Showing Posts For TheDevice.2751:

Necro = conditions

in PvP

Posted by: TheDevice.2751

TheDevice.2751

They’ve actually completely denied then an entire damage path. if you play necro, you have to play conditions.

As someone who played power necro from launch to HoT launch I’m going to play devil’s advocate here and point out that power necro is a more viable build for necro than burn builds are for guardian.

I don’t think comparing a subpar build with another is a proper argument here.

Ele have been a support class for a very long time. Same for Hambow Warriors and Bunker Guards way back when. Pretty much every profession have been limited to 1 play style. Every profession has been treated the same. It’s just how the meta is at the moment.

Just straight up lies. Like blatant lies. Every other class has viable if not somewhat viable builds besides their most popular.

Burn guards are still a thing and people keep making this joke like they are not viable and its one of the most disingenuous thing ive ever heard. Its people who make excuses for anet who’ve made this game one of the least successful esports game in esports history.

You’re basing the viability of burn guard against the most broken meta builds gaurd has which is just a false representation of their viability. Nobody really plays burn guard because you dont need to anymore.

(edited by TheDevice.2751)

Necro = conditions

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Conditions. Every other class can choose how they want to play

And ppl say Anet doesn’t like necromancers lol

They’ve actually completely denied then an entire damage path. if you play necro, you have to play conditions.

i mean Anet has an entire dev team and the furthest they can come up with for necromancers is “they do conditions”. kitten man. Can I work for Anet?

Shroud deplete faster but block all attacks

in PvP

Posted by: TheDevice.2751

TheDevice.2751

In the history of MMOs, no class has ever been created weaker at the start of a match than a necro.

Virtually all of their defenses, traits, etc are not usable at the start of a match. Not only that…the only defenses they have are related to being a sponge which doesn’t scale like all other defenses. They also have no mobility or stealth to even kite or escape the damage. They even nerfed the very little stability necros had once they took the time to build some life force.

If they were hell bent on keeping things this way for lore purposes, then the necro need to be able to beat more than 2-3 players easily with full life force just to compensate for being so weak without life force. However, with full life they aren’t even equal to many others.

You’re supposed to be scared of a being in melee of a Reaper, but, even with full life force, virtually no melee build is scared to go in melee range of a reaper. Those that are scared can easily kite or escape.

As a result, they created total misery for necros, especially at the start of every match. The only option is to run with an OP spec as a heal/rez bot like a scrapper to constantly keep them up. For a solo player, it’s total misery compared to playing other professions.

This pretty much sums it up.

Devs pretend like Necromancers will be this unstoppable force if left alone too long only they can’t think outside of conditions. If you ever talk to a dev about Necromancers their reply will sound something like “conditions blah blah blah conditions”. Thats it. Should have been necros description also lol.

We have the weakest access to stability.
We have zero access to blocks
We have zero access to invuln.
We have the most telegraphed skill in the game
We are the slowest class in the game

Anet doesn’t like necromancers. I dont know how this isn’t already commonly known.

Shroud deplete faster but block all attacks

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Actually, can somebody tell me how this idea wouldn’t be fair on a necro lol.

The more i look at it, the more it makes sense. Like yeah. Just let us block everything.

It’s weird thinking.

All he’s asking for is to replace X with Y, where Y is the value in blocks equal to shroud HP, or X.

Effectively it’d change nothing. Except that instead of attacking the necro while his shroud depletes he’d be ignored. Then his HP would be burned down under focus fire (neco has gained no additional sustain).

Now you could make shroud hp = aegis, but that’d just mean hitting the necro more often in shroud would deplete him faster (as opposed to hitting him with a cumulative net of damage like now). So if 100 shroud HP = 1 Block, then you’d spam your fastest AA’s on him until all those blocks were gone, then nuke him with your heavy hitting cd’s. This would be even worse.

All the OP is really asking for is a transform skill, requiring generation before activation, that blocks all incoming attacks (including CC’s) except unblockables. It’s an endure pain setup on steriods. The counter plays out the same way, you avoid the endure pain till it expires (unless you have something that works around it) then re-engage.

The Block Shroud pretty much = most CC immunity, most hit application immunity (direct attacks, condition application) but won’t stop previously applied condi’s from ticking. It’s incredibly powerful considering what it will mitigate. And in fact, if you think about it, it’s exactly what you’re seeing people complain about with DH’s right now. “To much blocks. To much invulns. Can’t land anything for long periods of combat. And they can cast while they’re activating X Y Z blockable effects”.

