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Why minions look the way they look

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TheDevice.2751

I’ve been reading forums today and came across a few posts about how minions could us a visual overhaul / rework and I completely agree.

The problem is, the whole reason that the minions look the way they look is because Anet is catering to the Chinese playerbase.

In China, skulls or visible bone is considered taboo so most online games are now conforming to those laws.

Notice that the only minon with a skull is the bone minion which I guarantee has a different face in chinas version of the game.

Basically, you guys are stuck with fleshy sacks of plucked turkeys because China doesn’t like visible bone.

The real reason why their “lore” was changed lol. “LORE”, basically meaning they needed to come up with a reason why necro’s don’t use bones lol.

Thats why they have a bunch of skeleton minis (not released in china) so the necro has some way some how to feel like a necro XD

Look at the new Reaper in Overwatch, same thing. His face only slightly resembles a skull. Online games are conforming to China’s ridiculous taboo’s day by day. Soon…. maybe you’ll find skull to be taboo. Then you can thank Anet for supporting Chinas superstitions.

Realize.. Anet didn’t make full body bone golems like this

http://i53.photobucket.com/albums/g46/green_420/ZombieTroll.jpg

Because they don’t want to offend china… They don’t care what you think they only care what china thinks (a bit harsh of me but in this instance its just true lol))

so we get this

https://wiki.guildwars2.com/images/thumb/f/f9/Flesh_Golem.png/240px-Flesh_Golem.png

A plucked turkey.

I sound like some crazy necro activist XP Anyways bleh

(edited by TheDevice.2751)

So, um, memsers seem brokenly OP

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TheDevice.2751

Mesmers OP!?! Better nerf dat necro

Why do devs keep necros in this game?

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TheDevice.2751

I mean unless its that class they need to have for when they want to beat something.

No doubt the devs are just constantly looking for fun ways to buff other classes while they sortof in the back of their minds try not to forget about that necro class. lol.

I just don’t understand this development team whatsoever. It just boggles my mind. I don’t get it lol.

Mesmers can do INSANE damage while also have INSANE mobility and INSANE stealth and blah blah blah.

oh but necros cant have any of that because…. uh….. because! Cuz they do other stuff! Like uhhh…

Wait what do necros do? lol hahahaahaha Seriously. What the hell do necros do? Whats their job? It can’t be to keep enemies from escaping. We all know thats not what their job is. Anyone can get away from a necromancer.

What do they do? Please. Anet can you tell me. I’m done trying to figure it out. I have no clue what this class is supposed to do anymore. What is your idea of balance because it’s not what any of us think it is.

Mesmers have no risk and are high reward. They can escape anything, have no cap to mobility, can deal stupid amounts of damage even while stealth…. What?

Necros are STILL the ONLY class in this game that requires outside help to function.

QQ Tell me I can’t figure it out since I started playing this class a year and a half ago. I don’t understand what the point is. Why can’t necros have oodles of mobility? You can’t come up with a reason.

Necromancers are not really a class. You never see them in tournament play. You don’t see them high up on the ladder yet Anet does everything in their power to keep them terrible.

They actually nerfed necros BEFORE mesemers. I’m just idk.

Waiting for revenant. Tired of playing the most underwhelming class in the game since devs seem to have no inspiration involving it whatsoever.

Profession nerf list ranking

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TheDevice.2751

If you nerf mesmers, you need to nerf necros. Mesmers have to beat necros.

Actually, if you nerf any class that isnt a necro, the necro will also get a nerf because Anet wants to make sure that necro stays bottom tier. Like… rock bottom.

Yay mesmers! Don’t nerf mesmers just nerf necros more. Nerf blood magic kitten its actually better than it was before.

Nerf minion AI kitten . They still somehow get attacks in sometimes. What is with this? Glitch?

Can we nerf necros more pls.

Why are mesmers still going around unchecked?

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TheDevice.2751

Devs love mesmers.

Can't Play WvW Anymore, Can't Be The Only One

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TheDevice.2751

This is why WvW is boring. Boring. Boring. Boring. Boring.

