With 6 pieces of armor, 5 trinkets, and 2 weapons there will be a significant difference between Exotic and Ascended sets of gear. If each piece makes your set 2% better, then all 13 pieces makes you 26% better!
No, that’s not how it works. Ascended gear is about 2% better per item – in other words the Ascended Sword is 2% better stats than the Exotic Sword. So if you have Ascended in every slot, your set is 2% better than someone with Exotic in every slot. If you only have Ascended in one slot, then your set is 0.15% better (2% x 1/13).
That of course assumes that Ascended is 2% better than Exotic, I haven’t checked the numbers myself.
Ascended is about 8% better than exotics (stats only). Unless your a crit damage build, then it’s more. Edit: Also we don’t know how much more damage the weapon will do, or later how much armor the armor will have.
(edited by TooBz.3065)
And I won’t shut up just because you think most people are fine with the change.
Neither will I, no matter how many people disagree with me.
Sure, but all you are saying (I think) is that people who hate ascended gear aren’t speaking for the majority. Please correct me if I’m wrong.
I think you said that you were just going to ignore ascended weapons.
So you aren’t, afaik, actually defending them at all. Your just saying ANET knows best.
Pretty much. Let me ask you something, should I buy a new car?
What kind of answer can you give me? You don’t know what car I drive. You don’t know what kind of car I want. You don’t know what I can afford.
I know the answer to those questions, but you don’t. Anet knows what is happening in their game, we don’t. So who is more qualified to make decisions about what to do with their game?
Sure, but I can say that new cars are always overpriced and a used one is a better value. I can say that, for me, a supercar is a waste of money since the speed limit tops about at 65 in most places, and I can say that I wouldn’t by a mini because my ego wouldn’t fit in one.
stay and accept it or go.
I never thought I’d agree with a “this game may not be for you” post. But I think you may be right.
Oh, and that I’ve been kittening about ascended gear for months. Which is true.
And I won’t shut up just because you think most people are fine with the change.
Neither will I, no matter how many people disagree with me.
Sure, but all you are saying (I think) is that people who hate ascended gear aren’t speaking for the majority. Please correct me if I’m wrong.
I think you said that you were just going to ignore ascended weapons.
So you aren’t, afaik, actually defending them at all. Your just saying ANET knows best.
Nevertheless, we will continue to say that we hate it and gripe about how it affects us.
In case this wasn’t completely clear. I’m an entitled, selfish, self-righteous, son-of-a-kitten. The only thing I care about is my own amusement. Unless in some way your having a good time increases my having a good time. I don’t care if you have a good time. I don’t care if most people like something. I don’t care what a focus group says. I don’t care if a change can be ignored. I don’t care if 2,999,999 out of 3,000,000 people are fine with a change. If I don’t like it, I’m going to say so.
And I won’t shut up just because you think most people are fine with the change.
Note: This is categorically different from “give it a chance you may like it.” Which is a different and IMO better argument. You’re just saying that ANet decided that most people want this.
Edit: I don’t expect you to change your mind. Honestly, I don’t think we’re talking to each other.
(edited by TooBz.3065)
Lately Guild Wars strikes me as an entertainer who doesn’t know what people like and is trying just a little too hard.
Yeah, they are on their path. You just have to decide if you want to go with them.
Hopefully these are very easy and cheap to make. Like couple gold. I need to make like 20 weapons straight away.
No. We already know that it’s time gated. There is no change that you will be able to make them easily or cheaply.
I don’t delete characters because I want to have 1 of each profession just in case, and I always have access to crafting at 400.
Dualwield? You are concerned about dualwield? My warrior alone has over 12 different weapons and I use all of them frequently.
12.
Just my warrior.Waht teh KITTEN!
Yeah, I don’t think Anet has really thought through how many different weapons and armor people have. I did an unscientific query and it looks like most people have at least 8ish weapons and 4+ armor sets. And that’s just for people who don’t have alts.
Grab your popcorn, this is going to be fun.
