I don’t know much about Mesmer because I don’t really like it and never played it, but I’ve seen it in action and can tell that unless you use it with a plan, it’s hard to play.
It’s one of these classes that needs the player to be tricky with the game and its mechanics.
Sure, you can always learn them by playing it, but from what you say, something easier and less complicated to know the game would be better.
Warrior is a classic and a well requested profession in parties that will help you know the game. With that you just need to dodge, but overall all you have to think about is to deal damage, and you can allow you to take some.
Guardian is more strategical than a Warrior, but still works almost the same. It’s still intuitive and simple in it’s mechanics, and doesn’t die so easily in levelling.
Don’t know much about the other classes.
So I was thinking about getting this skill.
Is it worth it now?
What professions would benefit out of it the most?
This is like some kind of Presearing, yeah.
Would have prefered something more epic than Scarlet, but at this point…
Tengu’s are isolationist etc., but if the world comes to them, they can’t ignore it. Big walls like that can’t stop an entire armada, especially if it can fly over them, and there’s an important gate in LA to their Dominion that they will be forced to defend.
Plus, they have waited until now to see how the world goes on, but they will eventualy choose a side:
“This is our dwelling, the Dominion of Winds. We keep watch from this perch as power shifts and the world is transformed. We must soon determine with whom we will fight and with whom we will ally.” – cit. Wiki.
This said, I believe this is the right moment to introduce the new zones next to LA at the end of this Arch, thus giving us a more complete world.
The eventual exodus from LA will lead somewhere else.
After a year of experimenting, warming up and adjusting, I hope and think that this last penultime episode will keep us in Lion’s Arch to fight for it in a continues battle.
Lion’s Arch is no longer safe, so we the players will have to decide another stronghold to use as main city, provided, as it seems from the trailer, that the content is not entirely istanced.
Plus, if LA get’s destroyed, the races of Tyria will have to seek refuge somewhere else, also asking for help in the major cataclism.
Tengu’s and the Dominion of the Wind is probably going to be the new addition at the end of this arch, where all the refugees will get safety behind the secure walls.
Problem is that Scarlet’s ships fly, so don’t really now if that can be considered safe, but i trust Tengus to be prepared to fight in the sky.
Be ready, maybe Tengus are coming!
Evon Gnashblade - Hero of Lion's Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Syrpharon.7491
Kiel is bad. The only reason she’s got votes is for the bonuses devs decided to give with her.
Evon is the right Charr. And again, I would laugh my kitten off if a Charr takes command and rules over what was a major human city.
ALL HEIL EVON!
(edited by Moderator)
What do you think of this one?
I modified I Heal to constantly supply allies with Might.
Ok guys, here’s the thing.
I have only two full sets on my guardian, a Soldier one and a Cleric one.
The Cleric one is full exotic, even the trinkets.
The Soldier one is full exotic with ascendent amulet and rings.
I miss ascendent accessories and back item, so since I fear that I might get some useless or not so effective gear, I prefer to ask for your advice and seek a very effective build before getting more gear that could potentially become useless.
I need a build for both PVE and WvW that can possibly run all the gear that I already have.
What I seek is a meta build. Anything that will make runs smooth and quick, so basically it’s a DPS build.
I’m already levelling a Warrior as DPS and speed runner character, but it will take some time. Meanwhile I’ll use my Guardian to provide the resources I need.
I can’t buy expensive things because I’m kinda broke, please take this in consideration.
This said, thanks in advance for your help.
(edited by Syrpharon.7491)
Uhm, so how would you modify it? And what is a meta / optimal PVE build?
Well, from what I know Wall should be slightly aside from the center of the red circle, facing the Lupicus.
I’ve been playing around with this build for a while and I have to say: I like it.
I’ve always been a balanced player who prefers to use one build for every situation, so I came up with this one. It has served me well, maybe too well. I wanted to see if you guys can help me make it better.
Content is everything about PVE: used it in open world, LS, dungeons, fracts, changing one or two skills or traits with the occasion but nothing more, cause the mechanics are very simple:
- Remove conditions with shouts and some traits.
- Heal yourself with boons.
- Keep up a decent amount of damage and DPS with the reduced charges.
- Keep up decent damage without sacraficing tough or vit.
What do you think? How can I modify / make it better?
