Showing Posts For VOLKON.1290:

I think map chat should have its range reduced

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Here’s the problem… multiple times per day I try to log in, do my dailies, cause a little havoc and basically just have fun, but I can’t. When I log in there may be a couple people around, but within moments I’m getting swamped by tons of the local denizens that seem to magically appear out of nowhere. I find myself being ganked repeatedly in a game that isn’t supposed to have open world PvP, and even worse, I’m getting looted and forced to rage quit out of frustration. But at least I discovered the problem… map chat. It appears the locals have access to an instant means of communications that allows them to gather from the far reaches when realistically that shouldn’t be possible. So I’m proposing this map chat have it’s range reduced to the immediate area only, and I should have the ability to suppress it when I log in because, well, I should. So, ArenaNet, do this for me and I swear I’ll try to convince Zhaitan to let you live as long as it amuses the both of us.

Thank you, from the heart

- Jormag

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Can Laurel Amulets be Infused

in Players Helping Players

Posted by: VOLKON.1290

VOLKON.1290

I’m not going to have my amulet until March 5 :-(

I won’t be able to check until this evening, but if no one does before then I will.

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Can Laurel Amulets be Infused

in Players Helping Players

Posted by: VOLKON.1290

VOLKON.1290

That’s a great question… if you have one, go to the Mystic Forge and see if it’ll accept it as an ingredient. If so, will it accept ectos (I think those were required to infuse the others, no?) as well?

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I love the new daily!

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

It took a moment to figure out what “ambient killer” meant, after that it was a breeze. There are a lot less bugs (and bunnies) in Tyria now.

Last night got the full list of nine completed with very little difficulty and actually in a short period of time. To do so, I spent time in WvW, Metrica Province and Orr (level 80 champions make me macho). I hadn’t been to Metrica in quite some time… uh oh… the plan to get people into areas like that just might be starting to work!

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about the "insignificance" of ascended stats

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

OK, fine, dug up some of the math from four pages back. This was using (ultimately) four pieces, the rings, ammy and backpiece. As it shows, the damage increase (not dps, there is no dps calculation. Just damage.) is only 2.27% for these four items. A different post shows the increase in critical chance is actually less than one percent. Anyhow… the math!


Only amulets and rings? Will do. First, the calculation for damage:
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
Now, when comparing two different damages and calculate the percent change we know that the coefficient, armor and weapon damage, being constant, negate each other since they’ll be equally represented above and below the line when dividing. Hence they can be left out or substituted with numbers that make the math easy. As such, I did my calculations based on my mesmer. First, the amulet. The exotic I had was the Ruby Orichalcum of the berserker flavor, the ascended is the berserker equivalent. Power with the exotic = 1982, with the ascended = 1993.
Before: 1100*1982*.5/1000 = 1090.1 (Assuming a coefficient of .5 and an armor of 1000 to simplify the math)
After: 1100*1993*.5/1000= 1096.15
(1096.15 – 1090.1)/ 1096.15 = .00552 or a single attack damage increase (not DPS) of approx. 0.55%.
The same rings now. The exotic ring adds a total of 92 power, the ascended equivalent adds 103 power, or +11 each, identical to the amulet, which means the math is the same at 0.55% increase in damage. Or, adding the three together we get:
Before: 1100*1982*.5/1000 = 1090.1
After: 1100*2015*.5/1000 = 1108.25
(1108.25 – 1090.1) / 1108.25 = 0.164, or a 1.64% increase in damage for the amulet and both rings, berserker to berserker equivalent upgrade.
EDIT: Adding backpieces… again berserker to berserker adds 13 power (43 to 56). That makes after = 1100 * 2028 * .5 / 1000 = 1115.4.
(1115.4 – 1090.1) / 1115.4 = 0.0227, or a damage increase of 2.27% for the equivalent upgrades of 2 rings, amulet and back pack, berserker to berserker equivalent. The math I saw on that link did something wrong, coming up with twice that amount.

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about the "insignificance" of ascended stats

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I just now took my time calculated the difference between a full exotic character and one with all 6 ascended trinkets in regard to the berserker set.

The result did shock me. Throgh these 6 trinkets u gain around 10% more dps in comparison to your exotic counterpart.

For the math and stats i refered to the wiki. And didn’t add any traits, buffs, runes or sigils. So in the end the relative value-difference will be slightly lower.

A full exotic lvl 80 charakter in berserker gear has 916+1002 power, 916+698 precision and 59% extra crit dmg. That transitions into 1918 power, 37% crit chance and 209% crit dmg.
With ascended trinktes u get 68 power, 30 precision and 10% crit dmg. that means a total of 1986 power, 39% crit chance and 219% crit dmg.

