see why people don’t understand or want to ignore that difference. Makes them look more like the victim.

To me, it’s more like a cable service. It’s advertised with 110 specific channels and maybe I get 107 channels, but the three channels I’m not getting are three channels that don’t interest me.

Because there’s so many other channels, it’s not an issue for me.

Sure I could go and demand the channels I’m missing, but if I’m not going to watch them it’s not worth my time.

On the other hand, if one of those channels was a channel I wanted specifically, sure I’d be angry and complain.

It all depends on your focus.

At the end of the day, with 80 channels, I’d have plenty to watch, so it doesn’t matter if there are 20 channels I’m not getting. Yes, it’s nice to see that I’m getting 100 channels but at the end of the day it’s not going to make a difference to me, one way or another.

What about if those 3 channels were the only channels you wanted to watch but in order to do so you had to buy the other 107. I don’t care for the 107 other channels, sure it’s nice, my main point of ordering was the 3. Then what?

RP enthusiast

HoT was not "half done" and my 3 reasons why

in Guild Wars 2: Heart of Thorns

Posted by: Sird.4536

Sird.4536

I’m not saying people don’t like it, the many threads are.

I will only comment on the fractal. Ask your guild members if they are doing 6 swamps and 2 molten duo or 10 different a day. Also there might be a surge of people doing other levels but it’s only because they are removing 2 achievements.

Actually I don’t have to ask. My guild does whatever the dailies are and a couple of easy ones and they’re happy with that. It doesn’t bother them.

However, very often we have people who need something for collections or people who just need the achievement and all along, we help each other out in my guild. If someone needs to run Mai Trin to dump harpy pheremones on them for the Quip collection we do it.

So it’s not always the swamp…but then, that’s a problem for some people and not everyone. There are people who would rather be doing other things and just want their Fractal daily done too.

It’s not very different from how dungeons used to be. Not everyone was interested in Running TA aetherblade or Arah path 4.

Edit: And it STILL doesn’t mean the expansion is half done.

Now you are getting into specific fractals tied to collections and even by your own words it’s only for collections. I don’t see LFG of people just wanting to do harpy fractals or dredge outside of collections and achievements. As for TA path and Arah 4, they were seen as hard and time consuming content and we have seen challenging content isn’t for everyone. Couple with the dungeon nerf and the fact the weapons in TA are so rare no one does them anymore. This wasn’t the main reason I thought the expansion was half done but everything I listed before.

Doesn’t mean more people don’t like it this way. Before, if you were a hard core fractal runner, you had to have time to do an entire fractal. People complain about not having time to do a meta event in HoT. People don’t have time.

The new fractals favor people with less time, so more people do them. I think that’s fairly straight forward.

If you were a hard core fractal runner before, you weren’t some kind of majority. Casual players who don’t have time, might well prefer today’s fractals even if you don’t. I know for a fact far more people run fractals in my guild now over how many ran them before.

You keep changing the discussion. Now you are talking about time to do fractals. Keep deflecting.

The new system is better because you can choose which fractals to do and how many depending on time but that has created The Swamp of the Mist. That is what people talk about when they say fractals are dead and not dead as in population, dead as in boring grind. Wonder what new discussion you will pull from this.

RP enthusiast

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

You forgot the “. . .for me” part there, it’s vitally important to the accuracy of the comment.

Were you not around when the masses were calling for more difficult content prior to HoT? In general, if a game does not increase in difficulty over time, then the game has no longitivtiy. You can make the difficulty constant, but then the game becomes mindless. In order for a game to be interactively entertaining and promote longitivtiy, there needs to be slight increases in difficulty (a sort of ladder) as the game goes on, especially when adding in player-boosting mechanics such as elite specs.

It’s a shame there is no Reddit gold system here.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

Raid for the Gold I am sure you all turn a grand profit, just like I do when I run Fractals, even tho I needed to invest a lot of Gold into in Agony, Food, Oils, Potions, and that is not even addressing all the Ascended Gear & Items needed, which, as many of you have said, are not in fact needed for the raid.

Please spare us all your sob story about how much it costs to run a raid that drops gear has a net worth of 100+ Gold attached to it, along with a ton of other special and unique rewards.

It’s pitiful that you all still cling to some need for an ego boost to lock Legendary Collections behind the raid as well.

And Honestly, if you are going to bring up the Fractal Back Item, I Run fractals because they are fun and profitable not to stroke my kitten over a back item, if you are not doing that for the raid, you’re doing it for the wrong reasons.

Raids for gold income lol. Seriously. Just because a guild showed you can raid in exotics doesn’t mean that every raider salvaged every ascended gear they had. The group of people that did clear the raid in exotic raid in ascended. Everything you listed for fotm are not needed either. Outside of some fotm you can dodge the AR attacks, you don’t need food or oil and if you do dodge the AR attacks you don’t need ascended gear. Plus in fotm you can also get rewards of up to 100g (btw you can’t salvage ascended items to get the based materials back so who cares how much they are worth).