So many people want to do karma trains and go in circles and avoid any pvp at all. It’s a huge bore. Boring. Boredom. ZzZzzz

Like when you see the castles and there are all these siege weapons and whatnot… pretty kitten misleading.

I tried to get my brother to play some WvW and even after a week he said the exact same thing. It’s boring. Its god aweful boring. No pvp and sometimes its jsut the larger zerg eats the smaller zerg.

Idk why people bother with this game mode. I really dont. You never see any guilds putting up their banners at a keep or trying whatsoever to try and defend it. It’s a merry-go-round of karma grinding. Karma grind. grind. Farming. Farming.

Some people enjoy it. So whatever. lol. Dem farmers wanna farm.

Does Anet even read these things?

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TheDevice.2751

no

/15nonononono

Reasons the Necromancer is bottom-tier.

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TheDevice.2751

Axe is the worst weapon in the game.

While warriors only need to attack to gain adrenaline, necros are restricted from gaining LF (THEIR MAIN CLASS MECHANIC) to a few utilities.

To make LF (Again, Your main Class mechanic) useful AT ALL, you need to run soul reaping.

Our corruptions come at a disgustingly hard cost while other classes do not have to worry about such costs while using utilities just as strong or stronger.

Devs do not play this class.

The Revenant is the new, more improved necromancer.

Unless You Go Reaper Specialization...

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TheDevice.2751

Is there supposed to be? You gain life force from deaths and from weapon skills and from spectral skills. This has always been the way.

And its a stupid way.

Agreed. Our class mechanic we can’t escape from runs on LF and only certain utilities offer it and maybe one skill per weapon.

Meanwhile warriors just have to attack………….

The CD Nerf reminds me of Dhuumfire Patch

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TheDevice.2751

So when dhuumfire got released it was considered overpwered and what did they do to “fix” this? They nerfed everything else such as bleed stacking and terror damage… and THEN nerfed dhuumfire.

Here with the chilling darkness nerf we have the exact same anet practices (tactics) being implemented. They release a new trait, in this case Bitter Chill, which apparently is too strong. So what does Anet do? They nerf all of our other chill traits (this is only the beginning :P) starting with chilling darkness.

This makes, as another post has added, Well of Darkness pretty much even less of a utility lol. Like nobody uses it and now its pretty much pointless. Might as well say we have 3 well utilities and a well heal.

Its also made dagger 4 far more linear.

My question is.. why don’t they just remove the whole kitten trait? lol.

This nerf is like saying “Hey i know you like this bike but the new road we built for it makes it too fast so I took it apart and left you the peddle.”

It’s not a trait anymore. It’s useless. The Dhuumfire patch practices at it again. ’Atta boy Anet. Thats the Anet I know.

(edited by TheDevice.2751)

Power Necro vs Burst Mesmer, how?

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TheDevice.2751

Shatter mesmers are really annoying and do insane burst right now. There’s really not much you can do lol

Why ranked is no fun at all

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TheDevice.2751

So solo queue is obviously bad. You queue up by yourself and vs a full premade.

But that is only the half of it.

Actually forming a premade is just as stupid. You form a team of 4 or 5 players vs a bunch of solo queue’rs and you’re just dominating. At least that’s the way I see it lol.

Where’s the fun in any of it? For either side? Where’s the challenge?

[Video] Celestial Wellmancer - Episode 2

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TheDevice.2751

Thanks for watching guys sorry about the sad ending i’ll be back in a week and upload again.

Btw the ginger vamp is his nickname

[Video] Celestial Wellmancer - Episode 2

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TheDevice.2751

Hello again everyone. I just finished this one today and shortly will be leaving for the week so my next vid won’t be out until sometime next week. Hope you all enjoy some of the suspense in this one was fun.

Bleed Well 2: Warriors Death Wish

(edited by TheDevice.2751)

nerf DS generation

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TheDevice.2751

But guard constant heals is okay

[Video] Celestial Wellmancer - Bleed / Might

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TheDevice.2751

Great video, some nice production at work. Definitely an interesting build and seems solid in paper, but it looked like you were mostly 2v1’ing, however it was enough combat footage to see that the build can work. I’m gonna’ have to give this a shot. I’ve always wanted Celestial to be viable on Necro, so perhaps with the Blood Magic rework this might be a possibility.

