(edited by The one to Rule.2593)
u only get an insight once per week but you will get shards if you havent hit the weekly cap
I disagree, without a revenant. I sit on about 50% boon duration, still not enough and that’s with commanders. I’m unsure how you’d get 100% without a revenant. and without commanders that will be even less, probably take you down to like 30%
As a chrono you DO need boon duration since your primary role is providing boons. Literally there is no other reason to take a chrono.
You can block a good 80% of Vale’s attacks if you time things right, and when you shatter you also heal, mesmer tanking is so much more about active defenses than stacking on defensive stats.
If you need more than the 50% provided by a revenant, you’re doing your rotations wrong.
You need at least 50% so you can get 100% uptime so if you go no boon duration at all it most certainly doesn’t mean you’re doing a rotation wrong. you don’t have enough boon duration, and sure pulling off proper rotation is important, but i find it hard to beleive you can upkeep 100% duration just by rotation alone.
I disagree, without a revenant. I sit on about 50% boon duration, still not enough and that’s with commanders. I’m unsure how you’d get 100% without a revenant. and without commanders that will be even less, probably take you down to like 30%
As a chrono you DO need boon duration since your primary role is providing boons. Literally there is no other reason to take a chrono.
You can block a good 80% of Vale’s attacks if you time things right, and when you shatter you also heal, mesmer tanking is so much more about active defenses than stacking on defensive stats.
rofl revenant one of the weakest classes in terms of dps right now and people still are crying for nerf?
mesmers are in the top 3 mobile classes easily.
Moa and all mesmer elites still should not work with CS. Chronomancer is probably the biggest offender when it comes to elite specs from HoT that make core builds completely irrelevant. There’s so much power creep just from alacrity alone that even if you couldn’t CS elites, chronos would still be beasts.
This class needs a heavy nerf to Chrono along with some reasonable buffs to core spec specializations so that it both takes this class off the godly OP tier in PvP and also makes effective outside of Chrono.
A good example of this would be to buff DPS from core traits so that a mesmer could run something beyond Chrono support in a raid and be useful since the personal DPS of mesmer is just so terrible.
I’ve seen this same thing parroted over and over again. Get used to it, the elite epcs aren’t going to be hard nerfed like you want, nor are the core specs going to recieve a buff, even then all it would do is make chrono unplayable. They already got a 40% nerf to alacrity. Any more and it will be totally useless with no reason to take them in raid.
Commanders is superior in my opinion due to boon duration. when you learn to use your active blocks and invulns, toughness becomes somewhat of a non issue so you really don’t need knights.
Chronomancers are always in demand, for raids it seems as if they are one of the least played classes. You give perma quickness and alacrity and if you chrono tank in wing one you can open up another slot in your team for more dps.
I reccomend chronotank because in wing 2 aggro isn’t based on toughness so commanders is still beneficial there and you don’t even have to switch stats.
My points of view
only 1 example: Why play a Warrior/Berserker when you can play Revenant/Herald? The Revenant/Herald does everything a Warrior/Berserker can do and more but it does it literally, twice as effectively.
Actually no, it doesn’t. Berserker’s main role is team support in the form of banners and might distribution thus massively increasing the team dps, also warrior comes with pretty decent personal dps as well. Revenant can provide might but not nearly as effectively due to shared empowerment trait having that 1 second cooldown, the most a revenant is going to provide for might is 8-12 stacks. whereas warrior gives 25 to 7 people at the least.
Revenant only has about 15k dps, this is among the lowest in the game only above healing specs and chronomancers. The only reason to bring a revenant at all is for 50% boon duration facet.
Remember, if you nerf pvp, you’re also nerfing PVE
- Leave Warrior/Berserker the way it is. Slightly buff the heal skills. It seriously needs it after the power creep.
- Slightly nerf both Revenant side and Herald side specializations. “Slightly”
Again, revenant is among the lowest dps in the game as is, no nerf needed.
- Raise Guardian/Dragonhunter’s vitality up 1 step.
