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Doesn't this flat out prove favoritism?

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Posted by: TheDevice.2751

TheDevice.2751

You really don’t seem to get it and I think we’re all running out of ways to explain it to you.

It doesn’t kittening matter whether PoB or WoS are better than each other.

Keep asking bad questions and you’ll never find a good answer.

If a necro had a skill that was a peanut and threw it on the ground and it did nothing it would still be balanced if the necro had another skill that killed every enemy on the map equally. This is the balance you speak of. Oh, I get it.

What I don’t get is why you can’t explain the specifics of how WoB is balanced in the Necromancer class compared to how PoB is balanced in the Guard/DH class.

Go ahead I’ll hear ya out.

Doesn't this flat out prove favoritism?

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Posted by: TheDevice.2751

TheDevice.2751

Am I missing something?

Pretty much everything else involved in those two professions as well as how other professions affect them.

Like saying Signet of

Those skills aren’t used in a vacuum.

You’re blatantly comparing apples to oranges and even if this was the source of an imbalance (it’s not), then you’d still be making a really cynical stretch to assume the intentions of the developers behind such balance in claiming “favoritism”.

How is it apples and oranges?

You’re just using that saying as if it applies just because. Its two aoe skills with ticks that do damage.

Comparing like signet of the locust with pob is comparing apples and oranges. Do you know what the saying “apples and oranges” means?

By your example, nothing is comparable. At all. Ever.

Because Guardians and Necros are very different classes, so adding a skill of one type is very strong for them, while adding the exact same skill to another class makes no improvement.

By my example, you don’t balance a game or define balance by comparing tool tips, but you can compare classes when you consider the factors that make a class strong or weak. You just don’t make drastic oversimplifications and then dramatic overarching conclusions from them. You think critically and consider as much as you can to make a smart decision.

Nope. I don;t get what you’re saying in this example. I get what you’re saying essentially and essentially its correct. You just don’t think I’ve thought that far.

Give necro a PoB skill. You think it wouln’t be better than WoS?

Thats ridiculous. Even reading up somebody asks, “who uses WoS, anyway.”

Exactly. Not even necro’s use it because its not good. It’s not that hard to think about. You’re making excuses just to make excuses.

PoB > WoS

A child could see which is better. A child.

And sure, take into account being traited. PoB is still better off.

I think a lot of people have said enough, and that if you can’t grasp what others have said here than you are way too close-minded and immature to understand that your opinion is not always equivalent to fact. Yes, PoB may be better in isolation compared to WoS, but you need to take the entire context (that is, the rest of the profession) into account. How you even suggest that this indicates favouritism is just simply baffling.

Here’s an analogy that you’ll maybe understand. If you don’t, then I’m just lost:

You (let’s say you’re Bob) and Johnny are going to school one day and it’s lunch time. You both open your lunchboxes, eagerly awaiting to eat the juicy grapes that both your mothers packed in today. Unfortunately, Johnny has more grapes than you, and they appear a more luscious purple! How undeserving! But wait! Your mother has packed in a delicious turkey sandwich where Johnny only has a leftover lunchable. In addition , you have the batman lunchbox whereas Johnny has a paperbag. It all evens out!

Okay fine. Good. All that is good stuff theoretically.

now, explain to me exactly how PoB is just as good as WoS.

In what ways are Necro’s benefiting from WoS as equally as Guards are benefiting from PoB?

Doesn't this flat out prove favoritism?

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Posted by: TheDevice.2751

TheDevice.2751

I actually play 4 different classes in pvp (Scrapper, Rev, War, DH). DH being the one i play the least especially Season 3. If one class gets nerfed i can always play one of the others. So sorry, try again.

Nothing I said didn’t make sense.
- You admit you play guard
- I never said anything about Gaurds getting nerfed.
- You claimed I want to see other classes (in this case guard) getting nerfed

The only one trying is you.

Doesn't this flat out prove favoritism?

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Posted by: TheDevice.2751

TheDevice.2751

Am I missing something?

Pretty much everything else involved in those two professions as well as how other professions affect them.

Like saying Signet of

Those skills aren’t used in a vacuum.

You’re blatantly comparing apples to oranges and even if this was the source of an imbalance (it’s not), then you’d still be making a really cynical stretch to assume the intentions of the developers behind such balance in claiming “favoritism”.

How is it apples and oranges?

You’re just using that saying as if it applies just because. Its two aoe skills with ticks that do damage.

