I’m a semi-hardcore player who values his time very highly. I enjoy WvW, jumping puzzles, and I’ve started some PvP (mostly because I think the ascended gear is going to do me in when it comes)
Top 3:
1) Change drop rates for rewards. I’ve decided that I’m going to keep playing this game until I’m broke, then I’m going to quit.
2) Change the computer AI to not be so brain dead.
3) Update WvW to reduce the effectiveness of siege and to discourage so much zerging. (Don’t know how to do this though).
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Due the latest patch, the gold going in the economy has increase(the gold drops form champs, and the greens/blues sold to vendor) while the gold sinks has not( or decrease because of reduce wp, one could say)
I believe the Anet would have known this would happen, so the question is simple. Why would they commit such action?
Side note:
Current champ farming/The Crown Pavilion, I make 6-7g per hour, 4-5g comes selling blues and greens with monster dropsbragging friend makes 8-11g per hour(mf gear, food,ascended stuff, but I think he makes more if you count the value of skill points)
Because the peasants were getting restless and needed a bone.
Because ANet didn’t have any other good ideas for this two week period.
Because the champion farm distracts attention from the dungeon gold nerf.
Because the gold influx removed from the dungeon nerf >= gold produced from the champion farm.
Because the gold introduced during this month will be relatively minor in the grand scheme.
Because no one was bothering to fight champions, they needed more reward to make it worth the effort and ANet trusts John to make it work.
almost like easing people from withdrawing from COF P1 addiction.
Maybe.
Obviously, I don’t really know why ANet does anything, but there a host of reasons that the game designers may decide to do things that appear to be bad for the economy and I wanted to point out that they may not actually be that bad.
Least to most
Mesmer, Elementalist, Thief, Ranger, Necromancer, Engineer, Warrior, Guardian
Due the latest patch, the gold going in the economy has increase(the gold drops form champs, and the greens/blues sold to vendor) while the gold sinks has not( or decrease because of reduce wp, one could say)
I believe the Anet would have known this would happen, so the question is simple. Why would they commit such action?
Side note:
Current champ farming/The Crown Pavilion, I make 6-7g per hour, 4-5g comes selling blues and greens with monster dropsbragging friend makes 8-11g per hour(mf gear, food,ascended stuff, but I think he makes more if you count the value of skill points)
Because the peasants were getting restless and needed a bone.
Because ANet didn’t have any other good ideas for this two week period.
Because the champion farm distracts attention from the dungeon gold nerf.
Because the gold influx removed from the dungeon nerf >= gold produced from the champion farm.
Because the gold introduced during this month will be relatively minor in the grand scheme.
Because no one was bothering to fight champions, they needed more reward to make it worth the effort and ANet trusts John to make it work.
I would rather do a boring event for 10 hours and get rewarded properly for my time spent there, than do an exciting event and get trash in return. Take Sanctum Sprint for example. It was fun the first 10 times while trying to get the Wind Catcher skin, but after 50 runs of it, it got boring extremely fast because each time I didn’t get the skin, I got like tier 1 mats and useless items that made me die a little inside.
I don’t disagree. I’d like to be properly rewarded for my efforts. Frankly, the only time they did this correctly was at Christmas (IMO).
My main point is that if you bore me and aren’t going to give me something I want, at least make sure I’m making minimum wage while your doing it.
It’s not the players, it’s the game! Players go where the loot is, Anet knows this very well.
Agreed. You shouldn’t have to go to a certain spot to get good loot drops. As for ANet being “disappointed” by it’s players. Ridiculous. And I don’t give a kitten if they are.
ANet created a game where there were basically no decent drops or rewards from the dynamic events. The dynamic events repeat every 10-20 minutes. So why do them? It’s not like the stories are particularly compelling. Save little Kari (the future darwin award winner) who’s too stupid to know not to play by cave of the lava monsters despite getting lost in there for the bazillionth time.
If you want me to do a dynamic event give me a reason. Make it interesting and fun. And FYI, 2 silver isn’t rewarding. Because you can legitimately buy gold with gems, I know 2 silver worth about a penny. Say a dynamic event takes about 5 minutes. That’s 12 cents an hour. I’m not working for that so I’d better enjoy it.
