turn on facets, press `1`
the new wing seems punishing to glass builds now with the way the aggro now works
Then why could we interact with them in gw1?
For PvE, Necros don’t offer all that much for the group while having mediocre dps, which is why they’re not really sought after.
you can hit over 20k dps on condi reaper, by no means is it mediocre
It’s been proven by the 20 players in the finals.
I asked for everyone to come up with suggestions as come to a consensus as a group. So being vague is actually setting up the discussion
Which brings me to my point of ‘what exactly is your argument other than ’rev was stacked, needs nerf’ ‘? You said I should reread and tell you, I did. So it’s your turn.
And if everybody else is disagreeing with you, maybe your vague points can’t set up a discussion because your premise is garbage (evident by your own lack of arguments).
Rev is currently locking out 3 to 5 classes out of the meta.
They do too much at one time. That’s the problem. You can’t deny this either.
You can call it garbage but you tend to make yourself look bad by doing so.
No it isn’t just because those 3 classes are bad, doesn’t mean revenant is responsible, again you have nothing to say other than " oh they were stacked so must be op, I have to wonder if you actually play spvp on a rev like you say you do, because if you really did, you’d know revs are far from op. I don’t even play rev anymore because of all the nerfs they have already received. Necro’s are everywhere and they hardcounter you, you have a difficult time with mesmers due to clones making UA bounce between them all on top of their condi damage. You have no condi cleanse, you have to burn a dodge just to get stability for a few seconds, you have mediocre blocks that root you in place with hardly any healing. kitten there are still a number of bugs that plague the class especially since sword weapon damage isnt even taken into account.
Revenants are in just as bad of a spot right now
Because the gods left tyria it makes sense as to why the access to the underworld was cut off, though i wouldnt mind seeing actual encounters similar to it.
At that level, builds are constructed on the team level, rather than the individual level. A thief-mesmer swap is fairly simple, since non-bunker mesmers and thieves play much the same role for the team: use mobility and escapes to control points, avoid unfavourable matchups, and +1 favourable ones. Swapping out two revenants would result in major structural changes to the team – the builds and professions of the other players are probably fine-tuned to the assumption that there are two revenants present, and the tactics will also be based on that assumption. Undoing all the experience they’ve gathered playing with that mix for the finals is a gamble that may cost them more than the nerfs that have already been made to revenant.
Outside of that team environment, revenants are suffering pretty badly. Since the major balance patch, I think I’ve had two sPvP games where a revenant played a significant role – mostly, in my experience, they’re doing well not to be food. Reapers are basically a hard counter to an unsupported revenant, there’s a bug on sword which makes it do even less damage than it should (Arenanet is aware of it, but either didn’t prioritise it or didn’t succeed in fixing it before the new season started) and in a typical sPvP soloqueue game, a revenant is much more likely to end up having to fight without support… which it really isn’t well equipped to do.
The proof in the pudding will be what happens in this season. If we’re still seeing revs being common in winning teams, then maybe there is an issue there – although in this case it might be an issue of being strong for top players and weak for most players, which is more complex to balance, and it might also be an issue that it’s not that revs are strong but that other builds that can bring similar things to the table are too weak and need to be buffed. Proper balance is a lot more complicated than “It’s being used a lot in high-level play, NERF!”
(Personally, I’m probably not going to be playing revenant to a significant degree until the next balance patch. I’ll probably be playing guardian and necro more often than not – necro isn’t generally one of my preferred professions, but it’s so overbuffed at the moment, and rev and mes so underpowered (at least in the environment that I play in…) that I’m doing a lot better with the necro.)wut? revs get shrekt by condi with their no condi cleanse, no nerf is needed in this condi meta.
Not to mention that the meta has become even more stun-happy with warriors coming back into play… primarily with hammers.
Last finals had 2 revs a team
That warrants a nerfing by all regards.
As for using the past to justify keeping a class obsolete….please. Thieves haven’t been close to OP since the 1st year of release and the short S/D stint. Even the s/d stint only had them OP vs mesmer
You must realize how bad this logic is right? because it’s used in finals by pro players doesn’t mean the class is OP infact it’s not. no condi cleanse whatsoever, mediocre heals all you have to do is not hit them when they pop it and a few evades. ALL they have going for them is teamwide boonsupport which are easily corrupted and used against them by reapers which are the far superior class in pvp right now.
