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No guild emblem on new commendation gear?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

As the title reads.. What’s up with the new “guild” items not having the guild’s emblem on it?

Guesting and Overflow [merged]

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Can’t even get into events on my own server because of guesting. I was on for quite a while today. 3 cycles of Shadow Bohemoth and several of the dragons went by with me not being able to do them because I’d be put in overflow when getting to the zone.

Are you JOKING ME? I can’t get into the events on my server because of GUESTING ABUSERS? Great. So now because tools who don’t know how to play the game correctly found an abusive exploit, I’ve not been able to do any meta events on ANY of my characters for the last week.

Oh but the Megadestroyer and Giant Worm (outside of TA) are available. Know why? The loot in their chests suck and nobody does them. Shadow Bohemoth just dropped 3 Final Rests. Everyone from other servers guesting there said “I’m never leaving this server! LOL!”

Seriously. This is messed up. PLEASE make the loot account wide and 1 per chest per day! This is ridiculous how people are getting several rare items a day by abusing guesting. The fact that I can’t even play the events on my server is really getting old and I’ve about had it with this crap.

Guild Missions [merged]

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Posted by: TehPwnerer.7215

TehPwnerer.7215

First, +1 to Matipzieu KyA’s thoughtful and carefully worded posts on pg. 14.

I think guild missions are a great idea, and I am glad there is interesting new content for large groups of players to work on together. I am also glad that many of them take place in the open world, so that others can join in experiencing some of it, even if the rewards are not the same.

However, I am saddened by the divide this had created in the community. The structuring of this content has created two groups that didn’t exist before (large vs. small guilds). This can breed feelings of bitterness and resentment unfairly directed at large guilds, and feelings of contempt for small guilds. I have seen this before in other games, so it is not a new thing.

Though there have been a number of suggestions (such as scaling or having smaller/cheaper events), my preference is for reinstating the guild alliance system that has already been mentioned a number of times, including by Yohimbe above me here and in other threads.

It is a system already familiar to GW1 players. It could provide a way not only to communicate on a common chat channel for planning events, but also a way to pool our resources. It would be good if we could donate influence or (better yet) upgrades to the alliance. This way small guilds could divide the cost and (more importantly) the time it takes to upgrade while still representing their own guild.

If the upgrades donated to the alliance ONLY counted for the missions, and not the perks, then every guild would still have a reason to eventually upgrade all build lines, and large guilds would still have a significant advantage, just not the overwhelming one they have as it is now.

Obviously this cannot help people deal with what is now in place, but since it appears we will continue to get more of this kind of content to work for, this would be a useful thing to have in the future. Particularly for anyone with the hope of starting up a new guild. This structure puts anyone in that position woefully behind in access to content, and actually discourages guild creation.

Thank you for your time.

Rainbeetle, another well thought out post explaining the real problems behind this. I completely agree with your post and couldn’t have said it better myself.

Guild Missions [merged]

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Posted by: TehPwnerer.7215

TehPwnerer.7215

My friends vs new content. Sorry, but friends win out each time. That’s just me. Maybe I’m wierd.

I have a question regarding this. What if your friends came with you to a bigger guild?

Hi Heijincks! Sorry it took me awhile to reply but here I am, replying (more than I can say for Anet :P). Seems you have caught me out here. I suppose if all of us move to a bigger guild that would be ok – but very hard for me.

If we abandoned the guild that means I would have to shut down our website, and end our 13 years of recorded history because in effect we would be no more. It’s a very sad thought, especially since ANet seems to be pushing us this way. Don’t think it will come to that though because as long as there are as still steadfast members (and there are) we’ll just forge on by ourselves.

Can’t speak for the others but personally I’d prefer all my influence to help my own guild instead of aiding another or worse, just leeching from them. I will assist the big guys in hunting down their bounties if I come across them though regardless of reward or lack thereof, simply because I hope that when it’s our turn people will help us too.

People shouldn’t be forced to abandon their guilds to join larger ones. The big zergy guilds already have enough people as it is, why would you seriously suggest that a group of players with a common goal who want to do things their own way needs to disband and join a Walmart guild to enjoy the game?

That’s just flawed.

Guild Missions [merged]

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Posted by: TehPwnerer.7215

TehPwnerer.7215

And here I thought the guild missions would rope me back into GW2, instead I basically find just another reason to grind (influence dump). May not have been so bad if people were only allowed to join one guild per account but with people scattered all over with fragmented loyalties I think your system is just a failure waiting to happen.

