Space Marine Z [GLTY]
Space Marine Z [GLTY]
Id rather leave it as is.
Space Marine Z [GLTY]
I think a drastic increase in spirit active range could help.
They said they wanted them to be area denial. Well sun spirit and storm spirit would actually do a decent job of that, if you couldn’t kill them so easily from range.
Space Marine Z [GLTY]
How do you even check ap for someone else?
I have like 13k…
Space Marine Z [GLTY]
So, I can’t go into much detail on things quite yet, but I just wanted to reassure you folks that we’re actively discussing a number of issues that are affecting balance in PvP – including, but not limited to elementalist sustain/damage. Per the usual, we’ll be talking to you folks about the changes once we’ve finalized them.
Sorry I haven’t been that active on the forums lately – we’ve been pretty busy around the office.
“Thanks, Grouch. You’re the worst!”
Edit: Also, just because this is an elementalist thread doesn’t mean we’re only looking at elementalist, and it also doesn’t mean we’re only looking at doing nerfs.
So nothing on nerfing Celestial Amulet ? I can see 3 stats that could be shaven in pvp at least (condition damage/healing power/ferocity). Or abjusting the burning formula?
Seriously dont kill ele in pvp again
Nerf the amulet that only one class can use, making it even more useless to all other classes…
Or nerf some ele skills?
Seriously leave might, leave the amulet remove some of eles burn stacks and finishers.
Space Marine Z [GLTY]
The problem is most suggestions here would not only nerf d/d cele ele, but all weak ele specs as well.
Scepter ele doesn’t need survival nerfs, it’s squishy enough already.
And zerker eles without cantrips/water line are plain squishy.
So a solution must be found that tones down the strength of cele d/d ele without gutting the other weak specs.
that’s why i suggest replacing ring of fire with another skill, one without a fire field. it nerfs only d/d and nerfs their might and burn application hard. ele can still run d/f if they want to stack might. d/d can still stack might if a teammate provides a fire field. im sure builds like cele staff would become popular.
Agreed. All I want to see is some of their fields, or some of their finishers removed.
Space Marine Z [GLTY]
Use mainland axe and nature magic line to get fortifying bond.
This will stack might on your pet with every hit.
Then use a bird and use their f2 for a big burst.
Profit!
Space Marine Z [GLTY]
Pretty much zero chance of that I reckon.
Space Marine Z [GLTY]
Lol @eura
You people asking for amulet/might nerfs must be either trying to defend your class (eles), or you are just really stupid.
Both the amulet and might have already been nerfed, taking both engi and warrior out of the meta, yet ele is still top of the totem pole.
Your class has too much of everything, accept it!
Remove heals, mobility, and blast finishers, and we might actually have a balanced ele.
Space Marine Z [GLTY]
I take 3 skills that clear 2 Condi’s each, and I have zero problems.
L2p
Space Marine Z [GLTY]
Just put the ready button right in the middle of the screen with flashing quaggans dancing around it so people don’t miss it.
I don’t think people are missing it. I think a lot of people don’t know that if everyone ready’s up it will start the match.
This. Op’s suggestion would be some incentive.
Space Marine Z [GLTY]
The DPS isn’t too bad because of the high rate of fire. People play it with air/fire to get more damage out of it.
Space Marine Z [GLTY]
To throw noobs in the deep end, and to force vets into ranked.
Space Marine Z [GLTY]
That’s great and all, if the stars align, but a stunbreak on an F2 would be pretty awesome.
Except that the stars have nothing to do with it. Its repeatable. It’s easy.
It’s not as easy as LR, qz, or SoR. You know, actual stun breaks…
Space Marine Z [GLTY]
This is just embarrassing anet…
Space Marine Z [GLTY]
I don’t want to see burn damage reduced either. Just a few skills need changing.
Space Marine Z [GLTY]
This is the 3rd troll post abour D/D eles today.
Anet needs to nerf them just to get the forum under control.
Space Marine Z [GLTY]
PvP needs this badly
Space Marine Z [GLTY]
Yeh I raised this like 18 months ago…seems like such an easy fix for trap/spirit rangers…
Space Marine Z [GLTY]
Doesn’t ranger have more burns than guard?
Space Marine Z [GLTY]
Also not a fan..
Space Marine Z [GLTY]
There is nothing wrong with zerker.
Both you and your group failed to play it correctly, and you are both blaming the gear for your own lack of skill/knowledge.
Space Marine Z [GLTY]
The entire patch was mostly bug fixes, it was not a balance patch.
Yet they didn’t fix the ring of fire bug where it stacks 45 burns…
Space Marine Z [GLTY]
Ash legion spy kit.
Space Marine Z [GLTY]
For the comment saying Maul should do more, I’m not so sure about that. From a PVP perspective you want to be careful on how much single hit burst you actually give a skill. It’s one thing to give a channel high damage, where the opponant has more time to react, and but even with Maul having a pretty obvious tell, it’s just WHOMP damage.
