Showing Posts For UmbraNoctis.1907:

CAP condi dmg!!!

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Is there even a single skill in the game that can apply conditicks above 1,5-2k (the dmg which powerbuilds can easily do with autoattacks). Just from one skill alone?

Btw just because you are obviously not able to deal with condis, this isn’t true for everyone. Guess why …

CAP condi dmg!!!

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Negate damage, how? Through the shield block, which puts you stationary and open for unblockable attacks like every necro staff mark? Because of unrelenting assault? Through dodges? You mean the ones that every class has? :O cool story bro

2 blocks, 3 evades (one of them gives endurance back for even more dodges), blinds, glint “invuln” heal, teleport, 25% higher endurance regen … A (meta) necro has his deathshroud (more or less) and … 2 dodges. Necros have always been weak to focus fire and this hasn’t changed much with (condi) reaper.

With the tiny little con of not having vitality + toughness and if the enemy decides to sneeze at you, you lose half a hp bar, if not more.

Nobody runs zerk amulet and defense from traits and skills is more important than defense from stats only in most cases (just look at scrapper for example – even with marauder it is a better bunker than merc necro).

Yes it is. Who’s going to take more damage from retal? A necro that spams #1 through #5 +/- plague signet or a revenant that spams #1 through #5? Without forgetting the fact that revenant stacks power and as such the damage from abilities is higher than regular power damage from condition builds (logic!)

Who is going to take more retal dmg, a condi ranger who spams shortbow skills or a power ranger with greatsword? It is a matter of hit speed and has nothing to do with condi or power in general. Also retal dmg scales with the power of the source, not with the power of the attacker (unless it got changed in the last few months, never payed much attention to retal dmg).

Again, negating strong power attacks with the exclusion of few insta casts like precision strikes is easily avoidable while necros hit you through blocks. I don’t know how you don’t see this as an issue, at all. Necros/mesmers are completely free to hit through walls and obstructions due to their high range symbols. Same can be said for DH traps but IMO condis are greater offender.

Unblockable marks are a very class/weapon/trait specific issue and no reasons to nerf condis in general. Mesmers doesn’t hit through blocks or walls and generally don’t have that much ranged pressure (ranged shatters are very easy to avoid). You can debate about nerfing those unblockable marks or some other necro skills/traits, same for condi mesmer, that’s totally fine. But that doesn’t require the nerf of all condi builds – most of them are already very weak, with easy to avoid attacks.

And since you mention dh traps – trap ranger is weaker than dh despite being condi, which again proves that it’s not a condi vs power issue. It always depends on specific skills or traits and those have to be looked at.

This argument is terribad. It mostly leans on the “shifting meta” ANet wants to have. As such other classes have poor condition output while condi mes and reaper can apply and reapply condis un a blink of an eye. The issues gets worse when you class stack. It’s even worse when you take into account that all this condition damage comes mainly through STRONG aoe attacks.

So it is only a condi mes and necro issue and therefore no reason to nerf other condi builds. Right?

tl;dr – Going condi on mes/necro currently involves 0 risk. You basically have power/condi.dmg/vitality/toughness and all you have to do is just keep on spamming those abilities in teamfights. It’s not like you did some trade-off between dps and survivability. You literally have it all. And there is no stat other than vitality to defend you from conditions. Yeah yeah bla bla i have condi cleanses blah blah … screw this, you have blocks …..

It is as risky as going scrapper/ele/druid/rev. None of the current meta builds is risky or very hard to play. It is all the same faceroll, passive, boring, spammy, whatever, … kitten

CAP condi dmg!!!

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

[…] because is not hard to reach 25 stack of poison if every time you hit with skills/random aoe you put 10 seconds of 5 stack of poison!!!

And then ppl wonder, why all this crying about condis can’t be taken seriously …

How about learning how condi builds work, where those condis come from and then start thinking about which things could need a change and not the other way arround?

That is the simple fact. Classes that are good with power like Revs die in seconds under pressure. The substitute survivability for their damage and if the enemy team has healing and support then power is almost ineffective.

