the content that actually challenges you and puts your skill into test is not very rewarding (PvP, fractals, etc…) yet the mindless content designed only to keep you playing the game endlessly like a drone is the most rewarding (dungeons, LS)
And people log back every 2 weeks for their shiny. Working as intended.
Found a pic of the player with the most achievement points in GW2. Here he is enjoying the LS.
Ahahahah. Awesome that Paul. :P
[Edited for clarity: * symbols were replaced with bold text, so need to use x for multiplication now]
HEAR HEAR
My solution for RNG:
->The more times you try to get an item through luck, the higher the chance goes each time.
How would this work?
- If you decide to open ‘Black lion chest’, give a list of possible drops and select the one you would like to accumulate chance for.
Example of the weapon claim ticket:
- Say, the chance for a weapon claim ticket is 3% per chest. If you don’t get in the first chest, the next chest gives you 3%x1.5 (4.5%) chance to get the claim ticket.
- Still don’t get it from the 2nd chest? Accumulate chance again: (3%x1.5)x1.5 chance (6.8% chance) to get it on next chest and so on ~10%, 15%, 22%, 34%, 51%, 76%.
- Once you cross 100% (since each try accumulates 1,5 times more chance that will happen at the 11th try) and did not get the item yet, you will get the ticket guaranteed the next time, so you don’t have to try hundreds and hundreds of times.
The same should apply for mystic forge.
If precursor drop rate from forge is 0,001% if using rares, accumulate chance for each try aswell. 1.5 still seems a good number for this. You’ll not get the item guaranteed unless you spend at least a decent amount of money on it, but at least you won’t have to farm 5 months for a single precursor.
Try/Chance
-Number of rares dropped in forge
1/0,001
-4
2/0,001|5
-8
3/0,002|25
-12
4/0,003|375
-16
5/0,005|
-20
6/0,007|5
-24
7/0,011|25
-28
8/0,016|875
-32
9/0,025|
-36
10/0,037|5
-40
11/0,056|25
-44
…
(edited by Sirendor.1394)
Since “END-GAME” has become one of the eminent topics in this large thread, lets elaborate?
1. What does Anet do wrong in terms of End-Game?
There is no actual end-game content:
- Dungeons are a repetition of content. Random variation in paths is non-existent.
- Gear makes for a very time-consuming end-game activity, BUT it isn’t actually combat, it’s just a number grind.
On a side-mark:
- World vs. World could be end-game, but there’s no progression, no guild customization, no commander evolution, no story campaigns or combat missions.
- “Structured” PvP could have been end-game if it had a LOT more game modes, more maps etc.
2- What should have been end-game?
- Profession specific missions:
- Theft for thieves (break into houses in both pve as pvp, pick-pocket or deceive)
- Engineering for engineers (eg. developing new potions, creating new weapon types as kits etc),
- Elemental experiments for elementalists
- Mercenary jobs for warriors
- Protectorate missions, holy works for guardians
- Wilderness survival and pet training, archery for rangers
- Death arts, summoning, conjuring for necromancers - Profession specific npc ‘guilds’ in cities with story elements and progression, as well as class-specific armour and weapon skins unlocking
- Guild halls with GvGvG and sandbox building of houses
- Alliance wars with a good story background instead of WvW
- Dungeons: explorable mode REALLY explorable, not a pre-made path, but explore at your own liking, looking for hidden passages, special challenge rooms etc
- Gear: no stat differences such as berserker, cleric, soldier… but skin unlockments through doing quests in the world
- Massive personal story that focuses on the hero and is written a lot better (give us something like GW1 personal story… amazing quality that)
- Instances with bigger groups next to the 5-man dungeons.
The thing is Nage, why is it there when it’s completely optional? Why did they waste time and resources on something that lacks sense?
Why have jumping puzzles when they’re completely optional? Why have vistas when they’re completely optional? Why have caves when they’re completely optional.
Anet tried to create a themepark MMO with different things for different people to do. Some people love mini games, some people hate them. So Anet included them, but they’re optional.
Some people enjoy grinding for gear? Why? No clue, hate it myself, but for some, that’s what MMOs are about. So Anet provided it.
The trick was to make it so that those who didn’t want it didn’t have to get it. I think Anet made a fair compromise on that score.
