Just curious as to what the max rewards are for completing them all…
Anyone that thinks “BIS” items really make a difference when compared to exotics needs to let go of the WoW spreadsheet mentality you’ve carried over to here. Seriously, it’s embarrassing to see you people freaking out about an amulet, for example, that gives you an extra 0.55% damage (actual math).
Ascended gear fills the time gap between legendary and exotics. A lot of you weren’t even bothering with legendary. Why? Takes too freaking long, too much stuff to grind, etc. But look at you now… chasing the alleged carrot of ascended because it’s within grasp and appears to be so much better! Relax. This isn’t WoW where one Tier of gear is practically an order of magnitude better than the prior. The benefits are marginal at best, and by the time someone grinds out a full set of ascended most people will have earned a few pieces by accident just from normal play.
No matter how hard you try to dismiss and minimize the stats given by ascended equips, it doesn’t make it any less of a gear treadmill. This isn’t what I was promised when I bought the game.
Really? Where exactly is this treadmill of which you speak? Where’s the gated content that is inaccessible unless you get the latest tier of gear? Where are the gear score calculators?
Oh, right… they left those in other MMOs, where treadmills actually exists. Ascended gear only acts as a treadmill if you’re required to obtain it to access further content. That doesn’t exist, nor is there any remote hint of an indication that GW2 will ever go down that dark road. Minor progression != treadmill. Required gear for gated content = treadmill.
I just hope I can find a pair that really bring out my eyes. Fortunately I’ve outgrown the spreadsheet mentality that plagues lesser MMOs and have realized a fraction of a percent boost here or there is far less important than playing the profession well.
Hey… there’s a thought for Legendary trinkets if they ever make them… something that has an ocular modifying effect. You could come up with some interesting effects there… adding glows, changing the pupils to something unique, etc.
(edited by VOLKON.1290)
Anyone that thinks “BIS” items really make a difference when compared to exotics needs to let go of the WoW spreadsheet mentality you’ve carried over to here. Seriously, it’s embarrassing to see you people freaking out about an amulet, for example, that gives you an extra 0.55% damage (actual math).
Ascended gear fills the time gap between legendary and exotics. A lot of you weren’t even bothering with legendary. Why? Takes too freaking long, too much stuff to grind, etc. But look at you now… chasing the alleged carrot of ascended because it’s within grasp and appears to be so much better! Relax. This isn’t WoW where one Tier of gear is practically an order of magnitude better than the prior. The benefits are marginal at best, and by the time someone grinds out a full set of ascended most people will have earned a few pieces by accident just from normal play.
100 power is closer to 4.8% damage increase.
Even so, as long as there are traits that add +5% damage boosts, that’s significant.
The stat increases are marginal but exist
As my earlier calculations have shown, the stat increase is far from marginal.
What calculations? You threw out some random numbers comparing apples to grapes yet excluded any actual math behind it.
I would just like to be able to obtain the gear on my terms and the timeframe that I set up. Nnot be forced to do stuff I really do not want to do. I wish they would just release all aspect to acquire this gear like exotics through crafting , karma, laurels etc. But have all the gear be available through everyone of those methods instead of some this way and some that way.
I would like to play the game the way I want to play it and acquire the gear the way I want to acquire it instead of being told that you can only get it this way.Maybe you’ve missed the part where more and more ascended gear is becoming available by more and more means. Just because this is the first way they’re introducing ascended trinkets doesn’t mean it’ll be the only way.
The probelm is that all the equipment is being segregated through various play types. I am sorry, it should not take 1 month to acquire one piece of gear.
Yes… yes it should. That’s the whole point of ascended gear! Exotics are instant effectively. Legendary weapons take eons. Ascended gear is meant to fill the time gap between them giving players a sense of progression over time that many were missing due to insta-exotics. The stat increases are marginal but exist, the time gap allows for progression over time. You don’t need ascended to be competitive, but if you wish to pursue them there they are. Put in the time through various means and have at it.
It gives a noticeable advantage, on paper.
Sure, the 20% added critical damage from my earlier example doesn’t change anything at all compared to exotic. Nor does the free 16% magic find. Or the like 100 stats (where 100 power would roughly equal a 7% damage increase).