So if it’s bad on DH, why would it be good on Necro?

I guess that’s one way to look at it.

Because, dear sir, to admit it would be too powerful on a necro would admit how broken it is on a guard.

Shroud deplete faster but block all attacks

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Actually, can somebody tell me how this idea wouldn’t be fair on a necro lol.

The more i look at it, the more it makes sense. Like yeah. Just let us block everything.

Shroud deplete faster but block all attacks

in PvP

Posted by: TheDevice.2751

TheDevice.2751

You still on that DH phallus?

You still defending that DH phallus?

GW2 = Guardian Wars 2

in PvP

Posted by: TheDevice.2751

TheDevice.2751

you killed a beast at least. gg you

One of my teammates ACTUALLY left because of the DH stack.

GW2 = Guardian Wars 2

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Stack DRAGON HUNTERS stack DRAGON HUNTERS stack DRAGON HUNTERS

Attachments:

Shroud deplete faster but block all attacks

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Another reason why Devs don’t like necromancers

no blocks, invuln or evades

if somebody decides to focus you and use their 20 second invulnerable rotation on you, as a necromancer, you either die or you wurm or you die. you can’t do anything about it.

You popped your heal
You popped DS
You used everything just to survive that span of burst damage. Afterward they just kill you anyways because you have nothing left.

Why did Anet design the necromancers this way?

Can I get a legitimate answer. Like a legitimate reason as to why necromancers are designed as being perfect focus fire?

Probably the answer will look something like “conditions conditions bler bleh”

Shroud deplete faster but block all attacks

in PvP

Posted by: TheDevice.2751

TheDevice.2751

I think it just goes to show like

When anyone reads this they go “holy kitten noway. That would be broken af”

Yet its perfectly okay for DH to block for ridiculously long

Shroud deplete faster but block all attacks

in PvP

Posted by: TheDevice.2751

TheDevice.2751

This is really kittening stupid.

lol ikr

Battle of Kyhlo under stairs glitch

in Bugs: Game, Forum, Website

Posted by: TheDevice.2751

TheDevice.2751

You can relog midmatch and not get dishonour.

But agreed, these sorts of bugs shouldn’t be occuring. Same happens around the henge in Forest if you get knocked back into the wall, you sometimes get stuck.

Its funny because this is a map for ranked games…..

This is what happened to GW2 PvP

in PvP

Posted by: TheDevice.2751

TheDevice.2751

which is pathetic on anets pvp team and take no skill at all. Pre-HoT pvp, was what would have brought this game into serious esports.

Anet does not have a pvp balance team…

You are right, though. Anet is pushing more passive play to attract more people to pvp.

dragon hunter f3 needs a nerf bat.

in PvP

Posted by: TheDevice.2751

TheDevice.2751

No I think DH is just fine. Eventually everyone will be playing DH because they’re “fun” and now they just have more build options. Just because you see x3+ guard on each team doesn’t mean anything. Its just cuz guards are on par with other classes. Thats why they’re seen more than any other class. Duh. As we know, everyone plays whats fun in ranked pvp games, not just whats best.

Iove making arguments in favor of broken stuff. XD

Another: My elite isn’t broken its just better than all my other elites. Duh. That doesn’t make it broken. My logic is unbeatable.

Another: Guards are not broken because they were bad before. Thus, no matter how strong they are now, they are completely balanced due to being underpowered before. Logic.

Guardian the class for the "clickers"

in Guardian

Posted by: TheDevice.2751

TheDevice.2751

But lets get to your quote. How about wells get massive damage buffs? Eh? Like on par with guard traps? Go ahead and respond. I’ll see to your hippocratic response.

Mesmer or Necro wells? Are we ignoring the fact that wells are ranged ground AoE while traps are melee and have to be triggered?

Not to mention, only 2 traps do decent damage, 1 of which is not used in pvp and the other only when you cross the barrier. Also both are pretty much only damage sources and have no other utility (apart from the daze trait)

Meanwhile, wells puke boons, condis and cc. And mesmer wells do pretty good damage already, it’s just that they are DoT instead of damage nukes.

