I had following idea.
For each map (Eternal Battlegrounds and Borderlands) we create a series of “Districts” that only allow a certain number of players. I have made an image on an Eternal Battlegrounds map and I’ll add it in (down there). The idea here is to keep the number of players from server 1-2-3 on 1 map as close as possible, with one exception, to prevent face-smashing low population servers (-> 5 more players for the home district).
Now: On this map I have simply highlighted each tower and keep.
Green district (bottom left) will allow 30 players of the Green server, 25 of Blue and 25 of Red.
Red district (top middle) will allow 30 players of the Red server, 25 of Green and 25 of Blue.
Blue district (bottom right) will allow 30 players of the Blue server, 25 of Red and 25 of Green.
Stonemist district itself (the castle and the surroundings, you will still have to break the walls, no easy method! :P ) allows 30 players of Green, 30 of Blue and 30 of Red.
I’m sure each server will be able to spare at least that many to go in there, but the fun is not over yet! To be able to enter Stonemist district, your server needs to hold at least 2 guard tower of Stonemist, it doesn’t matter on which district (the white ones).
Of course if you are inside and meanwhile the enemy captures one of your 2 white towers, you won’t be kicked out of the district with your 29 comrades, but no new reinforcements will be able to get in, until you have 2 towers again. This addition is to stimulate tower reinforcement and guarding, for which you’ll be from now on rewarded as much as for any other task!
You can freely enter any of the other districts as long as they aren’t full. If your home district is full and you want to reach another district, there will be extra paths (not on this map, but it isn’t hard to figure) that you can take, which lead you along the neutral regions, which won’t have a limit for entrance (which is extremely important for people who like to duel, GvG, or just randomly kill people!)
Comments, criticism, suggestions? Post beneath! Thank you.
Exactly what Sovereign says. GvG’s and duels (either in group or solo) are only PvP that is actually even-matched. WvW can barely amount to being fair, and TPvP is hardly PvP, it’s more capping points than anything else.
I have read the whole post (all 4 parts) and I couldn’t express my sympathy for you more! Your writing mirrors my mind on where Anet went wrong and why it is wrong. Thank you.
PS: we do care
Nice opinion piece…which is pretty much just that. A very long opinion piece, but you blow it at the end.
You say this could be avoided,. but you don’t really know that. It’s pure conjecture. I’m not sure you’d said anything here that hasn’t been said in countless threads.
Guys, don’t listen to what he says. He posts on any post that has criticisms on the way Anet handled their game (criticisms with a good foundation!) and he always defends Anet, not even looking at the arguments the criticizers give. Sad.
There’s actually more people playing now than at launch. Sorry your guild failed.
vayne, is that you?
Well, vayne, you and your guild just keep playing Guild Wars 2 the moment a couple of new MMORPGs hit home (early next year), I’m sure they’ll keep the game up for you guys alone, cause that’ll be about all the players they have active at that moment.
Andddddd… we reached 1000 posts. Congratulations for anti-skill people, for reacting so long that the pro-skill people could fill in 500 posts in reply!
^ a new GvG map?
Maybe they should give up the idea of letting worlds face eachother altogether. It’s a lot more interesting to have people from the same server facing.
So…. I’m wondering if were gonna get some GvG love after this devan’gate fiasco…
Nuh, go attack the water-gate in garrison
What’s wrong with zerging?
Eh… Zerging is a really broad term. Some people consider zerging to be very similar to a karma train (mindless mashing 1), and some consider it to be running with any group with X number of people.
I think that most of the people that do GvG consider zerging to be mindlessly running around to autoattack doors. It is an extremely low skill cap, and doesn’t force players to learn.
I also think that is where so much of the frustration comes from in the GvG community. Many of us tried to raise the bar for our servers, and may have had some success doing so. But then ANet comes out with something like the Scarlet event, which reinforces that “farm farm farm” mentality. When many newer people come into WvW, they have absolutely no interest in learning how to become organized, get better, etc.. They just want to get their daily done, an achievement, or map completion. And those are the most frustrating people to us hardcore and competitive players.
Exactly, but it isn’t only the GvG players that have this opinion. A lot of people have a disgust for zerging, because of the mindlessness and the numbers>victory fact.
I think roaming and GvG are apples and oranges in mindset. And the better comparison you try to make from first part to second, would be from roaming to havoc squads (~5 players) where the combat is still very much reactionary and twitch based, where above this number at GvG levels its much more meta based and about executing a plan vs adaptation, which is the allure of the roamer.