I doubt seriously that most people have four plus armor sets. I know a few people with two armor sets, but one is MF and that will be gone.
I’m pretty sure (though I can’t prove it) that the bulk of the population has one armor set.
Of course, that might not be true for WvWers, but in PvE…I don’t think most people have more than one.
Trying to set aside the irritation I feel about this whole topic (which may be inadvertently directed your way, sorry).
So instead of just catering to the crowd who only play a single character (no alts), ANet is also catering to the crowd that plays a single weapon set with a single armor set on a single player.
This seem ridiculous to me.
No wonder these people are complaining there’s nothing to do. They’ve only played about 6% of the game.
Dualwield? You are concerned about dualwield? My warrior alone has over 12 different weapons and I use all of them frequently.
12.
Just my warrior.Waht teh KITTEN!
Yeah, I don’t think Anet has really thought through how many different weapons and armor people have. I did an unscientific query and it looks like most people have at least 8ish weapons and 4+ armor sets. And that’s just for people who don’t have alts.
Grab your popcorn, this is going to be fun.
I doubt seriously that most people have four plus armor sets. I know a few people with two armor sets, but one is MF and that will be gone.
I’m pretty sure (though I can’t prove it) that the bulk of the population has one armor set.
Of course, that might not be true for WvWers, but in PvE…I don’t think most people have more than one.
I actually don’t give a kitten if people have 1 or 4. If you are doing WvW and PvE you have at least two. If you swap between condition specs and power specs you have three. That’s if you don’t play around with different runes.
For weapons most people have at least 2-4 weapons. And that’s if they are very vanilla and never switch things up. Personally, my power mesmer mesmer has 3 armor sets, 4 swords, 2 greatswords, 2 stakitten , 1 focus, 1 torch, 1 pistol.
My condition mesmer has 4 armor sets, 2 swords, 2 scepters, 2 torches, 2 stakitten , 1 focus.
*As a further kick in the pants, half of the armor / weapons on this character is unsalvagable, so I need transmution stones to get runes / sigils out.
My guardian has 1 armor set, 1 sword, 1 focus, 1 great sword, 1 staff, 1 scepter, and 1 shield.
So it can vary.
However, I stand behind my statement that crafting ascended gear does not sound like fun. Time gating does not sound like fun.
(edited by TooBz.3065)
I don’t have the same rage, but I look at it and I think “I don’t want to do that. That doesn’t seem like fun.”
I have retired my warrior, elementalist, thief, ranger (all 80), I quit progressing my necromancer (53) and engineer (22).
I haven’t deleted them yet, but I harvested their non-essential gear. For example, my elementalist does not have a staff.
All I play is my guardian, my mesmer, and my other mesmer
Dualwield? You are concerned about dualwield? My warrior alone has over 12 different weapons and I use all of them frequently.
12.
Just my warrior.Waht teh KITTEN!
Yeah, I don’t think Anet has really thought through how many different weapons and armor people have. I did an unscientific query and it looks like most people have at least 8ish weapons and 4+ armor sets. And that’s just for people who don’t have alts.
Grab your popcorn, this is going to be fun.
I love how they can post this stuff without actually providing the critical information you need to know how its going to be.
Maybe anet should just GIVE ascended weapon for you?
Yes. This would be better.
also except thee fact that rewards 10X to 1000X comparing to the rest of the game…
And this applied to a MINOR aspect of the game.And what happens in the rest of the game when something is too rewarding?
Seems only TP have been saved from balancing….
That’s because GW2 hired a free market economist to run the economy. He enjoys watching the trading post and believes that it’s good for the game. For example, because you can save up and buy a precursors, the precursor drop rate can be very, very, very, very, very low.
Of course what this misses is the idea that the game is not suppose to be a market simulation, but is suppose to be fun. Complaining is pointless and hopeless, ANet will continue to believe this is a good thing until the day everyone quits in disgust.
I’ll overbid if I actually want something that the flippers are in a bidding war over.
For example, if there’s a rune or sigil that is trading with a 10-20% profit. And I try to place a buy order only to immediately get outbid. And this happens several times. Then kitten it.
