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Theory on the Sylvari and Mordremoth

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Posted by: Syrpharon.7491

Syrpharon.7491

Also, look at the picture of the eternal alchemy. You have all thought there was something about the order in which the spheres glow, but have you thought about the disposition of those spheres?

Left: Primordus, Mordremoth and Bubbles
Right: Kralkatorrik, Zhaitan and Jormag

All of those on the left, with the exception of Bubbles (lack of info), create and generate their minions, and infact they embody different aspects of life (the initial spark of life, the vegetation that grows, the underwater life).
On the opposite, all the dragons on the right corrupt already existing living beings (Sons of Svanir and various kodans, Orrians and various fallen or dead characters, Branded).

In short, on the left we have forces who generate or give life, on the right we have forces who destroy or slow life. From our point of view, though, the dragons are all evil and all destructive because they are menacing our lives, but from the point of view of the dragons, this is not true. They care about the planet, not about the life on it, because they know that the life cycle would always continue. In fullfilling their duty to preserve a balance of magic between the world and its forces, it may happen to kill some living beings, but to them it’s not relevant.

Here is an example to make things clear. I’ll apply it to the real world.
Dragons awake milions of years ago when the dinosaurs are still alive, they perform their duty, then they go to sleep again. If some of the dinosaurs were killed during the process, it’s ok, cause the dragons don’t reason in terms of individuals but in terms of living beings, only maybe in terms of species. Centuries later it is time to wake up again, only that this time they find animals and humans as they are now. Would it make some difference to them? No. Dinosaurs are extinct, and now there are other living beings in their place? Life has continued? Yes. The cycle of the planet has continued? Yes. So let’s absorb again the magic of the planet and back to sleep.
Overall the dragons are necessary. They keep the entire planet and its balance intact, and I fear and predict that in defeating them, we are endangering the world.

Also, look again at each position the dragons occupy in the alchemy. They are indeed opposites, according to the forces each dragon embodies. If we want to believe that the orbs glowing up means the order in which each dragon awakened, then Mordremoth awakened way before than Zhaitan, but rested dormant because Zhaitan was acting on the world. When its direct opposite was defeated by us, the dragon then tried to take action, manipulated Scarlet (her minion) to give him the boost of magic it needed to gather its energy, and then acted on the world to balance the loss of Zhaitan.
But it is also possible that the order of glowing is not relevant, and it’s just an artistic expression, thus making this last point not necessary, but nonetheless the opposition of the elements would remain, and the alternation of the influences of the dragons strong as ever.

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Theory on the Sylvari and Mordremoth

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Posted by: Syrpharon.7491

Syrpharon.7491

Kralkatorrik is indeed the dragon of air. You are looking only at the branded and the fact that the dragons create violet crystals, while you should look at the dragon itself and the concept behind it. The crystals are just the shape of a natural element that give matter to the dragon, but the power behind it is of tornadoes and hurricanes. Also don’t forget that in the branded areas, the matter is turned in crystals, but above those areas the sky is always in tempest. From the wiki: “When Kralkatorrik flew, a terrible storm of black clouds and lightning was formed around its body. […] It is often referred to as both a hurricane and sandstorm. It has the ability to create and even become the latter”. Also the concept art of the dragon shows him surrounded by lightning, and if you look at its Champion, the Shatterer, among the images you can find on the wiki, it is portrayed as flying from stormy clouds.
Also, as I’ve already said to prevent this kind of questions, Air in the Gw universe is symbolized and associated to storms and lightning. Even in the Elementalist you have the air element that is indicated by a lightning icon and most of the air skills are instead lightnings. Kralkatorrik is surrounded by lightnings because those flashes symbolize all the phenomena that are linked with air: hurricanes, tornadoes, various kinds of storms, dark clouds, and in a more general way, since the dragons are primordial forces, everything that is related to the domain of the sky and climate cataclysms.
Kralkatorrik passes by, leaving a trail of corruption depicted as a storm raging on the ground below
The Shatterer, Kralkatorrik’s Champion, descends on the ground in a trail of storming clouds

Life is a very large concept present in vary shades, in particular Mordremoth is associated with the form of life that blooms with vegetation, nature, plants, trees, flowers, soil and roots, everything that is arboreal. This is the particular domain of life that the dragon uses and commands. Unfortunately this concepts are not easy to understand for people who don’t have notions of pre-socratic philosophy, worldwide mythology, alchemy, astrology, and such. Mordremoth’s minions, sylvari included, are so adaptable and resemble so closely the nature of the planet Tyria, because the primordial aspect of life that Mordremoth embodies is similar to the force that makes natural cycles move on the planet. The difference is that the Elder Dragons have shown to embody a more destructive and uncontrollable version of this forces, but nonetheless they are similar.

Zhaitan: I’ve never said he is the dragon of death. I’ve always stated that he is the dragon who embodies the forces that make things rot and decay. Degeneration, both in body and soul, as shown by his minions, who were once priests or bishops, and now are just showing us the worst of their souls, condemned to become more and more evil, with a body that has become more and more rotten. While Mordremoth generates minions, literally by making them bloom since thy are plant-like minions, Zhaitan corrupts already existing life and makes it wither. So Zhaitan doesn’t represent death as a whole, but only the aspect of death that turns living force in decay.