Again, great video.

Thanks man. Yeah my next vid I’ll try to add more footage that singles me out. I didn’t really do a whole lot of recording before I made this so really it was between this and some footage of courtyard and I pretty much figured courtyard was a mess lol.

My next one I’ll make sure to have better clips

[Video] Celestial Wellmancer - Bleed / Might

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Posted by: TheDevice.2751

TheDevice.2751

How does this build fare against Power Necromancer builds in your opinion?

It does quite well actually. Plague generally cancels out lich form and powermancers don’t have a whole lot of sustain.

[Video] Celestial Wellmancer - Bleed / Might

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TheDevice.2751

So I just made this video mostly just to try out some of the weird avatar stuff I like to mess with but also to try out a cele build for necro and emphasize on sustaining in fights with new blood magic changes and wells while consistently stacking might and bleeds.

Video: Bleed Well

Petition- Replace Plague

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TheDevice.2751

There are benefits from this effect if you run WoP. Probably about 30 seconds of vigor which means even further dodges / damage mitigation.

I won’t say it’s a good thing outright since you really have to put far more thought into your build before running it but to say it’s absolutely bad is not true.

Plague was incredibly strong before since you mostly spent most the time blinding while active meaning it was incredibly strong during teamfights.

The whole range of balance must be taken into account when looking at what our elites have become. Yes, they are less impactful but the power budget is still the same and has just shifted into our traits.

Our importance during a fight has been veered off from plague or lich (for those builds) and poured directly into our core gameplay. I much prefer it this way and it still doesn’t mean our “transform” elites are useless.

(edited by TheDevice.2751)

Please..don't nerf dmg (direct/condi)

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TheDevice.2751

Agreed. I enjoy the damage spikes across the board. As a necro, it actually used to feel a bit boring when vs a thief; now thieves are much more of a threat and its actually a bit more fun that way. The damage is pretty nuts but I have even more enjoyment from defeating a thief or warrior now because of how close it can get.

Best Necro Armour

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TheDevice.2751

here are 2 more with better setting i think :P

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Best Necro Armour

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TheDevice.2751

Count Minus
Mah blood mage necro

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Suggestion: Upgraded Naegling

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Posted by: TheDevice.2751

TheDevice.2751

Sort of like an upgrade from Lidless Eye to Eye of Rodgort, I think Naegling could use a flashy upgrade with enhanced visual effects. Maybe some dark aura when wielded and the eyes might flash or release some red vaporous mist.

For a name it could be Naegling Awoken.

Reaper Hype: People Blinded By Aesthetics?

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TheDevice.2751

If I’m not mistaken, that post from John Peters that people are digging up was back in the firsst year of the game’s lifespan. Tough to tell, since the year isn’t listed on the timestamp, but I distinctly remember that post being made very early on.

Like, back when the “Hundred Blades is OP!” craze was everywhere in PvP early.

Nah it absolutely was that long ago. I kind wish I’d seen that post the time it was made. When looking at all the changes they’ve made its like its all coming together; the reasoning behind it all. To me, it kinda points to that quote.

Still, I’ve been playing this game for about 2 years :P (like a month or so shy of release) and it clearly has not derailed itself from the logic presented in the quote. Ever since I’ve played this game I have not found that OP DS guy who’s mastered it and is just unstoppable. That boogeyman is still out there…

Reaper Hype: People Blinded By Aesthetics?

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TheDevice.2751

I actually agree with you on this. It does look amazing but the final product will really be what matters.

Not only have we seen nerfs after nerfs after nerfs since gw2 came out which paints an ugly picture for whats to come after the Reapers arrival, a dev has actually said they are “afraid of necro’s being too strong”. Which is kinda.. weird to me. I mean do they say this about all the classes? Or just the necro? IDK to be fair. But just look at this:

Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.

This is concerning.

DS too strong? He’s Lead Game Designer. This scared the hell out of me when I read it. For me, it actually kinda knocked that final nail into the coffin. (pun intended) There is an actual agenda behind keeping necro’s in check.

