There will be the same three leagues as previously. No world can be lower than 9th place in a league. Everyone gets tickets.
Ah it works like that. Figures, oh well 200 tickets better than no tickets. :/
Zerg Wars 2. You can now found your “Zerg” by tapping ‘Z’, zergs have emblems and you can queue Zerg Missions, Zerg Bounty (World bosses!), Zerg Trek (trains!), Zerg Puzzle (living story, be confused en masse!)
That’s really what guilds do in any MMO, it is not just GW2. Raids? just a zerg with one f tank with a bunch of dps and healers for the traditional MMO. So if you don’t like zergs, maybe MMOs isn’t your genre. If you want the same type of gameplay but play solo or with a couple of friends there are dozens of RPGs with the same grind aspects and progression as any MMO out there.
Then again no one is forcing you to zerg.
I think you misunderstood. I do not think guilds in this game are zergs. I think they don’t get any attention whatsoever.
Nothing in this game revolves around skilled teamplay, everything revolves around spamming #1 skill en masse.
Guilds =/= Zergs
Housing doesn’t bring $$$$$.
Reskinning of items with a different particle does, especially if the pieces cost 500 gems and certain areas can’t be dyed (because duh: less dye-work).
So I didn’t really play GW2 for a year now, because there was nothing left to do. I had all the armor I wanted, and Legendary weapon. After some time pvp got boring when there was nothing else than that, so just wondering what’s new? Is there anything else to do now due to new updates?
The best thing you can do is wait until the ‘Great Feature Patch’, which will occur somewhere between the end of march and the end of may. No idea when, and no idea what it will bring, but I do hope it will be good and I frankly think it the last chance for this game to keep ahead of ESO/EQN/Wildstar, even if any of these have bugs.
^that’s what I thought
Doesn’t make sense for NA, but would for EU I guess. Anyone can confirm it’s indeed tier?
(edited by Sirendor.1394)
Ok seems earlier post was wrong. Thought it was servers 1-9 who got tickets and 10-end nothing.
So these are apparently the number of tickets we get (ty Devon for clarifying).
Gold
1st 500
2nd 450
3rd 400
4th 350
5th 300
6th 275
7th 250
8th 225
9th 200
Silver
1st 500
2nd 450
3rd 400
4th 350
5th 300
6th 275
7th 250
8th 225
9th 200
Bronze
1st 500
2nd 450
3rd 400
4th 350
5th 300
6th 275
7th 250
8th 225
9th 200
(edited by Sirendor.1394)
Zerg Wars 2. You can now found your “Zerg” by tapping ‘Z’, zergs have emblems and you can queue Zerg Missions, Zerg Bounty (World bosses!), Zerg Trek (trains!), Zerg Puzzle (living story, be confused en masse!)
If you put all content released this year together you get an expansion’s worth of content, maybe more.
This is a joke?
You surely ment ‘not’ an expansion’s worth of content?
^no grind
Never listen to what they promise.. runeblade is more trustworthy in his small toe than the whole of Anet together.
Well it wouldn’t be problematic if each mini could be appointed any boon you like, and on a sufficient cooldown. It would just give a little extra awesomeness to the mini.
If you want some extra dmg in a dungeon, grab might, want to explore faster, grab swiftness etc.
What mini you pick would still be purely cosmetic.
^Southsun no count for new zone.. it’s abandoned.
Bazaar was fun, but nothing to do when you were finished exploring it and completing achievements (and it’s gone besides).
Lets give em purpose:
- Mini can take on combat role (provide one random boon?)
- Mini can expand inventory and backpack itself running after you (aw cute).
- Minis can be dropped in home instance, to give it some more life.
I don’t see anything but name tags, and I sometimes see the boss, sometimes don’t. Particles don’t dissapear.
Im still hoping the next class will be a heavy armor take on the warlock
We got a Good guy semi magic heavy
A neutral, all strength Heavy
Now we need a bag guy magic heavy.I want a bag Magic class too!
Battle Mage would fit that role.
Baggle Mage. OLOLOLOL
Now it’s World vs. Scarlet.