Raids generate income once a week, fotm generate income everyday.

RP enthusiast

Selling SAB

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

Honestly saying nothing about this until a fix was actually implemented would have been preferable. If only to act as a deterrent. Giving the okay to this will now only encourage the practice further. It doesn’t just trivialise the skins & infusions, it trivialises all the players who are completing tribulation mode the intended way.

I hope a fix is implemented sooner than the end of the festival. It should really be a priority.

Yep. I opened LFG yesterday to advertise a group for the daily and saw the amount of SAB sells. For a second I though of selling w2z3 as that is what I was farming but thought against it as it did not seem right but now I am going to cash in big time which still doesn’t feel right but hey, it’s allowed.

RP enthusiast

State of Guardian?

in Guardian

Posted by: Sird.4536

Sird.4536

Guards are in a good spot. If you are in a guild or with a bunch of friends who only care about the very best setups etc then there is nothing wrong with a guard in fotm/raids/dungeons/WvW or pvp.

There are obviously things I would like on guard but that is for another thread. Guards are still useful.

RP enthusiast

Selling SAB

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

Well I hope you don’t hold it against me for all the SAB listing I reported last night… Still feels kitten wrong to me.

It’s trivialising the content. Chris even said it himself.

RP enthusiast

HoT was not "half done" and my 3 reasons why

in Guild Wars 2: Heart of Thorns

Posted by: Sird.4536

Sird.4536

I’m not saying people don’t like it, the many threads are.

I will only comment on the fractal. Ask your guild members if they are doing 6 swamps and 2 molten duo or 10 different a day. Also there might be a surge of people doing other levels but it’s only because they are removing 2 achievements.

Actually I don’t have to ask. My guild does whatever the dailies are and a couple of easy ones and they’re happy with that. It doesn’t bother them.

However, very often we have people who need something for collections or people who just need the achievement and all along, we help each other out in my guild. If someone needs to run Mai Trin to dump harpy pheremones on them for the Quip collection we do it.

So it’s not always the swamp…but then, that’s a problem for some people and not everyone. There are people who would rather be doing other things and just want their Fractal daily done too.

It’s not very different from how dungeons used to be. Not everyone was interested in Running TA aetherblade or Arah path 4.

Edit: And it STILL doesn’t mean the expansion is half done.

Now you are getting into specific fractals tied to collections and even by your own words it’s only for collections. I don’t see LFG of people just wanting to do harpy fractals or dredge outside of collections and achievements. As for TA path and Arah 4, they were seen as hard and time consuming content and we have seen challenging content isn’t for everyone. Couple with the dungeon nerf and the fact the weapons in TA are so rare no one does them anymore. This wasn’t the main reason I thought the expansion was half done but everything I listed before.

RP enthusiast

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

But I don’t see how that applies here Zudet.

Besides, who is going to pay for “promises”? I bought Heart of Thorns because it is Guild Wars 2. I will it the next expansion because it is Guild Wars 2. If a company says they have big ideas but later on find out they’re unable to use them, sure it sucks, that is life. It happens all the time and I don’t fault anyone for when it happens.

A lot of people bought HoT because of what they said was coming with it. We are 6 months in and so far they have not delivered on half of it and we have no idea when we will get the other half. If there was a timeline I would be fine but at this point I have no idea what I spent my money on.

That’s an odd spending habit then =/ I paid for the content and features; the maps, the elite specializations, my guild having a home just to name a few. The stuff they said they wanted too implement or were going to implement are ALWAYS subject to change so I don’t really let my self get excited about it. It’s nice to have, but doesn’t take away from the expansion in any way.

They were planning on implementing everything they said was coming. If they had said we have plans to introduce 16 new legendaries then sure but it’s not what they said. New legendaries are coming and in stages, not new legendaries are planned and they could give way to other content instead.

RP enthusiast

HoT was not "half done" and my 3 reasons why

in Guild Wars 2: Heart of Thorns

Posted by: Sird.4536

Sird.4536

I’m not saying people don’t like it, the many threads are.

I will only comment on the fractal. Ask your guild members if they are doing 6 swamps and 2 molten duo or 10 different a day. Also there might be a surge of people doing other levels but it’s only because they are removing 2 achievements.

RP enthusiast

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

Here’s a good analogy:

A company promises to produce some digital content, you pay for that digital content and then the company fails to deliver it. Said company loses the faith of its customers and sells their next scam poorly, leading to layoffs at the company, starting with the fool who tried to scam their players out of content they paid for.

Colin has already left.

And your sure Colin the middle man was responsible?

Colin was game director from the start. He drove the game to where it is and if he couldn’t handle the work load then yes he is responsible.

