I would strongly advise against it.
Eh…
Completed it last night with a pug group. Little to no real organizing was done outside of people tagging up, taxi’s happening and numbers being placed where needed.
The “no CC” strat while valid, is also not the only way to complete the meta. It is possible to do while CC’ing as that was going on in lanes last night.
Hey! Those 4000 odd people watching that stream think it’s highly valuable!
The people who watch streams are the cancer that needs to be purged from the internet. I mean seriously they contribute zilch to the community as a whole, whereas those of us that have actually supported the game have been kicked to the curb in order to encourage…..what? people to watch? this is so disturbing to me.
Really calling people who watch streams cancer now ?
That’s mighty low, especially from what is supposed to be a friendly community. Shame that PvE players are being so toxic, instead of constructive and a staple part of the community that thrives to show their best sides…..
As for contributing nothing, really….can you tell me all the solo “causal” etc contribute anything more outside of constant complaints founded only in the basis that they are too stubborn or unwilling to learn/adapt ?
The whole anti eSports crusade is a sad joke on the communities part. You don’t have to like, understand or even remotely care why its a thing, but refrain from the petty and nonsensical and baseless attacks on people who enjoy something you do not.
you seem completely ignorant to the fact that PvE players have sustained this game as the majority purchasers of gems which are the financial backbone to this game, seeing how this games streaming accounts are joking unpopular they are not even relevant to the profits generated by GW2. Arenanet is trying to force this change, which is the stupid part of it all which is why I blame everyone who watches people play games instead of actually playing them. Can you not see how their not playing is ruining our game we have up til now fully supported? They have literally SAW something that was ours and mutilated it. I stick to my original comment, people who watch streams are the equivalent of cancer to those of us who actually play and don’t care about streaming. I’ve paid hundreds of dollars to play this game and enjoy it and it’s all being twisted and warped into some trash that I don’t even have interest in. If I wanted a hardcore pvp stream experience I’d play something revolving entirely around PvP, not take an mmorpg and try to turn it into some busted, falling apart, unbalanced wreck like it is now. I understand that you think they should have a right to watch us play and not get labeled as cancer and that’s true, but when it starts leading the the developers down some messed up road that I have not ever cared about nor want to care about that creates a problem that cannot be ignored.
Post your figures….I await how you know exactly who the biggest backers of this game.
You’re posting from a position of extreme bias, and it’s cute to label someone as ignorant when you have nothing but your own anecdote to go on.
Additionally, you seem to be under-informed or misinformed if you truly believe you cannot watch a stream, and play the game. People do it all the time and in fact the game itself has its own twitch stream where-in it promotes all gameplay facets, showcases recent updates, and even does community related shout outs to its artist.
So please continue shouting on your soapbox about how people not being in game is hurting the game, when many of the ways people are coming into the game come from sources other than traditional media or gameplay.
I think you pretty much admit that PvP is not the core mode of GW2. Everyone knows that, even Anet admits it. But according to Dev´s, it is growing rapidly. That may very well be. But let´s just assume you have 10 Dollars and get an additional 10 dollars by lawn mowing. Your income has doubled! Hooray!
Let´s also say that 4000 watch a stream. Let´s say that these 4000 are 10% of all pvp players, aka 40000 players in general. Or let´s be more generous and say they are 5%, settling full blooded PvPers at 80000 then. According to the latest news, Anet has 3.1 Million accounts. 31000 accounts would be 1% by that number, so we´re probably looking at 2.5% of all accounts.
The ESport tournament has a pricing money of 200000, and the costs all together could indeed be sitting at 300000. So with a target audience of 80000, Anet is offering 2.5 € per player to get their Esports going. Offering, not collecting money. When was ever offered money to PvE and WvW players? These demographies are by default the largest when PvP is not, and we all know how sparsely populated WvW is these days.
Therefore it is highly doubtable from my point of view that Anet will be successful with their PvP offensive and makes a serious mistake by driving the casual player base away.
And the thought that people were warned and should have seen it coming is complete nonsense. I am pretty sure only a tiny minority asked for a super mario clone expansion, but indeed for enjoyable content in general. I have no problem with the opponents, but the glorified jumping puzzle maps and the life line grind on these maps to keep them populated annoy me.