1. Asura engineer
2. Sylvari warrior
3. Charr thief
4. Human elementalist
5. Human guardian
6. Charr warrior
7. Charr mesmer
8. Asura thief
9. Asura warrior
Leveling…
10. Norn necromancer (level 41)
11. Charr engineer (level 21)
12. Norn ranger (level 6)
Blue & red attunement circles missing...
in Battle for Lion’s Arch - Aftermath
Posted by: Sirendor.1394
Thanks anet. Thanks.
Whatever it is, it will be temporary and filled with zerg.
The optimism.
^Wawh that looks amazing.
Drakkar lake EU
BG/EBAY/SOR NA
It is dying a slow death. I am on a tier 3 server. We either win with 150+ people running around one week averaging 400 points a tick or lose with 30 people running around averaging 50 points a tick. It is rare to see stuff upgraded or superior siege placed anywhere. Pretty much a huge PVE karma fest when you are winning and a small group taking your stuff back so it can be lost again when your losing. That is what WVW has become. Maybe if you are on Tier 1 or Tier 2 it is different.
I’m seeing a continuous drop in participation by our server and the servers we are playing against. I can only imagine what it is like on tier 5,6,7 servers.
I still enjoy it. Not what it once was.
Tier 9 in EU fits the description. I was in tier 4 a time too and it’s the same. Numbers vary though: lowest tier has a flux of players when we are doing well, but that’s still only like 50 players here. If we loose we have less than 10 at all times.
Thanks for the effort though. A lot of people on forum are a bit cynical these days, but that’s not a reason to be rude. :/
Obviously you didn’t do the marionette, and comments like this make you lose credibility.
I’m not talking about the zerg of people defending the lanes. I’m talking about when people ran through the gate and ended up with small groups on individual platforms that, for the most part, couldn’t help each other. Sometimes you only had two guys on a platform. That’s the real challenge of the encounter and can’t be defined as a zerg by any definition.
More to the point, that it wasn’t challenging end game content proves my point. If it were challenging end game content and people failed it consistently, my point might not be valid. My point is that it wasn’t particularly challenging yet it was failed over and over again by tons of people.
That’s why you don’t need c hallenging end game content in a themepark MMO. Because so many people can’t even handle the marginally difficult stuff.
Nice try, but no. I stated, I did it once, saw the zergs, wped out. I did not claim to complete the fight till the end. The “tactics” needed for it were minimal in any case, as in any other zerg fight, sure zerg had to split, but that just resulted in multiple slightly smaller zergs since most overflows had 110 people.
Does this game not need end-game because this event was failed multiple times?
No, because this example was not end-game by far. If you compare marionette to the queen’s gauntlet it’s like comparing a quaggan to a charr if you prefer game-terms.Why was it failed by certain groups? Not because those people lacked personal skill, but because all they did was kill all the mobs and farm. Zerging eliminates personal skill.
Your point is invalid, this does not mean we don’t need challenging end-game, because Marionette was a typical zerg event. Look at battle for Lion’s Arch… it’s all about zerging. Do they manage the event, nope… why? Because they’re too busy farming mobs. The majority doesn’t care if the event is succeeded, and that is why it is failed.
Does that change anything about the lack of end-game? Nope. And here it all comes down to personal preference. I for one want challenging end-game content, and I’m far from alone in that.
Thats the whole point, if the event was all about zerging then zerging would mean win, the fact that zerging results in failure means zerging is not a viable strategy. on Marionette you couldnt zerg even with a gun to your head because the actual engagements that mattered where split into small groups by design. Yet people still failed (so yeah lack of personal skill was also an issue for sure)
LA if you zerg you’re not going to accomplish anything and the event fails.
What do you want Arenanet to do? go back to the dark ages where if one person tags a mob then thats it no on else gets a reward? Make every event like marionette, some excuse every 2 weeks that splits up players into small groups? Make mobs in the LS even drop zero loot? Cause really thats the only three ways I can think of that will negate zerging but all of them have nasty repercussions.
Support other players? No way they’re competition, let them die so I can do my farming.
Getting teleported in small cages each and every LS event I am sure you’ll agree will get old after a while and destroy immersion
No loot drops off mobs? well I dont think a lot of people will enjoy that at all and somehow doubt its going to get any meaningful result because the big chunky Loot in LA is still at the end yet people still zerg.