Primordus “seem to prefer on creating minions solely of earth and fire, usually spawning them in pools of lava, and are created in mockery of living creatures”. Again, I didn’t stop to just fire, but referred to the aspect of life that is embodied in the initial spark that starts life. If you look at volcanoes, you don’t think of death, you think of life, because through eruptions, the planet prepares the soil for the vegetation to grow. The ashes and the lava have a strong fertilizing power in the environmental cycle. Primordus generates life like Mordremoth does, and it generates it by imitating already existing creatures, exactly like Mordry does, and subsequently like the Pale Tree does. It all comes down to this, Primordus and Mordremoth are both similar because they both embody life in a different way.

Theory on the Sylvari and Mordremoth

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The Secret:
Why do you think something like this can’t be told and must be kept secret? Because the Tree itself can’t let its children to know that they were supposed to be the servants of the dragon, otherwise it would be chaos. Sylvari would start to break psychologically, not knowing what their true purpose in life is anymore: they would feel like they were being told lies up until now, the conflict could lead to more sylvari acting like Scarlet, thus going against the world and the races to aid the dragon. The other races would immediately start to kill and hunt the sylvari, because they cannot be trusted anymore, they are not only dragon minions, but already inside the societies of the races.
The Avatar of the Pale Tree knows this, and keeps her children away from this truth, dealing with the nightmare inside the dream and focusing all her energies on dealing with it, to aid and avoid that her consciousness, and thus every sylvari linked to her, may fall to the dragon’s will. Glint, being a mother herself, tried to do the same with her offspring, saving it from the dragon.

That’s all. Let me know what do you think about it, and if there are othe rpoints unclear, let me know and I’ll clarify.

Theory on the Sylvari and Mordremoth

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Scarlet:
What was Scarlet’s plan, and why she did what she did? Well, once in the Eternal Alchemy, she saw that in the world there are 6 principles or forces that act on the world of Tyria, and these forces are balanced in a harmony that acts according to its own rules and thus must be preserved. Even if an elder dragon is defeated, its energy is not destroyed, but remains in the world, temporally without control, at least until the same elder dragon recovers, takes again control over the energy it embodies, and the same cycle repeats itself. This is the case with Tequatl, one of the champions of Zaithan, which without its leader received a boost thanks to the missing control of the dragon over the undead magic.
Scarlet understood this and beyond: she learned about the flow of magic that belongs to Tyria, and researched how this magic works in living beings and also on the planet. While in the Eternal Alchemy, she then entered in contact with the pattern of the entire cosmos of Tyria, and how the dragon act in accord with this magic, and here started the troubles. By looking at the Alchemy, one being cannot hope to remain untouched, it’s like pretending to “stare into the abyss and it stared back at me”.
Scarlet entered the deep profundity of the alchemy, but there an entity found her and corrupted her. This entity is unknown, but speculation advices that it was probably Mordremoth.
If we want to consider the entity in Scarlet’s mind as Mordremoth, we could say that it probably recognized and tracked the presence of one of its offspring in the alchemy, trying to “reprogram” her to her original function, which is aiding the elder dragon, taking advantage of the fact that Ceara was away from the pale tree. We entered the alchemy too, but in the case of other races, we are no minions, nor linked to dragon energy in any way, plus the machine was already been modified by Scarlet to shield further minds from being infected by this energies in the alchemy, thus limiting the knowledge and the vision that one could have. We won’t have any chance to get corrupted by dragon energy directly upon entering the machine, unless one wanted to modify the machine again. That’s why even other sylvari players can’t get corrupted while inside (apart from already have won their battle against the unconscious side of Mordremoth). She then localized the ley line that was on the same route of the dragon, guided by this voice in her head, and disturbed it, amplifying the power eruption and probably finally giving the dragon the boost of energy it needed to start spreading all over Tyria (this means that the dragon may have been already awake, but lying to recover energy from the sleep).
Mordremoth probably knew that something wasn’t quite right in the world. Since elder dragons are aware of each other’s existence, he probably felt that Zaithan was no more in charge, and so, as its righteous opposite, Mordry needed to be fully awakened to counterbalance the death energy with life energy. Scarlet in the end wasn’t so evil: she was simply fulfilling the true task that each sylvari is supposed to perform.
The Soundless:
Those sylvari are the most vulnerable right now. Ceara could be reached because she carelessly went into the Eternal Alchemy, exposing her consciousness in doing so, but Aerin was a Soundless, so he left the influence of the Pale Tree and her protection from the dragon, and infact acted like Ceara did when she started to not know anymore who she was.

(edited by Syrpharon.7491)