Mike O’Brien was in charge of the game from the start. He had been Colin’s Boss since day one. He basically approves or denies policy, He is the one responsible overall. I am sure Colin had his hand in it but to try and say it was Colin and that Mike O’Brien is the hero coming in to clean up is just dumb.

Never said Mike was coming in as a hero. He as much as Colin are to blame but for most of the player base I guess Colin was the face of this expansion.

RP enthusiast

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

Here’s a good analogy:

A company promises to produce some digital content, you pay for that digital content and then the company fails to deliver it. Said company loses the faith of its customers and sells their next scam poorly, leading to layoffs at the company, starting with the fool who tried to scam their players out of content they paid for.

Colin has already left.

And your sure Colin the middle man was responsible?

Colin was game director from the start. He drove the game to where it is and if he couldn’t handle the work load then yes he is responsible.

RP enthusiast

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

I understand that raids are content you folks aren’t interested in. And it’s ok to be not interested in it and to say you want the content you want, and to voice your complaints about your favored content not coming in.

It’s just ridiculous to call it a content drought when new content is regularly coming in. That’s called denial.

What new content? The only new content we have seen are raids (which I do). Other then that the only part of the game that has never failed to deliver content is the gem store.

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HoT was not "half done" and my 3 reasons why

in Guild Wars 2: Heart of Thorns

Posted by: Sird.4536

Sird.4536

Borderland was delivered and the community welcomed the idea of a new map after 3 years (I have been doing WvW since launch pretty hardcore). There are people that only play WvW and for them it would have been a selling point. It was delivere badly the map did not fit in. WvW players gave a ton of feedback but none of it was listen to.

I didn’t say fractal changes are going back to what they were but this new fractal systems after the launch destroyed fractals. The instabilities are complete garbage, scaling from 50+ was broken till the fix, half of the fractals people do now are swamp and 2 molten duo so no wonder more people run them now. That doesn’t mean it’s doing well.

Didn’t say masteries are being taken away but nerfed along with the map timers etc (that I agree with).

LS3 if I remember from the AMA was Q3. Never said it was scrapped but having to wait till that time is absurd. With the scrap to legendary weapons it could be brought forward.

Missing 75% of the legendary weapons till when? The next weapon, short bow, can only be used by 2 classes. For all we now we might not see another legendary weapon this year.

The maps are fun? So why are they making sweeping changes to them? I would bet most people playing those maps were doing so to get tokens etc for the legendary weapons. I am part of a Open Community guild that used to do HoT event runs, they stopped many months ago.

Precursor hunting is sometimes more expensive than buying the precursor of the tp. Also if like me you have no interest in the 4 new legendaries then precursor crafting means nothing and won’t mean nothing till new legendaries are introduced…oh wait.

The story…please…just please…

Elite specs by some as considered power creep. I don’t care either way.

How many people do Stronghold? I can’t imagine it’s a lot. Every pvp stream the players are queued for conquest. There isn’t any mention of stronghold on the ESL pro league and no mention of stronghold even on the forums. The pvp league had major match making issues in S1 with people climbing to legend with amber team mates, and in S2 the MM has people stuck in MMR hell.

The only time I glide is in Magguma zones. The old core maps were not designed for gliding so there aren’t many situations when you are in open world doing hearts etc to glide like you can in HoT zones. Not saying gliding in core is bad.

They redesigned an old boss big deal. This was not part of the expansion.

Few peopl complaining about fractal rewards lol. The drop rates seem worse than before. Maybe you missed the threads a few months back. The encryption boxes gave next to nothing and ascended boxes almost went extinct.

Sure raids are fun. Have you seen the many threads about the non raid community?

They are changing how weapons and armour will be acquired so they can’t have been that fun.

What achievements? The only reason I did HoT zone achievements was to gain mastery points but they are nerfing that so Ye.

Plus look at the revenant. Doesn’t have a second underwater weapon and can only use 2 stances and for a long time in beta you couldnt use it underwater.

RP enthusiast

(edited by Sird.4536)

what happened to Garm again?

in Lore

Posted by: Sird.4536

Sird.4536

If I remember correctly Rytlock had a pistol offhand and warriors can’t use pistols so breaking npc class associations shouldn’t be a problem for them if they wanted Braham to adopt Garm.

RP enthusiast

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

But I don’t see how that applies here Zudet.

Besides, who is going to pay for “promises”? I bought Heart of Thorns because it is Guild Wars 2. I will it the next expansion because it is Guild Wars 2. If a company says they have big ideas but later on find out they’re unable to use them, sure it sucks, that is life. It happens all the time and I don’t fault anyone for when it happens.

A lot of people bought HoT because of what they said was coming with it. We are 6 months in and so far they have not delivered on half of it and we have no idea when we will get the other half. If there was a timeline I would be fine but at this point I have no idea what I spent my money on.

