OK, from what I gather, there are three specializations. They unlock at varying levels, with the third unlocking at level 71. So the first one will unlock and that’s all you’ll have until you level more, then the second, etc. You won’t be able to change your build to use the third row, for example, if you’re below level 71.
I just maxed out my mesmer with all available points on that specific character (everything is now at 100%)… and I still have almost 300 points left that are sitting there doing nothing.
You’ll be able to continue earning hero points (formerly known as skill points), so if something comes close, but you run out, just play like you had been playing to get the rest of the points to finish it up to 100%
Same here, over 300 left and fully unlocked. Of course, I had some level up scrolls that I was holding for my low-level character get converted into that new currency… that saddened me a little. Even converted them in the bank which is messed up. But I’m sure I’ll recover.
Gemstore deluxe 30usd 4000gem=50usd ultimate99.99usd…..
I suspect there’s a distinct lack of understanding buried in this post.
Gemstore deluxe is what, 4000 gems, in addition to the $49.99 or so base price of the expansion.
are you seriously asking for a literally “free” character slot? The new character slot bonus in the prepurchase is now in favor for veterans that don’t want to delete a existing character on their account for the new class.
And what if I am a veteran who doesnt buy it until after launch for one reason or another?
Oh wait there goes the so called favour!
Yes, the favor to veterans who pre-purchase will be gone after the time you can pre-purchase. How about that.
You can still cast it if your target is out of range. (I just tested it)
So, the scenario you described is still perfectly attainable, you just have to target your enemy first.
Hell, this means you can aim it easier now because it’ll just appear between you and your target.
Takes away the variability to cast it onto a group of allies however without an enemy on the opposite side of them. The ability to point and shoot in WvW was invaluable in the hands of the right mesmer.
This change… is bad. Doesn’t make sense either. It wasn’t a problem in need of fixing.
That’s actually a rather nice feature. It also allows people to upgrade solely by playing and converting gold to gems as well. I’m assuming that if you upgrade through the gem store before HOT goes live you’ll get the extra character slot and not after?
Stuffed plushy quaggan that talks when you squeeze it.
For my daughter, of course.
Still waiting…
Look ArenaNet, I get that you’re in damage control mode and it was a very tactical move. Yet, you’ve still not done the right thing and made the character slot available for any preexisting account. Instead, you do the wrong thing and make it a prepurchase bonus. That’s not a veteran reward and I’m not prepurchasing because of this.
I really hope you guys can learn to listen before making some decisions. Your history says otherwise.
The character slot is an incentive to pre-purchase. Pre-purchasing helps ANet by giving them an influx of guaranteed money now with less “will they or won’t they” in the future. It’s a quid pro quo. You pre-purchase, they give you an extra slot, everyone wins. New players get the core for free instead of the extra slot. They also don’t get the years of play you’ve already had in the game either.
I think this update accidentally buffed the “Sense of Entitlement” trait too much. It needs a nerf.
For the life of me I still can’t figure out what the whining is about. I bought the game years ago and have played a ton, now I’m buying the expansion. New players that buy the expansion get the core as well as incentive to help strengthen the game.
Wait… are you really complaining because you think someone else is getting something you’re not? Is your enjoyment so dependent on what others get as opposed to what you yourself gets? You really care that someone gets the core now without the years of play you’ve had already?
Sometimes our species disappoints the heck out of me.
Feedback: This skill now requires a target. This change addressed an issue that allowed this skill to be cast at an unspecified location if the player did not have a target.
I don’t like this at all. There was an elegance in being able to place a bubble between you and an enemy group out of range…
I think someone had a little fun with this affectionate nom de plume in the redesign. Don’t think so?
Jump in.
Wow…
You guys should consider to tatoo on your hearth: “I love ANET”.
(-_-)
It became obvious why gaming industry makes jokes of us (50$ for a little expansion even for players that already have the game) with ppl like you throwing money like that… GG
Seriously, why not? For the years (literally) of enjoyment it’s a small investment. Besides… how do you define “little”? This promises to be quite the beefy expansion. Just look at what’s being added today under the “free” category… Anet’s earned my money.
Or encourage griefing if you port dolyaks into places where they cant leave.
Eh… valid point. They’d need some form of auto-unstuck or the like, that’s true. I don’t recall it being an issue in the past, but still…
Gorgeous.
Oh… jump in the Mystic Forge…
It does not become a regular slot. Beta slots are for beta only. You’ll get two normal slots with Deluxe and Ultimate plus the temporary beta slot.
Thanks Red, that clarifies it perfectly.
Makes perfect sense OP. Why buy now and have a couple years of fun for your money when you can buy a couple years from now… or decide to wait until the fourth expansion?