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I’m not crazy about the idea of another random field applies a variety of conditions. The inability to get consistently damaging condition hurts condition specs a great deal.
snip
I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.
This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.
There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.
You have to admit that ‘locust’ is an apt term for the type of players being discussed, ie a pest that devours everything in sight. Unfortunately, these kind aren’t considered a delicacy is some countries, and as such cant really be dealt with. Cannibalism is frowned on…..pretty much world wide, as far as I know.
I find the time gating frustrating as well though. It can be a bit of a hassle trying to get my ‘once a day’ stuff done in the very little time I have in the evening between getting home from work, making dinner, and the 8pm (eastern time) roll over.
Locusts is the perfect term.
I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.
This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.
There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.
As someone with multiple characters, I couldn’t disagree more. The time-gating of gear makes it a huge drag to upgrade more than one character. And why is this necessary? So those who would otherwise be bored have a reason to log in every day? Is the kind of player who devours content at a breakneck speed then cries that there’s nothing to do really the kind of player ArenaNet wants to spend time worrying about?
I also have many alts and have frequently gone off about how the developers have made this game less alt-friendly over time. But I don’t want to get into it again.
I think that ANet made a decision to throw people with alt’s under the bus for the good of the community. I’m not saying I agree with the choice. But if you assume this (rather dubious) premises.
1. We want some form of gear progression.
2. Cosmetic gear progression is not satisfying the masses.
3. We want the effect of the gear progression to be mild.
There aren’t really a lot of options (that I can think of). This has caused me to abandon 5 of my characters. I still play 3.
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Both retaliation and confusion have been nerfed, making an already weak phantasm pathetic.
I think the easiest solution is to change the confusion to burning. Suddenly you have a phantasm that can keep up burning on a target half of the time. That’s huge. It also consistent with the whole “torch” thing. (If that’s too much, I would also be happy with 2 seconds of burning. That gives 33% uptime untraited, 40ish% traited)
With the condition meta, I would probably change the friendly bounce to either a condition clear or protection. 50% up time on protection would also be awesome. Removing a condition every 6 seconds would also be awesome.
I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.
This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.
There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.
As a small constructive criticism of your OP. I really hate the term “entitled.” You can’t say “entitled” in your topic and not insult the “entitled”. It’s like if I posted “paragons of virtue vs. lazy kittens” there’s no way the “lazy kittens” aren’t going to be offended no matter what else I say (I know, I’ve tried).
That said, I feel like ANet is terrible at creating a challenge for the mid-level player. I’m definitely not an expert. I tend to find that a lot of the content is either way too easy or impossible. That’s probably on me, because i’m not willing to spend the time to learn all the tells, etc. It’s just not fun for me.
There are very few times where I feel like I got out by the seat of your pants through improvisation. For me, that’s the most rewarding feeling.
In this game most of the challenging content requires memorization and execution based on the memorization. If it’s close, it’s because the execution window allows for a very small margin of error or because I yawned at the wrong time.
So I guess I’m in neither camp. I like dynamic situations where it feels like I can use the tools I have creatively. I don’t like situations where I feel like there’s a pre-scripted path of actions I am suppose to perform and I just need to memorize the order. In short, there’s nothing for me in this patch.
(edited by TooBz.3065)
I’m not very loot oriented. For me to do something I don’t enjoy, the loot has to be really really good. For example, for me, the pavilion is terrible. It’s boring.
I tried it for an hour or so, I got a charged lodestone (ooh $1 worth of gold), 2 rares 50 cents), and a bunch of T5-T6 crafting materials. All you do is go near the legendary whomeveritis and press 1 for 10-15 minutes — it’s not worth it.
So I mostly play because I’m having fun or out of habit. During this month it will be more out of habit (as the pavilion sucks all the people out of all the other areas of the game).
I had a pretty good time last night on EB. Outmanned about 3 to 1 by FA right in front of our spawn.
Push through their zerg, try to hit the siege they set up, turn around and try to get back before they kill you. Usually I made it, sometimes I didn’t. But hey, no repair fees so who cares?
