Sure aspirine I could do that…, but I’m getting a bit bored of deliberately playing the game the hard way to make it more challenging, when the problem is not my playstyle, but the game’s mechanics and the fact that the game is not catered to rewarding challenges, but zerging.
Ah.. just saw a screenshot with some 5-6 commanders at the same place, with a megablob. Thanks for letting me know, now I don’t have to waste time on it cause I know I won’t like it. :P
Actually went back to count them, guess… 11 commanders.
Or is this another zerg-zerg-zerg release?
Is that a new race?? Lore-wise these armour sets are impossible.
Much as I like this game, I would drop it instantly and walk away if there were to be a level cap increase. It would mean that ANet had given up on horizontal progression, and killed one of the most important links with GW1. I’ve got zero interest in seeing a never-ending treadmill.
Me too, going to drop it anyways though… too grindy as is.
I agree. Lack of choice on this, sadly.
You don’t need Ascended armor. The stat increase over Exotics is minor. So if you’ve given up on getting these, you can still play the game as normal.
This argument has been used countless times. It has been countered countless times too… so stop using it. It doesn’t change the nature of ascended armour.
Yes. Your counter is that the minor stat gain from ascended is a huge game changer. The argument is that, no, it really isn’t.
Okay, so why do we need ascended at all if they are just a tiny stat gain anyways?
COUNTERED
You’re a little late with that argument, as it’s already there. We have it. It’s done. Non-sequitur. Try again.
No actually, this proves that ascended should not have been introduced AND should be deleted.
The real gems in gaming were all single player games, with little to no number progression (levels, stats) and instead with a lot of personal choices and story background.
When I play a game, I play it for the story, because it’s essentially like reading a great book, but the difference is that this is a book, where I, the player, get a chance to add to it!
Numbers do not add anything to a game.
You don’t need Ascended armor. The stat increase over Exotics is minor. So if you’ve given up on getting these, you can still play the game as normal.
This argument has been used countless times. It has been countered countless times too… so stop using it. It doesn’t change the nature of ascended armour.
Yes. Your counter is that the minor stat gain from ascended is a huge game changer. The argument is that, no, it really isn’t.
Okay, so why do we need ascended at all if they are just a tiny stat gain anyways?
COUNTERED
I have a huge list…
PvE:
- Personal story: bland, boring, no personal impact, stereotype, Trahearne
- Dynamic events: not enough of them, no impact on the world, bad rewards
- Renown hearts: a poor replacement for quests, poor or no story attached, very repetitive (only about 3 variations: collect, kill, destroy).
- Dungeons: DPS DPS DPS, no other roles, bad boss mechanics, not enough of them
- Living story: stereotype, boring, bad rewards, no impact on world
SPvP:
- No real progression, ranks too hard to achieve
- Skin unlocking is dissapointing
- No real PvP: point-capping all the way
- Nothing done against glory farmers
- Barely any patches
WvW:
- Lame open world combat
- No background story
- Lack of customization
- No free armour/weapons
- Zerging
- Coverage wars and PvD
- No fixes, no new maps (EotM is karmatrains), no balance
General:
- Money = everything
- Grindy gear
- Not a lot of skins
- Gem store is just mindblowing (buy gems for a CHANCE at a weapon ticket or a dye?!)
- Game lacks any real additions
- Guilds: barely any management tools, barely any resources (please expand missions to pvp)
(edited by Sirendor.1394)
You don’t need Ascended armor. The stat increase over Exotics is minor. So if you’ve given up on getting these, you can still play the game as normal.
This argument has been used countless times. It has been countered countless times too… so stop using it. It doesn’t change the nature of ascended armour.
Again… don’t blame the players, blame arenanet for making bosses and mobs so lacking.
A.
Loading screens seem reason enough. Though another is arrogant players with shinies.
Last Legendary crafted in Lion's Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Sirendor.1394
Edited, saw someone had same response as me
Quip & Flameseeker Prophecies.
(edited by Sirendor.1394)
Hell 80 is too high as it is… Im all for knocking it back down to 20
Yah me too. GW1 was soo less grindy..
Level cap RAISE?!
I want it decreased.
Vabbi… no rewards. YAY
Sorry, but I actually want to know this:
What are we supposed to expect from the previous CDI’s? Are you still working on them, made decisions or are they not being used at all?
Judging from the WvW CDI… nothing came from it and the only thing we hear is “It’s all going as intended”, while a lot of players are continuously stating the problems WvW has. How can you ignore it like that?
Only one topic really… POPULATION BALANCE.
Why is this still not fixed, why are you making it worse with every patch?