Condi on the other hand can run builds that can tank 3 people at the same time whilst dealing out condis that can start to stack up and rip down the opponent. All whilst having a load of CC and surivability. Have you ever seen a Rev, Thief or DH do anything in a 2 or 3 vs 1 situation? I have watched good Engi’s, Ele’s and Necros fight 2 or 3 vs 1 on them and win.

Power revs are better at dealing with focus than necros because they can negate the dmg better. Engis and eles usually don’t play condi, but power/bunker. Thanks for disproving your own argument against condis.

the application of condis is continous and easy to achieve.

Just like the application of power dmg.

And do we have a boon like Retaliation that works against condis? No, we don’t.

Retaliation is not an “anti power” boon, it is an “anti hit” boon, and condi builds have to hit their opponent too and will recive retaliation dmg. And don’t forget about resistance (which – unlike protection – negates 100% of the condition dmg)

And to go on, blocks/invulnerabilities works vs the dmg received by power attacks and you don’t get new conditions while the block/invuln frame is active, but previous applied conditions still damage you, power dmg is always fire and forget so conditions have the upper hand even vs block/invulns.

Defensive abilities work as well against condibuilds as against power builds (with few exceptions like EP/SoS). And then we have condi clease …

Why do you think that necros/condimesmers are a thing in this S2? Because the animations are cool?

That’s 2 out of 9 classes. Where are all those condi thieves, guards, engis, rangers, eles, revs, and warriors. Animations not cool enough?

There are lot’s of things that need changes in the condi department, but most threads about balancing condis are just pointless whining with meaningless arguments and false claims that only show, that those people have absolutely no clue about how those evil condi builds work and what their strenghts and weaknesses are.
Which is pretty much the only reason why i keep defending condis in those threads even though i play mostly power builds.

(edited by UmbraNoctis.1907)

Why is there no Anti-condi stat?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

and now think about a szenario where condi necro would not handle most of the other condi classes. you would see much more condi classes all over the place. and why not, its easy and aoe.

Necros doesn’t explain why mesmer are meta but no other condi builds. Scrapper, revs, thieves and dh clearly work better with power builds, they won’t suddenly play condi just because there are no necros. Same with eles, who would stick with a support role. Druid and warrior might be debatable. But warrior won’t be meta anyways and druid doesn’t run power now only because of necros, so i doubt, it won’t change much.

Most condi builds suck and are clearly weaker than power meta builds.

So you randomly have a 1 sec of resistance every 10 seconds or so. Stuff like that.

Yea, because more randomness and boon spam is what the game needs …

(edited by UmbraNoctis.1907)

Why is there no Anti-condi stat?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I don’t get how dh has a place in this discussion. It is a power build, right?
And you still ignore the fact (!) that most condi builds suck as much as most power builds.

Why is there no Anti-condi stat?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

It is still only 2 classes out of 9. And have you tried condi engie, or burn guard or similar? They are not viable for good reasons, just like power shatter. It has nothing to do with condis being superior in general. And power scrapper and power rev are super hard to play i guess?
Btw i really doubt a bad condi memser can kill a top player (maybe with moa, but that’s a different story). Even i can deal with most of them, and i’m far away from being top tier. Just because you call something a “fact” doesn’t make it a fact.

Help with Ruby Requested- Video

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Something i notice in your video and also in videos of other “stuck” players is, that their (your) impact in fights seems pretty low. And if the teammates then die it is easy to call them bad, yet they were basically fighting outnumbered even if it technically was an even fight.
In your video your team is clearly better than the enemy, so most fights are still won, but if that’s not the case it is up to you to make a difference.