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HoT was not "half done" and my 3 reasons why

in Guild Wars 2: Heart of Thorns

Posted by: Sird.4536

Sird.4536

This expansion was half finished, just look at what is happening now. The expansion was supposed to bring in new content and right now they are removing instead of adding.

WvW borderland is going to be reverted to pre expansion. Which means the biggest selling point for WvW players is gone. The much anticipated WvW overhaul and priority after expansion has taken 6 months.

We have no idea what the fractal changes are going to be like but if it’s anywhere near the old system then again a step back. Plus 6 months in and no legendary back.

The PvE maps are getting changed from top to bottom and a nerf coming to masteries.

We could be waiting for up to 8 months for LS3 (from launch).

Legendary weapons scrapped for god knows how long, and the armour could take a couple more months.

There are many more things I could list but anyone saying this expansion was complete are kidding themselves.

RP enthusiast

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

Here’s a good analogy:

A company promises to produce some digital content, you pay for that digital content and then the company fails to deliver it. Said company loses the faith of its customers and sells their next scam poorly, leading to layoffs at the company, starting with the fool who tried to scam their players out of content they paid for.

Colin has already left.

RP enthusiast

Selling raid mini's

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

Below the vendor option is another option like a conversation (green text). Click on that.

RP enthusiast

Remove EoTM or limit its use

in WvW

Posted by: Sird.4536

Sird.4536

I don’t like eotm, but don’t remove this, a lot of player like it…

A lot of players on SFR and those coloured with SFR like it. Good luck if you are not.

Removing EotM at this point won’t have any effect as on EU it’s pretty much SFR doing it. (I have been away from EotM but I assume SFR still dominates)

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Can guardians tank raids?

in Guardian

Posted by: Sird.4536

Sird.4536

@Thaddeus

The thing is that you don’t need anything special from any class, I guess that was what I was trying to get at. There was a 10 man guardian VG kill so it comes down to 10 people just knowing what they are doing. Every class brings something of course but as I always say skill > class. It’s a shame pugs see guardians as ‘bringing nothing special’.

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Selling SAB

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

Sad to hear. Been slogging through w2z3 only need 10 more tokens and for what? I could have bought the tokens or hell even sold a few runs and cashed in. Casuals will always find a way to cheese content.

When there is a money we always find a way :>

And people say elitism is killing this game when it’s the casuals all along.

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Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

One word:

Elitism.

And this is why the game, which prospered so much at launch, didn’t feature any kind of “elite” or arbitrarily “difficult” content. And also part of why, HoT, an expansion featured as pleasing the “hardcore” crowd has failed in the eyes of a bulk majority of players when looking at sheer numbers.

Strictly speaking, not many people care. And those that do are likely too exclusive to not care about anyone not involved in their personal affairs.

This. Give this poster a prize.

No, he doesn’t deserve any prize. The expansion is meant for the end game crowd, where you continued your journey.

Yes. Precisely. That crowd turned out to be much smaller than Anet expected, which was a huge part in HoT general failure.

That’s exactly why they are now trying to make HoT zones more easily accessible, and why they are pushing their development powers towards LS (which is mainly content for casuals, not hardcores).

They are making it more accessible not easier. Every casual came he after launch complaint about pocket raptors and smokescale and as far as I know they aren’t changing that difficulty. They are making it so adventures are not gated behind events, changing map timers etc. The focus on LS was at the expense of legendary weapons, raids are still going to be pumped out so if they keep the mobs the same they won’t have changed any of the end game difficulty. If they do nerf the mobs then this game would have taken a huge step backwards.

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Legendary back?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

It’s called Ad Infinitum for a reason.

RP enthusiast

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

One word:

Elitism.

And this is why the game, which prospered so much at launch, didn’t feature any kind of “elite” or arbitrarily “difficult” content. And also part of why, HoT, an expansion featured as pleasing the “hardcore” crowd has failed in the eyes of a bulk majority of players when looking at sheer numbers.

Strictly speaking, not many people care. And those that do are likely too exclusive to not care about anyone not involved in their personal affairs.

This. Give this poster a prize.

No, he doesn’t deserve any prize. The expansion is meant for the end game crowd, where you continued your journey. Would you add more content where you can pretty much faceroll everything with by spamming 1? The reality is GW2 playerbase is so used to faceroll everything. Anything,that is remotely challenging, is demanded to nerf so the playerbase can faceroll. Just because you can’t faceroll the content, it doesnt mean the expansion is a failure.

This. Give this poster a prize.

RP enthusiast

Selling SAB

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

Sad to hear. Been slogging through w2z3 only need 10 more tokens and for what? I could have bought the tokens or hell even sold a few runs and cashed in. Casuals will always find a way to cheese content.

RP enthusiast

AutoLoot on Raids problem

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

Go play WvW for a bit.