Guild Wars 2: promoting incest for your perverted needs and game addiction since 2010
Alright, so finally I killed the Giganticus Lupis in Arah Jotun Path and managed to get to the final room with the giant telescope.
By interacting with it, it shows a cutscene with a piece of universe and a dark mist/nebula forming with a purple vortix that looks like a black hole.
Do you have any idea what this could be? I’m really surprised to see they kept into consideration the universe into the Guild Wars lore.
Humans that want to get Ascalon back…
Now THAT’S funny!
It’s not that you are more attracted to anything, it’s just that knowing this is the ending chapter makes it better to your eyes because of the curiosity factor to see how this is going to end.
It’s still a fact that the thing they’ve done now should have been done from the very beginning, praising them for the good work like they have discovered fire in an era where fire is in every house doesn’t sound good to me.
Playing as Asura only helps to stop playing it.
Roll a Charr and show everybody your oversized ego.
You are smaller than others, therefore you have smaller area to cover.
No big willpower or anything will change that.
A Charr
So sad to see that something that should be the main course of action by default it’s considered an improvement.
They can always create a bonus mission pack like in GW1 that will give you the opportunity to relive all the events in the living story.
Well, in this case they put a tasty reward along with the inquest fractal to convince people voting for Ellen, in this case the reduced waypoints cost.
Compared to the alternative of reduced key cost, you can guess it was all planned, but giving people the illusion of choice seemed a good thing.
Plus, I don’t recall the results of the election being public.
Basically Anet decided what they wanted to use.
As for the Abaddon fractal, Abaddon’s Fall can be interpreted in many ways.
Support this:
Whenever you complete a meta achiev or manage to get a unique skin from an event like gas masks or shatterer holographich wings, etc. you should automatically unlock it on your achiev panel for your entire account to use, with the skin still account bound.
Because she uses technology that looks advanced even for a golemancer?
Surely her sudden appeareance is suspicious.
Gundam Wars 2… great…
Well, you can go to the HQ of your Order and see if you like their iconic armor, it’s very cheap.
Also look at the iconic armor for any race in their hometown (the three sellers with azure helm icon on the map). While the 3rd set is very expensive, the first two ones are cheap enough, and they usually provide good looking pieces.
Otherwise, one of the best ways to look armor up is the TP: choose the pieces that you like the most.
Dungeon runs are not so long and are not so hard, you get a good amount of tokens per day.
Also check this site http://www.gw2armor.com/ to see what you like the most.
Well well, I didn’t even know this skins existed…
I should care about pvp more often.
Thanks OP, and the colors you’re showing are a good match
Q: Are the tattoes part of the coat piece? If yes, how are they on a Charr?
I support this idea but I could only hope the team would actually make some quality missions with all the costant content they have to add per month that apparently already takes all of their time.
I would also suggest, in case the living world related missions are too much of a run against time, to create default specific profession missions linked to your personal story, that once completed could reward you with unique skins or town clothes for your profession.
They could also remain elite, as long as they don’t have a limited time and it’s up to you to decide if you can turn it off.
After all, it’s not like they are so strong, and eventually you’d need to turn them off to use your weapons since most of your combos are with them.
Seriously, some of the Transform skills should have this options, and for the skills, they just mess a little bit with cooldown and that’s done.
(edited by Syrpharon.7491)
Here is my Guardian, Syr Pharon.
A Charr who recently lives with the Norns
I’m surprised by the fact that nobody mentioned the obvious Warhorn to the Guardian that I still don’t understand why it wasn’t implemented from the very beginning.
Maybe adjusting the palette of colors and making them brighter will work, but the idea of changing the effects of the blades to give more legendary skins options is very good.
Some players have protested about the long terms and casuality of getting a legendary weapon. Even if a person can surpass the huge amount of grind that is required to forge the three gifts you need, you still don’t have the 100% chance to get one precursor, and even this point would be very grindy.
What I thought is, create a solo istance in which the players can enter with only one of their characters per account, like popping up an alert before entering it that the character will be bound to the istance if they decide to continue.
Then, make this istance very hard, so the players need to use all the basic game mechanics plus specific game mechanics that are possible only with their profession, if not weapons (maybe you could keep them constantly in combat mode once inside so they can only swap weapons normally).
This istance could be also very long, like 1 hour or so, because I believe that even casual players can make it since it is a one way thing.
