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Is AH build viable? Alternative?

in Guardian

Posted by: Spoj The Second.7680

Spoj The Second.7680

But seriously, the absolute amount of support that can be found in virtues is just meager. Sure the relative amount seems like a good trade off but if dps is what you want in pve encounter i seriously dont understand why you should invest one single point in virtues or honor.

You dont understand why we go in virtues? A 20% modifier and a 1% modifier per boon? Plus consecration cooldown which increases damage by having higher reflect uptime. And the option to get some extra condi cleanse. Do you even play the guardian? Not to mention you also have boon duration which is always nice aslong as you arent sacrificing anything for it.

No, Brutaly don’t play a Guardian at all Spoj The Second. In fact, he doesn’t even play GW2…

Maybe you should get out a bit more and read. Brutaly was probably one of the first promoting builds and then updating his sticky that you would find up top.

That was sarcasm. And I thought it was pretty obvious. Sorry about that.

Traitworks: Dead Last

in Necromancer

Posted by: Spoj The Second.7680

Spoj The Second.7680

A summary of all feedback for each traitline and a link to this thread should definitely be posted on the balance forum once we are done. I dont usually pay much attention to blood magic and death magic traitlines because I dont use them. But this structure allows everyone to give good feedback and discuss why others feel certain ways about different traits. Ive been very surprised with some of the opinions ive seen (some i feel are completely misguided and wrong but thats just my opinion).

Axe offhand > mace ?

in Warrior

Posted by: Spoj The Second.7680

Spoj The Second.7680

I did the math a while back and axe 5 even when hitting 5 enemies for the full duration does less overall damage than the auto attack hitting 3 enemies for the same duration. Therefore its never worth using. Axe 4 is situationally useful i suppose. But only if you are short on fury for whatever reason (im guessing solo where you dont need cc or block from sword).

How do you stay alive in PvE?

in Elementalist

Posted by: Spoj The Second.7680

Spoj The Second.7680

May i see anyone saying “simply dodge” soloing in D/D spider queen and kohler in reasonable time?

You dont even need to dodge to solo spider queen. You can just walk behind her before her attacks hit.

Ascended armor for fractals, PvE and WvW

in Warrior

Posted by: Spoj The Second.7680

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If you want to do fractals just get ascended for pve/fractals. And get a seperate exotic set for wvw. This way you can have different runes. You dont need ascended for wvw as you dont need agony infusions and the stat gain is minor.

Looking for some perspective.

in Fractals, Dungeons & Raids

Posted by: Spoj The Second.7680

Spoj The Second.7680

@Zelyhn: I do know a few guildies that love thier Rangers to death, but begrudgingly shelve them when doing dungeons so you can tell me if they’re playing how they want.

So you mean that they choose not to play ranger because they have a higher priority goal of being able to run dungeons with your guild. Running dungeons is what they want more than anything.

They could play ranger if they wanted but they decided not to do so.

It sounds like in the end they get what they want!

Zelyhn is right. I want to play necro. But I cant enjoy being useless so I dont play it. I end up playing a more usefull class which I can enjoy because im actually contributing to the group and still playing the content I like. In an ideal game Id be able to play necro and feel useful and not feel like a leech everytime I play the class. But thats not going to happen until anet does something about pve or necro.

Is AH build viable? Alternative?

in Guardian

Posted by: Spoj The Second.7680

Spoj The Second.7680

But seriously, the absolute amount of support that can be found in virtues is just meager. Sure the relative amount seems like a good trade off but if dps is what you want in pve encounter i seriously dont understand why you should invest one single point in virtues or honor.

You dont understand why we go in virtues? A 20% modifier and a 1% modifier per boon? Plus consecration cooldown which increases damage by having higher reflect uptime. And the option to get some extra condi cleanse. Do you even play the guardian? Not to mention you also have boon duration which is always nice aslong as you arent sacrificing anything for it.

Is AH build viable? Alternative?

in Guardian

Posted by: Spoj The Second.7680

Spoj The Second.7680

People always seem to have a bone to pick with meta builds. And so they force their bad advice on unsuspecting newbies. Its pretty tragic that the ones that suffer from this meta hate are the people seeking honest advice.

