Showing Posts For Varezenem.2813:

Shrouding Mist question noob

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

In PVE its easy to keep ur energy above 50% so dnt worry about such things)

You don’t, it’s not worth taking.
Even in PvE if you want to maximize healing output it’s unneeded.
highest healing output comes from swapping legend on cooldown. The only reason to take it is if you don’t care about the damage increase from devastation or rolling mists and want to get some occasional extra healing.

In WvW dunno there are ways to make use of it but not much and PvP it really doesn’t work.

BTW my newest PvP experiments with it are quite recent, you can use it there but the overall loss of sustain from not taking retribution is too great.

When u are the healer in the raid its depends on you how much you can heal. For dmg there are DD.

The short version is just like for DPS. Not legend swapping is usually a healing output loss.
The reason it might not be is because your health is already full.
You can camp Ventari but you lose your own DPS and the potential DPS from keeping boons up.
Mathematically shrouding mists is a waste of a GM slot.
The only theoretical part in my argument is that you’ll need healing at the same time you have it available. The interesting part however is that the maximum healing output rotation is also the best sustained healing rotation. And the maximum is close to the minimum in it. Therefore you pretty much always have some healing available with it.

Since the rotation by itself is pretty effective and doesn’t use shrouding mists at all, I’ll go back to shrouding mists is a waste of a slot.

In practice shrouding mists is a minor increase in healing at the expense of a major DPS loss.

The only PvE build that could use it is a Ventari camping build, and these builds are usually taken by beginners since they aren’t used to micromanaging everything. And it’s indeed easier to use.

In raid you have always all boons and ur upkeeps is just needed to cast them and then go back on ventari bcs you are heal) theres no DPS loss in herald\invoc\salvation bcs its healer build and Rev can not only provide some regen HP but a burst AoE heal if needed, so if you dont play heal rev dont mess newones.

I play it and I’m fairly certain that I’m far more experienced than you.
Like I said you can only heal and for that the easiest way does include shrouding mists.
But you are underutilizing your space in the party.
What I’m saying is that to maximize your efficiency as a support shrouding mists is a waste of space and should be replaced by something else.

What I’m saying is that the difference between what I’m proposing and you are proposing is the same as the difference between only auto attacking and doing the proper rotation while keeping FoN up. Is AA easier? Yes. Does it allow you to get a decent DPS? Yes. Should you be doing that if you want to make the best out of your build? No.

Oh… Do we really played together? I dont think so what knoledge about my skill do you have? I can to say dat im best then every one in gw2 XD but i dont know everone so i cant say smtng like dat, think about it.
No one said that you should keep ventari up always, so read more carefully what ppl says, and TS asked about energy menegement and get hes answer that it easy in pve if you are a healer.

Didn’t say that it wasn’t easy. Just not worth doing. And I’m quite sure that taobella got the message.

Trying to maxmize the damage output when you are a healer is the same to heal power when you are tank)

Well, have ya heard about the meta druid? Surprise it’s not Magi’s, it’s Vipers.
Magi’s is simply easier to use and allows more mistakes from your teammates. This tradeoff however does not apply here since the healing output from relying on shrouding mists is actually lower. Therefore the only thing you gain by using shrouding mists is “easier to use”.

If you don’t believe me do the maths. I’ve done them a long time ago

First of all were not in Druid threads) We are talking about Rev as healer and ill prefer to maximize my heal potential bcs there always a chance that someone will get laggy or anything else i would need a good burst of heal.

If you prefer it it’s not my problem but please don’t make inaccurate statements.
Also the only argument in favor of it that you made is " It’s easier to use " and its variations which I had already stated from the beginning.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I’m still in favour of either swaping the place of Nourishing Roots with Tranquil Benediction or Tranquil Balance with Invoking Harmony.

Don’t do the last one.
I’d rather have them merge either Invoking harmony or selfless amplification into serene rejuvenation and make a new trait.

Hardened foundations and momentary pacification need considerable improvements.
Nourishing Roots needs a duration increase.
Eluding nullification is mostly fine but making it damaging condi specific would be better.
Reducing the spread on Natural abundance should be enough.
Don’t know what to do to Tranquil Benediction.

I prefer my last one because it makes the regen aura on Ventari and Facet of Light stronger. With Momentary Pacification,I am quite fine, it’s quite OP when you trigger it with Jade Winds. Tranquil Benediction would be better if the healing orbs floated and/or were bigger (for better visibility) rahter than staying on the floor and would also benefit from Invoking Harmony.

How does it improve facet of light?

Doesn’t Tranquil Balance also influence the healing done by the Regen boon you apply?

