Updated list
I still think it more than reasonable and necessary to ban ascended gear in World vs. World. Else PvP isn’t a matter of skill, but a matter of grind-to-win, and if that’s the case, ArenaNet can close PvP down in this game. More players for bethesda
Now a proper reply to the questions:
“Ohhh!”, are you indifferent, or another reaction?
= I think, ohhh, he farmed a lot. What a no-lifer.
Is there any reputation on getting one?
= the reputation of being a mindless idiot.
Would you go for it for the reputation or for the looks?
= I wouldn’t get it ever, because the way to optain it is contradictory to the name.
If it became harder/easier would you appreciate it more/less?
= I think legendaries should be optained by true skill in the game, not by gold farming or tp flipping
If you do appreciate something from legendaries or its users, what is it?
= that they’re morons and they die very fast in WvW when I attack them
I’ve asked you (and others) 3 separate times to provide a quote where I belittle someone because they own a legendary, as you claim.
U didnt ask me. U asked other man here. But if u ask it of me now. I would provide it. Funny, how would you react, when i would shatter your last strawman. And u even though, that it was a good defence? Hahaha.
Running a sub-4 minute mile impresses me. Bench pressing 400 lbs impresses me. Speaking 3 languages impresses me. Playing 4 instruments proficiently impresses me.
Having access to a collection of pixels in a video game does not.
Here. Not legendary. Collection of pixels. Its quite obvious. Its like looking at ferrary and say. “Hah. Who needs ferrary? Its just a blob of junk.”
Why are you asking me yet again? Why not provide the quote the first time I asked? I’ve belittled your attitude, that’s true. You have a terrible attitude, but again, find me a quote where I say anything more than “people are indifferent to legendaries”. You claim I have some kind of Freudian hatred for lengendary owners, due to pent-up jealousy, because I don’t bow down and kiss their feet. Surely you can find a single quote where I express anything other than indifference, if that were true.
And if you think you’ve hurt my pride…haha, wow…are you off the mark.
Here. Now u would cry some more. But I hope it would make you a better person in the future.
Are you trying to argue that calling a legendary a “collection of pixels” is somehow belittling to legendary owners? Really? Really? HAHAHAHAHA.
Tell me, if legendaries are not collections of pixels what are they?
Want to try again? Because you just failed miserably.
PS: You used strawman incorrectly. You might want to look that one up, along with the words “pixel” and “belittle”.
The fact you react time and again shows you’re a total jerk and a carebear.
My 2 cents: legendaries as they are now aren’t “legendary” but “I grinded cof for 5 months straight”. I’m okay with people ruining their lives, but I don’t think they should get rewarded for it.
Quitting Suckers → every player who got bored off living story and is going to ESO because GW2 became untolerably stale.
I’d rather have full expansions that are completely thought out and finished than have a weak Living Story.
Agree as well!
short answer… no living story, cause the name is chosen rather poorly.
Rooftop free running anyone?
You totally have my attention now.
I remember all these roofs and amazing mazes of streets. I always got lost in Kaineng.
In addition to what I wrote earlier I’d like to add in this:
- Scale loot with number of players: zergs are able to take down content extremely fast, tagging a ton of monsters and getting a lot of loot. Solo players or small groups can not do this as fast and consequently get less loot. Change this. Give non-zergers better rewards and zergers crap.
- Encourage the at this moment not profitable content such as map exploration, jumping puzzles, completing hearts by giving out unique items upon completion and an interesting story. I’ll come back to interesting stories later.
=> You are in a random area and see an asura npc running around asking for help to kill a legendary ooze. Upon killing it, you get a unique ooze miniature and a chance to apply that oozes colour to a weapon!
- Interesting events: one-time events!!! Arenanet should make it interesting for the player to be part of an event, by making the consequences on the world upon completing the event real consequences! My idea would be for example, a dynamic event in Plains of Ashford in which Ascalonian ghosts break free, and if nobody stops them… they will conquer. They won’t just stand around in the arena and do nothing, upon which a group of players comes and clears them out, resetting the event. No.
