TP lovers are still missing the point. Its not about inflation and money sharing its about the game at endgame, basically becomes a gold wars game. Content takes a back seat to making gold, because in general content doesnt get you to your end game goals very fast.
People who didnt buy the game to play the TP think this is a bad design.
If you get invited to play basketball, you expect to play basketball
If you buy an action game you expect primary way to progress is through action
you buy an adventure game, you expect primary way to progress is through adventure^ Yeah, this really needed to be said.
I understand that many of you in this sub forum truly enjoy trading, and the basic economics that are at play here. But the average player is kind of miffed that so much of the game revolves around this system. We would rather have the game reward players in a way that enriches everyone’s in-game experience.
The problem here is that the game already does this, but players just don’t want to do things to get rewarded. Everyone has the opportunity to run Arah for tokens to trade for unique armors. Everyone has the opportunity to do Tequatl or the Great Wurm for unique weapon boxes. Everyone has the opportunity to do SAB Tribulation mode for unique colored holo weapons.
The heart of these complaints is that players feel “Entitled” to good stuff with no effort. That, and the jealousy of some over the players who do well with the market. And once you realize that the game doesn’t revolve around the TP, you’ll noticed that all the complainers have nothing to stand on. Players choose to use the TP to speed up the acquisition of goods for instant gratification.
Yeah, but it’s not just one cpu in one server. They have a cluster of servers, with the best cpu’s available today (at least we hope so). Trust me, removing the AoE cap, adding more than 5 players to be calculated within that red circle won’t make the cluster goes bananas, even if you count all the 51 servers. And if needed, they can always add more cpu power to their cluster.
I would settle for a AoE cap of 20ish anyway.
You say all this while knowing how well the game is currently optimized?
It’s funny to see people blaming the CPU calculation-limit for the AoE cap, when nowadays any I7 can perform mora than 6 billion process per second. I won’t even talk about server cpu.
We can discuss the network traffic (which is also a poor excuse), but, please, don’t blame the CPU. It’s just nonsense. It’s not the 90’s anymore.
EDITed to erase a mention to another game. Don’t wanna give the mods a excuse to lock the thread.
Because the server side CPU does more to process the game than just calculating AOE DPS?
The explanation was coming from the Devs themselves. I don’t know how they coded the game, but if there isn’t room for unlimited AOE, then all the complaining in the world won’t change that. Heck, it’s the same reason why they nerfed PvE items like Fire Ele Powders and Ogre Whistles and such.
There isn’t a design flaw because the game is not designed to have the trading post be the most efficient way to acquire goods. It is the players who took a simple tool and turned it into the most efficient way to acquire goods in order to skip farming.
Once again, everything that is available on the trading post was put there by a player. You don’t have a problem with the market, you have a problem with other players.
All other areas of the game have had limitations put on them so things could not be abused to make excessive amounts of money all except the trading post. So by your logic it is ok that this one and only way to be really profitable in the game is kept this way but that doesn’t have anything to do with the fact that you use it right? That is pretty shortsighted, and certainly isn’t in the best interest of the health of the game, just your way of playing.
No, other areas of the game had limitations to limit how much coin and items are injected into the game’s economy. It wasn’t to limit a farmer’s or dungeon/boss runner’s income, that was incidental to the actual reason.
in all actuality this is probably false. Based on GW1, which had a fairly self contained opt in only trading system. They nerfed farms repeatedly, because they didnt want people playing a certain way. Or people feeling like they had to play a certain class/build in order to succeed.
So yeah, they would nerf farms even if they had no effect on the economy. My guess is the tp stays as is because John smith wants it to be the way it is.
This is false. In GW1, they made numerous farming nerfs because it generated too easy of a way to make money. There was no TP, but there was an in game economy that was supplemented by the Guru auctions forums. I was making boat loads of ectos with my 55 Monk. That didn’t last long once someone spilled the farming secrets, and Anet nerfed it.
The only way ANet could make playing the game more rewarding than playing the TP would be to make end-game content with highly desired items that are so difficult to obtain (but reliably obtainable) that only a select few people can obtain them and then everyone else purchases them from those players.
As a hypothetical idea:
- Dungeon that requires 100 AR to even enter or you die and are ejected
- One team wipe = Ejected
- Bosses that are randomized and/or hyper-difficult requiring utmost timing precision and coordination
- Dungeon time limits
- Every mob respawns, meaning you have to keep moving or get murdered from lingeringHonestly, this sounds like more of a request for the content team than the TP team.