Theory on the Sylvari and Mordremoth

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The Nightmare Court:
We can then look at the Nightmare Court with another perspective: they are not just sylvari who oppose the Ventari teachings, but they are sylvari who somehow feel that the teachings of Ventari on them aren’t quite right, and therefore they are trying to return to their true nature by strengthening the nightmare inside the dream. This is already stated, but the new perspective suggests that the Nightmare Court is a tentative from the sylvari to return to the righteous purpose for which they were born: aiding Mordremoth in getting magic. It is unknown if the nightmare court is acting like this on purpose or if it just feels a deep and wilder connection to some obscure entity that is the nightmare in the dream, without knowing it to be Mordremoth. Maybe the second, since it seems that sylvari are not entirely aware of the presence of the dragon’s lingering consciousness inside the pale tree and the dream, thinking of it as just a nightmare that must be destroyed. Or maybe the nightmare court knows about the dragon’s presence, but only the top leaders are aware of this, leaving the submitted unaware to easily control them, but inciting everyone through Dark Hunts to disturb the pale tree and weakening it to let the dragon’s essence take control again, as it should be.
Now let’s look at this quote from the wiki: “Vorpp, the Arcane Council’s point person, noted that the only things Ceara could have encountered in the isolation tank were the things that she had brought in with her, concluding that she had been exposed to a part of her psyche that had previously been walled off—perhaps for her own protection. Vorpp also admitted, however, that a far more extensive study of the Dream of Dreams would have to take place before any more detailed conclusions could be drawn.”
So, as pointed before, the Dream every sylvari player must face at the start is indeed an internal battle between the unconscious side of the sylvari that is still linked to Mordremoth, symbolized by the forest dragon we fight, and the conscious side, which are us the players.
Maybe the dragon is not giving much attention to the Nightmare Court because it can’t influence them. The Nightmare Court still was born from the pale tree, and responds directly to the Pale tree alone. Also the Court haven’t abandoned the tree’s dream, but only embraced the darkest part of it, the part linked to the will and consciousness of the dragon. It means that the dragon cannot control or influence them, because they are still linked to the pale tree, and the tree itself is screening all the sylvari born from her from the dragon’s influence.

Theory on the Sylvari and Mordremoth

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The Pale Tree:
The seed that will give birth to the Pale Tree was found by a human named Ronan in a cave guarded by plant-like creatures, and was subsequently nurtured by Ventari and Ronan. It is possible that the centaur probably guessed somehow the potential of the seed, so maybe among the true reasons of the Ventari Tablet there is also the concern to give a direction to these creatures that were going to be born. Even if this last point is not quite true, the effect doesn’t change, we know for sure that the Ventari Tablet has given guidance and ethics to the sylvaris. In the cave there were other seeds though, probably of other pale trees, as it is stated that there are other trees in the world. The reason they were stored there it’s probably caused by the fact that Mordremoth, after consuming magic during a cycle, commands or stores the seeds in a secure place, guarded by its minions, to prepare for the next awakening.
The Pale Tree then grows, nurtured by the magic of Tyria, and begins to generate creatures. It doesn’t necessarily create human-like sylvaris; it is plausible that it did so only because it used human bodies as a model on which to mold its offspring, since it was planted on the grave of Ronan’s family. If this is correct, we can theorize that Pale Trees are actually the “molding facilities” or “headquarters” that Mordremoth uses to create and spread its minions. A possible proof is that we have other kind of animals, like wolves, among the plant monsters of Mordremoth, probably generated by another tree(s) planted in other regions of Tyria by the dragon or its minions, or even directly by some kind of tree growing on the back of the dragon, so by the dragon itself.
This means that sylvaris were meant to be dragon minions, and in fact they are, but since Ventari imposed its wise consciousness through the tablet, with its commandments acting as an ethical and moral code, upon the pale tree we already know in the Grove, and helped by the fact that once stolen by Ronan from the cave, the seed left the immediate influence of the dragon, the tree itself “felt” and grew with a new direction, away from the influence of Mordremoth, its creator. Pretty much in a similar way like Glint was freed by the Forgottens from Kralkattorik.
The Avatar of the Pale Tree is simply a way to manifest the consciusness of the Pale Tree itself, that is a living being and a dragon champion like Glint was.
The reason sylvari can’t be influenced by another dragon’s magic is obvious: they are already the offspring of the nature dragon, and each dragon cannot influence the minions or even the magic of another dragon, because each dragon doesn’t have control over a kind of magic that they don’t embody.
So probably the specific way Mordremoth acts to consume magic is: the minions plant the seed when it’s time because they are instructed to do so, probably on a ley line or near a strong source of Tyria’s magic because the tree needs magic to grow —> the tree then starts to grow and to generate minions: if there are models it uses them as a mold, otherwise it probably generates general plant monsters --> the first samplings are the strongest ones and have the duty to lead the others, something reflected in the sylvari culture by the Firstborns —> each experience the dragon minions feel is registered by the pale tree and helps to develop minions that are much suited for the task, according with the fact that the world of Tyria can naturally change (climate, geography, etc.) between one awakening and the other, so the dragon and its minions must always know the best way to fulfill their task --> the dragon shares a link between himself and all its minions using the pale tree as antennas to communicate with the offspring, so they don’t actually destroy the world, and can always stop them if they are consuming too much magic —> once its task is fulfilled, the pale tree is no longer necessary, so it must be destroyed, probably by letting it rot --> the dragon goes to sleep and prepares the seeds for the next awakening, stores them somewhere safe, and awaits.
Right now we see that Mordremoth is using its vines to suck magic, but it is probably a process that he would use anyway together with the spread of the pale trees, or probably now it can only use this way because most of its pale tress were unavailable. That’s why in the upcoming trailer for the Dragon’s Reach part 2 and in the Eternal Alchemy we saw the Pale Tree in danger attacked by Mordrmeoth: the dragon is claiming what was stolen from him, because unlike Zaithan, it’s missing most of its forces, the sylvari.

Theory on the Sylvari and Mordremoth

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All the infos that I’ve used are found among the various interviews to the game directors and in the wiki. The tone is theoretical where stating a theory.