Now from the total dps formula u can get a relative comparison:
(1986*139*219)/(1918*137*209)=1,101

In actual combat that value will be slighly lower due to extra stats on runes, buffs and traits, but don’t forget that u still have 6 armor slots and the weapon left. And especially the base dmg on weapons influences the total dmg directly. So a 5% stronger base value will mean 5% more dmg.

No, actually you’re grotesquely wrong in your math. But it’s been gone over in so many active threads already… sigh…

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Please undo the 25 fightmarker

in WvW

Posted by: VOLKON.1290

VOLKON.1290

The whole idea behind GW2 is to have fun. Being forced to sit in your own tower or keep because some thieves are putting white X’s on everything you own so you never know where to look… that isn’t fun. With 5 people required for orange you had a little bit of time luxury to check something out, but 20 – 25 can melt a door faster than you can run from “X” to “X”.

Why should defenders be rewarded for being lazy. If someone puts in the effort for subterfuge. They should be rewarded for their time.

What are you even babbling about? Characters only run so fast. If there are a few structures with swords it used to be a viable option for one person to watch multiple structures when you see white swords. Now it isn’t… 20+ people can rip through a gate faster than you can run somewhere to check it then muster forces as needed.

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Mesmers are way too OP

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Well those homing missile from the clones every 3 seconds is very annoying for a engineer.. i cant even switch to my block without beeing damaged. I cant shoot them cause that damages me too.. i can try to run but they just fire more homing missile on me.. so i just stand still let them kill me and avoid them on the next time i see them.

Ty for all the tips! ow wait nbody even gave one..

PS: Homing missle = Clone

How do you know it’s a clone?

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Pets vs Agony

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

There should be a way to get ascended collars.

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Please undo the 25 fightmarker

in WvW

Posted by: VOLKON.1290

VOLKON.1290

The whole idea behind GW2 is to have fun. Being forced to sit in your own tower or keep because some thieves are putting white X’s on everything you own so you never know where to look… that isn’t fun. With 5 people required for orange you had a little bit of time luxury to check something out, but 20 – 25 can melt a door faster than you can run from “X” to “X”.

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Please implement a dungeon finder

in Suggestions

Posted by: VOLKON.1290

VOLKON.1290

There is a dungeon finder. You can look at the map and see every one.

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Please undo the 25 fightmarker

in WvW

Posted by: VOLKON.1290

VOLKON.1290

If they’re going to force us to scout, let us do it in style.

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Weird birds floating around Lion's Court

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

By the gods, I recognize those I think. They look a lot like the legendary Foo birds from GW1. There’s a story behind those… let me see if I can remember… ah yes, I recall now. A couple Ascalonian explorers were (back in the pre-Dragon era) scouting around old Ascalon for black moa chicks when they startled the nest of a Foo bird. Now, the part that makes them legendary is their defense when startled. The Foo jumped up, turned tail and fired a stream of the most foul smelling excreta you could imagine right on the two explorers before running off. Automatically the younger and less experienced of the two began wiping this off himself before he could be warned. Where the waste product had been in contact with the skin, and now with the air, there formed a toxic, acidic substance. His death was said to be horribly painful. The other had the wits to avoid wiping the foo poo off himself, waiting for it to try naturally and drop off by itself. There is, indeed, a moral to this story.

If the Foo kittens, wear it. (You’ll have to substitute the proper sh* based word for kittens…)

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Guild Missions sneak peek

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

50k infleunce? LOL welcome to gw new players

Of course. Welcome them to your guild.

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Mesmers are way too OP

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

There’s a rumor that conditions can be removed, transferred, etc… I’ll need to look into that. Oh wait… I play a mesmer main… it’s all true! What’s fun is taking three boons from someone and trading them for three of your conditions… but I remember when Arcane Thievery traded all boons for conditions. Those were good times. I’d watch for a guardian (iirc) to blow his “give me all boons” thing… yep, good times.

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

OK, I see what you’re doing there. The comparisons at first shorted out a few neurons, but I’m recovering nicely. Now… here’s where I’m seeing it differently (but I’ll need time to play with the math). You’re showing an 80 stat point increase, but not showing an increase to what?

Power: +14
Precision: +14
Toughness: -69
Condition dam: +23
Healing: -6
Crit Damage: +12%
Vitality: +86
Magic Find: +8%

Damage increases a fraction of a percent, toughness drops but vitality boost helps, healing down a negligible amount, Crit damage up 8% with a negligible increase in chance to crit… you know, looking at the actual data really makes it obvious that the tiny increases across the board (and some decreases) will ultimately have a little to no noticeable affect, does it not?