People would end up making more “It’s too hard” threads if this happened.
There are those who want content that they can do. There are those who want hard content. Then there are those who just want valuable rewards for little effort. To solve this riddle, Anet should just bring out world wide Tribulation mode as an option. Sorta like how Diablo had it. If you die once, you lose everything on that character.
Why can’t they just sell us a dye flat out that is account bound? Why the RNG? Must they bait us into giving them money? It just turns most people off of the gem store I would think.
When they sold us kites you got to pick what color you wanted. Why not a chance for a kite, but you may get a kitten instead.
Because “rarity” isn’t just a cute pony.
Or you could just avoid being killed? I rarely have to repair armor in WvW.
1) There’s a reason why loot drop rates are controlled. I’m sure you should understand this with the claims you’re making.
2) As for the TP, there’s no reason to put any controls or limitations. Your personal preferences are not a justification for “bad design”.2) As for the TP. there is no reason to keep it the same as it is, your personal preferences are not a justification for “good design”
It’s not my personal preferences, but rather sound economic and business knowledge that tells me that everything is working well.
To this date, there hasn’t been a single player on the forums that brought up any valid reason as to why the TP needs to change, or be limited. The usual complaint that “Player A is making too much money” is the same as saying “Bill Gates is making too much money”. Now if you wanna talk about how Microsoft is “bad design”, I’ll gladly let you have the podium.
I bought two packs of 5 dyes and got none of the new ones and one rare. I’m still kicking myself a few days later over it.
Not the best way to welcome a new player back. At the very least the real chances of getting the new dyes should be on the description instead of a vague “you may win something”
The word “chance” does not mean the same as “guaranteed”. Even if you knew the exact odds, you could realistically be in the same position if you took that chance. Tis RNG.
All other areas of the game have had limitations put on them so things could not be abused to make excessive amounts of money all except the trading post.
Ahem
1) There’s a reason why loot drop rates are controlled. I’m sure you should understand this with the claims you’re making.
2) As for the TP, there’s no reason to put any controls or limitations. Your personal preferences are not a justification for “bad design”.
Individual guilds, as well as organized servers already have Team Speak, Ventrillo, Mumble, Raid Call, and even Game Vox. It’s nice that you’re offering a public server for people to use though.
I don’t really care that you doubt who I am in real life, I have no reason to lie about it and I do understand how money works quite well I just completely disagree that this should be the best way to earn it because the game should never be designed with such limitations. Most certainly not if they intend to keep their customer base happy, not everyone is a financial guru and chooses to spend their free time playing the market which at this point is the only real alternative short of gambling with RNG if you wish to make a legendary etc. That as I’ve stated several times is just poor design and it needs to be fixed or at the very least controlled.
As far as free market, I won’t get into a long philosophical debate about the rights and wrongs of the market, I am just here to say that I don’t believe this should be the only way for making money efficiently in a game.
1) There’s a reason why loot drop rates are controlled. I’m sure you should understand this with the claims you’re making.
2) As for the TP, there’s no reason to put any controls or limitations. Your personal preferences are not a justification for “bad design”.
3) There are many ways to make money in this game “efficiently”.
Note – A few smart market players doing well now would be in a different position if everyone did it. More competition = less profits to split. Once you understand how markets work, you’ll realize that your complaints in this area are off base. I’ll use real life examples to help you understand:
Steve Jobs did wonders for Apple because he developed something no one else did. He created efficiencies within his company that cut development costs as well. Since it took a while for competition to catch up, he made a lot of money. Same with TP players. They found markets that were profitable, and there were few competitors. Once more people participate, they can no longer make the same amount of money, since the TP doesn’t generate Gold, but merely transfers if between players (minus 15% each time). The Superior Sigil of Force is proof of what happens when competition spreads.
Now ya’ll are gonna make me go back and read all of this. I had just assumed ya’ll jumped on that person b/c it’s what ya’ll do.
Nah. We don’t jump on people just to troll. We attack with facts and logic. Some just do it better than others (and that I’m too lazy to research facts).
The AoE caps ruins WvW. A small team can’t win against a zerg with that cap. A zerg can easily kill a small team but with AoE cap a small team will not do much at all against a zerg of 15+.
ArenaNet don’t know how to balance it out. If you remove AoE caps there will be less zerging.
Ohai! By my count, this is the 50th thread on this very topic! Well… I can’t really count, so I’ll assume.