I’m of the opinion that no living story will really be end-game. Point is that the current system does not work for those who want a challenge. There’s too much stress on looting mobs, and not enough stress on decent rewards if you actually do succeed. Most of these fights aren’t even fun aswell. Tequatl, Marionette, Wurm are only done for loot during the event, and the end chest if that goal can be achieved in combination with tagging mobs.
I told you what I thought of as end-game: raids, missions, character development… most of it horizontal progression instead of vertical.
What time will it go live?
Also what the heck is she drilling in LA? Hopefully we will get some answers >> ? :0
She is drilling the ground.
Must be the secret quaggan treasure, because quaggans > everything.
Maybe he’s french (monde)
Maybe he has a speech disorder and types accordingly? :P
My thoughts are that GW1 players seems to whine a lot. No wonder that game did need heros, because nobody probably wanna play with you.
Is it a wonder your account name is Junkpile? :P
Jks, low quality trolling appreciated for… well low quality trolling.
Hello everyone
If I could ask you to do something:
Look at the Guild Wars 2 Discussion front page. Read the thread titles. Enter the threads and give the posts a mere glance. Most of it is criticism, either good or bad.
It has been like that a long time.
This isn’t easy to write, but I’ll do my best in any case. Guild Wars 1 was a very good game, and Guild Wars 2 gave me the hopes that they would continue the amazing series, in an up-to-date way, with all the technological options of this era.
However, the manifesto was reduced to dust, a lot of decisions were made that strayed away from the no-grind game we all came to love. GW2 in it’s original state had a lot of flaws, but for a game that just launched, it was great.
My hopes were they would polish the dynamic events, add more skills, add more skins, add more weapons and so much more. Guilds could use a ton of refinement too: missions, halls, management tools… The PvP seemed rather nice too, still judging from a ‘this is a game that just launched’ perspective.
I was dissapointed when none or barely any of the above happened, but I begin to question now: was it realistic? Is it possible to create a game that will always have enough content to satisfy everyone, without becoming a treadmill?
Judging from the fact that it took Anet 5 years to create what we have not, most likely not. 5 YEARS to create what we have today. Only 1 year a half has passed since. We did not get large additions such as expansions, and end-game is still non-existent. To be fair here and there we got polishing of certain things: LFG tool, WXP ranks with a minimal impact, account wallet… but on the other hand we got the dreaded Ascended Armour combined with Living Story that does not compete with expansions.
But was it actually possible for ArenaNet to create a new expansion in 1 year a half’s time? I keep my hopes up by saying: sandboxes! Yet, even there it might not be so easy to let players create their own content.
What are your thoughts? What are the thoughts of the developers themselves? I’m interested, I hope you are too. To ArenaNet: maybe it does help to be honest on this point, it might raise the respect for you as a company.
Obviously you didn’t do the marionette, and comments like this make you lose credibility.
I’m not talking about the zerg of people defending the lanes. I’m talking about when people ran through the gate and ended up with small groups on individual platforms that, for the most part, couldn’t help each other. Sometimes you only had two guys on a platform. That’s the real challenge of the encounter and can’t be defined as a zerg by any definition.
More to the point, that it wasn’t challenging end game content proves my point. If it were challenging end game content and people failed it consistently, my point might not be valid. My point is that it wasn’t particularly challenging yet it was failed over and over again by tons of people.
That’s why you don’t need c hallenging end game content in a themepark MMO. Because so many people can’t even handle the marginally difficult stuff.
Nice try, but no. I stated, I did it once, saw the zergs, wped out. I did not claim to complete the fight till the end. The “tactics” needed for it were minimal in any case, as in any other zerg fight, sure zerg had to split, but that just resulted in multiple slightly smaller zergs since most overflows had 110 people.
Does this game not need end-game because this event was failed multiple times?
No, because this example was not end-game by far. If you compare marionette to the queen’s gauntlet it’s like comparing a quaggan to a charr if you prefer game-terms.
Why was it failed by certain groups? Not because those people lacked personal skill, but because all they did was kill all the mobs and farm. Zerging eliminates personal skill.
Your point is invalid, this does not mean we don’t need challenging end-game, because Marionette was a typical zerg event. Look at battle for Lion’s Arch… it’s all about zerging. Do they manage the event, nope… why? Because they’re too busy farming mobs. The majority doesn’t care if the event is succeeded, and that is why it is failed.