If I didn’t know better I’d think Anet WANTS to kill WvW.
OP just thinks blob has a stronger negative connotation and wants to argue semantics cuz he thinks hes better.
zergs dont have strategy. blobs dont have strategy.
What do you call a guild group of 30+ who have proper group comps/builds/gear and are in comms together? By that definition it would be neither, correct?
An organized zerg? Still a zerg though.
Is this the masterplan for keeping players in GW2 on the side of WvWvW?
If it is… poor Anet, so bad at managing their own game.
All the new system will do is widen the gap between servers that are already enormously unbalanced. Competition, while you love to throw the word around, is non-existant.
Game over;
I’m unsure why Devon mentions that this new tournament style will make WvW more competitive. WvW will never be truly competitive because disparity in coverage/numbers removes any form of competitiveness. By nature, WvW can never be a competitive game mode……at least not in its current form.
+1
Same old, same old and worse each time. More players going to transfer to tier 1 now…
Good job Anet… not!
Did you ever think… “Hey, that other server guy looks reasonable, and I don’t have a clue why we’re even fighting.”?? I certainly did.
World vs. World may be the RvR of the moment, featuring huge masses of people tumbling in eachother, clashing with blades, spells flying around, guns spilling bullets, massive sieges that last about 3 minutes if that…
BUT, it doesn’t seem motivated at all, lorewise.
What are those other worlds (World vs. World vs. World) and why are they there? Are there 30 Tyrias? How would that even be possible? Do they threaten our worlds and is that why we fight them? Does it matter who is ‘boss’ in the mists? To all this, a negative answer can be formulated.
This is one of (some would say many) weak points in this game’s “open battle mode”. It lacks intrinsic motivation. Sure it’s fun to fight, and you get rewards, though 1/10th less than you would get in PvE. It feels pointless nonetheless, more so because anything you take and siege up can be taken from you in 3 minutes by a megablob.
Server vs. Server is all nice and well, if there’s a reason for fighting other servers. As it stands, there is no clearly outlined one. Whatever happens in the mists has minimal effect on the outside world (yes yes, I know about the tiny 1% buffs to crafting). You aren’t fighting for your guild, nor for an alliance, nor for keeping the peace in the world.
WvWvW feels like an afterthought. It’s like the devs said:
“Alright we have set up this GIANT dragon menace, but who cares, the dragons are sleepy dumbwits that do not manage to so much as damage a city, and one heroic Vegetable is enough to kill one of them, soooo we’ll just send every player to fight other players, because there’s nothing else to do.”
It feels enormously out of proportion and even less realistic than the “No grind”-statement.
My opinion:
- Add factions/alliances that matter in the world. Let us side with the evil (elder dragons) or defend the good.
- Give guilds a serious place in open battle. Let us fight for fortifications in the open world, claim them and customize them (just add a PvP server that redirects everyone who clicks on the “Alliance War” button, destroy the notion of server-bound war).
- Add citizens in the the warzone… it’s rather weird that there doesn’t seem to be anyone who is not related to war. Where do the players and guards get their food from?
- Revamp supply: supply should consist of real materials, not of imaginary “supply”. I can’t see how to build a ram when I don’t have wood. Let players pursue peace-related roles, such as merchandise, agriculture… w/e
Hell, I’m surprised Gnashblade hasn’t done something like that already…
Not gun’ happen. It doesn’t make money…. if it was with gems though…? :P
What happens when the Mystic Forge blows up?
in Battle for Lion’s Arch - Aftermath
Posted by: Sirendor.1394
Or it completely ends the way precursors are currently made…
Interesting, scavenger hunt anyone?
Is the content in LA going to be isntanced?
in Battle for Lion’s Arch - Aftermath
Posted by: Sirendor.1394
Maybe Anet thinks killing Lion’s Arch will reduce the loading screens and scare away TP flippers to a different location? (hooray)
Please no more zergs.
Guess what we saw about 5 times in Vabbi on peak hours last week? Waypoint revert…. we were fighting a blob at enemy keep with our guild group… BOOM back to waypoint.
Thank you very much. A lot of people saying “Omg kitten anet” in map chat at those time :P
What I want to see…
1___________________________________________________
“Scale rewards to amount of players completing same objective”
____________________________________________________
to prevent griefing
2___________________________________________________
“Scale rewards to amount of time engaged”
____________________________________________________
(in combat time, siege time, damage taken, damage dealt, amount of healing)
So that if you are soloing a camp and a zerg comes, you get full reward, the zerg gets 5% or less of the reward.