Anyways, the AOE cap limit is due to server CPU calculation limits. Each “hit” requires a separate calculation to determine damage versus the target in question. With unlimited AOE caps, the sheer amount of calculations required for a zerg vs zerg combat would melt the chipsets. Best case scenario, you would have uber lag with 1 FPS.
On a side note, if you have skilled players, a group of 15 can wipe out a zerg. Maguuma has done that in the past, before our leaders quit to play a different game. So if you can’t take out a zerg that’s attacking you, you should try and recruit better players.
If what you say is true, the game wouldn’t exist. Zero ROI projects aren’t really popular with investors and employees can’t buy groceries with promises and good will.
I missed the part where he claimed that Anet was a non-profit.
The part where he implies the only funding the game needed was from box sales.
I said it was “marketed” the way I described. I didn’t claim it was the reality of the situation. We believe that gem store revenue is a major component of total revenue. Otherwise the LS content would not be free.
However GW2 was originally marketed as “buy once, play forever” just like GW1. Defend the cash shop all you want, but it’s not good for the longevity of the game.
Well Guild Wars 1 had the ingame store also, which people seem to forget about. And what could you buy there?
1) the Bonus packs. Content you had to pay for extra to play. No payee, no playee. (And no, I’m not talking about expansions here).
http://wiki.guildwars.com/wiki/Guild_Wars_Bonus_Mission_Pack
2) mercenary hero slots, so you never had to group up with those annoying other people in the game again.
http://wiki.guildwars.com/wiki/Mercenary_Hero_Slot
3) skill unlock packs. Don’t want to play the game and earn the skills? You don’t have to! (Major credit cards happily accepted)
http://wiki.guildwars.com/wiki/Skill_Unlock_Pack
4) not enough storage? We got storage. For a small fee of course.
http://wiki.guildwars.com/wiki/Xunlai_Storage_Pane
5) SIGH. It’s so tedious earning your PvP stuff.
http://wiki.guildwars.com/wiki/PvP_Item_Unlock_PackNow, tell me again that the Guild Wars 2 cash shop is so much worse.
You just pulled a “John Smith” on him by using facts to debunk his claims. Good job on the research.
They’re making it harder and harder to make money outside of stupidly great RNG and spamming dungeon paths all day. The TP can be played on a lvl1 character where as speed clearing the dungeons more or less requires you to have a lvl80 in at least full exotics.
Actually, this is the most honest representation, and as many have said already there is something fundamentally wrong with a game design that uses their trade system as the best way to earn gold in the game.
In real life, if you had a choice to make a living between hard manual labor on a farm, or sitting behind a computer for a couple of hours. which would you choose?
Some people like manual labor. Some don’t like it, but do it because they have to earn money to eat.
Some people like making money trading stocks. Some people are really good at it.
Neither choice is bad. It’s up to you to do what you want to. But I wouldn’t blame you for being jealous of someone making large sums of money for little effort. Not everyone has the skills to do so.
No. Absolutely no. Why should we all have to suffer through additional security inputs because a few players can’t secure their own PCs? Players get hacked because they aren’t careful of which naughty websites they visit, or because their passwords are too easy to decipher.
If you read forum, people with 20+ character passwords were hacked. Including myself.
The amount of hacks lately are not due to infected PCs or easy passwords, but with vulnerable databases.if you think this is is hassle, you can have the option to have or not the pin codes. like the mobile authenticator.
by the way, have you read how many had this authenticator put on their account by the hacker? Did we the players ask for it? no, so we still got and have to suffer from it
No. That’s not Anet’s problem. You got hacked because of your own personal security flaws.
I’m sorry you lost everything. Thankfully there’s Account Restoration services that you can ask for… if you qualify.
~~~snip~~~
So let me get this straight. You made a huge mistake. You admit to making such mistake. Then you go on to blame Anet for your mistake, and threaten to never support them again if you don’t get your mistake fixed?
We all make mistakes. The only thing you can do is learn from them. Maybe next time you’ll slow down and look at what you’re doing before clicking the button.
While Heartbleed may have no effect in ArenaNet’s servers, it certainly can nab your e-mail’s information easily.
And we all know once somebody has access to your account’s e-mail they can simply change the password to whatever they want and log in to it.
This is a serious security breach and should be taken seriously, a lot of players have been experiencing things like IPs from half a world away showing up on their account’s security logs.