It was the only class that got stacked in the finals.
The class needs a nerf and yes I do play rev.
way to ignore the actual point of the post and parrot the same thing you’ve been saying over and over because you won’t acknowledge your own logical fallacies.
the exotic viper trinkets actually are not as good if you run nightmare/trapper runes. Which is by far the better way to go as you get more damage. Sinister trinkets are the way to go and imo worth it, the amulet and 2 verata’s rings don’t take long to get ( since you can wear 2 of one ring now if one is attuned) then the ear rings you can do in a day or two, it’s really not bad. Though I’d get mordrem loop over the sinister amulet
At that level, builds are constructed on the team level, rather than the individual level. A thief-mesmer swap is fairly simple, since non-bunker mesmers and thieves play much the same role for the team: use mobility and escapes to control points, avoid unfavourable matchups, and +1 favourable ones. Swapping out two revenants would result in major structural changes to the team – the builds and professions of the other players are probably fine-tuned to the assumption that there are two revenants present, and the tactics will also be based on that assumption. Undoing all the experience they’ve gathered playing with that mix for the finals is a gamble that may cost them more than the nerfs that have already been made to revenant.
Outside of that team environment, revenants are suffering pretty badly. Since the major balance patch, I think I’ve had two sPvP games where a revenant played a significant role – mostly, in my experience, they’re doing well not to be food. Reapers are basically a hard counter to an unsupported revenant, there’s a bug on sword which makes it do even less damage than it should (Arenanet is aware of it, but either didn’t prioritise it or didn’t succeed in fixing it before the new season started) and in a typical sPvP soloqueue game, a revenant is much more likely to end up having to fight without support… which it really isn’t well equipped to do.
The proof in the pudding will be what happens in this season. If we’re still seeing revs being common in winning teams, then maybe there is an issue there – although in this case it might be an issue of being strong for top players and weak for most players, which is more complex to balance, and it might also be an issue that it’s not that revs are strong but that other builds that can bring similar things to the table are too weak and need to be buffed. Proper balance is a lot more complicated than “It’s being used a lot in high-level play, NERF!”
(Personally, I’m probably not going to be playing revenant to a significant degree until the next balance patch. I’ll probably be playing guardian and necro more often than not – necro isn’t generally one of my preferred professions, but it’s so overbuffed at the moment, and rev and mes so underpowered (at least in the environment that I play in…) that I’m doing a lot better with the necro.)wut? revs get shrekt by condi with their no condi cleanse, no nerf is needed in this condi meta.
Not to mention that the meta has become even more stun-happy with warriors coming back into play… primarily with hammers.
Last finals had 2 revs a team
That warrants a nerfing by all regards.
As for using the past to justify keeping a class obsolete….please. Thieves haven’t been close to OP since the 1st year of release and the short S/D stint. Even the s/d stint only had them OP vs mesmer
You must realize how bad this logic is right? because it’s used in finals by pro players doesn’t mean the class is OP infact it’s not. no condi cleanse whatsoever, mediocre heals all you have to do is not hit them when they pop it and a few evades. ALL they have going for them is teamwide boonsupport which are easily corrupted and used against them by reapers which are the far superior class in pvp right now.
wut? revs get shrekt by condi with their no condi cleanse, no nerf is needed in this condi meta.
For me it wasn’t so much raids as the fact that with raids they nerfed dungeon enemy damage while buffing dungeon enemy survivability for some reason.
It turned them from fun to run solo/duo/with new players into dull and tedious encounters.
Raids aren’t really a replacement, since part of the fun of dungeons was the fact that I could grab literally the first people that signed up, or even just not take anyone if no one showed up and it would be possible to beat. Of the raid bosses, only the Vale Guardian is theoretically possible to solo, and that would very likely take forever.
need 4 people for green circles, solo is impossible
Invulnerability actually negates the green circle damage, and while running 2 signets with blurred inscriptions, a mesmer/chronomancer has enough uses to make themselves immune to the explosions every time they occur so long as they time their uses correctly.