As already mentioned, mender druid is more a support build than a dps build, yet you spend (too) much time trying to kill stuff with your lb, which is not very efficient. You make rarely use of your staff heals (and in close range staff even deals more dmg than lb auto) and CAF (especially caf 3 is a great skill you simply don’t use) and also don’t use your pets and shouts well (with the exception of Search and Rescue). Now, that’s all class specific things, so i can’t tell if this is also an issue on other classes and it isn’t completely terrible gameplay either, could be much worse actually :p

Few other things (some got already mentioned):
2:05 – 2:25 Double capping mid, while there is already a fight going on on far. 20 seconds of completely wasted time.
2:25 – 3:25 Usually you shouldn’t +1 a bunker vs bunker fight on a capped node as a bunker/support build. It takes too long and your team will be outnumbered elsewhere. In this case it wasn’t a big issue because you killed the ele relatively fast (won’t happen if it was a decent ele) and you got a dh there too, so numberes were equal.

4:23 You should have stomped the downed necro immediately instead of finishing the rez (your pets continues rezzing anyway). But yes, i know, there was not much time for decision making and i’m pretty sure, most would have done the same mistake (including me).

4:40 CAF 3 maybe could have prevented the enemy rez. Instead you tried to cleave with CAF 5 which doesn’t deal much dmg on a mender build (+ you had weakness on you).
After they got the rez the fight is pretty much lost and you should disengage. You were too slow there and got killed.

6:00 Going mid there was risky. The fight was already lost and you are outnumbered. You could have secured close instead. Luckily the enemy didn’t continue to pressure you after they killed the rev, so you could survive and win the fight afterwards with the help of the respawned teammates.

8:10 Getting the rez on the mesmer and then leaving immediately was good. If you would have left CAF earlier during the second rez, you could have stealth him, making it harder for the enemy to stop the rez. Unlike necro’s shroud CAF doesn’t protect you from dmg, so there is no benefit from camping in it without actively using the skills (which you didn’t do only there). You still managed to get the rez, so it was not an issue there.

(edited by UmbraNoctis.1907)

Wvw and Condi

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Stacking bleeds takes time. Time which i won’t give the thief.

And i didn’t said, condi builds are less powerful in general. I said, they are not better in general, that’s not the same. And i said, they are often (not always) more dependent on defensive stats than power builds.

Let’s stick to the d/d thief example:

I might be wrong because i don’t play thief, but I’m pretty sure a full zerk d/d thief is better than a full viper or sinister d/d thief (hybrid gear so theoretically it should fit the weapons pretty well – for power there are better weapon sets). Both variants are full glass and can be easily killed. However the zerk thief has much better burst and can oneshot or at least force defensive cooldowns much faster than the condi thief, which gives him a better chance to win a fight. (If you want to argue that the condi thief has better defense because death blossom is an evade just compare it to a zerk staff thief instead).
If we compare a soldier and a dire thief, then the condi one might be better though.

It is similar for other classes as well. I tried to make a sinister ranger work (loved my old hybrid trapper), but it is simply so much weaker than a power build or tanky condi build, it is not fun anymore. And because condi bunker isn’t that great and becomes boring pretty fast i play power.

Wvw and Condi

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

You can still hit me for 10k backstabs
Condi d/d thief can’t.

One of the reasons why i have to give up condi defense for power defense. Well not only because of you of course, but i think you get what i want to say. There is always something to give up. And that’s fine. Imo there should be even more trade-offs. Some builds are to close to being good at everything. But that’s a general balance issue and not a condi-only issue.

(edited by UmbraNoctis.1907)

Wvw and Condi

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

It is not about access. Some condi builds have to give up defensive traits or skills for enough dmg on a glass build. Ranger or thief for example. Without traps or venoms they deal much less dmg than their power variants. Even with those utilities those condi builds have weaker dmg/burst and the only way to compensate this is using defensive gear.

Condi builds doesn’t only lose less dmg by using defensive gear, they gain less by going offensive.