You try to pass very tricky parts, fight very specific enemies, solve very ingenious puzzles, jumping and answering correct answers, and in the end, after all this struggle, you arrive to the chest and you can finally get your prize.
The prize consists only in selecting one precursor as a reward among all the possible weapons that you character can use.
Then the istance closes and can’t be played again, so basically it is only one 100% precursor per account.
To help this thing not ruin the economy (yes, money feticists, I’m thinking about you because you are the first ones that usually complain), each precursor from this istance could be account bound by default and soulbound to the character, so people, as another way to limit their power, would have to complete the istance exactly with the character they intend to equip.
Also, you could gap the istance so the character can access it only one time per day, as an ulterior way to limit the time frame of players.
Since this wouldn’t be the first item required for a legendary that is acquired by actually playing a part of the game (you get gift of exploration by completing the map, gift of battle by doing achievs or playing WvW), but it is the only item that you can get only by a very low chance (so basically your efforts here mean almost nothing because it is purely luck and grind) and since the gift of fortune and gift of the leg weapon are already enough grindy (I speak as a casual, so there’s no place here for who makes millions via TP, 100g are waaaay enough and already hard to get without considering more eventual gold spent into materials), I think that it is fair enough to give people at least the chance to get one precursor, considering that this precursor will be used purely for the legendary.
Any additional precursor would be acquired by the usual method, because wanting more than one legendary is luxury.
I want with this suggestion to make the field between casual and hardcore players thinner, while avoiding doing overpowered things. the skills of the player would be used in this way to get an important piece of the legendary, but the player needs to know how to use the character before doing it, and can’t use it to have other advantages (like selling it for gold to make something else), even with its alts. Also the player should know how to play and use the game mechanics for good, so any noob can’t do it.
I hope this suggestion would be got seriously in consideration, because not only offers the chance to open a content of the game (legendaries) to more players, but also because valorizes the skills of the players, offering the chance for a new lore and story content linked to the legendaries.
(edited by Syrpharon.7491)
I think the Living World would be better off without a protagonist cast. What do the recurring characters add that isn’t better done by an NPC specific to each month’s conflict or existing prominent characters in Tyria? Rox and Braham had a solid connection to Flame and Frost, Marjory was a glorified quest giver in Dragonbash, but since then they are holding the story back (that was hard to say given the quality of the story). Rox was at Tequatl but why? To wedge her into the story. A hylek or sylvari NPC specific to that conflict would have fleshed out more of a story there. The Living Story cast are taking the attention away from the player (Ellen Kiel in everything she did prior to Cutthroat Politics, now Kasmeer is taking shots at Rox and Braham for letting Scarlet slip away when the player themselves were present but forgotten). The characters they’ve created don’t make sense outside of their little niches and the story misses out because of this. They are like Scarlet, popping up everywhere regardless of whether it makes sense or not – simply because they are the Living Story cast.
The Living Story cast are barely involved with the story beyond banter and the player isn’t either. I really miss the story telling from GW1 and WoW. When characters were involved, it was usually because they were important or relevant. In Guild Wars 2 it’s like watching someone’s fanfic play out.
Yes, this is another problem.
Rox and Braham where introduced with Flame and Frost and they where very good at their job during that episode, but after that they’ve been shown almost everywhere.
I understand that destiny’s edge is busy with the dragon storyline, so they needed to create another pool of recognizable NPc’s to use in the living story, but the living story is not finite, therefore you can’t overuse the same characters so often or you end up in creating a very poor sense of progression.
Basically with this living story, each major episode introduced unique NPC’s, but the problem is that the previous characters where used again too, creating a “melting pot” in the story arc that was completely disturbing and forced.
Let’s examine the tower of nightmares: it was located in Kessex Hills, mainly human territory, and since Scarlet was trying to abduct the Queen, the human Kasmeer and the asian chick went there.
Good, now that would have been the perfect time to introduce other characters from the human side, because somebody like Rox or Braham are very unlikely to go to kessex hills just to fight with the nightmare court for a territory and for hurting people that don’t belong to them.
Rox and braham united their forces because the Molten alliance was both a Norn and Charr menace, but the toxics?
At least they could have used sylvari’s and humans together, but surely the other two heroes are completely out of place.