Idk, I think the crown pavilion stuff is really boring.. I think this update is terrible, I’m not a very loot driver person, so unless the drops are much better than Anet has ever done before I’m just not willing to be bored and press 1 while targeting some legendary “champion” with 6 zillion hp.
To make matters worse, since everyone is grinding drops there other areas (WvW) are empty.
Even I’m not happy with the way Anet handles precusors (and I both have a precusor and I’m a rabid fan boi…ask anyone lol).
It’s too random, too hard, too annoying. It’s not legendary. It’s luck. And yes you can farm gold and buy one, but that’s not particularly legendary either.
I think the way legendary weapons are acquired is one of the big problems with the game as it stands.
Vayne, seriously, copy the link to this post and put it in your signature. Just so everyone knows you aren’t a blind fan boy.
Thanks. I was trying to say that there are people who will listen. I have obviously been frustrated by my early attempts to figure this out.
I apologize for foaming at the mouth a bit.
I agree, those runes are seriously broken right now.
Saying that you shouldn’t explain things to newbies because a couple of people won’t listen is like saying you shouldn’t reply to forum posts because some people are kittens.
The PvP section of the game is not friendly to new people. I just started (only hotjoin thank you, you all can keep your SoloQ, synchQ, noobstomp, rig the game to be at the top of some leaderboard bullkitten) and so far I’ve found it to be very unintuitive and not very friendly. At first I couldn’t even figure out how to join a game. Now I know I’m stupid, but really. (I will admit that people on the forums have been grudgingly helpful)
Even though I’m always in the middle of the pack point wise people still feel the need to be jerks in chat. I have no idea that there are power ups or how they work. I figured out that trebs can be repaired but I have no idea how I would even go about finding a repair kit or anything else. Having someone explain the game would be very nice.
But by all means, continue to appeal to the lowest common denominator, keep your secrets, and enjoy having 50-60 people who actually play this mode. (Can you tell I’m a little put off by my early experiences)
As a noob, I really appreciate what the OP is suggesting.
I feel for you. That sucks. I hope you enjoy whatever game you look to next.
If you decide to stick with Guild Wars, I recommend you don’t try to get stuff. This game hates to give anyone anything. I spent a long time (for me) grinding out firebringer (and that’s not anywhere near a legendary). When I got it I was ready to quit.
Mesmers and thieves work very well together.
IMO, thieves work really well with a little bit of chaos. Not so much that no one is looking for the thief (like in a zerg fight), but just enough to add a little extra time between the destealth and the time your opponent focuses on the thief.
Mesmers are excellent at introducing a little choas into the fight.
Guardian: Very strong tanking ability. With a hammer and knights gear you can almost facetank anything in the game. Constant application of burning in PvE Almost too easy.
Mesmer: For me the best part of the mesmer is in-combat mobility and shatter / burst. It’s fun to see how much more powerful the class gets as you level. At level 35 you can have trouble fighting two enemies. The other day, my level 80 mesmer took on the vetran icewolf, vetran wolf, her pack of cubs, and whatever other random wolves were in Frostgorge at the same time and never went down.
Engineer: Only leveled an engineer to level 24 and deleted.
I would guess that they care, since it seems like they have tried some “fixes” (that apparently didn’t work for everyone.)
I don’t know much about this, but is there a particular color scheme or set of colors that work best for people who are colorblind? If there is then you can post it in the suggestions. I know black would probably not work for people who aren’t color blind, but maybe a three layer circle, black, red, black.
Its DEVESTATING in WvW, far, far, far worse then Mesmer confusion ever was and that was nerfed…
Warriors are getting 25 stacks of confusion and maintaining it no problem…
Will 100% certain get nerfed…
Last time I looked a set cost 20g…I wonder if people will get enough ‘use’ out of it to be worthwhile before its nerfed?
If I mained a Mesmer I would be RAGING now after there confusion was nerfed a few months back, when it was no were near as bad as this…
I do main a mesmer, but my ability to rage over nerfs is long, long, gone. It’s been a never ending stream of nerfs for the mesmer (and a never ending stream of buffs to the warrior) so this is par for the course.
You can transmute it to a white item to make it account bound then give it to another character who uses sword more. Not sure if they fixed it, I really hope not.
If you haven’t transmuted it yet, please hold off. Once they make legendary gear have flexible stats you may be happy you didn’t.