If you’re using the phone authenticator software your account should be safe as even if they can change passwords how they like, they can’t still couldn’t log into the game. But everyone else is very vulnerable to this bug, major e-mail service providers have patched their servers relatively quickly but everyone not using one of these should think about requesting an account e-mail change.If anything, the security breach would be on your end, not Anet’s. It’s like walking down the street to your bank, dropping your wallet, and then blaming the bank your money is gone. There’s nothing they can do if the user has poor security, or visited a poorly coded website.
Heartbleed bug is situated only in servers. It is vulnerability in server side not in users Computer. So user’s can not do anything else than wait that server provider is block that hole with new cert and then user can change password. In this case, if heartbleed vulnerability is in Anet’s server it is their fault not user’s fault. This vulnerability have been on since 2011 on the servers programs, so even before this game ever have been started to sell. So that vulnerability may have been on from start of this game, and that might even explain why there have been so much hackings in this game and accounts.
If you look how many hackings have had happening during Easter time it means that those hackers are not gathering user information from server anymore, now they have started to use that information what they have gathered. Everybody of us is in danger until Anet block that hole, if there been any, and until we have change our passwords. If there is even slight possibility, that Anet have had that hole in server, they will openly inform that they have put new cert in the servers and suggest that everybody is changing their password in the game.
And I hope that they will inform this in very public, like main page of game.
Did you read anything that was posted? I’m just wondering because even Gail said the servers were fine and someone else posted that the servers were fine. Next time actually talk about things you research instead of trying to blame Anet for all the hacks recently.
If you think about it, email accounts were more at risk then the servers. And a lot of people who have been hacked recently have also had their emails hacked, which Anet wouldn’t have their passwords to either.
I think CDN server were vulnerable before, and even they say that there is not going user specific data in there, I think that is not case. In CDN is going user specific data too. And if there is even one weak link in servers, it should be taken really seriously. Not just put something fishy information in sub forum, it should be inform really public. They need to put in main page that they ask each and everybody of the players change their password just in case, because of that possible weak link in the CDN server.
No. Anet’s servers are secure. Please don’t pass the blame for a player’s poor security or bad website visits to them. If Anet’s head of security says their servers weren’t vulnerable due to not using the exploitable codings, then I’ll believe them.
No. Absolutely no. Why should we all have to suffer through additional security inputs because a few players can’t secure their own PCs? Players get hacked because they aren’t careful of which naughty websites they visit, or because their passwords are too easy to decipher.
I’m tired of seeing ppl getting rich from playing the TP like this is Wall Street Wars 2.
In reality I’m just jealous I don’t know how to invest. But still it’s ridiculous.
This is one of the most honest posts that I’ve seen in a while. It pretty much sums up 100% of the complaint threads in the trading forum. Kudos to you.
If what you say is true, the game wouldn’t exist. Zero ROI projects aren’t really popular with investors and employees can’t buy groceries with promises and good will.
I missed the part where he claimed that Anet was a non-profit.
The part where he implies the only funding the game needed was from box sales.
I said it was “marketed” the way I described. I didn’t claim it was the reality of the situation. We believe that gem store revenue is a major component of total revenue. Otherwise the LS content would not be free.
However GW2 was originally marketed as “buy once, play forever” just like GW1. Defend the cash shop all you want, but it’s not good for the longevity of the game.
You dont need anything form the gem shop to play forever, after your initial purchase.
The point is that somebody does have to make those purchases. If everyone were to stop making them, then the whole game would cease.
Actually, that’s not the point. The player was just complaining that he doesn’t like the Gem Store, and was making up various excuses that the “marketing” of the game didn’t comply with his personal preferences.
While Heartbleed may have no effect in ArenaNet’s servers, it certainly can nab your e-mail’s information easily.
And we all know once somebody has access to your account’s e-mail they can simply change the password to whatever they want and log in to it.
This is a serious security breach and should be taken seriously, a lot of players have been experiencing things like IPs from half a world away showing up on their account’s security logs.
If you’re using the phone authenticator software your account should be safe as even if they can change passwords how they like, they can’t still couldn’t log into the game. But everyone else is very vulnerable to this bug, major e-mail service providers have patched their servers relatively quickly but everyone not using one of these should think about requesting an account e-mail change.
If anything, the security breach would be on your end, not Anet’s. It’s like walking down the street to your bank, dropping your wallet, and then blaming the bank your money is gone. There’s nothing they can do if the user has poor security, or visited a poorly coded website.