Glad to hear things are going well again.

But seriously, wheter it matters depends on your build. That 12% crit for example. On a standard elementalist build with no precision, but 100% fury uptime, you get a 24% chance to crit. That roughly translates to one quarter of the critical damage being added to your dps. In this case, that’s 3% extra dps. But since the items also add precision, it’ll likely be higher, say as much as 5%. Seeing as that there are traits that add +5% damage, I’d say it’s a difference that matters. And that’s just the extra critical damage. The fact that the effects of stats get magnified by having more of the other stats further amplifies the difference. 1.25*1.25 is more than 1.5 after all.

I agree that the difference isn’t unsurmountable. However, if Anet decides to make ‘all stat’ weapons and armor too, then it has the potential to become a real issue. And that’s what I’d like to avoid.

“Borrowed from the Wiki!”

Precision is an offensive character attribute that increases the character’s chance of a critical hit, which causes increased damage. In addition, there are a number of skill and trait effects that trigger on a critical hit. The amount of additional precision required to increase the chance of a critical hit by 1% is approximated by the following formula:

(0.0024 × Level^2) + (0.06 × Level) + 1
At higher character levels, it takes an increased amount of precision to add 1% to the chance of hitting critically (since the formula depends on the square of one’s level):

3.16 points at L20
7.24 points at L40
13.24 points at L60
21 points at L80 (the amount required seems to be rounded down from the 21.16 predicted by the formula1).
At Level 80, the base precision is 916, with a crit chance of 4%. At Level 80, Critical Chance and Precision is found by the following formula:

Critical Chance = round(4 + (precision – 916) / 21) <End borrowed from Wiki!>

The 14 precision added turns out to be notably under a 1% increase in crit chance. The numbers are actually smaller than even I thought.

I have to admit… I’m learning quite a bit as we go along here…

Edit… got the Fury part wrong so deleted it.

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(edited by VOLKON.1290)

2/22 -JQ/SoR/SoS

in WvW

Posted by: VOLKON.1290

VOLKON.1290

And the cannibals get cannibalized….

So if the bandwagon jump to BG is successful and JQ is knocked out of 1st place or even T1…..where are those guilds that just have to be number one going to go next?

Kaineng ?

just wondering.. =/

From what I’ve seen of the guilds we have on JQ I’d be honestly surprised if people jumped ship simply because of being knocked down. Cats, it happened before and we help together nicely and came back stronger than ever. (Avoided the “kitten” filter!)

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

One mistake I’ll have to admit beforehand: it’s not 6 pieces because there’s no ‘all stats’ backpack. Also, seeing as that there are in fact exotic versions of the ‘all stat’ amulet and earring. Therefore, lets compare only the rings in this example. Bear in mind however, that if ascended ‘all stats’ armor pieces are released, the gap will get progessively bigger. Also, please note that the stats of the rings were increased in the recent patch.

Exotics
Emerald Orichalcum Ring of the Knight
48 Power
48 Precision
67 Toughness
15 Power
15 Precision
25 Toughness

Passiflora Orichalcum Ring of the Apothecary
48 Condition Damage
67 Healing Power
48 Toughness
15 Condition Damage
25 Healing Power
15 Toughness

Ascended
Solaria, Circle of the Sun
+31 Power
+31 Precision
+31 Toughness
+31 Vitality
+4% Critical Damage
+31 Healing Power
+31 Condition Damage
+12 Condition Damage
+12 Precision
+12 Toughness
+12 Power
+12 Vitality
+12 Healing Power
+2% Critical Damage
+4% Magic find

Lunaria, Circle of the Moon
+31 Power
+31 Precision
+31 Toughness
+31 Vitality
+4% Critical Damage
+31 Healing Power
+31 Condition Damage
+12 Condition Damage
+12 Precision
+12 Toughness
+12 Power
+12 Vitality
+12 Healing Power
+2% Critical Damage
+4% Magic find

Comparison
The sum of the stats of the exotic rings is 436 points. The sum of the stats of the ascended rings is 516. This is a difference of 80 stat points. Furthermore, the rings also grant 12% critical damage, 8% magic find and an infusion slot.

Now, I realize that the amulet and one of the earring slots already have an ‘all stats’ item. However, I think you can agree that if Anet also releases weapon and armor versions of these items, the resulting difference will be quite substantial.

OK, I see what you’re doing there. The comparisons at first shorted out a few neurons, but I’m recovering nicely. Now… here’s where I’m seeing it differently (but I’ll need time to play with the math). You’re showing an 80 stat point increase, but not showing an increase to what?

