ehhhhhh. Idk. The changes are fine but again they completely avoid every issue the necro community brings up the most. I don’t really care to list any of them since they’re so easy to find.
Even if the dev team does not play or playtest the necro (probably true) the necro community offers as much input on the subject that they almost don’t have to.
MM got nerfed so meh. I’m not a fan of MM myself but I guess they were too strong.
Dhummfire change was actually disheartening since I had just made a hybrid build with 4% crit chance :P and dhummfire.
Looking at the “changes” they are all nerfs. Simply put. Whether they are smart or not they all nerfed the skills/traits they changed.
You won’t be able to proc dhummfire as often now. That’s pretty simple to note. Putrid explosion being blockable is smart sure but just completely nerfs the hell out of it since blocking is given to like every profession quite generously.
Soooo yeah. Lots of nerfs.
just to add my own stink on the subject…
Condition transfer is very strong no matter what type of build you are running imo. You can transfer vuln or chill or whatever else is on you and add blind to boot.
The fact that your damage output can be cut down by weakness and your healing can become less than optimal via poison is an added dimension. These can all not only be removed but transferred with dagger. Aoe weakness is pretty stronk also….
It’s of course completely up to you what you feel comfortable with.
Yeah the problem is that not everyone runs conditions, why take a weapon just for those situations when you would die with or without it, if you are going to die due to conditions i highly doubt considering how terrible we are at escaping anyway that sending 3 conditions back would really do anything.
That is the point i am making, this sort of weapon might be okay for those mini condition builds that aren’t really condition builds but have decent enough access to them but i find in those situations DeathShroud and Consume Conditions to be more than enough.
If i get burst with conditions i am more than likely going to die if its THAT bad, i have fought and killed Condition builds and i have fought and died to condition builds and not once have i thought “wow that fight would have ended differently if i could transfer 3 conditions every 18seconds”
Poison is laughable against a Necro considering that Consume Conditions takes advantage of Poison and heals for me, if you have it during any other time its useless anyway due to the fact you aren’t healing anyway.
well its as I said it’s completely up to preference. Some power builds use wells and don’t run CC. MM are effectively power based and are prone to blood fiend (i think :P). I mean if you think CC is all you need then go for it. I actually run a power build / condition stacker with both CC and dagger just because I don’t like my healing disrupted at all or much of anything XD.
I mean conditions are pretty annoying to say the least. Besides that, Currupt Boon + dagger 4 is a source of poison :P A surprisingly good method considering bunkers rely heavily on boons.
Edit: as a side note.. I run at least 2 builds that stat above 700 healing power. My vamp build is at about 1300. You can have 100% regen uptime and siphoning is also a form of healing. So saying poison is a waste vs a necro post CC isn’t exactly true..
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Please do not mix the capabilities of offhands like that when making a comparison. Of course it sounds much better when you are comparing the effects of 4 skills to 2.
seeing as i run BOTH Focus and Warhorn, but okay.
I would take Daze, Cripple, Life Force Regen, Swiftness over Blind, 3 conditions transferred as well as a poor Bleed and a weakness that can be easily removed.
I would take Vul, Regen, LF Regen, Chill and Boon removal over Blind, 3 conditions transferred as well as a poor Bleed and a weakness that can be easily removed.
Better?
just to add my own stink on the subject…
Condition transfer is very strong no matter what type of build you are running imo. You can transfer vuln or chill or whatever else is on you and add blind to boot.
The fact that your damage output can be cut down by weakness and your healing can become less than optimal via poison is an added dimension. These can all not only be removed but transferred with dagger. Aoe weakness is pretty stronk also….
It’s of course completely up to you what you feel comfortable with.
1: The Gem Armor of evil darkness destruction death.
2: the vampire armor of blood red blood darkness and evilness.
I run a power build with 30 in death magic. The bonus power from armor is pretty decent with the recent buff.
So you’re asking that players would actually have to have some tactics like most other classes with their skills and not just spam marks?
Absurd.
kinda like spamming invis? or spamming stuns/knockdowns? or spamming dagger 2? or spamming clones? uhhhhhhhhhhh
Rampaggge!!!! was just watching archer
but check it.. Those marks are indeed differential but are too hard to tell apart. The issue being brought up is the animation when cast. Which means has to have seperate but (keep in mind) same cast speed (which is very fast).
So whatever if you want to add some indication to what exactly was that was used keep the animations and just have a color-coded skull or whatever pop over the necros head as he uses them. Red for Mob, teal for chillbains, yellow for putrid, black for reapers mark.
This would solve everything.