It’s actually not hard to get into someone else’s Yahoo e-mail account. With basic information on a friend, I was able to gain access to his account, thus making me glad I have G-mail.
Compromised acct wiped our entire Guild-Bank
in Account & Technical Support
Posted by: Smooth Penguin.5294
The only thing you can do is to make sure each player with guild bank access doesn’t get hacked. 99.99% of the time, it’s the fault of the player who visited a naughty website, and had a keylogger installed on their PC.
Guild Banks/Vaults are not part of the recovery process. The snapshots and rollback points are account specific.
However GW2 was originally marketed as “buy once, play forever” just like GW1.
So… what part of this has anything to do with being forced to make microtransaction purchases? You’re really grasping at straws here mate.
If you’re unhappy with the Gem Store, just say “I don’t like it”. Making false claims to try and justify your personal feelings is not healthy for forum debates.
The Support Team is busy assisting players with real problems. Frivolous requests only slow them down, since they have to take the time to reject each one…
When people stop visiting naughty websites, you’ll see a lot less people losing their accounts.
I’m usually excited to shut down the “P2W” complainers when threads like this come around. However, I really think the OP has absolutely no idea what he’s talking about. So I’ll politely ask the following:
Am I “winning” by spending 25 Gold to extract a rune worth 10 Gold?
If megaservers made paying for a transfer obsolete, then I argue that it made transferring obsolete as well.
Eliminate transfers. In fact revert transfers for the last, oh, 6 months, and get rid of the bandwagon problem.
Say NO to transfers!
But if you do that, how will JQ be able to compete with an ever expanding BG?
I would like to thank you all for your constructive responses to my question, I have determined from them that there are 2 types of people who play this game, Those who have nothing better to do ( no plans to better themselves as individuals) and those who are addicted to it and will defend it no matter how unfulfilling it is.
feel free to debate which one I am
Doesn’t matter which you are, since you already paid for the game. You’re free to keep this account, or request for a refund through Customer Support if you wish. We’ll be able to tell which option you picked by your post history.
But… you have an account already. Are you asking us to convince you to buy more?
If you really want to transfer to one of the winning WvW servers, just pay the Gem costs like the rest of the players.
Ohai! This thread again!
Just to let you know, Zomorros uses RNG when determining when you get an upgrade or not. RNG stands for Random Number Generator. In laymen’s terms, it means luck. So if you aren’t getting Exotics from your forging, then you’ve hit the bad luck wall.
The only tried and true method to beating bad luck, is to throw more attempts at it. So keep at it!
I hope and pray the Watchwork Pick comes back out. Not that I need it or anything, since I have the Molten one. I’m more interested in the forum debates that will surely pop up.
The box price was never suppose to fund the game like GW1. The Gem Store was always the plan on how to pay the bills quarter to quarter. The box price paid for the 5 years of development because the $10 million a year for the last couple of years of development from GW1 wouldn’t pay for a 250-300 player dev team.
In your mind maybe, but it was marketed as I have described it.
I would love to see the source of your information.
Note – personal preferences don’t count as facts.
It’s called OCDs. Some people feel a need to collect rare stuff just because it’s rare.
should A = B
now A may be a combination of skill/knowledge/dedication/adaptability/effort/risk etc, but assuming all these are the same, should the activities have the same potential to make players feel rewarded?
Ok, I’ll bite. Yes, players should “feel” rewarded for what they do in game. If I do SAB, or any other hard jumping puzzle, my reward isn’t just an end chest. It’s the fact that I completed challenging content. Same as when I first did the Great Wurm. I didn’t get any good loot at the end, but I enjoyed every minute of it with my guildies in TTS. I also feel rewarded when I’m defending my Keep in EBG, so that my server is able to get that extra point when the timer resets.
But what I know you’re getting at is that you want money. You want loot for doing things your way. That’s fine. As we’ve discussed in this thread, the feeling of Entitlement isn’t a bad thing. We all want more stuff for less effort. Going on with this train of though, it seems you want the following: Time = Loot. So basically, for every X hours you spend in game, you want Y amount of Gold or equivalent. What happens here is that this doesn’t only affect you. It affects all players in game. So as more Gold is created, the less it’s worth overall.
Regarding the usage of the TP, you need to try and understand that rewards from events are not the same as profits from the TP. One creates Gold out of thin air. The other trades existing Gold among players, while deleting 15% of it. You’re so set on thinking that event loot should be on par with the TP. I’ll try to give you an example of just how unrealistic your idea is. I’ll use some made up items.