This is not what a dynamic event is, with all due respect to ArenaNet. No. A real dynamic event would be that the ghosts start killing players and turning them… making them an enemy. Potentially killing animals in the wild too. And after that… they destroy outposts. And by destroy, I really mean destroy. They kill npc’s, not so they get rezzed 20 minutes later, but they are killed. Their families may survive and new npc’s will come in their place. Houses and such can be destroyed aswell and after that npc’s can rebuild them in a random spot or players can help them and create something totally new.
and so the world lives. This is what arenanet was supposed to do. This is what they failed in. This is why we, the players, are dissapointed.
Maybe they should buff players who play solitary aswell, as to demote zergs and promote non-zerging. For example, players who have less than 5 other allied players in their vicinity get a bonus of 15% more damage, 15% extra crit chance, 50% magic find, 50% extra experience gain and 50% extra karma.
Hah, I went away for a while and come back and people are still filling out the form.
Unfortunately, the form will only be around for two weeks. Fill it out while you can!
That form is the best part of any thread I’ve seen in a while, lol. I might fill it out twice!
It’s part of the living story = temporary = … = KITTEN
[x ] Invent my own check box down here like everyone else because I think it’s clever.
Excuse me, just noticed you have your own post running about this! I’ll check it out! I’ll leave a link here too for people who are interested in the idea of class progression in the form of new weapon skills.
That is a very interesting approach Bolthar. I would be all for professional progression in the way you describe it, something to keep us focused and that gives us a goal.
I have an idea that this emptiness in the world isn’t only caused by a lack of progression, but maybe also because of the world itself that needs a lot of refining (not enough dynamic events, too many repititive events with the same design, the inequality in profitability of events, dungeons, farming, grinding…). That however is another matter, but it became very clear in the last week, due to the underwhelming grind that is called the Crown Pavilion.
If I can go back on topic: would you make some sort of ‘guild’ specifically for a certain profession, with certain effects tied to it?
For example:
- thief’s guild where you are initiated in the arts of theft? Complete special missions for your guild (such as burglary, theft, assassination) and you are awarded new skills/traits/???
- engineer’s guild where you get to design your own unique devices, discoveries that result from combining random weapon pieces, adding magical components… which allow you to create new weapon trees (such as sword, staff, dagger, mace…).
etc
Is that more or less the idea you have in mind?
(edited by Sirendor.1394)
Largely agree with Sirendor, except his conclusion I guess – bit overboard
. But yes, gold should play a minimal role, and particularly serve as a safety net. Also, it should be given not for massacring mobs, but for playing the game.
That is key. Stop making RNG loot the primary mechanism to get the things we work for. DE’s? Let the primary reward be from DE completion – instead of the loot from mobs killed. Make Jumping Puzzles rewarding.
USE the DE system to its full extent. Player needs lodestones? Give him DEs that reward lodestones upon completion (say, for clearing an elemental infestation), instead of mindlessly killing the mobs over and over.
Balance DEs. Is a DE popular? Lower its rewards. Impopular? Raise rewards. This could probably be automated, and should ensure players won’t just try to do the most rewarding DEs.
Make DEs meaningful and impacting the world. Don’t have a dragon minion spawn every 2 hours. Make it a series of event lasting several hours across at least an entire map, culminating in a serious battle. Reward players based on how many events they helped in. Say it’s a series of 10 DEs: the player who does the first 9 before logging, gets a major reward; he who just logs in to slay the dragon, gets little. Afterwards, plenty of DEs in rebuilding the villages that were burned down (/frozen solid/crystallized/undeaded/devoured by Oblivion gat…nvm).
And that’s just basic suggestions. Area gets neglected? Let it be overrun, with only main roads remaining safe (somewhat). Make visuals for players to see what maps need help, and make all rewarding for lvl 80 players.