Death Shroud - Needs the anti double tap fix

in Necromancer

Posted by: Spoj The Second.7680

Spoj The Second.7680

The fury isnt even why i flash. My group provides perma fury. I flash for weakening shroud which gives me extra cleave dps every 7/10 seconds. Its very worthwhile if I dont need DS for anything else. Although in a solo situation the fury is a huge dps increase.

[Guide] DPS Necro for PvE

in Necromancer

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Spoj The Second.7680

Reserved for future use.

[Guide] DPS Necro for PvE

in Necromancer

Posted by: Spoj The Second.7680

Spoj The Second.7680


Rotation

The basic rotation for single target dps is fairly simple. You want to start with dagger + warhorn. Cast Locust Swarm as you engage and immediately swap to focus. Then cast Reaper’s Touch and proceed to dagger auto attack until Reapers Touch is off cool down, cast it a second time and then swap back to warhorn. Cast Locust Swarm as soon as you can and then dagger auto attack until you can swap back to focus. Cast Reaper’s Touch twice and repeat. You Should also be flashing DS (double tap) on cool down while doing the dagger rotation and using Tainted Shackles on cooldown. Basically you want to cast reapers touch twice while on focus and use locust swarm whenever you can on warhorn, you should be staying on dagger + focus for most of the time. Don’t forget to DS flash for fury and weakening shroud and cast tainted shackles whenever you can!

Another important combo to use is the aoe burst combo. For this I will assume you have both Well of Suffering and Well of Corruption equipped but it works pretty well with just Well of Suffering. Start off by casting Locust Swarm. When the mobs are mostly grouped up cast Well of Suffering first then Well of Corruption. Go into DS, cast Tainted Shackles and then use Life Transfer. If mobs aren’t quite dead after that. Come out of DS and use Reaper’s Touch, dagger auto and flash DS to finish them off. You can also use one well for the initial burst and then save the second for after you come out of DS. Spreading out the wells is good if your group needs the blinds from blasting inside the dark fields while clearing the group. It also allows you to tag a second wave of mobs more easily by spreading out your aoe damage.


Alternative Traits

There are many alternative trait setups you can use but most of them arent worth mentioning. The builds that went further into soul reaping recieved a large nerf when Ferocity was introduced so 30/15/0/0/25 is no longer a viable solo build.

The old trait setup (6/5/0/0/3) still works very nicely. It is however weaker than 6/6/0/0/2 in most situations because the extra 50 precision is worth more than the 50 ferocity. The only times 6/5/0/0/3 is superior is when your group has fury, spotter and banners covered and you have fully stacked up with perception. You will rarely be in this situation so you are probably better off just sticking to 6/6/0/0/2.


Summary

The most important thing is to learn to adapt and use the right skills/weapons at the right times and in the right situations. This all comes with experience and these are just guidelines. Feel free to give feedback, ask questions and alter as you see fit. If you think I’ve missed anything please let me know.

Quick link

Thanks for reading.


(edited by Spoj The Second.7680)

[Guide] DPS Necro for PvE

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Spoj The Second.7680


Utilities

For your standard skill bar you want to take Well of Suffering and Signet of Spite most of the time. This leaves one situational utility slot. Well of Suffering is a must have due to the damage and vuln it provides, it is especially useful for aoe’ing groups of mobs. Also be aware that Well of Suffering may get in the way of your groups might stacking in fire fields, so try to use it after a fire field is placed down (first field placed down takes priority). Signet of Spite is also important simply for the passive (180 power).

The third slot is situational. If you don’t need any extra blinds, condition removal or a stunbreak there are several dps options. The most common one and probably the most beneficial for single target dps is Blood is Power. This provides 10 stacks of might for a pretty reasonable duration. Blood is Power is wasted if your group can keep permanent 25 might on you, so keep that in mind when choosing the 3rd slot. The other option I use quite often is Well of Corruption. This provides some extra aoe and is particularly useful for mobs and bosses that stack boons. If im about to reach a large group of trash I will usually take this for a more potent aoe combo.