No any more than any other outgoing healing trait.
I do not see how changing the positions would improve it however. I’d rather keep it in it’s current tier where it has no competition.

Senbu Ren[Wind]
Herald of Ventari

Shrouding Mist question noob

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

In PVE its easy to keep ur energy above 50% so dnt worry about such things)

You don’t, it’s not worth taking.
Even in PvE if you want to maximize healing output it’s unneeded.
highest healing output comes from swapping legend on cooldown. The only reason to take it is if you don’t care about the damage increase from devastation or rolling mists and want to get some occasional extra healing.

In WvW dunno there are ways to make use of it but not much and PvP it really doesn’t work.

BTW my newest PvP experiments with it are quite recent, you can use it there but the overall loss of sustain from not taking retribution is too great.

When u are the healer in the raid its depends on you how much you can heal. For dmg there are DD.

The short version is just like for DPS. Not legend swapping is usually a healing output loss.
The reason it might not be is because your health is already full.
You can camp Ventari but you lose your own DPS and the potential DPS from keeping boons up.
Mathematically shrouding mists is a waste of a GM slot.
The only theoretical part in my argument is that you’ll need healing at the same time you have it available. The interesting part however is that the maximum healing output rotation is also the best sustained healing rotation. And the maximum is close to the minimum in it. Therefore you pretty much always have some healing available with it.

Since the rotation by itself is pretty effective and doesn’t use shrouding mists at all, I’ll go back to shrouding mists is a waste of a slot.

In practice shrouding mists is a minor increase in healing at the expense of a major DPS loss.

The only PvE build that could use it is a Ventari camping build, and these builds are usually taken by beginners since they aren’t used to micromanaging everything. And it’s indeed easier to use.

In raid you have always all boons and ur upkeeps is just needed to cast them and then go back on ventari bcs you are heal) theres no DPS loss in herald\invoc\salvation bcs its healer build and Rev can not only provide some regen HP but a burst AoE heal if needed, so if you dont play heal rev dont mess newones.

I play it and I’m fairly certain that I’m far more experienced than you.
Like I said you can only heal and for that the easiest way does include shrouding mists.
But you are underutilizing your space in the party.
What I’m saying is that to maximize your efficiency as a support shrouding mists is a waste of space and should be replaced by something else.

What I’m saying is that the difference between what I’m proposing and you are proposing is the same as the difference between only auto attacking and doing the proper rotation while keeping FoN up. Is AA easier? Yes. Does it allow you to get a decent DPS? Yes. Should you be doing that if you want to make the best out of your build? No.

Oh… Do we really played together? I dont think so what knoledge about my skill do you have? I can to say dat im best then every one in gw2 XD but i dont know everone so i cant say smtng like dat, think about it.
No one said that you should keep ventari up always, so read more carefully what ppl says, and TS asked about energy menegement and get hes answer that it easy in pve if you are a healer.

Didn’t say that it wasn’t easy. Just not worth doing. And I’m quite sure that taobella got the message.

Trying to maxmize the damage output when you are a healer is the same to heal power when you are tank)

Well, have ya heard about the meta druid? Surprise it’s not Magi’s, it’s Vipers.
Magi’s is simply easier to use and allows more mistakes from your teammates. This tradeoff however does not apply here since the healing output from relying on shrouding mists is actually lower. Therefore the only thing you gain by using shrouding mists is “easier to use”.

If you don’t believe me do the maths. I’ve done them a long time ago

Senbu Ren[Wind]
Herald of Ventari

Shrouding Mist question noob

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

In PVE its easy to keep ur energy above 50% so dnt worry about such things)

You don’t, it’s not worth taking.
Even in PvE if you want to maximize healing output it’s unneeded.
highest healing output comes from swapping legend on cooldown. The only reason to take it is if you don’t care about the damage increase from devastation or rolling mists and want to get some occasional extra healing.

In WvW dunno there are ways to make use of it but not much and PvP it really doesn’t work.

BTW my newest PvP experiments with it are quite recent, you can use it there but the overall loss of sustain from not taking retribution is too great.

When u are the healer in the raid its depends on you how much you can heal. For dmg there are DD.

The short version is just like for DPS. Not legend swapping is usually a healing output loss.
The reason it might not be is because your health is already full.
You can camp Ventari but you lose your own DPS and the potential DPS from keeping boons up.
Mathematically shrouding mists is a waste of a GM slot.
The only theoretical part in my argument is that you’ll need healing at the same time you have it available. The interesting part however is that the maximum healing output rotation is also the best sustained healing rotation. And the maximum is close to the minimum in it. Therefore you pretty much always have some healing available with it.