It would be good to plan new characters for each new story arc of the living story and then only in the future, perhaps in story arcs plus or less relevant, make only SOME of the previuos NPC’s appear again, possibly because they are directly involved, since it’s very unrealistic, even for a fairy tale, that each one acts for the good of the world and is everywhere he is needed. They would have their own lives and battles to fight.
If writers are so eager to make all their heroes appear, this can easily be done with the dragons, but since not all the warriors in Tyria are there to fight the dragons, but also other enemy factions like centaurs, bandits, etc., you have to filter the characters you have and let them behave accordingly, without making all of them brave and willingfull to fight.
Bandits riding centaurs throwing Scarlet at dragons!
Dragons riding bandits throwing centaurs at Scarlet!
I don’t know if we are talking about one writer or a group of writers, but I’ve lived in first person the negative effects of a brainstorming team of writers and that didn’t end up good.
It’s preferable to have only one person at the creation of the story to avoid subsequent lack of quality, possible problems in story matching, etc.
If the content comes monthly but we can get a very good story that goes deep and around a good portion of content, is way better, and I think everyone would be willing to wait.
Now, on the personal story, I won’t spend words on Destiny’s Edge because obviously they are very canonical characters, made just to give some columns to the basic story, nothing too important. But as other people said, the way you feel in the personal story completely sucks.
I had the impression that from a random guy, I became a random guy that now was shouting “Reporting for duty” to another guy.
If you want to know how do I feel about this choices, here I am:
The general is a sylvari, that is the new race of GW. So to give this race more visibility, let’s make the boss one of them. Traherne though gets all the glory.
You fight the monsters, you struggle so much, and in the end Traherne comes and purifies everything.
The overall story looks like one of this B-series movies from Hollywood that don’t have any involvement, they are there just to fill the screen and give the minimum pretest to bring on a character leveling.
Everything now goes into this misplaced militarized frame where everyone is a soldier that has to fight for justice, freedom, etc.
Yes, the market is full of people that spends time on Battlefield, COD, and many other shooters out there where you are a soldier, but this doesn’t mean that you have to create the entire story around this soldier concept just to attract this “modern” customers.
More hero, less soldier.
More adventure, less orders.
More GW, less anything else.
Do I have to worry about the choices that I make during my character creation? Because I recall that only 1 or 2 episodes of the PS were about the choices I made. Then back to the default patterns for that race. And then, did this episodes mean something? No, in the end we slayed the dragon so who cares about MY personal story, right?
Also we still don’t have new areas unlocked, even via LS, after more than a year, and that is the real content that most players are looking for.
You sacrificed a game about story for a game about market and grind.
No wonder everybody is more worried about the gold they have than the fact that they are playing a game.
Everything for the sake of those stupid players who prefer to grind, become powerful in a fictious way, make gold, gold, gold, like they are some big imprenditors, but when it comes to new areas, maybe new (and decent) stories, that is, repeat after me, THE MAIN REASON GW IS A GOOD GAME, then we have to wait and hope.
I get so angry because I didn’t know nothing about GW, I found it on the internet while I was looking for a good MMO to play that wasn’t about money and grind, I decided to buy GW1 and all its expansions because it looked good and then BAM! Who cares if it’s so old, the game is kittening interesting, got stunning enviroments, you don’t have to struggle to be strong, there’s some artistic inspiration here at work, I can tell, and go through an involving story that follows through the expansions to fulfill at the last with the kill of the 1st dragon lieutenant.
I go to GW2, let’s try it out, the art is superb, very nice, but the story is a huge mess. Stereotypes and wall street simulators.
About Scarlet, Jinx or even Harley Quinn, this stereotypical cliché about the “I want to be considered mad but i’m just pretending” girl, or teenage girl, with pigtails and a passion for big guns, is a huge turn off.
Instead of going for more unique characters, with a very original personality and look, the writers here have decided to go with a stupid overused model, probably hoping for it to work, or worse, they have been influenced, maybe by looking at these before mentioned characters, because they are so similar that it’s impossible to say otherwise.
I’m sincerely happy that a lot of people don’t like Scarlet, it means that maybe there is still some sense and good taste around.
Plus, from the first moment I saw all those graffiti over the Queen’s Speech page, I feared that something like this could happen.
Everytime I hear Scarlet, I hear Harley Quinn, and I don’t want to be reminded of another character if I’m giving my attention to THIS world and THIS story. It completely ruins the immersion.