But to add my subtle skepticism by avenue of sarcasm: Maybe the Chillbains should be red like a stop sign and mob blue for go and putrid same for caution XD
All in all I think the idea is fine I mean whatever I have my doubts about how useful it can actually be but in some instances (probably more often than I’d assume) It could be very useful to know. (edit) ..but again, the “usefulness” is why I think its a hazardous idea to the mark mechanic entirely XD
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I don’t see how this is a good idea at all…
Implementing distinction between the marks WILL allow the opponent to make the smarter choice… always. They will almost never walk on the mark that is highlighted blue or while they saw what was placed. So why put the mark down? You.. wouldn’t? If this actually happened people would not put their chillbains down and instead place them right under their enemy.. always. Which makes the idea of them being a mark extraneous. The only reason to lay a mark would be for preparation long ahead of time.
If you saw chillbains on the ground and had a choice of walking over it or the MoB beside it you will always choose the MoB.
I honestly still believe that there is no visible animation distinction between the first three marks on staff for this reason.
My response might have been over-the-top but that’s the way I sometimes relay my opinion by looking at the grander scheme of things.
This is the reason I brought up mesmer clones because that is the key example of observant counter-play. Just because there is no indicator to tell you who the real mesmer is it doesnt mean you cant still beat a mesmer. It will mean that the mesmer will have a good chance at using their clones for what they’re intended for which includes duping your opponent into hitting the wrong one.
Honeslty. I really don’t care. Go for it lol. I think the only real thing I’m disturbed at is that this (even if it is a good idea) seems like such a trivial challenge. I mean I looked at this as a complaint. Really. And I just feel necro’s are so beat down and lackluster that THIS is like the one few things scrounged for to complain about. Lol.
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Dodging Mark of Blood only to get hit by Chillbains right after is getting really old. Dodging the right marks can mean the difference between life and death when fighting a necromancer and having absolutely no way to tell what mark the necro is using is unacceptable. This needs to be a priority in the next balance patch.
You’re right! It’s unacceptable!
I’d like to see a huge colored animation when Thieves gonna backstab 5-22k you…
Or when a Warrior decides to pop Berserker Stance and dance on your Marks.
It’s life. You have to adapt.
22k Backstabs don’t happen in pvp. Also when a warrior has berserker stance on it is visible under his name. If you pressed every button on staff and somebody negates that’s your fault for spamming your skills haphazardly.
Imagine fighting a grenade engi where all the grenades have the same animation as shrapnel, or fighting a warrior where all the hammer attacks look like mighty blow. At moment the only way to counter play necro staff is to random dodge when he’s casting marks and hope you dodge the right ones.
Well I think thats fair so how about we allow an indicator to hover above any invis thief so we know where they are all the time also. Or maybe an indicator telling us everything they do while invis? Or how about some kinda flashing light that warns when an invis thief is too close too you?
Why is it always the necros that have to do all the work? Figure out the REAL mesmer. Figure out where the thief is. Time warrior stability or save boon strips for them. What else do you want to ease your struggle vs the immobile, sluggish, non-stability, non-invis/invuln having necro?
Or maybe all other classes need more stuff to make the necro’s work even harder.
A chillbane indicator really? Why stop there? How about we get slower animations like wayy slower than they already are so that you can have a bout 10 seconds to figure out what you want to do. Hows that sound?
We have some of the most predictable mechanics in the game. We are the slowest class in the game. We are the most UNstable class in the game XD.
By the way why hasn’t anyone asked why u are dodging into a LINE of marks? Could you not just go around the marks with your ridiculous amount of mobility?
You know what? I say go for it. We need some indicators for our marks so they can tell which is which.
OR! Maybe Anet actually did something right for allowing some of the marks to look alike. If you KNEW then NOBODY would walk on them lol. Them being a MARK would that mechanic completely unnecessary since you would not lay them on the ground and instead ALWAYS nuke them under your enemies. Why even make them marks then? How about just nerf the hell out of them and turn them into ranged aoe nukes? Sound good?
Like I said. How about we have invis indiactors. You can remain invisible just have a big red sign over your invis character telling us where you are.
While we’re at it. Can we mark mesmers clones with a special color so we know who the real mesmer is. That would be greaaat.. thaanks. I also hate having to figure out which one is real and which one isn’t. Kinda sucks having to do all the work.
So if we get distinct warning signs that tell you what to dodge and what is okay not to then lets have some warning signs like a big marker over the head of the real mesmers huh?
XD You see what I did there?
I don’t think skins are a bad idea. Don’t think its very plausible though.