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Can guardians tank raids?

in Guardian

Posted by: Sird.4536

Sird.4536

@Thaddeus I cannot agree with that half of what you said.

Doesn’t bring anything to VG, your f3 block can negate the blue circles during phase one not just for yourself but anyone standing in it. You can cc the seekers so others don’t have to which saves cc for when there is a seeker near a green circle or the cc bar.

Gorseval moves to much? His AI was fixed so he doesn’t move outside of when you take him to the wall and when he teleports to the middle to start cc phase. The adds during the split move sure but as I said test of faith will rip the adds to pieces.

Bandit camp there isn’t much to do for most classes. The only requirement I see is having 3 necros and then let the environmental effects kill the bosses.

Unless you have a really good Mesmer that never dies or never forgets a reflect you will need a guardian for a back up reflect. The cc we bring is also valuable, the amount of times I have had to use my signet or f1 pull for that last bit of cc is to much for me to count. Protection will also save people from he haduken attack and aegis blocks time bomb.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

I wonder how many here are selling raid spots and don’t want their lucrative side business crushed by a easier mode that their customers can play to get their items.

I dident see these posts from arah sellers when you could just get it from spvp farming.
Maybe we should do the same 1 reward track for each legendary armor precursor and be done with it.

To get a weapon you need to complete 3 tiers in a reward track, to get one armour piece you need to complete the full reward track. If you can’t do raids or the dungeon then it’s safe to assume you can’t be that good at pvp to complete a full track or even the first 3 faster then you could by simply paying a few gold to Arah sellers. You also get a small return on your investment from the dungeon reward and it counting towards your dungeon title. Think a little.

RP enthusiast

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

Personally I think that raids should be able to be done by everyone. This doesn’t mean that a reward for a raid should be easy to obtain or that the raid itself should be easy. As it stands now though I feel like raids are mainly for the very dedicated PvE elite players with plentiful in-game currency and gear. Maybe I am wrong. I don’t feel like ArenaNet should make game modes with an “either or” mentality. If I spend a lot of time in World vs. World, I shouldn’t feel like other game modes are above my reach.

Most people only have a finite amount of time to spend during the day and ArenaNet doesn’t give players much convenience to multitask game modes. This being said, players paid for the full game, not just the specific mode they enjoy.

I disagree – I think it’s good to have hard content, as long as there is easy content to complete too. The idea being that once you master the easier content, you can progress on to the harder ones. So here, for example, you could master open world, then fractals, then raids. It’s ok that not everyone is immediately able to complete all content on day 1.

Mastering open world will not get you ready for fractals and so on. Doing dungeons sure but open world is to easy a place to learn nothing.

Raids are a step up from the second most challenging content (probably fractals, or pocket raptors depends on what community you refer to) and there were signs of what to expect with some of the achievements with season 2 (migraine achievement). Same way people could expect a difficult open world with HoT. They released SW which had some annoying mobs that ripped through players but when you Zerg around these maps you learn nothing.

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This expansion is falling apart. [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Sird.4536

Sird.4536

I personally stopped playing GW2 because I played for 3 years and never seen any kind of drop ascended or precursor. Then came raids where everyone wants you in ascended gear, ah no thanks. Rng in this game is horrible and based on repetitious events usually yielding garbage rewards. Done and Done!!!!!

You couldn’t craft one ascended set in 3 years? IF more people playing this game are like you then no wonder the casuals want an easy way to get legendary armour.

The drop rates should be higher since you can’t purchase anything other than what jewelcrafters would make. Which really stinks for that profession. Crafting being a viable alternative is good thing, but only as an alternative. I hate forced crafting to progress. Not everyone wants to craft in MMOs. I wish most RPGS single player or otherwise would do away with crafting. It’s artificial content, developer resources would be better spend expanding the game itself instead of putting in crafting recipes. I have most of my professions maxed or near maxed at this point. But it has been one of the least enjoyable parts of the game. If they need a money sink – let me buy the parts and craft in mystic forge.

On a positive note, I do like the fact that you can change the stats on ascended, and it’s not overly expensive. Especially if you have a high enough craft skill.

The crafting process was fairly easy when ascended crafting was introduced and did not feel like a chore. I don’t agree with the way they changed it to what it is now but if you have been playing for 3 years gaining one armour set through the old method should not have been hard. I can understand not crafting one with this new method as I myself have not bothered to craft one since the changes.

RP enthusiast

Can guardians tank raids?

in Guardian

Posted by: Sird.4536

Sird.4536

I only play guardian in raids and pretty much every other content. You don’t need to tank on a glass cannon build, when I first cleared wing 1 it was in knights armour.

