Showing Posts For The Primary.6371:

[Guardian] Refining their condition

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

Flagellation Bleed target for x seconds. At the end of x seconds, target is Weakened. Weakness is not cast if Flagellation is cleansed before its full duration.

Eye for an Eye Send 1 condition to target enemy or next incoming condition is also applied to the enemy that cast it.

Stigmata Bleed, Cripple, & Weaken target enemy.

Everlasting Wounds (trait) When Retaliation that the Guardian cast is triggered, enemy receives x stacks of bleeding; ICD z seconds

I even like Torment for Guardian:

Penance Daze the target and give Torment.

Exorcism Poison and Torment target enemy.

These are all just thematic examples of how other conditions could be incorporated into Guardian.

Too bad that you like the idea for a guard to have torment. It will never happen, since it contradicts the “purity” or “holy” theme for that class.

[PvP]Is anything being done about thieves?

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

one word (eviscerate ) ^

One word “dodge”.

[Guardian] Refining their condition

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

I think Torment can go pretty well with Guardian theme. When you smite or judge your foes, you torment them with the memories of all the pain they brought upon others or just essentially bringing justice to those who were caused pain by your enemies by making your enemies suffer as their victims/opponents did. In other words, Torment can be used by the Guardian to have others penance for their actions.

Torment is unclean for guardians, thus it will not work. It has to be all about “purity/light” for the anet to consider it for the guard.

[Thief] Stealth ---> Dodge stance

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Posted by: The Primary.6371

The Primary.6371

well i play all sort of classes (depends on my mood) . anyways in my opinion i just think that the ‘’stealth time’’ of the thieves are just way too long . when i fight a thief most of the time its just stealth here , stealth there and keep doing that till i am dead . so most of the time i just walk away or i dont even fight back cuz i dont see the fun of it . in my opinion every class should have the same chances to win the fight , no matter what build . but ye thats me .

You are seriously complaining about the wrong mechanic. Thieves in stealth do no damage at all, evading thieves can do damage just a few secs before the end of the evade.

[Guardian] Refining their condition

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Posted by: The Primary.6371

The Primary.6371

Chill is not thematic for Guardian. It might be okay for very rare application, but just like Burning on Necro its completely against the real theme of the class for widespread use.

This classes “purity” theme screws it over in the end. The only way to fix it is with “purity” themed conditions….which is pathetic in itself if it’s all for a DoT aspect.

[Necromancer] Foot in the Grave

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

I think 3 is the best (duh) but 2 will probably be the most balanced while becoming more usefull.

1 will in my opinion not change much since people would just wait for the stability to leave, you could flash death shroud (DS in, DS out in a ver short frame) for 100% stability uptime but you sacrificed your only migitation tool.

2 on the other hand will allow the necro to use deatshroud far better against stuns since they don’t have to anticipate the stun. It has the theoritically lowest cooldown for stunbreaker but again the necro either extends his cooldown or scrifices it’s only migitation tool.

3 would be a tad too strong, necro are supposed to be weak so maybe just 4 seconds.

Also remember the 6 second cooldown for DS is only due a master trait so even if necromancers take this combo they sacrifice our 50% fear duration.

Maybe you would have it as a stun breaker then?

[Thief] Stealth ---> Dodge stance

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Posted by: The Primary.6371

The Primary.6371

Stealth to engage I understand and is said so in the class description. But stealth to escape is not. If it is agility and acrobatic fighting style is their strength in fighting then I propose a change in stealth.

Stealth works while out of combat. Once in combat, effects resulting to stealth becomes “Able to dodge without consuming endurance” for the said duration of time. Effect ends after an attack.

It remains loyal to the class description. Bad players are still punished. Good players still avoid damage and can still move around. It remains skill based. Bad opposing players still waste skills if it was dodged.

Think if it as to something similar to Warrior stance. Counterplay is to time the attack after the dodge or wait out the effect.

What do you think?

Source: Thief – Guild Wars Wiki
Thieves are expert in the shadow arts. They utilize stealth and shadowsteps to surprise and to get close to their target. They’re deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for setting traps and using venom. As an adventurer profession, thieves wear medium armor.

Wait..wait…wait….you have it all wrong…. it should be [thief]evade + tele > stealth + w/e

Stop silence about PVP

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Posted by: The Primary.6371

The Primary.6371

actually if you try to tell them something.
they prefer to ignore and ban peoples, instead of listening.

this game is a pve game without balance and will stay a pve game.
the pvp devs are anyways not good in that what they have to do.