The Elder Dragons:
Once in the Eternal Alchemy, we finally could look at the cosmic magic that belongs to Tyria and the forces who act on it as a whole. Each dragon awakens to consume magic avoiding the planet to collapse under its own weight. Abundance of magic would destabilize the ecosystem and the cosmic order, so the dragons need to consume magical energy to avoid the collapse. But, as we know, energy can be transformed, not destroyed, so, since we know that each dragon feeds on the magic, in doing so they have to use it, otherwise they would probably collapse too, like a person that eats a lot of calories and need to spend them on exercises or things to avoid dying from fatigue. They then convert this energy to be spent in the generation of creatures or magical phenomena, that are going to influence the ecosystem of the planet. Each dragon, also, deals with a specific aspect of the existence, so each aspect is dealt with and taken care of. Those aspects are:
- Primordus: fire and erupting forces, the spark that makes everything burst in power. The opposite of Jormag.
- Jormag: ice and glacial froces, that stop movement and slow energy in a quiet calmness. The opposite of Primordus.
- Bubbles: water and the inferior realm of the abyss and the deep profundities of the ocean. The opposite of Kralkattorik.
- Kralkattorik: air (lightning is the symbol of air in the GW universe), thunders and storms, everything that belongs to the superior realm of the sky. It is the opposite of Bubbles.
- Zaithan: decay and forces that consume and make things rot and die. The opposite of Moldremoth.
- Moldremoth: life and forces that make things grow and bloom. The opposite of Zaithan.
The dragons are not evil, and they DON’T WANT to destroy the world. It has already been stated that they simply are needed to stabilize the level of magic of Tyria when it grows too strong. They awake when the magic grows stronger, then they consume that magikittenil it returns to acceptable levels, then they go back to sleep again until next time.
But the dragons are still smart, they have intelligence, they are after all the individual manifestation of the kind of magic that they embody and control, so they can probably be reasoned with, although they would never waste time on some minor living beings as the races, and they would never stop from doing what they are doing. The proof is Kralkatorrik, that once awakened, went after Glint, his champion, to kill her, feeling that his grasp on her mind was no more, because she was freed by the Forgottens. The same is probably true for Mordremoth and the Pale Tree, as you will see upon reading.

Where did Canach go?

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I think we all know why Anise has bought a black sylvari…

Belinda's fate *SPOILERS*

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It’s obvious we are getting Tengus now, since this episode transformed all the gw2 players in vultures over the sword…

100+ chests opened, no fossil

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And I find it kind of funny,
I find it kind of sad,
when people gather keys to open 100 over chests,
I find it hard to tell you,
I find it hard to take,
when players run in circles it’s a very very…
Guild Wars…
Guild Wars…
Enjoy your RNG…
Guild Wars…

Ok, after this absolutely necessary intro, I can be serious.
I completely agree with OP, those fossils need to be tradeable like the other two items, googles and scarf, and/or their acquisition should be way higher, since those are not items you ckittene for a profit, and are purely solo cosmetics.
Also, the Tier for getting weapons should be lowered, cause we all know that even if the area will be permanent, players will not always be. Right now t5 is still possible, but as soon as a new content is released, dry top will become more and more a “desert” (pun intended, now laugh!), until it will not be possible to get those weaps.
Last, but not least, RNG system should be revisited to better scale with your results, like Sytherek said, or completely put aside when it comes to contents like this.

Now that we have friendly centaurs...

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You mean you can’t “outrun a centaur”?

Factions and racism against Sylvari?

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I thought that racism to Sylvari meant to actually be mean to those woods.
Like, ingame.
Can we create a kitten-guild that will eradicate this plague from Tyria?
Obviously they’re stealing enough of the story to be left free.

Dear Anet, you're driving me slightly mad...

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Hir, hev a gramar teiste

MD's music sounds more "memorable" than JS's.

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There are flutes in the soundtrack.
Tengu confirmed.

For the Tamini!

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Doesn’t Tamini sound like a new line of sexy swim wear to any of you?

On another note, is it that “weakness makes me sick” or “sickness makes me weak”?

Is this a subtle way to ask for swimsuits? XD

It’s the first sentence btw, but it should be “weakness makes me laugh”

{Sug} Knockoff creates new downed state

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Very good idea. +1 for you

The Gold/Gem ratio

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Seriously guys, how is this supposed to get fixed?
Gold-gem ratio has reached around 12g, last time I remember it was around 9g and even that was pretty high because further before it was around 5g.

I’m seriously concerned about this, it can’t be overlooked by Anet.
The option to get gems with gold is one of the key differences that set GW2 apart from most games with in-game shops, but if the price keep raising, we could reach even 20g or 30g for 100 gems at this point, and not so far in the future.

This would completely kill the reason this feature was added, and then, would somehow “force” players to actually spend real money on the game because otherwise the alternative would be farm big amounts of gold (for the average player 20g is huge, don’t forget this is a casual players game). The choice to farm or spend would just become illusory and fake then.

I’m perfectly aware that Anet is trying to solve the problem by encouraging players to spend real money on gems to balance the exchange ratio, but this system has shown its problem: if there are no more buyers than converters, the ratio doesn’t drop (correct me if I guessed wrong).

So how do we solve this?
I proposed some time ago to set a gold cap for conversions, something like 10g for 100 gems, so for buying let’s say a piece of armor, you would still have to spend 80g, which is not that low (and not everybody are flippers).
Of course I don’t know if it’s a good solution, but at least it’s a proposition.

Simple Change for Fractal LFG

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What they really should do is adding AR information on the party icon so troll can’t stealth join the party and let everyone down.

No, this encourages players to discriminate based on the AR level, and even if you are good enough of a player, you would be kicked out istantly, cutting off communication in party.