No, it won’t do anything at all.
100 power is closer to 4.8% damage increase.
The problem is that they have offered no offset and have thus eliminated a number of builds from the list of “end game viable”, which for many professions was already a very short list. This problem has been acknowledged by the developers, with the admission that they want at least 5-6 viable builds for each profession, but many are currently stuck with one or two. You can now scratch at least one “end game viable” build from each profession with this change, maybe more.
This is the kind of nerf that always irks me the most from MMO developers. Looking at the heal on crit food effect in isolation, it may have been obviously disproportional in it’s impact on the game. However, when taken in context with the greater whole, it had just become an “unintended” FIX for an aspect of the game that was clearly BROKEN, which was variety of end game viable builds.
So, yay to the developers, you managed to snatch some very low hanging fruit, while making the game the worse for it by pushing the change with out the needed fixes to professions that would have made the food effect redundant.
How strange… I simply have a build on my mesmer I threw together to be balanced and there’s no end game content I can’t handle, including WvW. Oh… never used Omnomberry pie either.
I would just like to be able to obtain the gear on my terms and the timeframe that I set up. Nnot be forced to do stuff I really do not want to do. I wish they would just release all aspect to acquire this gear like exotics through crafting , karma, laurels etc. But have all the gear be available through everyone of those methods instead of some this way and some that way.
I would like to play the game the way I want to play it and acquire the gear the way I want to acquire it instead of being told that you can only get it this way.
Maybe you’ve missed the part where more and more ascended gear is becoming available by more and more means. Just because this is the first way they’re introducing ascended trinkets doesn’t mean it’ll be the only way.
Don’t get me wrong here, I love this game to death! You can tell that a lot of love was put into it. But seeing such hypocritically long mandatory gear grinds from a company that says “we don’t make grindy games” really is a downer.
It’s not a mandatory gear grind. It doesn’t give you any noticeable advantage over those who don’t have ascended. It’s not going to sway the outcome in WvW. I have yet to see any real reason to chase after this gear other than WANTING to have the best stats, not NEEDING them. It’s quite optional and exists solely for those who want to chase this kind of gear progression.
Yes, for now it may be, but what about when more pieces come out? Just look at the stat difference between rings:
Ascended – Red Ring of Death
Power: 104
Precision: 69
Crit dmg: +8%Exotic – Berserker Ring + Exquisite Ruby
Power: 92
Precision: 63
Crit Dmg: +6%
—So comparing the two we get Ascended being better by:
Power: 13% better
Precision: 9.5% better
Crit Dmg: 33% betterSo yes, it will make a noticeable difference down the line. It may not be noticeable now, but when that glass cannon thief in full ascended gear is backstabbing you, it will hit all that much harder.
Bad math is bad. You can’t compare them to each other… you need to compare them as a whole. Your example adds 12 power.
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
So, plugging in numbers using the amulet on my mesmer as an example:
Before: 1100*1982*.5/1000 = 1090.1 (Assuming a coefficient of .5 and an armor of 1000 to simplify the math)
After: 1100*1994*.5/1000= 1096.7
(1096.7 – 1090.1)/ 1096.7 = .0060 or a single attack damage increase (not DPS) of approx. 0.60%.
In this thread: People complaining about access to ectos and overlooking the part where you’re guaranteed at least two rares completing the missions. (Helpful Hint: Up to six free ectos right there per chest.)
Agreed that it’s up to 6 free ectos or it’s also 0 ectos. From a rare that is ok (painful but ok) but from an exotic piece I would expect at least 1. RNG is kind or hateful.
I was just commenting on the fact that this is another ecto sink when the prices are already rising.
I expect the more diligent players to be much richer than the casual but at the same time it’s getting harder and harder to keep up just to make exotic sets without running dungeons.
(Speaking strictly from the point of view of someone that didn’t level up a warrior or any other direct damage character and has just now seen the difference in what that means. Alt warrior is just now lvl 50. )
Yes, it’s clearly an ecto sink, but in response to an ecto spigot being added as well, that’s my point. This is a new source of ectos, there needs to be a drain or they’ll completely tank.
