It’s easy to counter once you know how.
It’s unfortunate but I’ve had that happen twice over all the seasons. Got disconnected, came back and helped team win. Get loss of points and dishonor. I suspect it’s just the way the system works. They can’t take every instance into account.
But in the highest level of organized ESL play, DH is not used. Therefore the class is majorly underpowered and needs immediate buffs to all areas plus a magic gun capable of oneshotting enemies every 30 seconds.
You’re not entitled to every AP in the game. why does having these AP’s available affect you in any way? There are plenty of other points you can get. It’s not like having points here takes away from possible points elsewhere. Just stick to the activities you enjoy, what’s the big deal?
Ty, that means i can do it “quick” when i see i am on the losing side
i had 280 to 450 came back with a 3 cap and won 500 to 493
down votes your comment
Sure it happens, but how often is the question?
Very often. Many times a team gets off to a bad start due to poor strategy or communication but I’ve frequently seen matches flip. You can snowball both ways. Maybe you don’t see that happen much because you quit the minute you get down?
As others mentioned, you can still play kitten man teams in unranked. I do all the time and I’ve had just as much fun doing that.
This change was something recent and was voted on by the community. They did care which is why they had the poll as opposed to just making a sweeping change.
It is also not a change set in stone. When I started pvp they had a queue that was exclusively for teams. For various reasons, that went away but it’s possible we could see it’s return.
ive seen countless threads about why people are leaving pvp forever. My class got nerfed, don’t like this matchmaking or that, issues with team composition, etc. etc. nature of any game layout means some people don’t always get exactly what they want. Also that way in real life. Nothing wrong with making suggestions or offering criticism but can we please have enough of these “im leaving forever” tantrums?
Honestly I don’t know why 50/50 matchmaking gets so much hate. Maybe because of the pip system and how it was implemented in past. But in an ideal matchmaking system, you would have 2 teams of equally skilled players matched up against each other. By simple statistics you will average a 50% win rate in that scenario.
Too many people feel like they are entitled to long win streaks and if they don’t win every game they play in, then the system is broken.
I’d certainly like to see a tournament system that takes into account the difficulty if your opponent. If you go up against tougher and tougher competition, you should advance or earn better reward if you win.
As for blow outs, they happen for a variety of reasons. In my experience, most of the blow out losses I’ve been a part haven’t occurred because my team was worse than the other team. It was more about miscommunication on rotations or pushing too many points. The actual skill of the players was fairly matched.
Thank you for the new fractal and good job. Nightmare at 100 was and is a fun challenge to beat. Good amount of difficulty but can be done without having to be in exclusive raid team and the baggage that comes with that. Nice work!!
Is this that big of an issue? I can understand if this happens more frequently but I don’t think it does. Unless the guy started the fractal before the rest of you joined, there is an option to vote.
And if you read the OP thats exactly what the person did so no vote for the others to see.
I’m saying that there already exists a mechanism to prevent this from happening. If you join a fractal in progress then you’ve bypassed that mechanism and you’re at fault as well. Buyer beware so to speak. Best way to prevent this is just not to join matches already started. Not hard.
Is this that big of an issue? I can understand if this happens more frequently but I don’t think it does. Unless the guy started the fractal before the rest of you joined, there is an option to vote.
Maybe you should review the strategy for conquest maps. People erroneously think that spvp is all about killing enemies. You get more points for holding points than kills. Maybe you guys just zerged mid and scored lots of kills but the enemy held the sides. Just because your opponents outmaneuver you doesn’t mean the game is broken.
I’ve had plenty of wins where my individual score is low but I probably contributed the most by locking down a point.
I have no problem with pvp or wvw players being able to get legendary items by playing those modes. But don’t force PVE players to play pvp/wvw just to get their pve items. They don’t know how to play, they don’t want to play, so why make them?
Why force WvW and PvP players to play PvE for Legendary items? Also the only legendary for pvp is solely got from pvp so no one has to step foot there.
