Showing Posts For The Primary.6371:

[Vid] Testing Power vs Conditions

in Ranger

Posted by: The Primary.6371

The Primary.6371

Burning and quick bleeding/poison application ftw.

If you dont specc into damage

in PvP

Posted by: The Primary.6371

The Primary.6371

you shouldn’t do damage.

As simple as that, why cant we have that uncomplicated design here?

How is it fair a perma health/protec ranger pretty much unkillable and uncatchable can have a pet hitting you for 1.3k when you have toughness as your second primary stat?

How is it fair a guardian can out-DPS most others “supports” while consistently having most boons up 80% of the time for the entire party?

How is it fair that the only viable uild for eles is D/D water/arcana bunker which despite the constant nerfs that has been receiving for the last 9 months it is on a very strong position while those same nerfs affected 2x more the already borderline laughable staff without any compensation?

How come a thief with almost perma health/stealth can waltz around the battlefield constantly delivering devastating backstabs while healing the little damage you can put on them on that unfair window where their perma-stealth has a 2 seconds CD…..

Please Anet, work on making damage….well do damage, and tanks…….well, not kill you as fast as a glass cannon.

Right now we have only two extremes on the scales;

Too much damage (no need for defense): Mesmers, thieves, warrior (on 1v1 and 2v2 scenarios)
Too much tanking (no need for damage): Rangers, Guardians, Eles, engis

Please, make fights where skills matters, by now, 9 months after release I think we can demand it. Fights are pretty much decided by this;

1) Are you a mesmer/thief? -> are your CDs up? If yes then what are you waiting for…kill them. no-> wait for CDs.

2) Are you ranger/ele/guardian? Dont worry, just outlast them, they will die eventually.

It’s actually kind of funny how majority of the people like you are still hung up on the pet damage when in the end anet will push rangers to use more affective builds.

survey: will this make warrior viable in PvP?

in PvP

Posted by: The Primary.6371

The Primary.6371

Warrior is viable in pvp, maybe not op as elemntalists or bm rangers but somewhere average. Dont know if the last one is joke or not :p . In my opinion, the downed state from war is not problem – those ppl will still cry its not viable. If anything i would increase heal on shouts and regeneration on banners and maybe also regeneration on heal signet and as long as lyssa runes are as they are warrior dont need more condition removals :p. (<- my opinion).

There are other ranger specs that are more op than the BM ranger btw. BM ranger is the most popular but anyways back to the idea presented. I don’t think it should be called “break dance” but it is a good start. The other ideas were pretty much solid ones though.

hail engineers 1v1 tournament champ

in Engineer

Posted by: The Primary.6371

The Primary.6371

But isn’t that the main point of the build which is to simply evade?

Well point of fact if you take that mentality, you will not do much damage at all and be using the evade as the main crutch. We also saw shadow refuge being used as another crutch but that’s how most thieves who revolved around stealth based builds operate with a s/d setup. I also found it funny though how the engineer never even needed to use it’s elite. I would guess if the rocket turret was killed off, the engineer would pop the elite and still win the fight.

All in all, the s/d spec requires to much work to be as affective as other class builds which are being utilized in current structured pvp meta. Mainly because if you don’t evade or play it smart, you will die as you don’t have consistent condition removal and can not take direct hits.

hail engineers 1v1 tournament champ

in Engineer

Posted by: The Primary.6371

The Primary.6371

Caed did a good job but in the end you can’t dodge everything.

What is the 1st thing that comes to mind when

in Thief

Posted by: The Primary.6371

The Primary.6371

you see the thief you are fighting is a death blossom spammer?

Mine is straight up disbelief that I’ve seen the rare DB thief who’s best ability is to magically turn into a loot bag.

/discuss

I loled when I saw actually footage of someone being serious with the build in wvw.

Jumper's Mini S/D Playstyle Guide

in Thief

Posted by: The Primary.6371

The Primary.6371

Because he thinks being the first to show footage with him duelling someone with the spec is enough to allow him to wear the self proclaimed title. Actually that duel did show the clear cut counter to it but what ever.

Thief- IMO

in Thief

Posted by: The Primary.6371

The Primary.6371

Do not agree with a nerf to any particular thing to critical strikes. Your idea coupled with base damage increase would be non beneficial to the thief and have it back in the same position as it is now. Anet would not increase the base stats by a high enough margin to compensate for the nerf. For the rest of your ideas, they aren’t that bad but need more fine tuning lets take Blinding Powder, Fleeting Shadow and Infusion of Shadow.

The utility “Blinding Powder” could be a thief version of the mesmer’s decoy, a stealth that is a stun breaker but blinds instead of summoning something.

Your idea to nerf the trait “Fleeting Shadow” to 30% movement speed while in stealth would virtually do nothing even if you had Signet of Shadows as it would not stack in affect and there is a movement speed cap in place as well.