So of course enjoyable is a matter of definition, but Anet should get a clue about how empty maps appear and to which kinds of tricks players are forced to undertake to get the events going. This should not be an issue for players, but Anet.
Again you’re under informed. The prize pool for the ESL league isn’t being fronted by ArenaNet out of pocket. They have a myriad of sponsor helping to front and split the cost (ESL who has several of its own sponsors including BenQ and Intel; Nvidia, Khongzhong etc…)
The production cost you seem to think is massive, is really not that big a deal compared to what it cost them to even keep the electricity up and running at their own HQ let alone what it cost for them to keep their current staff which is at last count around 300 people.
So, is it really so wrong that they are paying more attention to one game mode given that A) PvE has had constant and will continue to have constant updates B) PvE gets patches kitten near bi-weekly; PvP will get them Quarterly. Seems like PvP is taking up so much resources right guys ?
Calm down. Sure the mode of play isn’t for you, heck watching it may not be for you. However that is no reason to crucify the mode or your fellow community members who do enjoy it.
(edited by TexZero.7910)
Oh look it’s this thread again.
When we see you 2 weeks after BDO comes out, will you repeat the same comments shared by all those who said ESO, Wildstar, Age of Conan, Blade and Soul etc…. said before you ?
Hey! Those 4000 odd people watching that stream think it’s highly valuable!
The people who watch streams are the cancer that needs to be purged from the internet. I mean seriously they contribute zilch to the community as a whole, whereas those of us that have actually supported the game have been kicked to the curb in order to encourage…..what? people to watch? this is so disturbing to me.
Really calling people who watch streams cancer now ?
That’s mighty low, especially from what is supposed to be a friendly community. Shame that PvE players are being so toxic, instead of constructive and a staple part of the community that thrives to show their best sides…..
As for contributing nothing, really….can you tell me all the solo “causal” etc contribute anything more outside of constant complaints founded only in the basis that they are too stubborn or unwilling to learn/adapt ?
The whole anti eSports crusade is a sad joke on the communities part. You don’t have to like, understand or even remotely care why its a thing, but refrain from the petty and nonsensical and baseless attacks on people who enjoy something you do not.
you seem completely ignorant to the fact that PvE players have sustained this game as the majority purchasers of gems which are the financial backbone to this game, seeing how this games streaming accounts are joking unpopular they are not even relevant to the profits generated by GW2. Arenanet is trying to force this change, which is the stupid part of it all which is why I blame everyone who watches people play games instead of actually playing them. Can you not see how their not playing is ruining our game we have up til now fully supported? They have literally SAW something that was ours and mutilated it. I stick to my original comment, people who watch streams are the equivalent of cancer to those of us who actually play and don’t care about streaming. I’ve paid hundreds of dollars to play this game and enjoy it and it’s all being twisted and warped into some trash that I don’t even have interest in. If I wanted a hardcore pvp stream experience I’d play something revolving entirely around PvP, not take an mmorpg and try to turn it into some busted, falling apart, unbalanced wreck like it is now. I understand that you think they should have a right to watch us play and not get labeled as cancer and that’s true, but when it starts leading the the developers down some messed up road that I have not ever cared about nor want to care about that creates a problem that cannot be ignored.
Post your figures….I await how you know exactly who the biggest backers of this game.
You’re posting from a position of extreme bias, and it’s cute to label someone as ignorant when you have nothing but your own anecdote to go on.
Additionally, you seem to be under-informed or misinformed if you truly believe you cannot watch a stream, and play the game. People do it all the time and in fact the game itself has its own twitch stream where-in it promotes all gameplay facets, showcases recent updates, and even does community related shout outs to its artist.
So please continue shouting on your soapbox about how people not being in game is hurting the game, when many of the ways people are coming into the game come from sources other than traditional media or gameplay.
You have to make sure not only not being hit by the rocks, but also the all see-eye attacks.
I can’t say if its been bugged of recent, but i can say it was attainable previous to last update.
Yay, no skin off my nose let those who want it have it. I’ll never so much as click a link for it but some players enjoy it no reason they shouldn’t have the option to play their way.