Power: +14
Precision: +14
Toughness: -69
Condition dam: +23
Healing: -6
Crit Damage: +12%
Vitality: +86
Magic Find: +8%

Damage increases a fraction of a percent, toughness drops but vitality boost helps, healing down a negligible amount, Crit damage up 8% with a negligible increase in chance to crit… you know, looking at the actual data really makes it obvious that the tiny increases across the board (and some decreases) will ultimately have a little to no noticeable affect, does it not?

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Welcome to T1 wvwvw.. I mean Jade Quarry!

in WvW

Posted by: VOLKON.1290

VOLKON.1290

So tell me,

And bare in mind that I’m not part of tier 1 and in no immediate danger of getting up there to fight you guys; so I’m not particularly offended at your showboating here,

But where do you guys go from here?
There’s no tier for you to rise to,
Do you just keep steamrolling for the rest of GW2’s lifetime?

I can’t imagine there being any fun in being that much more effective than the other tier 1 servers.

Simple, really. We welcome the next set of challenges and do our best to do our best. Every week is new. What we’ve accomplished this week we may never duplicate, no one knows for sure, but I promise you we’ll never duplicate it again if we don’t try. So when BlackGate moves on up we’ll welcome them and bring our “A” game (hopefully) and start another interesting thread of boasting, complaining, conspiracies and general mayhem.

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Omnomberry pie: long overdue change

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

It was far and away the best food, making the rest almost irrelevant for a lot of builds and professions. Needed a strong nerf, took too long, and still pretty good.

Not well thought out nerfs without compensation to the builds is a hard nerf. – basicly it was done prematurely without any thought or reason.

Wouldn’t a build dependent on a consumable be the problem in the first place?

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Omnomberry pie: long overdue change

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

The problem is that they have offered no offset and have thus eliminated a number of builds from the list of “end game viable”, which for many professions was already a very short list. This problem has been acknowledged by the developers, with the admission that they want at least 5-6 viable builds for each profession, but many are currently stuck with one or two. You can now scratch at least one “end game viable” build from each profession with this change, maybe more.

This is the kind of nerf that always irks me the most from MMO developers. Looking at the heal on crit food effect in isolation, it may have been obviously disproportional in it’s impact on the game. However, when taken in context with the greater whole, it had just become an “unintended” FIX for an aspect of the game that was clearly BROKEN, which was variety of end game viable builds.

So, yay to the developers, you managed to snatch some very low hanging fruit, while making the game the worse for it by pushing the change with out the needed fixes to professions that would have made the food effect redundant.

How strange… I simply have a build on my mesmer I threw together to be balanced and there’s no end game content I can’t handle, including WvW. Oh… never used Omnomberry pie either.

Quiet MESMER. Classes that actually need to worry about survivability are talking here. lol

……Mesmers

Hey! I’m squishie! Go ahead, take a swing! … no… that was a clone… over here… no, missed again… this one…

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Omnomberry pie: long overdue change

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Warriors can’t survive now? Really?

I believe that is an overstatement and maybe a certain niche of warriors (full zerker warriors) will have a harder time surviving but certainly not all warriors as a whole.

Yes, yes we will. Warrior sustain is horrible. Getting hit by random cleave from melee mobs will be a lot worse.

I guess warriors have to all go rifle now, Melee will be horrible without the sustain they had before.

Or they could….you know….wear some toughness gear. Guess us Guardians will just have to carry warriors more than ever. (Note, Sarcasm meters should be blowing up now.)

I’m wearing Knight’s.

All the Toughness/Vitality in the world will not help you as a Warrior because you do not have the awesome sustain of a Guardian.

I thought the idea was to try and avoid damage, not sustain it. Maybe I have it wrong…

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Please undo the 25 fightmarker

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Let’s take this example :
High tier and 70 people in map, put 10-15 people as scouts, you have sitll 55-60 left, you can make 3 zerg of 25 or less or just make 1 big blob, and defending with them is not a problem if 70 enemies attack
Middle tier: 40 people in map: put 10 as scouts, 30 left for zerg , 40-50 people attack, still bearable
Lower tier: 20-25 people: put 10 as scouts, 15 left for zerg. now if 25-30 people attack, thos e15 people will relaly have to be strong to be able to kill the enemies

Now who do you think it will affect more and who will it affect less ?

It affects everyone, but if you’re a low pop vs. a higher pop server it becomes more and more brutal. The chance to rally and respond is greatly diminished.

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Oh… that one, which pretty much doesn’t compare anything comparable at all. Yeah, you go with that one.