In this thread: People complaining about access to ectos and overlooking the part where you’re guaranteed at least two rares completing the missions. (Helpful Hint: Up to six free ectos right there per chest.)
By the way… those complaining about the gear curve, grind etc. need to slow down, take a breath and actually do the math before you freak out. For example, the ascended amulet (berserker equivalent) gives you an increase in damage (not DPS, damage) of 0.55% over the exotic. That’s it… 0.55%. This is hardly required, game breaking, forced grind, yada yada.
Dude, Ive been salvaging rares for the last week. On average, I get 2 silk scrap and the rune back. I might get lucky and get 1 ecto.
My luck has been crap with ectos lately.
Level 77 thru 80 I assume? I have the best luck with those. Also, if you have the Black Lion salvage kits use those on the rares, if not those then make the Mystic Forge Salvage Kits for best results. (You’ll love those if you haven’t seen them yet… 250 uses and better than the vendor bought.)
It was said that for some guild mission non-guildies can participate and get a personal reward.. so.. was this a lie?
Once a bounty mission is done, can you do that tier again for those who missed it the first time or can I join in on another guilds bounty mission once they stareted engaging the mob and receive a personal reward (for that week)?
These are great questions… why sour your post with accusations of someone lying? They’re going a good job answering as it is and we’ll see how things play out in practice, so let’s keep it civil while the dust settles please.
In this thread: People complaining about access to ectos and overlooking the part where you’re guaranteed at least two rares completing the missions. (Helpful Hint: Up to six free ectos right there per chest.)
By the way… those complaining about the gear curve, grind etc. need to slow down, take a breath and actually do the math before you freak out. For example, the ascended amulet (berserker equivalent) gives you an increase in damage (not DPS, damage) of 0.55% over the exotic. That’s it… 0.55%. This is hardly required, game breaking, forced grind, yada yada.
(edited by VOLKON.1290)
regardless what the issue is stealth is killing the roaming part of WvW. I solo roam all the time, I would say 90% of the people I face are thieves . Now days it’s not even single thieves anymore it’s an arms race. Since thieves find themselves facing other thieves now thieves run in packs of 2-3 . As a soloer 1 thief is fair 2 is not beatable 3 is insane.
Nonsense. I almost never face a thief in WvW.
They’re always killing me from behind.
Thank you! I’m here all week!
Thieves can no longer C&D on walls for near perma-stealth.
What is the karma related items?
I forget the exact ones, but things that people would bring in from PvE that had exaggerated effects in WvW, such as the spike fruit did.
Win!! And it’s only Tuesday suckas!!! lmfao GO JADE QUARRY!!!!
This is absolutely uncalled for and embarrassing to see from someone on JQ. SoS, SoR… please understand that this is an extreme minority behavior. It’s a pleasure combating both of your servers.
World vs. World
Fixed safety areas that extended too far, which could result in some players keeping their no siege/determined buff.
Changed the orange swords combat marker to show only if more than 25 people are in combat in the area.
Fixed a bug with Durios Gulch that could cause guards to spawn on the wrong team.
Fixed a bug on all Hills Keeps that could cause guards to spawn on the wrong team.
Fixed an issue that allowed NPCs with Righteous Indignation to still take condition damage.
Removed the ability to use many karma related items in WvW.
We all knew about the 25 man thing for X’s. But… looks like taking down the guild dudes got a little more difficult while the buff is up. Watch yourselves trying to reflip camps quickly…
What about randoms that have participated in a guild mission started by someone else.
Will they get the reward or not.It’s only for members of the guild that have started the mission or it’s for all participants in it?
Or the guild mission are available only for a certain guild?
From what I’ve seen, anyone can join up with you on the guild missions and help out, getting their share of rewards for doing so. The intent appears to help bring people together, not isolate them from each other. You see a guild on a guild mission feel free to tag along and help out! Warning: You just might make new friends while at it.
Heh… Colin, I’d be happy to join up with an “example guild” and educate the masses.
There’s a joy to be had in battling and debunking misinformation.
I will be. It’s as simple as load patch and play here.
So now you can only get ascended accessories by doing these guild missions? Please tell me A-Net didnt do such a silly thing.