Allowing color schemes would be nice though. Perhaps a few color templates/schemes you can choose from or unlock/purchase.
for example:
Rotting Minions – Greys / greens / blacks with maybe some greenish-gray vapors emitting from their bodies.
Spectral Minions – More blue and green with heavy ethereal effects
Blood Minions – Deeper reds and maybe some red glowing eyes and leave a blood trail.
Idk there could be lots of themes they could use
I honestly don’t think balancing this game is as difficult as Anet is making it out to be. There must be some hidden logic they adhere to than just balancing the game. I am obviously not going to be 100% and say its favortism towards a particular class but that’s all I can come up with.
When was the last time engineers begged for some buffs? No need. They’ve been a top tier class forever (at least might as well be)
All other classes get mismanaged and extreme-fixed, blowing up a certain trait or skill, buffing something that will later need nerfs. I havent seen any necro use the new healing skill since its release lol. And I probably never will so long as it remains the way it is.
The game is just floppy. lol. It’s all over the place. Has no real attempt at balance imo. There’s just all this quick-fix mismanagement to shut the player-base up.
Look at it like this man lol. Engineers never have problems. They have access to EVERYTHING. What is the engineers role exactly? Think about it. What are they suppose to lack? Nothing! There is nothing they lack. They have everything.
I think most devs play engineers lol. fk call me crazy idc anymore lol. I think its favoritism. They have no risk. They can do absolutely everything any other class can do except clone themselves. It’s obvious.
I think mesmers come in second. Then maybe thieves. They really dont care too much about guards or wars. Necros they forget are in their game sometimes. lol
Idc. Say wat u want. Say its immature to believe that. But I find it so hilarious that its the truth. kitten yolo dccfsaldkfje
1. Balance, bug fixes, trait reworks.
2. Removal of Skyhammer.
3. Ladder Season
4. New Game Mode with a New MAP, Deathmatch PLEASE. Honestly there doing 5v5 DM in WvW and it works rather well so why not in SPvP.
5. Complete Sigil and Rune overhaul, 90% are useless and other 10% are overpowered. Fix them.
6. Deimos Tel Arin.7391 banned from the forums.
So I came up with an interesting idea (I think) that would give necro’s more options for play and make DS less restrictive to your other utilities.
If anyone else has thoughts or suggestions please leave a comment.
Dead Magic (Main Mechanic)
These skills can only be used if their counterparts are on recharge and while in Death Shroud. Will increase the recharge timer of that skill by 10%. All Dead Magic skills may only be used once during a skills recharge (they do not have their own recharge).
Healing Spells
Well of Blood
/ Shroud of Blood
Healing in death shroud increases your life force for 10 seconds.
Consume Conditions
/ Caress of Death
Increase the duration of all conditions on nearby enemies.
Blood Fiend
/ Activate: Wither
Destroy your blood fiend and gain 20% life force.
Utility Spells
Minion
/ Spirit Fire
Envelopes the minion in black flames, dealing damage to it over time. Basic attacks will cause burning.
Signet
/ Black Seal
Activate to gain retaliation. Duration is increased by the amount of recharge increased.
Spectral
/ Dark Defiance
Activate to gain 5% life force plus 1% per second recharge increased.
Corruption
/ Infectious Spirit
Activate and cause the same condition inflicted on self to enemies in surrounding area.
Well
/ Fade
Dodge without moving and disable your endurance for a duration. Disable duration is decreased by the amount of recharge increased.
Elite
Plague
/ Death Carrier
For 11 seconds, you will randomly inflict one of the same conditions you suffer on to your enemies whenever you damage them.
Bone Golem
/ Bedhuum
Enter the body of your bone golem, igniting it with black spectral flames and decreasing its health gradually. Its basic attacks will cause burning. Exiting the golem by command will destroy the golem and deal damage in the surrounding area.
Lich Form
/ Lich’s Wail
Chill and remove 1 boon from nearby enemies while removing 2 conditions from yourself.
Anyways this idea was fun to mess around with. I’m not sure It would actually work though but the concept has some give-and-take necro fun fun to it in a way. Just thought it was fun to work with.
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Oh gawd.. this again.
Merry Xmas everyone!
Anyways. I would be for a GS on necro. I think we need another 2h weapon period. No more offhands or 1h weapons pls. And x2 axes? Like some kinda zerker necro? XD Interesting but no thanks.
A GS or a hammer would be awesome. I made a concept a while ago for a hammer.
I would just like a 2h weapon other than staff. :S Just for the option
I like almost never have a problem vs MM. After their minions are gone they’re dead. Idk maybe I’m missing something.