Edit: Wish I’d read Galen’s response before posting, I could have saved myself the time. lol
Jumping puzzles have an intrinsic ‘telos’: you do them to do them (because you like doing them). Ascended gear lacks that obviously: you don’t get ascended gear because you like getting ascended gear… don’t say people like grinding, all they care about is the shiny pink name.
If one crappy video is all the proof you’re going to give me that ESO is kitten, I can give you 20 that say the same about GW2… it’s subjective and deceiving.
clips are trailers of something that look amazing on trailer, and makes you puke when you already have it.
Isn’t that a common thing, since always?
Of course, and that was the point I was trying to make. ESO will most likely be a very classy game, despite anyone trying to show it otherwise.
When I first played the Guild Wars 2 beta, it was a lot of fun. It wasn’t perfect. It had its bugs. But I enjoyed it. I looked forward to the game.
ESO is going to be anything but classy. Hiding an entire profession behind a paywall in a subscription game? Not classy. And that’s before launch. Imagine what it’ll look like a year down the road. Maybe it’ll be as classy as SWToR? lol
I played the game, the game isn’t fun. It’s meh. It’s extremely meh. I know from other posts that you’re feeling disenfranchised by Guild Wars 2 and that you’re not having fun here. I get that completely.
But that won’t do anything to make ESO a fun game. That game is going to go down faster than the Titanic. It’s not really a bad game. It’s just dull.
I’m sorry if I’m leaving a negative impression on you, but I have been here since the launch of GW2, though I did quit a couple of times, but always came back eventually.
It’s just very sad to see this game go to waste and it makes me frustrated that Anet makes all the wrong decisions, while it was featured as a ‘non-grind, non-zerg, non-wow kind of game’.
18 months and nothing got done to avoid zerging at all, nothing got done to promote strategic play both in dungeons as in pvp. Nothing was done to avoid “money = end-game” and all significant additions were gem store content. Instead of expansions we got ‘Living’ Story of a more than dubious quality. World vs. World has seen barely any additions. PvP the same…
Oh wake-up call for this thread. o-O
Guess I still am bored, cause I struggle to log in.
The thing is Nage, why is it there when it’s completely optional? Why did they waste time and resources on something that lacks sense?
If one crappy video is all the proof you’re going to give me that ESO is kitten, I can give you 20 that say the same about GW2… it’s subjective and deceiving.
clips are trailers of something that look amazing on trailer, and makes you puke when you already have it.
Isn’t that a common thing, since always?
Of course, and that was the point I was trying to make. ESO will most likely be a very classy game, despite anyone trying to show it otherwise.
As far as I’m concerned, the game is over. I’ve done just about everything in the game that holds any interest for me.
I’ve been playing a year, solid and for the last 9 months almost exclusively WvW except when I’ve literally been forced to do something else in order to keep playing WvW.Now the game has become static with the defensive zerg-model preventing any tactical development. Biggest population wins – that’s it. EotM is more of the same taken one step further: no team play at all.
The developers steadfastly refuse to take on board any suggestions from the player-base. They have an agenda and they’re sticking to it.
I haven’t played now for two weeks and I would never have dreamed I would miss a reset night – but what’s the point?I’ve pre-ordered my copy of TESO – just have to find something to do for the next 4 weeks.
You might want to try Total War. They have a great series of games featuring tactical army play in historical campaigns. You start of as a nation, get to recruit armies and conquer foreign lands, and most importantly you get the chance to fight those battles on the field. It’s very refreshing to actually use tactics to crush your enemy in a 300 vs. 1200 fight, paying attention to troop movements, using the right units for attacks etc.
Watch it on youtube
Engineer skill cap is high.
Mesmer is doable and can be played easily. It might get a little boring if you run blackwater build.
If you want the most action and challenge, it’s engineer for you. On top of very awesome skill animations and access to funny kits, it is also very hard to play.
cant be harder than trying to solo as a Staff Ele.
You’ll be surprised, though soloing as a Staff ele is remarkable and I daresay very fun.
If you do try engineer, don’t go for the mainstream builds, but try something you like. I made the mistake to just copy a ‘pro’ build, which ruined all the fun of the class for me the first time.