Comparing like signet of the locust with pob is comparing apples and oranges. Do you know what the saying “apples and oranges” means?

By your example, nothing is comparable. At all. Ever.

Because Guardians and Necros are very different classes, so adding a skill of one type is very strong for them, while adding the exact same skill to another class makes no improvement.

By my example, you don’t balance a game or define balance by comparing tool tips, but you can compare classes when you consider the factors that make a class strong or weak. You just don’t make drastic oversimplifications and then dramatic overarching conclusions from them. You think critically and consider as much as you can to make a smart decision.

Nope. I don;t get what you’re saying in this example. I get what you’re saying essentially and essentially its correct. You just don’t think I’ve thought that far.

Give necro a PoB skill. You think it wouln’t be better than WoS?

Thats ridiculous. Even reading up somebody asks, “who uses WoS, anyway.”

Exactly. Not even necro’s use it because its not good. It’s not that hard to think about. You’re making excuses just to make excuses.

PoB > WoS

A child could see which is better. A child.

And sure, take into account being traited. PoB is still better off.

Doesn't this flat out prove favoritism?

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Posted by: TheDevice.2751

TheDevice.2751

Well of suffering is also a dark field, which can lead to either blinds or lifesteals making it a much stronger defensive option. Plus, it can be traited for support aspects like granting protection to allies. While PoB when traited is more control based with its daze.

What people are saying is true, you are definitely comparing the wrong skills to prove your point of favoritism for elite professions.

no. I don’t get how they are so different. They’re different skills, obviously, but they are similar enough to warrant comparison.

Does anyone know what “apples and oranges” means?

Doesn't this flat out prove favoritism?

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Posted by: TheDevice.2751

TheDevice.2751

And if you are dying to Procession of Blades then its a L2P issue. Meta build doesnt even take that trap and hasn’t for a long time.

You’re the type of people that QQ everytime they die in pvp and want every other class nerfed except the one they play.

1. That’s an irrelevant strawman. I never said anything about meta or it being overpowered or anything. Besides, if thats your argument, I can say the same for WoS. WoS is also not meta.

2. Whoever said anything about Guards getting nerfed. You obviously play guard and are the type of person who jumps to conclusions being overly defensive thinking any criticism involving their class means nerfs for their class.

Doesn't this flat out prove favoritism?

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Posted by: TheDevice.2751

TheDevice.2751

Am I missing something?

Pretty much everything else involved in those two professions as well as how other professions affect them.

Like saying Signet of

Those skills aren’t used in a vacuum.

You’re blatantly comparing apples to oranges and even if this was the source of an imbalance (it’s not), then you’d still be making a really cynical stretch to assume the intentions of the developers behind such balance in claiming “favoritism”.

How is it apples and oranges?

You’re just using that saying as if it applies just because. Its two aoe skills with ticks that do damage.

Comparing like signet of the locust with pob is comparing apples and oranges. Do you know what the saying “apples and oranges” means?

By your example, nothing is comparable. At all. Ever.

Doesn't this flat out prove favoritism?

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Posted by: TheDevice.2751

TheDevice.2751

You conveniently forgot to mention that Well of Sufferring is unblockable.

Lol yeah because WoS is completely deleting people all the time XD

Get real man.

Your type are why this game will never be balanced. The people who enjoy imbalance and abuse it.

Doesn't this flat out prove favoritism?

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Posted by: TheDevice.2751

TheDevice.2751

Procession of Blades

Well of Suffering

PoB has a shorter cooldown (by 10 seconds)
PoB can hit unlimited numebr of enemies (WoS only 5)
PoB has almost double the ticks
PoB has better scaling
Same AOE

It deals way more damage, has shorter cooldown, and is just better?

Am I missing something?

Why necro's are not treated fairly

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Posted by: TheDevice.2751

TheDevice.2751

Hehe. It said guard has mobility.
Yeah, necro is one of the slower classes. So what?
Not every class can jump around the battlefield and ncero is certainly one where slowness is rather fitting.
And they are powerful enough to make being able to be outrotated a balance element.
Trust me, you dont want mobility. As soon as you have access to perma swiftness, infinite shadowsteps and are immune to immobilize, people start to claim you should not be viable in combat because you can pick your opponents and always disengage.

I’m sure calling me “it” made you feel so cool and snarky on the internets just now

anways,

Guardian
Greatsword 3
Sword 2
Judges intervention
merciful intervention
retreat
Symbol of swiftness

So even the Guardian has more mobility. Stay greasy my friend.