You’re actually saying that being able to set your traps in advance, wait for them to recharge again, and still gain full effects of your first set triggers is not as good as ranged ? The damage isn’t even in the same ballpark. But continue to act like its completely fair.

Battle of Kyhlo under stairs glitch

in Bugs: Game, Forum, Website

Posted by: TheDevice.2751

TheDevice.2751

Got stuck under the stars of the belltower. Lost one of my ranked games since there is absolutely nothing you can do about this. Can’t relog. Cant respawn. Nothing. GG lol

Attachments:

A: More Life (or) B: Invulnerablilty

in PvP

Posted by: TheDevice.2751

TheDevice.2751

There is another mechanic that doesn’t let an attack through: blind. Necromancers got alot of these. And many other tools except just “health” to stay alive. Thats for the first point.

Oh really. Tell me all the blinds necros get. Please. There are so many im sure it will be just as many as guard blocks and thief evades and all that other fun stuff too. Go on. Tell me how many blinds necro’s have. Keep in mind, you just said “necro’s have alot of these.”

A: More Life (or) B: Invulnerablilty

in PvP

Posted by: TheDevice.2751

TheDevice.2751

I don’t understand why a necromancer would complain about constant blocks, we have the best Unblockable tools in the game.

If you’re playing against a guardian you just slot Corrupt Boon and then when they throw up the DH shield you just use CB and if it hits you’ve instantly won the fight.

Oh i forgot the metaslave tactic to run cb and splash conditions everywhere by taking a nap on my keyboard.

Necromancers are the epitome of passive play so long as MM and condi are their only place in the meta (since forever).

A: More Life (or) B: Invulnerablilty

in PvP

Posted by: TheDevice.2751

TheDevice.2751

It’s funny watching people complain about how anet doesn’t care about their classes, of course, until their class gets buffed and they change their tune. I remember fondly all the qq in the guardian forums before the one handed weapons buff. I also remember the lack of qq in the necro boards when chill caused damage.

really? What about the QQ from necros asking for more viable power builds / weapons while chill caused damage? Oh wait, all necros are supposed to do is conditions. Way to counter my arguments.

But you’re right, we shouldn’t be balancing around favorites.. lets balance the game around “my class was bad for a short while so they are allowed to be broken this season”.

They don’t have favorites. Which is my argument. Your class isn’t any less favored than any other. It just happens to be lower on the food chain this time. Maybe next time it will be better, OP or worse off. Who knows, but it has nothing to do with anet disliking necro or having some other favorite class.

Much saliva has been spent in this game claiming ele was anet’s favorite class but look at all the qq now.

Name another class that has to rely mostly on health. Keep in mind all the pro’s and cons i just listed.

Name another class who’s HoT specialization weapon isn’t at all viable for spvp and has been purposely designed for pve only.

Name another class that doesn’t have a ranged power option.

Maybe they don’t have a favorite class, but they obviously have a least favorite.

(edited by TheDevice.2751)

A: More Life (or) B: Invulnerablilty

in PvP

Posted by: TheDevice.2751

TheDevice.2751

S2 meta. Plenty of power necros. Then chill got buffed to ungodly heights (especially with scepter), and now that we’re back in the same spot everyone’s acting like it’s the end of the world.

WOW so you’re saying after 4 years nothings changed

so like i said.. actually i dont even know why i bother lol.

A: More Life (or) B: Invulnerablilty

in PvP

Posted by: TheDevice.2751

TheDevice.2751

It’s funny watching people complain about how anet doesn’t care about their classes, of course, until their class gets buffed and they change their tune. I remember fondly all the qq in the guardian forums before the one handed weapons buff. I also remember the lack of qq in the necro boards when chill caused damage.

really? What about the QQ from necros asking for more viable power builds / weapons while chill caused damage? Oh wait, all necros are supposed to do is conditions. Way to counter my arguments.

But you’re right, we shouldn’t be balancing around favorites.. lets balance the game around “my class was bad for a short while so it’s allowed to be broken this season”.

(edited by TheDevice.2751)

A: More Life (or) B: Invulnerablilty

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Why would you ever want health or “a second life bar” over
- frequent Blocks
- Invulnerability
- constant stability
- infinite evades
- infinite dodges

Can we strike a deal?

Can we give guards a second life bar and Necromancers get all the blocks and invulnerability we can ask for?