So you think its ok to spend 200.000$ on a handful of players
Instead of using it to develop something 99% of the rest of game want like dungeons ?A good chunk of that was likely covered by the partner companies.
Granted, it wasn’t all of it as Nvidia would be fools to spend a huge amount sponsoring an event that is catered to people who already use their products, but it was probably a fair amount none the less.
Most people don’t understand how tournament sponsorship works. Anet might be putting forth some of the funds but the vast majority are coming from partners (Alienware,Nvidia, Kongzhong, ESL, Intel etc….)
(edited by TexZero.7910)
That’s including the fact that this is under double rewards. So naturally we’d be getting 4 shards. Let that sink in real quick.
Only gold and xp is doubled, shards are consistent.
If that’s the case then i misread the blog.
Even still, i stand by the fact that for beating hard content getting 1 exotic and 1 rare + bags and 8 shards is rather lame. The option to purchase the cooler stuff is a nice feature, if only it was feasible to do in the same relative time as completing a full raid wing.
Of course it’s lame. It’s intended.
The whole reward scheme in this game is that of a Free 2 Play game, garbage baseline rewards to drive a gold-centric economy that encourages people to convert gems to gold.
Whatever is not accessible by gold is gated behind either large, time gated grinds or garbage RNG to keep you logged on to the game for a long time so you’re more likely to make gem store purchases.
I don’t know what you people were expecting of a game with no subscription model.
Yeah, you know not everything is as grim or as negative as you want to make it out to be. If you hate the game so much that all you can do is bash it as opposed to offering decent feedback, log out contact support and get a refund.
The problem with raids has nothing to do with micro-transactions or the current economic instability. The currency is earned solely in raids. It would stand to reason that either the unique raid rewards would be more frequent, or if they are rare alternate means of acquisition would be more time feasible.
Isn’t Hidden Garden the name of the jumping puzzle in Mount Malestrom ?
Perhaps that’s what your looking for ?
Here’s a level 33 hall incase it helps.
As for the upgrades
Major Upgrades
T2 Market
T2 War Room
T2 Tavern
T2 Workshop
T3 Mine
Not sure if all or any effect the crystal but at this points its just a push toward level 40 and Further Exploration for us.
Since many people are ignorant and hate on Thieves for whatever reason, why not have a Raid boss that requires stealth as one of its mechanics? Just a thought.
Sadly, because an engineer would do it better, lol.
Not that much. I killed the vale guardian with 2 thiefs no problem. DD is a good DPS profession and you have 2 spot in the team for dps only. I can understand someone that refuse a team when he still need some of the role in the group, but once the 8 roles are filled, the last 2 can be a thief or pretty much anything and it will run great.
You misunderstood the point.
He’s saying Scrapper (Engie) can do the stealth part better than Thief. Even more so if they use a certain bug right now to perma stealth.
In theory it’s possible to do, all it would take is to use the existing story journal as a flag to set your place in tyria’s history.
Maybe one day Orr is restored to all you would have to do is progress the story to that point. If you want to play in Old Orr, just select the story step (or something similar).
Is it currently, no.
Is its capable and on the track to being there, yes.
People tend to use LoL as the prototypical example and seemingly fail to realize that even LoL used to struggle to bring in 20k viewers for major tournaments while some of their popular streamers going back to season 1 days were pulling 8-10k easy. GW2 used to have on average 400 viewers for any major tournament, now ESL is roughly pulling in 4k at anytime. The growth is happening, and if it is given proper support and balance patches frequently it can eventually be on par with what people consider traditional eSports. It may not grow as big as LoL/DoTA2/CS:GO/SC2 but it will still be there.
That’s including the fact that this is under double rewards. So naturally we’d be getting 4 shards. Let that sink in real quick.
Only gold and xp is doubled, shards are consistent.
If that’s the case then i misread the blog.
Even still, i stand by the fact that for beating hard content getting 1 exotic and 1 rare + bags and 8 shards is rather lame. The option to purchase the cooler stuff is a nice feature, if only it was feasible to do in the same relative time as completing a full raid wing.
Hey! Those 4000 odd people watching that stream think it’s highly valuable!