Or remove it and claim the reasoning behind the deletion with a"negative comment" line.

Who will win APEX or Drenched in Baby Oil?

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Posted by: The Primary.6371

The Primary.6371

Not worthy of the first track. Still…nice try whoever came up with it.

When did Necros become Thieves?

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Posted by: The Primary.6371

The Primary.6371

There was a necro who used his elite, he pressed 1 a lot and you seem to have taken every hit.
Then there’s a second necro who uses a dagger but does really low damage with it (maybe a hybrid build).

So… how is this Lich Form damage unusual? And what have thieves got to do with it?

Name me another class, who’s elite can basically one shot players? If you didn’t understand my whole question, I am using the term Thieves to exaggerate my point in a way it makes sense to what I’m talking about.

Moa form + immobilize?

Well afterwards you simply kill the poor fool. But it’s pretty much an easier way of getting it done if you think about it.

Condi Necros are hurting the game

in Necromancer

Posted by: The Primary.6371

The Primary.6371

You’ll get kicked out of groups from being a necromancer alone, because it doesn’t matter if you zerk or whatever, people who try to group always want zerker warriors and whatnot.

I’d rather play alone then with a bunch of sheep who just use the same build over and over, and expect others to play exactly like they play.

I have maybe once been kicked from a group for being a Necromancer, and that was because it was someone who was intending to do a speed clear of CoF back in the day when it was all warriors all the time, but this person forgot to mention that while advertising their group. And that’s it, every other group I’ve been in has put up with me running “zerker” (I say that because I was really bad about getting perfect zerker gear) just fine.

How can you be bad at getting zerker gear in the first place unless your building your economy from the ground up each time.

/facepalm

Condi Necros are hurting the game

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Posted by: The Primary.6371

The Primary.6371

First off, condition necro would be my main character, but I had to admit to myself a long time ago that it simply was not viable.

Second, I am tired of seeing other people playing condi necromancer, when the reality is, your presence only makes things worse.

A condition necro, at a pve event, brings less benefit, than a person that refuses to respawn. All you are doing is causing the boss to scale up, and for what? A few ticks of bleeds, doing maybe 300 damage?

It’s likely true, that necros at boss events end up doing 1/50th the damage other players do, however, they also proc regen with their staffs.

A support geared banner warrior’s regen heals for 300 or so per tick, a condition necro heals for 140…. so every time a condi necro uses mark of blood, they’re damaging the tanks!

…every 4 seconds, when you cast mark of blood, you are over-writing a real healers regen.

I know it’s not the players fault, but this is the situation condi necros are in, no real boss damage, very real player damage.

…and in pvp, a condi thief is superior in every way.

…condi warriors are vastly more useful as well.

…condi engineers kill players twice as fast.

And they can all do something a necro can’t do; they can run away, and live to fight another day.

So hambow, SoH evade or dps SoH thieves, celestial might stacking eles and turret engineers (if you can call them OP) don’t wreck the game but actually repair it over a condi necro (that has been nerfed hammered)?

This Ezeriel.9574 must be either high or asking to be ignored by any anet HR/dev(maybe) that would even want to read this post if they ever decided to bother.

Some counterplay to Infiltrator's Return

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Posted by: The Primary.6371

The Primary.6371

Hmmm just how they are abused or exploited, which leaves that door open to a fault left behind by whoever came up with the traits, weapon sets, runes, sigils and general mechanics?

Minimum Rank to join Arenas: Please

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Posted by: The Primary.6371

The Primary.6371

That’s it, let just admit that most of the time solo arenas are even worst than hotjoins, at least if you try to win, too much people join without knowing anything of what to do or even what is the difference between hotjoin and arenas.
Anet should put a minum rank of 20 to join arenas, and after a guy hit that rank, give him a fast tutorial that explain the difference between the 2 game modes.
This should happen yesterday
Thanks

Ranks don’t mean anything at all, considering how a vast majority just got freebie rank 80 when they were around rank 60. In other words, what makes you (without a shadow of doubt) think a rank 20+ is better than a rank 1-19.

Experience excuse can be a drag, since they could have become vastly pvp experienced by roaming in wvw or duelling in custom arena’s. Sure it’s not the same idea of actually being totally obsessed about circles to win. But at least they would know how to react, kill people and adept when they need to.

Something is wrong with this picture.

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Posted by: The Primary.6371

The Primary.6371

Yes, the red team.