The big problem is actually the phase split. I haven’t had the gear to test it out, but I’m not sure that even a full tank built chronomancer can sustain against all three damage auras simultaneously on their own. They absolutely destroyed my berserker set though.
Perhaps nomads could do it, but imagine how long it would take.
good luck trying to beat the enrage timer in full tank gear, especially full nomads.
that’s their own fault, not arenanet’s
Condi necro is fun, you can do something like 24k dps so it’s no joke. plus you get much more health and survivability than an ele will ever have. It really just depends on your playstyle and what you find fun to use. If you like those huge damage hits go for an ele just know that you get hit like two times and you’re down.
For me it wasn’t so much raids as the fact that with raids they nerfed dungeon enemy damage while buffing dungeon enemy survivability for some reason.
It turned them from fun to run solo/duo/with new players into dull and tedious encounters.
Raids aren’t really a replacement, since part of the fun of dungeons was the fact that I could grab literally the first people that signed up, or even just not take anyone if no one showed up and it would be possible to beat. Of the raid bosses, only the Vale Guardian is theoretically possible to solo, and that would very likely take forever.
need 4 people for green circles, solo is impossible
revenant is okay dps and very good mobility
It’s because condi reaper is now part of the raid/high fractal meta since condi became very good for them.
as a necro i just laugh when guardians put burning on me then throw it right back on them
You mean people actually play base necro without reaper?
No, necro’s have been weak for too long it’s about time they finally get decent. No nerf is needed and you know if they did, they’d overdo it so much it wouldn’t even be worth using the damage on chill trait anymore
hammer isnt better damage but it’s perma protection
DS was extremely broken to begin with mainly because of how easy it was to stay above 90% health on an ele even in 2v1 fights. It’s still an extremely strong traight and far more passive condi cleanse than just about every class.
I’m pretty disappointed. I guess I’m forced to craft ascended armor and weapons if I want to continue in fractals and that is just not worth it. I opened about 20 days worth of daily boxes (40 regular, 20 adept, 20 of the middle tier) and got nothing. GG and bye bye.
If you bother looking thing up. If only lol.
Ascended box are dropped from daily 51-100. There is a very small chance to drop from Veteran and zero from Adept and Mist chest.
With Trinkets alone you can reach 94 AR which mean you can do up to level 68 where you should get about 1 Ascended box (weapons or armor) for every 6 days on average.
Pretty much similar to what we used to have.
Not true, my ascended boots yesterday came from adept.
Just get new rings, take you like 4 days max. It’s not difficult.
So it is only the dailies then? if so there’s still zero reason to do the highest level fractals cuz there are no 75+ dailies
No condi herald is bad. it wont ever be a thing no matter how hard people want it to be
No condi herald is bad, it never will be a thing.
Because raid shards are falling off the sky and are not at all capped. But does it matter? Everyone raiding has an ascended set and legendary armor with no rune swap (if they follow the same logic as for weapons) is useless.
it’s not difficult to cap every week. Does it take more time this way? sure. but it also saves you about 1000g, That’s the trade off and it’s worth it.
100g for all of a set is cheap, any way you slice it. It costs more just to get your crafting high enough to actually make them.
Unless you want to pay another 1000g for a set + runes+ sigils+ weapons
I actually just checked it’s more like 50g for a full set of armor. that’s nothing
(edited by The one to Rule.2593)
I guess legendary gear and cheap as hell ascended items is not good though right?
As someone who has cleared vale guardian every week I want to say that he can easily be done in exotics, I am in ascended but you always have over a minute left on the timer for vale. If you are having trouble finding the money to craft ascended, cap out your magnetite shards on vale guardian every week and you can get a full set for about 100g, which is so so much better than the like 900g+ I spent on weapons+armor
Once you get a full set you’ll be ready to try gorseval, because the stat difference between ascended and exotics in gorseval actually does make a difference
Yes, raids will DEFINITELY destroy gw2. I just hate it, they make every single player in the game go do raids thus destroying the whole game for everyone. This is just another WoW clone now bleh this used to be a safehaven now anet went back on there word : (
/s
how exactly do they make you do raids? the rewards are entirely cosmetic.