What happened to multiple ways to get ascended?
First place introduced != only.
Any word yet on what we’re supposed to do with account bound, unsalvagable, unforgeable ascended rings?
Is it still just vendor trash?
More alts.
More alts make everything better.
Oh my… just read the article… wow.
I’ll be in my bunk.
I’m going to keep playing as long as the game keeps bringing in ascended armor and new content. If the level cap is ever increased and everything i have then becomes void worthless.. That’s is when i will stop playing and go back to good old RTS games.
But so far this has not bee officially stated by Anet so all is well in the GW2 world..
Still the best game I’ve played in a very long time.You realize the irony in that right?
You just said you will stop playing if your current gear becomes worthless. Yet that is EXACTLY what ascended gear does (and thus why so many people have a problem with it) (personally not a problem to me, I just hope they add it into crafting at some point because other it makes having 400 in crafting a bit pointless >.>).
Eh… no… the amulet, for example (Berserkers version) gives you an increase in damage of 0.55% over the exotic. That hardly makes the gear worthless.
I, for one, welcome our Jedbaccian overlords.
Nothing like humor in Haiku form:
Tengu fall in love
Muffled words spoke in the night
You taste like chicken
I did the actual math on this… the ascended amulet (berserkers equivalent) gives you a whopping… you may want to sit down for this… ready? OK… you get a whopping 0.55% increase in damage with the ascended amulets over the exotic berserkers equivalent.
0.55%. Actual math. Damage, not dps. Outrageous imbalance?
I remember when portals didn’t require you to hit “F” to use… they were automatic. Portaling yaks FTW!
The noble tengu
I dreamt of their majesty
I wrote a haiku.
I wonder is this some kind of overlook,or intended design to encourage people to do more fractals?
I have no idea what the rational is behind the laurel pricing. But I know this, there is nothing they could do to get me in fractals. Ever.
That’s too bad. You’re missing out on some really well done and fun content then.
Smart enough play can avoid the orange X’s already. No need to change it at a whim and make things more zerg-friendly.
Very good thing.
Anet already said we dont want people to blob up in big masses.
And this is the first thing they do that force people to spread out more.
Servers need scouts or guards
Smaller groups can do stuff without being killed in seconds because a +80 force running from crossedswords to crossed swords.Next thing they gonna do:
-Give people a no rez buff while in combat, that stays on you for a minute when you get out of combat and not in range (1200). And get on you as soon when you get in range of a battle (so dont even have to attack or be attacked) People with the no rez buff cant rezz other people-All swiftness buffs dont work if there are more then 39 allies near you.
Don’t be ridiculous. This will do nothing to spread people out. All it does is mean that you can have more of your force tearing through the gate while the others wait or watch the rear. You say servers need scouts or guards… tell that to the lower tier servers that don’t have the manpower in WvW to plant guards at every structure they own while still having an offense.
White and orange swords serve the purpose as NPC alarms. The NPCs, effectively, are threatened and calling for help. No one says they’re brilliant… a single thief or quaggan can set them off, but they try. I guess this now dumbs down the NPCs ability to warn of an attack.
Don’t get me started on the no rez buff ridiculousness either. One bad idea per thread please.
It’s my opinion that the main objective with this change is to encourage larger zergs to split up into numerous smaller zergs.
Why? Because it’s a good strategy. It often leads to better coverage and better defense. PUGs often tend to gravitate towards one, or perhaps maybe two large zergs in a single borderlands. Splitting up into smaller zergs is and has always been, at the very least in many scenarios, a better strategy. Splitting up into smaller zergs is how you beat a single larger enemy zerg.
There are a couple problems with this change, though. The most blatant one is that 25 is too high. By setting this number to 25, they are essentially telling us that 24 or lower is a small zerg. For many servers, often even the higher tiers, this is not the case. I would feel much more comfortable if the number was 10-15, and I imagine that others would feel more comfortable with a smaller number as well.
The other problem is that the number of players that makes up a small zerg is often, on average, smaller on a lower tier server than on a higher tier server. While 5 will often give little to no advantage (to what is deemed as sizable zergs) no matter the tier, 25 might wherein that, while 25 is a small zerg in T1, it may be a large zerg in T8. They can lessen the impact of this difference between tiers by simply lowering the number of people it takes to make orange swords, as I’ve already said – ideally from 25 to 10-15.