I thought people had to get those pvp tokens for some of their items. There were lots of non pvpers trying for the ascension- the pvp back piece. Be nice to see a wvw only legendary like that instead of a pve legendary that requires tokens from pvp or wvw.
I have no problem with pvp or wvw players being able to get legendary items by playing those modes. But don’t force PVE players to play pvp/wvw just to get their pve items. They don’t know how to play, they don’t want to play, so why make them?
My advice is have fun.
I’ve been on several teams where we’ve comeback from being down 100 to 150. Most of the time when I lose, it’s not because my team mates are awful. It’s because people are playing disorganized and rotating poorly. You get +1 and +2’d in every fight and get snowballed. But if your team can come together, frequently you’ll flip the match because most enemy teams aren’t that good.
Players get far too hung up on meta builds in pvp. You don’t have to use or play any of them to be successful. It requires some thinking, effort, and trial and error to find a good build but it’s certainly possible and common.
Meta builds have just been vetted by the community but aren’t necessarily the best. In fact some of them are quite terrible unless you’re on an organized team.
As far as some builds “not being able to kill another 1v1” isn’t a bad thing. Spvp is not 1v1, it’s 5v5. Some builds are more focused on support/healing vs dueling. That’s not a flaw. Some builds are also hard countered by others. Again not a flaw
I see lots of people complain about the poor quality of players in both ranked and unranked. I’ve certainly had my share of novice team mates that don’t understand the basics. But unfortunately there is no primer, guide, or site that offers help for the beginner to intermediate player.
Most of us have learned by trial and error. Be nice to have at least some tutorial or guide on the basics. What the goal/strategy of each map is. How to rotate effectively on each map. The basics of each class and common builds. How to play that class and it’s role. How to counter certain tactics/strategy (I.e. Find the Mesmer, avoid traps, boons/stripping, etc.)
Metabattle lists the nets builds, but honestly for novice players that may be overwhelming. Most of the instructions on that site assume you are already proficient at that class and pvp in general.
I don’t mind offering advice in matches like unranked, but sometimes it feels like you’re just banging your head on the wall. Would people be interested in making a sticky or guide? It’s probably a monumental undertaking, but maybe they could make a sticky and people could contribute over time?
Killing the treb and running repair kits is the key part in any ESL match on Kyhlo…
Which is why every team I’m on dedicated at least 3 players to treb defense.
So funny.
Nothing good ever came from chatting during a match except for opening split discussion prior to the game’s start.
A good player doesn’t waste their time reading chat. They’d already be doing what they’re supposed to be doing which means their eyes are on enemy/friendly movement.
A smart player wouldn’t think he’s going to suddenly fix an inexperienced player’s inexperience.
Chat is for venting and pretending to know something. You might as well be camping home the entire game if you’re going to start typing because you’ll be just as useless.
The game would probably be better off disabling it entirely once the match starts.
I can’t agree with that. The top ESL teams all use comms. Communication is always a plus in any team game. All things being equal, if one team is coordinated and communicating, they’ll have a leg up on he opposition.
Certainly not all chat in games is helpful, but in general it’s a positive. Don’t know about forcing people to have chat though.
Comparing high tier / viability to regular soloQ matches is kind of like comparing apples to oranges. There are some builds that are far more effective in the hands of an elite and organized team, but will perform miserably in solo Q and vice versa. When talking about balance, using only the highest tier is shortsighted.
Most people in thIs game are not playing at high tier level on an ESL team. I suspect the vast majority of us either soloQ or queue up with a friend or two. I spec my builds not to rely on other players but to function independently. I suspect if I routinely played on an organized team, I’d play a different style.
So tl;dr it’s possible for builds to be both OP and underpowered depending on the situation.
They did it for guild wars 1 so why not for this game?
Dude you’re the one defending a player who afk’s at the START of a match because he/she doesn’t like one person on the team. If you can’t see how that is immature, unsporting, and reeking of entitlement than we are miles apart.