Something needs to be done, Zergwars 2 is pretty boring, there is no penalty to zerging….Only penalty to run into one.
/agree
But seriously…
If you nerf aoe, you punish small scale (small scale won’t have any way to wipe out multiple enemies the same time).
If you buff aoe, you punish small scale (buffs would go for everyone, like 40 people stacking buffs… not a good idea).
The problem lies in auto-targetting and AoE, but it also lies in rewards and a billion other elements of the game. It’s too late to change it now, because it would require ArenaNet to re-invent maybe 10% of the whole game.
Engineer skill cap is high.
Mesmer is doable and can be played easily. It might get a little boring if you run blackwater build.
If you want the most action and challenge, it’s engineer for you. On top of very awesome skill animations and access to funny kits, it is also very hard to play.
warriors are not much better then any class if you look at what ONE warrior can do similar to ONE other profession.
In terms of zerg survivability, both guards, rangers and necros can hold just as well as them without any real effort.
In terms of damage they are outperformed by guards (staff), ele, rangers and necros. Why? because all that godly warrior DPS, is 99% cleave. And what little AOE it has, DOES put the warrior’s “godlike” performance at risk thanks to how the weapons are made.
In terms of buff, they are outdone by Eles, Guards and VS thieves. They perform equally to shout-spirit rangers and engis.
In terms of mobility, outside of combat, they are great, however you do not want to be overly fast outside of combat, or you leave the zerg behind. And a warrior with a zerg build will be smashed by any roamer with a roaming build.If you think 3k damage, 30%+ crit chance, 3k+ armor, 70%+ crit damage and 25k HP makes you godlike then think again. Most other professions can pull that off with more or less the same utility.
Healing Signet gives the illusion of the warrior being super strong, yet once you focus it, or you apply some poison/weakness, you watch the warrior melt instantly.The most popular warrior zerg builds, are also more directed at the warrior then allies, often sporting just one shout and a single rez banner. While this is fine, it doesnt come close to the utility other professions can apply with equal builds.
Yes, the warrior is indeed just another FotM profession. At this moment, warriors simply offers the maximum survival with the least effort invested, but this only applies if you build around self sustain. If you do not build for self sustain, you are equal to or weaker then most other professions.
Now to counter you, I have 2 level 80 warriors (deleted a 3rd a long time ago). I don’t care if it gets nerfed, BUT warrior actually is one of the easiest classes to play.
The Armour+Health+Damage makes you OP, there’s no way you can deny that. No other class is that solid and still deals a crap ton of damage. Where my warrior without full zerk armour and traits hits nearly 10k with eviscerate, easily does 2k with regular AA, and hits 12-15k with 100-blades final hit, my guardian with the same armour and zerk traits deals 3k with the final greatsword hit on n°2.
While it is possible to counter a certain warrior build, the warrior has an advantage to you if he’s as skilled as you are, simply because of the passive heal and the ease of playing the warrior, as compared to certain classes requiring a lot more effort and timing.
So no, I don’t agree. I played warrior a lot and if I had to list classes from most difficult to least difficult here goes (I left out ranger because I don’t have one):
- Engineer [Extreme]
- Thief [Hard]
- Elementalist [Hard]
- Necromancer [Average]
- Mesmer [Okay]
- Guardian [Easy]
- Warrior [Very easy]
If one crappy video is all the proof you’re going to give me that ESO is kitten, I can give you 20 that say the same about GW2… it’s subjective and deceiving.
Gah, so we’re looking ahead at 1 month a half or longer without any significant additions to the game, in the period that 3 new ‘top’ games are launching…?
Expect a massive population drop in case it takes you that long.
Actually… my guild has announced going to ESO, sure it isn’t the only one.
Why did they have to pick an mmo with subscription?
/frustrated
Told you, don’t do Living story.
^then why can’t they just add instances alongside the open world zerging, for those who do like a challenge?
Understood/ Agrees.
Seriously how long are we supposed to wait for something to happen
Wait? WAIT?! I think we have a slight perceptional problem here:
In my regard Anet is amazing:
- free stuff (IN bonus BAGS!)
- amazing new maps (à la skyhammer)
- adding to being ‘pure’ immaterial (-removes glory and any substantial reward-)
- makes us progress (anyone reach r70 yet)
- adds varying game modes (soon?)