The real problem is that it allows the stealth zerg to be more effective. Instead of the zerg holdng back and letting a few hit the gates now you’ll have at least 20 or so take down the gate while the rest holds back.
Basically, this rewards servers with the most people to spread around. Smaller servers won’t have the warnings they need to try and respond, while a server like mine, JQ, can afford to keep a few scouts about while the masses do their thing relatively unseen.
So, here we go! Start trebbing Bay from Garrison, put up white swords. Sneak your full zerg around to, for example, NW gate. Have 20 or so people melt the gates in a hurry, still no orange swords. Do the same on North inner. Entire zerg in the lords room, done. Do this with any tower, keep, whatever. Have thieves go around and put up swords on every structure on the map. Send the zerg to a target, melt the gate with 20 or so, cap.
This will make things worse. I’ll make sure of that.
wait less then 25 people wont trigger swords? so we wont have any idea if a keep is being attacked?
Will make it less zergy – more tactics needed, more scouts to watch different areas.
Will make it more zergy. Zergs will be able to hide more easily. Send 50 to a keep, 20 take the door down quickly while 30 watch. 50 attack the keep lord. Boom, capped.
Sure you can. I play it the way I want to play it, and you know, I’m rather close to Best-in-Slot. Three dedicated weekends and I’d have it. Or I could just play the game the way I want, and wait a few months. I’ll get what I “need” eventually, and am not in a rush.
I’m playing the way I want to play, Best-in-Slot gear will be mine eventually, so I apparently can get it that way.
Thanks for understanding that you cannot get BiS in a “few” days just as I stated before. No need to write out a long winded deflection post.
But let’s be honest you probably couldn’t level a character in a few days without crafting anyways.
Generally I find the concept of dailies rather lazy in terms of game design, as they’re often represented as shallow and mindless tasks. However if they could be more along the lines of doing dungeons with “Pain Randomisers” from Don’t Starve, that might be interesting.
If I had to rate them in comparisons to other aspects of Guild Wars 2, I would say that the shoe-horning of amulets only being obtainable through dailies is equal to if not worse than the Story.
And you know for a fact that this will be the only way to ever get ascended amulets.
This won’t change anything. You’ll still have your full zergs, only enough will hold back at a keep or the like to keep the swords off. They’ll come into play once the gates are down or they’re discovered. All this does is make it harder to respond to a zerg.
Well the point is it’s a very cheap system to lure people into a skinner-box. It’s not the experience that counts not the stuff you do but the way that you do it daily. Tell me whatever you want but I hate stuff like this because it’s one more step to a WoW light.
I personally liked this daily system at the very beginning best. Do something because you WANT to DO it and not because you gain some shinies at the end. But yeah thats me.
You still can do it if you want to. You don’t need ascended gear to succeed in this game, nor will dailies be the only means to ascended items. Now, if you do dailies, you get a laurel. Some people are using those for lots of dyes etc… it’s only one path to ascended gear and you don’t even need to spend the laurels on ascended items.
I personally don’t like this “log in daily, if you want xyz” either. So I agree with the TO.
Let me refine that for you.
One way to achieve ascended items is to log in and complete the dailies. You don’t have to do it every day, but only the days that you do will count for that particular path to ascended items.
OK, time to use some actual numbers, and may the gods forgive me for doing so. I’m going to use my mesmer as he’s set up right now with a relatively balanced build. Here’s the numbers:
Ascended Amulet: 126 power, 85 precision, 9% crit
Ruby-ori Berserk: 115 power, 79 precision, 8% crit
Base: 1867 power, 1684 precision, 35% crit
The Ascended amulet is replacing the Ruby Orichalcum amulet of the berserker. The base numbers are without an amulet equipped at all. The ascended amulet gives me an increase of 11 power, 6 precision and 1% critical damage. In other words, after changing amulets we see this:
Power: 1982 -> 1993
Precision: 1763 -> 1769
Crit dmg: 44% -> 45%
C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.Yeah, but what will happen when full Ascended Gear is available? 10% more crit for example definitely makes a difference.