Putting pve content down the pvp research tree doesn’t really make sense. Hey if you had guild missions that pitted guild against guild then this is probably a good line to put it on but I’m gonna go out on a limb and predict you’ll put that on the diplomacy line because you obviously like making players play the game in ways they dislike to reach the content they are after.

Yikes, man – I’m getting so negative in my old age. Sorry! Ok ok devil’s advocate with some less aggressive questions then:

If a guild starts a quest – other random people can join. I think I remember reading that somewhere which means the quests are in the open world. My question is, if the other random people complete the objective because the guild were not as skilled or not as many as the “guests” (say a small guild mission is invaded by large guild), does the initiating guild get anything for the gazillion influence points it lost to host the thing in the first place?

Similar to the question above – do the “guest” players get rewards for helping out in another guild mission (they aren’t part of),

If the quest is started concurrently by 20 guilds does it cope by randomizing the areas or will there be overlap where the guilds may actually have to fight for objectives/prizes?

How long does a mission remain active once started? Indefinitely? I ask because it would be cool if the mission can’t be finished by team 1 but team 2 who live in the next time zone can wrap it up.

What parameters are there for turning off a quest without finishing it after it has started? Team wipe? Leaving the area? Logging off? How many quests can a guild run simultaneously?

Are there any planned guild quests in dungeons?

Are there any planned guild quests in WvW?

What exactly -are- the rewards for guild quests anyway? Just a rough idea – you don’t need to put specific %. Does each guild member get the reward based on participation or just by simply being in the guild (logged off) is enough?

Guild jumping puzzle mission sounds instanced. Hopefully not? You have lots of good jumping puzzles around already.

I’m sure people are going to enjoy your guild mission content regardless – doubt that list will include myself or my guild any time soon though.

Very well put, Joseph. You’re not alone in that mindset and I do agree with you completely.

Guild Missions [merged]

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Posted by: TehPwnerer.7215

TehPwnerer.7215

As this has probably been buried deep by know, I would like to quote Izzy again. I put aspects of his post that touch on the actual discussion in bold:

I know there have been some concerns about Guild Bounties being in the Art of War line. Our goal with this system is to give guilds activities and long-term progression that they can accomplish by working together as a guild. These missions are meant to be difficult and challenging to not only unlock, but to accomplish.

We would also like to make every guild upgrade line valuable to every guild. Currently, Art of War is very focused on PvP and WvW, but our plan is to continue to add more guild upgrades in the Art of War line to accomplish this. These Guild Missions are the first step. Along with this system, we also added a number of new guild upgrades that guilds can earn.

In the end, our goal for all of this content is to give guilds new goals and challenges to accomplished once they have researched deeply into each line, as well as require guilds to have researched multiple lines to unlock some upgrades. We expect guild members to have to work together as a guild to earn the influence needed to unlock these new missions, as well as overcome the challenge of the missions themselves.

In the future, we plan to continue to add more guild upgrades, as well as continue to add challenging guild missions, as we don’t want guilds to run out of goals and accomplishments they can achieve.

~Izzy @-’—-

All I can say is… WOW… how to totally miss the point by a country mile.. or perhaps a Global mile may be more apt.

Releasing content that all but excludes small guilds is just dumb.

So, when you make bold statements like “PLAY YOUR WAY”, what you really mean is play your way but you cant play this or that cos you dont fit the mandate we have designed our incredible GATED guild system around…

So if small guilds prefer only to dabble in WvW or PvP, we now have to play your way in order to even attempt to be included – ooh that’s right in a month, 3 months, 6 months, a year you might of thought up some other idea to maybe reintrouce some of the small guilds into the guild system…
Now your telling us small guilds (you know, ones that might be a closed guild of say 2-6 friends & family members or are a hardened bunch of MMO gamers who have been round the block, know each others game and like to keep it close nit with a view to only recruiting quality players that we get to know over time ingame), now have to become one of the desperado guilds who constantly have to spam Map chat repetitively to pick up the “anybodies” from their /whisper me for immediate invite dribble …. NO THANKS!

I prefer my small guild of trusted players with no drama, all play regular and have voice chat for some social interaction…. I will leave the “we take any player.com” guilds to flush this content away.