- …. and so much more, while succesfully ignoring promises
Very positive balance, yes yes.
I’m terribly sorry, couldn’t resist the urge.
(edited by Sirendor.1394)
103. The PvP mantra “All is vain” does not mirror reality in the slightest! Or does it?
eotm is for karma training, not for roamers.
What this guy says. It’s just there to appeal to the farmers, ignore it.
I’m sick of this generation of games and developers.
Fiontar is right – but it’s not just Anet and Blizztard – it’s the whole industry.
We’ve been plagued by a generation of cynics and board room directors making games.
The only interesting stuff I ever see anymore is on Kickstarter. Broken Age was just released.
I can’t wait for the Oculus Rift to hit the shelves, because I don’t think we’ll see anything worthwhile until then.
They don’t make games anymore, they make payment models.
But no one would pay if there weren’t games attached to the payment model. It’s surely changed, but the change isn’t just in how you pay.
It costs far more to make a game today..the costs are up, the amount of capital required is much higher, so you take a chance on kickstart (and it is a chance) or you’re supported by investors who you have to answer to.
This isn’t some greedy, cynical conspiracy you’re seeing. It’s what happens to every single niche market that goes mainstream.
I don’t care why it happens.
I just want it to stop.
I want games to be fun again.
Write your own code. If it does not sell, not a problem since you will be happy.
Wish I could tbh, but I can’t. No time, no knowledge and no funds for it. ;p
It’s true what he says though, the games through kickstarter are usually brought by people who don’t have the money, do not have an interest in creating a ‘booming industry’ and make a game for the gamers, knowing that if they make a game instead of a skinner box (yes GW2 is a skinner box), people will pay them enough to make a living and usually a lot more.
I wonder if we can find a medium to appease both player bases.
Sure… GvG game mode please.
What’s a ranger? Never heard, never seen.
/trolloff
It’s because WvW is as dynamic and changing as the brick wall behind my monitor.
“Said someone from tier 1.”
It’s worse here bro.
85. Anet is totally awesome for making such an awesome SPvP forum. It’s even more fun than playing the game!
Playing the game alone is like waiting on your train while it’s freezing and a bird kittens on your head. You get what I want to say… ;p
YES! Now I would finally be able to wear my startling white gloves and shoulders!
snippiesnip
A large collection of opinions there, but I’ll agree with the headlines. Basically it comes down to this for me: GW2 did a lot of stuff better than GW1, BUT a lot of stuff worse than GW1 too. In some ways, I love GW1 most, in some I really like GW2’s system.
Overall, I wish there were more of the good features of GW1.
Wanted to add: do I like it enough to keep me playing? I love my guild, I like to play with them, but sometimes I get so frustrated at all the pointless things in the game that it makes me quit (5th time I have quit so far, ranging from 2 weeks to 2 months of time I haven’t logged in).
A lot of times I have been on the brink of permanently leaving the game, but my guild is the one thing getting me back. Once they move for another game, though… I will move along.
(edited by Sirendor.1394)
46. The balancing in this game is so good, we don’t need a balancing team, so you can stop pretending we have one!
The corpse talks! o-O
I wanted to pivot to something that Luna mentioned early in the thread, the idea of a more complex fight for Stonemist.
Would it make Stonemist feel too difficult to capture if the assaulting team had to capture and hold 3 capture points? Here are some of the problems I see with it.
1) It would encourage everyone defending to just blob up on one point and hold out as a group.
2) It could be so difficult to actually accomplish that it becomes nearly impossible to flip Stonemist.However, I think it would be an improvement to the current rush the middle of the room scenario.
Do any of you think this version of Stonemist would be an improvement or does it not really make any positive changes in your mind?
I have a better idea actually.
Make 3 points (i’ll call them A,B,C), and make the server holding 2 out of 3 points slowly begin decapping the other’s capture. If the defenders want to hold the fortification, they too have to hold 2 out of 3. This would make it necessary for both attackers and defenders to spread out.
An even better idea would be to scale the number up based on amount of people. If the ratio of the attacking server vs. the defending one is 3:1, make it so the attacking server has to hold every point. If the ratio of the defending server vs. the attacking one is 3:1 make it so the attacking so the defending server has to hold all 3 points aswell.