(edited by UmbraNoctis.1907)

Wvw and Condi

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Stats offer less defense against condis means, you can go full zerk and still counter condis with traits/skills. One of the reasons why glassy condi/hybrid builds (viper/sinister) are much harder to play on many classes than zerk builds. Same or even less defense than zerk, less dmg because of condi remove (and sometimes because the condi variant of a class generally deals less dmg), more dmg from counter builds …

People should really start looking at specific builds/traits/skills instead of moaning about condis in general. But yea, i get it, better completely delete a certain playstyle just because YOU don’t like it …

(edited by UmbraNoctis.1907)

Wvw and Condi

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Do you really want me to start posting ALL the condi autoprocs? You would probably get to the conclusion that to avoid a condi burst, the opponent must be on a perma dodge!!!!

Then tell me please how it is possible for me to deal with most condi builds (exceptions are necros and mesmer – if i change build i can deal with them though) on my melee ranger with very little cleanse.

I’m not saying, balance and procs and passive crap are totally fine. There are lot’s of things that should be changed and of course this includes many condi things. But it doesn’t include deleting condi builds in general (or nerfing them into uselessness)

have you read my post? The reason is simple: condition is not fun, it has no place in an action combat mmo. Look at BDO, there are impediment movements, but there is not something called condition damage.

It might be not fun for you – probably because you don’t know how to deal with condi builds – but that’s only your personal opinion.

Now this is very important, because the counter question is: why you want condition damage to be at the same level of power damage, instead of beeing just a side effect for the kiting classes? […]

I think, variation is always good and condibuilds can offer an interesting alternative to powerbuilds. Nothing more and nothing less. That being said, i play power builds 99% of the time and only try some condi stuff if i get bored. Your assumption that i just want or need “easy mode” is utterly wrong. Condi builds can be just as hard or easy to play as power builds.

Sorry, There are more Condi build being used right now compared to power. If one build can stack 4-5 condi’s at once, then it does MORE damage than a power build. Period. If you look at zergs now, so many of the builds are condi. it is ridiculous.

Please tell me about all those condi builds …

From my experience in wvw roaming most thieves, warrior, guards, revs, eles, rangers and engies play power builds. Only necros and mesmer are often condi (not all though). Some of those other classes can use condi builds just fine, but there are good reasons, why their powerbuilds are more common.
If i look at zergs, i see mainly hammer revs (power), dhs with traps and lb (power), staff eles (support/power), staff druids (support/power), rifle or hammer warriors (power) and of course necros (both power and condi).

I see people complaining about this condi meta in wvw since i play this game (2 years), but i haven’t found this ominous meta yet.

(edited by UmbraNoctis.1907)

Wvw and Condi

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Those autoprocs are stupid and annoying (especially perplexity rune) but definitely not the main condi source. It like saying there is no counterplay to direct dmg because everyone can apply it with autoattacks or unavoidable sigil procs and so on …

And i still don’t get it why people complain about 1-2 condibuilds and then demand a nerf for condis in general. For most classes powerbuilds are superior in most situations. Stop ignoring this.

Fair Matchmaking? Kek.

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

You should read the description of the video before complaining about the clicking …

Here's MMR Hell

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

You don’t know the MMR of your opponents. But if it is true and you were expected to lose, it won’t affect your MMR much, you only lost a pip, they gained one, which places those “high MMR players” further away from you and makes it less likely to get matched against you again.

Wvw and Condi

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Can’t remember having more than 25 stacks of any condi on me, ever. And i’m playing a build with little condi cleanse most of the time. Maybe you shouldn’t facetank everything …

There are also only very few condibuilds which are really problematic, imo there are more powerbuilds which needs nerfs too. It is more a class/trait/skill (im)balance problem, not a condi problem in general.

The nature of MMR hell

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Those “old” losses will only play a role if your MMR is below average. If you have significantly improved over time and played enough games your MMR should reflect this and will be above average (= higher than on a new account) regardless of your old mistakes. Keep in mind, winrate doesn’t equal MMR.

The nature of MMR hell

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Alt accounts will always be an imbalance factor, regardless of the system. Because the system can’t differ between a new accont and an alt account.
But i think you overestimate the amount of legend player who go through low divisions over and over. Players starting at different points of the league and playing a different amount of games is leading to more imbalance (especially in low divisions) than those alt accounts i guess.