I have been pretty forgiving and supportive of ANET since before launch but if I am honest this “exclusive” content update and continual poor patching quality has started to take it toll on me to the point I can hear the death knolls – I’ve tried to fall in love with GW2 like I did with GW1 but excluding guilds of any size from guild content / guild rewards is just plain dumb.
All you had to do was create a new Guild Line to measure progress/unlocks etc which had no bearing on whether the guild played WvW or PvP or PvE so that it could pcil and choose its guild goals and then utilise difficulty scaling based on the number of players in a group who are guilded or who are in the relevant istance/event zone etc and if necessary scale the reward back with some form influence / loot penalty…. course that would be too sensible an approach I guess.

You have gated the guild system and the game content and I hope it leaves much egg on face.
Sadly for me its time to head back to my MMO of choice (No I dont mean WoW Panda either) where guilds get to enjoy all content, no matter what their size, skill level and commitment to certain game functionalities.

Very good post, I feel your pain. I do wish this works itself out, because when guild missions were originally introduced, they were advertised as “Things to do for all guilds of all sizes!” And seeing the influence cost for some of these things is just laughable to think that a smaller guild will ever even see this content.

Guild Missions [merged]

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Why are so many people moaning at having to work towards something? Its just another case of ‘want it now’. Sure the larger guilds can undertake the missions at a faster rate than the smaller ones but what do you get for completion? All thats been confirmed is added WvW buffs for the guild.

To me its like moaning at the fact that a friend is helping another friend to get their legendary. “Oh dear, its not fair that this person has a friend in GW2 and I dont”. (1) whats the rush? (2) whats stopping smaller guilds from participating? (3) Larger guilds are harder to run so they deserve a ‘headstart’ in the guild missions. I dont hear anyone moaning about the fact larger guilds get more influence for magic find banners and WvW buffs so whats changed?

That’s funny. You do realize that like every large guild is nothing more than a zerg guild that mass invites anyone without a tag to get influence for them, right? There is no coordination involved, I’ve seen it a ton on my server alone. I run a medium sized guild and we only have enough influence to get 1 set of missions going at the moment, but guilds with 500 people (some cases on my server, the guild is broken up in to 2-3 guilds at max capacity (zerg recruiting at its finest) ) are able to queue missions right away.

I see a lot of smaller guilds breaking up over this or flat out quitting. I know that a ton of players in every guild (and even solo players) are really looking hard for a reason to continue to play this game, but alienating the guilds with less than max members is going to cause a lot of people to either leave their guilds (or join multiples just for guild missions) or flat out quit the game altogether.

The Cantha Thread [Merged]

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I do hope this isn’t true, Cantha was by far my favorite continent outside of the cities. Beautiful scenery. Would definitely be a shame if they cut this out. To me it made perfect since to add Cantha if / when they add Tengu. Would definitely be upsetting if they cut it from the lore.

Also, this is me urging ArenaNet to add Cantha as a game region down the road. I know that I’m not the only one who loved Cantha and everything else Factions had to offer. The characters were great, the storyline was interesting, and just the overall feel of it with the spectral animal spirits really added a nice touch. Please don’t remove Cantha or its lore from Guild Wars 2.

All I really have to add is this:
https://www.youtube.com/watch?v=RMvcglKzCgE
(since no preview is showing up, it’s the factions theme / login music)

(edited by TehPwnerer.7215)

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: TehPwnerer.7215

TehPwnerer.7215

Gaile – much like Jimmyjad, my good friend and guild officer has had the same thing happen to him. He was playing the game and then was disconnected right after he finished his monthly achievement with the “due to botting, extended unattended play, using macros, or similar behavior" prompt.

I am posting on behalf of FrenzyCat.9614 [ Incident/Reference #130208-000716 ]

He plays this game a ton and has never used illegal or third party programs, has never used botting programs, and has always been a stand up guy always able to help out. He was playing the game interacting with other gamers when he was disconnected and then permanently banned.

He put his ticket in February 8th and has yet to get to get anything other than having his ticket marked as a “Duplicate” (not sure what that means). He also updated it recently making whoever is reviewing the ticket aware that he uses his Razer Naga mouse for keybinds but has never hacked, used a bot program, or anything similar.

His mouse keybinds are: Mouse Key 5 is the dodge roll key.
Mouse Key 4 is the Push to talk key for Ventrilo.

He is very upset about this ban and would like nothing more than to be able to play the game he loves and has put 1000+ hours into. The guild and I would love if you can take a look at his ticket and get him back into the game he loves.

Thanks in advance,
-Matt

(edited by TehPwnerer.7215)

Vastly increased dungeon difficulty

in Fractals, Dungeons & Raids

Posted by: TehPwnerer.7215

TehPwnerer.7215

Oh you have to run back for 3minutes? Big deal. Its a low punishment for wiping. I think wiping should cause the dungeon to fail so you have to restart completly.