Another one: fewer mobs. Exploration gets annoying if you’re just battling through mobs and hoping you don’t get respawns in your face. Just compare the landscapes of Skyrim and Tyria… and yes, it’ll mean some zones get almost cleaned out by players. So? That’ll give them some incentive to go somewhere they’re actually needed.
Could also make the map status impact the world. Most maps overrun? With trade routes broken, various costs increase, and DE npc’s can’t pay their saviours as much. As players help in taking back zones and rebuilding the settlements, those rewards will increase again.
Pretty much all of that, seems to me, is extending the DE system. Adding new DEs is a means to that end. Yes it’d take time to do that – how about doing that for monthly updates?
And while at it: make it all in tune with the endgame shinies. Legendaries and ascended gear should NOT be a matter of grinding, nor of doing stuff we don’t like. It should be goals you’re working towards just by playing the game – working for it just means you focus your efforts on something specific. Make it depend on skill, and some persistence. Minimize RNG, it’s cheap and if half the vision of GW2 is true, ANet can do better than that.
That’s enough for now I think. To respond to the topic title: if ANet’s disappointed in its players, it failed to take the lessons of the past. If you make your rewards depend on grind, people will do that, and once a bunch does that, the rest is drawn into that by the economy. Players respond to how the game behaves, and that’s how developers have that power. So make sure the game rewards the behaviour you wish to see; take action against players who’ll break rules in their farming behaviour; make the game interesting. DEs can do all this, and more. That’s why I saw it as vision – something that has yet to materialize. I understand Divity’s Reach wasn’t built in one day, but ANet’s had about a year to work out the child’s diseases and get a basic structure of year-round dynamic content. Now it’s time to start fulfilling the true promise of the game.
You have completely hit the point.
My conclusion (no economy) was a bit exaggerated indeed, gold should just be of lesser importance. Anet doesn’t want us to “play the game” … then they should think about making everything in the game equally profitable.
Indeed this game doesn’t have vertical progression as end-game (higher level, better stat gear), but horizontal progression (nicer skins, more abilities). Gold is the main feeding power of that.
agree very much
It’s not really like players are harvesters always looking to farm more and more, it’s just that in this game money is needed for everything… and it takes a lot for anything. Instead of motivating farming, make everything as efficient as the rest to make money, so players aren’t restricted to grinding.
Very simple:
- Anet doesn’t promote fun because achieving anything in this game requires you to grind gold.
- Grinding gold wouldn’t be bad if you could do it just by exploring that incredible valley there, by killing some people in WvW outside of a zerg or by doing a JP
- Grinding gold is not possible with these methods, only with zerg/farm/grind..
- If anet wants a game without grinding… they should have deleted economy in the game. If there are no currencies, there isn’t any need to farm gold. Instead give unique skins (not armour cause that would give a gear treadmill) for doing unique content.
(edited by Sirendor.1394)
My idea of a living world (just an example I have written out)
In an elaborate exploration of the Citadel of Flame, an adventurer finds a secret passage, locked by heavy chains. He and his compagnions decide to break the chains and delve into the darkness. Upon clearing the passage, they follow it… and it opens up in broad daylight. They have passed the great mountains north of Fireheart Rise.
Further and further north they trek, discovering all manner of creatures they had never seen. A certain day, they find a fresh campfire, the embers still smoking.
Beware of eyes upon their backs, they turn only to see a sky filled with arrows, falling toward them. The adventurer – he who discovered the passage – manages to jump across the campsite, grab a sitting log and protect his body with it. But barely has he lowered it when a pain fills his head and he is a captive of the mysterious people across the mountains. The adventurer wakes, in shackles, with a number of strangers with fiery, gleaming eyes watching him from beneath their cloak hoods. They are long descendants from the Ebon Vanguard, who have survived in these wild lands since the fall of Eye of the North, but they have been transformed, creatures of the shadow, with everlasting flames for eyes. They force the adventurer to show them the passage, choosing, learning of the charr, who now live peacefully in Tyria, seeking to settle their ancient blood feud.