Hammer, mace/shield guards bring a lot to raids.
VG
- hammer 5 keeps seekers out of bounds
- hammer 4 for seeker control
- hammer 4 for cc bar
- hammer 3 for seeker control
- shield 5 for seeker control
Gorseval
- hammer 4 for cc bar
- aegis for smash attack
- test of faith trap for adds on split phase
- F1 pull in case one add gets stuck behind during glide phase
- hammer 3 for split phase, line it up properly and can immob 2 adds
Sabetha –
- perma protection
- aegis for cannon shots
- stability for thug knock backs into flame wall
- plenty of cc with dragons maw, hammer 4 p, F1 pull, signet cc and shield 5 for knuckles ( can rip his bar on your own)
Sloth
- reflection through wall and shield 5
- stability for his fear after cc bar
- F3 block and shelter block for his shake
- condition removal through various utility skills and F2 trait in virtues
- plenty of cc for break bar
Pact camp (I always do the mortar for this)
- reflects for the snipers
- hammer 4 for first 2 waves of mortars
- GS 5, F1 pull and trap daze for third wave
Matthias
– plenty of cc for sacrifice
- aegis for time bomb
- stability for storm phase
- reflect

Don’t believe people that say guardians are dead.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

Raiders do not feel like that all, who have you been speaking to? I am a raider and in a raiding guild and none of my members care about the armour. We will all get it but just for the sake of having it. We in no way feel entitled to it, it’s the casuals coming here saying they don’t want to put in the effort that come across entitled.

The solution is not to raid more till you enjoy it it is find a group of people or a guild either on the forum or Reddit and give it a shot. There are now posts on Reddit where people are teaching raids. If you don’t enjoy interacting or socialising then no one can help you.

Everyone is capable of raiding. The problem of ‘I can’t play how I want because I don’t have paper armour’ is not that of the players. Enrage timers make it so you have to have a decent amount of damage to avoid a full wipe. ‘Elite’ players did not create that. The only other obstacle is time. Raids reset once a week and if you can’t find a a few hours over 7 days then don’t come complaining here because that’s no ones fault.

I don’t care who has access to the armour as long as they put in the effort that I put in to aquire it.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

This also may have been their motivation, but of course it was a misguided one, because 1. Legendary Armor is too big a thing to use for this purpose, and 2. it takes too much accomplishment to earn them this way. Rewards used to incentivize players to run content should be designed to get them to try it, not to get them to spend tens of hours on that content. People make mistakes, and just because ANet made a mistake here does not mean they are incapable of correcting it. The worst thing they could do is just never own up to their error.

The reward to try this piece on content is Legendary armour. The same way that the Legendary SPvP back is incentive to try PvP and the Fractal Backpeice. What about people that don’t like PvP or FotM, should they be entitled to those rewards in unranked or farming level 1 FotM? It’s people like you that want easy mode for everything that will make achieving rare or ‘legendary’ rewards meaningless.

Anet created the precursor crafting a way to aquire legendary weapons more legendary. Killing boss after boss, wiping time after time, hearing the cheers of your members when you finally get that kill…all of that is a journey you can call legendary. Acquiring it through easy mode dilutes all of the fun. If you want to kill the boss for the sake of just killing it then sure bring on easy mode. If you want the armour then take the journey that so many people have put in time and effort to do.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

wat

Think about it. What is WvW? It’s essentially “open world PvP,” just on a different map than core Tyria. It’s PvP, with dozens of people in zergs, just as open world PvE is “PvE with dozens of people in zergs”.

What is sPvP? It’s instanced PvP, essentially the dungeon to WvW’s open world. But both are essentially PvP, they are your character trying to beat other characters. Similarly, there are a lot of things that are outside both WvW and PvP that get lumped together as “all PvE,” but really things like dungeons/fractals/raids are as distinct from open world PvE as sPvP is from WvW, so there’s plenty of justification for player who want rewards from open world PvE but do not want to have to go into hard-grouped instanced content to get them.

I’m just really tiered of people saying “raid should be the only way to get them from PvE, but they can have alternate ways for WvW or PvP players to get them,” when really, if you looked at various groups of players, players who enjoy raiding are actually more likely to already be WvWing and PvPing than the PvEers who don’t like raiding, because raiding and PvPing are both more “high challenge” type content. It’s solving a problem that doesn’t actually exist, rather than the one that actually does.

None. Raids are the way to earn legendary armor. If you don’t raid then you don’t deserve it.

Why not? Because ANet chose to put Legendary Armor in raids? They could just as easilly choose to put them elsewhere. There is nothing about raids that makes the people who do them inherently more deserving of anything, it’s just a type of content that some people enjoy and some people don’t.

Of course that will never happen in a million years. They can’t even deliver the legendary equipment we already paid for, they certainly don’t have the resources to make an entire set of legendary armor.

And this is why the argument is spurious, they aren’t going to implement alternate sets, so the discussion has to shift to how to deliver this set to as many people as want it.