The people who watch streams are the cancer that needs to be purged from the internet. I mean seriously they contribute zilch to the community as a whole, whereas those of us that have actually supported the game have been kicked to the curb in order to encourage…..what? people to watch? this is so disturbing to me.
Really calling people who watch streams cancer now ?
That’s mighty low, especially from what is supposed to be a friendly community. Shame that PvE players are being so toxic, instead of constructive and a staple part of the community that thrives to show their best sides…..
As for contributing nothing, really….can you tell me all the solo “causal” etc contribute anything more outside of constant complaints founded only in the basis that they are too stubborn or unwilling to learn/adapt ?
The whole anti eSports crusade is a sad joke on the communities part. You don’t have to like, understand or even remotely care why its a thing, but refrain from the petty and nonsensical and baseless attacks on people who enjoy something you do not.
I said this in the other thread about visual noise and it was scoffed off.
Glad Colin said something, but it needs to be said on their forums or in a dedicated blog post on their site not on Reddit.
If it’s a company policy preventing as was the case with “Legendary Crafting” then it may be time to rethink that policy or come to a more sensible one that isn’t using reddit as the means for speaking freely while the forums are the cracked down on.
I don’t think it’s about making money so much as a reasonable reward for the effort put in.
Off the top of my head i can think of varrying ways to acquire 1 exotic….
I can only think of 2 ways to get the unique (account bound) skins that come from raids. RNG and an Excessive wait. That’s including the fact that this is under double rewards. So naturally we’d be getting 4 shards. Let that sink in real quick.
The shards are on the low side, even lower than they should be with double the rewards.
That said it really should be a significantly higher for all bosses with a bonus upon total completion that week. Then the cap should be removed for successful kills, leaving only the amount of failed rewards capped to 105 weekly.
Ok. Not about the damage, but the CC bar now is gone after 15 seconds even if you keep the breakbar, no CC… Before it was like 60 seconds, i can’t see the change in the notes, anyone can confirm? Bug or ninja change.
Probably fixed to make you actually play the mechanic instead of cheesing.
The real outrage is that Anet hasn’t said a word about it. At least Colin finally spoke up about WvW. All they had to do was mention that months ago and all the backlash surrounding the new borderlands could have been avoided.
I think they do not get that most of the player base don’t care about e-sports and just want to have fun with friends. And what is there to watch? All the beautiful animations are dying. There’s nothing to watch.
Take the tinfoil hat off for just 2 seconds…..
It’s not about e-Sports, it’s about creating a more dynamic and easier to read combat. This applies to Raids and future content where the mobs do more than just face tank you.
Carry on.
This is entirely about eSports. And take a good look at the new auras and tell me they’re “easy to read.” You can’t even tell they’re there. They are visually and mechanically worse for the game. They objectively suck.
Remind me how not being able to read actions = eSports again ?
Oh right it doesn’t. Get off the eSports Koolaid Crusade.
PvP’ers get you guys hate the mode, but this has nothing to do with PvP. It’s is a direct complaint from PvE’ers doing higher end content Raids and Fractals namely, who brought up the particle overload that kept happening.
(edited by TexZero.7910)
I think they do not get that most of the player base don’t care about e-sports and just want to have fun with friends. And what is there to watch? All the beautiful animations are dying. There’s nothing to watch.
Take the tinfoil hat off for just 2 seconds…..
It’s not about e-Sports, it’s about creating a more dynamic and easier to read combat. This applies to Raids and future content where the mobs do more than just face tank you.
Carry on.
Then if a player cannot see, it is up to them to correct that and they can turn their own spell effects down. I have never before witnessed devs purposefully making graphics worse in their own game. If I like to play solo a majority of the time, why do I need reduced “visual noise?” (What an obnoxious term.) The answer is that I don’t. If I chose to do raids or anything else that requires a large number of players, I’d turn my settings down like I have done in the past with WoW, CoH, or the original GW. The developers need to recognize that this is hurting the game and will cause people to leave.
There is only so much turning down a player can do. Certain spell effects were just obnoxious and still persisted even if you turned your graphics down to potato.gif
I think they do not get that most of the player base don’t care about e-sports and just want to have fun with friends. And what is there to watch? All the beautiful animations are dying. There’s nothing to watch.