Why necro's are not treated fairly

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Posted by: TheDevice.2751

TheDevice.2751

lol Really?

It’s not even just mobility though.

People bring up Shroud 2 and thats fine. It also costs LF.
Warhorn and swiftness? Sure I guess.
signet of the locust? Also a fair example i guess? You’re still taking a huge hit to your utility just for that since the active seems hardly worth it. Kinda just meant for bunkers which makes it a bit contradictory.

I mean sure you can name a few things on a necro that provides some mobility

Then go think about all the mobility the other professions have and you’ll see the difference.

Should I list all the mobility a warrior, thief, guardian, elementalist, mesmer, and engineer, and ranger have? I will if you want.

besides its not even just that lol. I can’t stand the fact that the necromancers entire theme is “Slow”. The GS is slow. Their movment is slow. Their skills are slow and telegraphed af. Their job is to be the slow class

Why necro's are not treated fairly

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Posted by: TheDevice.2751

TheDevice.2751

Each class has their disadvantages

Guards have low HP

“Virtues have been said to help balance the guardian; for example, they have a lower base health than the warrior profession but compensate for this with their higher health regeneration granted by Virtue of Resolve.” – from Gw2 wiki

Ele’s have low HP

“They also have the lowest base health in comparison to other professions, so they have to make up for their lack of durability under fire by managing their attunements and skills carefully and avoid putting themselves in dangerous situations. They also are very versatile, able to easily adopt a support or damage role.

Mesmers have low HP

- They essentially make up for that with high mobiliy, stealth and clones.

Engineer has high recharge times on their skills

With an kitten nal of turrets and kits, the engineer can also become quite durable when properly prepared. However, this is somewhat offset by the long recharge times of their abilities.

And so on..

Now for the Necromancers it’s nothing but good news.

“Necromancers gather Life Force from nearby deaths that allows them to transform into Death Shroud which gives them access to different set of skills and enables them to use life force instead of their health.

Necromancers have more health than other scholars; they not only are able to extend that health through the use of the Death Shroud, but also possess a wide variety of life stealing abilities, meaning the necromancer can potentially be a very sturdy profession. The necromancer is also great at inflicting debilitating or damaging conditions on enemies as well as removing conditions from allies and boons from enemies.

Necromancers also prominently make use of fear — a removable condition that forces the enemy to flee directly away from the caster for a short period of time."

Overcompensating much?

The truth is, they let out two incredible important facts about the necromancer
1. They are only viable with conditions.
2. They are slow as the slowest things to ever be slow

Being slow is a HUGE drawback in pvp. We’re talking PvP here. Even in the “world of kungkitten speed determines the victor”.

The same can very easily be applied to this game or nearly any game out there.

Some say, “well necro’s have better sticking power. They’re able to keep their enemies near them longer”

In what world? As far as I can tell, every other class is well equipped to do just the exact opposite; avoid getting cc’d as much as possible.

So these perks cancel each other out. This means… Necro is left being slow.

Now again, not a huge problem if you’re just playing with your conditions. You just stand there in one spot just facerolling your keyboard until the enemy dies. Boring, unfun, and dull. All meaning the same thing but idc.

Its a sad way to play and a frustrating thing as well considering this game marketed itself has having dynamic professions. Letting you do you when it comes to building your character. Which, lets face it, is true. You can do you. However, again, they just so happened to leave out another little fact: you CAN play these builds… but they suck; which is pretty much anet consolidating the professions into very specific roles.

Necromancer = No mobility. Lots of conditions. Lots of health. The durr profession.
Mesmer = Lots of mobility. Lots of flashyness. Lots of utility. Lots of damage. Lots of love.
Elementalist = Lots of mobility. Lots of aoe damage. Lots of stun breaks and evasion. Lots of killing.
Engineer = Lots of sustain. Lots of durability. Lots of CC. Lots of damage. Plenty of mobility. Plenty of condition damage builds. Plenty of power builds. Plenty of plenty. High cooldowns on their 20 million abilities.

It just doesn’t seem right.

Why are necro’s forced to play such a boring role becuase their lack of mobility is not compensated for.

Why isn’t Necro littered with Quickness buffs to counterbalance their overly sluggish ways?

doesn’t make sense to me.

@Anet: Why is Necro GS designed for PvE only?