1st Engi: loves himself

2nd Engi: a troll

3rd Engi: loves feet

4th Engi: does not know how to spell

5th Engi: likes to press 1 constantly

4th one could be a non english (thus the name could actually mean something) or kittened, one of the two.

Rank 90 leaked

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Posted by: The Primary.6371

The Primary.6371

I heard they bake the best cabbage patties in Kiev’s “Fourchette” Hypermarket.

Cabbage Store Owner: my cabbages!!!……

/mouth foams, faints after three seconds

Engis and Skyhammer

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Posted by: The Primary.6371

The Primary.6371

it seem now every1 changes to engi for that map only. we got matched against team with 3 engis, while we have none, they all simply got into stealth mode then pulling us into hole and guess what? score was like 500:50 as a result jesus

Leave jesus out of this, he (or it) seriously wants no part of your tiny human life.

They Just Announced a LAN

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Posted by: The Primary.6371

The Primary.6371

Here come the Asians to teach us our place.

Mega dorks……ftw.

I’m hype.

Btw it’s *hyped…..you anet weird one.

;P

(edited by The Primary.6371)

Elementalist skill response is very SLOW

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Posted by: The Primary.6371

The Primary.6371

staff skills are slow and not very responsive, yes.

another thing i’ve noticed playing from australia the game isn’t very well-tuned for higher latency connections compared to other games.

i’m well-used to the game’s sluggish controls by now but it’s a major turnoff/disadvantage for any kind of competitive play.

I don’t seem to have a problem with latency. I must be one of those rare aussies that doesn’t have lag issues.

Confounding Suggestions is self-contradicting

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Posted by: The Primary.6371

The Primary.6371

Maybe said target should be both stunned and dazed. Hmm yes that is very awkward and weird……..meh w/e.

Power Thief vs PU condi mesmer + Extra clips

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Posted by: The Primary.6371

The Primary.6371

Just curious any experience against a s/p + sc/t PU mesmer?

Yes, a great deal as I have experimented with that build myself. Similar fight to the one in the video, however you need to eliminate the duellists ASAP. The bleeds they stack if the mesmer is able to summon more than 1 is overwhelming.

Or just run p/d condition and cheese all over the mesmer until they’re dead. A good old fashion cheese vs cheese (bring crackers) :P

Both tactics work just fine.

Yeah P/D or even D/D won’t work if the mesmer uses it’s clones as a shield and destroying the phantasmal duellist is only one direct point of condition application. Mostly you have to worry about the random degen that accumulates constantly as u fight the mesmer (even if you have condi removal). Generally s/p + sc/t is better combination than staff + s/t or sc/t. With all this in mind, they still will remain roamers and nothing more.

I think I have to disagree with you there in terms of p/d. A condition condi p/d thief is a very good counter to PU mesmers, the ability to strip boons on steal essentially nullifies their PU. Add the perma stealth you gain from the illusions with Cnd, and you essentially get a combination that can quite easily deal with condi PU mesmers. The constant access to stealth allows you to maneuver yourself around the fight, thus you avoid hitting the illusions with sneak attack.
Im not saying that you can never lose as a p/d condi thief vs a PU mesmer, but if played correctly, you can win quite easily.

But again it depends on the mesmer.

Thats my experience anyway.

Side Note: A power thief however will always fight an uphill battle against a well played PU mes. The perma protection is a nightmare.

Disagree with you too, considering how I never typed what kind of PU spec I would actually utilize. You maybe think it’s the general PU spec, but if you use the right heal utility, normal utility and trait you have an advantage over said p/d thief. Plus the mesmer will hide inside the clones thus using them as a shield if the thief tries to sneak attack. If they blow up the clones, they will take some condi but nothing major. Either way, it can end up as a truce between both the thief and mesmer. It also, does not matter if the thief stripes the boons from the mesmer at all. They are just mostly there to deal with physical damage or constant CC threat.

I won’t type how the mesmer will try to turn the fight into it’s favour and beat the p/d. Why give away tips that anyone can find out for themselves.