And It made me think when I read it along with a few other necros “Has anyone mastered DS?” XD This is to say I haven’t seen any necromancer completely dominate with just DS in spvp. Especially not in any overpowered degree. Does this mean nobody’s mastered it? Is it like this boogeyman that exists only in our thoughts? Who knows.

This has really shaped my view of the necromancer overall. I’ll most likely still be moving on to the Revanant when the time comes.

every class anticipates reaper bags

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TheDevice.2751

Yeah I have no idea why people are even theorycrafting at this point. Makes no sense and even less sense to try to compare or ultimately claim the reaper is one way or another… None of the balancing has been done. No numbers we’ve seen are a sure thing. Its impossible to tell how strong or weak any of these specializations are. The preview was just to display what it looks like so far lol.

I don’t understand why anyone would go so far to speculate or even think they know for certain how any of this is going to function in real play.

All that’s needed to theorycraft is an understanding of what a trait or ability is supposed to do and from there you can guess, with reasonable accuracy, how well a given combination will work. Besides, if we have some good educated guesses about trait and skill interactions ahead of time, it will make it easier to come up with solid builds when the elite spec does go live. Personally, as you may be able to tell, I see nothing wrong with trying to theorize new builds at this point

My point is say the signet of vampirism preview did not yet implement the 1 second internal cooldown. how many people might have theorycrafted builds based on it not having a cooldown… now think about how many people even bother running the thing since it does have a 1 second icd.

every class anticipates reaper bags

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TheDevice.2751

Yeah I have no idea why people are even theorycrafting at this point. Makes no sense and even less sense to try to compare or ultimately claim the reaper is one way or another… None of the balancing has been done. No numbers we’ve seen are a sure thing. Its impossible to tell how strong or weak any of these specializations are. The preview was just to display what it looks like so far lol.

I don’t understand why anyone would go so far to speculate or even think they know for certain how any of this is going to function in real play.

What minion would you like to see on "rise!"?

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TheDevice.2751

Okay, two options. First, have the shout create a new minion, like the conclusion others have come to.

Second option: the minions release scale with the number of enemies hit

Scenario 1, depending on the number of enemies hit you get…
1) Jagged Horror
2) Bone Minion
3) Blood or Shadow Fiend
4) Bone Fiend
5) Flesh Golem

So you only get a single Flesh Golem if you hit five enemies with the shout, along with a full set of the others.

Scenario 2:
1) Jagged Horror
2) Jagged Horror
3) Bone Minion
4) Bone Minion
5) Bone Fiend or Flesh Golem

Trying to not step on the toes of the other utilities as much, here’s a toned down version of the same idea.

Again, This makes the skill itself too strong especially in WvW lol or any pvp team fight. You are not only gaining a minion already provided through a utility but ALSO are able to now deal additional effects to enemies and gain even more minions. I mean this is just too strong.

So what im seeing is that you can gain all those minions if you hit 5 people with the shout (a total of 2 jagged horrors, 2 bone minions, and 1 bone fiend or flesh golem) just for hitting 5 people. This makes this skill incredibly strong in WvW since not only will a MM have those 5 minons out but also 2 other utility minions, plus a blood fiend and a flesh golem to a total of 9 minions (most of them NOT jagged horrors lol) all dealing damage an stealing health (siphoning now allowed in DS so you know where this is going) and possibly ALL causing death nova on death. Why even bother have allies? lol Would make the necro ridiculously strong.

Gaining one flesh golem at max hits I would say that is the more sensible outcome of this skill. Additionally you could add a minion secondary but the skill itself would just be taking over a mm’s utility slot in any build pretty much nullifying the idea that its supposed to be in the shout type skill. (it would look and act like a minion skill but be called a shout lol)

(edited by TheDevice.2751)

What minion would you like to see on "rise!"?

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TheDevice.2751

Or… What about a single minion almost like a flesh golem who’s size and strength depends on the number of enemies hit. So it starts out, if only 1 enemy is hit, the size of a jagged horror and will increase in size and strength the more enemies struck.

Maybe if max people where hit and its the strongest stage; it can cause cleave on its basic attacks.