Blocks will block ALLL the damage or the skill that is being used on you.
More health will absorb the damage but will allow the skill to pass

Invuln will make you immune to ALLL damage from all sources no matter of 50 people are attacking you, you will live during that time… and heal if you have some kind of regen or outside healing being done etc. You’ll heal.

Health will never be as good as these things. Never. Do you understand? N e v e r.

I was going to delete this other mess of a whiney complaint about necromancers but I think I’ll share a bit of it now. I’m just kinda reaching that point again after playing gw2 for another couple weeks and will move on again.

Why DEVs don’t really care about necromancers as much as other classes

1. Watch the twitch video of the anet devs showcasing their first big content patch. The one about necromancers and the SoV. Look at the expressions on their faces. XD.

2. Necromancer GS is probably the only HoT expansion weapon thats not viable or even attempted to be viable (by the devs) in spvp. Anet devs don’t even want necro GS as an spvp weapon and more of a pve weapon.

3. No actual ranged power option. Staff, no. Axe, no. They did however make some nice changes to axe/dagger 2 and im sure the DS1 change made it really desirable.

(edited by TheDevice.2751)

Guardian the class for the "clickers"

in Guardian

Posted by: TheDevice.2751

TheDevice.2751

Purification doesn’t need a shave. If you compare us to Revs & Druids that is. These three classes self heals are the same. If we get a toned down, they would need one too.

I said that there was very little buffs that we needed to be Meta. We got our F3 changes but I was very surprised with Symbols being inplemented (Thanks Anet!). It just increased our damages. I would tone them down by 5% or 7%.

Then you had nerfs to other classes. In relation to DH, it wasn’t needed. Thanks to Ele no longer being a threat, we haver fewer classes controling DH.

@OP
Mesmer’s moa can kill DH. Cast it when we’re at half health (this isually means we have little cds) and cc+burst us down.
Warriors can do the same. He needs to survive long enough until our Stunbreaks are wasted. If we’re at half health with no cds, he can condi bomb us.
Revs & Rangers counter us. I’m not even going to go there.
Necros have 1 build that may or may not be viable in spvp but they can beat us. Still, DH should never lose to a Necro.

If you can’t find a single class (2 can successfully kitten DH) then i’m sorry… but you and your friends aren’t there, skill wise.

This type of stuff always reminds me of the golden rules of gaming

1. My class is always fine or underpwered. You just need to L2P
2. The class that counters my class is OP and needs nerf.
3. The class(es) my class stomps hard are perfectly balanced and need no touchups at all.

Pretty much always. “If im beating you with X you need to uninstall. Its a L2P issue”.

Its funny.

But lets get to your quote. How about wells get massive damage buffs? Eh? Like on par with guard traps? Go ahead and respond. I’ll see to your hippocratic response.

Can we see the bonus from Decimate Defenses

in Guild Wars 2 Discussion

Posted by: TheDevice.2751

TheDevice.2751

Well, you can already see the additional critical chance, since it’s an additional 2% per stack of vulnerability. Therefore, just track the amount of vulnerability on the monster.

As for a buff counter or other personal indicator, it would be impossible. The bonus to critical chance from Decimate Defenses is unique to each monster and the stacks of vulnerability they have at the exact instant one of your attacks hits them.

You would need a rolling counter for every creature within visual range equal to the stacks of vulnerability they have, which could anywhere from a single one to over twenty different counters.

Example:
You have a base 30% critical chance.
Mob A has 25 stacks of vulnerability.
Mob B has 20 stacks of vulnerability.
Mob C has 10 stacks of vulnerability.
Mob D has no stacks of vulnerability.

You hit all four with the same Gravedigger, and as such you have four different critical hit chances.

Against Mob A, you have a 80% chance to critical.
Against Mob B, you have a 70% chance to critical.
Against Mob C, you have a 50% chance to critical.
Against Mob D, you have a 30% chance to critical.

hmm i guess that makes sense

GW2 = Guardian Wars 2

in PvP

Posted by: TheDevice.2751

TheDevice.2751

X3 DH stack. Lets goooooo

btw we lost. So glad its all about what op build/stacking team comp you make in this game lollolololololol

Stack them DH!