For some encounters you may find that having signet of spite or well of suffering isn’t worth the loss of utility and that’s fine. Go with whatever you feel you need. If you need a stunbreak or swiftness for running sections then I find Spectral Walk is the best choice, especially when traited. Another utility I occasionally use is Summon Bone Minions. The reason for this is the blast finishers. You can summon the bone minions before engaging on a boss and if your group is pre stacking might with a fire field you can detonate the bone minions for 6 stacks of aoe might. Or you can detonate 1 bone minion for 3 stacks of aoe might and then swap it out for another utility before getting put in combat.

Elite
Your elite slot is also pretty situational. Most of the time I run with Plague because it has great access to aoe blind and its an instant cast 30 second stability transform. If you engage in fights where minions should survive for a reasonable amount of time then you can take Flesh Golem and abuse the charge into a wall for some pretty nice damage. Flesh Golem is your standard dps elite. Lich Form is rarely used and doesn’t scale properly when down levelled but it can be useful if your group decides to range certain encounters.

Heal
For your heal slot you will probably stick with Consume Conditions. Blood fiend can be good for improving dps slightly if it doesn’t die. Well of Blood is very situational and not really worth it most of the time especially as the light field could overlap your groups fire fields. Vampiric Signet can be used as a middle ground between Blood fiend and Consume Conditions. It will heal for less while also helping your party members slightly and it will be less of a dps loss than casting consume conditions.

(edited by Spoj The Second.7680)

[Guide] DPS Necro for PvE

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Posted by: Spoj The Second.7680

Spoj The Second.7680


Traits

6/6/0/0/2

Spite
The first adept trait you take is Spiteful Talisman because focus is such a good offhand to have and having reapers touch on a 14 second cool down is just amazing. You have several options for the master tier major trait. Chill of Death is good for long boss fights as it will proc multiple times (every 20 seconds) once the boss is below 50% hp. Another option is Spiteful Spirit which is good for clearing trash as it adds to your aoe damage when hit. If you are running Flesh Golem you can take Training of the Master to boost his damage and make Golem Charge hit that much harder. Just go with whatever you prefer or feel is more useful for the situation. Finally we take Close to Death for the grandmaster for obvious reasons.

Curses
For curses we want to go all the way in for the grandmaster minor Target the Weak. This is one of the best traits a power necro can get, 2% damage per unique condition is nothing to smirk at. In an average group you can easily see over 5 conditions permanently on a boss which amounts to a permanent 10% boost with the possibility of going even higher. All the traits we take in curses supplement this trait. The 1 point minor, Barbed Precision, allows the necro to sustain permanent low duration bleeds which guarantees a 2% damage boost with Target the Weak. The 3 point minor (Furious Demise) boosts personal dps when flashing DS assuming your group doesn’t already provide permanent fury.

For major traits we pick Weakening Shroud and Banshee’s Wail. Weakening Shroud adds to our dps when flashing DS, making it worthwhile even when the group provides perma fury. It does some nice aoe damage on your location and provides weakness and bleed for a few seconds which boosts your damage by another 2% thanks to weakness synergising with Target the Weak. The second major we take is Banshees Wail. This is a must have when using the warhorn, it increases the uptime of locust swarm by a huge amount making locust swarm a pretty good dps increase. Also allows us to interrupt with Wail of Doom more often. For the final trait we have two options. For groups which dont maximize might stacks we take Master of Corruption so we can get Blood is Power on a lower cooldown. For other groups you could take Withering Precision for extra weakness uptime.

Soul Reaping
For soul reaping we now only go 2 points in for Path of Midnight. This allows us to be able to burst aoe more often. It also puts Tainted Shackles on a lower cooldown which should be included in your dps rotation. You could also swap the major trait to something else which better suits your preferences. If you find you use life blast every now and again you could take Unyielding Blast. You could also take spectral mastery for reduced cool down on spectral walk (decent stunbreak).


Consumables

For the optimal dps food I recommend taking Bowls of Curry Butternut Squash Soup. This is quite expensive though, so for cheap alternatives I recommend Omnomberry Ghosts / Omnomberry Pies / Slice of Candied Dragon Rolls. Precision food is the best for groups. For solo play precision food is also superior. Bowl of Sweet and Spicy Butternut Squash Soup is what you should use if you have banners, fury and spotter covered. In most other situations precision food is better.

For potions you should use the dungeon specific slaying potions. For the rare instances where there isn’t a dungeon potion worth bringing you can use Scale Venom.