Does that change anything about the lack of end-game? Nope. And here it all comes down to personal preference. I for one want challenging end-game content, and I’m far from alone in that.
Because they really need a break, right?? Wasn’t that month from December to 20 January enough, so they need another break after barely a month? That’s odd.
Give an option to switch stats for ascended gear. Problem solved.
But then people would complain about legendaries being worthless.
Ahahah, but legendaries are just about looks, are they not? /thread
One of the reasons I specifically bought this game is that it was advertised as having no end game.
Seconded, though I have to say I thought they figured out something else in it’s place that keeps the game interesting, and on that they haven’t quite delivered the way I expected
Lets point at the fact that this is a themepark game. Themeparks need end-game, because they lack the self-sustained content of sandboxes. I would have been totally fine with no end-game, when there was at least the facility for making your own adventure.
The inspiring examples of self-created end-game in this game are the role-players, but they have no resources inside the game, besides their own imagination and a (I hope) loyal roleplaying community. Next to that there are a couple pvp guilds, but those are also role-playing in a certain way, because WvW offers no facility for it either.
Why do you think themeparks need end game? I don’t find that to be true.
In most themepark games, only a small percentage of the people actually play end game. This was true even in Guild Wars 1.
People who love end game assume that most players like end game. Most people don’t. Very few people, by percentage, like the most challenging content.
Most people just log in, bang around in the open world for a while, kill a few things, and maybe run the occassional dungeon. Most people don’t raid, Most people don’t do DOA.
So why does a themepark MMO need end game ?
What you are saying is that you are still running around in one of the mid-game zones? How many characters exactly do you have at 80? Did you level more than 8 level 80s like me?
The 1st time is okay, the 2nd time is a tad boring, the 3rd time takes a lot of breaks, the 4th time made me farm, the 5th time made me craft, the 6th time made me puke, the 7th time made me quit. The 8th time I was using tomes of knowledge.
The people who ‘just log in, bang around in the open world for a while, kill a few things, and maybe run the occassional dungeon’ are casual players. They never even reach end-game… which is fortunate for them because there isn’t any.
I’ve beaten every dungeon in the game. I’ve done fractals up to level 34. I just don’t care to do them that much. Yes, I just bang around the open word. Yes, I have a bunch of 80s.
The difference is, most players ARE casual players. That’s my point. Most players dont’ have 8 – 80s. That’s my point.
You need end game because you need something challenging to do, because you’ve done everything four million times…but that doesn’t make you a majority.
You can see how many good players there are at events like the Marionette. None of those fights on the platforms should have been particularly hard, but they were failed often enough for me to say with some certainty that the bulk of the population doesn’t need challenging end game content.
A small percentage of the playerbase needs that.
Sorry, but Marionette is not challenging end-game content. It’s rushed mid-level “/fallasleephittingonebutton” content. Many players I have spoken to about Marionette said that they were watching tv while afk-autoattacking things.
I did Marionette once, wondered at the zerg, left the area and never came back. Zerg content is by definition easy and not challenging, at least in the way zergs work in GW2.
One thing I very much liked was the Queen’s Gauntlet. That was worthy of end-game (but got deleted sadly). It was hard enough to be challenging (I died numbrous times), yet not that hard that you ragequitted it.
What you say is fair, not everyone has 8 level 80s, but if I watch at my current guild, everyone there has 4-10 level 80s. We’re a WvW-guild, I’ll owe you that, but it still means a huge percentage has completed the actual content once or more.
Your analysis also says to me: if you completed all the content, there’s no reason to stay! So everyone who completed all content should just go for another game?
That really is dangerous for a game, because it means everyone will move on at a certain point and the game will never have a stable playerbase.
Now tell me…
If GW1 was upgraded to GW2 graphics, got smoother combat and animations, jumping, action combat, upgraded PvP and upgraded skins… wouldn’t we all be playing GW1 then?
I mean… GW2 scrapped all the good things of GW1 and simply copied all the lore and made it a WoW copy. It’s in no way a decent successor. GW1 was the better game in terms of user-friendliness, PvP, story, combat balance, expansions, grind and so much more. The only problem is that it is dated: graphics, animations, combat are all anno 2005.
One of the reasons I specifically bought this game is that it was advertised as having no end game.