/s = /sarcasm
gotcha thanks, I’m unfamiliar with these things haha
Why would you ever use that for a stun break in pve? Scholar are superior since you’ll have perma fury.
because there are a ton of mobs that will stun you to death if you’re unaware for a split of a second?
and yes you can maintain perma fury … but you can’t maintain >90% Life that easy in maguuma and your perma fury is also gone as soon as you stunbreak or swap legends if you haven’t build up enough of it to handle the time till you swap back to glint. (and this for your whole group)
so what you should use? the rune you can maintain a 100% upkeep or the one that looses its effect as soon as a little pocket raptor hits you? – the times of faceroll afk CoFP1 gameplay are over in the jungle
Rage is not the optimal way – but its the safest one
I find it quite easy to faceroll almost anything in meguuma with scholar runes and stay above the hp threshold the majority of the time in full zerker as well, are there times where this doesn’t happen? sure. But the dps increase most of the time is worth taking over a rune that gives more time on a boon I already have permanantly on.
1. you dont want to run out of energy and turn on all of your facets. its the worst you can do and i dont care what obal says in his guide. we compared combat logs and usually i was 1-2 million dmg ahead of other revs who used obals rotation.
and what is even the reason for turning on facet of strength for example, when you should have a PS warrior anyway?2. you wanna use the dmg part of equilibrium, which means dont run out of energy because it doesnt make sense anyway and instead hit for 15k+ every second legend swap.
3. yes, in glint, or in mallyx.
if you camp autoattack on rev your dps will be just as valuable as the dps of a pug guardian.
The damage on equilibrium is small when I autoattack for 10k anyway. One 15k hit is not worth the trade off for the autoattack damage on shiro, the only time I could see that being an increase is if swapping from glint to shiro. but I suppose you said every second legend swap so I suspect you already know that. Even then though you lose a lot of team support by not using facets which is what people like having revs around for anyway.
I call bs on your first statement.
Lololol your statement about pug guardian dps is just flat out wrong.
Sword has no damage increase on its non auto attack.
i really wonder how people can still believe that.
The only time it is a dps increase is when on glint, when on Shiro it’s a loss due to UA not being affected by quickness
Even on Glint it isn’t necessarily true. I was actually testing this out yesterday and had slower times (2x indestructible golem) when I used UA. I’m not certain but I think this might have been due to a combination of the Assassin’s Annihilation trait and UA screwing up your positioning.
UA is less vuln than autoattack. so your results when testing it on the golem dont make any sense. and i dont know why people do not notice this.
i really wonder how people can still believe that.
Care to explain then? Because I don’t see it except a case with adds and precision strikes which isn’t exactly reliable.
it is reliable in every single raid boss fight.
Except vale guardian where using it will get you pushed through the wall and instakilled. Because something is reliable in certain situations doesn’t make it a dps increase. The math is simply against your statement. I mainly use it as an evade rather than for damage because it does help improve survivability.
first of all i was talking about sword 2 and secondly, dont tank the boss right at the wall then?
and how is the math against my statement when its a slight dps increase over sword auto? doesnt matter how often you use it, because even if you only use it once over AA it will still be a dps increase.
If you don’t do it on the wall he moves too much on phase one and you waste too much time trying to catch up and do damage so he will enrage. Have you actually done vale guardian? because it sounds like you have no idea how to actually beat him efficiently.
The math is against you unless you are talking about Glint. that is the only time it’s a dps increase, i don’t know how many times I have to state this in the same thread. On shiro 3 auto attacks and I can do 30k damage in less time than UA can hit all hits and do the same amount of damage, It’s simply a dps loss on shiro. Due to not having quickness on glint it’s an increase there only.
it is reliable in every single raid boss fight.
Then we have a different definition of reliable.
I watched your fight with Gorseval and you used it about 10-15 times for the almost 6 minutes fight. Besides, even then, it’s not really reliable in pvp and balance touches both modes.
Second thing, whose rotation is better? Yours or obal’s? Because your rotations are different and I’d like to know which is preferred in raids. Or what is the reasoning behind them?
its an insane dps increase tho.
for the rotation, 3 questions.
why would you want to run out of energy?
why wouldnt you make use of the trait equilibrium?
why would you camp facet of strength when the party has 25 might anyway?