This would require a lot more coordination and involve a lot less mindless killing.
Base game, no purchases after. I would most likely have purchased an expansion, but don’t think I would right now, given the direction of the game.
1. Add in body-blocking and remove aoe
2. Delete ascended gear or remove all stat advantage (give it stat switching ooc)
3. Make living word instanced
4. Add more PvP game modes
5. Give guilds 1000x more customization
A lot of people are giving up on this game.
Transient PvE zerg content and gem store updates are not what I signed up for when I pre-ordered this game.
A lot of people? you mean the less than 5% that visit the game forums.
I mean that most be weird considering the game made 100 million dollar last year which is not bad considering it they did not rely on 60 dollar box and 1-2 million people to buy the game.
The fact that there even is a visible current of players leaving the game, tells a story.
I never saw any game before with daily “I’ve had enough” messages. I would think that there’s a very good ground for them, namely that the game isn’t as good as the creators said it would be.
Is it fun?
For me it is when i am “prepared to have fun”…But the more we go on the bigger the % of time spent is “preparation to have fun” opposed to “having fun”.
Whoever designed GW2 thougt it perfectly…
Whoever is in care of updates, totally destroyed it for me…..The process of acquiring wealth in order to get equipment was fun at the beginning, in fact you could obtain it from whatever you liked “playing the way you want”.
Few months later you play whatever developers wants….
I’ll agree with this aswell.
A couple examples:
- Map completion > preparation for legendary
- Leveling > preparation for joining in on dungeons or wvw (only end-game we have)
- Repeating dungeons > preparation for being able to look cool/be strong enough
First time, exploring the world is “okay”, because even if you do see varying landscapes and opponents, the world has been subdivided into areas that take away every feel of an immersive world. On top, the heart quests are a poorly masked repetition and involve barely any or absolutely no personal story advancement.
Leveling was kinda annoying for me the first time already. Took me several months of casual play to actually get to 80 on my first character, only to find that I needed to farm gear from that point in order to actually get into the most exciting part of the game: dungeons and world vs. world.
All the characters I leveled after my first 80 have been leveled using crafting, personal story, experience scrolls and switching at dungeons, in order to avoid as much repetition as possible.
There’s plenty more of this kind of content, barring your way to actually having fun.
The most ‘intrinsically fun’ experiences in the game for me were jumping puzzles and pvp with friends, not needing the do them for whatever reason, but only because they were a challenge. Sadly, even that gets boring if there are no patches making either aspect better.
Agree with OP. I loved how GW1 worked with focus on story and developing yourself like you wanted without any need for grind. GW2 is still GW1’s lore, but sadly with boring quests (hearts) with little to no variation or story backing. The main aspect of the game is also no long story and pvp with a heavy story backing, but trading post flipping and standing in LA.
EotM doesn’t have much in my regard. It has a dodgy map which favours aoe and zerging. Most people just karmatrain there. Not the place to go if you want strategic fights. But then, there isn’t any place to go if you want strategic fights at the moment.
EoTM is like Skyhammer on hotjoin in sPvP. You go there to screw around on a badly designed map.
It has one difference…in eotm it’s “ZERGBAAAAALLLL!”
/lootbag
No Grandma… there is something such as “disable body-blocking outside of combat zones” (e.g. the spawn base)
Archaeneoso, there has been a post like this before, in fact I have commented a lot on it.
I’ll try to find my suggestions/additions/remarks and post them here later.
The main objection was that the game would lagg like kitten… but it already does so that really isn’t a change. I personally think we need a combo of different things: remove aoe attacks (use 1 attack, tag 5 people sucks) and body-blocking.
The key to a succesfull WvW isn’t nerfing blobs but empowering small groups.
But how to empower them without overpower the blobs? Here is the problem.
That’s the core of the problem indeed.
If you delete aoe altoghether…well enjoy fighting against 30 with 5. It won’t work, because they can all still hit one of you, and if every 6 people hit 1, you still loose.
Is that a problem? I think so.
I believe the aim of the game should be risk = reward. Zergs/blobs/… don’t have any risk whatsoever.