Good thing you aren’t the one in charge of decisions about the game then.

If you did that GW2 would lose a pretty big portion of the player base in the first week.

Explorer dungeons are the elite areas of GW2. When you failed elite areas in GW1 you had to start over. Much better back then.
And its funny when people threaten to quit because they failed something. They should man up and get better. Its not like theres anything challanging in this game currently.

However elite zones in GW1 allowed you to respawn your allies when they were full dead. With skills. At a range. One of which moved them away, allowing you to escape a wipe if one of your players with those rez skills got away. The situations are a little different ;p

I agree with you and the quoted text. If people are gonna quit because they suck and needed to zerg to be “pro” at the game, then let them quit (which they likely won’t anyway). At the same time I do agree that the games are very different and lead to very different situations.

Vastly increased dungeon difficulty

in Fractals, Dungeons & Raids

Posted by: TehPwnerer.7215

TehPwnerer.7215

One of the devs said not too many days ago something along the lines of: when originally designing, the number of waypoints had to be limited to discourage using them over staying together, and now that a new solution is in place, the devs want to take another look and increase the number of waypoints.

It’s already in their minds.

Good post, thanks for relaying that message. Hopefully that’ll calm some people down.

On another note, if you failed a dungeon in GW1 you had to restart the whole thing. And you had to PAY to enter those. Lol good times

New Update ruin Lupi Pugs?

in Fractals, Dungeons & Raids

Posted by: TehPwnerer.7215

TehPwnerer.7215

I didn’t die the first time I fought Lupi. I didn’t even get downed.
Even on my sixth run of Subject Alpha I was still dying like crazy.

The difference was my pug party leader in Arah stepped up to the plate and let me know what to expect from the fight and how we were moving forward as a group.

This. Learning mechanics and using teamwork will be severely advantageous now.

Thank you dungeon design team

in Fractals, Dungeons & Raids

Posted by: TehPwnerer.7215

TehPwnerer.7215

Yep…. they are making the game for you, and the rest of us who don’t want everything hardcore can leave……. Congrats

Because res-rushing was super hardcore, right?

I love the new changes. Finally taking away zerging in dungeons and making teamwork more important. Good job on the path Anet. You’ve made a lot of people happy despite the whiners.

People with mult 80s kittened by Laurel limit

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I shouldn’t be forced to wait 5 months to get my characters to BiS b/c there’s an artificial limit of one Laurel per day.

Why not? When have daily rewards ever been character bound?

There’s way too much over the top rage with this patch.

I agree. It’s actually quite comical now though what some people are complaining about lol

People with mult 80s kittened by Laurel limit

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Let’s try this again, since certain individuals are incapable of reading.

My suggestion is for a player to have the option of running the daily up to X times per day, where X is the number of characters they have.

This is not a character restriction. You may use as many characters as you like to complete the daily achievement, just as you do now. The only change would be that players who own more than one character would have the option of running the daily again if they so chose, to a maximum of X times.

So for example, I have 6 characters. That means I can run the daily once, using all six of my characters in the process if I wish. Then once I have finished it, I have the option of running it again up to 5 more times. This means that I could obtain a maximum of six laurels for my ranger per day, if I wanted, or I could spread them across all six of my characters however I wanted….in exchange for having to complete the daily achievements six times.

So those of you who want to run dailies once and be done with it can still do so. All we’re asking is the ability to redo them enough times that we could potentially equip all of our characters instead of just focusing on one. Our request in no way affects the way you play. So why would you block it?

That’s a horrible idea. Now I’m seriously leaving this thread lol… just lol

People with mult 80s kittened by Laurel limit

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Before I leave this thread for good, I think the account-wide system is great and allows for people to do the dailies and monthlies the way they want. Forcing people to do them all on 1 specific character (50 wvw kills, 100 events, and whatever else they do) is not ok and limits options players have.

There will be more options for laurels in the future. That’s all I really gotta say since nobody seems to listen anyway I’m not gonna type much more out I’ve said what I’m going to say.

I want my kitten Monthly Rewards

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Posted by: TehPwnerer.7215

TehPwnerer.7215

So I just logged on to find that the monthly requirements have been upped to 20 jump quests, and I was sitting at 9/10 before the change. Then you go and tell us there’s no laurels for the January achievement but we still have to meet the upped requirements? What type of a scam is this? Why would you update our monthly requirements if we don’t get the new rewards? WHY WOULD YOU CHOOSE TO DO IT AT THE END OF THE MONTH INSTEAD OF THE NEW MONTH, ANet?!