How would you change Staff?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

In a power build staff auto has similar dps to shortbow auto (with flanking), not half. In a condi build shortbow has obviously more dmg. GS auto (untraited) has slightly less dps than both. If we only look at autoattacks, staff hasn’t worse dmg than most ranger weapons (only sword and max range lb beat it).

So what's the point of divisions if...

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

2.Speaking of subpar builds I had a ranger on my team in ruby that wasn’t even a druid. No bristleback, no smokeskelk, not even search and rescue. Meanwhile the enemy team had three reapers which eat base game anything (but especially rangers) alive.

Could have been me on my non-HoT alt account. Core ranger has not more issues against condi reaper than most other classes, including meta builds. It can actually deal with them quite well – depending on the build and location of course.
Btw, haven’t lost a single ruby game on this account so far ..

And regarding on-/off-point-fights:

If you can kill an (low-life) enemy off-point – why would you ignore him?
If you get attacked off-point – would you ignore the enemy, if it could get you killed?
If the point is captured and defended by the enemy – why stand on-point too?
If the point is captured by your team and a teammate is standing on-point just fine – why would you stand on-point too?
If you are about to die on-point – why don’t try to survive off-point?
If you are guarding a point and an enemy is coming -why would you not start attacking him off-point?

There are many good reasons to not stand/fight on a point.

Really, stop focusing on your teammate’s mistakes (you can’t change them anyways) and you often don’t even know, why they to what they do – there might be good reasons sometimes.
Focus on your own gameplay – that’s the only thing you can try to improve. And there is always something to improve. No exception.

(edited by UmbraNoctis.1907)

[Math] Viability of Valkyrie Amulet

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

On my non-HoT alt account i used a valk remorseless melee ranger for the majority of my matches in emerald and sapphire. It can’t compete with well played meta builds, but it worked surprisingly well in those low divisions. Love those 10k mauls <3

I wouldn’t use remorseless/valk for a druid build though.

Some new observations about MM in S2

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Competitive is not a black or white issue. Honestly, I think that by “competitive” many people mean “exploitable.” As evidence, I cite the many stacked teams of necro/dh/ele.

Class stacking (or playing “good” classes/builds) is not an exploit. And i doubt, anyone mean exploitable when talking about competitive. Except from you probably …

Competition needs to be fun or people will find other things to do. If there were no “safety nets” people would get stomped too hard, see no hope and leave.

Competition and fun don’t exclude each other. For some players competition itself is fun. The problem is, you won’t find many of those in Guild Wars 2, because the game was never really competitive outside from few tournaments. There was never a real reason to improve, nor a feedback about how well you are doing.
Which obviously becomse an issue if you suddenly try to introduce some sort of “competition”, regardless of how well the system works.

S1 was a better compromise between competition and fun than s2.

That’s your personal view …
For me season 1 was neither fun nor competitive.

(edited by UmbraNoctis.1907)

How would you change Staff?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

If you don’t want an AA spam weapon then don’t ask for things you’d change about a AA spam weapon…

If you don’t want a utility/healing weapon then don’t ask for things you’d change about a utility/healing weapon…

Right?

Also the autoattack from end to end takes about 3 seconds, this includes after and pre cast. In that three seconds you will NOT stack more than a single burn if it only lasts a single second, even with max condition duration (which is 100%) you would top out at 2 seconds.

One full autoattack (3 pulses) takes about 1 1/2 seconds to complete. And with 50% condi duration (100% ARE possible in PvP, probably not optimal though) a 2s burning becomes 3 seconds. And 3 seconds every 1 1/2 seconds are perma 2 stacks. With more duration (again, it is possible!) you can reach 3 stacks. Totally balanced …

Alt f2p account easier wins than main (MMR)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The later you start playing, the easier the games become in lower divisions, because the the majority of better players have moved on. I experienced similar with my alt account, but it has not much to do with MMR. Judging on the “quality” of my team mates, the alt account has a lower MMR, at least at the beginn (as expected, because very little amount of ranked games played before the season), however i had much easier opponents on my alt account than on my main account.

