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Necromancer Stability

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Posted by: TheDevice.2751

TheDevice.2751

stability would give us as good a chance at stomping as the rest of the professions….

Power / Crit example build?

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TheDevice.2751

i didnt realize due to my inability to read that it was for dungeon runs lol. so disregard my post. unless you tpvp :P

Power / Crit example build?

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Posted by: TheDevice.2751

TheDevice.2751

This is a Power / Crit / Chill build lol. But try it out.. :P Not sure how well it is.

Minion skins?

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Posted by: TheDevice.2751

TheDevice.2751

This is an amazing idea!
I think it would be difficult to implement since it is catering only to necromancers. If there were skin packs for pets/abilities across the board maybe. But that’s a lot of skin content… but great idea anyway

Teachings of the Necromasters

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Posted by: TheDevice.2751

TheDevice.2751

HEY im down. I’m all about learning and or helping. Its a big world of necro knowledge to be had. Hope i can help

edit: I’m mostly into Tpvp (4/6 to champion phantom) I love running different builds depending on my squad. So give me a hollar

The state of Necromancer

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TheDevice.2751

I think its pretty obvious that the necro needs some work. The bottom line is that the necro’s have been discussed by so many players in terms of their “lacking” that when overly defending the idea is making it seem as if so many people are just imagining it.

You don’t see mesmers or elementalists threads on how underpowered they feel over and over and over. Many people have complaints and there MUST be some truth to it.

Although I always feel there can be some room for debate especially when it comes to meta, the idea that NOBODY has implemented consistency with a particular build for tpvp just because they would rather follow the meta is rather ridiculous (no offense). The meta is formed for a reason. Not that it cant be broken and usually is by top tier teams in many competitive games. When forming a “meta” there is always a trial and error stage. To believe that nobody has even tried to make a certain Necro build a “safe” choice to implement in a team comp is unrealistic.

Why necromancers don't quite cut it (by Zzod)

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TheDevice.2751

In short, the potential for great AoE damage from a highly sustainable necro is an illusion. In threory there is potential there, but in practice it is all easily mitigated.

This is really what says it all imo. I think if more people factored in the in-game element they can see how most necros are upset. A hotjoin (as stated prev) won’t give the accurate depiction. It’s only in tPvP where opponents not only are aware of necro’s complete lack of things like mobility or stability but will take full advantage of it.

Axe 2 animation? They will interrupt it if they have the means available (will is a strong word btw. Necros have no counter to CC besides the 30 pt for 3 seconds which if even traited will 99.9% not help in this scenario)

Downing enemies? not an easy task.. (not nearly as easy as other profs)

Anyways.. i could probably go on but its not like it will make much of a difference. I still like the necro and hope it does get more attention. :P

Devs ever playtest DS?

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TheDevice.2751

I mean… I can have full LF and go DS.. in half a second before i can even get off my DS4 the DS is completely depleted (either by damage or idk what) and.. yeah.

I am really curious how the devs could have not seen this in any play tests done. It just feels like its.. erm.. obvious.

anyways..

as a side note, I’m really not fond of DS lol. Its really unreliable at times for all time taken to max LF. I mean all that time and it just was gone in a flash. lol.

(edited by TheDevice.2751)

Professional All-Necro team

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TheDevice.2751

well i would actually enjoy being apart of this. I do lack experience but I mainly spvp.

Not sure how to gauge my skills but i’m a fairly decent player.

Necromancers are...

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Posted by: TheDevice.2751

TheDevice.2751

Necromancers are…

the brave children that slept without bedlights the quickest

the born athletes that never used training wheels ( stability)

those who do not rely on burning but on liquid salty tears

but most of all, we are already dead

We are the denizens of hell mode

We are vampires who like our blood seasoned with garlic

We are the green spectral ghosts who can still get punched in the face

We may be broken but it doesn’t matter.. because we are already dead.

100% in love with necro

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TheDevice.2751

I don’t mean to rain the the parade or anything… Necro’s have it pretty rough. Their extreme lack of stability and escapes make them an easy target in pvp. Elementalists (d/d ele to be specific) have some amazing cc and damage capabilities while also doing amazing aoe, hp regen, and drenched in stability / blocks/ invulnerability.

Necro’s are cool and still my favorite in terms of my interest in necromancer type classes in general. But when you do a real comparison to some of the other classes its hard to say necros have an even playing field with a straight face. Once you start to do some pvp versus some experienced players you might see what I mean.

I do think you can do well in pvp as a necro. But its not easy. Not nearly as easy as playing an ele, mesmer, etc. When in concentrated team fights like a 3v3 or the like, necro’s will inevitably be the first one focused due to their extreme lack of stability and mobility. Health is only worth anything if you can couple it with other defenses.

Watch some videos on eles with only 14k hp, constantly regening, escaping, blocking, etc and not even having to use their heal skill. It’s not about how much health you have. You can have 40k health but if you lack skills providing survivability that life pool means nothing.

err anyways, glhf.