New faces (and your 'cute-obsession')

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well I think my Asura is kinda cute
He’s an androginous born with talent and creativity, and legend says he has some Norn or Human blood, but those are just rumours. He likes to tell that story in different ways anyway. He made himself known for his eccentricity and curiosity. And if you look closely, he’s got freackles! (he’s a ginger asura). Say hello to Odinn The Seeker!

Used basically everything new for him. While I don’t like the recent 3 faces added, cause they kinda suck, the first 3 were ok and good enough.Cat eyes on Asuras are meh, but I think asuras don’t really have a lot of distinguishable details among the races, plus they were cave creatures, so feline eyes to see in the dark are ok.
But seriously guys, problem is there’s really no middle way between young asuras faces and old ones. Either they are too polish or too rude. If I wanted to create an asura without the makeover kit, I would have chosen the last two faces in the set.
Say hello to Odinn The Seeker!

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Looking for Gw2 and Gw1 guild

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Hi guys.

I’m looking for a guild whose player(s) are active both on Gw1 and Gw2.
I’m particullary looking for a guild who:

  • Would help me with completing my HoM in Gw1. Of course I would help them too.
  • Would run public guild missions on GW2 for all to join.
  • Is speaking english (or italian)
  • All other general activities you normally do in guild (friendly people, interacting, etc.)
  • That even if requiring 100% rep, understands that I have friends in other guilds too.

You can contact me in-game:
- On Gw2 I’m Syr Pharon, server Crystal Desert NA.
- On Gw1 I’m Keshi Tora

Thanks in advance

(edited by Syrpharon.7491)

Anyone?

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It is Uleq, I have done it tons of times with my alts. There would be wvw and pavilion, but since you excluded both of them…

You need to find a good group. Alternatively, just explore. It gives tons of exp

Anyone?

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Go exploring or make dungeon runs (from lv35 on)
If it’s your first time, just explore
If it’s the second time or more, run dungeons like hell and repeat same paths over and over.

Why do you play your main?

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I play my guardian cause I have a fetish for bulk Charrs, big armors, and huge heavy weapons.

Where's my personality icon?

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Honestly, I hoped that a change of personality would have changed your voice and your animations, just to make things more personal.
Still hoping they are implementing it and currently working on it

How to Implement Dueling in GW2

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How to implement dueling:
-designate an area of the game for Player vs. Player combat
-give players the option to create their own customized PvP instances
-mission complete

If only this was already possible… oh, wait…

Question about getting new gear

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Doesn’t that cost gold though? I am only level 39, I don’t really have any… I thought about buying some off merchants (you know, the stuff that costs some silver & bronze) in different areas at times but I wasn’t sure if that was stupid or not.

You’re 39?
Run Ascalonian Catacombs dungeon.
Story is 50s and each exp path is 1g 50s that will gladly help you in your leveling.

Suggestion: Add This Armor.

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Would also add some medium armor without trenchcoats XD

What the Cantha District in DR looked like

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It has already been discussed a lot. While devs actually wanted to put it into the game, the chief director at the time thought it would have been a bad idea because Cantha mixes together chines, japanese and corean cultures, and this is considered bad in Asia.

If you were a traditionalist asian (and there are a lot), you wouldn’t like to see your culture mixed with one of the other two cultures. Chinese, japanese and coreans people are very fond of their origins.

On the other hand I think it is bullkitten because not only at the time the game was available only in America and Europe(West side anyway), so most of the people would have been wetsern fascinated with oriental culture, BUT nowadays there is such a great mix of people, cultures and everything that it isn’t so offensive as before.

So to sum it up, thank this chief for cancelling the implementation of the district.

A Letter for Anet and the Community to read

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Anet goes it own direction with ideas and suggestions, CDI included.

Feels like they’re running through a maze.

That’s because, while they do have ideas, they lost the vision that was supposed to guide them long ago.

Stop beating about ze bush. I’ts cash shop, cash shop, cash shop

Hide(I)ous

I played GW for 6 years and happily bought all costumes. Wanna know how many I’ve bought in GW2, none.

Thanks for that Crystin

Exactly my point. I’m glad there are people here on the forum who think the same. I know for sure that if we continue to warn and suggest, even Anet won’t be able to unhear.
Let’s not forget that they listened to the players when they created the colored rarity squares around the items’ icons, just to point an example.
Players who have noticed this change of direction are still an important part of the community, they still play and contribute overall to the game, not necessarily just in the cash shop. It is the community who must warn Anet every now and then, so let’s keep at it.

The financial aid Anet needs from the game will come naturally if the game will succed, because people would gladly spend for a product that is working. But the financial aspect must be in the 2nd place, wherever the 1st place must always be the game itself, with its stories, art, evolution and immersion.

(edited by Syrpharon.7491)

A Letter for Anet and the Community to read

in Guild Wars 2 Discussion

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Syrpharon.7491

If it is your video, the sub-titles have issues in full-screen starting about halfway through the video. No problem at small scale.

Not my video, just found it online and thought it captured the essence of the game

A Letter for Anet and the Community to read

in Guild Wars 2 Discussion

Posted by: Syrpharon.7491

Syrpharon.7491

Dear Anet, devs, community and players,

Thanks for your efforts and your dedication that you have put and are still putting into this game. It is an incredible piece of digital art that in its up and downs has provided hours of enjoyment. Despite what you all may think of it, don’t forget that this beautiful story and this beautiful world have achieved in different ways important results.

Thanks to Guild Wars, people have discovered the beauty of playing a game without feeling stressed, exploring fantasy places that were feeling real at the same time, with plots that would keep you interested and fully immersed.
Thanks to Guild Wars 2, the same happened, though it isn’t always true for all of its aspects.