So just because it doesn’t suit your view, you decide to dismiss it.

Well, wheter you like it or not, balanced builds get a HUGE upgrade because they get to replace their 3 offensive/3 defensive items for 6 pieces of ‘all stats’ gear.

But of course, it’s easier to dismiss me as being crazy than admit that balanced builds get a much larger stat upgrade than tank or glass cannon builds.

You’re right… I shouldn’t dismiss it. I’ll play with some numbers… what six pieces of gear are you replacing in your example, and with what, specifically?

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Ascended v. Exotic Trinket Set

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Nice work!

…however, it’s depressing to see just how far behind I am from people that actually have time to grind out ascended stuff…

If you’re in exotics, the point is that you’re really not that far behind.

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Ascended v. Exotic Trinket Set

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Just one that stands out at the moment… Crit damage is already a percent, so going from 36% to 44% is an 8% increase, not a 22.2% increase. That one field is misleading in that aspect.

By the way… thanks for that.

#TeamJadeQuarry

(edited by VOLKON.1290)

Refugee child's drawing consumable

in Community Creations

Posted by: VOLKON.1290

VOLKON.1290

Priceless! That should be hanging up in the ArenaNet offices.

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I don't like the cooldown on Spy Kits

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

lol if you need spy kits to help you get by in fotm or any other dungeon….i don’t even know what to say honestly.

Just be honest and say that you haven’t played the dredge fractal past the lower levels.

i’m on 34 sry

Then you have had someone in your group using the kits and weren’t paying attention. I’m in the 40s and have over 500 fractals completed. Getting by dredge without kits is a 1 in 100 without them. You’re just bragging falsehoods if you try to disagree with that.

Hang on… you mean to say the only reason you get that far is due to what some would consider an abuse of spy kits? Don’t get me wrong… being in the 40s is impressive in it’s own right… but are there any Fractals that at that level you can do without the “exotic use of in game items”?

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I don't like the cooldown on Spy Kits

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I only needed these kits for the dredge fractals really because you know, ANet had a weird sense of humor when it comes to inmeasurable amount of dredges.

We always found that killing the dredge tends to eliminate the need for abusing any mechanics.

You haven’t played the fractals at any level beyond 20, have you? 10?

Admittedly 16. I hang my head in shame.

You cannot come close to keeping up with them in most cases past lvl 20, and definitely not past mid 20s or 30. Just staying alive is enough of a challenge, let alone actually doing anything effective against them.

Well, I’ll have to work it up to the 20s I guess and give it a go. So far I’ve had good luck on my mesmer, even being on the plates using things like mass invis, Feedback, the heal that reflects projectiles, clones… many clones…, greatsword knockbacks, … we’ll see how it goes.

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I don't like the cooldown on Spy Kits

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I only needed these kits for the dredge fractals really because you know, ANet had a weird sense of humor when it comes to inmeasurable amount of dredges.

We always found that killing the dredge tends to eliminate the need for abusing any mechanics.

You haven’t played the fractals at any level beyond 20, have you? 10?

Admittedly 16. I hang my head in shame.

But… I have to admit the dredge one is one of my favorites. Lots of bags from them and the boss mechanics at the end I personally really like.

#TeamJadeQuarry

(edited by VOLKON.1290)

I don't like the cooldown on Spy Kits

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I only needed these kits for the dredge fractals really because you know, ANet had a weird sense of humor when it comes to inmeasurable amount of dredges.

We always found that killing the dredge tends to eliminate the need for abusing any mechanics.

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Expansion worth of content

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Considering all the new content added for guilds I’d say they’re well on the way there.

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Thanks… um… which one? I’m not seeing any calculations, nothing plugged into the damage calculations formula or any of that. I could be missing it…

You’re doing this on purpose, aren’t you? The post clearly shows how a balanced build that only uses exotics vs one that has acces to the ascended ‘all stats’ items gains roughly 70 stat points, as well as 20% critical damage and 16% magic find.

Seeing as how there are traits that give less of a bonus, I’d say it qualifies as significant.

Oh… that one, which pretty much doesn’t compare anything comparable at all. Yeah, you go with that one.

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Please undo the 25 fightmarker

in WvW

Posted by: VOLKON.1290

VOLKON.1290

I almost don’t want to say this here, but you can do a lot now without even triggering white swords (only gate/wall hits count).

You can kill all the cannons, oil, guards, defensive siege, and drop/build all the siege you want, without triggering white swords. By the time the white swords go up, it is already too late.

Even the guards?