1) A much stronger binding between guilds and towers/keeps in WvW:
https://forum-en.gw2archive.eu/forum/wuv/wuv/If-you-could-change-the-scoring-mechanic/3552163
combined with a different scoring, that punishes Karma-trains and nerfs the domination of coverage.2) Guild Alliance vs Guild Alliance vs Guild Alliance instead of World vs World vs World, so you are free to choose whom you want in your team.
3) No item spiral in WvW. Upgrade stats of Exo to corresponding Asc while in WvW.
4) Add a plausible movement checker to the server that teleports (with dead if in fight) all implausible movement back to spawn (no more flying, no more below ground, no more teleport, no more glitch through doors/walls, …)
5) Make future leagues with different and varying match-durations/play time. E.g.:
a weekend-league combined with a weekday-league, a time-sliced league with a NA-prime-match, an Oceanic-prime-match, an EU-prime-match6) No possibility to rally in WvW. On total dead immediate port to spawn. (Attrition war becomes possible, no longer the winner wins unharmed. No more need to guard dead Mesmer waiting for a perma-stealthed thief).
7) Change the WP-block in keeps/SN: the teleport is blocked permanent (without “port-window”) whenever a visible and not dead enemy is inside outer walls area (inside inner walls of course as well). As soon there is not one visible enemy left port opens immediately. https://forum-en.gw2archive.eu/forum/wuv/wuv/Why-is-SM-waypoint-contested-all-the-time/1810315
Alternative for 1): Nerf the domination of coverage: https://forum-en.gw2archive.eu/forum/wuv/wuv/Nerf-the-domination-of-Coverage
Alternative for 2): Compute transfer costs based on WvW Glicko-rating instead of the completely meaningless overall population. https://forum-en.gw2archive.eu/forum/wuv/wuv/Free-transfers-to-small-pop-servers/2126651
In general: More variation, e.g. in match-duration and alternative scoring such that match-outcome becomes less predictable and boring.
win.
Sorry I had to skip large chunks of text because of lack of time, but tried to skim through as much as possible. I like your main ideas very much.
As much as I would hope something like this actually broke through… well it won’t happen. Anet doesn’t want to fund anything this size and they certainly do not care.
Don’t believe me? Look at the server populations, majority of the servers are high, very high, or full for NA. If that entire population were to contribute to WvW there would be no “coverage problem.”
.
If even 10% of those accounts is still active on a daily base… I would be very surprised.
Vabbi is medium population… guess what: our zergs reach 30-40 every few days and most people that are on Vabbi only play WvW. I know most people on Vabbi by sight, except those few new players.
Can I come to JQ? o_O
Unhappy choice of words. I can see what you mean though. In guild play, when we PvP we ‘order’, but they aren’t really orders, they’re instructions. That’s a big difference.
Veteran members of the guild are in that position for a reason, namely because they have a combination of competence, leadership and friendliness (I really like to help people).
That makes it likely they will know something someone else doesn’t, and they can help those others by giving the right instructions, that will lead to success.
For that matter, I don’t care what a random guy with a blue dorito says to me, because I don’t know him and it takes about 3 days in PvE to get one of such. “Commanders” are either people who are really competent in leadership, or morons.
EQN:Landmark, EQN, Camelot Unchained, ArcheAge, Bless, Black Desert
I hate most PvErs for plenty of reasons. Such as:
- Some think they are the kitten. Have legends, ascendeds, and try and order WvW vets
- Their game is x10 more simple, and x10 more rewarding.
- some rarely get on teamspeak/voice comms because they dont really care, being a rallybot and messing up a potential good fight
- Fairweather on you whenever. Lol you wipe? Kpeace let me afk at spawn
- Disobedient. They rather squirel chase roamers, cap a sentry, push in to lords room than follow you/help you
- They prefer karma training over actual WvWList can go on. This is why I hate PvErs
So you are saying you are superior because you can look up builds and press 1. I do WvW and PvE (dungeons as well as open world) and find the skill level of WvW’ers is no different than PvE only players.
You, sir, can’t be kittening serious. Ever roamed? Guess not. I roamed in WvW since week 1. I do not press 1… I use each skill, target off and on, time my skills and heals, and dodge in between. If you really think PvE is even 1/10th of PvP difficulty… you are stupid.
Remember… in PvE you are fighting brainless PC simulations… in PvP you are fighting players and they can do anything at all at any time at all. Try it, you’ll be amazed.
I’m not speaking for the karma trains, because they’re morons. They’re probably on the same level as the Queensdale champ trains… IQ 70?
Gift of Battle. (Battle not required.)
Sounds like a punch-line waiting to happen.
Sounds like Anet managing and favouring PvE, agaaaain.