1. You run out of energy because most of your dps comes from autoattacking anyway, you turn on all your facets except chaos and let it drain downso that facet of nature doesnt go on a 25 second cooldown from having to turn it off when in shiro.
Then you go to shiro and use impossible odds and enchanted daggers and autoattack til energy runs out and swap back to glint. Rinse and repeat. This is simply the most efficient way of doing things with revenant.
2. Personally I think all the traits there that you can choose from kind of suck so I go for more sustain and have healing on any skill with an energy cost because I’ll have perma fury anyway so the fury traits don’t really matter much about gaining fury on stunbreak. This skill also offers better personal healing and sustain than equalibrium.
3. Good question.
I’ve said already that the only time UA is a dps increase is on glint, which is probably why he was using it in the gorseval fight.
Sword has no damage increase on its non auto attack.
i really wonder how people can still believe that.
The only time it is a dps increase is when on glint, when on Shiro it’s a loss due to UA not being affected by quickness
Even on Glint it isn’t necessarily true. I was actually testing this out yesterday and had slower times (2x indestructible golem) when I used UA. I’m not certain but I think this might have been due to a combination of the Assassin’s Annihilation trait and UA screwing up your positioning.
UA is less vuln than autoattack. so your results when testing it on the golem dont make any sense. and i dont know why people do not notice this.
i really wonder how people can still believe that.
Care to explain then? Because I don’t see it except a case with adds and precision strikes which isn’t exactly reliable.
it is reliable in every single raid boss fight.
Except vale guardian where using it will get you pushed through the wall and instakilled. Because something is reliable in certain situations doesn’t make it a dps increase. The math is simply against your statement. I mainly use it as an evade rather than for damage because it does help improve survivability.
No, Legendary gives no added bonuses over ascended, if you don’t want to work for legendary then you are not any worse off than before. No support.
Legendary “stuff” does provide versatility so that is a boon to the gear rank. Your level of support for this doesn’t matter, something will change over time once the devs gather enough feedback and statistics. I guarantee they are questioning their current design choices as we type, so it will only be a matter of time. Also, a dev could swoop in here and tell me I’m wrong, but that will be temporary “heel digging” and won’t last long.
Edit- Games can offer challenging content, and none of what I said takes that away. You people also have to understand that casuals are the backbone to any video game so content designed to being tightly exclusive, along with a lack of options and qol features like I mentioned, are areas where developers always end up shooting themselves in the foot.
There is no added gear rank just because you can swap stats, it’s still not practical because you’ll still need to swap runes, Which if running strength runes like many do, is not going to be an option. No ones going to pay 100g every time they need to change out their runes. And quit honestly, i’ve only ever been in maybe 2 situations where i’ve needed to swap stats to anything from zerker. The issues with not being able to get it are simply learn to play issues.
There is nothing wrong whatsoever with exclusive content. Look at runescape, they have a variety of certain drops only dropped by certain high level boss monsters that are pretty difficult for anyone not in top end gear. Yet, no one there complains because they understand it’s something to strive for and that not everyone will have them.
If you can’t keep up with the endgame content then don’t do it until you can. Casuals are the backbone sure, but that doesn’t mean 100% of content needs to be tuned to them, at some point you need to think about the veterans and what they want.
Legendaries are simply skins with very limited added utility the stats are exactly the same as ascended and casuals can easily get ascended. If you don’t have ascended then There’s no way you’ll be going for legendary either regardless.Of course legendaries are practicle… Runes are minor in comparison to the entire gear and food package. Soon enough we will be able to swap out runes and sigils, and we will eventually get ascended and legend dart runes and sigils as well.
The game is pusing toward roles for endgame content, you’ll make more than two builds eventually and legendary gear will be a blessing if you have it.
I’m glad that works for runescape, but it will need to be adjusted here.
What I want are options for all players, nothing of what I said takes that away…
I have weapons, never switched the stats once and I can’t even think of a situation where I would ever need to either. You are basing your statement off assumptions about being able to rune swap, and actually rune swapping is far more important because it costs far more, a set of exotic full zero armor is cheaper than a set of strength runes. You obviously don’t need to replace ascended/legendary armor if you want new runes, you just need to replace the runes.
Not once has anet confirmed rune swapping is going to be a thing.