I mean.. Have you even played an engi lately? Do you have any idea how strong they are. Try it. Go find a decent build and start playing engi. It’s like butter. It’s so effortless I can’t even do it. XD
Just try the other classes really. You’ll begin to understand where the necros are right now as far as attrition.
-Snip-
Then explain WHY it is that you CAN kill other classes then? surely if they out last us as you say we would be dead and they would be alive, yet i have plenty enough times killed people 1 Vs 1.
Is it not more dependent on your BUILD than anything else, if you go zerker then you lose all of that compared if you go tankier. You cant just say every class out lasts us, you have to say what build the Necromancer was using, what build the others are using.
Errrrr. Well of course I was imagining people creating builds and the builds themselves fought each other while the player picks their nose. wut?
Of course I’m talking about optimal survival builds. I am in the corner that believes all other classes can survive longer than us.
And no. It’s the player that usually will determine the result in a 1v1. Builds don’t fight builds.
Besides the obvious truth that necros lack attrition, I’m pointing out that we in fact have the worst attrition. Yes, a player can always be able to beat another player especially if your build counters theirs. That’s not what I’m talking about…
Good NEWS everyone!!: I have very bad news!
In recent study.. It has been shown that every other class in the game has better attrition than than the necromancer.
Lemme explain…
If you constantly harass your enemy so much to the point they cannot carry on any further and eventually lose.. You have done what is called attrition.
What necros actually do: they constantly harass their enemy until their enemies win.
Every single profession in the game will outlast you.
Your DS is not helpful attrition when you can be stunned for 2 seconds and lose all the DS you have had to work for.. When all other classes may use invulnerability, stealth, blocks, teleports, etc.. that they do not have to work for.
All those things including things like internal healing (which cannot be removed by stripping btw) will outlast you and your sorry DS. XD
This is the truth as it is right now.
I encourage all necros to wipe whatever thoughts of attrition had pertaining to necros from their minds completely. This is not an attrition class.
Other prfessions (if they really really wanted to) can cleanse conditions faster than the rate that you can make them have any useful effect on them. This includes thieves and warriors and so on.
Your conditions are not attrition lol. They are burst and should be treated as such. You cant “outlast” any profession in this game. It’s not possible. The top 3 at doing that are engineers, guardians, and warriors. YES.. warriors.
So the good news is that there IS in fact attrition in this game. WE dont have it. All other professions have attrition because they can outlast you and wear YOU down. You will eventually not be able to continue the fight. WHATS WORSE?!?! you cant leave the fight :LAAAAAAAAAAAAAAAAWLZLLALSLZL
This is your necro.
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pshhhh i attritionate people all day. They’re like “device how u attritionize me so hard u so stronk” and im like “yeeeeeeap”
I mean I love the necro i do. I think our elites are the coolest and I think if DS had some tweaking it could actually feel less clunky and more fun. I think the progress is very 2 steps forward 1 step back but at least we’re kinda getting somewhere right?
I think if anything, taking the time to embrace the class for what it is and still do well is good practice. Hopefully there is a point where not only necros feel more rounded but the other professions do aswell. I can’t possibly be as much of a class act as Bhawb or others but gotta try to give some earned gratitude for the way the profession is in general sometimes.
Drarnor is correct. Those abilities go completely through stealth.
And the comparison isn’t if people could knock you out of wells, but if someone could knock you out of DS. Even then, stealth is more important for most thief builds than DS is for most Necro builds. If you could knock a backstab thief out of stealth, not only will you easily be able to kill them in the few seconds left (I guarantee every MM build I run would have a 100% murder rate against any thief with a reveal mechanic), but you completely void their main source of damage.
This change is just like what has happened with Diamond Skin, only it wouldn’t take us 30 skill points in a subpar tree with a mechanic that is either OP or useless.
Well you actually can get knocked out of DS lol. It’s called a moa
Plus while in DS you are still visible for CC and focus fire. This could completely make your DS useless.
Other than that, it’s really not the same. DS is our class mechanic while initiative is theirs. If their build relies completely on stealth (which it doesnt have to) then there should be risk. The comparison would be closer to life force gain and invisibility. Gaining life force isnt always a sure-thing. So why should stealth be?
And I’m not even suggesting a mild counter to stealth be given as generously as stealth itself.
2) Nothing they could post would accomplish anything positive
Well, they could post “We screwed up a couple things on this patch and definitely dropped the ball on the new healing skill for necromancers. After the holidays, we will be looking hard at how to fix these problems.”
No no no no. That would mean they would admit making a mistake XD
If a thief said on the thief boards “why can’t I nerf the Necro’s ability to make wells and mark’s for a period on a cooldown” I think this board would be outraged.