Seems crazy, doesn’kitten Buying now and playing now when you can wait indefinitely if you want…
Beta slot is for beta only.
I guess a better question is whether or not it goes away after HOT goes live or does it become a regular open slot?
Portals didn’t require you to hit “F” to use them. It was automatic for any allies… which included dolyaks. I’d love to see that come back… allowing dolyaks to be portaled. Could add strategic significance to the yak runners…
wham! they listen! now listen to fixing WvW with dolyaks!
You know… back in the day portals didn’t require you to hit “F” to enter them. This meant dolyaks could take portals.
Good times, good times.
OK, with the silver and gold tiers you get an extra character slot in addition to what is labeled as a “beta” slot. Does anyone know if that beta slot is permanent as well once HOT goes live?
Heh… bought two ultimates, one for my son and I. That’ll fix ’em!
Ah, it’s nice to be back after a hiatus. Anyone else making a HOT related return after some time off?
Thanks for the links everyone, it’s appreciated.
Is there a current expected list of changes? I see people mentioning changes to traits and all that… I’ve been away awhile.
The problem with considering different scoring methods based on times is that you’re basically telling people that can only play in “off” times that their time is less valuable than “regular” players. Nothing good can come from that.
If the curse is broken, wouldn’t that imply that Ascalon could be rebuilt? Including, for example, new hearts and events and a possible “power” vacuum that the centaurs try to fill by seeking to claim the area for themselves? Basically, the potential for a wholly redesigned zone exists.
Tybalt.
Definitely Tybalt.
Not sure if I’d want it now… it didn’t do her a whole lot of good.
Thanks guys, we were waiting to see these pop up.
I don’t think we’d want to fix it…even if we could.
A lot of character/creature rigs share the same animation names. A jump or swim animation may be called the same on all races, or other creatures such as a quaggan. We use a placeholder rig for your character, and call up those different animations within the Cameo timeline.If you are transformed into something that doesn’t have that animation name on its rig, then you can get some pretty messed up results…as the the animation is getting applied to bones that don’t exist.
Anyway, its your story, who are we to judge if you want to experience the world as a dining room chair?
Bring back sit-jumping and I’ll love you forever.
I still miss Tybalt.
Imagine if the only way to completely free the Sylvari from Mordremoth’s potential influence was to destroy the Pale Tree?
Tank only? My first thoughts were a WvW back line healer support type.
And it will be (here) for another 11 hours.
The game isn’t in any trouble at all, in spite what naysayers say. If they were, you’d have seen a reduction in staff, like happened with TSW and SWToR when they weren’t doing well.
Personally I’ve never questioned the results, just the methods. They’re the same kind of “methods” that I don’t experience in any other genre sans Candy Crush clones and other F2P hits. I think that that’s the main thing I was hoping GW2 would grow out of, but I should’ve seen the warning sign when I found out you could turn cash into gold.
Maybe I’m “offended” at the “audacity” of a game being buy-to-play that ends up being free-to-play. Maybe I’m old-fashioned, but I was especially pleased with my GW1 purchases; the end result is I’ve spent $140 more on GW1 than I have towards its sequel.
The most I can do is to continue to vote with my wallet, maybe they’ll pull a Diablo III when they’re no longer making much money off of the ‘whales’ and revert back to more traditional means of income. If it goes full-blown D3, with an overhaul to rewards and many more mechanics, I will absolutely throw down $50 for it. Until then, I have to endure gameplay that keeps nudging me towards my wallet.
Guild Wars 1 in some ways was worse than this game, cash shop wise. There you could buy packs to unlock skills, which to me was a huge time saver. I’d almost put that was pay to win. It was very borderline.
And there was content as well, as in the historical mission pack.
After playing some actually free to play MMOs, I’d have to disagree that Guild Wars 2 is in the same ball park as them.
GW1 wasn’t pay to win, but there was a “pay to catch up” element for newer players. You didn’t buy win, you bought equality with the older players regarding access to skills and the like.
http://www.superdataresearch.com/blog/mmo-arpu/
That’s a tad dated and I’m not entirely certain they sourced accurately; but adding that to the mix.
EDIT: and their grammar is horrid.
I’m not familiar with all the games in that list, but is GW2 the only MMO to make the top ten in a sea of shooters?
I love zerk players. They drop lots of bags when they explode in WvW.
Silly ’zerkers.
I Will repeat my question again. where is my high level end game rewarding content
The problem isn’t that there isn’t high level rewarding end game content. It’s that the content that is there you personally don’t find rewarding. Some people deny that global warming is happening, but that doesn’t mean it isn’t.
Chronomancer confirmed?
So basically tiers of communications allowance, such as Public (all), Guild (guild and friends list only) and Apples (only friends list, most secretive).