Seconded, though I have to say I thought they figured out something else in it’s place that keeps the game interesting, and on that they haven’t quite delivered the way I expected
Lets point at the fact that this is a themepark game. Themeparks need end-game, because they lack the self-sustained content of sandboxes. I would have been totally fine with no end-game, when there was at least the facility for making your own adventure.
The inspiring examples of self-created end-game in this game are the role-players, but they have no resources inside the game, besides their own imagination and a (I hope) loyal roleplaying community. Next to that there are a couple pvp guilds, but those are also role-playing in a certain way, because WvW offers no facility for it either.
Why do you think themeparks need end game? I don’t find that to be true.
In most themepark games, only a small percentage of the people actually play end game. This was true even in Guild Wars 1.
People who love end game assume that most players like end game. Most people don’t. Very few people, by percentage, like the most challenging content.
Most people just log in, bang around in the open world for a while, kill a few things, and maybe run the occassional dungeon. Most people don’t raid, Most people don’t do DOA.
So why does a themepark MMO need end game ?
What you are saying is that you are still running around in one of the mid-game zones? How many characters exactly do you have at 80? Did you level more than 8 level 80s like me?
The 1st time is okay, the 2nd time is a tad boring, the 3rd time takes a lot of breaks, the 4th time made me farm, the 5th time made me craft, the 6th time made me puke, the 7th time made me quit. The 8th time I was using tomes of knowledge.
The people who ‘just log in, bang around in the open world for a while, kill a few things, and maybe run the occassional dungeon’ are casual players. They never even reach end-game… which is fortunate for them because there isn’t any.
in GW1 you can get every single armor in the game by simply playing, in GW2 you need to grind your perverbal behind off to get even a shred of good gear.
You did? Really? Please enlighten me how, by simply playing, I got to Obsidian Armor? I had four trips through UW and only got three Ectoplasm; I only got two Obsidian Shards through two trips of Fissure of Woe.
And I didn’t have to grind very much at all for my old Exotic longbow, or my Armageddon armor. Notably, I suspect very few people who play WvW have to “grind” for their exotic Invader’s set.
heck, in GW1 a basic armor/weapon is enough to get what you need, it’s all equal in stats and it eventually is about cosmetic instead of stats.
They’re not all equal in stats. In any maximum-level end-game zone the swords would drop anywhere from Req 8 to Req 13 and were not always guaranteed to be maximum damage range. I had a gold, Req 13, 13-20 sword drop from the last mission in Prophecies.
Though the gear is somewhat moot because all you really needed for PvE were two Rits and a Necro.
in GW2 you need allot of gold to get anything good, stats become really important and with the additions of jewels it made gear even more stat depending.
With the addition of Inscriptions, a lot of weapons farmed outside of Nightfall/EOTN became useless. So . . .
what if all the jewels are removed from the game and the highest stat you can get is from white armors/weapons, gear grind becomes optional because now it more about the cosmetic part rather then the gear grind we have now.
We’d see half the players who spent actual time and/or money getting Ascended or specific Exotic gear quit loudly and rage forever. Not to mention those who would get jailed for homicide over the new adjustment to Legendaries.
oh and BTW, i used to have problems getting gold in GW1, now even i can get plenty of gold if i wanted to.
gold grind in GW2 is still horrible, zergs and speed cleans is the only way to get gold, something that doesn’t even exist in GW1 because zerging kills your team faster then you can cast a spell.Gold/Plat grind in GW1 is just as bad as Gold grind in GW2. Also, can’t compare zerging in GW2 to trying it in GW1 since you’d have at most 12 people doing it and that’s really not enough. Though I did successfully have a group which zerged Kanaxai, so there is that.
Mate… learn to read.
1. Obsidian was purely cosmetic, the stats were equal to basic armour that cost 1 platinum per piece… you didn’t even need to farm for that, but got enough gold by the time you actually got to level 20. With ascended that is not the case.
On top, armour in GW1 didn’t have stats, where armour in GW2 does… this makes the grind 5 times as hard. In GW1 you needed just 1 armour set and you simply had to swap the runes and insignias if you wanted to change your build.
2. R8-R13 didn’t make any difference apart from being able to equip the weapon with a lesser requirement. For example R8 Swordmanship required you to have only 8 in Swordsmanship. Besides, the gold weapons cost only 2 platinum each, and you could get green ‘boss’ weapons that were the same stats and usually better. You got those from missions and from lucky drops (I think I had like 10 stacked in my bank after 1 year of playing). On top weapons were accountbound: you could use them on any character you wished.