What minion would you like to see on "rise!"?

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TheDevice.2751

Right. So I don’t think some people understand the balance factor of this whole thing XD

I hear some people say Bone Fiends and some people say Shadow Fiends. There is no way Anet will allow you to get up to five bone fiends or shadow fiends when we have an actual minion skill that provides us with just one…… you might as well be asking to get five flesh golems.

I think if not jagged horrors they should be a new minion.

My suggestion(s) would be

Bone Shakers: bone hands that burst out of the ground (almost like scepter 3) and grab hold of the enemies they spawned next to, immobilizing and deal damage every second. Since they are minions they could be destroyed and end immobilized effects much like binding roots.

Shadow Wargs: These would be along the nightmare type (shadow fiend) vein of minions. I thought about a “pack” type of minion and figured the wargs would do nicely and could just use a nightmarish / dark incorporeal makeover.

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Did ANET promise group-support?

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TheDevice.2751

I dont understand why any necro would want Anet to change the “offense as defense” core philosophy of the class so you can corner stack / speed run like everyone else.

Boggles the mind. PvE is boring. Essentially, you’re asking Anet to make Necros do the EXACT same thing other classes can do for PvE so you can run and stack and dps or support the EXACT same way over and over and over and over again? Why? Why even bother? It makes no sense.

“Anet allow necros to also be allowed to stack and speed run like a mindless drone pls”
- Necro Commmunity

I say no. I say Anet, please do not add content designed to fit (or support) a dull zerker meta for a dull grind /speed clear mode of the game. However, I would ask that anet do something to make necromancers viable like work on the cause / source of the problem: the dungeons.

Meet the Reaper!

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TheDevice.2751

Shouts that deal damage and summon jagged horrors? sweeeeeeet

GS looks great. The transform / life force effect looks awesome. So far I’m pretty impressed.
I’m really digging the chill-based additions. My chillmancer will be a beast.

And… we get a dash!!!!! Woohoo! not too far im guessing but still..

Very nice.

Oh and that execute <3

Honestly I cant stop talking about this. It looks really solid. The new use for life force is sexy.

(edited by TheDevice.2751)

Arena Net excited?

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TheDevice.2751

Colin seemed pretty excited in the interview with Angry Joe, there might have been some stuff elsewhere as well.

I’m not getting my hopes up much. There is a chance we get something cool, but frankly I’m not sure it will really matter to me as long as the core issues are still around.

ehhh.. he was trying to seem excited about everything. Bringing up the hype for AJ’s vast audience. Doesn’t mean it was legitimate excitement.

We are the chosen one! [Elite spec.]

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TheDevice.2751

Don’t hate on the Asura<

Asura necros are just so kewl

Just for the record, before it goes down.. I’m trying not to get my hopes up but this is something I’ve always wanted for the necromancer. Even if its decent I’ll be happy.

What's good about Necromancers?

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TheDevice.2751

Besides aesthetics, the necro has a nice concept. The final product has been a bit of a let-down for me but in the end Bone Minions, Jagged Horrors and lich form have always put a smile on my face. I also like transformation mechanics in general and always hoped they would expand on this aspect of necros.

Tragically I like playing the underdog class along with trying to create unique builds or play builds that are less popular and the necro had a lot of potential for that for some reason lol. This is why I spent so much time trying to make a decent blood trait line build and I must say I had fun with it.

lifesteal secretly the king of dueling?

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TheDevice.2751

I have 2 well builds which both run siphons (one moreso than the other) and though they are pretty strong in duels they forfeit so much in mobility they are a bit of a hassle to play.

Still, I don’t think WvW can correctly decide how strong a mechanic is since, as stated above, WvW is not meant to be balanced at all.

Siphons still need buffing and the upcoming changes to the blood trait line is not so bad but will probably still need some more help.

Will we lose Lich/Plague form?

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TheDevice.2751

Why would it need a rework? Lich form as a spectral, Plague as a corruption, done.

Corruption….Plague can*easily* transition into a well, Lich Form works on different grounds then spectrals it’s not just a “label this with that label that with this”, it has to fit the mechanic theme. Just don’t give us elite signet devs!!