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Posted by: TheDevice.2751

TheDevice.2751

Its not like you were the only class with a weaponset that cant be used in certain game modes…or at all

Actually I really dont know of the others. Honestly, if you can bring up some examples I’d have a better idea.

@Anet: Why is Necro GS designed for PvE only?

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Posted by: TheDevice.2751

TheDevice.2751

because their design vision around greatsword doesn’t match with pvp

pvp is about fast paced mobility, greatsword is about slow, strong attacks. guess what will win that match up.

So you’re saying Anet doesn’t know PvP is about fast paced mobility?

Or that they (obviously) know what pvp is like and created the GS as it is anyway.

I just think they should have gone one-step further and put a restriction on necro GS in sPvP. Like you cant use it in sPvP.

Edit: As for me, If i had promoted my game as having dynamic classes I wouldn’t then create a weapon that was no where near viable for a entire mode of the game. Thats just me though.

@Anet: Why is Necro GS designed for PvE only?

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Posted by: TheDevice.2751

TheDevice.2751

I mean why not a ground marker for GS 5 if even for the sake of clarity?

I dont know why a clearer, more reliable approach is not used for this skill…

@Anet: Why is Necro GS designed for PvE only?

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Posted by: TheDevice.2751

TheDevice.2751

You advertised your game as having dynamic classes yet you restrict and limit their playstyles so much more.

Why do necromancers have to use conditions in PvP?

Why is Necro GS so completely designed to only be used in PvE?

The necro GS 5 is so clunky and unreliable in PvP there should be a disclaimer saying “dont use this in PvP”.

Why is it a targetable skill. Why is it so oddly designed that you can use it without a target but there is no vector on the ground to show its pathing. Its just so freaking confusing lol. I dont understand why this is a thing.

Why not just add a path marker on the ground (like Warriors GS 3) instead of whatever it is right now.

Why not reduce a bit of the damage on GS 1 damage and increase the speed so its more reliable in pvp?

Why did you make it solely for PvE? XD I dont get it.

I know Ive asked these questions before in the past but yeah..

@Anet: Why isnt Necro GS5 like Wars GS3?

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Posted by: TheDevice.2751

TheDevice.2751

Why does necro’s gs5 require a target? Why cant it just be a targetless ability with the aim display on the ground like Warriors GS3?

Rate That: Necromancer Name!

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Posted by: TheDevice.2751

TheDevice.2751

Cryppte
6/10 – Not overly inventive but still a fitting name and I always liked the word crypt.

Ghul Doomslash
7/10 – For a bit more effort but im not a huge fan of Diablo-style names (i.e Bonefang, Deathbringer, etc). I do like the first name though.

Hummuscide
9/10 – Love it.

Bloomin Bunion
8/10 – I get the reference and I just like the sound of it lol


As for mine

Human Male: Count Minus
Role: Blood Mage
- A little play on words and he’s my go-to blood magic / blood mage type necromancer. Always fitted with blood reds and has some very elegant blood red hair.

Asura Male: Dr. Clankinbones
Role: Minion Master
- I wanted a sortof “frankenstein” feel to my little asura so thats what sortof came to be. Grimnox was his original name so technically he could be Dr. Grimnox Clankinbones.

Sylvari Male: Nether De Greed
Role: Chillmancer
- Another play on words. Nether De Greed is taking “nether degree” or “below zero” and fitting it into an old french-style name with the added “greed” to spark a sense of want. This is all due to him being my chillmancer.

To all those who say balance is fine

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Posted by: TheDevice.2751

TheDevice.2751

and that you need to “get gud”

When Anet listens to you, that will secure their fate as a failed esport.

When you say this stuff and knowingly are getting by off failed balance and sleezy tactics to advance in league… you’re going to be playing this game with like a handful of other people in the end.

Ask yourself this: “Why is Korea, who has the most serious and most developed esport community in the world, not playing this game?”

Spvp is a joke. Balance = atrocious

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Posted by: TheDevice.2751

TheDevice.2751

Anet has to be one of the most profession-biased dev team I’ve ever encountered.

They clearly favor certain classes over the others. They just throw EVERYTHING into certain classes while classes like the necromancer are just so kitten on.

This is Anet:

Anet: Necromancers have to be slow and have low mobility. That’s in their class description. That is their drawback as a class. And we don’t want to overdo it with their healing and siphoning so they are not too strong.