3. Please, don’t say gold farm in GW1 was bad… Do a couple random arenas, fort aspenwood or jade quarry and you got balthazar faction points that you could trade for zaishen keys that sold for easily like 1-2 plat (depending when you played). The only items that required a lot of gold were prestige items with the same stat value as any other item.
Try engineer seriously. You’ll enjoy it, even if you get killed.
Poor goat. How did it get up there?
Do thieves have CC?
But we were just having fun in the positive thread. It’s unfair
Being Anet employee that cares about PvP must be the most frustrating job ever made.
Admires Justin sincerely.
^
rephrase of Nick
Self watches askance
Heard them doubting his vigor
Takest him ’way, why?
Why are we talking about this in 3 threads? xD They all start to come down to a similar conclusion right now. :P
I like engineer because it’s one of the harder classes for PvE/WvW. Don’t ask if I’m good with it… cause I’m not. xD It’s god-mode for roaming if you’re really good with it.
Everyone treats Wow references like the plague which I find interesting.
The reason why is most likely the way they keep those players. A lot of people have already referred to ‘Skinner boxes’, ‘hamster wheels’, ‘carrot and stick’…
WoW was very successful thanks to using psychological methods of influencing people.
They’re like the tabacco of the gaming industry (I do not smoke for a reason ^^).ArenaNet is doing a hell of a good job at bringing about the same, but if that’s positive is all up to you.
At least in my opinion – Anything I ever did in Wow I felt rewarded for and continued to play because I enjoyed the continued content which I found entertaining and the continues loot which improved my characters performance.
So far in GW2 – there hasn’t been a single thing in which I felt I was adequately rewarded for. The same grind is here – the difference being the total lack of a rewarding feeling for it.
I’m not saying WoW delivers bad content, most likely not, but behaviorism is one of their driving success factors. Not everyone in the gaming industry is a heartless scavenger of profits, there are people with ideals and ideas who care more about a good game. I’m sure there are people like those in Blizzard, and they probably give a lot to bring good content that feels worth completing. Doing a dungeon can feel perfectly satisfying but at the same time be just a means to an end (with a goal placed outside of itself).
Oh and I certainly do not want to discourage members of ArenaNet, because I’m sure there are people with a vision there too, who do their best to bring a good game. A lot could be improved though.
The main problem you seem to deal with is that if you make everything a lot less grindy and a lot more rewarding, everyone will blast right through the game, leaving nothing to be done but pvp/role-playing/socializing/some high-level pve.
(edited by Sirendor.1394)
One of the reasons I specifically bought this game is that it was advertised as having no end game.
Seconded, though I have to say I thought they figured out something else in it’s place that keeps the game interesting, and on that they haven’t quite delivered the way I expected
Lets point at the fact that this is a themepark game. Themeparks need end-game, because they lack the self-sustained content of sandboxes. I would have been totally fine with no end-game, when there was at least the facility for making your own adventure.
The inspiring examples of self-created end-game in this game are the role-players, but they have no resources inside the game, besides their own imagination and a (I hope) loyal roleplaying community. Next to that there are a couple pvp guilds, but those are also role-playing in a certain way, because WvW offers no facility for it either.
Everyone treats Wow references like the plague which I find interesting.
The reason why is most likely the way they keep those players. A lot of people have already referred to ‘Skinner boxes’, ‘hamster wheels’, ‘carrot and stick’…
WoW was very successful thanks to using psychological methods of influencing people.
They’re like the tabacco of the gaming industry (I do not smoke for a reason ^^).
ArenaNet is doing a hell of a good job at bringing about the same, but if that’s positive is all up to you.
HEAR HEAR
My solution for RNG:
->The more times you try to get an item through luck, the higher the chance goes each time.How would this work?
- If you decide to open ‘Black lion chest’, give a list of possible drops and select the one you would like to accumulate chance for.
Example of the weapon claim ticket:
- Say, the chance for a weapon claim ticket is 3% per chest. If you don’t get in the first chest, the next chest gives you 3%1.5 (4.5%) chance to get the claim ticket.