Guardians have always had a low healthpool, they survive via active defenses.
- Elementalist/Tempest can stay the way it is.
The healing on stronghold doorbreakers needs to be nerfed hardcore.
- Mesmer/Chronomancer can be kept the same but Moa needs 2 changes: Lower the duration from 10s to 8s “10s is too long after the power creep” and program it in so we can jump as a Moa.
Even 8 seconds is still too high imo it’s effectively a 10 second daze.
- Ranger can be kept the same. Turn down the rate in which celestial force is gained on a Druid through regeneration and healing. Turn up the rate in which celestial force is gained through dealing damage and taking damage. This is huge – If you did this, it would enable Druids to play DPS roles again and be able to access celestial avatar often enough to survive. As of now, the celestial avatar class feature is impractical to use unless you stat for enormous heal factor. This change would also still allow the bunker Druids to do what they do now so long as they are actually attacking to make up for the loss of gain from raw heal. You get the picture, balance the numbers so DPS is viable but the bunker doesn’t become over powered.
no arguments here
- Necromancer/Reaper’s main imbalance is still in my opinion, chill. The damage or duration still needs a slight nerf. It’s the AoE chilling that puts the OP in to the Reaper.
Necromancer is good, but it’s not OP, no nerf is needed. Chill only ticks for like 600 damage and doesn’t stack intensity like burning, you want to nerf a condition? nerf burning.
- Engineer weapons need a slight buff. Scrapper needs a nerf to the boon duration department. All of it’s boons.
Of all the nerfs scrapper needs, this is among the lowest of priorties of what really needs to be nerfed.
(edited by The one to Rule.2593)
I’m simply stating a fact. If you wanna call it backpedaling, so be it. I call it misspeaking. There are classes that are constantly the meta. Ele, Mesmer, Necro. Now revs. One season or one period of time is not what I’m talking about. I’m talking about the same classes CONSISTENTLY being at the top of the food chain, not just once along the way with one good build that carries the garbage core class.
I would say warr/guard/thief have been top tier during more metas than nec/mesm, so dunno. In fact, until this few last months, those three classes were meta for a kittenload of time.
Yea, that’s pretty much the case. They were all pretty much meta up until HoT.
This is probably the first time necro has ever been in the meta.
Ele and druid.
So food…Best food is expensive (but i don’t think you know what food we’re using, go look at toxic sharpenning Stones for example).
LoL, I, like anyone who can invest 10 gold into crafting, have a 400 ranked Chef. Nothing is that expensive to make.
Anyway, why would you use Toxic Sharpening Stones? a power and condition based food sounds less effective then just using a straight up Power food.
Dude, seriously. If you don’t know anything about some stuff, stop pretending like you know that stuff, it doesn’t help your case.
As for food costs, the most basic foods (truffle steak + sharpening stone) costs 25s each, which totals to 50s. However some professions like elementalist and condition-based class used more expensive foods like Toxic Focusing Crystal which costs 70s or Seaweed Salad Bowl which costs 50s.
Yeah, if you’re good you’ll probably only need 2 of each foods to clear the entire wing. But really, no one ever runs raid for the gold reward, like no one ever do WvW for the gold reward.
Two Points:
Toxic Focusing Crystals which I can make, and I use on my Necro, for WvW, cost roughly 70 Silver for 5 of them, mainly due to the Crystalline Dust, as I have never had to actually buy the spore samples because they drop from a harvesting node.
Raid for the Gold I am sure you all turn a grand profit, just like I do when I run Fractals, even tho I needed to invest a lot of Gold into in Agony, Food, Oils, Potions, and that is not even addressing all the Ascended Gear & Items needed, which, as many of you have said, are not in fact needed for the raid.
Please spare us all your sob story about how much it costs to run a raid that drops gear has a net worth of 100+ Gold attached to it, along with a ton of other special and unique rewards.
It’s pitiful that you all still cling to some need for an ego boost to lock Legendary Collections behind the raid as well.