And then the worst decision was to link her to everything. I’m a writer myself and the recipe of a good story is to make your whole story significant by giving to its small episodes its own importance. You create a link, but each episode still preserve its uniqueness. Here each episode that we have gone through has been completely annihilated by forcing them to one character.
Scarlet was good enough to be some captain for the Aetherblades, and for being the terrorist who wants to kill the Queen. STOP.
Molten Alliance? You could involve the flame legion and maybe something behind the Charr history and past, like hints about the Kahn Urrs of the past.
Toxic Alliance? You could have introduced some new sylvari characters or hints to the other firstborns we don’t know yet, as well as giving us more clues about the existence of the nightmare court, even psychologically speaking.
Now? Now everything is ruined. You have literally took an entire year of Living story and trown it into the trash, along with the impression and involvement that people had for the game. Now everything is only about one character.
Even the new fractal was an incredible opportunity to go deep into some story arc involving the Inquest, but you trashed it. I have literally got angry when coming back from the melting room I heard her voice and saw her figure. I was astonished… Didn’t have words for such incompetence.
I warn you Anet, I hope that you will seriously take things better from now on, and as a hint, develope everything behind the humanoid figure that came out and we had to fight in that fractal, because that thing has got some potential to write a good arc about it.
And as a suggestion for future dialogues, stop giving to each character this “tough guy” sound, like everyone of them must have the last word on everything and do threats that are empty and just sound forced. Example:
A: “I hope you won’t get in trouble again, or I’ll have to bring your corpse with me”
B: “Don’t worry, I’ll make sure to bring a piece of you with me next time”
A: “Ah! I’d like to see you try”
B: “Oh, I’ll do better than showing you, I’ll make you feel it”
and so on until somebody decides it’s enough…
This is NOT how you write dialogues.
Never done this JP before, but did it succesfully on my first try.
At the beginning I didn’t even notice that the snowflakes where melting until I looked at other people doing it.
Same thing at the gifts part: saw people doing it and figure it out.
The giant snowballs part is pretty easy, and the last part with all the stuff and candies floating in midair is tricky but doable by just being careful.
And I don’t think I’m that good at JPs.
BALLISTAAAAAAAAAAAA
Well, where do I start? It’s a lot.
The art, the 3-D style used here that doesn’t make characters feel too much like they are polygons, the fact that it’s free on 90% of things, the fact that it has a dedicated lore which is not about the usual kitten “good vs evil”, the fact that it is fantasy, but has got some realistic appeal.
I like the concept of one of their races, the Charrs, which sums up one of my favourite symbols and animals (demonic felines), the fact that the combat is dynamic. A world that makes you feel like you’re there, especially the Shiverpeaks.
Tons of things actually.
Tons of things ruined by small but decisive mistakes that ruin the entire composition, like a soundtrack that goes immediately out of tune right while you were enjoying the melody.
I demand that some of the new armors should be created separately and specifically for each race. Like adding new choices to the skins for cultural armors.
I always wanted to create a big and strong Alpha male looking Charr, but with the current armors is very limited if not impossible. Also the armors are thought to be for everyone, and this makes each culture disappear.
And to think that they were in the concept art, complete with tattoos…
I completely support this.
Dyes should have always been account bound.
And if you want to counter the demand and supply thing, Anet simply makes more colors and shapes available instead of going around similar tones.
While I think the idea has potential, I also wonder how strange it would feel for characters who aren’t asura. A bit like bringing back Dervish from GW1 and having, say, Charr or Sylvary pray to the Six for their powers.
Well, Scarlet attended all the asuran colleges and she is a psycopath and a Sylvari, so it wouldn’t be that strange to see races acculturing each other.
But Scarlet was also considered a genius, so I believe all the players in this profession should represent a group of very talented people.
I created the name because I wanted something majestic, that transmits wisdom and power while sounding natural and fluent.
I don’t regret it and I’ve used it on my online identity in all this years
Any thing not human is a beast. Except Sylvari. They’re just plants.
Charrs are not beasts. Charrs are THE beasts.
Also I think that Anet wanted to create something more versatile, but the player base wasn’t actually ready for it, since until now the trinity has got the main presence in almost every mmo.
People should learn to play the game and build their characters not to achieve the best result, but simply for fun.
Follow me on this: until now you had a specific role so you wanted to maximize your role and get the best performance (aka higher numbers popping up). This was the standard to consider you the best in that profession.