Thus far, the story background. The real living story content would be an invasion. Not just a few mobs spawning, but a full-fledged invasion force. The descendants of the Ebon Vanguard, who didn’t make it to Ebonhawke come through the Citadels of Flame in force and decide to attack the Black Citadel at once. They bring with them catapults and trebuchets, shooting balls of fire, and wave upon wave of spellcasters and warriors. At first, the humans from Kryta try to reconciliate them, but they see any human who sides with the Charr as an enemy and violently assassinate the peacemakers. Every Charr (players) is recalled to the Black Citadel by Asura Gate to defend it. After that, the asura close the gates to the Black Citadel, not wanting them to fall before the onslaught and making other cities vulnerable. The humans of ebonhawke feel the strain of old bonds and new and decide to fight against the charr. Those who don’t give in, are subjugated. Players that have a non-charr character have the choice to join one side or the other.
For me living story is bad in following ways:
- Story: predictable, unrealistic, cliché
- “Living”: it doesn’t live, there are near to no permanent changes to the world
- Achievements: achievements are very much a grind
- Rewards: nothing special
- Rough: the general design is rather rough, not detailed, hurried
You are Currently Threatening to:
[ x] Quit
[ ] Uninstall
[ ] Kick Colins’ Dog
[ ] Tell the Internet That You are Upset
Nuuu don’t quit. Loot palace is here!! (might be called Crown Pavilion).
Could it be Quaggan Soup?
gasp
You wouldn’t!
…though now I’m interested in what Quaggan would taste like.
They’re tasty when smoked over sylvari.
What’s better for Legionnary Valdr Fierceblade than a fruity salad of sylvari (with some twigs of pale tree), meat (preferably human) as a main course and a Omnom’s quaggan pudding for dessert?
NN, responded to your Personal Message
We’re still looking for a few more ~ daily players. People listed atm:
- Vael Icarium [Guard/Ele/Mes/Warr]
- Water Wallker [Warr]
- Keiji Sakuragi [Ele]
- Lucio Fabrizio [Thief]
- Totalcookie [All 8 classes]
- Sirahel [Warr]
- Donthenarwhal [Engi]
- Icy Palmistry [Ranger]
- Noobz [All 8 classes]
3 more potential team members:
- Cóloss [Warr]
- Master Paigey [Mes/Guard]
- Tanith Firstborn [Thief/Guard/Mes]
(edited by Sirendor.1394)
Uuh a disaster for our Rating. Sorry, but we are required to crush you as much as possible.
what is this rating you speak of?
This one: https://leaderboards.guildwars2.com/en/eu/wvw
With the current score 1 569:808:736 we are at -35.570
see http://mos.millenium.org/eu/matchups
and would loose a rank (3 to 4) if we do not do better than now in the end.love how this guy thought Maskaganda was serious
U funny Elona :p
COMBUSTIBLE LEMON. Epic.
On another note; With the PvE content already completed… thank you ER for sending zergs to supply camps. It has been a real pleasure annihilating everyone who straggled behind.
Repeating the previous message.
Yep. Ascended are totally messed up for multi-character players. Fractals are not at all worth it to play either, cause they require you to start over again and again. Ranks in WvW are characterbound, so takes forever to get a decent rank on any character etc.
conclusion: Anet doesn’t like alts.
Oh right. Sorry for not noticing :P
I only see one in that screenshot.
What do you mean?
I get a weird bug/glitch when trying to fight Masticus in Queen’s Gauntlet: the orbs don’t show on my screen. The boss itself does, the environment does… but the orbs don’t.
This makes it really hard to kill Masticus. Any idea if it’s a graphic option/culling issue…?
For me it’s like 20-30 seconds sometimes.
I’m not sure those are the champion skins. We’ll see I guess.