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Please undo the 25 fightmarker

in WvW

Posted by: VOLKON.1290

VOLKON.1290

I have no sympathy for this.
If you cannot bother to spare a couple people per map to run around and keep tabs on enemy forces or check on white swords, you don’t deserve to keep your territory.

Stop expecting the game mechanics to tell you where the real threat is and adapt.

Players should not be relegated to tasks that are boring.

Game mechanics should remove boring behavior, not make it more necessary. The devs have said in the past that they used DAOC as a model — well in DAOC just getting near a keep would cause an automatic alarm to sound. The enemy would know what keep you are at and with roughly what size group. The point was to trigger big fights.

Arenanet encouraging silent keep takes is the opposite of what DAOC did and makes no sense.

You get white swords for that purpose.
Literally almost the exact same mechanic as “if you get close to a keep an alarm will sound”.

One scout can keep an eye on an entire portion of the map, not just one keep or tower. Maps are small. It is an ideal job for a ROAMER who would be doing pretty much the exact same thing anyway.

against an organized group, you may not have an alarm until 3 rams are bashing at your gate or 5 catas tearing down your wall because you have to actually hit the gate/wall before anything triggers

literally almost the same is not the same

… Against an organized group, that is exactly how it worked pre-patch. What’s your point?

Before an organized group was limited to a small number hitting the door before orange swords went up. Often a random pug or two that was tagging along (and not in TS) would get a little excited and put swords up. Now you can have 20 people ripping through a gate like butter, account for the stray pug and still not put up orange swords. The zerg can flip structures relatively silently now faster than ever. If they’re smart enough to have thieves etc. put whites on everything at the same time it becomes even easier to abuse the system. The zerg is all powerful now. All hail the zerg.

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Please undo the 25 fightmarker

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Posted by: VOLKON.1290

VOLKON.1290

I have no sympathy for this.
If you cannot bother to spare a couple people per map to run around and keep tabs on enemy forces or check on white swords, you don’t deserve to keep your territory.

Stop expecting the game mechanics to tell you where the real threat is and adapt.

Players should not be relegated to tasks that are boring.

Game mechanics should remove boring behavior, not make it more necessary. The devs have said in the past that they used DAOC as a model — well in DAOC just getting near a keep would cause an automatic alarm to sound. The enemy would know what keep you are at and with roughly what size group. The point was to trigger big fights.

Arenanet encouraging silent keep takes is the opposite of what DAOC did and makes no sense.

You get white swords for that purpose.
Literally almost the exact same mechanic as “if you get close to a keep an alarm will sound”.

One scout can keep an eye on an entire portion of the map, not just one keep or tower. Maps are small. It is an ideal job for a ROAMER who would be doing pretty much the exact same thing anyway.

You get white swords if a quaggan passes gas in earshot of the guards.

Let’s play a little game. You’re scout for your side of the map. Suddenly everything you own on that side of the map has white swords go up. Every camp, tower, keep, because the attacking server sent a thief, ele, someone to all those spots simply to cause swords. Where do you go? Remember… right now there could be 20 people with four or five rams taking down a gate, and 30 more watching their backs.

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Daily insanity?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

The Mystic Forge one finally got me to remember to make superior siege equipment for WvW. <blush>

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New "species" discovered

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Posted by: VOLKON.1290

VOLKON.1290

I found another Landshark! He’s ‘swimming’ over land around Temple of Melandru in Cursed Shore

Kind of gives new meaning to “Risen”… risen right out of the water.

Jimmy Buffett would be proud.

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2/22 -JQ/SoR/SoS

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Posted by: VOLKON.1290

VOLKON.1290

:) part of a grander scheme. goodluck T1!

Is it too soon to start the “SoR and BG are double-teaming us” thing?

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Please undo the 25 fightmarker

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Posted by: VOLKON.1290

VOLKON.1290

This change does to the zergs nothing because zerg will trigger orange spot anyway, no matter if there were 5 or 25 people. And people will not stop zerging, cause this is the way to loot some bags anyway for most of them.
There is always someone in keep/tower or nearby so just ask in /m chat whats the situtation. Not a big deal.
If u have small numbers in guild to make a scout person for a while – join a bigger guild, do some recruiting, transfer or simply go play and stop crying.
The scout role is not fun – nobody is saying, you must be scout a whole day. That only depends on your people, what kind of guild you are.

Try to fight in www more than 1 hour/week and maybe you’ll understand what www is about.
Then come back here and discuss is.
Cheers!