The idea to increase the initiative gained from using stealth with the trait “Infusion of Shadow” is lackluster with this nerf “Stealth cannot be stacked in duration when taking this trait.”. You know that this change would destroy a few uses of d/p, Shadow Refuge and make it not worth while to take for many people. I’m sure many other tpvp players would take it that use /d or d/p, oh but no they wouldn’t even bother as there are better trait options.

In conclusion, these were only a few examples. What should be kept in mind though is what the main role of the thief is in tpvp. To quickly kill the main prioritized targets, assist in the capture of enemy points or to take enemy points by ourselves. We are not built to bunker at points in a conventional sense as we do not have the base stats to allow us to do so. We also have a mechanic that doesn’t even help retain points which is “stealth”.

(edited by The Primary.6371)

D/P or S/D: Which play style do you enjoy?

in Thief

Posted by: The Primary.6371

The Primary.6371

Currently these two weapon combinations are seeing the most use in PvP/WvW. So I ask all my fellow thieves, which play style of the two do you prefer the most? I’m not asking what you think is most effective when it comes to killing/escaping, but which do you have more fun playing. Personally, S/D is more enjoyable. All the shadowstepping, evades, and boon thievery is pure fun. It’s one thing to toy with a guy with D/P making him freak out over where you are (or if you’re even still there), but the frustration of not even being able to hit the guy you clearly see in front of you (oh he’s over there now, nope right in right in fro.. nope behind me) always puts a big smile on my face as a thief.

I use both s/d and d/p, works for me.

Ranger Pet DPS getting a nerf

in Ranger

Posted by: The Primary.6371

The Primary.6371

They will do a flat damage nerf that will make BM ranger specs not worth it in the end. Rangers will just have to stick to condition stacking or direct dps roles.

Ironic as the pet is a class mechanic to the ranger which is about to be made useless yet again.

Can We Please Be Compensated?

in Bugs: Game, Forum, Website

Posted by: The Primary.6371

The Primary.6371

I can confirm this bug, very annoying to deal with at that point and practically stupid that we couldn’t continue or have some mechanic to fall back on to help us out of it.

Rainbow Jellyfish

in Ranger

Posted by: The Primary.6371

The Primary.6371

Ironic how the developer ignored all the various negative replies when the sample image was advertised.

Swansong for a thief

in Thief

Posted by: The Primary.6371

The Primary.6371

Just look at this new WvWvW footage and you will understand thieves just got more power in WvWvW:
http://www.youtube.com/watch?v=lv4P-kTBzE0

Anet ftw, with this next patch we have decided to promote the new tactic “Trolling” in wvw.

Rainbow Jellyfish

in Ranger

Posted by: The Primary.6371

The Primary.6371

It has come to my attention that this uses a different model than the blue Jellyfish that happens to look Kitten EXACTLY the same. I am planning on fixing this within the next month but needed to get some feedback from rangers about their feelings about their HoM rainbow jellyfish pets changing how they look. I can assume that they will be happy, but you know what happens when you assume.

Post your thoughts on this internet forum thread and I will read them.

Jon

Reference image for the rainbow jellyfish old/new included: http://imgur.com/3DSAO3e

From my stand point, the original design still looks remotely better than the proposed design. Since it’s a HoM reward pet, it needs to be stunning in it’s appearance not degraded. I do agree that the pet needs to have it’s cosmetic look changed but not in the direction dictated on the right.

A better approach would be to integrate a glowing rainbow colour scheme that could take aspects of various jellyfish within our present world. As you would think the rainbow jellyfish would be a creature comprised of having each feature but greatly heightened in it’s visual look.

(edited by The Primary.6371)

The Reason minions have no health regen

in Necromancer

Posted by: The Primary.6371

The Primary.6371

Necromancer minions do not regen hp as it is a concept brought over from gw1. GW1 necromancer minions though could be replenished via corpses and healed with a skill called “Blood of the Master”, which can’t be done in gw2. In other words it’s a broken idea brought from it’s predecessor.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: The Primary.6371

The Primary.6371

I think Life Force should act as an entity that fights from within the necromancer. It provides support while the necromancer to fight with his/her regular weapon and skills. That means the necromancer can use LF skills at the same time as his weapons skills and utility skills.

We should remove DS altogether, and add 8 skills to F1 to F8 that uses LF. Each skill costs significant life force. Since these actions are performed by LF and not the necromancer himself/herself, none of them are interruptible. And none of the skills have cooldown.

A necro cannot use certain LF skills if he/she doesn’t have enough LF.