This game is rated T for Teens and above.. It means you need to be at least 13 years old to play. Do your parents know you are playing such an adult game?

Why are people so mad

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Why is everyone freaking out about this update? All I see on this forum are posts like “game going in complete wrong direction” and garbage like that….

This game is 5 months old…5 months. Please just give it some time

5 months old, it’s been LIVE and kicking for 5 months now, and we’re STILL finding the same issues plaguing it, should we ignore them? take less offense when new updates ADD to the issues or create new ones?

Nothing is perfect, but it takes REAL talent to annoy this many people at once REPEATEDLY. That talent deserves recognition xD

Also:

Kids are gonna cry when they get their candy taken from them.

And apparently when more free candy is given to them.

Long story short nothing is ever good enough and people will always find ways to complain about something.

And there will always be at least one dude whom isn’t affected or is blissfully ignorant claiming that everyone is being melodramatic apparently :P

Was there a point to your comment though or where you just here to stir the pot?

My point is that despite any amount of good in something people will always point out the bad in a very poor way. If criticisms and requests were done properly on this forum I wouldn’t have said what I did originally.

But that’s not the case.

People with mult 80s kittened by Laurel limit

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Posted by: TehPwnerer.7215

TehPwnerer.7215

You seem to be missing the point. They never had to add any of this. The patch has been live now for around 7 hours give or take. They said they will add more ways to earn more laurels in the future.

I’m not confusing anything, thanks. As someone who did the daily and monthly every day / month anyway, anything extra as a bonus is.. extra. Un-needed, but appreciated.

And really with the X player thing? No thanks, I have 12 characters. I like being able to just play the game and get my dailies done through the course of the day and not have to worry about it again until tomorrow. On top of that I like being able to just do parts on 1 character, hop on another and be able to contribute to the rest.

Yes, and that’s an unknown number of months down the line from now. That’s quite a few laurels lost in the meantime because of the poor implementation of the system.

Allowing a player to run dailies more than once is something they could do now that would completely negate this very valid complaint, and wouldn’t affect you personally in the slightest.

You could just run it once, using as many characters as you like to finish, and be done after that. Precisely as you already do now. Whereas the players who WANT to run it 12 times could do so, also using whichever characters they please, and would earn the reward each time.

How does allowing other players to run the daily X times based on their character count in any way affect you?

Short answer: It doesn’t. So you’ll need a better reason for why this is a bad idea.

This kinda reminds me of the LFR debacle, which led to all those high level ban’s on guilds doing the world first.

Honestly the only answer I can see here is “cos wvwvw”

That makes no sense. It’s something better automatically because it’s in addition to the original daily / monthly rewards.

:/

“Good news everyone, free kicks to the groin for EVERYONE once per day when you log into GW2! Aren’t you thankful??”

Again as iterated before, not everything NEW is inherently “good”

Ok so once again. You’re given free stuff in addition to old rewards. Would you rather them not have laurels and more rewards at all?

My point exactly. Make up hypothetical unrealistic scenarios all you want to argue that “new things aren’t always good”, but the facts are there. You’re getting extra stuff for nothing and there’s no reason to complain this hard about something that’s 7 hours old.

People with mult 80s kittened by Laurel limit

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Posted by: TehPwnerer.7215

TehPwnerer.7215

OP plays too much.
Dailies aren’t your way of gearing up anyway, why even concern yourself with it?

Very well put.

Why are people so mad

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Kids are gonna cry when they get their candy taken from them.

And apparently when more free candy is given to them.

Long story short nothing is ever good enough and people will always find ways to complain about something.

Dynamic leveling patched you.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I wanted to be weaker when down leveled. Everything was way too easy.

This. 1 shotting mobs in lower level areas was boring. The game is now working as intended as far as the down-scaling goes.

Big thanks to the Guild Wars team!

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Enjoy it, because this game was made for you and not GW1 fans.

<<GWAMM from GW1. Having a good time.

Enjoy the game.

I’m also GWAMM & 50/50 but I agree the game was not made for GW1 fans as it originally was advertised as. Hell most of my friends from GW1 already quit GW2 and are back playing GW1.

I am having a good time, but he is definitely right to say that this game was not created for GW1 vets.