If I were to be making changes I’d actually consider the other skills primarily and then auto attack before Maul for that reason. I could see Swoop getting a substantial boost as well as hilt bash. I have to imagine they thought Hilt bash was more solid than it is with the pet buff, but god if pets aren’t pretty weak in the grand scheme of things.
Raise Swoop up to like 1.25-1.5, and raise Hilt bash up to 1 for their coefficients would be a good start IMO. The difference between that and just a maul increase is that it’s spaced out more. You see the ranger come swooping in, easy tell, interrupt/dodge/block/whatever, or get hit by a surprise maul, and well you know he has those skills in his pocket so engage defensive mode… or offensive mode and start with the CC’ing. More counter play, doesn’t overload single skills, doesn’t leave you auto attacking for your best damage.
Anyways, that’s how I’d do it /shrug.
It’s too late for that. Every other class has far stronger burst skills.
Hell, even ranger has a far stronger skill rapid fire, and its easier to land. And from 1500 range…
You only have to look at maul vs rapid fire to see how crap it is.
Space Marine Z [GLTY]
Maybe GS auto should stack might. And fury.
I think it’s a fair point that s/d is already the evade set. And it happens to do more damage than GS.
GS should do a lot more damage on maul, if the aa is going to stay the same.
Burning a bunch of traits and utilities to do a 5k maul (PvP), that usually misses, is pathetic.
Whirling wrath hits every time and does twice as much damage, without using any utilities.
Space Marine Z [GLTY]
My issue with it is that I want to make a build around it. For me its the best “feeling” weapon in the game. Yes the utility is awesome, but the lack of damage makes it an on-swap, second weapon at best.
People don’t take GS in a lb/GS build for its damage. But there is no power alternative either.
You can’t pair GS with anything and have it be the main source of damage.
Space Marine Z [GLTY]
The damage is lower than other GSs, because Ranger GS is not a boring, one dimensional DPS weapon. Because evade on AA, evade on Swoop, block and knockback on Counterattack and daze/stun on hiltbash.
The animations need work for sure, but it doesn’t really need any more damage.
I strongly disagree.
For a melee weapon, on a medium class, the DPS is exceptionally low.
Space Marine Z [GLTY]
Nerfing burning would hurt ranger, engi, guard, necro, warrior…and do almost nothing to eles because they can still stack it like crazy.
Stop trying to defend eles.
Space Marine Z [GLTY]
Just ele in my opinion.
Space Marine Z [GLTY]
You the player intentionally walked trough RoF, which gave you 3 stacks of burning.
Yeah right.
So RoF
- Has no cap on the amount of times it can put 3 stacks of burning on you.
- It deals more damage than any other condition.
- If you teleport out, you still get 3 stacks.
- It has a 10s cd.
- Eles can kite trough it for extreme long denial of movement, and even more survivability.
- The amount of cleave on a dead body gets entire teams killed.
- Burning blinds you.
- Nobody would intentionally walk trough the ring, unless they have to get out of cleave. Or they get knocked back trough the ring. Or they are being focussed by 3 players.
- While scraping the edges to avoid damage, you can accidently rack up your personal burning to 6 stacks.
- Dodging out of RoF will mean that this skill will bait more dodges than anything in a team fight.
- Its spammable, hard to interrupt.
- Ele’s will say: “good positioning needs to be rewarded!” But honestly, any player, or even a cat knows that placing a RoF on top of 3 players on point will get free kills all day.
- DD ele reputation will be destroyed further and further if you keep defending it.
- I play DD ele
- Its OP
Thank you for the common sense, although it seems to be ignored…
I would just like to point out that no one is complaining about warrior, ranger, or engi burns. And that is because their skills are balanced.
Space Marine Z [GLTY]
Burning is fine.
Ele has too much of it.
/close thread
Space Marine Z [GLTY]
Lol at the eles defending this…
No other burning skill functions this way. It’s clearly not Intended…
If you think ele is OK you are going to be really upset when it finally gets nerfed.
Space Marine Z [GLTY]
Error code=7:11:3:191:101
Just updated to Win10 if that helps.
Space Marine Z [GLTY]
FA
Error code=7:11:3:191:101
Space Marine Z [GLTY]
I just got Error code=7:11:3:191:101 as well
I also just upgrade to win10 if that has anything to do with it
Space Marine Z [GLTY]
Burning is fine.
You know those big red circles? Don’t stand in them
Space Marine Z [GLTY]
It’s been bad for me the last few days as well, but you know what? If the population isn’t there, there is nothing they can do.
The population is low, queue times are long, no one is playing ATM.
It’s probably going to be bad until hot launches and the new lb comes out.
Space Marine Z [GLTY]
Needs to happen IMO.
Space Marine Z [GLTY]
What you can do is go to PvP practice area, practice the combo above and see what you think.
If you like the weapons/playstyle then go for it.