(edited by Spoj The Second.7680)

[Guide] DPS Necro for PvE

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Hey everyone. Guide has been updated on Dulfy (2nd August 2015). If you have any questions feel free to ask here or whisper me in game.

http://dulfy.net/2014/06/30/gw2-necromancer-pve-guide-by-spoj/

This forum version is out of date. I may fix this at a later time. But I recommend readers visit Dulfy for the up to date version anyway.


Intro

Necro is far from optimal when it comes to organised groups and speed clears. However when built and played right they can be pretty strong. Their main strengths are good single target dps, good access to aoe blinds and dark fields, some fairly good condition support and reasonable vuln access. What they lack is mobility, cleave, projectile defence, vigor and other defensive options. What you get with this build is the highest possible single target dps, very nice burst aoe and the flexibility to change to a rampager spec for clearing trash mobs in fractals with sustained condi aoe. This build is mainly suited for organised groups. But It works very well in pugs as well, you just have to be prepared to adapt to your group more.


Equipment

As expected, your equipment will be full Berserker’s trinkets with Berserker’s armour. Exotic is fine if you cant obtain full ascended right away. If you are finding it difficult to survive with no defensive stat gear then try Knights armour with Berserker weapons and trinkets. It shouldn’t take long to get used to full glass cannon due to how durable the necro is. In fights where dodges are important tanky gear isn’t going to make much of a difference so you may as well just focus on damage and learn the encounters and maybe take energy sigils if needed.

Using assassins gear is now ideal when using the dagger build. If you have some pieces of berserker already dont worry about it too much as the difference is minor. Assassins will be the ideal choice if you want to be completely optimal. But for most people it shouldnt matter whether you use berserkers or assassins. Bare in mind if you have a full set of assassins then it might be better to use power food instead of precision food, depending on the group buffs available to you.

For runes you have several options. The best choice is a full set of Superior Runes of the Scholar. The cheap alternative is ruby orbs. You could use ruby orbs until you can afford runes of the scholar. Ranger runes are also good and the 6th bonus can be triggered with minions or a mini pet. In most groups and especially a group with banner of discipline and/or spotter covered you should use Scholar.

For weapons you should have the following (all berserker):

  • Main hand Dagger with a DPS sigil (force/night/slaying)
  • Warhorn with a sigil of strength/energy
  • Focus with sigil of strength/energy
  • Staff with DPS sigil + sigil of energy
  • Axe with a DPS sigil

Additional optional weapons:

  • Berserker offhand dagger.
  • Rampager/Berserker scepter.

Your main weapon set will be dagger + warhorn with a focus in the second set. Staff is useful for more difficult skipping sections where you might need to cc some mobs to get passed.

Having Sigils of Strength on your offhands is even more beneficial thanks to the buff. I also recommend having a warhorn and focus with energy sigils for skipping sections and more difficult boss fights such as Lupicus.

The main hand axe is an option you can take in your second set if you aren’t completely comfortable staying full melee (This is recommended for less experienced players especially when starting out). Its also fairly decent for fights like the legendary imbued shaman or Dredge Powersuit/Ice Elemental where most groups tend to kite them between the lava buckets.

The optional weapons are simply for better aoe, especially when swapping to a hybrid build for certain fractals. Also the offhand dagger can be used for extra aoe weakness which is helpful in the dredge fractal.

(edited by Spoj The Second.7680)

Necro DPS Build In Action 9sec Kill

in Necromancer

Posted by: Spoj The Second.7680

Spoj The Second.7680

It should be doable a second or two faster with the changes to weakening shroud and chill of death.

And even faster now that you can get full ascended. Im in no hurry to do that though.

December 10th patch: New optimal PvE traits

in Fractals, Dungeons & Raids

Posted by: Spoj The Second.7680

Spoj The Second.7680

Necro was supposed to get a buff which would of made 20/25/0/0/25 the new best. But because it didnt 30/25/0/0/15 still has higher effective power. 20/25 has extra sources of dmg tho and is better for pugs. I guess I should run the numbers to check it. :/

Arah P2 Alphard :^3

in Fractals, Dungeons & Raids

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Why are they fixing alphard when they could be spending that time fixing lupi skip lol.