Attachments:

Can we see the bonus from Decimate Defenses

in Guild Wars 2 Discussion

Posted by: TheDevice.2751

TheDevice.2751

Currently, I find no way to see how much bonus crit change I’m getting from this trait at any point.

Can there be something like a buff counter or anything to let us know for QoL sake.

Off-meta sPvP Build Collection

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Updated (15 characters)

GW2 = Guardian Wars 2

in PvP

Posted by: TheDevice.2751

TheDevice.2751

burn guards ruining this entire season.

LOLOLOLOL

I specifically said DH/Burn. There is actually a metabuild called DH burn. So pretty much anything DH atm. Some variants are incredibly broken.

You have a promising future in media though. You really know how to take things out of context and bend the truth.

I assume you play guard though.
Edit: you do play guard. Wow that was easy.

(edited by TheDevice.2751)

GW2 = Guardian Wars 2

in PvP

Posted by: TheDevice.2751

TheDevice.2751

The damage stats is quite misleading, the amount of damage you do is going to be doubled or tripled when you fight against anyone with AI pets, especially MM necros and mesmers.

Why is there always an excuse? A guard can do 2x the damage he showed and probably all the guards on forums will come and say “well, erm. actually its because blah blah”

No other prof can get away with it but guards can? Nah man. Tired of DH/burn guards ruining this entire season. 100-0 nearly anyone while blocking everything their way.

If there’s pets/AI numbers are obviously going to go through the roof in the stats category, since the new one hander symbols are pretty frequent. You’re hitting 5 targets a lot of the time, since it’s lingering AoE, especially with the Writ of Persistence trait in honor to last longer, adding trap AoE. The only guards that can 100-0 someone are trapper guards, and normally insta gib happens when you get eaten by Dragon’s Maw on top of 2 other traps without any blocks or mitigation.

The damage stats is quite misleading, the amount of damage you do is going to be doubled or tripled when you fight against anyone with AI pets, especially MM necros and mesmers.

Why is there always an excuse? A guard can do 2x the damage he showed and probably all the guards on forums will come and say “well, erm. actually its because blah blah”

No other prof can get away with it but guards can? Nah man. Tired of DH/burn guards ruining this entire season. 100-0 nearly anyone while blocking everything their way.

If there’s pets/AI numbers are obviously going to go through the roof in the stats category, since the new one hander symbols are pretty frequent. You’re hitting 5 targets a lot of the time, since it’s lingering AoE, especially with the Writ of Persistence trait in honor to last longer, adding trap AoE. The only guards that can 100-0 someone are trapper guards, and normally insta gib happens when you get eaten by Dragon’s Maw on top of 2 other traps without any blocks or mitigation.

You seem to not understand. Do that with any other class. Do that with a wellmancer or anything.

And yeah100-0 just about anything outside of other guards makes sense. No wonder we’re talking in a thread called guardian wars 2.

Not 2 minutes ago got out of a game with 5 guards. Guess which team won.
Hint: its the team with the most guards.

Attachments:

GW2 = Guardian Wars 2

in PvP

Posted by: TheDevice.2751

TheDevice.2751

The damage stats is quite misleading, the amount of damage you do is going to be doubled or tripled when you fight against anyone with AI pets, especially MM necros and mesmers.

Why is there always an excuse? A guard can do 2x the damage he showed and probably all the guards on forums will come and say “well, erm. actually its because blah blah”

No other prof can get away with it but guards can? Nah man. Tired of DH/burn guards ruining this entire season. 100-0 nearly anyone in one rotation while blocking everything their way.

(edited by TheDevice.2751)

DH just ruined my love for Stronghold

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Like i just started getting into the whole stronghold idea. The game has some strategy and whatnot. I was in a game and we were all communicating pretty well on who should def and who should do what. Once they broke through our second gate it was over.

DH just plants all traps under our lord. GG. EZ.

Why are we playing any other class besides DH again?

(edited by TheDevice.2751)

Off-meta sPvP Build Collection

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Well that escalated quickly…

I stand by the opinion that spite isn’t always better for a couple reasons.

1. It depends on the exact goal you want to accomplish with the build
2. It depends on the current meta and the state of the game.

Besides that, I have changed the build around a bit and will be updating it. Thanks for all the input and constructive criticism.

GW2 = Guardian Wars 2

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Arena Net even said Guardian was in a bad spot, which is the reason for it being upgraded a little bit ~.~

Well.. anet is never wrong about balance. We all know that.