Take the tinfoil hat off for just 2 seconds…..
It’s not about e-Sports, it’s about creating a more dynamic and easier to read combat. This applies to Raids and future content where the mobs do more than just face tank you.
Carry on.
I don’t want to sound rude.
But if you’re on the verge of giving up now…then yes it too late.
You are the one limiting yourself here, not the content.
I cannot find it but i can swear i recall a dev saying something along the lines of ….“Everything has a meta.” Might have been an interview or something.
Raids are going to be no different.
You can either be stubborn and not adapt to that, or be flexible. Your call, one has 0 chance at success in raids, the other has a much greater chance.
As long as you do not dissect this in context just looking the word “meta” is no use at all.
Actually everything has a ‘meta’ ! As most oftenly used as meaning that above all things there is a further strategizing/pattern creation/scheming layer above it when groups of people interact.The way that “meta” is misused on the forums in the gw2 context on the other hand means something that formerly was more fittingly called out as “cookie cutter play”, meaning that brainless people just use a random premade cutter shape to do what they do.
Which is what GW2 “meta” is about: People just copy-cat-ing anything that a website or the most prominent forum troll announces without further reflection of the matter presented. Which leads to lots of people playing with a template instead of playing themselves, thus leaving them a lot less qualified in the game that they might be if they had spent a few minutes thinking it though themselves.
Okay. What you see as copy’ing others see as the formula for success. That formula came from many players trial and error. Thus they did develop a meta. Like all things the meta is subject to shift. If and when balance patches happen, or a boss gets some mechanic overhaul you’ll notice this more-so. In the interim what will drive the meta forward is the group people are condemning, those looking to speed-run because as is speed (time) is the only measurement we have for optimization.
That means that, unfortunately some players will have a harder time fitting into a role than others as their role may be niche, or already filled. This is the exact case the OP ran into.
I don’t know how else i can explain this to you or anyone else really. Every piece of content in this game has a meta. Due to that being a true statement, people will naturally be excluded. The only way to get around that is to have less stringent events that are open to many people (Open World) or to change the very way the content is designed. However, i would not look toward raids getting a major overhaul anytime soon. They are designed in such a way that it did open up more roles/versatility, unfortunately it’s done on such a scale that people who want to do the same things together may never see it.
no its the constant 400 ping
Someone has to provide that service, unless you somehow think its coming from the air.
That means on the base level if the proper infrastructure isn’t there, your results are going to be garbage.
I’m not Australian, just have a few Aussie’s in my guild who constantly complain that they have next to no viable options for ISP and the ones they do are bad.
wtf are you talking about, the 400 ping comes from the distance not the ISP
Ping is a measure of time, not distance. Yes distance can play a contributing role in slightly above average times but it is not the end all be all factor. The most common cause for higher “ping” is actually poor infrastructure and BGP’s. Congestion may also play a role, though its unlikely that congestion is occurring nationwide.
Guild Wars 2 is a mmo
This means nothing other than massively multiple players are all playing the same game. Doesn’t mean they’re all doing the same things at the same time in the same place.
It does however mean if you want a single player experience you’re better off alt-f4’ing and playing the legendary game of Solitaire instead.
So, you’re saying those looking for a multiplayer experience would be better off trying Poker or Go Fish?
It’s more logical than coming on a forum to complain that a game built upon playing with a large number of people is somehow, not upto your standards of playing solo.
Honestly, it’s pretty sad how many players do not fundamentally realize that MMO’s at their core are about co-operative play. This includes the open world. If it was meant to be a single player experience you’d be in instances scaled for exactly 1 person.
Except you’re posting on a forum of a game that before the exansion WAS JUST THAT TYPE OF GAME, where instances were side-issues and totally avoidable if you chose and group event were likewise.
HOT changed GW2 into a group-or-die game where simply progressing one’s character by unlocking skills is no longer doable without HAVING to ‘group up’, GW2 pre-HOT WAS NOT LIKE THAT!
ANET took our money without ever telling us they were changing it from a solo-friendly, group optional game, to a solo-hostile 1990s group-or-die one.
GW2 after HOT is really GW3, a throwback to the last century’s idea of what ‘playing other people’ means.