P.S.: This is not another topic about Piken Square as i saw posts describing this server

Yes it will stop zerging. Or atleast the massive zergs of 80+
In higher tiers groups of 80+ ran with max speed to all fightmarkers within seconds.
ANet planned wvvw so groups had to spread out in small groups. But made some design mistakes, because of the small map and the large groups being able to run to all fightmarkers before the small groups can get through the doors/walls. And the small groups having no chance to win of the 80+ groups because of ability lag and culing. This is the first part of probably some more changes to make the game more about groups, and tactic between groups.. instead of 1 massive zerg.

So without the big zerg being able to see to what keeps/towers to run too (atleast without loosing people to scouts/defenders) the big zerg doesnt know where to go.. or will be to late.
Now a server who doesnt run in a massive zerg can take keeps without being steamrolled by the massive zerg.

No, it does the opposite. It makes the massive zerg more effective. You can now take your mega zerg, have 20 of them rip through the door of a keep and flip it in only a fraction of the time it took before to ninja a keep.

NEW STRAT for EVERYONE! Have your zergs designate 20 or so people to tear through the door. Drop four or five rams, superiors if you got them, you’ll be in in moments. All of you rush the keep lord and it’s yours in minutes! This even gives breathing room from those antsy pugs that tended to screw things up before by attacking and putting swords up when you were trying to stay quiet.

If you actually think this will work against zergs… well… which keeps are yours again?

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

there has to be another way to get these new items…. only by daily grind is a joke…..

There is.

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Thanks… um… which one? I’m not seeing any calculations, nothing plugged into the damage calculations formula or any of that. I could be missing it…

here. Those calculations were done back when only amulets and rings were available, but they were rather conservative in their estimates, and that calculation is not even factoring in procs or boons, which would increase the difference even more.

Now show yours.

Only amulets and rings? Will do. First, the calculation for damage:

Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)

Now, when comparing two different damages and calculate the percent change we know that the coefficient, armor and weapon damage, being constant, negate each other since they’ll be equally represented above and below the line when dividing. Hence they can be left out or substituted with numbers that make the math easy. As such, I did my calculations based on my mesmer. First, the amulet. The exotic I had was the Ruby Orichalcum of the berserker flavor, the ascended is the berserker equivalent. Power with the exotic = 1982, with the ascended = 1993.

Before: 1100*1982*.5/1000 = 1090.1 (Assuming a coefficient of .5 and an armor of 1000 to simplify the math)
After: 1100*1993*.5/1000= 1096.15

(1096.15 – 1090.1)/ 1096.15 = .00552 or a single attack damage increase (not DPS) of approx. 0.55%.

The same rings now. The exotic ring adds a total of 92 power, the ascended equivalent adds 103 power, or +11 each, identical to the amulet, which means the math is the same at 0.55% increase in damage. Or, adding the three together we get:

Before: 1100*1982*.5/1000 = 1090.1
After: 1100*2015*.5/1000 = 1108.25

(1108.25 – 1090.1) / 1108.25 = 0.164, or a 1.64% increase in damage for the amulet and both rings, berserker to berserker equivalent upgrade.

EDIT: Adding backpieces… again berserker to berserker adds 13 power (43 to 56). That makes after = 1100 * 2028 * .5 / 1000 = 1115.4.

(1115.4 – 1090.1) / 1115.4 = 0.0227, or a damage increase of 2.27% for the equivalent upgrades of 2 rings, amulet and back pack, berserker to berserker equivalent. The math I saw on that link did something wrong, coming up with twice that amount.

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(edited by VOLKON.1290)

Mesmer nerf or Boss buff?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

You just logged on… it could have been that you simply weren’t in your rhythm yet. I’ve had that happen at least…

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I actually don’t think the idea of limiting ascended gear to jewelry and maybe weapons is a bad one actually. Just make sure the weapons have great looking skins.

not weapons no ONLY jewelry, since once you begin to dip into weapons and armor who you gonna handle runes and sigils? ANet have to create one hell of a lot of items if they are to make all possible stat and sigil types for all weapon types…, the amount of unique options we had on jewellery compared to weps and armour before ascended was abysmal

Hmm… good point. Perhaps ascended skins then that don’t provide a stat boost? That’s a grey area… the marginal stat boost is what compels so many people to chase them in the first place. I don’t know… as long as they keep the stat boost as marginal as the current items are I don’t think it would be a real issue (I won’t rule out an imagined issue). One thought may be to have ascended weapons be identical in stats to exotics but have the extra utility infusion slot. People would go for those for that utility slot alone. It would also take away the need to upgrade legendary weapons (which they could add an infusion slot… or two… to).