Arah P2 Alphard :^3

in Fractals, Dungeons & Raids

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Spoj The Second.7680

So nothings changed except the damage of the boss?

Necro Patch Notes - 12-10-13

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Spoj The Second.7680

It was somewhere but its not on the main thread so im officially confused. They were supposed to be normalising traits to be equal across tiers so a 25 pt minor should definately be 10%. Oh well guess this will delay my guide until i can work out if its still worth changing the traits. :/

Necro Patch Notes - 12-10-13

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What happened to strength of undeath getting buffed? Was that just left out of the patch notes or did they decide not to do it?

[Merged] Fractal level reset is equity wiped. Discuss.

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Spoj The Second.7680

Its not unreasonable to expect some answers. When the aetherpath was released some of the designers on that particular release communicated with us that they were aware of certain bugs and issues and they acknowledged feedback. This patch its been completely silent and there are far more bugs which we would very much like to know if they are being fixed.

The real reason GW1 Necro wins...

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Bring back hexes!

Roles and purposes of classes in a group

in Guild Wars 2 Discussion

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Spoj The Second.7680

Ele is really good in fractals, better than guardians imo. Its just hard to play well. You dont need any guardians and 1 is definately enough.

Spiteful marks

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Staff damage needs a buff. May aswell increase base damage on all marks and remove the trait.

Encourage Dungeon Completion

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Spoj The Second.7680

Go do a full clear of arah and see how long it takes you. It would have to be a pretty substantial increase to make it worth the time to clear every mob.

Bored of Bad Partys: Friendly Dungeon Guild

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Spoj The Second.7680

Ninja edit.

[Merged] Fractal level reset is equity wiped. Discuss.

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Spoj The Second.7680

Dont worry as far as I can tell Kal doesnt understand sarcasm. Your post wasnt sarcastic. It was satire if anything, but even thats debatable.

Bored of leveling.

in Guild Wars 2 Discussion

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Spoj The Second.7680

I’m a little confused by the OP… what are you racing to level cap for, exactly? There’s nothing there waiting for you, no “end game” so to speak.

What am I missing?

Pretty sure there is endgame. Otherwise what am i playing everyday. :/

[Merged] Signet of Vampirism and related changes

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They were probably afraid of active + fiery rush for nuking bosses and passive while tanking 50 mesmer clones for imortality. Hardly worth overnerfing it for…

The 25 stack should handle the problem of FGS / charge and i cant feel sorry for mesmers. Spam da clonz on me fo da healz!

True but there was no icd or stack limit on the datamined version.

[Merged] Signet of Vampirism and related changes

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They were probably afraid of active + fiery rush for nuking bosses and passive while tanking 50 mesmer clones for imortality. Hardly worth overnerfing it for…

Bored of leveling.

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Spoj The Second.7680

I have 7 lvl 80’s and after the second, lvling felt incredibly boring, tedious and grindy. Its not that it takes too long. Its that the most cost efficient way of leveling is map completion and leeching dungeons. Map completion got boring on my first character so you can surely imagine how boring it is repeating certain zones for the 8th time. Thankfully i run dungeons with friends every day and i can stick an alt outside the entrance and switch at the end. Ran my lvl 50 ele to arah and reached 80 in no time once i had wp’s in all dungeon zones.

Now its just engi and ranger to go. T_T

Btw for people saying the fun is before you hit 80. I dont agree with that. You are restricted with builds, gear, effectiveness and places to go. The main reason i level alts is so I can have them geared properly and play a variety of classes in organised groups for dungeons. If im underleveled im not really enjoying it as much because im not as effective as I can be.

[Merged] Signet of Vampirism and related changes

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Not sure why they removed the damage portion of the passive. Its not exactly op when it has in icd.

[Merged] Signet of Vampirism and related changes

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It may be ok for when you need very little healing with as little dps loss as possible seeing as it has the same cast time as CC. So it may be something I use for lupi solo but thats probably the only situation. And I wont know for sure until I see what its like.

Warrior builds that pretend to be dps

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You dont need regen and you certainly dont need to trait banners.

Warrior builds that pretend to be dps

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Spoj The Second.7680

You can support with full dps specs. Support comes in the form of the utility you bring not how you build. You can build to improve certain supportive utilities and effects but most of the time its more detrimental to do that than to just build dps and take supportive utitilies.