How on earth is WvW and pve raiding the same? Have you ever done either of those 2. That was all I needed to confirm what I thought about you (nothing rude but the fact you are a casual). WvW players look forward to reset on Fridays, PvErs look forward to resets on Monday.

RP enthusiast

SAB Dailies ramping?

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

None of them require tribulation mode. They are not hard.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

No, they won’t do hard mode because there is no incentive to do it if everything can be achieved in easy.

Yes, because they don’t find hard mode “fun,” they just want to have better rewards than other players. If they found it fun, then that would be the incentive.

Why on earth will I (let’s say a hardcore raider) spend huge amounts of gold for the top food, spend hours a day with potential wipes and frustration, learning every new mechanic, try and change my build to fit the fight etc if instead I can use no food at all, never change my build, never have to learn more than one mechanic and never wipe. ‘

Because they enjoy playing hard mode content? Supposedly?

‘Hardcore players’ don’t just want challenging content they also look for the most efficient way to clear said content. Easy mode is that.

But easy mode is, by nature, NOT “hard mode content,” so playing easy mode isn’t “a more efficient way of clearing hard mode content,” it’s just straight not hard content, so they can’t claim to enjoy hard content and then claim that they would enjoy it just as much if it were easier, that’s like claiming that they really like black coffee, but it wouldn’t to add some milk and sugar, and maybe while we’re at it, remove the coffee, and still claim that what they really want is black coffee.

There is already videos of a guild 6 man Matthias with over a minute left. On easy mode you will see ‘Solo Matthias kill’ videos.

Sure, and why not? Sounds like a fun thing to play with.

If everyone played for fun this topic would not exist. The only reason hardcore players will do hard mode is when it is first released. Once they have the new wing on farm (like I do with SV and SP) there is no other reason to go back to hard mode. Rewards drive most of the hardcore players (maybe I am wrong) and if rewards can be achieved through a means that requires less effort and time they will do it. Look at fractals, no one is advertising level 100 because you could do level 56/67/77 in the same amount of time for the same rewards.

RP enthusiast

SAB is back! [Merged]

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

Super adventure glider coming to a gem store near you! Forget putting it in the game for players to get. Though it is April fools, fool me Anet.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

If easy mode gave the same rewards as hard even hardcore raiders will abandon it.

Which means that the hardcore raiders, given the opportunity, would prefer to NOT have to do the challenge that they claim they want. They’ll only do it if their rewards are substantially higher.

No, they won’t do hard mode because there is no incentive to do it if everything can be achieved in easy. Why on earth will I (let’s say a hardcore raider) spend huge amounts of gold for the top food, spend hours a day with potential wipes and frustration, learning every new mechanic, try and change my build to fit the fight etc if instead I can use no food at all, never change my build, never have to learn more than one mechanic and never wipe. ‘Hardcore players’ don’t just want challenging content they also look for the most efficient way to clear said content. Easy mode is that.

There is already videos of a guild 6 man Matthias with over a minute left. On easy mode you will see ‘Solo Matthias kill’ videos.

RP enthusiast

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

For 3 years you did not need a group for any of the core content. Sure dungeons and fractals but that was solved with a LFG where you don’t know the people and before the LFG it was stand outside the instance and spam say chat. Outside of a dungeon or fractal guild players ‘soloed’ instances (joining pugs). Raids come out and all of a sudden these solo players have to make 9 new friends. For a lot of people they either choose not to or because of casual content for 3 years can’t get into a guild or static raid group because they are required to do more than just to auto attack. There was also no build up to raids, an instance or new dungeon that gave the player base a taste of what raids were going to be so these players that play alone know what to expect.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

The path of least resistance is the one that everyone from casual to hardcore players will take.

Are you saying that all the people who have been saying that they love and want the challenge were in fact lying, and would want to do an easy mode as well?

Mind = Blown

No it’s not what I am saying, maybe read what I wrote before. If easy mode gave the same rewards as hard even hardcore raiders will abandon it. I like hard encounters but if there was a easy mode that gave me the same rewards I would never do hard mode ever again. I would save time, food cost, wipes etc.

RP enthusiast

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

SAB back, today’s live stream about April fools…Anet sure know how to brush everything under a rug.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

Nope. Not trying to change raids one bit.

Not even a little.

You like how raids are right this very minute, then good news!

Even if I get my way 100% on this, you’ll be able to log in after that patch and continue to raid exactly like you’re raiding tonight!

Nothing about that will be changing whatsoever.

There will just be another version.

and that version would be different, you might not like that version, but that’s ok. because that version is not intended for you, it is for people who are different than you are, who like different things. And they can play it, and you never have to, and everyone can be happy.

Exactly!

It such a simple idea where everyone can be happy.