Really? You’e never swapped the stats on your weapon, changed out an entire set of armor, etc?
I’m guessing you never play wvw then. And you might want to check the cost of a full set of ascended armor- it’s way more now than a set of strength runes (not that people use those in wvw anyway).
There are other parts of the game that don’t just use zerk faceplant.
Still dont see a reason to go anything but zerk there either, since WVW all u do is run around in zergs capturing empty towers.
Yes, raids will DEFINITELY destroy gw2. I just hate it, they make every single player in the game go do raids thus destroying the whole game for everyone. This is just another WoW clone now bleh this used to be a safehaven now anet went back on there word : (
/s
how exactly do they make you do raids? the rewards are entirely cosmetic.
No, Legendary gives no added bonuses over ascended, if you don’t want to work for legendary then you are not any worse off than before. No support.
Legendary “stuff” does provide versatility so that is a boon to the gear rank. Your level of support for this doesn’t matter, something will change over time once the devs gather enough feedback and statistics. I guarantee they are questioning their current design choices as we type, so it will only be a matter of time. Also, a dev could swoop in here and tell me I’m wrong, but that will be temporary “heel digging” and won’t last long.
Edit- Games can offer challenging content, and none of what I said takes that away. You people also have to understand that casuals are the backbone to any video game so content designed to being tightly exclusive, along with a lack of options and qol features like I mentioned, are areas where developers always end up shooting themselves in the foot.
There is no added gear rank just because you can swap stats, it’s still not practical because you’ll still need to swap runes, Which if running strength runes like many do, is not going to be an option. No ones going to pay 100g every time they need to change out their runes. And quit honestly, i’ve only ever been in maybe 2 situations where i’ve needed to swap stats to anything from zerker. The issues with not being able to get it are simply learn to play issues.
There is nothing wrong whatsoever with exclusive content. Look at runescape, they have a variety of certain drops only dropped by certain high level boss monsters that are pretty difficult for anyone not in top end gear. Yet, no one there complains because they understand it’s something to strive for and that not everyone will have them.
If you can’t keep up with the endgame content then don’t do it until you can. Casuals are the backbone sure, but that doesn’t mean 100% of content needs to be tuned to them, at some point you need to think about the veterans and what they want.
Legendaries are simply skins with very limited added utility the stats are exactly the same as ascended and casuals can easily get ascended. If you don’t have ascended then There’s no way you’ll be going for legendary either regardless.Of course legendaries are practicle… Runes are minor in comparison to the entire gear and food package. Soon enough we will be able to swap out runes and sigils, and we will eventually get ascended and legend dart runes and sigils as well.
The game is pusing toward roles for endgame content, you’ll make more than two builds eventually and legendary gear will be a blessing if you have it.
I’m glad that works for runescape, but it will need to be adjusted here.
What I want are options for all players, nothing of what I said takes that away…
I have weapons, never switched the stats once and I can’t even think of a situation where I would ever need to either. You are basing your statement off assumptions about being able to rune swap, and actually rune swapping is far more important because it costs far more, a set of exotic full zero armor is cheaper than a set of strength runes. You obviously don’t need to replace ascended/legendary armor if you want new runes, you just need to replace the runes.
Not once has anet confirmed rune swapping is going to be a thing.
rage is useless with facet of darkness. go scholar
Rev is heavily connected to fury and as soon as you use the darkness facet as your only Glint Stunbreak (or also for its blind) or Swap legends your Fury is gone within seconds on you and your party
RageRunes make it possible to stack up enough fury to be free to use all your options at any time without panicing about loosing your fury.
Rage > Scholar
Thanks for the advise guys, I went for rage because it was just so kitten cheap it was like 3G and change for a full set. I’ll use those for now until I earn enough G for the runes of strength if it i s THAT much better
it definitively gives some more DPS but not even remotely enough to place >90Gold into it
Why would you ever use that for a stun break in pve? Scholar are superior since you’ll have perma fury.
Sword has no damage increase on its non auto attack.
i really wonder how people can still believe that.
The only time it is a dps increase is when on glint, when on Shiro it’s a loss due to UA not being affected by quickness
No, Legendary gives no added bonuses over ascended, if you don’t want to work for legendary then you are not any worse off than before. No support.