You’re a healer? Max your healing.
You’re a tank? Max your defense.
Now we don’t have to focus on one role and this gives us the opportunity to use different builds and enjoy our character as we want, but at the same time creates the issue that everything is killable with a pure dps build because everything is thought to be killable without specific roles.
So players that may not be accostumed to be without roles after years of trinity, simply think with the same mind and go full berserk because it achieves your results, but GW2 is not really a game where you have to think like this.
So again, the scheme is supposed to give players opportunities, but this players prefer to get results because it’s better in this way.
To be honest, I don’t see much problems in this. It depends highly on the player.
You want to enjoy the game? Use the character with your personal build.
You want to farm and kill only to get results quickly? Use your Berserk character.
If Anet changes things, I would be glad if they could make Berserk less useful, but for now you can solve the problem from your point of view by rolling different characters and playstyles based on what you want to do that day. After all every PVE content in the game is doable without being forced to use dps builds.
(edited by Syrpharon.7491)
Strenght in Numbers (Valor IV) is much better than Purity. 150 Toughnes for everyone AND protection is not bad.
Signet Mastery (Radiance II) isn’t worth it, you have so much healing and defense, those 5 points are better in Virtues. More protection and Regenration is always good.
I am not sure why you use a Superior Sigill of Battle, you don’t do any damage. Better swap them for a Superior Sigil of Renewal.
Just my 2 cent. But why don’t you post this build in the Guardian subforum?
Strength in numbers says > Nearby allies gain toughness based on your effective level . What does it mean by effective level ?
I put it in this subforum as I didn’t intend to just talk about guardian , I was talking about the best supporter/protector in the entire game.
As for the Signet , there isn’t any better trait to get.
It means that considers the level you’re scaled to when you are in lower level zones. Prevents you to get toughness as a lv80 if you’re in a level 50 area and you’re scaled down to lv50.
Anyway, my main is a Guardian and I think that as a supporter, he is probably the best.
Your build is well thought at the begin, but there are things that can be adjusted.
Your call if you want suggestions or want to figure it out yourself.
Because of course people still have to ruin fun things with grind and gold and money.
Wake up! If you use your real money to buy those items it’s not different from any pay2win system, with the only exception that this is a pay2get. All this talking about supporting the game is quite useless, since they have tons of ways to get support even without involving the gemstore.This is interesting. Could you provide a comprehensive list of the ‘tons of ways’ the game is supported that doesn’t involve the gem store? Options are always great to know.
- Merchandise (books, figures, various gadgets, etc.) which takes a lot of incomings because of copyright.
- Map extension (I don’t think they’ll do it, but they would be free to charge users for unlocking new zones. This is quite not the case though, because this game doesn’t work in this ways)
- Expansions (If they do it or not, they have all the liberty to play this card)
- Promoting the game (I recall reading about the asian release which would sell a lot of copies in Asia).
I completely agree with you Septemptus.
Every corner I turn I see a Twilight or a Sunrise.
To be honest, the simple thought of getting into this Legendary crafting have touched my mind before, but then what?
Not only you have to grind for a long time, and for real casual players that is not possible! (1h per day? Sometimes I can’t afford even that, and we all know that between finding a good group of people, running multiple dungeons to grind, getting items for these recipes, you have to stay more than 1h logged in per day.)
The grind here is immense. Not only selling legendaries and precursors should be forbidden, but also the RNG system to get a precursor should be reworked.
What, I get precursors, very particular and unique weapons, out of randomness?
And then to create a legendary I just have to trow things into some genie?
I thought GW2 was based on some exploration, some skills, something more concrete than an outdated system of random drops. And then everything people worry about is the stupid economy.
Because of course people still have to ruin fun things with grind and gold and money.
Wake up! If you use your real money to buy those items it’s not different from any pay2win system, with the only exception that this is a pay2get. All this talking about supporting the game is quite useless, since they have tons of ways to get support even without involving the gemstore.
Do we want to forget about the numerous areas that we still can’t explore and that they can add? Or about the countless opportunities that they can invent to bring LS going on? And this is just one continent!
I’m well willing to spend my money on an expansion of the game, wherever I can get new adventures, new mobs, new professions, new skills, new story, new worlds! Because GW is pretty much this. A game where you are supposed to earn things by playing, not by buying!