GvG is not really just the same thing with more people, because its about the individual subsuming his own decision making (including in fight action, when to use prime abilities, and build designing) to someone else. The most important person in a GvG is the person designing the team composition, understanding what for the current game build is making for the best skill and class combos, etc.
The best comparison I think to be made for GvG is actually something like a PVP version of raiding. The same organizational level and teamwork that drives people to like raiding is apparent in a lot of aspects of a successful GvG team.
And of course, easy to understand why it generates pride at the Guild level, something that is very lacking to achieve in this game elsewhere.
I was talking more about the underlying reasoning for it. While all of the activities you and I mentioned are different in the skill required, in my opinion they all share a common goal: learning how to become better at what you do with a higher level of competition.
Since so many people seem to commonly accept roaming / fight clubs, I thought it would be a good way to show how GvG really isn’t all that different.
Well, roamers and havoc teams aren’t really creating out of the way battles, but are attacking weak locations and harassing the enemy servers as much as they can. It takes about as much skill as a GvG, if not more. I once saw a group of 3 guys (Tchu on Gandara) take on about 20 germans and none of them went down.
In some way GvG is as much team-work as that but on a larger scale and usually in planned xvx battles, between people with equal numbers and (debatably) equal skill.
bump for players who wish to add their own frustrations here
Short answer, no there isn’t anyone who likes Living story as it is now, though the concept of a living world is nice in itself, had it been developed in a good way.
<- Agrees to OP and is protesting against ascended by not getting any.
Sadly you are right. Can’t add anything to it.
It’s more fun, more tactical, more technical and more skill-ful than any part of this game. /End
They could make GvG a full new game mode with different possibilities:
- GvGvG, GvG, GvGvGvG (1×1, 1×1×1, 1×1×1x1)
- Capture the flag
- King of the hill
- Supremacy mode
- Deathmatch
- Stakes
- Tournaments
and much more
If they would do that, I would start playing the game a loooot more.
Sorry maybe I’m missing something since the screenshots are way too small and difficult to read, but it seems that two guilds got really snarky for NO REASON just because someone showed up nearby them in WvW.
I don’t see how you can get mad at someone for being there in WvW and voicing their reaction to what they’re seeing.
How many people have shown up to your matches and called it stupid before this staff member? I bet a lot have. What did you do when the other people did? You let it pass and got over it.
Maybe the staffer shouldn’t have been so personal about it, but it’s not like his opinion about your unsupported match-ups is invalid. Just roll with the punches and deal with the inevitable downsides of playing an unsupported game mode.
That place is the unofficial GvG arena, everyone knows that…. nobody really has any business there except for GvG, so people standing there are usually deliberately trying to sabotage the GvG. The simplest solution is just to kill them, sadly that is something the dev made impossible cause he decided to show force tagging up.
ANet and the WvW team had a great product pre wow-transformation mode. Now it’s just a complete mess.
I’d like to debate this. At the launch, they had a great product, for it being a new game (yes they had bugs, yes there was lack of balance, but that was normal for a new game).
It had rather good quality for that phase of development, but they just didn’t add up to the game in the months after, so it still is more or less as buggy and unbalanced and consequently it is rather bad for a game that has been out for over a year.
Before gvgs, ppl complained that after monday wvw is boring, a server already won, blablabla. Now we have something interesting to do for 30 minutes during those last days and people’s heads explode.
Well match victory is still decided the moment the match-up is reset, cause it’s always like this that we get server A (huge population) server B (moderate population) server C (moderate/low population). Server A wins. Game over. It’s just a terribly bad balancing system.
my post got deleted again…
Same, got 2 infractions so far. Hooray for Anet censuring!
This will probably drown in the amount of comments but I’ll try regardless:
Chris, you stated that the Anet employee was in the wrong. Then why did the OP get infracted for his post? This doesn’t add up.
Thought about that too
Probably they thought, we’ll infract the guy, DAMAGE CONTROL. Then they noticed infracting him didn’t work so they decided someone needed to reply and still the crowd.
Dubstep v2
/15 char
I hate all of you guys. (The players)
Their message is they want gvg, their rage is over 9000…and their so…angry…can’t…look…directly…at…them…(blinded by super nova of rage)
It’s almost like a WvW zerg, and that anet dev is one dude at the door looking down at a horde of angry enemy world combatants hellbent on destroying him, his door, and his poodle.
I genuinely feel bad for him. Not his poodle though…she had it coming.
Hahahahhahah
I love you.