It takes three weeks, including the monthly, to get the amulet alone. Three weeks, 30 laurels, then another three weeks to get the utility infusion if you choose that route. I can easily see the armor pieces, when introduced, taking notably longer, as they should be. Someone willing to dedicate a year or so towards getting an ascended full set for a handful of extra stat points (and who can still be defeated by someone in exotics) has, in my opinion, earned them. I’ll salute their corpse for their efforts in WvW.
So we agree that being unemployed or spending all of your spare time in GW2 gives you an advantage. Which wasn’t supposed to happen, even a legendary doesn’t do that. Plus it supports addictive behaviour.
Unemployed or all spare time? Takes me an hour or two at most to do a daily. I see what’s required for it and make the active choice to play in a way that accomplishes that.
C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.
lol you get a bigger change by swapping gems because you are putting an equivalent amount into other stats, you don’t get more stats. you could equally argue there’s a bigger change by swapping traits or classes <_<
and while your example is specifically chosen to show a small difference, here is a larger one
opal orichalium amulet of the explorer vs golden lotus
exotic item with exotic jem
79 power
79 precision
7% MFascended item with fine infusion
85 power
85 precision
30% MFdifference in %
+7.5% power
+7.5% precision
+328.5% MF
since your base MF is 0 thats a pretty big increase ehTLDR numbers can show whatever you like depending on how you do the calculation and what variables you include
devs say its a 5-10% increase, which is approximately right, trying to spin it as marginal due to base stats is ridiculous given anyone can take off their gear and see the difference in performance compared to base stats alone gear makes for them. if you want to include base stats in your calculation you need to count the difference for every slot and for every possible build.
No matter how you try to fudge the math to produce the illusion of the worst case scenario the fact remains that you’ve added 6 power and 6 precision. Even with a base of 1800 in either, that’s a .33% increase. You can compare the sizes of two ants, saying one is 50% bigger than the other… but it really doesn’t matter when compared to the shoe that’s squishing them.
Why some people can’t understand the roles thing?
We’re all tanks, healers and DPS at the same time. It’s so much better than pidgeon-holing yourself into one role.But you’re right on LFG tool.
It’s kind of embarassing that GW2 relies on a third party site for groups.Some people have trouble fulfilling one role and you’re asking for three!
Nah… just stop thinking in terms of roles and instead look at what each individual skill does, then decide when’s the best time to use that skill.
Welcome to “constantly winning tier 1 club” where winning no longer becomes an accomplishment but an expectation, and the moment your ppt is low all the PVE’rs start complaining “Da hell, i like transferred here coz i thought it was stabal why we loseing”.
I transferred to JQ before the announcement of the end of free transfers. If you want to know why, it’s because I saw a thread saying they were recruiting. In that thread I saw some things I liked, and then I spoke with someone from JQ and this is the impression I got: They don’t run from fights, most people use their community TS to coordinate, there’s no in house drama, there’s tough competition, and JQ never gives up. These are the things that made me transfer to JQ, a few weeks before they announced the end of free transfers, before any large guilds moved there, when they were constantly losing T1. My problem right now is that it seems that only the “tough competition” part is true anymore.
Sorry for my spam posts, I dunno how to add lots of picture attachments to 1, could someone tell me? lol
here is what i saw from awesome commander from foo.
really quality work destroying inner siege from outer wall of bayI attached kitten to show you how this was done. The cluster bomb red circle would of been a green circle with an arrow cart though.
So there’s an actual line of sight available from that spot? Dang, I’d heard it was an exploit… seeing that is eye-opening. I wonder what impact there would be if the doors went all the way up blocking the view? Cats wouldn’t be able to shoot over the door for one thing, either way… it’s worth pondering.
…snip…
- No direct trade
- Multi-Guild
- No roles
- Poorly designed combat, skills, traits, combo fields, down state (shallow)
- Encounters are braindead
- Events are zergfests that require no mechanical strategy or player skill
- Players have no reason to actually group in the open world because of class structure.
- No LFG tool
- Can’t bring PvE gear into sPvPMany other reasons…feel free to add to the discussion.