(edited by TheDevice.2751)

Lets see your Necromancers/Reapers!

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TheDevice.2751

Here’s my guy Grimmnox
….. he’s evil

P.S. …. and small.

Attachments:

(edited by TheDevice.2751)

Tests in Necromancy

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TheDevice.2751

hey im down. This sounds fun. Just let me know

IGN: Grimmnox
Skype: Dualfish. (with the period at the end)
Available anytime

Thinking of Making Me a Necro!

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TheDevice.2751

Deciding to make a necro is like choosing Hard Mode on GW2

spectral grasp. another broken necro skill

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TheDevice.2751

the interaction between ranged attacks (not just necrotc grasp but even bows, staffs, etf) versus “swerving” targets has been problematic.

You can even see the enemy at 3:00 in Kravicks vid do a quick juke left just before the grasp would connect. This is a glitch that i notice more and more players exploiting. I generally find it especially annoying when i’m using Ghastly Claws (axe) and is interrupted by these means.

Though i quite firmly believe this faulty mechanic to be true I don’t encourage anyone to start exploiting it. I personally find it uncool (especially towards newer players) and counter productive to incorporate into your play style as I am sure this ugly bug will be squashed soon.

Besides, if we wanted to climb aboard the EZ train we wouldn’t have stuck with Necros to begin with. Exploiting this bug goes against what many of us have come to stand for ;D

[Suggestion] New Necromancer Weapon; Shield

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TheDevice.2751

hmmmmmmm I think any weapon should be considered for use… You still have to compile their usable weapons and armors to reflect their “character”. Whatever they use, they should have a feel; a theme almost. They cant use everything unless they are not defined in that way.

I personally think necros should be able to use greatswords at the very least. Mesmers have 2 options for a 2-handed weapon and its only fair :P

The concept of the necro atm can be seen as a bit unclear as it is. Their main functionality could be tanky/bunker, power, etc. They are like the jack of all trades, masters of none. (though i wholeheartedly believe this i also believe personal skill can bypass the boundaries of schematics)

I mean a warhorn and an axe are very primitive tools (probably considered for a shamanic feel.) Daggers can also be seen as items in occult practice and of course scepter staff and focus.

This is the conceptual basis the dev’s worked around.

Personally I think they can still make some stretches to allow players to build a variety of necrotic-themed characters (not just Shaman/withcraft-ish)

A two handed sword would fit nicely. Sortof a death knight / dark knight theme. It makes good sense to have that option of character feel for a necro imo. A shield is too closely related to armor, and so feels more militant and mundane. The sword (irl :P) has a long history of a magical and/or spiritual persona in several cultures (the ones with the eldest experience with swords btw) and would give the necromancers a 2-handed option for those wanting to be more in the middle of combat.

Anyways.. my two cents

Necromancer! Worst profession ever?

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TheDevice.2751

I have to say..
Playing exclusively as a necro, it takes some time to really understand their capabilities. Necros are quite viable especially in tpvp where people say otherwise.
Necro’s are just not straight forward. They dont spam a single skill to get a kill. They require some practice and for all the variety in build options it can be difficult to find one that suits your play-style.
I wont argue that some of the other classes have some perks. The ele is getting fixed, so i hear. The game is still a bit new and if you dig deep enough and play around with the necro enough you might realize as many have that they are not terrible.

The necro’s only real downer for me is DS. I don’t mind it as much as I have and enjoy using it. Though maybe after some time Anet might give it some bling.

Why no stability?

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TheDevice.2751

welp rerolling mesmer. Goodbye necros. Sry you will not be missed. NECRO RIP

Why no stability?

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TheDevice.2751

Necro is supposed to lack mobility skills. A lot of people do not think of Stability as a mobility skill but it is. Enough said.

lol necros apparently are supposed to lack everything. Your point is not a point. Stability is not mobility is is survivability; something a necro should have. Double life pools of 30k doesn’t count for anything if you are just knockdown locked.

I experienced an entire game in spvp where i was continuously hammered to no end. My health was a joke. As is this profession apparently.

Why no stability?

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TheDevice.2751

So in many respects the necro is like a tanky mage class. Nearly every proffession has stability and if they dont they have other forms of escapes. Necros have like 2 forms of stability. One is from elite on a 120something cooldown. The other is off the DS trait.

For tanky supports, you would think they would have more avenues of stability. And neither of the ones they have allow you to use any of your wep or utility skills while active.

This is tremendously uncool. The only 2 they have not only restrict necros from using any weapons or utilities, they are also scarcely available in play.

Is there a reason for this? Is there some balance thing im missing about the necros not needing any real forms of handy stability as a tanky support?

Interrupting Death Shroud?

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TheDevice.2751

this is a valid point. I also have been noticing the same. I’d have full lifeforce and DS’d into for a second or so and be knocked out of it somehow. Usually this occurs in tight quarters teamfights where its hard to say what really happened if I didnt die (not having a death recap).