Still looking for a few more daily players. Any guild, any class. No representing required, just presence when we do WvW occasionally.
Lol. Aurora glade has really dropped in my esteem. Was fighting a group of about 10 AG on JS BL at AG spawn today together with 2 other guys and we kept killing them, while they ran away like frightened kids from 3 people. Had many a laugh at their cowardice and their unending fervor at giving us badges xD.
Special thanks to Nubz (my LOOT compagnion) and Coloss (warrior from Dius).
Sorry but won’t this limit players who don’t zerg? The only champions are inside heavily fortified towers and keeps that can only be taken down by zergs, which are widely despised by every WvW player. Can you please add more champions outside the keeps and towers?
Our team at this moment:
http://www.walkinglootbags.enjin.com/team
What I notice is that the player involvement is close to nothing.
flopped in the end because the threat ended up not being very threatening and the consequences seem non-existent. The parts of the world it took place in are unchanged,
I think that is exactly what all the living story is like. Even if we (the players) did nothing at all, the world would not change a pixel.
Personally I don’t need the living story at all. If it was actually life-changing I would want it, but it is far, faaaaaaaaar from that.
Please check all that apply.
You are:
[ ] Married
[x] Have Girlfriend (imaginary)
[x] Employed
[x] Have Pets
[ ] Have Children
[x] Are an Adult
[x] Have a Life (it’s called GW2)
[ ] Have no Manual Dexterity
You Think Living World is too:
[x] Boring (very much)
[ ] Hard
[x] Time Consuming
[x] Temporary
[ ] Full of jumping puzzles
You are Currently Threatening to:
[ ] Quit
[ ] Uninstall
[ ] Kick Colins’ Dog
[ ] Tell the Internet That You are Upset
[x] Thump my head into the keyboard, until I have achievement # 9990988765433.
Look at all you liars. MMO players with lives. Please.
[x] Married
[x] Have Girlfriend
Like… both?
GL with Blobbadon’s Mouth.
Bow down To your supreme gandara Norm overlords!
Hahaha :P Why does Tekno Viking call you failthamel? xD
For those who want to go to Gandara site, attention please. I have heard it say that a hacker infiltrated it and if he gets your IP you’re not safe. I don’t know if this is still the case, but I advice to be really careful.
Why is this an example of a real living story?
Because there is REAL IMPACT:
- The siege weapons of the anti-charr will do real damage, breaking walls, destroying buildings beyond repair.
- The players get a chance to rebuild things the way they like (not like WvW where you just repair things, but a chance to really build new things together, content for players who don’t like fighting), using salvageable materials from the wreckage.
- One way or the other, the world will be changed. Even if the anti-charr don’t manage to destroy the Black Citadel, it will be changed. Fortresses outside the Black Citadel on the way between Fireheart Rise and BC will be contested aswell.
- A chance for legions to fall and new ones to rise.
- Character-based development for players! The chance to pick the other side (not really villains, because of their history as ebon vanguard) makes it possible for your character to become something more. Also players should be able to gain certain positions in the rank structure of legions on the charr side and in the armies of the anti-charr humans.
- Not an instance, but open world. So far all living story has been in an instance, not changing the open world, but building something new.
Once again, I don’t want to rebuke all the work arenanet has done so far. You have developed amazing stuff, but I think a living story as I suggest it… would make this game better than amazing.
Hello and welcome to this thread, lovers of Tyria, lifters of kegs, slayers of beasts and most importantly … onion farmers.
First off: This is not a “the living story sucks” – “I want my money back” – “anet changes nothing” thread. I think Arenanet has made a worthy effort of making the living story, and I don’t know if they actually CAN do more than they do, because in 2 weeks time they make new content and each time it has to be appealing (according to their business plan).
What this thread IS about: I think (if arenanet has the funds for it) that they sort of missed the point with their Living Stories up to now (not to say they did some magnificent work, but it isn’t really a living world).