IDEA
I think it might actually be a better idea using something like fractalised zones, for example, we split the whole map in fragments. Each fragment allows up to 33 players of one server at one given time. No zerging
Oh right, I’m willing to document on this and try to reason out any possible weak points.
Problem is that pugs tend to follow guild groups: not cool when you get debuffed.
I count 12 friendies on your side against their 10. It is your fault as commander that 1 decided to go ahead to scout and get creamed while rest randomly spreaded.
Pretty much. Lol @ thread.
There aren’t any, every match-up is randomized between servers with high and low population and by conclusion unbalanced.
so how do you classify the WvWvW community now?
1.) The PvD, PPT, Arrowcart, Karma Trainers (Blobbed into the General WvWvW)
2.) The Roamers (sPvPers mostly)
3.) The GvGers (Group fights, vanguard of Open Field fights usually)1.) is about Rewards (i.e. Knocking gates give WXP, PPT-Top Server Having High Bonuses/Server Pride etc)
2.) is about individual skill
3.) is about group skill, Guild Pride
You forgot a category of havoc teams, up to 5 people that run together and work very kitten teamplay, but on a smaller scale than GvG and that like to harass zergs and ninja stuff.
Apart from that, I agree to the list, 1) being least respectable and 2 & 3 usually skill-ful and experienced players, basically the best PvP players in the game.
The players using abusive langage should be ban and every people that are supporting GvG, period.
See these GvG players has no respec and TOS says that ruining others game experience in a game environment not playing it as intended is a grief so just ban every people doing GvG in WvW maps anyway they respect noone and nothing as we can see and delete any thread about GvG just give them a good reward for being so selfish.
Lol, you sir made my day. Best laugh I had in days :P
Finally, World vs. World is a free-for-all battle.
No, it’s not. But FFA is the one thing that would make this game amazing. Give us a Mordred type server and you’ll probably never have to hear about GvG again.
At least not from people who really know what it means…
OMG the most genius suggestion I ever heard. Me wants!
I think something else would be in order to make this game interesting for players: real living world. The idea I have in mind is that of your character developing in a world and actually meaning something, such as class choice making you able to unlock a certain tree of abilities both in PvE, PvP as WvW. Also things like a politics system, the actual building of cities, through a game building system, much like the Neverwinter dungeon system. This would make the story of a game neverending and make it interesting for you, the player to keep playing, and actually enjoying it.
My standard example for this is a guild situation where you group up with adventurers. For example, you start off a human warrior, asura thief, charr engineer.
Each of them will begin in their own zone, as a total newbie. From time to time though, events will occur in the world, political elections, job offers, traveling etc.
So we take for example the charr engineer. You as a new player, meet an advanced engineer player. The latter has built himself a “Tool lab” (using the house building system) and is trying to figure out new techniques and instruments, possibly new weapons, or environmental limited-duration weapons. He asks your charr to come and work together with him. During the experimenting it is possible for you character to get marked permanently, for example if you combine 2 strange doses of elixir and the whole explodes. From then on you might have only 1 eye and a lot less fur.
After a while, perhaps, after successful experimenting, the shop sells products to other players, not through trading posts, but through interaction through the shop, players have to come there for real. The advanced engineer gives you a percentage of his profits and one day you have enough to go and travel the world on a ship.
AND SO ON – every player gets his own story and his own ‘virtual’ life. You might say, I don’t want a second life, well no problem, nobody forces you to do this or that. You can just pick yourself for example a thief and go breaking into someone’s house and stealing money pouches, maybe get caught one day and have to fight your way out, it’s all possible…
Though, this would be the ideal of a game and it might not happen, ever.
Personal Character Growth
- Skills (inc. swappable weapon skills)
- Skill Customisation (Scrap the passive traits [+dmg, -cooldown] and add them as options to attach to skills with a clause. So, for example, you have the skill, you then select the clause [for example, if bleeding] and then you select the effect if you meet the clause [for example, deals 20% extra damage], so the entire skill description would be [Deals X damage. If the target is bleeding, then this skill deals 20% extra damage]. Limiting what effects you can have with certain clauses, as well as what skills can be customised, would aid balancing while creating more viable choices.)
- Traits
- Traitline expansion (i.e. a fourth Trait slot that you earn in a task related to that traitline. Doesn’t even need to increase stats)
- Trait Points (through tasks, not simply leveling, much like the extra attribute points in GW1)
Granted, AI and mob variety would have to be developed to make this remotely useful
Character progression within the game world
- A missed opportunity was rising in the ranks of your Order. Randomly assigned Order Missions, doing events / dungeons related to your Order ect.