Maybe…
Add a cap to the amount of people that can attack 1? For example, if a zerg of 30 chases down a lone guy, make it so only 3 of them can attack the guy the same time.
The 27 others don’t get loot, because what they did wasn’t meriting of rewards.
In the ideal situation, we would have body-blocking. I know, you want dynamic combat, but it just isn’t realistic and it screws any kind of fairness.
Body-blocking would fix a lot of things though: no more stacking, no more 30v1 scenarios etc.
(edited by Sirendor.1394)
1. Make pve world more engaging, challenging, less about zergs, more about guilds.
2. Make SPvP more game modes, more victory options, exclusive spvp skins and more
3. Make WvWvW less about zergs and more about personal skill, give guilds a better way to claim things, and allow customization.
I’ll take anything for a solution. :P
Just don’t do it without trying. Give us a closed test like it was for eotm, limited amount of players, see if it works.
- Disable autotargetting, disable promoting targets, enable fast-targetting in options
- Use your tab key or ctrl+click to target enemiesThanks for all the above.
I’m curious about the targeting behavior because I didn’t realize the game had a couple of these features; fast targeting in particular. I found this page about targeting, and I wonder if anyone actually uses “manual targeting” (aiming by view with nothing selected). I didn’t know the game would do that. It sounds like from your suggestions that tab target or click to target is what most people use, rather than manual aiming.
I also see how disabling auto-target and promote-target will allow movement skills to be used for actual movement without accidentally onto a rabbit every time.
Glad to help
Hardcore wvw guilds do more of 25vs60 and win. The best roamers can 1v3 and win.
I saw a 1v6, though a thief. ^^
Vabbbbbbbiiiiiiiiii
aaand did 3 v 10 myself. For the win.
A balanced population across the servers would be nice.
Ah well, dreams are free.
So forces ppl to go on servers that have lower pop? That seems kind of wrong.
Any way to make WvW fun join a guild that wvw often that alone will go a long way for making wvw fun for any one. Just randomly going into a game type that made for big numbers solo is a bit questionable chose.
I chose to transfer to lowest server in all of EU, and tbh the highest quality PvP is here. I was in Tier 2, it sucked balls compared to this. Yet, RvR in this game is a joke all in all, so really… if you want decent RvR, just go somewhere else…
Welll….
Personal combat skill in WvW is non-existent, so long as you are zerging, which the majority of the players seems to be doing.
I’m a decent PvP player, in the sense that I am good killing other players, but I don’t care a fart about point capping as it is in SPvP and TPvP. I learned things in PvP, but most of my 1v1, 2v2, 1vX experience comes from World vs. World small scale roaming.
Sure, in PvP you’ll get more duels, BUT everyone runs standard bunker builds, that are overpowered one way or another. If you want to hone your dueling aka. real PvP skills (as opposed to zerging or SPvP), then I advise you to ask a couple of friends from your guild (or maybe is there some cross-server dueling guild??), and fight them with your world vs. world builds.
Do not use the overpowered bunker builds, because they do not work in WvWvW, only in TPvP. Practise using builds you are planning to use in WvW.
Oh yes, on the topic of training…
If you want to be a pro on your class… pay attention to a couple of things:
- Your build:
- what are the weaknesses (eg: conditions? sustained damage? burst damage? crowd control?)
- what are the strong points (eg: good at applying condis, bursting, deception, control…)
- what is the most succesful use in every situation
- make sure you have high mobility (extremely important in any roaming situation)
- Enemy classes:
- The best way to learn to fight other classes IS BY PLAYING THEM YOURSELF.
- Learn weaknesses
- Learn strong points (eg: when you fight a thief, continuously change direction to avoid backstabs)
- Try to predict enemy at all times: what utilities is this player using, did he trigger, is he out of stunbreaks, is he out of condition removal?
- General:
- Disable autotargetting, disable promoting targets, enable fast-targetting in options
- Use your tab key or ctrl+click to target enemies
- Dodge whenever you can when taking damage, but don’t waste your dodges if you don’t need to
- Time your damage mitigation so you can soak up damage and render the enemy player useless after he spilled all his skills
- Know when to run, every build/class has a counter, if you meet it, don’t let yourself be taken down like a rabbit.
(edited by Sirendor.1394)