A living world should define itself as:
A world that constantly changes, of which the characters develop their lives
We have seen that indeed, new characters are introduced and they seem to live their lives. Different phases mark their progression. Take Ellen Kiel, she started off somewhere as a lionguard defending refugees that were moved from the mainland to Southsun Cove against Karka’s. Then some Aetherblades mingled in and began to play a role in Zephyr Sanctum aswell. Kiel worked to defeat these Aetherblades (with the help of the player) etc. As such, there is a “living story” of characters developing and encountering new things.
What I seem to miss is the first part “a world that constantly changes”. The world hasn’t really changed. There was nothing the player could do that would change the world. The living story gives a seeming of “living”, but it doesn’t live.
An example:
Even if none of the players had ever killed an Aetherblade, the aetherblades wouldn’t have destroyed the world. Conclusion: the aetherblades never were a threat to the world of tyria, and the world actually never changed, cause nothing would happen if we stood by and watched.
Now, the core message, toward Arenanet and the players of this game. Why don’t we give the Living World some new force, by creating a real threat and giving the players a reason to fight against the “forces of evil” without it being halfheartedly?
An idea I had is the following (just as an example of what a real living world means):
In an elaborate exploration of the Citadel of Flame, an adventurer finds a secret passage, locked by heavy chains. He and his compagnions decide to break the chains and delve into the darkness. Upon clearing the passage, they follow it… and it opens up in broad daylight. They have passed the great mountains north of Fireheart Rise.
Further and further north they trek, discovering all manner of creatures they had never seen. A certain day, they find a fresh campfire, the embers still smoking.
Beware of eyes upon their backs, they turn only to see a sky filled with arrows, falling toward them. The adventurer – he who discovered the passage – manages to jump across the campsite, grab a sitting log and protect his body with it. But barely has he lowered it when a pain fills his head and he is a captive of the mysterious people across the mountains. The adventurer wakes, in shackles, with a number of strangers with fiery, gleaming eyes watching him from beneath their cloak hoods. They are long descendants from the Ebon Vanguard, who have survived in these wild lands since the fall of Eye of the North, but they have been transformed, creatures of the shadow, with everlasting flames for eyes. They force the adventurer to show them the passage, choosing, learning of the charr, who now live peacefully in Tyria, seeking to settle their ancient blood feud.
Thus far, the story background. The real living story content would be an invasion. Not just a few mobs spawning, but a full-fledged invasion force. The descendants of the Ebon Vanguard, who didn’t make it to Ebonhawke come through the Citadels of Flame in force and decide to attack the Black Citadel at once. They bring with them catapults and trebuchets, shooting balls of fire, and wave upon wave of spellcasters and warriors. At first, the humans from Kryta try to reconciliate them, but they see any human who sides with the Charr as an enemy and violently assassinate the peacemakers. Every Charr (players) is recalled to the Black Citadel by Asura Gate to defend it. After that, the asura close the gates to the Black Citadel, not wanting them to fall before the onslaught and making other cities vulnerable. The humans of ebonhawke feel the strain of old bonds and new and decide to fight against the charr. Those who don’t give in, are subjugated. Players that have a non-charr character have the choice to join one side or the other.
Still looking for a few extra. Thanks!
Greetings from Gandara! It is a pleasure to fight AR and RS with our small havoc team. Had many a glorious fight already.
Thank you
We’ll sure try to build a WvW without zergs (by killing them).
Atm we’re looking for a few more daily players, cause not all of our people manage to get online daily. If we can get a base of 5 players online each evening it would be great.
The previous listing was a bit inaccurate because 3 of the people listed have dropped out for real life reasons (not enough time, wrong raid times…).
(edited by Sirendor.1394)
Refreshing this post:
We currently have 8 members on our team, but we need a more secure base, because a lot of them play WvW casually. From now on we’re focusing on getting players who like to do WvW on a daily base and who are able to come online during evenings. This is extremely important, because without a solid base team, we can’t make progression.