Edit: Plague would definitely be better as a well.

Would be better as a well but would just make less sense than it being a corruption.

[tin foil hat] necro spec is ritualist

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TheDevice.2751

I like the idea of Orders but I just don’t see that being implemented. It just wouldnt make much sense to have a skill designated for “attack this guy” for your minions. I mean.. IDK maybe it might work. You’d be -1 minion utility for 1 order.

I could speculate how they would implement it but It would take a bit of time and I’d rather just not spend the time lol.

Basically, a simple “attack this guy” order would be very underwhelming, I’m sure to many PvE players or WvW players this would be super useful but in PvP not so much.

Not only would the orders / shouts have to actually DO something like grant an area buff, but the actual order itself should add more tactical usage.

For instance:

Shout – Assault: All surrounding allies gain swiftness. Your minions will rush towards a selected area dealing damage and crippling foes they pass.

Quick question, but did you play GW1? “Orders” on Necromancers are not commands.

Orders are shouts. Orders the way they would fit in the way I think they should would be commands.

Edit: So if you want me to implement it in the fashion my train of though had specualted:

Shout – Order of Pain: All surrounding allies gain swiftness. Your minions will rush towards a selected area dealing damage and crippling foes they pass.

I think my line of thought skips ahead

but again.. I do see the difference. When saying order you mean an organization/cult/etc, not a command.

(edited by TheDevice.2751)

[tin foil hat] necro spec is ritualist

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TheDevice.2751

I like the idea of Orders but I just don’t see that being implemented. It just wouldnt make much sense to have a skill designated for “attack this guy” for your minions. I mean.. IDK maybe it might work. You’d be -1 minion utility for 1 order.

I could speculate how they would implement it but It would take a bit of time and I’d rather just not spend the time lol.

Basically, a simple “attack this guy” order would be very underwhelming, I’m sure to many PvE players or WvW players this would be super useful but in PvP not so much.

Not only would the orders / shouts have to actually DO something like grant an area buff, but the actual order itself should add more tactical usage.

For instance:

Shout – Assault: All surrounding allies gain swiftness. Your minions will rush towards a selected area dealing damage and crippling foes they pass.

[tin foil hat] necro spec is ritualist

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TheDevice.2751

I would not be surprised if necromancers got shouts, seems like the least interesting mechanic in the game and has no positioning relevance. They would add area conditions like daze or chill or add ally boons like swiftness or might…. and there you have it. Possibly a shout that switches boons from allies and puts them on enemies. Necro’s who’ve wanted more support mechanics will be thrilled for sure.

As for me, I still have my eye on the revenant. I’m tired of trading all my potential mobility on my builds so they can sustain in team fights (spvp). I’m almost pretty certain the GS will not entice me enough to continue with this class. In fact im pretty sure the GS will be underwhelming; when looking at necro track record (SoV).

The game is decent and the revenant does look interesting. Necro’s really lack any real innovative mechanics and are evidently not an important class to the devs. They have no real identity aside for that the class is supposed to be immobile and lack defenses.

Necromancer rework ideas

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TheDevice.2751

@Laraley

So.. uhh. I’m not sure I understand. You want an animation to go along with CoD so that there is counterplay but are perfectly okay with crits and your own classes passive procs? Not sure whats goin on here but I’m not sure I like it one bit

Should nullification sigils also have an animation? How far are we going to go with this? lol

Threads like these...

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TheDevice.2751

OP in that thread is 150% correct no argument…

Edit: I would actually go further on the Marks and Well changes.

They shouldn’t trigger right away. Instead, they should blink red for about a 3-5 second delay and then activate. Just to give everyone enough warning that they’re being casted and enough time to get out of the way.

Pff What are you NUTS!? They need at least 1min warning with an audio evacuation sequence.

Also, why are wells so huge!?!? They should be the size of marks.. no.. smaller. Like, really small.

Lich form needs another nerf. All the recent ones are not good enough. Increase recharge from its weak 3 minutes to an hour. Plus, the damage is wayy too strong, it should be reduced by half.. and then half again.

Necro’s are too overpowered.