There plenty of players that I’ve encountered in matches that I don’t like or are just plain terrible at the game. But I’m not going to screw over the other 3 ppl on my team because of it. Sure, if the match turns into a major cluster, I have no problem with ppl leaving but at the start?
You seem to be of the mindset that everyone in the game needs to ensure you have a great experience every match. That your needs are more important than everyone else on your team. I think that if you’re going to queue for a team game, you should be a team player.
Yes, the quality of players can be extremely variable in matches especially unranked. But when I queue for a match in unranked, I at least have that understanding so I don’t throw a hissy fit if I don’t get my way.
I don’t think it’s unreasonable to have expectations of fielding a full team at the start of a match. I get frustrated by bad players and team make ups but it’s not that hard to at least give it a go. I’ve seen too many matches where people either quit or afk because they didn’t get the map they wanted, didn’t like the team comp, or for various other reasons.
It would be nice if they had a better matchmaking system so that you have people of the same skill on your team. But logistically that may be hard to do
… or it’s another match up wasted in base while watching a good movie.
Then, you are the player I want to evade. This would be instantly abused by blocking anyone who might beat you.
How about playing rather than trashing your teammates by afk’ing? That’s the action I’d expect of someone much younger.
It’s ok AllNightPlayer, just don’t let players like Ithilwen get you down. Do what I so now, only play sPvP in GW2 till you either finish your dailies, or go into the daily lobbies to finish your dailies.
Then are so many better sPvP games on the market that has balanced, fun, and competitive matches. No need to get your self in a bunch over this game’s grind based – skill less sPvP ranked system.
I have an even better idea. Instead if afking in every match because things aren’t just perfect, you 2 guys should avoid gaming in general and just curl up and watch those movies on Netflix. That way every is happy. People wanting to play pvp can get a full team and you guys can catch a cool flick.
If that’s the case, I agree with ithilwen. I hope I never have you on my team. If you’re willing to ruin the game for the rest of your team because you don’t like someone. Should be stiff dishonor penalty against people who intentionally afk at start of match. Either grow up or pick a different game.
Huge difference between what is viable/preferred in organized ESL league vs. solo queue pugs.
Well, I think when people lose they want someone to blame. And if there is no thief on your team, the next easy person to blame is the afker.
But in all seriousness, I like to play regardless of score because I’m staying till end of match either way. May as well do something. It’s no fun losing especially when it’s because of bad team play, but I hate being ganked over and over because test of my team has thrown in the towel. If someone wants to afk at very end, go for it. But I like team mates with a little bit of testicular fortitude to weather any early difficulties.
I’d like this or some degree of this. I always seem to end up on the team with 3 thieves.
I go with queue times. But i don’t think they have to be mutually exclusive. I know if i could sit around for 10 minutes each time before a pvp match.
Try playing an elementalist with the same amulet you use on your necro.
You’ll see your damage go down by 250%, your survivability go down by 500%, and you won’t have 2 health pools.
Try playing a necro with the same amulet you use on your elementalist
You’ll see your healing go down by 250%, your survivability go down by 500%, and you won’t have immune cds.
You guys are arguing about who is the more bottom of the barrel. Both eles and necros are in a bad place in the current meta.
I’ve been down by 250 points only to make a comeback. It has happened several times this season. A forfeit button is just a lazy man’s way of not trying.
That’s what I’ve been trying to tell people. It’s one thing if you’re down 470 to 100. But I’ve had several matches being down 350 to 100 or likewise, where we’ve come back. Sometimes it takes a little time in a game before your team wakes up and realizes how to rotate the map.
Necros get focus not because the other team is worried about their damage. They get focused because they have the worse damage mitigation of any class. They’re an easy target.
You people are nothing then the most selfish self entitled people in the world. Yall make me laugh. 9.9 times at of 10 the only time I’ve seen people afk is in a completely hopeless match for what ever reasons.
And I’ve seen people afk after losing mid in the opening battle.