Now we are getting near the second season of the living story. I don’t know if I’ll be able to play it for various personal reasons, but I want to have faith in you.
Learn from your past mistakes, we have addressed them countless times. Don’t follow the mass. Don’t follow stereotypes like you have in various occasions until now. And especially, create new story by looking at the past of Guild Wars. Hardly other games reach this level of details and lore, so if you need help, you’ll find it there. As a writer and an artist myself, this is the best advise I can give you.

A lot of people have probably seen me on the forum complaining and posting feedbacks. I do it because I care about this game: I’ve never done this for any other game, even if I’m not that much of an online player.

Anet, remember that the community is not all equal. There are players who are still “closed-minded” about games. Those players are the ruin of this game. They are still convinced that a game should work like any other game, with the same mechanics, and we all have seen you managing those players trying to keep a low impact on the game (Fractals and Ascended). Whatever you have succeded or not, it is not my intention to discuss it here. But I’ll give you a piece of advice: don’t always listen to them. Separate good suggestions from bad suggestions.

The same can be done for the economical aspect of the game. Please Anet, don’t forget what you were trully standing for. I understand that you need money to run the company, to pay all the devs that work on this game, and for that I won’t complain anymore. But I’ll surely, infact every member and player of this community should surely, advise you whenever you’ll cross the line in a bad direction, that is, a way too greedy and economical centered direction. I believe there are passionated people who work with you, that gladly creates content for free via Living Story. Thank you all.
Don’t let other companies influence you. Think with your own head.

I leave you with this video. I hope it can inspire you as it has inspired me. In my opinion, it has the very essence of the game. What it should be, what it has been, and what it partially is even now.
http://www.youtube.com/watch?v=U4YOCuYHieo

Thanks,
Syrpharon

Armor appearance.

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Syrpharon.7491

Yeah, the armors looks basically the same or changes but with similar skins throughout our story and leveling, but you can improve it by running dungeons once you are level 35 (Ascalonian catacombs) and subsequently running every dungeon you are unlocking. Even if you won’t be able to use this gear until lv80 (at least for the exotic version), you can still unlock its skin to apply with your transmutations, though at that point I would suggest to wait for level 80 and make your exo gear to start apllying skins.

This game’s skins are best found at level 80.
Alternatively, you can always buy gear off the TP once you made some gold and unlock the skins with those parts, or you can level up armorsmithing to craft your own armor, unlocking most of the Fine /masterwork gear skins.

Tank Ele?

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Syrpharon.7491

I came up with this build myself some time ago because i too wanted to play a tank ele.
Now, the thing with tank eles is that you have to play with conditions for damage, while healing yourself and blocking attacks.

http://gw2skills.net/editor/?fFEQJAoYnMISRE2zAGOAfEGQDII3u+NOIZpUPA-TRSAABBqHI6TAgjKB7UlGzU+VqKCA8AAYa/BUVHAA-e

Your main condition is bleeding, of course. I choose d/d because it gives a lot of bleeding while providing armor even on water attun.
You have to inflict conditions and heal a lot.
Use the shield to improve your defense.
Not sure if it works, I never tried it, but you’re welcome to modify it or use it as a start.

Ancestral Outfit and outfits

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With the introduction of the new Ancestral Outfit (that I haven’t got and probably won’t get) the problem of Outfit management is more present than ever.

On most of the races it looks good, but me, and other users on the forum, don’t like that it can’t be mixed with other armor pieces.

Now this brings the old problem alive. Some users here are happy with the new Outfit system, but it is indeed a step back.
While we can use outfits in combat now, we can’t mix them with other armor pieces or manage the single pieces. We can’t even mix different outfits together.
Personally, I don’t see what’s the problem in making it usable in combat, but selectable in its individual parts.

Now this problem may not seem a problem at all to some, or may not look urgent to others, but this is just an outfit, and many others will come, and this matter will surely arise again until it will be solved.

Guild Wars 2 Dye Combinations

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Syrpharon.7491

Thanks Is it ok to submit more dye options even on the same character/model?

How Tall Is Our Gods?

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Syrpharon.7491

Abaddon was pretty tall in GW1 so I believe the other gods may be too.

Guild Wars 2 Dye Combinations

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Syrpharon.7491

I’m so going to fill it up with combinations

The YOLO Frenzy Troll Build

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Syrpharon.7491

You aren’t YOLO enough with a rifle.

You should charge with double mace.

Guardian Critical Empowering Heal

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Syrpharon.7491

uhm, so i could use it in wvw? Also how could I make it better maintaining the same concept of providing might and healing?

Guardian Critical Empowering Heal

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Syrpharon.7491

Hi guys, I came up with this build and I’d like to know how to make it better.
I made it specifically for my character, that is a Charr Guardian, so any suggestion is welcome.

The main point is to heal and provide might all in once. Keep them alive and empower them. Since I’m a casual player I don’t expect to run with well organized parties, I always get random people.

http://gw2skills.net/editor/?fVIQNAW5el8ApVodCxpN8DNxDBl5JmP2TY4Z4yFEAA-ThCBABYcQAiS5nQq/YhSQIM/BwFAAw9HS4JAIjGhZ01QIAnLAA-e

[Suggestion] Ascended Npc

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I think it has happened many times to many players to craft or receive an ascended piece that, now or later on, we don’t or can’t use anymore because we no longer like the build that goes with it, or the build itself may have become inconvenient, but we can’t or don’t want to spend again all the resources that comes with that, thus basically wasting an ascended piece.
It may also have happened to somebody to misclick ascended dropboxes, getting the wrong piece.