For example:

F1: Spiritual Protection: For 5 seconds your LF blocks the next 3 attacks against you. Cost 20% LF.
F2: Spiritual grasp: You target is chained and cannot move for 3 seconds. Cost 10% LF
F2 alternative: Spiritual pull: You pull your target to your location. Cost 10% LF.
F3: Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby you for the next 5 seconds. Cost 20% LF.
F4: Spiritual force: Your LF swings around and knockback all nearby foes. Costs 10% LF.
F5: Spiritual gun: Your LF fires at target foe, dealing damage and knocks him back. Cost 10% LF.
F6: Spiritual sacrafice: You LF forms a ghost and charges at the target. If it hits, target is chained for 3 seconds. 3 seconds later, the ghost explodes at that location dealing deviating damage. 100% LF.
F7: Spiritual wall: You LF forms a wall at the target location. No hostile projectile can get though and no enemies can walk though. 30% LF.
F8: Spiritual teleport: You teleport to target location: Costs 20% LF.

This "F7: Spiritual wall: You LF forms a wall at the target location. No hostile projectile can get though and no enemies can walk though. 30% LF. " seems op but the rest are interesting. One things for certain, necro does need a change to their mechanics e.g. ds, life steal and minions.

[Vid] Spirit Watch, build discussion

in Elementalist

Posted by: The Primary.6371

The Primary.6371

In respect to future requirement to adapt as movement abilities will be nerfed (drop orb once used). A bunker spec or a balanced spec with (good amount of vit and toughness) should be utilized rather than a squishy dps spec.

Why is there no Earth combo field?

in Elementalist

Posted by: The Primary.6371

The Primary.6371

What would it be, a circle of rocks? I really don’t get why you think this is something that matters.

No, it would be some sort of mud affect or dust cloud.

Thief Is Blatantly Overpowered

in PvP

Posted by: The Primary.6371

The Primary.6371

Many of the fights that I have witnessed with a thief actually destroying their target, had their target being totally inexperienced within the situation, being glass cannon or dealing with more than one person in a losing situation.

It’s very simple to counter burst thieves, you just try to create distance, bait them then dodge, utilize blocking or dps mitigation of some sort. Majority of the d/d thieves do not utilise condition removal, which then allows aoe condition spread or imobilize to be used to kill them. You have to remember the simple fact, they use all their 2 cool downs and their elite to buff their damage. If you counter them effectively, you have stopped them from annihilating you.

In essence majority of complaints and cries that “it’s op” are simply people not adapting or understanding the simple ways to counter the class.

New Idea for a bow.

in Ranger

Posted by: The Primary.6371

The Primary.6371

The flatebow in gw1 was a cross between the long bow and shortbow (providing attack rate increase with long range). It would be a perfect addition to gw2 as it would give anet the option to add a more AoE based bow to the ranger. Of course since it’s gw2 and not gw1, they do not need to go with the gw1 principle about the flatebow. That is why I proposed the AoE option with it.

Thoughts on Mesmer Shield

in Mesmer

Posted by: The Primary.6371

The Primary.6371

I’ll repeat myself:

I’d rather see the Mesmer utilise more illusionary weapon skills like Greatsword skill 2. Maybe they could have something like a mainhand shield with skill 1 a sort of illusionary shield thrown like a discus, skill 2 an AoE defend with clone generation and skill 3 a targeted AoE attack. Skill 1 could be the opposite of Greatsword skill 1, where the closer you are the greater your damage output.

Captain America is not a Mesmer.

Engineers have shields yet captain america was not an engineer. Therefore mesmers should be given a shield to allow the illusionary defender to be revamped into it. It will then allow a mobility utility skill to be given to the mesmer (which is really needed).

Adding more weapons in the future?

in Mesmer

Posted by: The Primary.6371

The Primary.6371

I would like to use a Shield as a Mesmer.

Would allow illusionary defender to be applied to that, thus freeing up a utility for mobility increase.

[Video] WvW P/P Thief Doctor F* Manchu

in Thief

Posted by: The Primary.6371

The Primary.6371

Use Black Powder when finishing or bring P/D (maybe even D/D) as secondary set when roaming. P/D or D/D may also get you out of situations you would be otherwise helpless in with CnD. Every good thief brings a SB aswell for large scale battles, which you should have equiped now.

Downed state in WvWvW should be removed

in WvW

Posted by: The Primary.6371

The Primary.6371

  • Reduce the rez rate/time (you want fast res use resurrection skills)
  • change rally mechanic (1 killed 1 ressed)
  • you can’t ress killed ppls during the fight
  • remove this from rally mechanic “… or gaining enough experience via kills.” Rally is the process of removing oneself from a downed state. You can rally by killing foes using your pet or downed skills or gaining enough experience via kills
  • add this “you can’t pass through the door/portal when you are downed”
  • dont remove conditions in down state (necromancer dream, from what i know you dont remove all boons e.g. Might/Retaliation/Swiftness/Protection/Quickness, change Bandage for example "Restores health while you channel it, remove 1-2 condi every 3-5 sec)
  • When you have been downed five (TWO) times within one minute you will be automatically defeated without the chance to fight back. (you don’t deserve for second chance when you “die” few time in 1 min)

Healing power affects how fast one reses another apperently.