Dungeons update...

in Fractals, Dungeons & Raids

Posted by: TehPwnerer.7215

TehPwnerer.7215

Well just when you think they couldn’t be more awful this new update that doesn’t let you waypoint if you die now has done it for me. Probably will do little to no dungeons from now on. They already felt like a chore now its just not worth wasting time on.

Another thing that didn’t need a fix that got ruined. Whats next.

Are you kidding? Lol if you can just zerg a boss there’s no point. Take your time, learn the mechanics, play as a team, and play smart and you shouldn’t die in the first place. If you do, fix what it is you’re doing wrong and hey you magically won’t die anymore.

Also, have your team mates revive downed players before they are defeated and you won’t have a problem. The game is easy enough. They’re heading down the right path with this one.

Not everyone will be on rambo mode in a dungeon party. I made this thread so the people who haven’t done dungeons like the no lifers aren’t looked upon as dead meat if they accidentally get downed and watch as when someone comes to res they get downed as well. Sure it doesn’t happen every time but mistakes happen and perma death till party resses doesn’t seem like a good time.

So now people who have done dungeons before and accept this change are “no-lifers”. Great concept.

Look at every other game. If the party wipes, they start the boss over. The original death running bullcrap in this game was not intended and it’s about kitten time they fixed it.

GW1: If you don’t revive players, it’s game over – start the mission or dungeon over (or from the nearest rez shrine). WoW – you wipe on a boss and everyone starts again from a fresh attempt. The list goes on. This change was well needed and should have been in from the start.

Coming from a guild of dungeon frequenters, I can safely say accidents do happen and people who get downed are not seen as dead meat. Any group that has some sort of competence will revive a downed player before he/she is defeated. If not, take turns reviving mid-combat or do without that player if the fight is almost over.

Learn to adapt, learn mechanics, learn to dodge and be a better player and you and everyone else around you will have a better time. I don’t mean you specifically, I mean you as in everyone having trouble with this change.

(edited by TehPwnerer.7215)

Commendation Vendor!

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Posted by: TehPwnerer.7215

TehPwnerer.7215

It was still without prior notice because they disabled the vendor THEN said keys weren’t coming back.

I had around 5k commendations just sitting around. I wanted to spend them on keys since there’s no other way of getting them aside from like 2 personal story quests and the gem store (screw those prices).

Awesome. Now I have a full bank tab dedicated to 250 ori gathering tools.

Hearts Awarding Karma

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I have 3 characters at level 80, two of them have hearts at 100%, one at 90%. Two of the said characters have all their mail deleted, one kept as a reference. I don’t think I need to point out that I’m missing out on a lot of potential karma and have no intention of redoing 800 hours of work.

Then don’t. Nobody is forcing you.

Ah yes, that “argument”. Did you copy/paste that from some other thread or actually take the time to type it all out yourself?

I have 12 characters. 2 of them are 100% on the map. With the MASSIVE amount of Karma you can earn from just doing dailies, the monthly, and dungeons and all the other crap that awards karma – you shouldn’t complain about missing out on the probably 100 or so Karma you’d get from a heart completion.

And yes, I typed it out all by myself. Stop your complaining.

Allies Revived - easy "hack"?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

The waypoint at the bank in Divinity’s Reach is far less of a trek than your suggestion. Just have people jump off that and people standing at the bottom to revive. Easy.

Alternatively, you can play the game and actually get the revives while doing dungeons, events, or anything else you may find.

People with mult 80s kittened by Laurel limit

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

You’re gonna really complain about something they DIDN’T HAVE TO ADD?

I think they’re complaining about the lost opportunity to implement something better; ie we’re now stuck with the laurel system no matter how bad it may be.

That makes no sense. It’s something better automatically because it’s in addition to the original daily / monthly rewards. It’s something extra for just about the same amount of work. They also said they’re adding more ways to get more laurels in the future.

There’s no reason to complain about this. The alternative would be a coin & some karma for the daily.

People with mult 80s kittened by Laurel limit

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Holy crap the patch just dropped and so many people complaining. The laurel system is fine. You’re gonna really complain about something they DIDN’T HAVE TO ADD? They are fine as account-bound items. That means you can still do the daily on any character you want and still get the laurel.

Yes, we’re going to complain about something they didn’t have to add, especially if it’s not at the quality level we expect.

You seem to be confusing “free content” with “no right to complain about it”. These two things do not coincide, as the devs promised free content throughout the life of the game, so this is part of the product we bought: a game with a vast amount of content and the promise of future updates.