Ascended are quite a pain in the kitten to craft or get nontheless. Crafting means expensive, but RNG isn’t always your friend.
Apart from those ascended pieces in which we can choose the stats from the very beginning, for all those people who are more likely to change their mind, and to favourite a little support in build diversity, I suggest to create an Ascended NPC.

This npc will be a converter for your ascended pieces, meaning that it will take one of your ascended pieces per time and change it with another one. To better explain myself, I’ll make a list:

  • Each piece can only be changed for another piece of the same category (Weapon, Armor, Ring, Amulet, Accessory, Back Item).
  • Each piece can only be changed for another piece of the same stats kind (Defender remains Defender / Healer remains Healer).
    OPTIONAL: Instead of using chests’ categories, they use directly stats categories, narrowing the possibilities of exchange (Berserker for Berserker, Cleric for Cleric, etc.).
  • For armor, each piece can only be changed for another piece of the same armor slot (helm per helm, gloves per gloves, etc.)
  • Each piece can only be changed ONCE per piece. In this way we obviously avoid to create a full set of ascended and then changing it at our will, thus hurting the market. The piece will show a small mark in the gear panel to show us that it has been already exchanged. Of course the npc will NOT change pieces already marked.

Gold Fee: I don’t think that such a system should require some fee, like paying gold to the merchant to convert the piece, because having an ascended piece means you have already either crafted it, thus investing in a lot of expensive resources, or got it from RNG, thus investing your time. But just in case:

  • OPTIONAL: Possible fee of 1g to 3g per piece convertion. The benefit could be to create another gold sink that is all dedicated to ending gear.

Example: You get a Defender’s glove armorbox from RNG, and you want to put it on your ele for tank build, so you select light gloves. Later on you want to run another build on your ele, because you find it funnier, but wasting that ascended piece is nuts. You’ve got a tanky build on your war instead, that would really benefit from those defender’s stats. So you go to the npc and change your defender’s light gloves for defender’s heavy gloves. Nobody gets hurt, you are happy to keep your drop and you still get fun in playing the character you like.
Later on you want to change the Cleric’s Staff you’ve crafted on your necro to give it to your guard because you thought it was a good choice. So you go there, select Cleric’s Mace, done. You then equip it on your guard for your healing build with your bulky friend.

Runes, Sigils and Infusions:
A major problem is runes, sigils and infusions. For it I thought about two alternatives in the attempt to keep things balanced. I’m yet not sure which one could be more useful, probably the first one:

  • Any Rune or Sigil on the piece will be lost. The gear will still be considered (infused), and any infusion will stay on.
    OPTIONAL: The infusions will be given back unattached in your inventory.
    OPTIONAL: The infusions are downgraded to Versatile Infusions.
  • The Runes and Sigils remain, but in case you want to swap from a two-handed weapon to an off-hand or one-handed weapon you get to decide wich sigil to keep. The other one will be lost. The gear won’t be (infused) anymore, and any infusion on it will be lost.
    OPTIONAL: The gear remains (infused).

There could be also the possibility to choose between those two.

Possible Gem Store item (it is just a possibility that I’m considering to justify a possible income for the devs too from this system, I’m NOT directly proposing this):

  • Mark Eraser: 100 gems per unit (or so), removes the mark from an already marked ascended piece, allowing you to change it again one more time.

It shouldn’t be a pay to win item because it still requires you to get the pieces, and also has all the limitations of the exchange on.

(edited by Syrpharon.7491)

The Guide to Dyes and Looks

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Syrpharon.7491

We aren’t power rangers. Professions aren’t color coded. You may color code them but few if anyone else does.

My Thief wears blood red.

Actually, they kinda are.
Their skill icons, their skill effects, their wallpapers and even their hubs is color coded.

Infact I suggest to start from there if you really don’t have any clue on what to use on your character. But if you already have an idea, of course you go with that.
Professions’ colors may be used as a start, but if somebody already knows what it wants, then of course it skips this passage.

The Guide to Dyes and Looks

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Reserved for future update

The Guide to Dyes and Looks

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Syrpharon.7491

Reserved for future update

The Guide to Dyes and Looks

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Reserved for future update

The Guide to Dyes and Looks

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Syrpharon.7491

2) THE PRIMARY COLORS – RED, YELLOW AND BLUE

(edited by Syrpharon.7491)

The Guide to Dyes and Looks

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Syrpharon.7491

Know your character: If you are a role-player, or if you like to personalize characters, you may want to build a story around it that will be reflected by its colors too. This will help in deciding which dyes to use. For example, if you’re a Norn devoted to the Wolf, you may decide to assume a grey and brown set, while if your Asura belongs to the Static college, it may want to show it with some red. The same is true for any decision regarding aspects of your personal story, like gods or daytime.

Know your tastes: If you’re having troubles in deciding which dye to use, you may not be so sure about your tastes in the first place. It is a good thing to browse art websites for images or subjects that you already know you like: maybe the reason you like them is also in the colors (for example if you like looking at blood, you may also like its shade of red, without even knowing it).
It is good to browse them anyway: maybe you will find a color you really can’t get your eyes off.

Save your money: You may discover that the shade you were looking for was a cheap dye that you decided to overlooked for a rare and more expensive one. While we can say for sure that rare dyes have particular shades that make them nicer to some, it doesn’t mean they are the most beautiful. Sometimes, to create our look, we have to search among the Fines.