Now a list of things that help make this a great game:
- No direct trading, prevents the scamming rampant in so many MMOs. You can trade directly to people you trust via mail, but the scammers are out of work here.
- Multi-guild – what a great idea. Our WvW guild has, for example, a couple members that are ambassadors from other guilds. They’ll represent a bit, chat it up, then head back to their main guild. Other companies should be embarrassed for not thinking of something so simple yet brilliant.
- No roles – a shining example of genius, shifting the archaic roles structure to the skills themselves. You benefit most from using the right skills at the right times depending on the situation at hand and aren’t forced into a generic tank/healer/dps role which require little to no thoughts beyond properly doing your rotation.
- Brilliant combat system. I love it… it’s an extremely active, flowing system that depends more on moving, positioning, observation and thinking than the archaic rotation based roles systems. Traits can have a huge impact on how you play your profession, the skills all have value. Locking skills to weapons that have a synergy and being able to swap weapons in combat adds dimensions to the system and removes the truly “bad build”.
- Dynamic Events bring the world to life. I can’t fathom ever again playing an MMO with a static, dead quest bang based method in place. Give me a world that feels alive and where content will come to me (whether I’m ready or not).
- Separating PvP and PvE. Wonderfully done. No competitive PvE prevents so much griefing and negativity and leaves the PvP, in it’s various forms, to be fully consensual. Separate PvP gear in sPvP allows a much better balancing than you’ll find in most games. Another flash of brilliance.
I could go on.
OK, time to use some actual numbers, and may the gods forgive me for doing so. I’m going to use my mesmer as he’s set up right now with a relatively balanced build. Here’s the numbers:
Ascended Amulet: 126 power, 85 precision, 9% crit
Ruby-ori Berserk: 115 power, 79 precision, 8% crit
Base: 1867 power, 1684 precision, 35% crit
The Ascended amulet is replacing the Ruby Orichalcum amulet of the berserker. The base numbers are without an amulet equipped at all. The ascended amulet gives me an increase of 11 power, 6 precision and 1% critical damage. In other words, after changing amulets we see this:
Power: 1982 -> 1993
Precision: 1763 -> 1769
Crit dmg: 44% -> 45%
C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.Yeah, but what will happen when full Ascended Gear is available? 10% more crit for example definitely makes a difference.
Yeah, but we have no idea how you will obtain ascended armor, might be easier (might be harder). Just wait for the rage when some ascended gear (maybe earings, maybe armor) will be obtainable via WvW only, forums are gonna be a sight to see then.
That’s a really, really good point too.
OK, time to use some actual numbers, and may the gods forgive me for doing so. I’m going to use my mesmer as he’s set up right now with a relatively balanced build. Here’s the numbers:
Ascended Amulet: 126 power, 85 precision, 9% crit
Ruby-ori Berserk: 115 power, 79 precision, 8% crit
Base: 1867 power, 1684 precision, 35% crit
The Ascended amulet is replacing the Ruby Orichalcum amulet of the berserker. The base numbers are without an amulet equipped at all. The ascended amulet gives me an increase of 11 power, 6 precision and 1% critical damage. In other words, after changing amulets we see this:
Power: 1982 -> 1993
Precision: 1763 -> 1769
Crit dmg: 44% -> 45%
C’mon people… are you really stressing over numbers this marginal? You can practically change a gem and have a bigger impact.Yeah, but what will happen when full Ascended Gear is available? 10% more crit for example definitely makes a difference.
It takes three weeks, including the monthly, to get the amulet alone. Three weeks, 30 laurels, then another three weeks to get the utility infusion if you choose that route. I can easily see the armor pieces, when introduced, taking notably longer, as they should be. Someone willing to dedicate a year or so towards getting an ascended full set for a handful of extra stat points (and who can still be defeated by someone in exotics) has, in my opinion, earned them. I’ll salute their corpse for their efforts in WvW.
But… but…. I’m enjoying T1
Reason :
Oh.. and there’s group of naked men,women form Firebat ([Fire]) too xD
It was drunk, naked PvP night for FIRE. These things happen with regularity after the drunk, naked races around the Borderlands.