I’ll place a buy order just above the 10% profit margin level and call it a day This drives most of the flippers out of the market, and I still save over buying now.
edit: math was wrong and I’m too lazy to fix it.
(edited by TooBz.3065)
I think a lot of people are in voice chat with people and don’t feel the need to type.
But here’s the problem, rangers appear to be either total kitten or are OP. Is there any ranger build that is viable without being OP?
2.Targeting system
Check your settings. Find the one that says Right Click Targeting and disable it now. (NOW!!!). This will be the bain of your PvP existence. What does it do you ask? Well it makes right click work similar to left click which does several things: 1, You can right click foes and target / talk / interact and 2, it make it so right click untargets people if you press it once (for example you tried to move your camera and released to quickly).Also most classes that can exploit pets can stealth (Mesmers, Rangers, Thieves, and even though no pets … engineers). Stealthing needs to be looked at IMO but it also makes you lose target.
OMG! This explains so much! Thanks for the tip. It’s been driving me crazy for months. Anyone who controls movement with the mouse would run into this constantly.
Dedicated= plays a lot of hours but isn’t as concerned with having a million gold and bis gear now. may or may not participate in endgame.
Dedicated players are the guys responsible for Ascended Gear!
“As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting ‘the Legendary wall.’” ~ Linsey Murdock
https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear
ugh. Then you need a different word. But the idea of three archetypes appeals to me much more than two.
The amount of time you can play doesn’t determine whether your are a hardcore or casual player. In fact, I hate these labels altogether. “Casual” implies that the casual player could just as easily play solitaire or has no interest in improving their skills.
If we must divide the community into “casual” and “hardcore” groups we should come up with a way of differentiating them other than hardcore players play like me, the rest are casual. Many people I would consider to be avid GW2 players have jobs, and lives outside the game. They can’t spend 4-12 hours a day in game.
Also, the most recent update requires you to fight Scarlet in each of 11(sorry don’t remember the exact count) different zones. That’s 7-10 hours of game play just to complete the bi-weekly stuff. I don’t see that as appealing to the “casual gamer.”
In fact I have no idea who the target audience for that is.
It’s 13 zones…apparently I’m the target audience for that. lol
Probably, you seem to have a lot of time to play More than I do anyway. But my main point is that that isn’t “casual” by any reasonable definition unless you define casual to be “anything I don’t like.”
I don’t think anyone here would say that you are a casual gamer, unless they had a very very odd definition of casual.
See the problem is, I am casual…but I have lots of time. I’m casual because I’m not hard-core. I’m not interested, particularly, in challenge. I’m more interested in running around and having fun.
Apparently, to a lot of people, that makes me casual. I don’t think I’m that casual about the game…but what do I know? lol
There’s a new term around for a third category that you seem to fit in. It’s called dedicated player.
Casual= doesn’t play that many hours and doesn’t care much about harder stuff in the game. Just likes the game. May or may not have max level characters but will generally avoid endgame.
Dedicated= plays a lot of hours but isn’t as concerned with having a million gold and bis gear now. may or may not participate in endgame.
Hardcore= generally plays all the hours he/she can and wants to stay ahead of the rest of the group. will set targets like being the first at max level or beating a dungeon.
It’s a rough division and definition but I think it has merit to add a third group. I certainly am more Dedicated, at least in other games I play. Here I am casual at best
YES! +1. That’s exactly what’s been missing. I myself would qualify as dedicated. Well, except for the gear part.
Ok. If we define casual that way. I tend to view casual in terms on engagement. How dedicated are you to the game. A casual player could take the game or leave it.
As a ridiculously over the top “fanboy” (not starting anything, but that’s your reputation, hence the quotes) you do not qualify under my definition of casual. Of course, it’s unreasonable to assume that everyone uses my definition, but that’s exactly the point. The word has too many potential meanings. Much better to say “Is GW2 meant to appeal to only people who don’t want a challenge” or “Is GW2 meant to appeal to only to be people who play for a short period every day” or “Is GW2 meant to appeal to only people who play on weekends” etc…
The only thing I can think of to say, is that the glamour mesmer did the same thing. Promoted strategic thinking. Sure in a zerg you could pop feedback and watch the pretty numbers, but in a more one of one situation you had to anticipate what your opponent was going to do and apply confusion strategically.