And Honestly, if you are going to bring up the Fractal Back Item, I Run fractals because they are fun and profitable not to stroke my kitten over a back item, if you are not doing that for the raid, you’re doing it for the wrong reasons.
We really don’t make money unless we can 1 shot the boss or unless it’s the first time killing it Toxic crystals and rare pizza is using about 1g every time you eat them and people rage at you if you try to use less expensive food. Now i’m not complaining about it, i’m just trying to say you really make nothing from raiding most of the time unless you get a lucky ghostly infusion drop. which Happens almost never.
I get where you are coming from, but I think it’s fine as is, the current raid rewards are rather subpar, the only real reward to look forward to is the armor itself and the vipers trinkets.
Then obviously the solution would be to make raid rewards not-subpar at the same time legendary armor and viper trinkets are made non-exclusive. Not to insist on that exclusivity (because, let’s be honest, as it is, once you’ll get your set, the generic rewards will still be subpar, and there would no longer be anything else to go for).
They’ve already stated in living world 3 vipers trinkets are going to be a thing you can pick if you don’t want to raid for them, this leaves just legendary armor, I’m all for replacing it with something else though, provided it’s actually a good and useful reward that’s not just another skin or mini.
The problem is that it’s just a vicious cycle because even then you’ll have people complaining about whatever it’s replaced with.
I actually don’t even care about legendary armor, i’m just a strong believer in working for rewards. This generation has to be the laziest generation to yet exist. I’m part of it and I see it time and time again.
Then we don’t have any conflict. You want people to work for rewards, I want people to work for rewards,m and we can both agree that because this is a game, not a job, the players should enjoy the journey, so they should be able to do that work in content that they enjoy.
Actually, non raiders in this topic ARE demanding this legendary pré, in an easy / infantile way to cater their lazyness.
No, that’s just the slander people have accused us of. What we’re actually looking for is certainly an easier method than the current one, but not “infantile,” it would require just as much skill as the standard gameplay in the rest of the game, and not at all “lazy,” because it would actually involve MORE effort than the existing raids, due to more repetitions. It’s like the difference between lifting one 100lb. barbell once, verses lifting one 50lb. barbell three times. The latter person did more work, put in more effort, it was just at a more achievable level for him.
The problem with your proposal as I see it though is that the players are guaranteed legendary insights after x length of time. Raiders aren’t always guaranteed a kill unless they run with the same 10 people every week which isn’t always do able even for guilds.
They are also locked out at 6 per week maximum so whatever your proposal is, would also have to be locked at the same cap or less, if they earn the insights faster it will devalue raiding to a certain extent.
You’ve said a variety of things here that i’m going to fundamentally disagree with and vice versa, it’s clear we probably aren’t going to agree much on this topic. I get where you are coming from, but I think it’s fine as is, the current raid rewards are rather subpar, the only real reward to look forward to is the armor itself and the vipers trinkets.
The skins….while cool are just skins, by now almost everyone has ascended weapons so it really is kind of meaningless. Mini’s don’t really do anything at all….
Then clearly you should champion this cause aswell since when you cant raid with your normal group you can go the easy mode that week, to still progress.
Which is kind of a problem, I feel as if it’s a cop-out. unless it took significantly longer to get insights, I don’t see it being a viable option.
Sorry you can’t just go out and buy your legendary so you can act cool ith no effort
Nobody’s asking for that. It’s just some people that claim that only effort they approve counts.
Yeah they are asking for that. That is exactly what they are asking for. Being rich does not equal skill, that’s exactly what Arena net have been trying to avoid with all the new legendaries.
As i said, you are using some extremely nonstandart definition of “effort”. No, skill in itself is not effort. In fact, having more skill results in exerting less effort.
Also, skill gates on all new legendary weapons and backpacks are really low.I never said effort =skill so im unsure why this was even quoted, I said that being rich does not = skill.
Ah, so you answered with something that had nothing to do with what i said before (seeing as i was speaking about effort, not skill or wealth).