Its okay to say they’re too weak but we can’t say they’re too strong huh?
Just look at anets track history: They’ve overbuffed classes multiple times and have had to tone them down (usually overnerfing) in later patches.

But again, since its YOUR class than its all fine and dandy.

(edited by TheDevice.2751)

GW2 = Guardian Wars 2

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Every guardian:

“Just learn how to beat them. Stop being a casual and get gud.”
“Guards are easy to beat.”
“Just because they’re played alot doesn’t make them broken; its just what people want to play.”

Yet every single one of these guards, in their own forum post history, have called out other classes for being too strong or have said Guards have been too weak.

1. Other classes too strong? Maybe you’re a filthy casual and need to learn their counters.
2. Guards were weak? Why couldn’t you learn how to use them properly instead of needing anet to come in and buff them into top tier status?

Its the same thing over and over. If its their class then there are always excuses.

[WvW/Ranked] Condition is breaking the game

in PvP

Posted by: TheDevice.2751

TheDevice.2751

I kinda think Anet should rename Necromancer to Conditionizer

Or like. Condi-person. Conditioncer.

Off-meta sPvP Build Collection

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Honestly i think spite is far better then deathmagic for any power build (atleast in spvp). Also i am not sure about knights amulet. Paladin should give you better defense (vitality mixed with toughness gives higher ehp then maxing toughness does) while having similar if not better offensive power. If you want to take a high toughness amulet take cavaliers amulet and get the crit chance from decimate defense (you build already has alot of way to generate vulnerability so it should be fine) and death perception. Well lf generation could be a problem.

And how exactly is that build mobile? it has only shroud 2 as mobility skill and 25% movement speed increase. Mobile necro builds would have fleshworm and spectral walk in it.

Ah good points sir. Good points.

Originally i went with spite and paladins but with the state of the game as it is now, surviving past the first 20 second mark is key. With all the blocks/invuln that 20 seconds you won’t be doing that much damage anyway. With corrupters fervor I’m guarantee’d that 20% damage reduction so its not as if surviving is a huge deal. After most cooldowns are blown you’re practically already relying on shroud with paladins/spite.

Probably get more damage out of spite for sure but its the ambient conditions that won’t really let you dps for long. IDK, maybe I’ll try it again but for some reason I feel survivability over burst has been more successful lately.

As for the mobility, 25% movespeed and RS2 is really all you need imo lol. Maybe its the way i manage my lf. Still, if I had wurm and/or spectral walk i’d have said “great mobility”. But maybe “ok mobility” is wat i should have said

I do like the sound of your cavalier/ decimate defense suggestion though.

(edited by TheDevice.2751)

Off-meta sPvP Build Collection

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

Hybrid Terrorsword (Hybrid)

UPDATED (12.2.16)

Playstyle: Use GS5 to pull enemies into Spectral Wall and use GS2/RS4 on Spectral Wall for confounding bolts. RS2 from Spectral Wall to gain Chaos Armor (random boons/ cause random condi).


Anti-paladin (Power Shoutmancer)

UPDATED (10.13.16)

Playstyle: Front-line disrupter/skirmisher. Pretty much boon-strip version of the GS shoutmancer build. Good at reinforcing XvX fights. Using “Nothing can save you!” followed by the rest of your boon strips vs boon-reliant builds is pretty fun.


Wellmender (Wellmancer / Support)

UPDATED (10.13.16)

Playstyle: Back-line offensive+defensive support. Takes a while to get used to but you should usually arrive a little late to teamfights and start dishing out ambient damage while keeping a lookout for downed allies.


Blood Paladin (Wellmancer) See image below

UPDATED (9.17.16)

Playstyle: This is an anti-block + support build. Drop wells followed by “Nothing can save you!” + RS4 is pretty devastating against block-reliant builds.

Attachments:

(edited by TheDevice.2751)

[WvW/Ranked] Condition is breaking the game

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Every person who defends condi this season plays a condi build. Durrr

There is no sufficient condi cleanse on any class to survive multiple condition bombs.

Its just not possible.
Good condi cleanse/transfer on necro means 99% you’re running a condi build anyways. This does nothing to aid the relevance of power builds.

Anet has basically made 2 builds viable for necromancers and they are condition builds.

bravo on mesmer war 2

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Build to counter.