;P

The Meta is All an Illusion

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Posted by: The Primary.6371

The Primary.6371

This is a very interesting discussion. As a non-thief related example, when I play ele in hotjoin spvp I typically run glassy S/D or S/F fresh air, which is not the current meta (celestial D/D or glassy staff). In fact I got in a long conversation with another ele who spent a while convincing how in every way S/D is inferior to D/D ele because the surivability and mobility are lower and that he thinks that D/D strength runes has better sustained damage, mobility, easier to use burst, and better cleave for trying to kitten up stealth. And he is probably right for most of those things, but I don’t really like to do the same thing in pvp as everyone else. I don’t care if scepter is an inferior weapon. I like the idea of being a glassy magical ninja bursting people down with complicated air burst combos, and even if I am hindered by survivability, mobility, crappy autoattacks, and long cooldowns, I don’t care about that meta because I feel really cool playing this way, and I generally do I great job as long as fights aren’t stacked ridiculously against me

That being said the pve meta is a more serious nature, because dungeons/fractals take time, and we don’t want them to take up more time than needed to get the rewards we want.

In your case, it’s kind of like you working as a doctor but being paid the wages of a secondary school teacher. You love being a doctor, you love saving lives, but most people cannot help but feel that they are just wasting more effort for less rewards.

Slight addendum.

Especially when the option to be work as a doctor and be paid as a doctor “should be” is out there.

Not this poster’s case. He admitted himself that his s/d requires more effort and is also at the same time worse than d/d.

Well I admitted that in theory it is worse. In practice it can be better than d/d in some situations. And in the future the scepter skills could be reworked somehow. And anyway in regards to the doctor analogy, I don’t really agree with it because the scepter builds I run are a bit high risk high reward. In theory it’s inferior because it’s easier to kill than d/d and more effort is needed to get those rewards but overall, the nature of burst means I can kill someone much faster rather than wear them down with gradual damage and small amounts of telegraphed burst while out sustaining them.

I hope that makes sense.

SoH thieves can eat celestial d/d eles alive in team fights and solo, if they are skilled enough. A burst ele can deal with those kinds of thieves very quickly. But zerker eles tend to use up all their utilities in the process of trying or actually bursting down said target.

(edited by The Primary.6371)

The Meta is All an Illusion

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Posted by: The Primary.6371

The Primary.6371

Meta = Illusion you say?

Well Illusions = Mesmers

MESMERS ARE THE META

/Mesmer mind trick

You will delete your post within this thread and from then on never even refer anything (either direct or indirect) in reference to the mesmer ever again.

;P

Power Thief vs PU condi mesmer + Extra clips

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Posted by: The Primary.6371

The Primary.6371

Just curious any experience against a s/p + sc/t PU mesmer?

Yes, a great deal as I have experimented with that build myself. Similar fight to the one in the video, however you need to eliminate the duellists ASAP. The bleeds they stack if the mesmer is able to summon more than 1 is overwhelming.

Or just run p/d condition and cheese all over the mesmer until they’re dead. A good old fashion cheese vs cheese (bring crackers) :P

Both tactics work just fine.

Yeah P/D or even D/D won’t work if the mesmer uses it’s clones as a shield and destroying the phantasmal duellist is only one direct point of condition application. Mostly you have to worry about the random degen that accumulates constantly as u fight the mesmer (even if you have condi removal). Generally s/p + sc/t is better combination than staff + s/t or sc/t. With all this in mind, they still will remain roamers and nothing more.

(edited by The Primary.6371)

Warriors are a little bit to Op atm.

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

WvW has never been and will never be balanced. Please stop basing your nonsensical “balance” based on highlights of WvW videos in an attempt to prove a point. It’s not working.

Forget the video then, Warrior has great survivability, great mobility don’t give that excuse warrior with good mobility is only good for running coz thats not true if they have a gs or sword equip they have can have good mobility. They are also very easy to play and they are overshadowing many other professions.

Also very easy to counter too, unless it’s a shout condi bunker war. Still they tend to die to something that can out-heal, condi remove constantly and out damage it.

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

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Posted by: The Primary.6371

The Primary.6371

Oh yeah, we definitely need more frequent patches. I know some games (DaoC comes to mind) were criticized for this, never allowing anyone to get to grips with a class before moving skills around again.

But here, we have the opposite issue. Classes get “stale” due to how long it is before something changes.

Anyhow, I don’t think Fighting Games are a good source for balance input. Fighting Games embrace their imbalances. Actually hrm, come to think of it, maybe they are the perfect example for how to orient your smallscale MMORPG balance:

  • Embrace the imbalance.
  • Accept the imbalance.
  • Work on unique perks of each character/class/spec so that someone can and will try to get good with it.
  • Allow these underdogs to have their 1-2 moments of glory via specific combos or skills, weak as they are outside of that.

This could translate well into MMORPGs. Classes would need to be incomplete (dependent on others, TF2 shows this to a near-perfect degree), and then have specific powerful elements which are unique to the class, and very easy to notice in PvP and PvE.