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Please undo the 25 fightmarker

in WvW

Posted by: VOLKON.1290

VOLKON.1290

I’m in JQ and I agree that this may not be the best thought out change I’ve seen personally. Last night there are white swords on Lake, so knowing the change I go there and see a swarm of Tsym on the wall with four cats going full bore. /facepalm

What this change means is that WvW will become less fun for those people that will be required to be planted in towers and keeps to act as scouts, a role the NPCs were fulfilling fairly well with the old sword system. We have to dedicate people now to serve as NPC alarms effectively or lose structures to the hidden zerg.

ANet… it may be worth reconsidering.

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Anyone do the entire checklist for the daily?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

You get 1 achievement point for each one you do past the five. That’s it. I know because I’ve done seven of them.

Good to know. I wonder if there’s an added kicker though for the full list…

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

/signed

also ill add something i wrote in another thrread:

And on ascended items i encourage ANet to limit them to trinkets. It really doesnt add anything to the game except unnecessary grinds, and instead go the route putting awesome skins that take very long time to acquire instead ascended items. It will come down to either make ascended items a bit longer to acquire than exotics (which defeats their purpose) or be “left behind” (whether justified or not).

Its still not much of a problem with only trinkets, but with whole set…it will be. So to save you and us of all the problems of gear progression….just stop it while it hasnt escalated too far to be irrepairable.

Mika here has a very solid point that most people are missing. To quote: “It really doesn’t add anything to the game except unnecessary grinds”. I’d replace “unnecessary” with “optional” personally, but Mika is exactly right… ascended gear isn’t necessary to get. Yes, it’s a grind, a time sink, but it’s one that is, ultimately, optional.

I actually don’t think the idea of limiting ascended gear to jewelry and maybe weapons is a bad one actually. Just make sure the weapons have great looking skins.

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Anyone that thinks “BIS” items really make a difference when compared to exotics needs to let go of the WoW spreadsheet mentality you’ve carried over to here. Seriously, it’s embarrassing to see you people freaking out about an amulet, for example, that gives you an extra 0.55% damage (actual math).

Ascended gear fills the time gap between legendary and exotics. A lot of you weren’t even bothering with legendary. Why? Takes too freaking long, too much stuff to grind, etc. But look at you now… chasing the alleged carrot of ascended because it’s within grasp and appears to be so much better! Relax. This isn’t WoW where one Tier of gear is practically an order of magnitude better than the prior. The benefits are marginal at best, and by the time someone grinds out a full set of ascended most people will have earned a few pieces by accident just from normal play.

No matter how hard you try to dismiss and minimize the stats given by ascended equips, it doesn’t make it any less of a gear treadmill. This isn’t what I was promised when I bought the game.

Really? Where exactly is this treadmill of which you speak? Where’s the gated content that is inaccessible unless you get the latest tier of gear? Where are the gear score calculators?

Oh, right… they left those in other MMOs, where treadmills actually exists. Ascended gear only acts as a treadmill if you’re required to obtain it to access further content. That doesn’t exist, nor is there any remote hint of an indication that GW2 will ever go down that dark road. Minor progression != treadmill. Required gear for gated content = treadmill.

Ah yes, because 80 days of doing your dailies guarantees you 2 earrings of ascended equipment =/= gear treadmill. Gear treadmill doesn’t have to restrict you from accessing further content. With GW2’s current system, it would take more days to get all ascended equips than to get a legendary weapon. Gear treadmill began when they introduced Ascended equips. Everyone was fine with exotics.

Believe it or not, but your attempt at sarcasm actually speaks the truth… 80 days of doing your dailies for 2 earrings does not equal a gear treadmill. The gear treadmill, by definition, is the endless cycle of being required to replace gear to further access and progress through content in a game, such as with WoW raids. Every new raid has a new tier of gear, and without the gear from that raid the next one remain inaccessible. This isn’t the case in GW2 clearly. Yes, you can spend time to get marginally better gear if you wish. However there is NO content denied to any player that doesn’t have ascended gear. No, not even Fractals.

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Thanks… um… which one? I’m not seeing any calculations, nothing plugged into the damage calculations formula or any of that. I could be missing it…

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Ascended Gear Core Issues

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Anyone that thinks “BIS” items really make a difference when compared to exotics needs to let go of the WoW spreadsheet mentality you’ve carried over to here. Seriously, it’s embarrassing to see you people freaking out about an amulet, for example, that gives you an extra 0.55% damage (actual math).

Funny how you keep ignoring the example I’ve given that clearly shows the damage increase of exotics easily exceeds 5%. Even after I’ve provided you with a direct link to my calculations.

I honestly haven’t seen that link… if you’d be so kind at to re-post it I’ll be happy to take a look. You are comparing comparable gear, right? Berserkers vs. Berserkers for example…

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