What this guy means is

Step 1: Go to metabattle
Step 2: Copy paste appropriate build
Step 3: Faceroll

Congrats you have just “adapted to the meta” like a pro gamer!

Everyone. Make a DH this season. 5v5 DH

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Yawn….pretty much any class stacked is OP. Take 5 power revs with their amazing bursts. Take 5 necros and their unblockable marks. Take 5 Condi wars with 5 primal Mace bursts to the face. 5 Scrapper and their multiple lightning fields and super fast rezzing and stealth.

Nothing new here.

Yawn… another guard.

Nothing new here.

Everyone. Make a DH this season. 5v5 DH

in PvP

Posted by: TheDevice.2751

TheDevice.2751

People will say that DH are noob stompers and they are easy to avoid (almost always said by DH themselves) but the REAL PLAY truth is they are a lot harder to counter than they’d pretend.

Every game is about staying on points. So say you manage to dodge a couple of their traps.. Great. Now the other two DH show up and start placing their traps. All the while they are just DPSing your face with their bows and you cant even get close to them because your stamina is recharging.

Even if you get close.. you used your dodges to escape a couple traps but you somehow get CC’d by somebody, ONCE. That cc just cost you your entire life bar because all those DH just threw traps on you.

I say fak it. Lets all make DH and just go 5v5 DH all day.

GW2 PvP is Dying

in PvP

Posted by: TheDevice.2751

TheDevice.2751

PvP right now is just too boring for a lot of people. The passive condition bombs are boring and incredibly 2-dimensional.

Limited build options makes for even less interest. When you have a game where its classes have a range of options but only 1-2 actual viable options is just not cool.

When was the last outplay you’ve actually seen in this game? There isn’t very many and one of the main reasons there are no GW2 PvP best play compilations. It’s all rock paper scissors build v build and spam fests. You just need to know the meta build for your class, how to rotate your skills over and over and thats it. What to do vs X build in the same way over and over.

Even if there wasn’t any “outplays” the game would still be far more interesting with a wider range of builds. Anet tends to dumb the game down too much. Maybe its not intentional but it doesn’t change the fact that its not that interesting.

It also doesn’t help that PvP and PvE balance isn’t separate. Removal of amulets is apparently an indirect expedient fix to imbalance since PvP devs can’t even directly balance professions themselves.

Its a mess.

9 playable characters in this "Moba"

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Gw2 has been trying its hardest to diminish the number of viable builds on each class to like.. 1. Maybe 2.

If this were a moba, that would equal around 9 characters.

I don’t like the “vision” the devs have for pvp. They’re too influenced by their peers of moba/action mobas. They don’t take any chances.

Even if they managed to replicate at some level the simplicity of a fixed number of well-known builds (which represent characters of any other moba), it still wouldn’t fix anything lol. GW2 would just be a bootleg version of what those other games are and why play a game that poses as one of those other well established ones when you can just play the established ones.

GW2 truly needs to stand out and stop trying so hard to impersonate other games. Bring back some of the freedom in build diversity GW1 offered. Add some non-traditional, stale, over-used, expected, designs to the professions. (oh a necromancer who’s super slow and poisons you and bleh bleh bleh).

What ever happened to innovation? breaking some of the barriers of copy paste designs.

Great Idea for Conditions. We need more.

in PvP

Posted by: TheDevice.2751

TheDevice.2751

I thought about it. And I figured… What if.. the conditions our conditions add… ADDED conditions. So for every condition, it added two more conditions..

But wait. What if THOSE conditions added conditions as well. Then transfered your conditions to everyone who doesn’t have conditions (or has conditions) multiplied by the number of conditions they don’t have (or have).

Pro tip: Boons are actually conditions in their larval stage.

How have i ever killed daredevil?

in PvP

Posted by: TheDevice.2751

TheDevice.2751

I actually find it a bit amusing how many thieves come to threads like this and claim thieves are not good atm or that daredevils are east to beat.

Its just amusing. of course you’re going to say they’re not good… XD

But idc really. Anet isn’t very good at the whole balance thing imo. It’s not really a surprise.

Anet tries to form a rock/paper/scissors type of “strategy” behind the game. Condensing classes into a very particular style of play to counter the other very specific type of build since those builds are the only viable ones.