Worth while, carefully thought out patches; that (for example) don’t nerf hammer the fun out of particular class/classes or make them fundamentally useless (e.g. ranger) within high tier pvp.

I also reckon that customization should also be discussed considering how much has been taken away since release within pvp.

Whatever happened to shaving?

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Posted by: The Primary.6371

The Primary.6371

Shaving was boring…

So now they destroy with a chainsaw, just to make sure anything half decent/interesting is utterly nerfed to completely useless.

Ironic, considering how they had a few devs leave over the years coming up to gw2. Yet they used “a chainsaw” approach in guildwars 1 aswell. Wonder if it’s company policy to nerf hammer particular in game mechanics, traits, classes, etc into oblivion (or at least attempt to). Then over buff w/e is servery under powered to try and compensate for what they took away.

I for sure know it’s company policy to recycle w/e they can from either gw1 or even particular sound effects or npcs within gw2.

(edited by The Primary.6371)

Whatever happened to shaving?

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Posted by: The Primary.6371

The Primary.6371

I for my part shave daily, thus I interpreted this metaphor which was used a fair time ago, that ANet will attempt to introduce many, but smaller, balance tweaks, over regular and shortish intervals, rather than large revisions every few months
This would also greatly enhance the capability of the PvP team (?) to respond to individual trouble makers, since there would be a much smaller change catalog to tackle with each update.
However we have seen the exact opposite to that. Or I’d rather say not the exact opposite but the inverse, with smaller or medium tweaks over a excruciatingly long time period.
So has shaving been abandoned? What is the state of the balancing process 2014?

This is how anet operated in gw1, they never really change their approach. They simply smoke screen or lie to make the community happy or have some form of hope.

Balance is subjective

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Posted by: The Primary.6371

The Primary.6371

That’s a tricky subject. Even a 10y standing juggernaut with a very active dev team like WoW (daily twitter / forum interaction, directly answering player questions, giving statistics) cannot balance classes to a community-accepted degree.

From that + all past MMOs, we can so far generalize that classes in MMOs cannot be balanced.
Otherwise it stands to reason that someone would have managed or at least written about how to do it, yet no one has. Not even close.

So sure, maybe classes can actually be balanced. But if that is the case, it won’t happen “now” (in the meta sense). Maybe we’re missing tech. Or maybe it’s more likely that if we pick a genre specifically not about being balanced – like, say, RPGs :P – then we won’t see balance.

However, once that is established, it remains to define how balanced is “balanced enough”. If we cannot achieve proper balance, and for now we can assume that it’s impossible, then we need to define a margin of “ok”.

Only problem is, WoW shows admirably well that no matter how small the imbalance, players will always kick out the “rubbish” class. It doesn’t actually matter whether it’ll make a difference or not.
And that is sort-of where GW2 is right now, too. The loss of efficiency from including a non-necro class (see below for those) in your dungeon team is actually negligible, comparing the right kind of imbalance. Say, DAoC. And DAoC is the closest MMO to GW2 in the past, so the comparison seems apt. Why do players make such a big fuss about such a small imbalance? Good question, I suspect the rather good balance of WoW which everyone is used to plays a major part in it, though.

I often feel like the vocal minority of GW2 tends to blow things way out of proportions. But then, that’s the MO for every MMO’s vocal community. The game is apparently always close to dying, the devs don’t get their own game, play personal favourites and lack the skills to handle it.
Given that, I have yet to see an indication that the accusations have any merit in GW2. 5-zerker-any-class do dungeons in speed runs perfectly fine. Well, coming back to that necro thing…

Necros… are in a bad spot, PvE wise. But this is due to their class speciality in regards to group support, boon/condition control. Which is about never useful in PvE, as mobs die too fast or don’t rely on these enough.

Anet set out to have a game unique to the rest, dropped an unfinished product and poorly prepared for it in multiple aspects. Then they balanced gw2 around it’s pvp in general, one arch type of the game that only has one pvp mode. Conquest, dumbed down version of alliance battles from gw1 that doesn’t take much to actually win within it.

Failed horribly when trying to bring gw2 into the e-sport picture because of class imbalance or the best one “singular pvp mode with pathetic observation tool”.

When you tried to tear down the necro example you actually forgot that it was a scenario. One of many that can easily display ineffectiveness that should not exist. Why bother to bring a necro when you can speed run entire dungeons with classes that can do a better job (we all know which classes do the better job too). This was already typed by the way, but you still seem confused.