And ANet nerfed that into the ground. I honestly don’t understand why they would do that and then introduce these runes.
The amount of time you can play doesn’t determine whether your are a hardcore or casual player. In fact, I hate these labels altogether. “Casual” implies that the casual player could just as easily play solitaire or has no interest in improving their skills.
If we must divide the community into “casual” and “hardcore” groups we should come up with a way of differentiating them other than hardcore players play like me, the rest are casual. Many people I would consider to be avid GW2 players have jobs, and lives outside the game. They can’t spend 4-12 hours a day in game.
Also, the most recent update requires you to fight Scarlet in each of 11(sorry don’t remember the exact count) different zones. That’s 7-10 hours of game play just to complete the bi-weekly stuff. I don’t see that as appealing to the “casual gamer.”
In fact I have no idea who the target audience for that is.
It’s 13 zones…apparently I’m the target audience for that. lol
Probably, you seem to have a lot of time to play More than I do anyway. But my main point is that that isn’t “casual” by any reasonable definition unless you define casual to be “anything I don’t like.”
I don’t think anyone here would say that you are a casual gamer, unless they had a very very odd definition of casual.
My first choice would be to suggest pick none. Alt’s are a money sink. However, if you are going to pick another class I would take someone that is the opposite of a Warrior (personally, I main guardian and Mesmer).
That would give you the most variety.
You should probably do an Elementalist, but Mesmers also offer a lot on your list. Their quality of life mobility is terrible, but their combat mobility is amazing. They can have great survivability, but it’s more skill based than armor based. They can be build to have good access to stealth, which enable some escapes. Mesmers are almost entirely sinlge target focused, with little ability for aoe damage. The have stuns and dazes for crowd control. They also offer some dot, but condition Mesmers are a little out of favor since the confusion nerf.
The amount of time you can play doesn’t determine whether your are a hardcore or casual player. In fact, I hate these labels altogether. “Casual” implies that the casual player could just as easily play solitaire or has no interest in improving their skills.
If we must divide the community into “casual” and “hardcore” groups we should come up with a way of differentiating them other than hardcore players play like me, the rest are casual. Many people I would consider to be avid GW2 players have jobs, and lives outside the game. They can’t spend 4-12 hours a day in game.
Also, the most recent update requires you to fight Scarlet in each of 11(sorry don’t remember the exact count) different zones. That’s 7-10 hours of game play just to complete the bi-weekly stuff. I don’t see that as appealing to the “casual gamer.”
In fact I have no idea who the target audience for that is.
Maybe, but zerging like this takes away from everything people use to do (like WvW) which makes all those aspects worse.
For example, most of the Zodiac skins are selling for 50 gold.
Assuming that 50g represents the equilibrium price between direct purchase and RNG gambling, then it takes about 1500 gems to get a skin. Which is just under $20. Which is still ridiculously expensive.
Here’s a complaint.
People think ANet is behaving greedily when they feel that ANet is trying to extract more money from them than what they are being offered is worth.
For example, driving up the price of a skin by locking it behind an RNG box, or alternatively (and rarely), charging $6 for a single use weapon skin.
If the skins unlocked for unlimited use that would be different.
For example, I could see (theoretically) buying different skin sets for use on the various holidays and seasons. But for a 1 use skin, maybe (maybe) a dollar, tops.
Because, to me, a single use skin has to be soo little that I don’t even think about. I don’t know about most players, but I always consider before I spend $5-10 dollars.
Also, since this game is premised on the model that the few are supporting the game for the many, I think the few should get more non-game changing perks than they do. (like unlimited use skins)
(edited by TooBz.3065)
In my opinion, legendaries should not be made account bound unless ascended gear is made account bound as well as some of the more complex skins.