Downed state in WvWvW should be removed

in WvW

Posted by: The Primary.6371

The Primary.6371

But downstate does not meaningfully affect outcomes right now. In fact, as I detailed earlier, it favors a smaller (but more coordinated) group more than a larger (uncoordinated) group.

Downed state does indeed affect the outcome of battles. I’ll give you a perfect example. I once engaged in a 1v3 fight against players trying to take a supply camp. It was everything I could do to stay alive while focusing on one of the enemy to take them down. Every time I got one down, I couldn’t stomp them because I was having to move around too much to avoid attacks, and of course one of them would disengage and rally their downed teammate. Sure I’d interrupted them once or twice, but I couldn’t completely stop them from rallying without putting myself at too much risk. I eventually had to flee and let them have the camp. So yes, downed state most certainly kept me from winning that fight.

And again, you’re making the (faulty) assumption that the smaller group will be more coordinated. Downed state favors any group that’s coordinated whether they are small or larger, but the larger the group the more downed state gives them an advantage.

So now you’re changing the story to the ultra-rare 1vX (where X is a very small number) situation. If it weren’t for downstate, you probably would have died before killing all three. As long as one of them still would have ended up living, the outcome is the same. Furthermore, the meaningless interaction at a supply camp where you obviously didn’t bother trying to call for help (which in a fight of the length you described would have easily allowed to reach you in time) which is only possible because of downstate.

But yet again, you’re making the (absurd) assumption that you “should have won that fight.” There’s no reason to think that other than your own ego. I’ve made absolutely no assumptions about groups being more or less coordinated. The only scenario that people have legitimately proposed that could be affected is the one where a smaller group with greater ability faces a larger group with lesser ability. In all other scenarios, the complaints about downstate are moot because a larger group with greater ability, an equal sized group with greater ability, or a larger group with equal ability are all going to result in the same thing, with or without downstate.

I assure you, as someone who runs solo looking for 1v1’s and 1vX in World vs World, it is not rare..and the down state has screwed me more times then I can count.

I’ve taken groups of 3 on, I’ve downed them, but couldn’t finish the kill..why? Because I have to avoid getting destroyed by 2 other people….Sometimes I can get close, but then I’ll get CCed (because I have 1 stability available to me, and it’s an elite) or I won’t get it off in time because one person will res.

If you’ve soloed at all you’ve experienced this in PvP…It’s insanely frustrating to have a 10 minute fight against 3 people only to never be able to fully take them down..Because the Down state is bloody moronic.

Sure if you hump zergs like a baddie, Down state is probably the greatest thing in the world to you, You probably think instant ressing an massive group of people because someone killed a rabbit off to the side is the most amazing skillful thing in the world…However for us vets of games like DAOC and Warhammer, We find it incredibly unskillful, and frankly the worst mechanic we’ve seen in an MMO to date.

It rewards being a zerg humping baddie, or playing a certain class.

Downed state does not reward zerg verse zerg when aoe dps is involved. Anyone downed will die fast within the kill zone.

I'm scared of a ranger nerf.

in Ranger

Posted by: The Primary.6371

The Primary.6371

Personally I think the best thing they could do for this game is remove the PvP, just shift that whole community off into a seperate game because it is one of the worst I have seen in gaming.

They think their own little world is the most important thing and should dictate how the rest of the game is and start raging every time there is an update for the PvE side they also have no idea how the game works or what dodges are. It is just a constant cry of nerfs for any class that can do a bit of damage. They think Mesmer and Ranger are OP while Warrior needs buffs, tell that to anybody who plays PvE and they would laugh in your face about how out of touch you are. PvE shouldn’t have to suffer because of how bad the PvP players are at the game.

PvE allows more options towards attribute tweaking, pvp does not allow those kind of options. Only have access to attribute tuning via an amulet, jewels and runes, with three sigils (Accuracy, Corruption and Bloodlust). So in essence, a warrior cannot get as much crit or crit damage he would have had in pve. Same goes for toughness or vitality or even the possibility of balancing offensive and defensive attributes, just can’t do it effectively in tpvp or spvp.

(edited by The Primary.6371)

I'm scared of a ranger nerf.

in Ranger

Posted by: The Primary.6371

The Primary.6371

Wow I mean just Wow……………. Before this patch we were the WORST class in the game and with a FEW buffs we are now one of the most OP classes? I don’t think so….

Our damage has not changed only the time it takes our arrows to reach their target.
We got some traits fixed ect

We are no more OP than we were 3 months ago just in a much better place.

Guardians/Thieves/Mesmers/Ele’s are still much more OP than we are.

No that title still goes to the Engineer at the time.