- Gaining favour in areas to reduce waypoint costs, merchant costs ect.
THIS IS PROGRESSION!
increasing level cap is tread mill. not progression.
The problem is… you can make as many nice suggestions as you like (and I honestly think they would make a game EPIC), no developer will implement them, for a few simple reasons. One, creating such a complex system of progression, would take up a lot of money. Two, some people might not like it, however interesting it is. Three, they would probably change so much about the original idea that it became only a shade of it, such as Living Story, which isn’t living at all.
Hi All,
I wanted to comment about the incident that happened recently in-game, surrounding some negative community interaction from a member of the ArenaNet staff.
Simply put a big mistake was made by one of our employees, for which he is both very upset and sorry. He allowed his personal feelings to affect his interactions in-game whilst representing ArenaNet, and this is absolutely unacceptable.
Like all players, we are human, and all have our opinions on the game. However these opinions should never disrupt other player’s enjoyment of the things they love. On top of this we have worked very hard to create a community that is respectful to one another, and for this behavior to have occurred while a developer is representing ArenaNet is doubly saddening.
We all cherish the opportunity to play with the community, and we absolutely rely on you all for in game feedback, and personally I hope that this incident does not hamper what has so far been an amazing relationship and opportunity for us all.
I would therefore like to sincerely apologize for this behavior on behalf of our staff member. We are taking steps to address the incident and for his part, he is very sorry for behaving in the manner in which he did.
Regarding Guild game play, please understand it is extremely important to us, and an area we are paying a great deal of attention to, so please do be patient with the developers who work tirelessly on making WvW the very best it can be, they have a great deal of respect for you all, and value your collaboration in pushing this pioneering mode forward. Also please note this member of staff is not on the WvW team.
Finally, World vs. World is a free-for-all battle. Our expectation of staff is that they should be playing, and enjoying the game like everyone else, and not being disruptive or disrespectful to others.
And in this spirit I hope we can move forward, and continue, what has up to this point, been a great community/developer relationship. One that I know our team massively values and loves.
Thank you all for your time and i hope you have a lovely weekend,
ChrisW
Simply put, developer is ‘sincerely’ sorry and Anet as a company does not approve. Guild play such as GvG is still a something Anet cares about.
Alright, does this mean you are working on a solution for more organised/balanced/tactical combat?
The game mode was made for open siege war and not remote GvG, if the dev wants to stand there he has the right to stand there, he did nothing wrong… He said, start the fight go go.
You guys knew it was open world warfare with siege when you bought the game, when you buy a new couch in the store and you are going to sleep on it but its not sleeping very comfortable you are not going back to the store and complain about that right? lol
Say if I bought a billiard stick and encountered muggers, im not allowed to break my billiard stick into 2 and use them as selfdefense arnis weapons because the billiard stick is sold as billiard stick?
do i violate the “billiard stick mode”?
Can you translate it to WvW words? I can do it with mine.. but I don’t understand yours.
are you prohibited to use something in a way that’s not its intended use? like using the billiard stick as weapons.
or say to play checkers using a chessboard?
Coz in WvW speak, they are prohibiting a gamemode (GvG) to be played within a game mode (WvWvW).
Your point is valid. Prohibiting a game mode is nonsense, cause if there aren’t any rules that impede the ‘prohibition’ then there’s no way to enforce it and it shouldn’t be in enforced in the first place, seeing as it’s a game and nobody is cheating by playing doing GvG.
On the contrary, people who play GvG actually elevate the general level of WvW to a more tactical and skillful activity. Nothing is as boring as watching 50 people kill 10, which is the general level of WvW I mention. 20v20 or 10v10 or 15v15 are FAIR matches that actually require skill of the groups in order to win, not just numbers.
It’s rather saddening that ArenaNet tries to negate this.
I would love to be able to team up with Gandara, AG and Gandara are really similar servers, I would love to fight alongside them.
The feelings are returned
Much respect for Aurora Glade.
So are they still not saying anything about this? I wonder who this person is and what he does for Anet.
Its the weekend.
The fact that the thread is still open probably means they plan to respond to this.
It means that Anet/Mods don’t work at weekends.
Disproven by the fact that the op got infracted on a weekend. I wouldn’t expect all anet employees are working weekends, especially the people that make the hiring and firing decisions for the company. Support/customer service/moderation will work the weekends in shifts. Developers will work weekends in crunch time but for the most part people like having 2 days off.