Space Marine Z [GLTY]
They will help you get to 25 stacks on your own, but you also need to take torch, warhorn, clarion bond, battle sigils, double drakes, and zeyphers.
For me that is too many things I don’t want to take.
Space Marine Z [GLTY]
I have nothing against them really, but I’ll kill them all just the same.
#burnthegrove2015
Space Marine Z [GLTY]
The broken soldier runes mean you arnt providing much support.
That being the case I am playing this a bit more selfishly with tu and entangle. This is closer to the original condi survival build anyway, but has more sustain:
http://gw2skills.net/editor/?vNAQRAnY8fnEqAtsgVsA+CCUtghMhqT2A4A+aIVnYPxTgGfANA-TZRHABBcEAA4kAEy+DHVGI4HAAATraited TU is an amazing heal in a regen build. You’re healing for 1.1k per second and clearing 2 conditions.
This build is a legitimate point holder.
I don’t play ranked but I will say the build does a pretty good job in unranked play. Also if you are in a group with people you know or on vent, it is pretty deadly. I have found that holding a point is pretty easy 1 v 1 and can hold out for a bit if played well in 1 v 2 situations – allowing time for help to come.
I don’t know how it would do in ranked. And I would imagine if a player was good, with good key binds, this would be deadly. That is just coming from an average player. I think melee on the Ranger is difficult, my opinion, but those of you who have it down, well, this is a good build to try.
I like it, thanks for sharing.
Replying a little to both here ;P
TU is definitely great sustain, especially with regen on top. Traited Heal as One is straight up more healing than TU if you just compare both side by side. Also as much health as TU provides, every time I’ve run it since 6/23 I’m just left feeling like when I need health I need it NAO. With how bursty the game has gotten TU just doesnt always feel like it keeps up. With HaO I can make a mistake, eat a burst, hit my heal and the fight is basically starting over from scratch. I make plenty of mistakes xD.
As far as ranked vs unranked. If I knew what the difference was there I would tell you. I’ve played almost exclusively Ranked since 6/23. The player skill level is exactly the same. You still have people trying to 3 or 4 v 1 to win back home. Players that still wont focus targets. Players who still have really rigid beliefs about what it is that needs to be done to win. This build has worked just fine vs players I see regularly in ranked. I’m Dragon Rank btw if that means anything, which it probably doesnt.
Traited HaO is not more healing because both builds already have perma regen from guard. The regen on HaO is actually useless in this scenario.
Also I run celestial so a 7k heal out of 23k HP doesn’t feel like much at all.
I used to never like TU for the same reason, no burst heal. But with two other regen sources, protection, bark skin, oakheart, condi clear, etc…TU has plenty of time to work.
Maybe you just need to start casting it earlier.
Space Marine Z [GLTY]
It’s a ladder isn’kitten Meaning you have to beat the people above you to advance.
If low MMR ppl move up early they will just be beaten by the high MMR people later?
Unless the tournament length is ridiculously short.
I’d rather see a permanent leaderboard that never resets, and then tournaments ON TOP of that.
Space Marine Z [GLTY]
I might try spirits now actually as the damage seems to have toned down since the tournament started.
Either the mezmer nerf has had a bigger impact than expected, fire got a stealth nerf somewhere, or everyone has started traiting more defense all of a sudden.
Space Marine Z [GLTY]
The aegis would be nice but the might is negligible. Kind of how it is now actually.
CD reduction and aegis could be cool though.
Space Marine Z [GLTY]
The broken soldier runes mean you arnt providing much support.
That being the case I am playing this a bit more selfishly with tu and entangle. This is closer to the original condi survival build anyway, but has more sustain:
Traited TU is an amazing heal in a regen build. You’re healing for 1.1k per second and clearing 2 conditions.
This build is a legitimate point holder.
I don’t play ranked but I will say the build does a pretty good job in unranked play. Also if you are in a group with people you know or on vent, it is pretty deadly. I have found that holding a point is pretty easy 1 v 1 and can hold out for a bit if played well in 1 v 2 situations – allowing time for help to come.
I don’t know how it would do in ranked. And I would imagine if a player was good, with good key binds, this would be deadly. That is just coming from an average player. I think melee on the Ranger is difficult, my opinion, but those of you who have it down, well, this is a good build to try.
I like it, thanks for sharing.
Yeh if I was playing in a team I would probably use eura’s longbow build.
Space Marine Z [GLTY]
The broken soldier runes mean you arnt providing much support.
That being the case I am playing this a bit more selfishly with tu and entangle. This is closer to the original condi survival build anyway, but has more sustain:
Traited TU is an amazing heal in a regen build. You’re healing for 1.1k per second and clearing 2 conditions.
This build is a legitimate point holder.
Space Marine Z [GLTY]
Have you given up on the shout build already?
Space Marine Z [GLTY]
Yes that was stated near the beginning of the thread.
Open world solo DPS appears to be way higher though.
Space Marine Z [GLTY]