Reapers are supposed to AOEspam conditions and tank just to counter the overly abusive evades daredevils have and daredevils are supposed to counter the non-aoe bunkers and the bunkers blah blah blah

It’s a rather boring, stale, and unfun way of playing. You can easily just stop what you’re doing when you’re facing some build that directly counters your own.

As a matter of fact. You might as well play the game that way. So say you’re build counters somebody esles, just say “hey mine is X build and counters your build” and they can just hit the auto-death button. Why waste time going through the motions?

lol i keed. I’m only half serious. I really don’t care. r/p/s based pvp games get a bit stale that’s all.

(edited by TheDevice.2751)

Bunker Ruins the Game

in PvP

Posted by: TheDevice.2751

TheDevice.2751

There’s imbalance all over in if this is the case.

“Bunkers should hit like wet noodles” but its okay that perma-evade thieves can have so much defense and hit like a train. Far more damage than any bunker build.

imo

why doesnt Anet just come out and say it

in PvP

Posted by: TheDevice.2751

TheDevice.2751

Necros are only meant to use conditions.

Just say it. Why lead your players on thinking they can use various builds? Why don’t you just tell them they are meant to use a single type of playstyle per profession?

Its just lies I tell you. All lies.

We heard necros only do conditions.

in PvP

Posted by: TheDevice.2751

TheDevice.2751

So we gave your conditions condition damage for conditions and remove boons to apply conditions

Necro: “i kinda hoped to build power-”

Anet: “NO!”

Doesn't this flat out prove favoritism?

in PvP

Posted by: TheDevice.2751

TheDevice.2751

As a necro main since launch. Not seeing the issue here. PoB requires getting up nice and snuggly close, the only secondary benefit aside from the straight damage would be the fury.

A well-specced reaper is going to drop protection on his buddies, Siphon for me, apply vul for the entire team for extra damage, provide a dark field and to top it all off it’s a ground-target, meaning I can hover back, out of danger and pop wells all day!

Really not seeing the issue here ones big damage and not much else, the other has alot of utility and safety attached to it. If you’re focusing entirely on damage WoS is indeed lacking, but vul, siphon on call protection and targetable range, not even delving into the Dark Field honestly makes WoS more useful in my opinion.

I mean hell, in retrospec the on call protection can save allies from a PoB if I decide to drop it on an triggered PoB

Oooh, and I can life-siphon in it with reaper 4

And it’s unblockable.

Yeah honestly PoB looks like it needs a buff in comparison. XD

Do you know the actual life siphon numbers you get from dark fields? Are you just saying life siphon as if its the magic word of the day? That reaper 4 just bought you like.. 400 health. Congrats.

Seriously.

Btw. After you do your saving lives WoS onto the PoB (if your WoS is even up by then) The same guard will most likely be putting down another PoB 10 seconds before you’re WoS is back up. Hows that gonna end?

Vuln can be transferred, removed, and flipped.

PoB can only be blocked.

(edited by TheDevice.2751)

Doesn't this flat out prove favoritism?

in PvP

Posted by: TheDevice.2751

TheDevice.2751

PoB
-Massive animation, easy to see
-Is a trap, requires people to walk over it first and can only be put under your feet. Dragonhunter is a longrange class…contradiction.
-Traited traps requires losing much more powerful traits.

You seem to like to only bring up the negatives with PoB.. which reallly arent negatives to anyone who’s ever played this game. I’m sensing bias

PoB
- Massive animation, same as WoS
- Is a trap. It doesn’t require you to be there for activation
Dragonhunter is a longrange class…correlates (plus you’re not required to use elite spec weapon)
- Traited. Same goes for nearly every traited type

WoS
-Being unblockable is so freaking good. Like very good.
-Necro is much stronger in the meta right now than guardian (sustain, damage, mobility)
-Traited wells requires not much sacrifice in terms of traits, but why are you going death magic in the first place…?

Wow you sound like Donald Trump the way you boast about WoS. I can’t imagine there could be anything wrong with it.

- Unblockable is great. Its also easy to avoid like you said above. But its so good… nobody uses WoS.
- Necro is much stronger in the meta right now…. What? And are those meta necro builds all ploping out WoS? no? then why bring up meta?
- Traited wells. Why go death magic anyways right? A whole trait line apparently is garbage.

I fail to see how this helps your argument…