Of course we’re all selfish in this game, it’s just these people in this thread are going out of their way to try and deny it.
Yeah, I was too selfish to read the entire thread. Just bored and looking to stir up trouble. :-D
And the “Manifesto Clarification” thread has burned itself out for me.
edit: But sometimes I feel like people post these threads that accuse others of being selfish or entitled or wanting everything now or being unwilling to work (which I read as grind), and generally my response is “well.. Yes. That basically describes me (in game)”
(edited by TooBz.3065)
I think the rune is going to get nerfed (at least an ICD and probably a change to the duration), so this will all be moot in a little while.
But it does sometimes feel like GW2 is slowly homogenizing the classes.
Welcome to the game. Tarnished Coast is almost always full, but if you can get on that one it’s a great server (although I recently left because it was a little too crowded). I think, Fort Aspenwood also has a really good Australian presence. Check out the Avatar Dynasty guild if you go over that way.
Whether you donate hundreds of dollars to a food bank is irrelevant, using less than optimal gear in a dungeon is still selfish.
Why waste your time with emotional arguments on the internet when nobody gives a toss?
As another perspective, aren’t we all selfish in this game? I mean, when I’m playing it’s definitely “me” time.
Some of you may not understand, but at some point you may have real life obligations and people who want your time and attention 24/7. When I play a game, I’m taking time away and energy away from other things that are more deserving of my attention (family + job > Guild Wars).
As long as I’m civil and don’t scam anyone, why should I give a kitten about whether or not I’m doing right by anyone else in the game? I’m already neglecting things far more important (to me) than anyone in the game.
Stop working on any character except for your main, alts are just a money sink..
Sell collected materials on the TP. Most people have more stuff there than they think.
Join a guild and do guild missions (50s a pop).
Flip inexpensive items on the TP (boring and a little risky.)
Go to Divinity’s Reach and do the Queen’s Gambit stuff, it earns pretty good old.
For PVE players, fractals aside is there any content that is undoable unless you are in BIS gear? I only ask as to the best of my knowledge its only really WvW players that are effectively being forced to mothball our alts if we want to continue character progression and remain competetive.
No, everything aside from higher level fractals is fine without Ascended gear.
Though, I think there are people who would argue that you don’t really need Ascended gear in WvW to remain competitive either, as at level 80, the difference between Exotic and Ascended is enough that skill > gear (I don’t really play WvW so I am not coming down on either side here). Obviously with the addition of full Ascended armor to the game, this will change.
I think, he’s referring to the WvW progression skills not Ascended gear.
Oh, I thought since he asked specifically about content being doable without BiS gear he was referring to Ascended.
Apologies if I was wrong – I can’t comment on the progression skills.
Yeah, they don’t affect pvE at all. The only big PvE complaint is ascended gear. In WvW it’s WvW Rank (which is like leveling, but MUCH slower) and ascended gear.
For PVE players, fractals aside is there any content that is undoable unless you are in BIS gear? I only ask as to the best of my knowledge its only really WvW players that are effectively being forced to mothball our alts if we want to continue character progression and remain competetive.
No, everything aside from higher level fractals is fine without Ascended gear.
Though, I think there are people who would argue that you don’t really need Ascended gear in WvW to remain competitive either, as at level 80, the difference between Exotic and Ascended is enough that skill > gear (I don’t really play WvW so I am not coming down on either side here). Obviously with the addition of full Ascended armor to the game, this will change.
I think, he’s referring to the WvW progression skills not Ascended gear.
Hopefully the boost to 500 in each craft will allow tradable ascended items to be made though.
I’m on the fence there. I’d LIKE them to be able to be traded but I’d also like there to be a reason to work on the crafting for yourself. Mostly because that means you can gear yourself with less pain at certain points. (Or at least, I was able to gear up rather well every 10 levels or so.)
But really, I expect them to work like this:
- Find a specific drop from a Champion spawn. Possibly the recipe for an account-bound Ascended weapon/armor. This will make a “pattern” of some sort which is item one, and controls which type of Infusion it accepts (Defensive, Offensive, Utility).