How would you change Staff?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Even if the burn uptime from AA lasted 2 seconds would be much lower than that of a necro AA’ing in reaper shroud, and the #2 would be our source of aoe condition pressure (would cause a 1s burn every second).

With some condi duration you could easily stack 2-3 stacks of burning with autoattack only. Add some bleeds from sharpened edges (which already works well with staff) and people will just melt to staff autoattacks with basically zero counterplay. And please don’t compare a 1200 range fast ticking beam attack to reaper shroud’s melee attacks (also don’t forget – dhuumfire is a grandmaster trait, necros don’t get the burning for free).

Blind as proposed would be ridiculous op too. Tragic Positive’s changes look reasonable, but everything else – just no …

I don’t get, why so many people want to buff the autoattack. 1111111 isn’t a very fun playstyle and even now you won’t do more most of the time when using staff …

Need stat advice

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Jumping right into an enemy zerg and surviving barely works anymore since the stability changes. You will just get CC’ed and aoe’ed to death, regardless of stats. But if you want to try, i would focus on toughness with some additional vitality (about 20-22k hp should be enough). Healing power won’t do much unless you have lots of stab (elite + stab from other classes) which maybe gives you a chance to actually heal.

Skill based or Grind based rank system?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Maybe you focus too much on those “top-stats” …

Skill based or Grind based rank system?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Ok, didn’t know this, because i just started playing GW2 back then and didn’t care much about the leaderboard.

But my point, that you somebody needs a decent amount of games played before you can tell something about his skill, remains.

Skill based or Grind based rank system?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The problem is, without a certain amount of games played (=“grind”) you won’t get enough data for the MMR (measurement of “skill”) to become reasonably accurate. Just because a new player has won against a top player once, doesn’t mean, he is better. There are so many factors that desides the outcome of a match, not only the skill of an individual, therefore you can’t judge the skill of a player by a few games.

Wasn’t this an issue of the old leaderboard, where you sometimes had players with less than 10 games played at the top?

The reason for so many huge losing streaks

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Again – if the difference is not too big, the weaker team can win. And there are many player with pretty similar MMR and therefore teams with similar MMR. Small differences in MMR doesn’t really matter. First because it is not a 100% accurate measurement of a player’s skill (which would be impossible), and team comp/classes/builds and some other factors play an important role too.

The reason for so many huge losing streaks

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Luckily there are more than 10 who play GW2 PvP. Also saying that it is impossible for the lower MMR team to win against a team with slightly higher MMr is wrong. As long the difference is not too big, everything is possible.

Need stat advice

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Your outgoing heal is even the one to yourself.

No, it is only the healing to allies. Just test it and you will see (easy to do in pvp with monk rune and aoe regen – without the rune you and your pet will get healed for the same amount, with the rune the regen will tick for 10% more on the pet than on you).

Need stat advice

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I was testing natural mender and sigil of transference in the mists, but it seemed to do almost nothing. With cleric amulet while sitting at +30% healing my regen ticks, or healing skill was not increasing. Ancestral grace sits at 2,810 with cleric amulet, and only increased to 2,825 something with the extra 30%. Are the trait and sigil bugged, or am I missing something >.>.

Natural Mender and Sigil of Transference increase only the outgoing healing, which means, the healing you do to allies. This doesn’t include the healing to yourself.

[Suggestions] Ideas to improve Staff AA

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Make it usable without a target, no further improvements needed. Don’t forget, it is just an autoattack with very little counterplay. It shouldn’t be (too) strong. If you want to buff staff, you can do so by changing skill 2 and 4 – those skills could need an improvement more than aa.

Can we finally nerf revenant plz

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

How many viable (outside of hotjoin/low tier pvp) zerk builds do you see beside revs?

Unhappy/Confused about Matchmaking

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

MMR was already halfways stable if the have played ranked before season 2 (many claim, they were rubin or better in season 1, so they must have played a decent amout of games).