(edited by TheDevice.2751)

Who's With Me? Switching to Revenant

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Posted by: TheDevice.2751

TheDevice.2751

I’m not actually “switching” since I have don’t have enough info on the class but I’m definately excited and will be putting forth most my attention. If it does feel right then it will be my more played class for sure.

Also, this isn’t meant to “scare” Anet into changing necromancer and if i do switch to maining the rev then it just means the necro was never meant for me. Maybe just a prep class for the rev lol

I don’t think the necro is bad actually lol. Not as far as being relevant in pvp anyway. They are not top tier spvp but are still capable of seeing some play.

For me, I realized over time that the class is just not as cared for by the devs as other calsses. The class really is the Red-headed stepchild of gw2. I do love playing the underdog or rooting for the dark horse but afterward it just comes down to the fact that I don’t even enjoy the playstyle as much as I used to.

I always play the darker class archetypes but I still enjoy playing classes that are more active based rather than passive. Nearly everything about the Necromancer is passive
-passive damage (condi)
-passive defense (health/LF)
-passive mobility (just move speed)

I’ve always played classes and characters with sharper skill sets which require a bit more awareness, reflexes, timing, and hand-eye coordination. I think the rev will be right in my style of play.

I don’t have any plans at all for deleting any of my 3 necro’s. I spent too much time and invested a lot of interest in the class. I think I’ll always play the necro but this is the first time I’ve actually considered replacing it with another class as my main played class.

The necromancer for me has always felt like a bit of a letdown (not entirely because of the passive play) because I’ve always felt like each and every classs has so much potential to have a wide (not every) selection type of playstyles instead of 1 or 2.

For instance: The necromancer could have a build that encompassed more active offense and defense that could be substitute to condition damage. Let the necro’s use some counter blocks or shadowsteps skills. It’s a matter of gw2 being very traditional with the “vision” of a necromancer which simply de-evolved from gw1.

What I always thought gw2 was going to break the traditional idea of how this whole kitten thing worked. Let some players be traditional necros with their terrormancers and minionmancers but then let there be necros who use less traditional methods/weapons. Let some builds revolve around an unorthadox weapon like a spear, using shadowy lunges that knocked people back and stole life for each person hit. Let some classes branch into wearing heavy armors and all that good stuff.

I just feel like they limit themselves so much just because of closed minded ness. And to be fair, there are loads of necro players who agree with the idea that Necro’s should only use staffs and wear robes and blah blah. It’s so closed minded and unimaginative. The foundation can be the traditional like it is now with minionmancers and conditionmancers but I always felt they can do so much more.

Anyways TL;DR I won’t delete my Necro’s ever. I think they will require a lot of work and time to become what I had always hoped for. Rev’s skills are well thought out and I’ll be playing them on release as much as I can. Ty

Necros on this forum needs better manners

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Posted by: TheDevice.2751

TheDevice.2751

I actually agree with this post alot. I mean I used to complain a whole bunch (at least a whole lot more) but its like, if the class sucks it sucks. That’s why I’m really happy the Revenant is comming out. And even if somewhere the game fails me more i’ll just move on to a different game.

There are lots of other games out there even ones on the horizon that look great. EQnext looks very interesting and there are just loads of others.

Be the willow tree.

Who's With Me? Switching to Revenant

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Posted by: TheDevice.2751

TheDevice.2751

I haven’t really posted in a while and really haven’t been playing so much lately as well. But the new Revenant class has my attention for sure. I’ve been pretty sure most of the necros have felt the same way and was just wondering how many will be making revenant their mains.

TBF there’s not enough hard info on it but its definitely got me sold. But who knows for certain, was just wondering who else felt the same?

I saw the FITG changes and had a nice chuckle over that lol. Idk why people are still surprised by this sort of stuff. XD

The finals were a joke.

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Posted by: TheDevice.2751

TheDevice.2751

Some celestial ele player actually made a video proposing the exact nerfs to might they implemented. The most bias video ever… they actually did it. The guy wanted to do ANYTHING .. Nerf ANYTHING except a direct nerf to builds that use celestials. The worst possible change was nerfing might… and they did it.