Anyways, pve dungeons are pretty much full of the same brainless grinding that anet promised would not be in gw2. So many promises broken that I care not to elaborate upon because you are simply trying to showcase that balance is impossible within gw2.

If it is impossible, whose fault is it?

Suggestion: Favorite builds button

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Posted by: The Primary.6371

The Primary.6371

If your asking the community to help the dev team with this problem then if I was anyone else, I might actually be worried.

They are not asking for help, but open for suggestions.
i.e. They don’t spend time on adding dyes to templates, if it’s something we don’t need.

I know hence why I typed " As it stands, not surprised that a anet HR asked this question.". Good job clarifying it so I don’t have to. ;P

Is Hybrid our new thing or Meta ?

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The Primary.6371

Yea atm I go 6-4-0-0-4 taking the Fear-traits and still specking Power, also have Strength runes and yes it helps alot. Going for Reapers Might aswell in Spite, I miss Shrouded Removal but since I use Bothe Dagger offhand and Staff I feel I have enough cleanse anyway. Terror ticks for 850+ and u still hit hard.

Can you heal within death shroud (even when you really need it) yet?

Suggestion: Favorite builds button

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Posted by: The Primary.6371

The Primary.6371

We absolutely want to make build templates. They could work similar to GW1, but there are more components to a build now. Using the old string-code method may prove to be unwieldy.

Things that must be in a template:

  • Weapons
  • Sigils
  • Rune
  • Amulet
  • Skills
  • Traits

What could be in a template:

  • Skins
  • Dyes
  • Outfit
  • Finisher

Things to consider:

  • Sharing (chat links? codes? urls?)
  • Viewing (seeing some else’s vs. seeing your own)
  • Saving (notepad vs. local vs. account vs. web)
  • Building (one spot in UI vs. multiple spots)
  • Websites (third-party sites should work with in-game)
  • APIs (Could expose an API to third-parties)
  • PvP vs PvE vs WvW (each mode requires different configuration options)

How would you like to see any/all of these work?

If your asking the community to help the appropriate group that is supposed to take care of this problem. I might actually be worried if I was anyone else. As it stands, not surprised that a anet HR asked this question.

(edited by The Primary.6371)

What counters acrobat s/d?

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Posted by: The Primary.6371

The Primary.6371

condition won’t work, s/d is one of the only specs on thief that can cleanse a massive amount of conditions…

as for damage, boon strip lowers theirs, not having boons on yourself also helps keep their damage and survivability down, though when u can, apply weakness, even though it will get stripped in a few seconds, it helps stop their dodging ability

S/d thieves don’t use lyssa runes anymore, so their condition removal relies entirely on infiltrators strike shadow step return and also shadow steps return. If you want to actually purge a lot of damaging conditions, you need to waste a lot in order to do it.

This then provides an opportunity to kill them or make them run for their life. Coupled with the fact that various conditions classes have CC that a s/d would also need to deal with while “purging”. You can see where I’m going with this.

[PvX] Shadow's Rejuvenation

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Posted by: The Primary.6371

The Primary.6371

If SR is a non-issue in sPvP and PvE, and it’s only causing a problem in WvW roaming/1on1 fights, and WvW roaming/1on1s aren’t a real game mode, then why such staunch opposition to tweaking it?

If it’s only a problem in 1v1, it doesn’t need changing at all.
1v1 is not a supported game format. The entire game tells you not to 1v1, it specifically discourages it with the way combo effects multiply when fighting with many.

Hence why the idea for “duelling” is a major joke to have within gw2.

Balance is subjective

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Posted by: The Primary.6371

The Primary.6371

Seems anet interpreted it the same way aswell considering how the trinity was thrown out the window and how it was typed that ever class could fill every role for e.g. dungeons or pvp teams.

Ok, now we’re confusing things.

ANet promised that due to a lack of trinity and the sheer amount of different weapons and abilities on classes, you’re never excluded from something on principle.

An example of this issue is that as raids get better in WoW, you want less and less healers. Back in the days when respeccing was a problem in regards to new gear, this was problematic for say, your Disc Priest. You would just tell them to go Shadow, but that’s nothing they can do on a whim.
Another example was vanilla raiding, you needed one Retridin for BoK. But only one, as the second would have nothing to do, and the damager of Retribution was negligible.

A more modern example is that a second tank in a dungeon is generally not useful. They spec DPS instead, but at least WoW made it easy to do that nowadays.