And the very fact the OP got infracted for showing how bad some of Anet’s staff is… just disturbing. Usually the employees of a company reflect the general consensus. Maybe this person thinks he’ll get in favor with part of the Anet staff because they disapprove of Guild vs. Guild and believe people should zerg only (aka be brainless)?
That’s ridiculous but imo, it should’ve been solved much earlier. It doesn’t matter that he’s there, he’s not gonna be able to do a thing.
Get the other guild to murder him. Done. Don’t need to even talk to him
GvG is WvW, there’s no difference, there’s zerg busting tactics and confrontations between two guild forces on open field, you could technically find out the raid time of a guild and then appear at the same time and confront them, arranged guild fights, if they weren’t GvGing then perhaps both guilds might be capping things on maps anyway so its good to keep them out of ppt for the time being, that would be part of WvW strategy too.
I like that idea, murdering anet devs on purpose, would probably make this game a lot better.
Yes. You paid for the game, and now you are whining because it isn’t the way you wanted it to be. So that is your fault, not Anets. You obviously bought the wrong game.
No no no. A game that starts with a certain vision and then goes back on promises down the line does not constitute me buying the wrong game.
I actually bought the game because I was loyal to Anet in GW1, I thought they would provide us a pvp experience similar to the prequel. That and everything from there on turned out to be a lie.
And that is exactly what is wrong about ArenaNet. They didn’t follow up their own promises and consequently misinformed players into buying a game that is rather different.
If WvW was a conscient being I would agree, but it’s clearly not, so screw the scores?
This really shows how much Anet cares about real PvP.
No this is what anet wants players to do: zerg, farm gold, play 50 hours for a cosmetic reward, play 50 more hours for the next, and for the next and for the next…. @eternal, cause we get a ton of money out of brainless people, so bugger off people who want tactics and real pvp.
Lol. Isn’t what that jerk is saying about this: “WvW isn’t PvP at all, so now go SPvP”… if so then they should just delete WvW from the game and add PvP, because SPvP is point capping and not Player vs. Player.
Guild vs. Guild is about the only real PvP there is in this game.
So you like the wow/everquest endless treadmill?
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
Thankfully I have reached the conclusion, that GW2 is fervently using addiction techniques to keep you playing, months ago. So sad that the game is rotating towards ‘playing to get that item/score’ instead of ‘playing cause it’s fun’.
It’s official – ArenaNet is out of ideas.
Tee-quat-tle
= Teakettle
OP knows how to save GW2 better than AN. Kudos for you. :P
Filled your survey. Nice work, no problem and good luck with the results!
Isn’t it about time we call the “back-on-topic-brake”?
Lets face the facts:
- An unknown percentage of players is fine with ascended.
- An unknown percentage of players considers it the step towards even more grinding.
- Group 1 disagrees with Group 2 and Group 2 disagrees with Group 1
- Group 1 is satisfied with Guild Wars 2 and will continue playing until they are bored.
- Group 2 has the feeling Anet lied to it’s customers (them) and is untrue to their earlier adopted viewpoints.
- Both groups have arguments for their position, based on their opinions and preferences. Both are correct in liking/disliking grinding.
- One thing that is undeniably true from Group 2’s viewpoint is that ArenaNet made Guild Wars 2 more grindy than it was in the beginning.
One way or another, Arenanet will loose part of it’s playerbase to this.
But you also can’t stay how much of their playerbase they’d lose if they didn’t do something like this.
Maybe they lose 10%, but maybe that would have lost 15% of they hadn’t done this. No one knows.
Saying they’re going to lose part of their playbase only has meaning if you know the alternatives.
Sure, but I daresay that the ones who leave are experienced players, while the players they may win by this are people who didn’t try the game yet. It doesn’t stimulate a long duration relationship between the gamer and the developers, thus making the game instable. Of course I don’t know if that will be the case, but it is one of the most plausible outcomes.
The game is supposed to be FUN, not a GRIND.
You shouldn’t even realize that you’re grinding while playing.
This though, this is just dumb.
I put 200g down into crafting to try to get a dusk in the mystic forge and never got one, then they go ahead and increase the crafting cap to 500.
That’s basically 150 hours of completely wasted time spent in the game. I left this game for 2-3 months and I think I’m gonna leave permanently if this is the direction the game is going in.
Why should I put more time in this game if my time is being wasted playing it. Give me an answer ANET.
If the grind isn’t fun then you’re playing it wrong.
Anet encourages playing it wrong (aka. grinding). They have shown that with every update. Grinding is the only way to get anything at all in this game.