I also want to further reinforce the idea on why we need the gamewide alliance chat system. (This may be a lengthy post.)
State of the game mode from my personal view
For the record, I am a huge supporter of skirmish, server linking, bringing more reward incentive and scoring tweaks to the game mode. I believe they are positive changes to the game mode and I personally believe anet have done a great job so far.
However, no matter how you tweak the score, this will not solve the fundamental issue that has been plaguing WvW for a long time – population & coverage imbalance. But how do you solve population imbalance?
Anet can’t force people to move servers. They can’t force people to play WvW all the time. It would be horrible if they diminish the contribution for people that happens to live in a different timezone. They can’t provide reward incentives which will ultimately lead to even more bandwagon. They blocked server transfers which generated a lot of controversies. Server linking can’t always be perfect.
Anet can continue to tweak the scoring system as much as they want. But it will never FEEL perfect as long as there are imbalances in population. But the day when the scoring system artificially creates a close game between a dominating server against a weak server, is the day I give up on WvW. Wait, but why should we even care about the score? What do we even get from it?
Why fostering a community is important and should be #1 priority
This isn’t about putting more resources into WvW. The game mode is stuck in this vicious cycle of population vs incentive vs bandwagon. They could have all the resources they need, but what could they do to escape this cycle?
Of course, not all players care about the scoring and PPT, they just want to have fun – which can be either roaming, defending, capping, fighting or anything. But despite how we think which play style WvW should revolve around, what really holds all of us together is the community.
Have you ever noticed that whenever a keep (especially eb keep) is under attack, most of us despite our different play styles, comes together to defend the keep. The roamers gank stray zerglings running to their zerg. The fighters/cappers runs with the commander to defend it. People build sieges in attempt to support the main group (btw people shouldn’t have problems with sieges when it’s for defending structures – but should /gg themselves when used in open field).
We have been gradually losing our sense of server community over the years. It started with the bandwagoning for the WvW season rewards, then the megaserver, now the server linking.
Why is server community important? You don’t have to think hard, just look at eotm. Eotm is what WvW will look like when our sense of server community is gone. No score system, siege/skill balance, transfer restrictions will fix it.
So why game-wide server alliance chat? – “Finally got to this part”
We don’t feel we are part of the server when outside of WvW. A lot of players when not running with their guild/friends, get bored and leave WvW when they see nothing is going on. There’s no way for a regular players on the same server to stay informed of events happening in WvW. Servermanders sometimes also struggle to find enough people to get something worthwhile going or defend objectives – which leads to more demoralisation and more people leaving WvW/server, thus even less activity – when in fact, many of them are in PVE/PVP waiting for something to happen in WvW.
Other suggestions to foster server community
In game squad VOIP. Yes I know TS exist, but not everyone like using a third party software for many reasons not everyone may be able to comprehend. But this will stop people from feeling excluded, or commanders/guild hating the server because people do not want to use TS.
TL;DR
- The game mode is stuck in this vicious cycle of population vs incentive vs bandwagon.
- Fostering a community should be #1 priority
- Eotm is what WvW will look like when our sense of server community is gone
- Many players are in PVE/PVP waiting for something to happen in WvW but are detached from the server community when not in WvW maps.
P.S. I hope anet is reading these kind of post – at least say simple stuff like “Hi” or “We are listening!”, this will make many people happy. People may or may not agree with me which is totally fine. I just want to put my thought out here and hopefully see the game succeed no matter what happens.
Server loyalty doesn’t come from where you started, or what the names are. It is about the people and community you play with.
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW
(edited by ThunderPanda.1872)