No, people are not asking to buy legendaries. The people that suggest that option are, interesingly enough, mostly raiders. Nor are they asking to get them effortlessly – that again is only something that raiders mention, as a strawman.
It’s just that this fact keeps getting ignored, because apparently not all kinds of effort count – only those that have Raiders Stamp of Approval.More things in this game need to be rewarding of skill, just like legendary armor will be, and just like the pvp backpeice is.
Again, pvp backpiece rewards skill only inasmuch as the skilled person will get it faster.
I find it funny how you want to throw strawman around, Lately it seems as if it’s a fallacy to throw that around rather than refute the actual points being made. but fine, yes I did change the topic slightly. Even then that was only a small part of what I actually said though, but I digress. If you want to make the claim that raiders are the one saying these things i’m going to need a citation, because I haven’t seen one yet.
Also, you have absolutely no way of knowing if I’m even a raider or not. You’re just making assumptions because I don’t believe in giving away rewards for little effort. Raids at the moment are the hardest pve content in the game, Legendaries are the biggest shinies in the game. Therefore it’s only fitting you’d have to do the hardest content to get the best rewards, you cant just sit around and press 1 and expect legendaries to fall from the sky.
As for the backpiece, yes you can grind your way up to it, but that’s only because of poor design and implementation, you literally cannot fail getting to ruby 3 times for it because you can’t even lose tiers until ruby. This ranking system is not based on skill that is correct, but that’s only because of a poor design, come season 3 we’ll start seeing everyone with the backpack.
and my complaint there is the same, very little skill involved, all you do is grind through impossible to fail tiers. The armor doesn’t need to get the same treatment. As it currently stands, that and the new weapons are the only legendaries that take any amount of skill, which is wrong.
of course not all kinds of effort count, that’s an unrealistic thought to even have. You can put effort into many things, but that doesn’t mean you are going to get rewarded for something you didn’t put any into, nor should you be.
I actually don’t even care about legendary armor, i’m just a strong believer in working for rewards. This generation has to be the laziest generation to yet exist. I’m part of it and I see it time and time again.
Then we don’t have any conflict. You want people to work for rewards, I want people to work for rewards,m and we can both agree that because this is a game, not a job, the players should enjoy the journey, so they should be able to do that work in content that they enjoy.
Actually, non raiders in this topic ARE demanding this legendary pré, in an easy / infantile way to cater their lazyness.
No, that’s just the slander people have accused us of. What we’re actually looking for is certainly an easier method than the current one, but not “infantile,” it would require just as much skill as the standard gameplay in the rest of the game, and not at all “lazy,” because it would actually involve MORE effort than the existing raids, due to more repetitions. It’s like the difference between lifting one 100lb. barbell once, verses lifting one 50lb. barbell three times. The latter person did more work, put in more effort, it was just at a more achievable level for him.
The problem with your proposal as I see it though is that the players are guaranteed legendary insights after x length of time. Raiders aren’t always guaranteed a kill unless they run with the same 10 people every week which isn’t always do able even for guilds.
They are also locked out at 6 per week maximum so whatever your proposal is, would also have to be locked at the same cap or less, if they earn the insights faster it will devalue raiding to a certain extent.
You’ve said a variety of things here that i’m going to fundamentally disagree with and vice versa, it’s clear we probably aren’t going to agree much on this topic. I get where you are coming from, but I think it’s fine as is, the current raid rewards are rather subpar, the only real reward to look forward to is the armor itself and the vipers trinkets.
The skins….while cool are just skins, by now almost everyone has ascended weapons so it really is kind of meaningless. Mini’s don’t really do anything at all….
Again, who is greedy? People playing raid, making effort, taking à lot of time, gold etc to clear them? Or cry babies forum players wanting same rewards, but without effort ?
The former, they’re the ones trying to hoard the legendaries for themselves and keep them out of the hands of others, so yes, that’s what greed is.