Preventing a thief from stealthing means that you get a free kill since high stealth thieves have low mobility, armor, HPs and no blocks.
Maybe this is what you want, but it doesn’t sound interesting.
Not at all. If thieves said “why cant we have way to decrease the healing on wells” or if a warrior said “why can’t we have a way to knock the necros out of their wells or have a way to escape their wells” Then that would be more comparable. But there already are ways to do those things. There is counter-play.
We’re not even talking about nerfing stealth. I don’t think anyone has said we need to nerf stealth. And “we” never said we should be able to have a way to stop stealth, the necros description leans in that direction.
If your thief could not go stealth at all but the description said “sneaky guys who can go invisible” you would be like wtf.
More to the point: if weakness was not able to be cleansed I’m sure most thieves would have an issue. They would say “well wtf. Can there at least be an option for us to prevent it?” I mean there are tons of fair comparisons but saying what you said isn’t really one of them.
A reveal skill won’t help you catch thieves, it’ll just make them more fragile in group play.
The reason why thieves can escape necros is because they have mobility skills which allow them to move out of range regardless of stealth.
Let’s assume you had a new special Skill X and you use it to reveal a stealthed thief. Then what? Either you’re made aware that he’s standing close to you, in which case you’ll use the same untergeted/aoe skills you would have used anyway. Or he is far away already, even if you manage to chill and cripple a thief at 1200 range, that’s not enough to catch him.If you’re struggling to beat thieves then you should maybe consider playing one yourself some time, you’ll have better intuition regarding their attack patterns and positioning in stealth, so you’ll be able to adept your skill timing accordingly.
I don’t think anyones really complaining that thieves are incredibly tough to beat. The OP was saying that one of the necros main theme is to not allow their target to escape easily. As it stands with stealth, there is no method to reveal thieves and if anyone should have one it should be necros.
Your point is somewhat valid but it’s not just about what happens when they are visible it’s about what they can do while in stealth, like heal.
Making stealth a boon would add counter-play. Thieves would have to be more careful and not just pop stealth whenever they feel like it. Necros would have more of a purpose in team fights as an offensive support.
This would apply to mesmers as well btw. lol Right now both classes are just too safe if played by anyone with half a brain. Usually it’s the thief/mesmer who decides their own fate, risking visibility for dps.
I don’t think there should be a hard counter to stealth at all. Like some stealth removing or prohibiting skill only usable against stealth. I think there should be a way necros can indirectly counter it though.
I’ve always felt that invisibility should be a boon and not a miscellaneous effect. This would allow skills like axe 3, lich form 5, or other non-target boon stripping to potentially remove it. It’s quite possible that originally it was made to be a boon but was changed later.
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To be fair, Nemesis, a lot of your older videos are out of date now. I doubt it was a grudge-related thing.
This is very possible but they never said anything lol. Could have been a simple post on that threat saying the tutorial was out of date.. ez :P
i wonder why there isnt a “swap places with someone youve marked” kinda power
or swap places with a minion?
Flesh wurm (kinda the idea)
The only thing I really notice is if you bounce around profession forums, Necros are the most displeased. There has to be a reason…
I don’t think everyone just makes up stuff out of nowhere and says it’s bad. Actually I think the necro community is the most honest about the class in comparison to the other communities. I also play a warrior and guardian at times and was curious how the warrior community felt about Healing signet. Obviously they defend it to no end and won’t even consider the blasphemy of it possibly (even a little) that it is overpowered.
If I recall correctly, after the dhummfire patch most necro’s were pretty much in agreement that terror builds were doing too much burst for most classes to handle.
It just irks me sometimes how community response is so under appreciated. Even nemesis who’s tried to help the necro community has had his redpost removed for no reason. The only reason I can think of is he’s even-handed with his opinion towards the class and when expressing his doubts about how the necro is being handled, he was punished. lol
Like wow man. That’s messed up. Like you have a game with a player-base interested in your game, bought your game, promotes and plays your game… and you treat them like crap lol. Idk man this is dark indeed.
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These are builds that I use in spvp. Try them out if you can and let me know what you think. Also, I’m going to be doing a video showcasing each.
Scarecrow
0/4/4/4/2
Lich Bomber (Video)
2/0/6/0/6
Core skills are aoe damage and utility, DS is a switch-blade for crit dps, and Lich does a combination of both.
The ideal rotation would be after you get your radiation field proc, go into a bone minion-spectral grasp-bone minion secondary and even your S3-S4 to stack a bunch of weakness/poison; switch to a/f and stack vuln before going into DS or Lich. A/F should be your current set for DS or Lich. If you bypass a/f and go straight into DS/Lich you can get a couple of rapid fire shots from their aa.