- Take tier 6 components or Rare components and do something like the Charged Quartz. The component directing what the “prefix” statistics are, much like what you Mystic Forge for back pieces. This is item two.
- Items three and four are the base materials for Exotic gear; Orichalcum, Gossamer, Hard Leather, and Ancient Wood.
- Throw the items in Discovery to get your Ascended weapon.
That simultaneously sounds like a fair, clever, and very disheartening system.
Most statements that I’ve seen that attempt to “argue” against this statement follow either the “it’s fair” line, which is irrelevant for the reasons I’ve stated. I’m upset about the change in the systems, not the fairness of any particular system.
The other statement I’ve seen is the “I’m enjoying my alts” statement, which I think may be more relevant. It suggests that there is a group of people for whom the change from the first system to the second system is not troubling. This suggests to me that there is a range of reactions.
Then I guess the question I hope ANet is considering is do you gain more than you lose from the change. That is, in my example, do more people stick around for the time gated loot than you lose from people being upset about the change.
I kind of see the argument that you should only play alts for the fun of playing them.
However, if part of your fun is “completing” the alt – and by completing I mean getting the best gear, then the road is long indeed and may no longer be worth it. So where alts were once fun, now they aren’t.
Technically, it would only make a difference not time-gating things if the player with one character plays less than the player with several. If they both play the same amount of time a day, the single character player will still gear up fully faster and will still end up with the same reward per the person with many alts. Since the number of hours in the day is finite, then the former will always stay ahead of the latter as it is physically impossible to player for longer.
ANet have just changed the variable from time to day. It’s the same thing though if both players are equal in all things except the number of characters.
So essentially the argument is flawed since it tends to rely on the assumption that the player with one character does not invest as much time in the game as the player with several characters. Which isn’t necessarily true. And let’s not forget, that when you’re playing one character, you are not playing the others. So why should you get more for several characters by investing less time in each individually than the person who spends more time on one?
And, just so you don’t think that I’m a one character player trying to bash on people with alts, I have several alts. Would it be nice to have them geared up faster? yes, of course, but only because anything faster is better, lol. Each character requires X amount of input to achieve BiS gear. The player with one character has to put in that time for his/her character, and I put in equal time per character for mine. Yes, this results in a longer wait, but the actual time invested per character is the same. It’s the compromise of having several characters.
People aren’t given pay rises at work just because they have a second child.
I don’t think you disagreed with anything I said. I don’t disagree with anything you said. My main point is that the game is less alt friendly than it use to be. As such some people will find that alts are no longer worth the effort. For example,
1. BIS goes from exotic → ascended
2. Obtaining items goes from being based on time spent in game to calendar days played
3. therefore gearing an alt (to best in slot gear) takes more calendar days than before ascended gear was introduced.
4. which (for some people, not everyone) makes having an alt less fun.
Whether or not this is a “fair” outcome based on the current rules does really come into my argument at all. I will concede that it’s at least internally consistent. However, it’s a change from one internally consistent system, which was alt-friendly, to another internally consistent system, which is less alt-friendly.
I kind of see the argument that you should only play alts for the fun of playing them.
However, if part of your fun is “completing” the alt – and by completing I mean getting the best gear, then the road is long indeed and may no longer be worth it. So where alts were once fun, now they aren’t.
Can we please get an official statement for this? Like “We are investigating” or “It is intended”. Is it so hard??
I don’t think ANet ever officially acknowledged the great loot nerf of November 12. I would be very surprised if they acknowledged this.
Most likely they will ignore this and all similar threads. Maybe the loot will come back, probably it won’t. At some point none of this will be worth it and we will all move on to other games.
I’ve been in T2, T6 and now T3-4. I recommend looking at the T3-T5 area.
T2 is all zergs all the time.
T6 was mostly small groups, lots and lots of thief groups ganking solo players. The largest zerg was about 20 people.
T4 has some zergs with some havoc squads running around. Since coming here I’ve been in some small scale battles (5v5) and also some large scale ones (zerg v zerg). I like it best here.
Of course, all bets are off when you get paired off with a T1 or T2 server.
Edit: got the wrong tier for one of the servers.
This change won’t hurt players who play alts for playing alts. It only hurts those who play alts to farm faster. And we all knew from the beginning that fast farming is prohibited in this game.