Play a corruptionmancer. They seem easy to me.
The solution to the OP DH and Rev is to nerf ele again.
You had me until you said necros don’t need to worry about positioning
well the idea is that every player has to worry about positioning. Anyone would agree that necros have a lot of built-in toughness and durability and not a lot of mobility. Thats because they’re meant to be hit and not avoid as much damage as everyone else.
Lol. Now, I know your trolling. Pre-HoT that may have worked, but with the power creep the extra health is burned down extremely fast. Poor mobility and poor damage mitigation aren’t a good combo for the current meta. Now, some necros bring flesh wurm to help, but there are several classes that can port right to you, so it doesnt always work.
As long as they stay out of ranked, I dont care much. Unranked is buyer beware.
1. SPvP is a team game not a 1v1 game. Use teamwork!
2. You don’t have to cap all 3 pts. Sometimes holding 2 pts is safer than pushing for all 3.
3. It’s ok to wait for your team mates to respawn instead of rushing into a fight outnumbered.
4. Stomping a downed player rallies downed team mates.
5. Decapping a point is quicker than capping a point.
U know why its so hard to ban afkers?
Because they know there is not a / resign option, and some games u get ,so so so bad players that even if u were the best pvper in gw2 u still wouldnt win, so they just stop trying, since there isnt any reward for trying hard.
U can see this esl streamers doing the same, they get flustrated and they afk.
Ask anet to fix MM then u woudnt see afkers.
Come on some games u know that is really impossible to win i mean really impossible, u have a poor comp, bad players , and its a lost.
U cant just ban players for stop trying when the game is 100 % lost.
Maybe u cant see when the game is lost and u see a player afk, and u got upset and u come to the forum to cry cause u didnt understand why he did it?
I tell u what send me a few cookie recepies and i will give u a few tipsi have heard u are good in the kitchen
Or maybe they just need to put their big boy pants on and realize they can’t always have great team mates to carry them. Losing is a part of life.
I agree we cant always win.
But i would like to have 10 players of equal mmr.
And if the game is lost , u see that is really lost, like u said , " u cant win all the games" right? Why u get upset if the player stops trying?
IF ITS LOST ALREADY?
How do you determine when a game is truly lost? I’ve come back countless times from large deficits. Often times a match starts to snowball but you can often recover and flip it the other way. You can never recover, though, if one player quits. But in my experience I’ve often found that the person who quits isn’t half as good as they think. They’re used to be carried by better players and when they have to contribute more for their team, they can’t and get frustrated. Then they lash out and pout and quit. You will never get better at the game if you just quit every time you go up against better opposition.
You had me until you said necros don’t need to worry about positioning
U know why its so hard to ban afkers?
Because they know there is not a / resign option, and some games u get ,so so so bad players that even if u were the best pvper in gw2 u still wouldnt win, so they just stop trying, since there isnt any reward for trying hard.
U can see this esl streamers doing the same, they get flustrated and they afk.
Ask anet to fix MM then u woudnt see afkers.
Come on some games u know that is really impossible to win i mean really impossible, u have a poor comp, bad players , and its a lost.
U cant just ban players for stop trying when the game is 100 % lost.
Maybe u cant see when the game is lost and u see a player afk, and u got upset and u come to the forum to cry cause u didnt understand why he did it?
I tell u what send me a few cookie recepies and i will give u a few tipsi have heard u are good in the kitchen
Or maybe they just need to put their big boy pants on and realize they can’t always have great team mates to carry them. Losing is a part of life.
The trouble I find is that whenever a group starts losing, people immediately start blaming each other. “You guys stink, no one knows how to rotate, this thief stinks, etc”
Often times matches start out badly or slowly because not everyone is on sane strategy, poor luck, etc. I’ve always found that the saltiest players usually tend to be the worst or the least capable of adjusting to the team and situation.