1 laurel per day across an entire account’s worth of characters really isn’t a well-thought-out implementation of this system. And the fix is relatively easy: completion of your daily grants all of your characters 1 laurel, not just the one who completes said daily. This means you don’t have to grind each character separately to obtain 5+ dailies per day.

Alternatively, the daily can be re-completed up to X times per day, where X is the number of characters the player has. So a person like me can obtain 6 laurels per day on my ranger if I’m willing to grind them out, or I can get 1 on each character individually. This may be even better as it allows players to choose how to distribute their laurels freely amongst their characters.

You seem to be missing the point. They never had to add any of this. The patch has been live now for around 7 hours give or take. They said they will add more ways to earn more laurels in the future.

I’m not confusing anything, thanks. As someone who did the daily and monthly every day / month anyway, anything extra as a bonus is.. extra. Un-needed, but appreciated.

And really with the X player thing? No thanks, I have 12 characters. I like being able to just play the game and get my dailies done through the course of the day and not have to worry about it again until tomorrow. On top of that I like being able to just do parts on 1 character, hop on another and be able to contribute to the rest.

Dungeons update...

in Fractals, Dungeons & Raids

Posted by: TehPwnerer.7215

TehPwnerer.7215

Well just when you think they couldn’t be more awful this new update that doesn’t let you waypoint if you die now has done it for me. Probably will do little to no dungeons from now on. They already felt like a chore now its just not worth wasting time on.

Another thing that didn’t need a fix that got ruined. Whats next.

Are you kidding? Lol if you can just zerg a boss there’s no point. Take your time, learn the mechanics, play as a team, and play smart and you shouldn’t die in the first place. If you do, fix what it is you’re doing wrong and hey you magically won’t die anymore.

Also, have your team mates revive downed players before they are defeated and you won’t have a problem. The game is easy enough. They’re heading down the right path with this one.

People with mult 80s kittened by Laurel limit

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Holy crap the patch just dropped and so many people complaining. The laurel system is fine. You’re gonna really complain about something they DIDN’T HAVE TO ADD? They are fine as account-bound items. That means you can still do the daily on any character you want and still get the laurel.

Right but I’ve got 5 characters I want to gear. I’m going to have to spend 5 MONTHS at a competitive disadvantage to people in WvW because I can only get 1 laurel today. If you’ve only got one character, the new gear is fine. But it’s not fair to anyone who plays more than one level 80 b/c clendar-time and not game-time is the limiting feature.

I WANT to put in the extra work to get my amulets, but the existing game structure won’t LET me so I’m FORCED to play at a disadvantage on my alts.

They said they will add more ways of earning them in the future. I also have more than 1 80 but I’m not all that worried about farming for the ascended items.

People with mult 80s kittened by Laurel limit

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

I agree, daily/monthly achievements should be character bound and not account bound. This is alt unfriendly system.

You’re joking right?

……right?

So, people who delayed their monthlies...?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

They are not. No laurels will be awarded for monthly achievements in january…they begin in feb.

Where did you take this information from? Or you are guessing?

Tested it myself and confirmed. No laurels awarded this month.

Hearts Awarding Karma

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

I have 3 characters at level 80, two of them have hearts at 100%, one at 90%. Two of the said characters have all their mail deleted, one kept as a reference. I don’t think I need to point out that I’m missing out on a lot of potential karma and have no intention of redoing 800 hours of work.

Then don’t. Nobody is forcing you.

People with mult 80s kittened by Laurel limit

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Holy crap the patch just dropped and so many people complaining. The laurel system is fine. You’re gonna really complain about something they DIDN’T HAVE TO ADD? They are fine as account-bound items. That means you can still do the daily on any character you want and still get the laurel.

What is the point of dailies...

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Very interesting post with a lot of discussion opportunities.

My suggestion:

in Suggestions

Posted by: TehPwnerer.7215

TehPwnerer.7215

Add a Stormbow short & long bow skin.

Please and thanks <3

Corrupted shortbow

in Suggestions

Posted by: TehPwnerer.7215

TehPwnerer.7215

Yeah the original one is far superior in visual aesthetics. I vote for a revert to the original as well.

Dailies, Disconnects, and Defects—OH My!

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

I imagine people will be using this advantageously to try their luck at forging items and/or opening boxes in hopes of a rollback in case they get unlucky. This needs to be fixed ASAP.

No WP in Dungeon while in combat VS Lupi ..

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

no one should be running back during lupi fight anyways

+1

People will…gasp…actually need to l2p in dungeons now. I’m glad corpse rushing is gone.