Elementalists can, however, move as fast and be as mobile as they want, deal the most damage (even aoe), have all sorts of utility, stun breaks and more while also healing as often as they like. This is their class description so its fair.

Hah. hahahahahaha. Oh wait you’re serious.

Tempest sustain is over the top, that’s for sure, but most tempests you see are celestial shout auramancers. That means they only really have damage from air overload and the usual fire 3+2 combo. It’s respectable for a bunker, but it’s actually nowhere near the kind of concentrated damage that other bruiser classes (reaper, scrapper) can deal.

And if they’re a 3 shout tempest, they have low stability uptime even when they spec for the overload stability. CC’s are incredibly potent against them, so druid dazes can easily shut a tempest down for a DPS class to kill. If they’re NOT a 3-shout tempest, then they at most have a 75 sec CD cantrip that gives stab for 6 secs.

Learn more about the class before you cry about it.

You’re so disingenuous its unreal. Tempests are one of the 4 main meta builds in the game right now and you’re saying all that bs. What reaper is doing as much sustained damage as a tempest? Tempest damage is FAR more reliable, has better sustain, has better mobility, and has more utility.

You pretend like a reaper is standing in front of some guy wacking away at them while they do nothing. lol you’re so full of it.

Spvp is a joke. Balance = atrocious

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Posted by: TheDevice.2751

TheDevice.2751

Anet has to be one of the most profession-biased dev team I’ve ever encountered.

They clearly favor certain classes over the others. They just throw EVERYTHING into certain classes while classes like the necromancer are just so kitten on.

This is Anet:

“Necromancers have to be slow and have low mobility. That’s in their class description. That is their drawback as a class. And we don’t want to overdo it with their healing and siphoning so they are not too strong.

Elementalists can, however, move as fast and be as mobile as they want, deal the most damage (even aoe), have all sorts of utility, stun breaks and more while also healing as often as they like. This is their class description so its fair. "

(edited by TheDevice.2751)

Spvp is a joke. Balance = atrocious

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Posted by: TheDevice.2751

TheDevice.2751

I’ve been playing on my Reaper for a little while and I noticed how unbeleiveably slow reapers are compared to a diamond skin ele who can heal faster, deal more damage, take less damage, and attack a million times faster.

Why do they even try. Why does Anet pretend they are serious about esports like at all? They clearly ride ele’s sausage factory all day long and just throw tons of damage, healing, and infinite amounts of utility in their class.

Just reminding myself that this game is never going to be a real esport lol.

Reaper worst sPvP specializzation?

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Posted by: TheDevice.2751

TheDevice.2751

Reaper is not a very good at 1v1 imo. In teamfights I do really well.

Every day i play GS, its worse

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Posted by: TheDevice.2751

TheDevice.2751

I have two different reaper builds atm. One is a chill build that works really well with the gs. The other is a strange one but I have a little harder time using it than the other

I admit the GS can use some tweaks. Many good suggestions have been made. Mine would be the following:

GS3 Death Spiral: gets a short-range (250) dash. Nothing extravagant, just a bit of mobility in the thrust to keep up with fleeing targets. Maybe add a leap finisher.

GS5 Grasping Darkness: make it non-target / skill shot. Would become more reliable. (Add an indicator on the ground like wars GS3)

Please, nerf us.

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Posted by: TheDevice.2751

TheDevice.2751

Hi,

I play necromancer since the release, my main is now my reaper, of course.

It’s a way too easy to play through the jungle, not as challenging as with an other profession. The reaper is amazing, maybe too amazing IMO. It’s fun to play, but too easy. Please Anet, offer us more challenge, nerf us.

I’m not interested in the other professions, I don’t want to reroll.

BTW much of what you said seems to not fit with the facts. O

1: You’ve been playing since release of the game yet you are afraid to reroll? You only made one character this entire time?

2: “I’m not interested in the other professions, I don’t want to reroll.” And this is where it gets sketchy. I’ve read some of your former posts and you openly admit you play ele, mesmer and ranger.

I think its gone like this: you started playing an elementalist and then a mesmer. You even said yourself you have over 500hrs on each of them. My guess is you already made a chronomancer and a tempest and were maining them before reaper came along.

Reaper was announced in May. Your post about “maining a reaper” in the ele forum was exactly 5 months ago which was… May. As far as I can tell, the Hype got to you so hard that you switched to playing a a reaper after 2 years of maining an ele.

So, you don’t have to reroll, you already have multiple characters/professions and you just sound very disingenuous overall.