I actually don’t even care about legendary armor, i’m just a strong believer in working for rewards. This generation has to be the laziest generation to yet exist. I’m part of it and I see it time and time again.
(edited by The one to Rule.2593)
Well at least finish getting your backpack before you stop you sound like you’re so close.
I never said effort =skill so im unsure why this was even quoted, I said that being rich does not = skill.
Now i’m sure you’ll come back with a witty rebuttal about how making money has skill involved. not really. Buying low prices on the trading post and then selling for slightly higher again doesn’t take skill.
Running kitten easy events in silverwastes and goldfarming via chest trains also takes no skill, you literally show up to an event and press 1.
Gw2 raiding doesn’t take a lot of skill either, because its 10% of making right build, learning rotation and mechanically remembering fight patterns and 90% is finding another 9 people who will do the same thing and coordinate with them. So, by your definition raiders should be stripped of their rewards because it takes next to no skill in comparison with raiding games like wow?
Your logic is bad and you should feel bad. Making the right build? that takes like 5 minutes as all you do is occasionally trade a trait line for another depending on the boss.
ironically memorizing patterns and how best to react to them along with 9 others is more challenging than you would think. I agree in an ideal world this takes no skill, but we are humans, humans make mistakes.
If you don’t know your rotation you have no business doing high level content, it’s clear that you’d have a lot of learning to do. I say your logic is bad because raiders put in the effort needed to actually kill the boss. Therefore you deserve the rewards, if you don’t put in even that amount of effort you deserve nothing.
Sorry you can’t just go out and buy your legendary so you can act cool ith no effort
Nobody’s asking for that. It’s just some people that claim that only effort they approve counts.
Yeah they are asking for that. That is exactly what they are asking for. Being rich does not equal skill, that’s exactly what Arena net have been trying to avoid with all the new legendaries.
As i said, you are using some extremely nonstandart definition of “effort”. No, skill in itself is not effort. In fact, having more skill results in exerting less effort.
Also, skill gates on all new legendary weapons and backpacks are really low.
I never said effort =skill so im unsure why this was even quoted, I said that being rich does not = skill.
Now i’m sure you’ll come back with a witty rebuttal about how making money has skill involved. not really. Buying low prices on the trading post and then selling for slightly higher again doesn’t take skill.
Running kitten easy events in silverwastes and goldfarming via chest trains also takes no skill, you literally show up to an event and press 1.
Now that that’s out of the way, the gates for the new legendaries being low or high is really subjective. Either way all it takes is farming the new maps, nothing special, but there’s a lot more involved than simply buying it off the trading post, which is a huge step in the right direction.
More things in this game need to be rewarding of skill, just like legendary armor will be, and just like the pvp backpeice is. There’s nothing wrong with this.
ele/chono/druid usually
Raids were needed, and their popularity shows how you can’t replace controlled small group content with uncontrolled zerg content
Popularity? Do you have any proofs for that?
According to gw2efficiency
58,5% of the players have 0 Magnetite Shards = most probably, have never raided
20% of the players have > 76 Magnetite Shards = most probably, have tried raiding but weren’t very successful
10% of the players have > 240 Magnetite Shards = most probably, raids sporadic
1% of the players have > 1,271 Magnetite Shards = most probably, raids oftenContent which is used regularly only by a few percent of the player base can’t be called popular. On top of that bad numbers I’m quite sure that gw2efficiency is mostly used by more ambitious players so the numbers across all players are most probably even worse.
as if raiders cant spend their shards right? I raid weekly and only have 48 shards at the moment because im spending them on vipers trinkets, your argument makes no sense.
I will get legendary armor because I am willing to work for it. Therefore I deserve it. You are not willing to do the work, therefore you will not get it. You do not deserve it.
Nope. You will get the armor because you happen to like the content they were released it (or at least do not dislike it too strongly). I will not get the armor because i happen to hate that kind of content. Liking one kind of gameplay over another however does not make you any more deserving of those rewards.
Raids are just like any other PvE content
If that was true, we wouldn’t be having this discussion.
