Spreadsheets are not why people think necro is bad. The reality of the classes previous lack of utility was the reason. Had nothing to do with dps and it had nothing to do with spreadsheets. You dont calculate utility on spreadsheets.
Maybe those players should rely less on teammates preventing them from dying and rely more on their own skill then there wouldn’t be this stupid persecution of classes. Honestly, I’ve played every class in the game quite a bit. I don’t find necromancers lacking at all.
“Prevent them from dying” what the kitten lmao
It’s not about people relying on others not to die, it’s about bringing useful tools to the party like fields, blasts, reflects/projectile destruction, unique buffs etc. so that the party can achieve higher efficiency and a smoother run.
That being said, yes, Necromancers got better over time but back then we didn’t have as much to bring.So what? rely on yourself and not everyone else. Rely on what YOU can bring to a team not what everyone else can. Necro does bring things to the table so I’m not really sure where all this is coming from. We have projectile destruction, party wide life siphon Great dps and guess what? we don’t have to rely on ele’s or ps warriors for our own might generation. Aoe blinds for team support in bosses where people are dying all the time. Transfusion etc. Not to even mention boonstripping and team condi cleanses.
Our support is different, but it does not make it bad by any means.
Sorry come again?
Why in hell would I >not< expect my party to bring things? If I want to rely on myself I solo.
Besides, I especially mentioned that Necros didn’t have much BACK THEN, because we surely didn’t have CPC, leech and other things in their current form months or years ago, which is the time that stigma is coming from in the first place. DPS is also okay, not great. Other classes outperform us.
Yes, even back then Necro was capable of some nifty tricks, the issue however was that it wasn’t as easily accessible or was plagued by other issues when another class was able to do this in a much easier fashion. One of the reasons Necro isn’t optimal and, back then, much less viable. Now we’re finally closing this gap, though I doubt we’ll ever see a spot in optimal party compositions except things are going to change in one way or another.
If you’re dying all the time in a party, chances are it’s probably you being bad and not your party, people really need to stop blaming everyone else when they fail at things. And quite honestly, if you aren’t going for world record runs, 2-3 minutes extra on a dungeon path is no big deal.
Now that dungeons are dying, the only real place we’ll see the " meta" bs that forces us to play classes we don’t even like are going to be in raids. Completely discriminating against classes is not good for the health of this game. I agree there are inherent flaws with necromancers, but there are flaws to any class.