Also, unless you hear otherwise, no not transmute your legendary. If may losing it’s ability to be upgraded to ascended.
I find this interesting because it suggests that weapon skins as going to be RNG from now on.
If you think it’s easy now just wait until you get ascended gear.
Just need to vent this.
The problem with matchups like this is that most likely CD is going to get our kitten kicks and we will gain rank points, TC is going to be overwhelming people with coverage and numbers but will lose rank points. This theoretically increases the change of a rematch. Ugh.
Second, earlier this year SOS has to fight TC for a ridiculous number of weeks in a row. Right now CD has been fighting FA for three weeks. ANet shouldn’t be surprised that we question their ability to properly use rand().
Here i was hoping to avoid T1 blobs by transferring here…
You need to transfer MUCH lower to avoid the map zergs. No higher than T5.
I’ve been down there and I didn’t like it. But the chance of CD pulling TWO T2 servers is really low.
Me too. CD is usually a great place to be.
On the brightside, we’ll gain rating points if we manage to kill a dolyak.
Although you should know that right now, necromancers and rangers rule PvP. But I suspect that will change with the next balance patch.
In PvP, rangers in particular seem to either be terrible or overpowered and nothing in between.
A mesmer fits most of your criteria. They are
- good and range and melee
- have great skills which are at least decent to look at
- Not so good in PvP (although that’s the only class I play in PvP and I do ok)
- Can be adapted to do almost any role
- No Pets (but they have clones and phantasms)
- Portal is the king of jumping puzzles
- Are very very useful in WvW.
There’s a ton of misunderstanding about randomness.
No, randomness is not broken if one player is luckier than another.
No, randomness is not broken if one player is incredible unlucky.
No, a string of bad luck does not guarantee you a string of good luck afterwards.
True.
But let’s assume that due to some aspect of human nature there is a tendency to look at a long run of bad luck as a conspiracy or that there is something wrong with RNG. (Similarly, there’s a tendency to view a run of good luck as a pattern, but that’s less of an issue)
Now, the question I have is, if you assume that’s true. What should ANet do about it? I think saying “too kittening bad, it’s RNG and you’ve been unlucky” or “learn probability theory” is not the best approach.
This is why “streak breaking” code seems like a good idea to me. That way, if someone does have a string of bad luck, there’s always something good that will offset it. Similarly, someone who gets lots of great drops will get bad ones two.
Honestly, I’m not sure of the correct answer. But to ignore complaints or say “no it’s all in your head” is probably not the way to go.
One way this could be implemented to is have a “lucky loot table” and a “normal loot table”. Then for every x number of champions (or whatever) you kill you get a roll on the lucky loot table (something like at least a rare).
(edited by TooBz.3065)
Most player dislike limited time items. However, offering something for a limited time only increases the likelihood that people will buy it. It reinforces tendencies towards impulse purchases.
Basically, like the RNG boxes, its another psychological trick to get us to spend more money.
I wouldn’t necessarily say its a trick. With RNG, keep in mind that you do t really k ow if you’ll win. But if you have a limited item, which you know you’re going to receive, even if its absolute garbage in terms of how it looks, or the amount it sells for, you know you got it, and more importantly, if you like it, it makes no difference, and if you didn’t, then you should sell it. Assuming you can sell it of course.
I view anything that preys upon the way our brains work to get us to spend more for less to be a trick.
RNG preys upon the fact that random unpredictable rewards greats compulsive behavior in the lizard mind.
Limited Time offers prey on our fear of feeling left out, of missing a good thing.
Combine the two of them and they are applying a lot of pressure to get you into gem store purchases. Maybe they need to to stay afloat, but the more they do it the more it turns me off.