I hope this is just a bug that can be fixed. I’ve even been knocked out and have lost all LF. I’m not completely positive, mind you. But these are uncommon but still often enough to matter. People who have the DS tenacity trait probably do not experience this as often (something I do not currently run on my spvp build).

Necromancer: my opinion

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TheDevice.2751

I mean.. a Warhorn? srsly? Didn’t want to give that to any of their favored professions. And that’s what really irks me.

Say that to any warrior (most buffed for no need except change to date class) about the second strongest offhand they have.

Well you missed the point. WARhorns make sense on a… Warrior. And its not even about the effects. Most gemers I’ve come across are Sword fans in some shape or another. I would have even taken a Hammer as a substitute for the now unusable GS on the Necro. And warriors also have other fun weapons like a GS, Ham, LS, etc.

Necromancer: my opinion

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TheDevice.2751

It feels to me like most of the people defending ArenaNet’s Necro choices are WvWers.

Thats probably because most people like the plethora of aoe that necros can dish onto enemy invaders and thus massing badges, not that i like wvwvw (and i do “defend” the necro profession, despite my wishes to fix a lot of flaws), but i see why people mostly come from a wvwvw standpoint since the necro currently shines the most there.

It shines the most there true… That’s not saying a whole lot when nearly every other class shines in all modes of play; and shines brighter. The OP was not even suggesting whether or not the Necro was under powered or not. The main point the OP is trying to convey is how boring the class is in comparison to the rest and I completely agree.

Even the weapon choices i feel were chosen like a bottom-of-the-barrel situation. Mesmers got the Greatsword (originally a Necro compatible weapon in GW1) AND the longsword. Elementalists have a very wide range of fun weapons including a greatsword just from their skills. I mean.. a Warhorn? srsly? Didn’t want to give that to any of their favored professions. And that’s what really irks me. The obviousness of their lack of love for the Necro profession and the favoritism shown to the others.

I just keep having this movie play out in my mind on when they started on the Necro development. Something to the effect of:

necro dev meeting room…. bits of scrap paper pointing out a few standard cliche Necro abilities (minions, Aoe, lifesteal). Devs giddily sharing ideas on how to implement fun mechanics for Mesmers, ele’s, thieves etc and writing them down in their touchpads.

DS ideas

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TheDevice.2751

I find DS to be a little strange lol
It removes many avenues of play once activated and thought micro-managing it like an on/off switch to swap-in a skill for combo’s can be fun (Dark Path – immobilize via dagger – dps) I honeslty feel there could have been more character given to DS overall.

The idea is sound but it feels like it was incomplete. Maybe if the DS skill simply replaced utility skills during its function it would not seem so restrictive and will give the combos a smoother feel in practice.

This would also allow your active weapons (maybe un-swappable during DS) skills to create additional effects or mechanics.

For example if you are using a staff maybe you leave a trail of disease almost like Locust Swarm and your marks move slowly after the nearest enemy.

For axes perhaps attack range is increased for its basic attacks and ghastly claws. The AOE could pull enemies toward your character a short distance.

Daggers life force gain percentage can be converted to damage. Life siphon can generate stacks of might (1 per second while active) and increase bleed duration or something. Dark pact can remove a boon on hit.

Necromancer: my opinion

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Posted by: TheDevice.2751

TheDevice.2751

Hello
I’m fairly new to the game. I have a lv 40 necro and hes kinda fun.
I do want to support the OP on a lot of things. Mainly the lack of synergy and overall failure to grasp a solid function from any particular build well.

Btw, I myself attempted a fear based build and it did not work out so well. XD. You need to have a lot of condition damage/duration, health/armor, cdr on staff, cdr on DS, tons of soul stealing support, and you are left with a very mildly annoying build. My opinion anyways. All the condition removal stuff shuts most conditionmancers down to the ground.

Anyways, I honestly feel that ArenaNet has done such great work with all the other classes and then when they came to the Necro they just.. kinda slapped some stuff together. Lol. Like wtf is DS? U can pop off a couple of skills in dire moments (in group fights) and its gone. After all the time it took to get it there lol.

Personally i think they just took a little of every class and mushed it together to make the mess that is the necro. I love necros. But the designers probably look at necros and go “Yeah who cares about Necros we made em, they’re done. Now lets try to find cool new ways thieves and mesmers can go 1v3 and come out on top! And new fun mechanics! Yay!”

Necros are globs of meat thrown into fights to do a bit of support and annoy the other classes with their pesky conditions until they get knocked down, immobilized, slammed, and other forms of CC until they are done… Oh and dazed.

Necros are like big helpless balls of health, with more health from their DS, and absolutely no threat.

I’ve been watching some of the videos on all the different stuff Theives and mesmers can do. It’s freaking awesome. T_T for all the necros out there.