All the caps in the world doesn’t change the fact that you are using a hyperbole. The content in place before was group orientated. Just because it “could” be solo’d does not mean that it was designed to be solo’d. In fact all it does is reinforce the fact that previous core tyria content was too easy.
Also, maybe its just a difference in player skill, mindset or what have you. I’ve not run into this group or die content. I’m not saying i don’t die, but what i am saying is that if you chose your fights wisely, you can make your way through the world just fine solo.
no its the constant 400 ping
Someone has to provide that service, unless you somehow think its coming from the air.
That means on the base level if the proper infrastructure isn’t there, your results are going to be garbage.
I’m not Australian, just have a few Aussie’s in my guild who constantly complain that they have next to no viable options for ISP and the ones they do are bad.
Isn’t the primary problem with Aus/Oce servers Telstra being, horrible ?
I cannot find it but i can swear i recall a dev saying something along the lines of ….“Everything has a meta.” Might have been an interview or something.
Raids are going to be no different.
You can either be stubborn and not adapt to that, or be flexible. Your call, one has 0 chance at success in raids, the other has a much greater chance.
Verdant Brink to start raids.
Though, your actual start should be with finding a guild/group/friends you can trust and run with reliably.
So the verticality of the maps was fun for you at first and now it’s not fun anymore?
Or was it never fun to begin with?
If it’s the latter then the new maps never “lost their appeal” to you.
They were never appealing to you in the first place.Novelty always has appeal.
It’s not that bad. Just like vanilla, learn the map, and it relieve some of your frustration. The key is understanding what HPs and POIs are in the canopy and not in the jungle.
You dont need to learn the maps either in wow or here on the old maps to go from A to B, you just start walking.
1) This isn’t WoW
2) Everyone had to learn new maps, not all of them are as simple as your confirmation bias leads you to believe.
Anyone else noticing the hypocrisy of players feeling entitled to watch others suffer a time gate, when they themselves are complaining of how long it took them to create a legendary ?
When did they all complain about it taking so long? They were mentioning that it took them a lot longer to make their legendaries to show 2 months is not a ridiculous time gate. That doesn’t mean they were complaining that it took them that long rofl.
Should i have said made a measuring stick for the sake of proving a point about equality ?
Both sides complained about the length of time when they mentioned it takes/took (x) days.
It’s hypocritical. Who cares how long your legendary took to craft compared to another person. The point being brought up is a fairly simple one previous method versus current method and how there’s now a forced time-gate as opposed to a self imposed one.
Wow the new AI is so good even it realizes how bad WvW is and wants to leave.
Anyone else noticing the hypocrisy of players feeling entitled to watch others suffer a time gate, when they themselves are complaining of how long it took them to create a legendary ?
It’s almost like the only thing that changed was a required gate as opposed to the self imposed optional one.
It’s okay though, give it 2 months and those same players will be complaining about they charged quartz crystal requirement and how quartz crystal is as valuable as Powerful Blood.
I’m no story writer but my take away on Eir is this.
Eir much like Trahearne had to go. They had complete stories that left no room for other characters to live/breathe without being a shadow. Eir also suffered from the problem of being too strong if left unchecked. A master level strategist who helped in taking down 3 Elder Dragons (1 1/2 successful kills, but 3 different dragons) ? This leads to a stale plot where we the PC must always seek out her advice, now with her gone we get to step into the light as the strategist/director and make more meaningful choices without the burden of having to feel like someone else is/was better suited. In the end, she got to overcome and be a mother in ways she never saw possible, patched up bonds with Braham generally met a warriors end which leaves me as a critic pretty much okay with the outcome. Had she not perished, it would have more likely left a sour taste in my mouth with yet another deus-ex reason for saving her.
Doesn’t mean she had to die though. What makes a good story is in the details. From a technical narrative perspective lots of comics and anime are terrible, but because the artwork, expressions, details, voice acting, and interactions get us emotionally invested they’re good. Plot “holes” are typically so subtle we don’t notice or care about them, they’d have to be huge or things so irredeemably contrived for them to bother us, and to get that bad you have to do it on purpose.
Killed doesn’t necessarily mean “killed off” like Obi-Wan’s ghost being in Empire Strikes Back and Return of the Jedi. Since we know ghosts exist in game the possibility is open.