You most likey have not mained necro since release and are saying that very loosely to make it seems as though your word should be taken far more seriously.

The reason this kinda upsets me is because you proclaim yourself as some herald of the necromancers lol. Like you’re an official representative or something XD

I mean look, you’re just talking about PvE; and that its “too easy in the jungle”? What do you mean by too easy? What are yo soloing so easily? What are you doing exactly that other classes are having a hard time at?

You need some proof to your claims.

Please, nerf us.

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

This is ridiculous.

No pvp GS Reaper would ask for nerfs.

I mean, why do some people think pve is the only mode in the game?

They are not Overpowered.

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Posted by: TheDevice.2751

TheDevice.2751

A tempest can take out 20k hp in under 3 seconds while not even using all his healing.

Daredevils cannot be seen nor can they be hit and if they do get hit they reset the fight.

There is so much wrong with the balance of this game and reaper has gotten the short end of the stick. The only ELITE SPEC IN THE GAME not allowed to be in competitive pvp.

Great work.

Again my theories about this development team are always on point. Anet takes so much time trying to make sure necromancers are not too strong. Meanwhile, its sky’s the limit for their favorite professions.

Has anyone actually SEEN the aa on reaper gs? Has anyone actually seen this catastrophe? Just remove it lol. Like just remove the skill entirely nobody is going to use it, its pointless.

Oh well of course unless ur pve…………………….. great work.

I GUARANTEE there will never be a reaper in pro tournament play. Never. Not ever.

How in any universe are anyone calling reaper op? Lemme make a tempest real quick. Or lemme make a daredevil or guard. I’ll drop any reaper under 30 seconds.

(edited by TheDevice.2751)

PvP: Reaper is pretty bad.

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Posted by: TheDevice.2751

TheDevice.2751

I been playing reaper for quite some time now.. and my assessment is that they are lacking.

Like, just play a guardian lol. They have faster attacks, better boons (more stability), more damage, more tankiness.

Not sure why anyone would go reaper over the other options.

I can easily beat any reaper with my condi build. Easy. So easy.

So yeah. Plus the nerfs didn’t surprise me XD. Burn guards still demolish everyone and now they even have an even better op build: the dragonhunter. Just insane damage, tankiness/heals, everything. Not sure why go reaper still.

Guardian is the new Warrior in tpvp

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Posted by: TheDevice.2751

TheDevice.2751

Anet really loves the guardian probably even more than they love engi. So guards are just always going to be amazing at everything lol. Burn guard damage is ridiculous right now btw.

To people complaining how hard HoT is.

in Guild Wars 2: Heart of Thorns

Posted by: TheDevice.2751

TheDevice.2751

How does it make you bad for not spending as much time as you do on this game? You’re not a better player for spending more of your life on this game. And on top of that you’re talking about PvE and rather boring PvE at that. It’s not that it’s difficult, it’s that it’s time consuming.

You’re not a “skilled” player for playing this game for 120 hours with no sleep, grinding away so you can show off your lv 80 mastery rank.

Btw, the only thing I think of when I see somebody with a lv 80 mastery rank from HoT is… wow, their whole life is spent in-game… thats kinda sad.

bladed chest armor

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Posted by: TheDevice.2751

TheDevice.2751

Yeah I’ve only been playing in verdant for the bladed set and it seems my time has been completely wasted…

I mean I’m not even like a content gobbler (ive seen some people with 80 HoM mastery rank already lol) so I probably will never get it.

Nemesis Part 2 Delayed?

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Posted by: TheDevice.2751

TheDevice.2751

So I’m sure I’m not going to add too much to this discussion…

I want to start off about that Nike engi vid. https://gyazo.com/520bb4d76e3f8dfb5a80c5b0650bc62c
Clearly he believes this build is the highest dps build for an engi beyond just dungeons and fractals.

But is it? Honestly I dont know lol. Somebody can answer that maybe. I don’t know.

As far as the nemesis vs “math in the void” debate..

The math in the void I take issue with just like I take issue with most game theory and even just broad statistics.

Averages generally don’t mean anything. Most what I’m hearing are “Ideal” scenarios that provide those dps numbers or even “fixed” parameters to sell a build.

This sort of sloppy broad-based averaging does the community no help. As we’ve clearly seen, its put a strangle hold on the meta which, as far as I’m concerned, is up for debate.

Much of the arguments I’m seeing is Nemesis trying to add the missing data to come up with more solid dps figures… I don’t see how this is a problem.