+1 to you and the quoted post. I totally agree.

Say Goodbye to Pugs

in Fractals, Dungeons & Raids

Posted by: TehPwnerer.7215

TehPwnerer.7215

I’m amazingly impressed with this change. IMO it should have been like this from day 1. There’s no reason you should be able to die and zerg down a boss fight in a dungeon. I’ve never “WIPED” in GW2 in a dungeon.

Now maybe people will take time to learn boss mechanics and not have the “Oh, well if I die I’ll just run back. Ez. GG” mentality.

Great new systems but I have a question?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

That’s what a lot of people are wondering.

People are super kitten about having to do all of them. :P

I mean I’ll do em all, I just was looking forward to not having to and being able to choose. I thought that was a great concept.

Great new systems but I have a question?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

What happened to being able to pick which aspects of the daily need to be done to “finish” the daily?

I thought Anet originally said that there’d be like 5 or 6 different ones available and only require you to finish 4 for the daily. Or am I missing something?

P.S. Kudos on not rewarding laurels for the monthly this time around. I finished my monthly around a week ago and that woulda made me rage lol

Dual Trait speccing

in Suggestions

Posted by: TehPwnerer.7215

TehPwnerer.7215

the fact that you get offered to enter an instance when you get to the general zone, the fact that there are waypoints and even the mysts to get you to trainers in lion’s arch, the fact that major trait slots can be swapped without visiting a trait trainer, the fact that retraining traits is so ludicrously cheap even I can do it with a “loot cursed, permanent dr” account, says all i need to know.

No, please no, I don’t want this game to go “wow clone”

Agreed. It’s like, what, 3s to re-do traits? It’s something that would certainly make life easier in game but as I said it’s not something I even think about or consider something the devs need to think about at this stage.

I do get a laugh at every thread suggesting things to make their play experience more like WoW, though. Especially the 100 “WTB MOUNTZ” threads that pop up daily.

The Quaggan Appreciation Thread (merged)

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

No i would not want one. I would like a cape on my humans, Norns and Asuras.

They said a while back that they are having trouble with making capes for every race. There are a lot of clipping and other graphical issues going with it.

Why's there legendaries on the TP?

in Players Helping Players

Posted by: TehPwnerer.7215

TehPwnerer.7215

I personally disagree with them allowing legendaries to be sold on the TP. People getting them are just buying the gold anyway (some are even just buying the weapons).

Am I blocked from playing with my WvW guild?

in WvW

Posted by: TehPwnerer.7215

TehPwnerer.7215

You guys are going to regret transferring to a t1 server. Queue times are hours long and there’s no guarantee you’ll have people in your guild on at the same time to coordinate.

Agreed. I can’t see why so many people flocked to “T1” servers. I just laugh at people that wait in queues. I am on a high pop server nowhere near T1 (because our WvW guilds all went off to “T1” servers) but I still get what I want to get out of WvW every time I join in on it.

No queue times, no headache. Maybe if people weren’t all flocking to 1 or 2 servers there wouldn’t be issues like this.

There are cosmetic mounts in GW2 already

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Really? So now people are so kitten about no mounts being in game they resort to threads like this? The broom is not a freakin mount. It’s a town clothing accessory.

Question about new daily / monthly rewards

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

is it possible to even get Mystic Coins any other way? I know they are rare drops from things like the Mystic Clover recipe, but are there any consistent, significant alternatives?
my guess is it’s in addition to the current rewards

Good point I never looked at it that way. As I’ve only ever seen them awarded from the daily and monthly achievements. I’ve never gotten any in the mystic forge using any recipes, so I imagine you’re right. I’ve done the daily and monthly every day / month so far and I’ve never seen another alternative to acquiring them besides the TP.

(edited by TehPwnerer.7215)

Dual Trait speccing

in Suggestions

Posted by: TehPwnerer.7215

TehPwnerer.7215

It would be nice but it’s a convenience thing. Let them sort out actual problems before this is considered IMO.

I would view this a problem, and shouldn’t take more than 1 dev to make this happen.

People should always have a dual spec option, and sucks wasting gold, because you want to do switch from support/dps role.

Based on your replies in other threads I’m not really going to waste my time debating with you. Suffice to say there are other problems that require more urgent attention than the ability to dual-trait.

As I said, it’s a convenience thing and I’d love to be able to switch to support / damage without having to go to a trainer. But there are more pressing issues that need to be addressed first.