Legendary “stuff” does provide versatility so that is a boon to the gear rank. Your level of support for this doesn’t matter, something will change over time once the devs gather enough feedback and statistics. I guarantee they are questioning their current design choices as we type, so it will only be a matter of time. Also, a dev could swoop in here and tell me I’m wrong, but that will be temporary “heel digging” and won’t last long.
Edit- Games can offer challenging content, and none of what I said takes that away. You people also have to understand that casuals are the backbone to any video game so content designed to being tightly exclusive, along with a lack of options and qol features like I mentioned, are areas where developers always end up shooting themselves in the foot.
There is no added gear rank just because you can swap stats, it’s still not practical because you’ll still need to swap runes, Which if running strength runes like many do, is not going to be an option. No ones going to pay 100g every time they need to change out their runes. And quit honestly, i’ve only ever been in maybe 2 situations where i’ve needed to swap stats to anything from zerker. The issues with not being able to get it are simply learn to play issues.
There is nothing wrong whatsoever with exclusive content. Look at runescape, they have a variety of certain drops only dropped by certain high level boss monsters that are pretty difficult for anyone not in top end gear. Yet, no one there complains because they understand it’s something to strive for and that not everyone will have them.
If you can’t keep up with the endgame content then don’t do it until you can. Casuals are the backbone sure, but that doesn’t mean 100% of content needs to be tuned to them, at some point you need to think about the veterans and what they want.
Legendaries are simply skins with very limited added utility the stats are exactly the same as ascended and casuals can easily get ascended. If you don’t have ascended then There’s no way you’ll be going for legendary either regardless.
(edited by The one to Rule.2593)
No, Legendary gives no added bonuses over ascended, if you don’t want to work for legendary then you are not any worse off than before. No support.
TL;DR: HoT’s story content + very difficult content = bad.
There is literally no story content in the raid. Read this:
all it is is a group of pact soldiers gets captured by bandits and you set out to save them only to find out that it’s too late.
Because some other poster on the forum is a great source…Anet has even stated that there is story in the raid if you look for it and that raids will tell a portion of the story moving forward, and other posts on the forums have been talking about stuff they’ve found that offer some story.
The story in the raid that you look for is scattered journal pages that you find throughout the area that tell about how the bandits attacked the pact camp. That’s all.
Then don’t complain, you have no room to when you can restat for cheap.
restatting gear costs like 60g you can do it in the mystic forge…..no need to buy another set.
Ascended gear wont make a big diference IF ppl continuously get down by simples mistakes
True enough.
Let’s look at nearly every mmo out there raiding is what runs off the average player since new players must spend months and months getting geared to try to kill harder bosses to advance in game. Now we are seeing this in gw2 the same reason I left wow was lack of raiding group players you can’t depend on. Gw2 since heart of thorns attitude has changed it’s no longer fun to play with others. As I feared raiding plagues so many mmos with eliteism and then begans cursing in chat player arguments kicks destroyed friendships and so on it’s just a downward spiral. True a lot of these aren’t a nets fault but why antagonize these players to act in such a manner. I’ve always had issues with 10 man raid content since my normal online group of friends is 4-5 players picking up pugs always creates issues. Is this what the average players want in game though. raid content will be unreachable for new players so they will see as I saw in wow these set groups and guilds are created then no new players are accepted into them creating aurmour sand weapons that half the community can never get or have a chance at. getting. Gw2 has made a bed I’m not sure they want to sleep in they would have done far better to create 5 man content more challenging or make ascended aurmours easier to obtain for new players having over 1500 gold is required at this point just to began raiding. I’m all for challenging content but are they going about it the right way. You risk destroying the average player base let’s face it every player wants a chance at a legendary set should it only be able to those elite guilds and no one else. We have seen no new dungeons no new fractals no 2-5 man content at all in heart of thorns 90 percent of the pllayerbase does not have 10 people online to go . The main change has been a friendly mmo turning sour seemingly overnight . I just feel gw2 is taking a very dark turn.
I’ve had no difficulty finding groups and beating vale guardian and gorseval with pugs. You don’t need to be in a guild to raid.
Well I would recommend weapons + trinkets at the very least. The armor isn’t such a big deal.