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I think everyone has their burst damage argument a bit backwards.
You don’t technically HPS with healing surge btw it’s just not how it works in the actual game im sorry. You’re trying to discuss flat numbers in some imaginary perfectly calculated situation. You’re not even taking into account warriors other utilities and real play which means you’re not defending the concept of balance at all.
Simply put, most of you with your “calculations” are trying to use these baseline figures to prove in-game balance which in the end makes it all bs lol.
You cant use healing surge while blocking. Which is pretty important. Using healing surge also means less dps, means you’re susceptible to interrupt, means you are actually in more danger vs burst than real HPS. You’r trying to bring this “balance” discussion to a level that of course you’re going to justify it because you’re not taking into account 90% of the game.
As one of my guildies said:
HS is an overpowered skill in an overpowered meta. Reduce sustain, and warriors will melt in seconds against necros and engis.
We have to bring a lot of stuff down.
See? Right there boom. I completely agree. (no sarcasm). The imbalance is the framework themselves. Instead of taking the time to level out some of the other extremes in other classes they’ve just given warriors an extreme.
It’s like there’s no median. Actually what frustrates me more is the necessity for hsig. Wars were starved for sustain for the longest time. So yeah. It’s warranted but just blehblahladflajg
Ehh I mean whatever bring some data or something tangible than “get good or uninstall”
I mean I find it funny how some of you with the “pff because pro players know how to get around it so how can it be op” when I’m pretty sure all of you have found something about the game imbalanced and have commented on in a thread in the past. Maybe… like excessive blinds? But when warriors are in question it’s just you’re bad lol
You and others still haven’t shared us a build yet. All you guys doing is spreading pollution.
I don’t know how showing you a build could have any relevance or be of any evidence of proof. It’s not that complex. The heal for 392 is excessive.
I would actually love to share my build I think it’s amazing. I pretty much slapped hsig on it for the boost in sustain but none of that is really relevant.
It’s not really pollution when you’re stating an opinion. It’s far more polluting when you try to use off-base examples to prove your point.
Ehh I mean whatever bring some data or something tangible than “get good or uninstall”
I mean I find it funny how some of you with the “pff because pro players know how to get around it so how can it be op” when I’m pretty sure all of you have found something about the game imbalanced and have commented on in a thread in the past. Maybe… like excessive blinds? But when warriors are in question it’s just you’re bad lol
Because healing signet only compensates for bad play against bad players. 392hp a sec is going to be nothing against someone who is constantly spamming you with conditions or hitting you with burst skills you don’t even see coming, or can’t avoid because you’re disabled. Healing signet only prolongs the fight it will not save you from a losing battle.
I never said it would save you from high damaging bursts its not suppose to. It’s not Endure Pain. That’s another skill.
I consider Rangers UP. Every other class to be well within the range of balanced.
I’ve seen mesmers and necro’s that have won 5v1’s in youtube videos. Surely they’re OP too if we’re talking about potential. But no, I just think they are extremely skilled players who know their class and would whoop most warriors. Barring the ones who can use their class to the fullest as well.Classes need some tweaks they don’t need the nerf hammer or large buffs. For instance, a guardian should have a bit more mobility, but otherwise, they’re good where they currently stand.
:P dude I completely agree! There are better players than other players. This is so true. How does this not make healing signet OP? I’m still missing that portion doe.
Yes. Some players are better than others. Agreed.
tl;dr only bad players think warriors are OP because they’re not good enough to reach a threash hold to where they can easily deal with them.
lol really man? So you’re saying that nothing is overpowered in the game then? Then it’s just the player? So like if somebody broke ur legs and gave you a toothpick and told u to kill a guy equipped with an assault rifle there’s no obvious balance issue there?
But I do agree, It WOULD require much more skill for the maimed toothpick guy to deal with that situation. Yes, I agree with your point :P
lul I play warrior as a secondary class. Healing signet is OP by just looking at regeneration lol. The scaling im sure is in favor of regen but what does that matter when, w/o any kind of healing power, you’re gaining 400ish/s. Lawl. I mean really?
Another thing is how silly it seems to me when people defend such things so deeply to even compare it to their other skills. But.. y u no use them then? Nearly every single warrior in spvp uses healing signet. Why? Well obviously because its worse than healing surge LOL. Just boggles the mind XD No.
I main a necro and even when the dhummfire patch hit there was post after post by necros admitting the change caused terror builds to be OP. We admitted it lol. It was obvious. Funny thing was necro never asked for a condition damage spike lol. go figure.