GW2 does not have this issue.
Every class is able to fill “every” role, by virtue of the roles not existing. We’re all subtypes of DPS, and our classes have a slight niche but never a functional difference. Thieves aren’t useless in PvE, like they were in DAoC. Healers … don’t exist. Warriors can do ranged damage.

What they didn’t mean is that you can just randomly equip some gear and do maximum damage in PvE, or that you can spec whatever you want and expect to be efficient at both WvW, sPvP and PvE, with the very same spec and against all targets.

So, yes, everyone can fill every “role”.
It’s still your obligation as a player to be good at it and want to be good at it, or groups are still going to remove you.

But unlike games such as WoW, you’re not a liability and unwanted even when properly set up. And that’s what the GW2 devs were on about in that dev talk, how in earlier MMOs the class-roles forced a viability onto you which could later in your char’s life negatively impact your ability to play with friends or guildies, and there’s little you can do about it.

So a necro can fill the spot of team support for pvp or support within pve better than a staff ele or guardian when set up in that manner. Or a dps thief can survive just as well while doing amazing dps just like warrior can verse a boss that has coding that makes it go for the lowest toughness vs the party of players.

Seems like you are confused, sure a class can do it e.g. dps of certain types e.g. ranged or melee. In the reality of interpretation, it depends how well a class can do it for them to be considered worth it. Along with how much adaptability/utility they can bring while filling that role.

If they can fill more than one role, more of a plus e.g. sleight of hand thief can boon steal, dps, cleave dps, save allies, mobility, doesn’t need a baby sitter and more over a condition necro which can only corrupt boons, aoe condition, somewhat cc chain until enemy has condi clear or immunity to cc and degen enemy until they use condition clear. This is just one example from various other builds and even classes themselves e.g. ranger.

If the spec for the class to fill a much needed role is not worth it over another class that can do it better. That class will never be brought along for a tournament run or will be kicked by the majority of the party within a dungeon.

Concluding, you can try to go on “technicalities” as much as you like. But these issue all stem from anets lack of ability to correctly balance their game for every class within every arch type that gw2 has. If every class is not on equal par with each other, then why should A be taken over B.

What counters acrobat s/d?

in Thief

Posted by: The Primary.6371

The Primary.6371

right now, nothing really.

20066 S/D is incredibly powerful at the moment.

Conditions still beats it, timing when said player is attempting damage, evades etc will allow you to see a pattern. In the end, it is a challenge unless you use a SoH thief or a perma stealth thief to kill one.

The SoH thief has to do it right first time, otherwise the evade thief will do what it does best.

Perma stealth thief has the advantge from the get go, since your normally already in stealth. Can also bounce back if said target calls for help or manages to suprise you.
Btw, don’t mean perma stealth with dagger off hand.

In the end though, any other class is instantly put into a disadvantage. Evades are over powered in gw2 and thieves are still able to abuse it.

[PvX] Shadow's Rejuvenation

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

This needs a hard cap. The amount of bad thieves that survive from Shadow Refuge full stealth regen is way too high. Maximum 3 seconds of regen in stealth.

Shadow arts is hardly used anyways……complainining for a foolish reason ftw.

thief dealing with lich

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

18k hp, carrion ammy, typical p/d, 300 traited toughness, and i get killed in one hit from litch? I wouldn’t mind if DS was a squishy kill but is not.

Please stop necro DS from two shotting and lich from 1 shotting thief

You should use a sleight of hand spec, then necros that use lich form become a thing of the past.

But yes….another thief QQ against necro thread ftw.

Balance is subjective

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

Take also into consideration about how each class should be able to fill each role and with the same effectiveness or on pare with each other. Not the case at all within gw2, even though it was promised to us that it would be just that.

Oh interesting, where was that promised again? Because I remember that they promised that you could play however you want.

It got player-interpreted to what you said, which is curious because having everyone be able to do everything is exactly what you don’t want to do in a class-/spec-based RPG.

Seems anet interpreted it the same way aswell considering how the trinity was thrown out the window and how it was typed that ever class could fill every role for e.g. dungeons or pvp teams.

By the way, I won’t bother trying to provide proof since it’s an utterly pointless argument that your trying to forward.

(edited by The Primary.6371)

Prophet's WvW/GvG Build

in Necromancer

Posted by: The Primary.6371

The Primary.6371

Another reason mesmers need a buff to be able to pull off a good amount of aoe damage in wvw. Why bring a mesmer to port a golem when u can do it better with a necro.