This is a blog, so it’s not authoritative, but it talks about impulse purchases and limited time offers. http://addictions.about.com/od/glossar1/tp/Five-Advertising-Tricks-That-Trigger-Impulse-Buying.htm
(edited by TooBz.3065)
Precursors do drop from the chests, but very rarely. I’d love to say you should be able to get everything ever from just playing WvW, but not only is that not going to happen, it’s not good for the game as a whole. We will continue to do what we can to improve the rewards available from WvW and there are some developments specifically relating to skill points that are coming soon to the game as a whole, but honestly if you want to get all the things in the game, you have to play all the game. Branch out, I suspect you’ll enjoy it. And WvW will still be there when you want to play it.
I pretty strongly disagree with this. At least the part about it not being good for the game. What’s not good for the game is to overly pressure people who love one aspect of the game to play another aspect of the game.
There are two reasons why this is bad:
1) It’s bad for newbies. You want new people to be constantly encountering people who think what they are doing is fantastic. If a newbie goes to WvW s/he should encounter people who love WvW. If a newbie runs a dungeon s/he should encounter people who love dungeons. Encountering a group of WvWers who are dragging themselves through a fractal will not be a good experience.
2) It’s bad for customer retention. You want people to enjoy your game so they hang around. If you bore us or worse, make is do stuff we hate, some of us will leave the game and you will quit making money off of those gem store purchases.
TL;DR: If you can’t make something enough fun that we want to do it, don’t try to force us with treats or by withholding treats.
Most player dislike limited time items. However, offering something for a limited time only increases the likelihood that people will buy it. It reinforces tendencies towards impulse purchases.
Basically, like the RNG boxes, its another psychological trick to get us to spend more money.
kitten , you spoiled for me too. You should mail me a tybalk back cover to make me feel beter.
Yawn. Also posted in November.
http://asheron.wikia.com/wiki/Wi_Flag
The beginnings of the Wi Flag and it’s affect on aggro in Asheron’s Call.
The same effect can, due to the way loot is affected by MF, damage done, etc., happen in things like random loot (rng) very easily if user ID’s are not properly accounted for in the math.
I’m becoming more and more of a believer that there is indeed a ‘wi flag’ issue in GW2. It is simply statistically impossible for one of my guildies to obtain over 20 precursors from the mystic toilet using less than half the rares I have and received none. It is just not possible. That is not range… That would be like winning the lottery without even buying a ticket but because the drawing was rigged or some other outside affect occurred.
Wow. That’s an incredibly stupid bug.
I could certainly see something like this happening, especially if the rewards are pooled across multiple people and then subsequently divided. For example, if 10 people qualify for loot from a champion, 10 items are determined, and then the 10 items are distributed. As opposed to each person who hits the champion gets a separate roll.
This could also easily occur if there’s a cooldown after a precursor is given (e.g. no more precursors for 5 seconds), then if people always roll in order, some people have a better chance to get them then others.
Not that we will ever know.
This is what I said before. https://forum-en.gw2archive.eu/forum/game/gw2/Play-The-Way-You-Want/first#post2228888
Rephrased here.
I think Guild Wars is the best when those extrinsic rewards are provided for things that are intrinsically rewarding. However, an extrinsic reward can be useful to push someone out of their comfort zone.
For example, if I were afraid to run a dungeon because I didn’t know the path and I’ve heard that people are kittens to newbies, but I do it because I can save 5 gold on the sword I want if I do it a five times, then that’s all good. If I find that I hate dungeons I can spend a relatively small amount of money and avoid them.
On the other hand, I think extrinsic rewards that (for all practical purposes) “force” someone to do stuff they hate or find dull are bad. If I feel like I have to run a dungeon to get the sword I want (not talking about skins) because otherwise I have to pay 50 gold then the incentives are too misaligned. Because even if hate running dungeons, I’ll do it because the alternative isn’t reasonable.
Seems to be a lot of bad players in this thread who haven’t got the memo yet that it is Necros and Spirit Rangers that they are supposed to be crying about.
Must be a lot of broken fax machines.
If it’s OP it must be a mesmer. They are probably all just wondering how we got spirit phantasms and minion phantasms.
If you place order with a maximum value of 250, then you can store the order in a database in a single byte. (2^8 = 256). So 250 may be a technical limitation to maximize resource usage.