Anyways. If you all want to defend it, it’s your prerogative. Poisons can be cleansed btw I do it all the time XD.
I understand what you’re saying but I still don’t get why you’re complaining. Mesmers have the most insane form of “time-out” play since forever and thieves entire profession is formulated around that concept.
And then there’s the argument that it has evolved to brainless strategy but when you say things like It was harder to just 123 count on a target and burst them down then you lost me.
I main a necromancer and It’s probably the most difficult class to play successfully imo (of course) and that’s because it’s the least mobile. Warriors have always (even in it’s terribad days) have had great mobility. This allows them to engage and disengage, just like thieves mesmers and engis.. and ele’s.. and guardians lol. But I also of course am going to defend weakness because it’s one of our only forms of defense as are most defensive conditions. And I’m most definitely going to defend stun-breakers because that’s the only thing that might really save us from heavy focus-fire.
So idk man. You’re saying the numbers on weakness and protection need reworking (possible) and that people need less stun beakers. You also haven’t acknowledged that leagues also has attack speed debuffs and long-period blinds. Actually gw2 has no form of attack speed reduction but just the opposite. I mean if you want to play leagues then play leagues lol
Mesmers right now have very little risk or um tact required to play. So I’ll give ya that but. Engineers are pretty imbalanced imo I cant really think of anything they lack.. like a con in weighing their pros and cons. Engineers have access to just about everything.
I do believe that the game is attempting to evolve from the burst meta but is going through some growing pains. Bursting onto a single target just because they were out of position isnt that exciting or showing some extreme sense of tact or strategy. Engaging on one target to burst them down is like the invert form of stacking in one place vs a dungeon boss XD. Yeah sure it takes some coordination but is not that complex. Doesn’t require much brain at all.
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You’re complaining about things like weakness and protection…
So you would rather these be removed from the game? So where then is the counter-play? Leagues also has anti-crit masteries and “shields”
and 2 flashes? kinda like ezreal or kass and more?
I think you’re missing the big picture. Anet tries to balance these things on both the grander field of play as well as profession-based.
Stun breakers are apart of the game. They just so happened to be most abundant in the classes that also have the most hard CC such as warriors.
I’m not really sure what the issue is if we’re just looking at the boons/condi’s themselves. The rate at which they are given is supposed to be in accordance to what the profession lacks. So figuring out what the profession lacks and not just what they have access to is important.
Nobody likes Baddiemancers anyway
ikr necros need to uninstall
everyone knows about all those things mentioned. This was a brand new skill (supposedly) and was a complete flop. This was a chance for new content and even something that might have made vamp builds more viable and appealing. Not even close.
It was disheartening lol. Was almost a joke imo.
I don’t even get mad anymore lol. Just a game. I mean it is what it is. Who cares. lol I don’t feel it necessary to struggle with such imbalance anymore it’s like trying to build a house out of smoke. Not really gonna happen. Gotta take it for what it is. I play for the luls and stuff. Still fun fun
so….. yeah….
Anyways at least we have our new and improved weakening shroud. 2 second duration. yep….. but at least there is no cooldown now
(lol thats such a fake balance attempt; a little slight of hand magic on anets part there)
So eventually, we will continue to get nerfs until even the stuff that is supposed to defend the reasoning behind lack of a million things, isnt even good at all lol. We’ll just have lack.. of stuff. All that crazy aoe weakness we do omg so dangerous so necros have to not have things like blocks or invulnerability … but now our weakness has been nerfed. WTF IS GOING ON!? lololol
I’ll admit it was a strong skill to have …when you’re looking at the skill alone and not he big picture which is we dont have invuln, blocks, invis, vigor, evades or a one-shot-kill DS “block” to save us lol.
This is getting deep .. Very dark indeed.
I don’t think the devs were satisfied that some of the necro’s survived some of their bowhammer crit wars skill rotations lol. Or maybe the necros were just not dieing fast enough.
But anways the SoV. It’s there for somebody idk who. But there it is. Really feels like an old signet concept they might have half thrown in the trash and just picked it back out of the trash and noticed it was actually kinda decent so just deleted a bunch of numbers and added an icd. EZ. done. XD
So much funny. I dig it.
So the honest truth is that I’m still playing my mesmer and thief, neither of which is close to being OP — at least at my skill level.
But I occasionally come across a player who can just camp a spot and basically is impossible to remove from it. Usually a necro or engineer. And, well, that seems like it would be fun to do sometimes also.