I agree, that she doesn’t need to be killed off. Norn are already notorious for communing with the dead. They also are pretty good about respecting their fallen hero’s (See Jora and her statue). It’s not unlikely, that more narrative and world growth will come from her death. It’s just that as for her role as a living being it was pretty much complete and had gone full circle, there’s not much more you could have added to her as a figure without making the player character look inept and have her become Trahaerne all over again.
I’m no story writer but my take away on Eir is this.
Eir much like Trahearne had to go. They had complete stories that left no room for other characters to live/breathe without being a shadow. Eir also suffered from the problem of being too strong if left unchecked. A master level strategist who helped in taking down 3 Elder Dragons (1 1/2 successful kills, but 3 different dragons) ? This leads to a stale plot where we the PC must always seek out her advice, now with her gone we get to step into the light as the strategist/director and make more meaningful choices without the burden of having to feel like someone else is/was better suited. In the end, she got to overcome and be a mother in ways she never saw possible, patched up bonds with braham generally met a warriors end which leaves me as a critic pretty much okay with the outcome. Had she not perished, it would have more likely left a sour taste in my mouth with yet another deus-ex reason for saving her.
May i ask, what if anything you did while in said guild that made you feel isolated ?
9/10 times what i see from people who join large guilds is they never attempt to be social or demand that the guild be at their whim.
What’s wrong with the current state of precursor crafting is using ascended materials that were already high traffic and not creating a unique material that used lower quality less sought after materials or items.
Right now the few issues i have with the guild hall deal with scaling and save state.
There’s a few not so nice bugs that pseudo-reset building progress, thing is it’s per client. You may see objects blocking you, while others wont.
The other issue i have is the constant open/close non-sense. Just set the guild hall to instant open at max pop and allow players to log-in/log-out in the guild hall.
Yes scribe and its materials need proper number adjustments as well as they are astronomically off.
Eh, have a friendly bump.
Maybe hopefully some of the people complaining will take you up on the offer instead of being the stereotypical keyboard warrior.
If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.
The no CC exploit is probably one of the main reasons people are even getting the event done in the first place.
It’s not an exploit….
It’s a strategy. There’s a huge difference between an exploit and playing the content as it’s designed. Sadly the content is pretty poorly designed when it comes to removing skills from being used. The idea that any form of CC in a boss fight is bad…poor form. Almost as poor form as removing Stealth as an option on Mai Trin fractal.
People are deliberately not CC’ing during the break bar window in order to keep the gerant frozen in place and locked in a single attack to burn it down with dps. A much easier proposition than trying to do so as it’s running all over the place.
It not only works in a way not intended by the developers (break bars are there for one reason) but it also bypasses other elements of the fight by locking it in the ‘falling ceiling’ attack.
It’s just as much an exploit as the old Fiery Greatsword #4 run in place ‘tactic’ was effectively an exploit.
Nothing in the game says, if it has a breakbar you must break it. It’s an option, both have down sides.
Not breaking does give you what feels like relatively more DPS time. However during that phase the cave ins will continue and the pool of ooze the gerent spawns will continue to expand effectively limiting combat areas.
On the other hand should you break it, he moves to the next spot allowing you to get free of hazardous combat areas meaning you can safely do damage.
Your choice of strategy will vary, obviously it does not change the fact that this is poorly designed.
I’ve been getting the bulk of my reclaimed metal plates (and I’ve gotten enough of them to make several machined weapons) from rare reclaimed weapons obtained via chests in Tangled Depths. Not the Crystallized Caches, but the fairly non-distinct chests (strongboxes also count) scattered here and there throughout the map. Everyday, I take all my characters up to the Great Tree flax farm via gliding. Along the way, there are 3 chests that I open with each of my 9 characters, which gives me 27 chances a day at getting a rare reclaimed weapon. Doing this also allows you to build up map specific currency without really doing the events.
Ponders … you mean the one that is the strongbox on the ledge with the sharpshooters and the two chests near the farm? If so … well … I’ve been doing THOSE on my flax farming alts for one week and a bit … 0 yellows … never mind reclaimed yellows – 10 alts in HoT.