I can see that alts could be “abused” to farm faster. At least with respect to the gold drops in the dungeon. I think there are people who would like BiS gear for their alts and are frustrated with the pace of attaining them. But really that’s more of a gripe about ascended gear. (until, of course, someone comments that ascended gear is easy to get, it only takes a month, and then we are complaining about alts again).
one more stupid question. Is SoloQ the same as hotjoin?
Basically people are being punished for putting in more work than those with one character. How is that fair?
Last time i logged in, GW2 was a rather fun game, not a job to put some work into.
I play alts when i want to play alts. I play main when i want to play main and in WvW, because ranks. Everything ok, fix yourself.
Just because someone has different drives and motivators that you doesn’t mean they have to fix themselves or that everything is necessarily ok.
The game attracts bunches of different kinds of players. I personally am a WvW-I-don’t-wanna-grind-anything-where’s-the-zergball kind of player. But other people are PvE-wahoo-where’s-my-epic-lootz kind of players. Ascended was introduced for them, not me.
Adding it made the game worse for me. That’s not okay with me. (edited to remove misquote) The OP wants to grind out dungeon tokens on alts or whatever. Last week that was the norm, this week it’s impossible. That’s not fine with him.
Personally, I couldn’t give a rat’s kitten about the dungeon change. I don’t run them and I’m not going to start. But I do see a pattern and that pattern is troubling.
Also: people are deliberately using inflammatory language to wind the opposing side up. Then someone calmly steps in to say that they are over-reacting. It’s a stupid tactic. Admittedly hyperbole is a problem on the forums.
(edited by TooBz.3065)
However, Alts are much less useful than they were, and the game is less alt-friendly than it was.
Ok, granted. It’s still much alt-friendlier than any other MMO I know.
Ok, granted. :-D
Thanks, I should have been more clear. I WvW a fair amount so i have a class, but maybe not a build. I know from the nerfs that happens in WvW is different from sPvP.
I figured that after months of pretending the mists was a tunnel to Lion’s Arch I may give it a try. I wandered around but couldn’t really figure out what to do. I’ll try to find where I “hot join”, thanks again.
And yes, I am the rabbit everyone complains about.
Topic, I guess.
It’s great that so many people are enjoying their alts. And the OP’s title for this post definitely invites this kind of response. Yes, this is probably not going to be the “death of alts.” (da da da dummmmm) (sorry that statement needed a sound effect)
However, Alts are much less useful than they were, and the game is less alt-friendly than it was.
Absolutely amazing video. Very inspiring.
I am sorry sos and cd. I tried many times to tell our commanders not to wipe everything and give you a chance to play. But they keep on killing everything to a point there is nothing for DB at this time to do.
I am a bit sad that we have so many immature kids on our servers. When we win, we destroy our opponents. When we lose, we are totally disorganize, give up so easily, and half our “zerg force” does not show anyhow.You can save your apologies, we’re all (ok, most of us) adults here. It’s absurd to expect any server to pull punches when they have the advantage; especially since the ranking system punishes you for not doing so.
I can’t speak for CD, but SoS is use to coverage gaps and we know it goes with the game. We’ll just do what we can with the numbers we have, when we can.
As I said near the beginning of this thread, the outcome of this match has never been in doubt; but we’ve had some awesome fights so far and hopefully we’ll have a few more before Friday.
Remember; Sea of Sorrows is frequently outnumbered, but never outmanned.
My personal perspective is that if you beat us into the ground this week, it decreases the likelihood that we get a repeat match up next week. If you don’t, your score drops and we’re more likely to face you again.
Which, no offense, isn’t really the most fun.
Because everyone is farming mobs in Divinity Reach no one is gathering them.
The mobs there drop T6 mats, so those are more or less stable, but cooking goods aren’t dropped. You can actually see that the price for at least several of these items has been climbing
I’m curious how many different sets of armor and weapons the typical mesmer has.
Personally, I have 4.
For power I have Full Zerker w/ Centaur runes (+ a few pieces I swap in for WvW) and
Mix w/ Hoelbrak Runes (similar stat total to Shattercat Heavy 3.0)
For condition I have a rabid set and an apothecary set.