I’m really getting quite fed up with trying to play ‘normal’ characters when all I face are swarms of minions, warriors that never stop stunning me, guardians that can’t be touched, etc.
mesmer is countered by condi, especially AoE condi so necro and engi counter makes sense. it doesn’t make them OP just based on that, but necro would be OP in this meta if it wasn’t for warrior.
P/D is just low damage troll build so it makes sense it can’t remove any bunker types.
If you can’t remove a class from a point, then move to next point.
This is pretty accurate.
The game has more or less become a rock paper scissors type of “counterplay”. Warriors are specifically designed to beat necro’s so the the podcasters will say “oh no! looks like (insert pro necro gamer tag) is gonna have trouble with that warrior.” This ensures that even the newest of players will understand. lol
This feels like a marketing technique. Trying to baby-feed the game to the audience or even the player-base. But if this is the direction, it’s kinda shooting itself in the foot. Like saying fewer options will make things more interesting. It will make it easier to understand for the first day, but then you’re bored because there’s nothing more to understand. This profession does this, and is weak vs this profession, but beats that profession. Learn one build. ZZZZZzzzzz. Has no longevity.
There is no holy trinity in this game in the traditional sense, just a new version of it. It’s suppose to be the players who create the meta. Not only for builds but for strategy. And usually this “meta” isn’t even used in high-end competition.
this has already been suggested a loooooooooooooong time ago.
This is falling on deaf ears ppl
Only 3 classes allowed in tpvp. Engi. Warrior and thief maybe a mesmer.
Engi are the most played next to war.
I don’t see necro’s play anymore. A good thing. Thank god. This is a joke. A complete utter tasteless fake fail fraofadlka;lgk joke lol
poop. Well of poop. A big well of poop. Necro’s well of poop.
Cant tell you how many times im like “ugh engi op.” Then some engi is like "omgogmgomgfg necros are the HARD counter to engi’s! They beat them so easy, If you cant beat an engi ur just bad.
Then i’m like “ok 1v1 u necro me engi…”
“Man whatever I’m not gonna waste my time. I just know things.. thats all!”
LOL its like “see! its all there on paper! necro’s transfer conditions and engis use alotta conditions pffff. All there on paper black n white!”
But its all lies. all lies. Thats the same kind of thinking that believes necro is an attrition class. Or that necro’s dont need things like stability, invulnerability, invisibility, blocks, stuns, evades.. Because we have HEALTH!
Praise the health gods. We have the most. So when all you necros out there are getting chain cc’d back and forth like a rag doll, already used your stun-breakers (even an ele has more hard CC than ur stunbreaks) and u cant use any skills at all, Thank the health gods. Cuz by that time you have about 800 hp wearing soldiers and vit runes.
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I do not condone any change/game opinion threads anymore lol.
Not worth.
We should just talk about.. idk.. Whats on tv lololol
or just make threads that talk about cooking.. or like.. the latest book you read
I’m fine with not having skills 6-10 in death shroud, but the lack of ressing, stomping, and the fact it completely shuts down our Blood Magic line as well as give a huge middle finger to those who try to heal us does make it quite frustrating.
Oh, I don’t mind not being able to use skills 6-9, the problem I see with limiting that is it restricts design options for us. Imagine if our utility skills actually did something different while in death shroud then they did while outside of it?
Lily what do you think this is the future!? We don’t have things like moving cars or flying machines. We use wooden spears and chuck stones. Enough of your heathen witchcraft!
yes! im so glad we get a bonus cus im a necro and warriors are everywhere! TY anet now i can play more and lose even harder!
Or we should just all go hard cc like wars and engi’s and eles. Sound good ppl? XD
You will probably end the bonus when wars are not completely overpowered and necros have a slim chance. I just say remove necro option from tpvp all together.As a necro you should beat warriors like 90% of the time. You just have to wait the whole 6secs or w/e on Zerker stance….
Thank you my friend. This is great news.
From hence forth.. I will wait. With all my blocks and stability while that foolish warrior tries to chain cc me to death.
If I’d only thought about this sooner…
And with all my waiting, I won’t be gaining any kind of lifeforce.. So the warrior will not expect that I actually… have no idea what im doing…
This way, the warrior will stop pounding me in the face with their hammer and wonder why they’re even bothering attacking…
Ingenious.
lol i say we go on strike XDDDDDD
or just everyone make a warrior and flood the spvp. Just all warriors swinging hammers all day.
yes! im so glad we get a bonus cus im a necro and warriors are everywhere! TY anet now i can play more and lose even harder!
Or we should just all go hard cc like wars and engi’s and eles. Sound good ppl? XD
You will probably end the bonus when wars are not completely overpowered and necros have a slim chance. I just say remove necro option from tpvp all together.