But then I gave up on jumping puzzles long time ago … NEVER got ANYTHING but greens and blues and gunk from those. And after about 100+ JP chests I’d have guessed I might get SOMETHING …. oh so wrong …
You know there’s a total of 7 chest in that area alone right ?
(edited by TexZero.7910)
Since Tex enjoys being ambiguous ill just outright say that they randomly drop from chests (non-specific map chests that kind of look like small JP chests) across the Magus fall maps, they also have a VERY small drop chance from mobs
Bravo. You figured it out.
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The rare versions are easy to farm if you have multiple alts and know what you should be farming to get them.
Hint – It’s not mobs.
I just opened like 150 Airship Cargo and didn’t get a single reclaimed weapon at all.
Not even blue/green ones.Can you please just tell us what we should farm?
I’d rather not, but i’ll tell you it’s not a map specific “chest”.
burnzerker / ranger
The rare versions are easy to farm if you have multiple alts and know what you should be farming to get them.
Hint – It’s not mobs.
If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.
The no CC exploit is probably one of the main reasons people are even getting the event done in the first place.
It’s not an exploit….
It’s a strategy. There’s a huge difference between an exploit and playing the content as it’s designed. Sadly the content is pretty poorly designed when it comes to removing skills from being used. The idea that any form of CC in a boss fight is bad…poor form. Almost as poor form as removing Stealth as an option on Mai Trin fractal.
The people complaining about navigating the maps confuse me. It’s almost like they put no time into learning it. It’s a straight forward map, there’s nothing complex about it. Each camp has a waypoint, Each lane has a Wallow to and from said camp. Simple.
The Meta itself however is plagued with a few issues, scaling, timing, and counter-intuitive combat being the 3 biggest issues.
The Nuhoch lane scaling is extremely poorly designed there’s no middle ground once you hit 9 people elites spawn which take far too long to take down with that number. However once you do get above 9 there’s not enough mushroom spores to stomp out, even including getting the refresh on killing the mushroom mobs that spawn.
Scar Lane is a prime example of counter intuitive combat. Your defense event would be acceptable if the stun did more than trigger Gerent to go into his next combat loop animation. Instead the group is punished, and breaking the bar doesn’t even get the exposed debuff to allow for more damage to be dealt.
If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.
Not sure who designed this Meta, but those 3 issues desperately need to be looked at as they are the problem with the entire encounter.
It’s not hard….
Also, who would have thought an MMORPG would have co-operative elements in its open world ? It’s almost like they want you to play with other people in their themepark MMO.
Since GW2 wasn’t like that before HOT (world bosses excepted) why are you here if you like 1990s group-or-die MMOs?
Nah. GW2 was totally like that before (from world bosses to Temple events) and one could see how the ideas for map-wide meta evolved over time. Remember the raid on Lion’s Arch that required map-wide coordination? Remember the changes to Tequatl (and how it was the WvW guilds with the coordinated organization who were first to crack Teq?) I actually like the way that system has developed because it reminds me quite a bit of the kind of organization that WvW requires.
None of that content gated character progression/leveling/playing the Story, it was NOT like HOT at all.
Pre-HOT group-or-die content was optional, none of it was needed except for the final Story instance, in HOT you can’t play the Story without requiring groups because everything is gated by Masteries you need groups to earn.
OPTIONAL group content is fine, gating core Story and other content by it is not when the base game didn’t do it.
Uh, not really.
I had the story done prior to them hot fixing poison lore. It’s entirely possible to solo the story and masteries are entirely possible to acquire solo.
It’s a matter of dedication. If you just want old tyria levels of not caring, then you’re going to have a rougher time of it than someone who can and will dedicate themselves to getting the content done.
Also when you say gear properly I’m presuming your running full zerk gear ascended weapons with all masteries fully completed or at least a mastery rank of above 50 have all your elite spec compleated and spend tons of gold on items which would make you think Maguma is not challenging and easy for you.
Why yes all of that is done. It was done through playing the game, putting in time and effort and playing various forms of content. I finished unlocking my 9th elite spec today and hit mastery rank 161.
Here’s the thing, this could be you as well. If you put in the time to do so instead of ranting here asking for a nerf.