Anet makes two separate difficulties of the same instance, so that people have options on how they want to play. Nothing at all changes from the current dungeon, just a “Story Mode” gets put in, that is a little easier, or shall we say, just a bit more forgiving. The timers are a little slower on some mechanics, damage is reduced on some effects, the Boss Mobs have Less HP and do a little less damage, nothing major, just a slight numbers change really. That is all you or anyone else has asked for, and yet you would think from the responses on this topic they are acting like they going to lose their only reason to live.

Anyway, as you said, Everyone Wins.

Not sure why Anyone would have a Problem with that, I guess some people can’t be happy, unless they make Someone else unhappy, how truly petty and pitiful.

The problem comes from people that do/want easy mode also saying they want the rewards from the hard mode version. If you want the damage, timers, mechanics etc reduced then the rewards will be reduced. Otherwise why would anyone do hard mode if they can get everything on easy. The path of least resistance is the one that everyone from casual to hardcore players will take.

RP enthusiast

[PREDICTION] April Fool's Day Prank

in Guild Wars 2 Discussion

Posted by: Sird.4536

Sird.4536

I can’t wait for the crying to begin.

When did we all lose our sense of humor? We used to love this / look forward to it in GW1.

Last years April fools was just annoying. I play with in game sounds but to hear brrrrrrrrrrrrrrrrrr killed my ears.

RP enthusiast

Are Legendary Insights a bad currency?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

They should have made it go straight to the wallet so you can’t link them.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

You don’t want what ‘we’ want.

Of course I want what you want. You want a level of challenge that is fun and engaging, and so do I, we have just different levels of challenge that are fun and engaging to us. I am no more comfortable with the existing level of challenge than you would be if every time you entered one of the boss fights you would just auto-wipe with no options to avoid it.

Like raise of hands, how many of you guys would enjoy the current raids if they lowered the enrage timer (or similar effects) to about 1/4 of what they currently are, and made the ones that are semi-survivable into completely lethal every time? Would that be fun for you? Would you enjoy the raids as much as you currently do? Do you think there would be high participation in them?

Hell, you probably would, but that’s why you and me are different. Please respect those differences, and don’t insist that people deserve reduced rewards just because they’re wired differently and don’t enjoy the same content you do.

And if you have done raids you will know there are lethal damage mechanics.

In my example I meant, “what if they made EVERY attack deal lethal damage?” What if every time Vg or Gorseval took a weak swing at the tank, he’d get downed? What if any time a red orb got within range of you, you’d get downed and almost instantly finished. The fact that ANet saw fit to not make that happen is as much them “carrying” you as them providing an easier mode would be them “carrying” me.

I would love if they did that because then it would be challenging content. I don’t like that you can skip VG green circle mechanics by healing through it or no updraft Gorseval and killing a boss 30minutes after it has enraged because you are all tanks.

Wing 2 has no ‘one shot’ mechanic and as a result cleared in 2 days. Now this is just me but it comes back to having ‘easy mode’. For me raids as they are are easy mode so I guess it depends on everyone’s definition of what is easy for them.

RP enthusiast

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Sird.4536

Sird.4536

Wow as a player just returning this is very disheartening, ascended gear, legendary gear…. how will i even play the game now, i’m screwed..

Despite some hyperbole in this thread, ascended gear is not necessary to play the majority of content in this game.

But, if you want it, it is very achievable. You can get an ascended amulet from laurels – just log in. Rings are best acquired through fractals, but you can get them with laurels as well. For accessories, I recommend getting them through guild missions.

Ascended weapons are about 70 to 100 gold to craft. Or you can get them as a random drop through fractals, pvp, or teq.

Ascended armor does cost a lot. About 400 to 500 gold to craft a full set. You can get some as random drops in fractals, but the dps boost from a full set of ascended armor is only about 2 to 3 percent. Ascended weapons and trinkets contribute much more to stats and dps.

This thread is about the top 1% of players who want legendary armor, and, for various reasons (some better than others), don’t want to raid. Legendary armor has the same stats as ascended (with the same marginal dps boost).

And here I was thinking the top 99% casuals want legendary armour through Anet hand outs.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

Yes you do, you just want Anet to do the carrying.

By that measure anything you’ve done in the game was you being carried by Anet because they didn’t make every chip-damage attack deal lethal damage. I’m just asking for content of the difficulty level that I’m comfortable with it, and when I go through it I want to be contributing just as much as every other player, and I want them to contribute as much as I do, and we all pass it as equals. I want what you want, just on a lower level of difficulty.

You don’t want what ‘we’ want. There is no problem having multiple difficultly levels of content. This also isn’t an argument about difficult content its a discussion about legendary armour behind content seen to be difficult.

And if you have done raids you will know there are lethal damage mechanics.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

I had to re-read the response to Hypothetical A.

Apparently working hard towards something that not many other people will want to do is pathetic, a waste of human tissue as it were.

Did I completely misinterpret that?

Sounds like the meeting Anet had when scrapping legendary weapons.

RP enthusiast