- Still don’t get it from the 2nd chest? Accumulate chance again: (3%1.5)*1.5 chance (6.8% chance) to get it on next chest and so on ~10%, 15%, 22%, 34%, 51%, 76%.
- Once you cross 100% (since each try accumulates 1,5 times more chance that will happen at the 11th try) and did not get the item yet, you will get the ticket guaranteed the next time, so you don’t have to try hundreds and hundreds of times.The same should apply for mystic forge.
If precursor drop rate from forge is 0,001% if using rares, accumulate chance for each try aswell. 1.5 still seems a good number for this. You’ll not get the item guaranteed unless you spend at least a decent amount of money on it, but at least you won’t have to farm 5 months for a single precursor.The thing is, any system like this would have two ways to work.
In the case of the claim tickets, they could easily make it guarantee 1 whatever for every 10 chests bought, but that would have to come with a much, much higher price per chest. If you really think that they would implement a system where you’re guaranteed to get the skins within a few tries at current prices, you’re dreaming. Big time. And of course, there are many things that people want out of a black lion chest. Should all of them get their own counters?
As for the Mystic Forge, it would have to come with a counter that has an absurdly high number. Such as the often-quoted 10,000. And considering how the Mystic Forge works, there would be a lot of weird stuff with it. If you forge any 4 rares, you could get a completely random precursor. On the other hand, if you forge 4 things of the same type, you get an item of that type. So the questions are:
- Would each item type have their own counter? That is, would forging 4 greatswords count towards “greatsword precursor counter” or “precursor counter”?
- What about when you forge 4 different types and get a random type in return?
Let’s see:
1- Prices:
If you’re talking about gem prices, it seems rather fair. I may be wrong but isn’t it 125 gems for a single key? That means, if you are unlucky, you’ll pay about $10 for your weapon skin.
Gold prices will automatically drop once they install the counter. Of course, some will make profit, some will make losses, but think about this: what’s better? Fixing the rewarding for every player after the fix or not fixing anything for the sake of a few individuals?
2- Counters: the thing I proposed works through a sort of memory, and I do not know if it’s possible, because that much data would most likely take a lot of memory. Maybe a restriction should be added: only 1 counter at any given moment. If you choose to go for another item you’ll loose progression on the one you’ve been progressing.
On the bright side, there also are counters for every achievement…. so I would think keeping a counter for items like these would be possible too.
3- Precursors should stay a prestige item of course. Maybe the multiplier could be lowered so that it still is significant, but not overly. I’m not a legendary owner myself because I didn’t see the point of farming for whatever reason, not saying I will go for precursors if they increase the chance based on earlier tries, but I’m sure a lot of people won’t go “Ragequit after dumping all money in precursor and getting nothing, while this guy there got 6 precursors out of the same amount”.
As for precursor chances: do greatswords have an adapted chance at the moment, since you can get 2? In any case the chance is still low enough to prevent everyone to be running around with a legendary after 1 day. :P I know a lot of people with a legendary, so it really isn’t a rare encounter anymore. I’m a fervent ‘forum warrior’ against any sort of grind though, so I believe legendaries should be an attainable goal, for everyone.
Practical counter issue: you don’t know what you’ll get out of the forge, sure, but the chance for a certain precursor will be increased per try if you toggle that one, instead of the others. So that won’t make that you get increased chance in both dusk, zap, the legend etc. One item at one time should be the rule.
Math error
If you have an item with 3% chance and you are guaranteed to get it after your 11th try, it’s not a 3% chance anymore: it’s a 9% chance (or actually bigger, because I don’t wanna do maths and I know it’d be bigger)!!
Aaahh no no. The code killed all my * symbols and replaced them with bold statements, makes no sense atm. Guess I’ll need to fix it xD
There really isn’t any MMO coming out on the market this year that can significantly challenge GW2 in the long-term.
In the long term… maybe. In the short term… it’s pretty obvious anyone who is okay with paying a subscription will try out WS or ESO, just because they’re new. GW2 hasn’t seen barely anything new in terms of content.
Revamped maps and zerg content are not ‘new’ content.
I guess my account is blessed by the RNG gods!
I want your account. T-T
It’s rather remarkable that you seem to have gotten 4 from a zerg event. You do it often then? I never do any of the world bosses/champ trains/temples.