Metal Slime are a rare drop that sells on the TP for 1 Gold each, and has Buy Orders for 40 Silver each. Enough people are buying at full price, and also filling my Buy Orders so that I’m making a profit of 45 Silver per. The velocity of the item has me making ~300 Gold per hour. With your idea, you want to be able to make 300 Gold per hour doing other stuff. Ok. So let’s say you can make 50 Gold per Dungeon speed clear, with no DR. If you manage to clear the dungeon in 10 minutes, you’re making the same amount as me.
Take this situation above, and imagine thousands of players doing the same thing all day long. Now, you have new wealth being generated a 300 × 10,000 per hour rate. All of a sudden, the economy breaks, and Gold is next to worthless. But Metal Slimes are still the hot commodity! Due to Supply and Demand, coupled with a weak currency, Metal Slimes now sell for 100 Gold per, with Buy Orders up to 70 Gold. I’m still able to make 15 Gold profit on each flip. With the same velocity, I’m now making ~9,900 Gold per hour. Your dungeon speed clears are still only making 300 Gold per hour.
Edit – I forgot to point out that this snowball effect keeps getting bigger. The more money you introduce into the game, the more expensive everything else becomes. But even if the currency is weakened, the earning potential of the TP remains, as markets adapt to the new currency values. The rich will stay rich, and the poor will feel like they’re making money, but in the end, they’re still poor.
(edited by Smooth Penguin.5294)
Essentially assume all these values are the same for now. Now, should every playstyle with have the same earning potential?
If all playstyles are the same, that means there’s only one playstyle. Meaning same difficulty. Same mechanics. Same rewards.
Playstyles are different for a reason. You cannot assume that defending a keep in WvW is the same as a Tequatl run. You cannot assume that SPvP is the same as doing CoF. And you sure as heck cannot assume that doing SAB Tribulation Mode is the same as mapping a zone.
@Anet - Security Breach - Mobile Auth.
in Account & Technical Support
Posted by: Smooth Penguin.5294
1) Not all people save their passwords in their browsers.
2) Reusing your password from other websites is already a huge security risk.
3) All players are responsible for their own security.
4) It’s a Security Breach, but not on Anet’s end.
Please see Chris’ post about security here:
https://forum-en.gw2archive.eu/forum/support/account/Account-Security-What-you-need-to-know
@Anet - Security Breach - Mobile Auth.
in Account & Technical Support
Posted by: Smooth Penguin.5294
If someone manages to get both the login e-mail address and password, losing your GW2 account is the least of your worries. This means you have a keylogger on your computer.
You bought something that offered you a “chance” to get a rare dye. Knowing full well that it’s not guaranteed, you clicked the button. Result = no rare dye.
So the question now is: “Should you be mad at yourself for not understanding the terms of the dice you rolled?”
So at what point would you call it inflation?
If never then are you saying there is no inflation in GW2?
The price increases you noticed from your opening post were from Speculation. As Wanze pointed out, there’s been a steady increase over time. Inflation in any economy is normal. Spikes due to new mechanics or updates do not equal Inflation.
Let’s get this straight so I fully understand your position. You think that every system should offer the same potential gold reward regardless as to the fact that the mechanics, merits and factors involved might be utterly different?
It is important to understand the circumstances.
When it comes to a game that offers so many different playstyles yet presents goals that are not unique to each playstyle (as in, everybody needs to farm gold at some point) but actually common across all activities (as the much-discussed Legendary weapons certainly are), YES every player should have the same odds of “success” regardless of which path they enjoy.I’m of the opinion that whatever play path you enjoy, if you set out for such a goal, you should reach it at a constant speed given only by your effort and not by which path you are taking. As in, all ingame activities, provided you do them to the max potential, provide around the same average gold per hour.
Of course what I’d really like would be account-bound rewards specific to each paths, but that is even less doable, obviously. Currently you have dungeon sets, which are exactly what I have in mind – that’s fine, but it’s too little. WvW players get nothing special. PvP get nothing special. Open-world content guys get nothing special. But the rest of items, which is a vast majority, is obtainable by GOLD. If you want to work efficiently towards your goal, you have but one path to choose. If you don’t someone’s gonna beat you to it. Holds especially true for precursors.