NOTE: I will use the formula of “T3 Heavy Armor with Heavy Dungeon Boots and Dungeon Clothes Leg Armor” because it provides a good mix of materials to show the dyes on. Later on I may add more specific images, but from these alone you should be able to get an idea for almost every character.

1) THE BASICSBLACK AND WHITE
Like in most of the MMORPG out there, in GW2 Black and White dyes have ruled over the top for some time, before being surclassed by their notorious twins, Abyss and Celestial. Those dyes afore mentioned may be generally too expensive for a broke player; so here are my personal tips for a substitute dye that gives quite a similar look, but are infact way cheaper.

(Upgrading)

(edited by Syrpharon.7491)

The Guide to Dyes and Looks

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Posted by: Syrpharon.7491

Syrpharon.7491

Introduction
I’ve got the idea for this guide because of all those players who have asked advices ingame, to me or in general chat, about dyes and looks. It happened so many times that I decided to create (or to attempt to create since I may not be so good at this) a guide for all of you to consult when you don’t really know how to color your favourite character(s).
Since in GW2 most of the content revolve around having nice skins and stuff, to make your character nice, and since the art of this game, may it be the graphic style or the digital paintings, is awesome, it is important to know how to handle things here, because even eyes want their share.

Terms
First, I want to say that this guide doesn’t want to impose any look or prefer any choice on another: your look is your decision. Here you will find helping tips that hopefully will be useful to add that little something that it’s missing on your toon. Therefore I don’t force you to follow the looks you’ll find here posted in the examples, but you are welcome to use them if you get some ispiration.
Second, this guide will not include everything from the very beginning, not only because I’m a casual player (and quite busy right now), but also because it is a work in progress.
Third, the images and the advices are given based on the max graphic effects, so if you’re playing with a lower res, you may not be able to see all the differences in the various shades of the color. I may do it for low-res users too in the future.
Last, but not least, look up the list of dyes on the Trading Post when deciding which one to buy. In this guide I’ll try to give convenient solutions to get good results with cheap dyes.
Dyes’ prices on the TD

Useful Dye Galleries
Guild Wars 2 Wiki Dye Gallery
Dulfy’s GW2 Dye Gallery
Boojum GW2 Dye Chart

DYESGENERAL TIPS
Get inspired by your profession: The art in this game separates the professions visually with marked colors. IF you don’t know where to begin with, you can start with this colors, and then develop your own style once you’ve got more confident:

  • Blue, Azure and White for Guardians
  • Orange and Amber Yellow for Warriors
  • Green for Rangers
  • Black, Purple and Dark Raspberry for Thieves
  • Violet for Mesmers
  • Dark Green for Necromancers
  • Brown for Engineers
  • Crimson for Elementalists

Remember your profession’s skill effects: A Necromancer uses a lot of skills who are dark green and blackish, while a Guardian uses a lot of azure skills. You can get ispiration by those too, and like every other part of your character, you can decide to match your colors with skills effects or not. If you are a perfectionist though, you may want to use colors that you like to match them with shades that fit the skills too, just to avoid contrasting results.
Guardian Blue Effects on a Ruby Armor

Keep an eye on the material: Different material means different effects. When choosing dyes, keep in mind that the quality and the shade of the color will be affected by the material of the armor. You can use the function “Sort by Material” in the Dye Panel. Dyes will look better if used on the right material.

Remember your gear: Different kind of armor means different effects that reflects on your colors too. In general we can sum it up to those rules:

  • Cultural and Gem Store Armors have better reflections and effects than other armors.
  • WvW Armor and unique Karma Armor is slightly less defined than above.
  • Dungeon Armor is slightly less defined than above.
  • Normal Armor is the least detailed of them all.

Different tiers of armor have different shades of colors:
Tier 1 Cultural Charr Heavy with Gold Dye
Tier 2 Cultural Charr Heavy with Gold Dye
Tier 3 Cultural Charr Heavy with Gold Dye

Unfortunately in GW2 it is not possible (yet?) to dye your weapon, but it contributes to your look. Remember: the skin and the colors of your gear make a huge impact on your character.
Green Natural Staff on Gold Armor
Flaming Golden Sword on Gold Armor

Your Race is important: The Race you choose defines your look, from your skin to your hair to your fur or trunk. Upon creating your character or using a makeover kit, remember to adjust your appearance so that your clothes and body don’t contrast. The small details are important.

Thanks to Lazuli, Lil Puppy and Behellagh for helping

(edited by Syrpharon.7491)

25 mights, and after ?

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Syrpharon.7491

On my War, when using For Great Justice or on my Guard when using Empower or the virtues, the stacks of might already at 25 tends to tick again to the max duration, so i assume everything that gives might resets the duration of a 25 stack.

LoL taking content from Guild Wars 2?

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Like Anet didn’t do the same for Scarlet when Jinx came around…
Both use big guns and tech, both have pigtails, both are supposed to be mad
Even if they came up with the same character because of some mainstream thing instead of deliberately “getting ispiration” from the character, it’s kinda absurd.

http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Jinx_0.jpg
http://www.zam.com/Im/Image/241846.jpg

http://images.gamenguide.com/data/images/full/10057/lol-jinx.png?w=720
http://o.aolcdn.com/hss/storage/adam/2e1a45b592f83168ee28cfcc79218c89/scarlet.jpg

The only difference is that one has the art style of LoL and the other the art style of GW2