(edited by TheDevice.2751)

Just play Burn Guard

in PvP

Posted by: TheDevice.2751

TheDevice.2751

They are the best pvp build.

Anyone who says otherwise is just kidding themselves lol.

I mean. Every burn guard i’ve even met knows how cheesy they are. XD

Is Reaper amazing? Yes or yes?

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

i’ll definitely play reaper

The thing is… I’ve crushed so many reapers during beta event that im a little unsure of their capabilities.

I’ll just have to try it for myself.

Anyone else think burn gaurds are op?

in PvP

Posted by: TheDevice.2751

TheDevice.2751

I mean. Maybe I’m missing something. lol

The aoe burn stacking is … yeah. I mean, really..

I Support Moa Against MM's

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Anet wont change this because anet wants so badly to be an esport

MM are just walking clutter you cant see anything and would just be a mess to spectate.

Anet wants there to be a clear cut complete counter to mm’s so they are not seen in competitive play.

Thats my theory anyways… and you know how i love theories lol I’ll never take this tin foil off my head.. nevaaa

Anyways. It’s not fair, obviously, that engineers are allowed to keep their turrents while we lost our minions. The fact that they use “lore” or something to justify this is really goofy lol.

Like, lore…. really? Thats how you’re balancing the game?

Unless im mistaken which is very possible

Will be streaming PvP

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

My Twitch name is NoctStar and you can check out my stream here

I’m going to do some streaming tonight if you want to check me out. Thx.

Why can't my Flesh Golem swim?

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Except then people would wonder why we’re suddenly being followed by a Risen despite that being a massive break of lore, as well as visually weird when you go in and out of water a bunch having a Golem/Shark spawn/despawn constantly.

yes to the Risen part but i disagree about the latter.

The necromancer uses bits and parts of remains to construct their golems and minions.

If the necromancer entered the water it would keep along the lines of lore if the necro “reshaped” the form of the golem to be more water-friendly.

My take on Dungeons

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

I haven’t posted in a while and to be fair I haven’t done too many dungeons lately. I wanted to spell out my own reasoning for stating some of the thing in the past such as “PvE isnt fun and take no skill”. I noticed after I started saying this stuff that people dislike my pvp videos based off spite (or i just suck XD) so I thought this may help others to understand my own attitudes towards this aspect of the game.

Though I do enjoy roaming the world at times or joining random farm trains I find it difficult to enjoy dungeons for certain reasons. I think the dungeons are made very well as far as the different choice branches and random encounters and even the boss intricate fight tactics required.

Much of my difficulty is the community. I dislike the overly efficient zealots who condemn players (especially Necromancers) for trying to enjoy the dungeons rather than sticking to a meta. I have always been a bit of a rogue style of player even in pvp. I’ve tried implementing blood magic into my builds ever since I started doing pvp despite their unattractive numbers and viability. This is not because I want to be some hipster, its solely because I like diversity and a wide array of play styles.

This style of play also gave me real practical experience for learning the class as a whole and its fundamentals and I think made me an overall better pvper because of it.

Anyway, back to the dungeons.

My ideal style of pve is usually best described by relating some of the PvE games I enjoyed the most in my gaming experience such as Monster Hunter, Dark Souls, and even Shadow of the Colossus.

To me, I find the Meta or the efficient way of playing these games kinda unattractive. It’s by no means an exploit technically since people are using methods that are allowed within the rules of play itself but as such furthers my disinterest in the mode. It just means to me that the more interesting style (to me) of PvE is a choice and not fundamental of the mode itself.

Speed running and meta bullying is something I never enjoyed as a player of any game. I’m a fan of adaptability to situations that the enemy will throw at me, making my understanding and experience within my own class that much more rewarding.

I like pve to reward me for making great decisions each time I play, not making the same decisions each time; if you get what I’m saying. I like to be rewarded as a player for using on-the-fly problem solving, reaction time, threat assessment and so on.

Being bullied into a role and being restricted to doing the same recipe of actions in proper order just to complete something in a set amount of time is just not fun for me. I don’t feel like im playing anything at that point.

If others are perfectly okay with this then that’s their prerogative, I don’t have much to say to it. I am not however implying that if you do like these things that I’m a better person because of it. That if I say “PvE takes no skill, thats why I don’t like to play it” Doesn’t mean that you don’t find skill involved in it. My personal opinions of things are usually very blunt and forthright in the moment and understand how some may believe im projecting some mkittenred for anyone who plays PvE. This would be highly hypocritical of me since I am an avid player of stand-alone games or PvE only games.