If you throw a temper tantrum and afk, you guarantee a loss. But I’ve had countless matches where we’ve recovered from big deficits to win. Players are often better than you think but just not playing well togethet
Maybe I confused people. When I say 1v2, I mean it’s me versus 2 enemies. Those are very hard for me.
When I say 2v1, I mean myself and a team mate versus 1 enemy. I’ve never lost one of those.
I’ve seen countless threads in these forums by people who claim to consistently win 1v2 match ups but lose the game because their team mates stink.
Personally, I’ve found it very hard to win 1v2 match ups against reasonably skilled players. Now I’ve certainly been able to hold out on a point agai st 2 ppl if I’m on a tanky build, but I can’t kill them.
Rarely, I’ll go up against terrible players and you can beat both of them down, but that’s more about their lack of skill than my ability.
But usually i end up going down if I get into a 1v2. Maybe it’s the classes I play but I can’t survive the focus. It’s hard to watch both players and dodge the right skills. I can focus on one and evade their power attacks but the other gets me.
I find it very difficult to stomp or cleave if I do manage to down one. I’ve usually burned through my stability skill during the fight so I can’t protect against cc. Even if I do have stab, your so vulnerable during the long stomp sequence that the other player can focus you down fast. You can try cleaving but frequently the other guy just rezzes too fast.
However, conversely, I’ve never lost a 2v1 in the game. I suspect there are some classes or builds that are better at that than others. But I usually play builds that require mobility and such.
Season 3 matchmaking was the absolute worst. It too 10 players and put the top 5 on one team and the bottom 5 on the other. Yeah, it was easy to win if you were on the top 5 team, but is it really enjoyable when your worst team mate is better than the enemy’s best?
50/50 matchmaking is flawed but id still take it over that predetermined outcome.
Ideally it would be nice to have 2 teams of equally skilled players going at it, but people would still complain because they wouldn’t be winning enough.
This current season is 50/50 matchmaking. If you were winning at a steady rate and your MMR has been increasing, you may be at a point where the matchmaking system is placing you as one of the top players on your team – as opposed to where you may have been one of the lower ranked members of the team in the past.
Metabattle is ok for builds but I don’t think it’s a great help site. The explanations are quite limited and unless you are already an experienced player you may not benefit or understand
That is a problem with the class. Necros have extremely poor damage mitigation and mostly laughable stability. If you get hard focused, you’re going to get downed unless your team mates work fast. The extra health from shroud is neutralized by the power creep. Secondly, most necro builds have very little and poorly reliable condi cleanse in shroud – so just immobilize them and pound away.
You can try positioning to reduce the focus, but many classes can port right to you. I hang way back or make sure I’m the last person to reach the point but you still get focused. Flesh worm can help but guards, thieves, etc can still follow.
People often scream about poor rotations during a match that is going south, but it doesn’t always mean your team is rotating badly. You can lose because your players aren’t good, you have bad class match ups or for a variety of other reasons.
There are tons of different strategies depending on what your team make up is, what the other team has and how the match is going. Often times the trouble I see is when your team is not on the same page. Different players may be using different strategies- neither is bad but they don’t both work at the same time.
I use a simple strategy where I try to have 2 pts capped the majority of the match. I want my team in even or +1 fights unless we have a good bunker holding a point. I adjust accordingly. If my team focuses on 2 pts, I find we usually win. If we push all 3, that frequently leads to losing 2 pts unless the other team is not equally skilled.
I agree on every point. People will have connection issues at time. You can’t prevent that but you can at least prevent the other players from losing a pip.
However, nothing frustrates me more than people that intentionally idle or quit. I was playing unranked last night and we got Capricorn. One guy on my team wanted the coliseum so he threw a temper tantrum and typed afk. He then sat at the spawn point the whole match. I understand it’s unranked but I don’t like being in a match and wasting my time because other people pout like that. He even gloated in chat that reporting someone does nothing. I honestly think that behavior warrants a 1 week dishonor. Stiffer penalties are needed for players who are obviously idling.
(edited by Solstace.2514)

i have heard u are good in the kitchen