Seems WvW for guilds is pretty pointless, as there are no rewards/pride for taking a tower or keep.
Exactly. There are so many games that had a system rewarding a guild for keeping and defending a fortification. They got chances at creating interior, becoming castle lord, giving bonuses to their guild etc.
GW2 has none of that. Conclusion? GW2 is not a guild game but a rip-off from GW1.
I think WvW dev team is the worst among ANET teams in communicating with players and address real problems in game play. SPvP team got lot of heat but they actually do show up on forum to answer player concerns. WvW team just don’t talk at all and don’t even try to address the “elephant in the room” balance problems in WvW.
Seriously, just scrap WvW already and make some tweaks to EoTM.
What is the point of EotM by itself?
1. If I want to fight for my server, WvW is far better.
2. If I want loot, PvE is far better.
3. If I want serious PvP where my skill matters, tPvP is far better.Fine, EotM appeals to certain playstyles. But I really think most of the people there right now are there only because of unfixed problems with real WvW. The solution is to fix them, not destroy what could be a great playstyle for no reason.
Except that nobody ever cared about point 1 because servers are a lame way of allegiance.
Seriously… if I was fighting for my guild (and getting rewarded guild halls, capes, banners, influence, merits and much more for it), I would be there… but I’m not fighting for my guild because they don’t reward guilds AT ALL.
That is kinda awesome Devata. I still remember that thread. Thanks for bringing it back!
But every evidence states that they should allow race change… there’s $$$ to be made boys!
That strength is also easily exploitable.
…
Take a zerg and a pack of regular mobs for example. If everyone in the zerg just spams AoE, a lot people will get loot and no effort will be required. Do the same pack of mobs solo and it’ll take a bit of effort, take much longer to kill and yet you’ll get the exact same loot. Risk vs reward is broken. The more people you add, the easier it gets, the faster you get loot.
I think “The story of a zergling” says enough.
I mean, what types of players?
All of these chokepoints will end up causing even more zerging as people get funneled into the same place. It’s extremely difficult to meet up with people on a separate part of the map. The cannons are just absolutely horrible. It feels like fighting in an eternal battleground where you own nothing and all the towers, keep, and SM have people manning all of the siege. The difference is that your mobility is far more restricted in EoTM.
Don’t think I’ll be spending even another minute in the zone. Small groups looking for fights want fights in relatively open areas without siege or mob interference.
My feedback BEFORE Eotm was launched : “Karmatrains”.
They didn’t change anything to it since then… what do I see today? Karmatrains.
Low graphics are indeed the way to go in WvW. Been running on them since launch, and I still get skill lagg when there are more than 40 people while on low graphics (server-side if you ask me).
All this game IS is kittening economics. There’s no real game to it because nothing is really obtainable without sinking tons of time and money into it. And that’s… pretty much it.
This comment wins the thread, because it is right.
(The post would read)
This just in!Marvel in these new armor sets forged by the Sun Gods themselves. These reclaimed artifacts will dazzle allies and enemies alike in their brilliance. Each god-touched piece of perfection radiates in golden glitters of purified magic, of which, only a god can harness it’s power…. it’s might… it’s beauty. Are you prepared to become a Sun God..?
Introducing… Sun Blessed light armor woven entirely from light… Sun Hide medium armor stitched together by the flesh of fallen sun gods… and Living Sun Plate, armor forged from liquid sun to create an impenetrable barrier between the soul of the wearer and the wicked world that surrounds them.
For only 800 gems per piece, you can bask in the glory. Once you’ve obtained all 6 pieces, you obtain the title “Sun God”.
That actually looks like something Anet would do in reality. You win, they loose.
Alts are debateably one of the least user-friendly areas in the game.
Armour and weapons are soulbound, and to function well you need multiple stat combos at your disposal. Leveling is tedious after multiple alts and the only ways of not having to go through the same boring gameplay for hours and hours is through crafting or speedrunning citadel of flame and quickly switching in the end. On top, the only good PvP in the game is limited to level 80s, whatever anyone says (if you run anything but a level 80 geared in exotic or better quality you die in seconds).
Dyes are for obnoxious reasons unlocked ONLY on one character and so on.
This really needs better.
Some ideas have already been written over these forums multiple times:
- Deleting “soulbound” (and replacing it with accountbound)
- Adding a skin database with unlimited unlocking of skins you unlocked.
Others can be added:
- Making experience convertible from character to character.
- Allowing us to unlock hair-styles and colours permanently for the whole account (by purchasing them in the store)
- Allowing characters to use gear you bought on others.
- Making certain stat combinations unlockable for the whole account.