Balance team “Hmmmm. Seems like ele’s and engis are really OP with this celestial amulet… lets hear what other cele users have to say”

At this juncture only 1 possible thought failure could have occured:
- They thought that engi’s and elementalist’s where the only classes that used might in the game.

In a scenario where reason was involved, some guy would step in and say “Hey, wait a second. If we nerf just might it won’t really change much and we’ll also be nerfing classes and builds that don’t use celestial amulet…”

Maybe that guy did show up and was hung for heresy.

R.I.P. Logical Guy (moment of silence)

So Anet WILL look into all professions ...

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Posted by: TheDevice.2751

TheDevice.2751

Honestly, my fear is that the devs HAVE looked at the problematic foundations of the necro and have decided to “fix” those issues with making the new and improved class Revenant, what the necro should have been. Sadly, like many others I have no high expectations for this class anymore. I think the dev’s have made it quite clear that they find the class a lost cause.

I really hate to say it but if I play this game anywhere as much as I did before it will be playing as the Revenant lol. The class just looks cooler, has much cooler looking skills and animations. It just feels more my style i guess.

The necromancer has really kinda become this urber boring, stale, stand in one place, old grandfather snooze fest that REALLLY has taken the epicness of the games combat system and did nothing with it. Like, the devs just said as follows:

“Okay, so there are going to be some players who want to still tab select and left click all day have absolutely no hand/eye coordination… Lets just make the necro for them. Big fat tanks so they dont have to worry about moving too much and passive dps. Sounds good? Yeah since none of us like the necromancer anyway.”

Thats always been how I pictured the dev’s creating the necromancer. It really shows as well. Just so immobile, so linear, so underwhelming compared to the other classes that use the full capability of the combat system.

The STAFF…… ALLLL 4 skills are marks……. -_-; That was an actual design made by somebody who makes crap tons of money. “Lets just make the staff do the same thing… yeah?” Really guys? Really?

And thats why I’m looking forward to the new expansion. Not because of the GS necro (as if 1 new weapon is going to change everything about the class. Plus, if it does make that huge a difference; weapon diversity just went out the window) but because of the Revenant.

If the revenant is what I think it is, I might just move with the times and give up on this whole necro thing lol. I mean, just thinking of SoV makes me throw up.

What makes you log out for the day?

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Posted by: TheDevice.2751

TheDevice.2751

2+ venom theives on my team in ranked vs 2+ turret engis on enemy team….

[Sweet Agony] Necromancer guild!

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Posted by: TheDevice.2751

TheDevice.2751

I’ll join this swagathon

Main character name : Count Minus
Account name : TheDevice.2751
Favorite game mode (eg. WvW/PvP/PvE) : PvP
Server : Henge of Denravi
Number of Necromancers (if you have more than 1) : 3

My views on why GW2 =/= Esports

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Posted by: TheDevice.2751

TheDevice.2751

This isn’t going to be an extra long post but just wanted to lay out a couple clear reasons why I believe Anet is struggling in the Esport scene

1. No “big plays”

Do a search for “guild wars 2 pvp big (or best) plays” and see what comes up. Not a whole lot. I think only one person has made a “best plays” series on GW2 and most of the submissions are not even structured pvp.

The fault lay in the mechanics of combat and how the game revolves around spammable skills that rarely ever feel make an impact on the fight.

Possible Solutions:

- Create more non-targetable projectile skills. Allow players to determine whether their attack actually hit the opponent or not. Players (and viewers) need to see real accuracy and timing being important making those instances a more rewarding experience.

- Create more threatening Elite skills. Aside from maybe lich form and moa, there are not real threatening elites that I can think of that could completely change the outcome of a fight.

- Add more counter-play. Aside from dodges and the occasional active defense such as blocking, invuln or stealth, there are no real instances where a player can actively out-play another enemy; it usually is determined by build.

2. Too much passive play

Minions, turrets, random aegis, piling on conditions, stealth; all these things in excess.

Possible Solutions:

- see above.

- Reduce the duration of conditions and increase their effectiveness.

- Make turrets and minions more responsive to the owners actions.

That’s all I got really. Just let me know what ya think.