Yeah guys the pvp backpack is too exclusive, I should be able to get it by only doing raids and open world events because I don’t enjoy pvp.
And the fractal backpack? I should be able to get it by doing wvw and dungeon paths.
You see the problem with your argument here now?
No. If you really think that way (instead of trying to troll the thread) then you have every right to ask for this to be implemented, and i won’t be arguing against you.
Not agreeing with you, doesn’t = trolling, stop trying to deflect. The point i’m making is that the argument holds no ground and if people truly think this way, then I see no point in further arguing about it because it’s clear we will never agree. Dumbing down the game is never healthy
All games need exclusive rewards in different aspects or no one is going to do them. 99% of people running fractals are only doing it for the rewards. You think anyone likes running swamp 3 times a day?
You think anyone’s doing triple swamp for the exclusive rewards?
Yeah, I think people run it for golden fractal skins and the unrealistically high drop rate of ascended armor that happens literally nowhere else at the same rate.
Sorry you can’t just go out and buy your legendary so you can act cool ith no effort
Nobody’s asking for that. It’s just some people that claim that only effort they approve counts.
Yeah they are asking for that. That is exactly what they are asking for. Being rich does not equal skill, that’s exactly what Arena net have been trying to avoid with all the new legendaries.
No support, Herald has been nerfed into the ground time and time again, you realize herald only does like 15k dps in pve right? Ele can do nearly 2x that.
Pvp changes affect all aspects of the game. If anything revenants need a buff and to revert the stupid changes to the sheild skill.
Stop being a low level player.
Yeah guys the pvp backpack is too exclusive, I should be able to get it by only doing raids and open world events because I don’t enjoy pvp.
And the fractal backpack? I should be able to get it by doing wvw and dungeon paths.
You see the problem with your argument here now? All games need exclusive rewards in different aspects or no one is going to do them. 99% of people running fractals are only doing it for the rewards. You think anyone likes running swamp 3 times a day?
Games need exclusive content in area’s of the game. Sorry you can’t just go out and buy your legendary so you can act cool ith no effort, that’s not what any of the new legendary items are about since the release of HOT because it’s an issue they wanted to address. And so they have and they have done it well. Don’t enjoy raiding? don’t do it, but also don’t expect the exclusive raid rewards because that’s not how gaming works.
None, there doesn’t need to be any, some exclusivity in a game isnt a bad thing. if everyone can just get it by grinding theres no point.
Something like “Can you change your class?” or “Don’t use x trait here because Y is a lot better.” or even “We are looking for a warrior but you entered as a ranger. Change class or leave.” is extremely offensive in gw2.
Yeah how dare you have to work with your team in the most beneficial way instead of being selfish. They really are jerks for asking you to change a trait! next time they might ask you to go in zerker gear to optimize your dps too!
And there it is, a precise example of what we hate about the kind of people who raid. Heck, looking at the guy’s name “the one to rule” tells you everything you need to know about him. (shakes head)
Actually my name on here tells you absolutely nothing about me. But it’s funny that you think your logical fallacies mean anything by trying to discredit me instead of actually refuting the point i was making.
Raids require teamwork, this means adapting to any given scenario, if you won’t change or refuse to take advice when the person is explaining why X trait is better than Y for a given encounter, that’s not a problem with raids, that’s a problem with you as a person. I don’t care what someone plays or how well they play it, if you refuse to adapt to the situation and insist your way is right while ignoring helpful advice, no one is going to want you.
I’m fine with difficulty teirs so long as kills in easy mode do not count towards unlocking the legendary armor.
What have you found “abusive” from raiders? I lead pug groups every week. I have not encountered any abusive behavior.
Something like “Can you change your class?” or “Don’t use x trait here because Y is a lot better.” or even “We are looking for a warrior but you entered as a ranger. Change class or leave.” is extremely offensive in gw2.
Yeah how dare you have to work with your team in the most beneficial way instead of being selfish. They really are jerks for asking you to change a trait! next time they might ask you to go in zerker gear to optimize your dps too!