Balance is subjective

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

Take also into consideration about how each class should be able to fill each role and with the same effectiveness or on pare with each other. Not the case at all within gw2, even though it was promised to us that it would be just that.

when will this be balanced?

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

Its SOOO funny when people gripe about lich form.

Step 1: Thieves-Boon strip and burst and blind gg
Step 2: Mesmer-Boon Strip CC>GG
Step 3: Necro-Terror necro destroys power necro and another power necro can also destroy lich form.
Step 4: Warrior with hammer can inflict weakness a weakened lich is useless(ele as well, and mesmer, and engi, and another necro)
Step 5: ????
Step 6: Profit.

Exactly….

15 character w/e w/e

Balance is subjective

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

Everybody plays for or against a profession and thinks it is Overpowered. Well I am simply going to say that is your opinion. There is no balance when everything is “overpowered”.

Arenanet will not listen to your complaints obviously biased against certain professions. Because all you want is for them to be nerfed and your own profession buffed. I will link “Playing to win” by Sirlin now.

Play to win, don’t be a Scrub

Either way, anet will never balance this game correctly. They do not understand what they created to achieve balance. Then you also slap on the fact that gw2 is not a finished product. Could go on with the notion of how they had more than enough time to finalise the product, but…..won’t bother.

when will this be balanced?

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

Elites are OP in 1v1 but if it was a team fight just call a teef , steal the stability from lich necro and GG.

What a joke in the end…..thief doing the same job as a necro but…better. On top of the fact that the thief is taking away the advantge from a necro in this typed situation.

Trait ideas for the Guardian.

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

While I like most of these, some would be OP though. It’s pointless posting this. Anet doesn’t listen to player feedback.

Since they never respond to these statements, it only reinforces it……

Right……but they rarely even respond to non troll statements so w/e either way.

Quick comparison of thieves

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

How most people fight thieves: http://www.youtube.com/watch?v=vPlT2uKruwM
How I fight thieves (me being Rimmer): http://www.youtube.com/watch?v=Ifaw07fuU00

Actors are actors….humans are humans….

recieving heals inside ds is needed

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

no no no!
i play a power necro in pvp and it feels godly already,
giving us the ability to receive heals in deathshroud would be ridiculously OP.
we’d be unkillable.

Do you know why gods require blood?

Because gods…don’t…bleed….

You on the other do just that.

Why is necro so broken (PvP)?

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

I just wonder why there is no wall-of-text about this topic. Am I the only one having big troubles against this noob click to win class? No mather if it is condi nec with endless fear and condition spike or power necro with hits for 4-6k per hit range attack?

I really try to get the track against necros but I can’t. This class seems so broken OP to me. Maybe it’s just the fact I prefer play engi. But today some mate flames me in tournament: you are a noob engi u must win against nec. I told him I used to have a really bad time against this noob click to win class…. Am I a noob or is necro really that hard for you guys too? What is your secret to win against them? Please tell, I really need help.

Complainging about condi necro when it’s already been nerf hammered. What a joke of a thread we have here.

How does ANet handle feedback?

in PvP

Posted by: The Primary.6371

The Primary.6371

Show me at least one person who thinks Skyhammer should be in SoloQ.

According to this poll http://strawpoll.me/1666010 31% (roughly the percentage of thieves, mesmers and engis) think that the map should be in soloq. Let’s see, that would make 617k at the moment.

Back on topic,

Metrics and number crunching can be made to mean anything you want. PvP is GW2’s redheaded stepchild, it will always play second fiddle to the real money maker, PvE. I don’t expect any ground breakling changes ever to come to PvP or GvG.

You forget that a small majority don’t play one but play over all classes. So your final judgement would be invalid in the end.

How does ANet handle feedback?

in PvP

Posted by: The Primary.6371

The Primary.6371

Show me at least one person who thinks Skyhammer should be in SoloQ.

If by some miricle you are able to do so, I will provide a 1000 to every 1 of yours that claims it was the stupidest thing ANet ever did. Considering the last year thats a tall order.

Well start finding that 1k because I think skyhammer is great for soloQ. Team queue definitely not, since I don’t think skyhammer (at least not as it is now) should be in competitive play, and that is more or less what teamQ is trying to emulate.

But in soloQ, it allows everyone to completely swap up their build and run something absolutely broken and OP and fling people all over the map. It is very similar to the style of balance that Dota2 uses, where the game is “balanced” by making everyone equally OP.

No 1k for you.