This only works if all paths are equal. That would mean there’d be only one single playstyle. Thankfully, GW2 allows for different things to do in the world. If I want to spend 10 hours in Keg Brawl rather than farm Orr, I should not be entitled to the same rewards. If you want to make money, you do things that generate money.
To prove to you that this is a fact, I’ll conduct a small experiment on you. Tell me how much Gold you have free,
265
and how much total Karma you have available.
1,513,309
Then tell me which item you want to buy the most (only 1).
Dawn
Which unless the numbers have changed, means that 500,000 or so karma is free and loose, as it takes about 1 million karma to obtain the necessary clovers and friends.
If your method is that guaranteed though, feel free to use all the karma and we’ll just go straight to Sunrise as said item. Either way works for me.
And I’ll tell you how to get it with guaranteed results. Consider this a gift from your friendly neighborhood Penguin.
Here’s your numbers. Have fun.
Let me crunch my numbers to be sure I give you accurate feedback. I’ll probably have to reply with the results late tonite, or tomorrow.
oooooh! hey can you do this for me too please but replace dawn with the hunter and i only have 58g but same karma as him (if you did his already; haven’t finished reading the whole topic)
:)
Yeah I PM’d him some data. My HD on my laptop had to be formatted, so I lost some of my research. Basically, 476 Karma = ~5 Silver when you convert it to coinage. Long story short, you MF the following, and then salvage what comes out to get Linen. Then you sell the Linen.
http://wiki.guildwars2.com/wiki/Cloth_Vigil_Chestpiece#Fine
If you casually farm Karma in WvW, you can get roughly 25k per hour. Hardcores with Karma boosts can get a lot more, but it depends on your playstyle. So then it becomes a matter of how much time you want to invest into this.
The point of that post was to show that there are ways to generate income to get what you want. Set a goal, and make the choice to farm. Over time, you can get anything you want. If you want that Jetpack so bad, you can buy it from the TP after farming enough Gold. If you want that Precursor, you need to make an effort to get it. Sometimes RNG shines on you. Sometimes, you need to put in a lot of effort and time. But nothing in this game is unreachable thanks to the TP.
(edited by Smooth Penguin.5294)
I got a Rodgort’s Flame as a drop over the weekend, and the price didn’t go up by 200 Gold. Where’s the inflation for my item???
Technically Rodgort’s is also up 30% which is same percentage as with Legend and Dusk. Your problem is it’s 30% on 60g.
But it’s not 800+ Gold like the others. That’s not fair.
This is a discussion of inflation, not fairness — sorry u didn’t win the RNG lottery.
What an inconvenient truth to throw around. Guess he should see it coming.
Actually, the discussion was of the OP’s misunderstanding of the difference between what is Inflation, and what is Speculation.
My original post is a question — not a statement of misunderstanding.
I’ll put your answer in the “speculation” column as opposed to another reason. Thanks for participating.
Actually, your original question was based on your misunderstanding between what is Inflation, and the true cause of the price increase, which was Speculation.
Still sticking with your speculation hypothesis (which is all it was even tho u stated it as “fact”)?
Speculation is what drives this economy. Sometimes is works, sometimes not. Overall, it’s a fact of life that you must learn to live with when interacting with this economy.
There’s people behind monitors you know? We’re not even talking about money refunds or anything that could be scammed, just someone that found himself in a very kittenty situation that cannot be proved easily asking for his one-time rollback the support page says can be granted to each account.
They could make a little stretch if they cared.
It’s a matter of fairness. For people who have been hacked, sure they should get roll backs. However, they must also meet the requirements for such a time and money consuming task. Anet’s internal policies dictate which players receive this service or not. Part of that is from doing research into game logs. If no outside IP is found, then the concern is someone did the damage themselves, or allowed someone else to access their accounts (in breach of the User Agreement).
Plus, Customer Support needs to establish a roll back point. They look at when the breach occurred, and then roll back to a point before that. If you can’t pinpoint the moment the account was hacked, then you can’t know when to roll it back.
Of course all this wouldn’t be an issue if everyone had good PC security awareness.
As others have points out it isn’t driven by color but by rarity of that color
This is also a blatant mistruth. I’ve bought rare dyes before at prices below masterwork quality. Dye color prices are driven by the players’ desire to have that color combined with the supply, or lack, of the dye.
You just confirmed it yourself.
He confirmed that the market is working as intended.
I really like the look of the female Light Flame Kissed armor. Quality is in the eye of the beholder.