How do you lose on ele? you just sit on a point and spam heals
It’s pretty revealing that the original post in the topic earned an infraction for criticizing e-sports.
ANet wants this, no matter how expensive, futile, and ham-handed these efforts at artificially propping up an “e-sport” prove to be.
Careful talking about infractions gets infracted, It’s happened to me before. They don’t like when people question them!
As someone who mains reaper, im gonna say no we are still quite possibly the strongest class in pvp right now, no buffs needed
the only way that they could make no weapon swap viable is they let us cycle through all legends, not just 2
you’d do better damage on a condi reaper, comparing a power reaper to something like an ele you’ll still be far behind.
nope
I like the idea
Exactly discrimination will never go away, but there’s no need to make it worse. Hardcore does not = be a jerk to anyone who does not agree with you. The raids are actually pretty easy to do, there’s no need for meters, especially in wing 2 with extremely forgiving enrage timers.
after seeing the toxicity of many in raids, And I raid a lot…. I’m gonna say no, it’d just be used to discriminate people.
Or you know it also might show them who has to IMPROVE. Instead of hours of wipes because your DPS is bad now you would be able to see who is really lacking and help them to improve. And if they aren’t getting better then they deserver to get kicked.
And yes, maybe showing the DPS of each player is a little bit too much. But at least give us a personal dps meter. How can that be too bad?
that’s a very black and white statement and a perfect example of why they aren’t needed, dps in gw2 isn’t everything, theres so much more to team comps than that. If you spent hours wiping it’s likely the group is just inexperienced and you’d do better finding a more experienced group anyway.
after seeing the toxicity of many in raids, And I raid a lot…. I’m gonna say no, it’d just be used to discriminate people.
To everyone saying they don’t care and would rather have more content, in short, you’re all dumb. If you let them get away with breaking their promises on things that were advertised as being a part of Heart of Thorns, then they will just do it again, only next time it will be about something you actually do give a kitten about.
At this point I don’t even care about legendaries, I care that it was part of the expectations of what I and many others paid for as advertised, then suddenly we are told it’s not Happening.
Anet you keep making terrible decisions.
Your decisions to ruin dungeons and “focus on fractals” even though fractals has had next to no changes aside from making them more casual was awful.
Your decision to add " a new pvp mode" was essentially just the legacy of the foefire map with 2 gates and added doorbreakers and champions. Adding NPC’s to pvp is just asinine.
Your decision to give people 4 maps instead of delivering on the scale of what an expansion should have been was equally as bad as the extremely short and anti climactic storyline of HOT.
Your decison to add Esports and balancing classes around PvP has gone over terribly.
kitten at this point anet just release the legendaries, we don’t need the stupid precursor journies, you owe the people SOMETHING.
So….the stuff you advertised when selling us the expansion isn’t actually going to happen….Nice….you sold this to us for 50$ for 4 maps, a rushed storyline that makes little sense, Gutted guild halls, elite specs, an incomplete raid, 1/4 of the legendary weapons you promised us, and promises of future LS content………..Unless the next expansion is phenomenal in every way that HOT wasn’t, i’m going to pass. FINISH YOUR CONTENT BEFORE YOU SELL IT.
Gw2 was released with half a map for god’s sake, by now we had 3 full continents in gw1, this is getting rediculous.
if it makes u feel better i was one game off diamond then went on a 10 loss streak, there’s that.
he isnt wrong though, i will say i’m nearly diamond and some classes like ele/necro/scrapper are so much stronger than many classes right now. It’s gotten to where i despise having warriors on my team because unless they are exeptional, they are just too easy to kill simply by kiting them.
That said though, have you tried condi mesmer? it’s actually very strong right now
cant use skill 1 in santum scramble….
they were nerfed to oblivion thats why
hard mode dungeons will never happen they got rid of their dungeon team.
wat
You realise they tested parts of all 3 wings before they were removed?
That’s the complaint.
because favoritism