Warrior builds that pretend to be dps

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All classes out dps that spec when built properly. Warrior is average in terms of dps when group is all buffed up. Ele, thief, guardian and necro can all out dps a warrior.

Necro DPS Build In Action 9sec Kill

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And its getting buffed to 20% tomorrow

Necro DPS Build In Action 9sec Kill

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Spoj The Second.7680

In a group setting its better to get your might from fire fields and teammates. Banshees wail makes warhorn a nice dps increase especially when dealing with multiple foes. I suppose its an option if you dont use a warhorn for whatever reason.

Guardian DPS Build in Action 7sec Kill

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Its true and legit but some people might not like the way its done. xD

Let's yell at dragonite ore

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Spoj The Second.7680

Melandru use to transmute even when solo or in a zerg afaik. But they may have disabled it in the last patch due to the diving goggle exploit? Or its a new bug? Dont know for sure but I havent had him transmute anyone for the last 3 melandru’s ive done in small groups.

I'm terribly sorry for you guys!

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Id quite like to see this as a bugfix:

  • When entering Deathshroud the game now correctly logs you out to character select.

Build Variety: Rampager vs Berserker

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If the base damage on scepter for necro was better then rampager would be a lot stronger.

Warrior sword works well as a rampager weapon but it suffers from being overshadowed by direct damage weapons like axe and gs.

Necro DPS Build In Action 9sec Kill

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I dont use the golem most of the time (causes negative dps on lupi and dies alot in fractals). But yeah you can use training of the master if you do use golem. For that vet giant kill I probably should of changed a few traits to make it go slightly faster.

Necro DPS Build In Action 9sec Kill

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Spoj The Second.7680

(edited by Spoj The Second.7680)

Dungeons too difficult for lows and newbies!

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Spoj The Second.7680

Unfortunately the only dungeons that have big enough and open enough maps for this kind of design are ac, arah and maybe se/cof. They already did the event choice with ac story. I dont have any expectation for them to improve current dungeons. And tbh Id rather they leave them as they are considering what they did to replace TAFU. What I do want is completely new dungeons in this form. Preferably as elite dungeons like UW. But they may have to pick another theme entirely seeing as gw2 isnt human gods focused anymore.

It seems their idea of elite dungeons is fractals. But it doesnt cut it for me. What they had in gw1 was great. Why do something different when it can work so well in gw2?

Dungeons too difficult for lows and newbies!

in Fractals, Dungeons & Raids

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They could improve ac by making each area a seperate event that you can complete in any order. Open all the blocked doors and tunnels and make the end reward trigger once you have cleared a certain amount of events. For ac p1 you can already kind of do this with heavy exploiting but I dont see why they didnt do it in their original design.

This kind of open event stuff would be the perfect way to introduce elite dungeons. Make instanced zones with optional bosses all over the place. You can choose what you want to clear and in what order. Rewards are obtained from each boss/event you clear so theres no rushing to some big end boss, you deal with the bosses you want the rewards from. And maybe have a bonus reward for clearing all events/bosses in the map.

I believe this was how UW and FoW worked? I dont know I never played them. :P

(edited by Spoj The Second.7680)

Basis of the Necromancer

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Give necro more aggression, cleave and spike damage and you have a good class for nuking large groups of mobs. Its not far off that point already. And im really dissapointed that gw2 necro is so bad compared to gw1 necro.

No matter what the devs say its not an attrition class. All other classes are better at attrition due to sustained defense mechanics. What necro is, is an all in spiker with low mobility and defense options. Cooldowns and cast times are proof of that.

(edited by Spoj The Second.7680)

Fashion Wars? Show off your toons' fashions!

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Spoj The Second.7680

Ah it looks much better than the female version.

Necro DPS Build In Action 9sec Kill

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Spoj The Second.7680

Yeah. Ill record a casual fgs kill later tonight. Im not really an ele expert so any number of players could probably do a better non fgs kill than me.

Necro DPS Build In Action 9sec Kill

in Necromancer

Posted by: Spoj The Second.7680

Spoj The Second.7680

Well ele will win np if fgs is allowed.