Anyways.

Naegling Upgrade?

in Guild Wars 2 Discussion

Posted by: TheDevice.2751

TheDevice.2751

Can there maybe be an upgraded version of Naegling in the future? Like “Empowered Naegling” or something like that; adding particle effects to the sword.

Some particle effect ideas:
Flashing red eyes
Ominous red glow
A screech sound effect upon wielded.

Idk stuff like that.

I main necro, more specifically a blood magic necro, and I have been searching and searching for a sword that would fit a blood magic reaper well. The only one besides Twilight (I just dont wanna) that looks the part is Naegling but still feels a bit.. bland. Idk. Just a thought.

The giant bat sword is also an option (i do gots that) but.. idk…

Nemesis's new video on necro DPS is brutal

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Or we can just stack our characters in one spot and spam all our skills till boss dies over and over and over and over and over…… (9 hrs later) and over and over and over…

srsly y do ppl think thre gud? frkin scrubs. PVP is were its at. That takes actaul skill. I can ran Arh in my slipe, it juts taks a few times doin it to get gud, then you memrize what is happn and just repeet, stack in this corner, stack in that corner, and ure done. so stpd.

Lol is that really what I sound like? I just don’t like pve in this game man im sorry XD No more vortic impersonations

Nemesis's new video on necro DPS is brutal

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Or we can just stack our characters in one spot and spam all our skills till boss dies over and over and over and over and over…… (9 hrs later) and over and over and over…

(edited by TheDevice.2751)

Nemesis's new video on necro DPS is brutal

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

i dont think i ever said nobody should pve lol

I’m pretty sure I said thats why I dont pve….

Nemesis's new video on necro DPS is brutal

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Anyways.. this is why I nearly never pve in this game… It’s a complete bore.

Lets all speed run and fly through the dungeon 0 skill required just meta garbage playing itself.

Nothing difficult or skillful about pve… there’s nothing exciting about it XD. This all boils down to farming and farming isn’t fun.

Nemesis's new video on necro DPS is brutal

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

I recommend you avoid watching that video if you want to maintain your mental health. His bad math and “dps uptime” is contagious.

“Brazil had X dps with icebow and timwarp!”. No icebow was used in that clip. #logic

“Each party member is worth roughly 25% of the group’s DPS” Does that mean hes worth 0% and the other 4 do all the damage?

Video is full of embarrasing things like that.

1. Somebody else used the dropped Ice bow.

2. Directly after that quote he said “… that means doing a fractal run with four players…”

Nemesis's new video on necro DPS is brutal

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Always had faith in the Nem. Good work bruh.

He completely decimated the elitists of gw2 and their extreme delusions of meta. XD

He broke it down.. broke dat sumbish down. I mean its one thing to cling to meta which is proven without a doubt to be the most efficient.. but the lengths and practices at which they cling to it (as described even in the vid) completely contradicts their own fanatical gospel lol. Thats the part I’ve always fond the most hilarious.

(edited by TheDevice.2751)

Why minions look the way they look

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Are you being intentionally stupid? Minions have always looked like the way they do, this goes back to guild wars 1. The reason why minions are not skull and bone is because they are not summoning the dead but creating life from the remains of the fallen.

Except for you inability to spell correctly, your argument fails the moment you realize that guild wars 1 was not officially released in China.

I really didn’t know those looked the same my bad man. Absolutely right what was i thinking.

Attachments:

Why minions look the way they look

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Well I like my theory more than the idea that they just enjoy using minion models that are genuinely terrible XD

I don’t understand why they would keep those models. What’s the reasoning? So much money into production and those are the minions they came up with.

That seems so hard to believe man I juts can’t see that being their natural intentions. I mean look at the Bone Golem lol. Be like “welp that looks great. Slap it on the kitten and send it on out”

Why minions look the way they look

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

They didn’t make the game to be Chinese friendly, the Chinese localization includes a lot of changes. Put the tinfoil hat away.

thats what they want you to belieb……….

Why minions look the way they look

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Are you trolling? As far as I know the minions have looked the way they look now since 2005.

uhhh i know. I dont understand your point =/

Im saying this was done during development. im really confused by qhat you mean maybe you misunderstood my post

(edited by TheDevice.2751)