Legendary items are among those things that you have to earn. Everybody is capable to use his credit card and buy gold to get things immediately, but then where’s the game’s purpose in there. To be a marketing product or an economy simulator on the TP?
Grinding on the other hand is not always possible because we can’t be always online, and that means that things would need a very long time to get, but a very long time of boring and repetitive activities.
We ask for the right middle: activities that don’t require very long time of boring and repetitive things to do, but that are about the world and maybe even the lore to involve players better, that require absolutely skills from the players, that involve you so you don’t feel just another idiot who is getting the same content of the others.
You may as well create different legendaries’ skins for the same weapon so people can choose which legendary they’ve got and at least have some ways to feel unique even if the content is the same.
Legendaries must be truly Legendary!
Well guys, you pointed out a lot of points, but I still have something to say:
Essentially what you said until now is that you can live on without that good looking skin just because stats are the same and you aknowledge some skins are meant to be rare and hard to get.
I know this, I understand it, and unlike some of you have wrongly thought, I’m not saying that I want everything here and now. So please, be serious.
I just want to point out that THIS is exactly the helpless (I’m not english, so yeah, helpless is the word I was looking for XD) feeling that some of the casual players have in front of a content that they can’t reach because of time and dedication that they can’t give like others. GW2 should think to reconsider the way how some of this content is made. I’m speaking about skins mainly, but if somebody wants to extend the thing to other hard-to-get-items it’s ok.
There are people who have time and money to spend on the game in high quantity, and people who don’t have this opportunities. So what I’m saying is: create a way to make possible even for this people to get those items. I’m not saying it must be easy, nor immediate, just not so hard or RNG or grindy like it is now.
For example, I understand that they wanted to create a Legendary tier that is supposed to be hard to get: It’s good, adds some spice to the game (though watching Sunrises and Twilights going around like normal swords isn’t exactly legendary to me) but I’m not complaining about it. I know it’s out of my possibilities and I get the concept of having incredibly nice gear in a game.
Ascended weapons? Now that you say they are made to balance things out, I think it’s ok, still too much for me though and not exactly the casual players content because of the materials you need.
But what about the other skins or looks?
Since I never had a big sum of gold (or the luck to drop rare things that is worth some) I could never take those rare dyes, so I had to manage something out. Though I can close an eye, I know that it’s not exactly what I wanted. But if i have to play managing things out, I think you’ll understand that a part of the game content will always be locked up from me.
And by the way, as people stop playing because they have grinded so much they obtained what they wanted, so people stop playing because they know they can’t dedicate that much time to something. The reason there is a Living World and a two weeks regular update is this.
Now now, let’s all focus on the matter, gentlemen.
First we should think that we don’t have much to complain in terms of combat advantage because that one isn’t quite the issue.
You can buy exotics with 3 or 4 dungeon runs off the TP and be competitive as well having some gold to spare.
The Gemstore may be a problem only about the economy of the game, but not about advantages or so, because most of the things up there are fashion, minis, look changers, the boosts you can get via in-game and they don’t make such a big difference in terms of combat, and by the way, I don’t remember exactly but some of them should not work in pvp or wvw, so.
What you really should think about is the impotence that casual players may have against the “skin” farm.
Let’s suppose that a casual player like me wants to get a skin because he likes it: let’s say the Foefire’s Essence. This sword costs around 400g just for the appearance and the cost of the materials to make it. Those materials are the real problem since they are rare, don’t drop so frequently, and you need around 100 or so to get the sword, but people sell them for a lot.
So we have casual players, or players who don’t want to or can’t farm, that want to get something very expensive. What can we do about it?
This is the impotence I’m talking about. You can’t get it without dedicating yourself to the game for a lot of time.
Unfortunately GW2 doesn’t give everyone equal possibilities. It may be that in terms of combat everyone can compete, but playing a MMORPG isn’t only about combat, it is also for the pleasure of creating a character like you want, both parameters and looks. And here we have an obvious gap.
So, Anet, make these materials more frequent to get via different activities, but don’t think only about the farmers who can farm things per hours or about another RNG system.
I don’t know, maybe a new dungeon that once completed allows you to select a very small amount of rare materials to get. Something that gives you a reward for your effort that even casual players can afford, in a similar way you get ascended materials now at the end of a dungeon.
(edited by Syrpharon.7491)