Unhappy/Confused about Matchmaking

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

MMR makes the streaks …

And if the MMR is stable it takes long streaks to influence it in a significant amount.

Unhappy/Confused about Matchmaking

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I think people overestimate the influence of a few games on the MMR. I won my first 2 games, lost the next 2. The first games didn’t put me on a winning streak, the lost games didn’t put me on a losing streak. On my alt acc (very few ranked games played – so unstable and at best an average MMR) I won all my games in amber, despite not having the best teammates. But I didn’t get teamed up with much better people after those wins and lost my first games in emerald. After those losses, my teammates didn’t become suddenly worse and so I started winning again.
If you already had lots of ranked games played before the season and your matches are very one-sided, it will barely influence your MMR. Of course very long winning or losing streaks will sooner or later affect your MMR, but those MMR changes are most likely not the (major) cause of those streaks.

S2 From a High-Level Player's View

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The way you ‘think’ the system is supposed to work is not how it works. In theory it is how it is supposed to be. If a strong player is placed on a team that can’t beat you 5v4 what about them? They’re an unintended consequence. This is what most people here are complaining about. And in theory if there was as much truth to what you are saying it’s still not healthy for the game to marginalise and exclude a good percentage of the players.

If a strong player is placed on a very weak team then either the teams has way too high MMR or the strong player has too low MMR. Is this possible? Yes, sure. Does it happen very often? If yes, then no MMR based system would work, because it means, MMR isn’t accurate enough. Since the old system seemed to work well, MMR for most player must be accurate enough to work in the current system too (Again – for accounts with halfways stable MMR).

[Question] MMR Vicious Circle

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The more games you have played, the more stable your MMR becomes. And a match with big MMR difference between two teams will affect the MMR less than a fair match. Unless you have very little ranked games played before the season, the first few matches won’t affect your MMR much and therefore won’t affect your following matches.

If you have played many ranked games before and are now only losing even in amber, your MMR must have been low before (unless there is a bug in the system). It has nothing to do with losing the first few matches because you were unlucky.

S2 From a High-Level Player's View

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Because they started off lucky, that’s all there is to it. Once it gets up it stays up because you get carried by good teams, thank you MMR.

How was it possible in season 1 (or in unranked) to create fair matches (or at least provide accurate predictions), if MMR is purely luck based?

S2 From a High-Level Player's View

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The question is, why do those players have a high MMR (even before the start of the season)?

Simple question : HOW?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Average Teams don’t get matched against higher MMR teams only. Average means, there are as much higher as lower MMR players, so they can get matched against both (and against similar MMR as well of course).

S2 From a High-Level Player's View

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Everyone thinks, he is (at least) decent, because the previous system allowed everyone to win a good amount of games. But how can you know, if you have never faced much better players before?

S2 From a High-Level Player's View

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The circumstance, if you start to lose matches, you will lose more matches.

A single lost match won’t affect your MMR much. Even multiple lost matches won’t do so, if you have a decent amount of ranked games played.

MMR = Skill?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

In Season 1 and before, MMR seemed to be pretty accurate for the majority of players. Funny how fast things can change …

Season 2, pain and agony.

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

New people’s MMR should drop way faster than the MMR of people with a higher amount of games played. Unless you are new to ranked too, it is very unlikely to get matched with newbies all the time, even if you have an average MMR.

New League System is very well done!

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I play only solo. And most of my teammates and opponents play solo too. Sometimes there are 2- or 3-men premades, but it is not the majority.

As Cynz said, playing solo is fine atm.

New League System is very well done!

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I didn’t say, MMR didn’t matter for season 1. I said, season 1 divisions doesn’t matter for current MMR. Which is true.

And just because YOU can’t solo queue any more, this isn’t true for many other players (not only for 15% as you claim).

New League System is very well done!

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Class MMR is NOT used:

We still track profession MMR, but it won’t being used for matchmaking unless we have some form of profession locking.

And yes, even bad player can progress the longer the season is on, but it will take them more time and they probably won’t reach the highest divisons. So what? Working as intended?