They’ve moved most of the crystals around, so to be honest you haven’t actually collected these crystals yet. A couple of them so far came close to giving me nose-bleed irl.
I’d be ok with mounts if there were certain constraints, and certain possibilities.
Make mounts cosmetic, no real speed boost. Same running and walking speed as unbuffed characters. Do not allow them in towns or at least within a certain range of merchants, bank access, etc to prevent griefing. Add to the cosmetic aspect by being able to let people customize their mount’s appearances, for example decorative horns, armors, etc. (This could open up new crafting or store items.) When mounted, remove all combat skills and replace with “riding” skills such as walk, giddy-up, dismount, display (perhaps your mount rears up for example). Getting hit while mounted dismounts you with a small stun period to regain your senses. No mounts in WvW.
Something like this would be ok, but I prefer not having mounts to be honest. As purely cosmetic things, tolerable.
Ah, I get where you’re coming from, because of job reasons you’re literally not allowed to tell us anything. Thanks for sharing what you could.
You’re welcome.
Cantha confirmed! Woo-hoo!
It’s funny, Saturday my son (who’s 11) was looking around for a new game to play and came across WildStar and thought it looked interesting. He asked if he could download it so I mentioned that it was going to be a subscription game… he’d have to pay every month to play it. He lost interest in a heartbeat. Good kid there.
Consider me in the “no duel” camp. However, if you want to add dueling that works, I’d suggest this (again).
Have the Consortium in SouthSun open up dueling arenas modeled like the Queen’s Jubilee. There would be observation areas to watch the match, you could speak to an NPC to be queued for random duels or specific challenges, things along that line. You then have a coordinated area that can open the doors for player-generated tournaments and even the occasional side-betting. Plus, it simply fits into GW2 this way. After all, crab toss is a violent game that the Consortium started to give the locals a means to blow off steam. This would follow a similar lore. So basically, if you want to duel, go to SouthSun, step into the arenas and have at it with a like-minded group of players.
You seem to forget that the cash-shop hurts the game meaning less players overtime.
Now that’s one hell of an assertion to throw out there without any supporting evidence. You have something demonstrable to show that the cash shop is hurting GW2?
I did give multiple examples. See the comment bellow it.
I see assertions. Nothing more.
Oh wait… there’s a tidbit of conspiracy theory in there.
It’s no assertion, it’s a fact that I do like the game less because of those examples. And with me others (thats also a fact as you can find multiple people on the forum saying such things). Now you could argue that all those things have nothing to do with the cash-shop focus. Without a cash-shop we would still have a gold-grind, mini’s would simply almost not exist and so on. But there is of course also something like common sense.
Not sure what part is conspiracy theory.. the marketing techniques?
Ah, you’re confusing something you don’t like with hurting the overall game. I see.
So it hurts the game at least for me and some other people and by that hurting the game in general.
No. No, no, no. You cannot make that leap logically at all. You cannot claim that because it allegedly hurts you it’s allegedly hurting everyone. It’s not hurting me at all. You are falsified.
Sneaking up on 50 (next year), so I possibly qualify as an older player. But as I like to say, you don’t stop playing because you get old. You get old because you stop playing.
You seem to forget that the cash-shop hurts the game meaning less players overtime.
Now that’s one hell of an assertion to throw out there without any supporting evidence. You have something demonstrable to show that the cash shop is hurting GW2?
It’s a pretty big one considering the cash shop model is also applied to games like those on facebook, and mmos that also include a MONTHLY subscription. RFO was one such game until Crapmasters failed to maintain distro rights from the game’s owning company.
I agree, it is a pretty kittenertion indeed. It’s also still without evidence and based solely on opinion. If he wants to show any validity to the claim he’s going to have to show me the data. Show me the droves of people leaving GW2 because of the cosmetic cash shop. I have no reason to take his word for it, especially when there’s absolutely nothing in the cash shop that detriments my play in any way, shape or form.
You seem to forget that the cash-shop hurts the game meaning less players overtime.
Now that’s one hell of an assertion to throw out there without any supporting evidence. You have something demonstrable to show that the cash shop is hurting GW2?
I did give multiple examples. See the comment bellow it.
I see assertions. Nothing more.
Oh wait… there’s a tidbit of conspiracy theory in there.
It’s no assertion, it’s a fact that I do like the game less because of those examples. And with me others (thats also a fact as you can find multiple people on the forum saying such things). Now you could argue that all those things have nothing to do with the cash-shop focus. Without a cash-shop we would still have a gold-grind, mini’s would simply almost not exist and so on. But there is of course also something like common sense.
Not sure what part is conspiracy theory.. the marketing techniques?
Ah, you’re confusing something you don’t like with hurting the overall game. I see.
We need The Return of Dhuum.