Since the rotation by itself is pretty effective and doesn’t use shrouding mists at all, I’ll go back to shrouding mists is a waste of a slot.

In practice shrouding mists is a minor increase in healing at the expense of a major DPS loss.

The only PvE build that could use it is a Ventari camping build, and these builds are usually taken by beginners since they aren’t used to micromanaging everything. And it’s indeed easier to use.

In raid you have always all boons and ur upkeeps is just needed to cast them and then go back on ventari bcs you are heal) theres no DPS loss in herald\invoc\salvation bcs its healer build and Rev can not only provide some regen HP but a burst AoE heal if needed, so if you dont play heal rev dont mess newones.

I play it and I’m fairly certain that I’m far more experienced than you.
Like I said you can only heal and for that the easiest way does include shrouding mists.
But you are underutilizing your space in the party.
What I’m saying is that to maximize your efficiency as a support shrouding mists is a waste of space and should be replaced by something else.

What I’m saying is that the difference between what I’m proposing and you are proposing is the same as the difference between only auto attacking and doing the proper rotation while keeping FoN up. Is AA easier? Yes. Does it allow you to get a decent DPS? Yes. Should you be doing that if you want to make the best out of your build? No.

Oh… Do we really played together? I dont think so what knoledge about my skill do you have? I can to say dat im best then every one in gw2 XD but i dont know everone so i cant say smtng like dat, think about it.
No one said that you should keep ventari up always, so read more carefully what ppl says, and TS asked about energy menegement and get hes answer that it easy in pve if you are a healer.

Didn’t say that it wasn’t easy. Just not worth doing. And I’m quite sure that taobella got the message.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I’m still in favour of either swaping the place of Nourishing Roots with Tranquil Benediction or Tranquil Balance with Invoking Harmony.

Don’t do the last one.
I’d rather have them merge either Invoking harmony or selfless amplification into serene rejuvenation and make a new trait.

Hardened foundations and momentary pacification need considerable improvements.
Nourishing Roots needs a duration increase.
Eluding nullification is mostly fine but making it damaging condi specific would be better.
Reducing the spread on Natural abundance should be enough.
Don’t know what to do to Tranquil Benediction.

I prefer my last one because it makes the regen aura on Ventari and Facet of Light stronger. With Momentary Pacification,I am quite fine, it’s quite OP when you trigger it with Jade Winds. Tranquil Benediction would be better if the healing orbs floated and/or were bigger (for better visibility) rahter than staying on the floor and would also benefit from Invoking Harmony.

How does it improve facet of light?

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I’m still in favour of either swaping the place of Nourishing Roots with Tranquil Benediction or Tranquil Balance with Invoking Harmony.

Don’t do the last one.
I’d rather have them merge either Invoking harmony or selfless amplification into serene rejuvenation and make a new trait.

Hardened foundations and momentary pacification need considerable improvements.
Nourishing Roots needs a duration increase.
Eluding nullification is mostly fine but making it damaging condi specific would be better.
Reducing the spread on Natural abundance should be enough.
Don’t know what to do to Tranquil Benediction.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

If you want ventari to be viable… make swapping to the legend automatically bring out the tablet at your location and have a small aoe heal.

Saves a click, improves quality of life, and is not some giant tweek.

A click?
I don’t feel like it’s necessary TBH, after testing it for a while, the legend is fine by now.
The salvation trait line however needs some improvements and that’s where the sustain buffs can be inserted.
I wouldn’t recommend increasing the healing output any further though, it’s already good.

Senbu Ren[Wind]
Herald of Ventari

Shrouding Mist question noob

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

In PVE its easy to keep ur energy above 50% so dnt worry about such things)

You don’t, it’s not worth taking.
Even in PvE if you want to maximize healing output it’s unneeded.
highest healing output comes from swapping legend on cooldown. The only reason to take it is if you don’t care about the damage increase from devastation or rolling mists and want to get some occasional extra healing.

In WvW dunno there are ways to make use of it but not much and PvP it really doesn’t work.

BTW my newest PvP experiments with it are quite recent, you can use it there but the overall loss of sustain from not taking retribution is too great.

When u are the healer in the raid its depends on you how much you can heal. For dmg there are DD.

The short version is just like for DPS. Not legend swapping is usually a healing output loss.
The reason it might not be is because your health is already full.
You can camp Ventari but you lose your own DPS and the potential DPS from keeping boons up.
Mathematically shrouding mists is a waste of a GM slot.
The only theoretical part in my argument is that you’ll need healing at the same time you have it available. The interesting part however is that the maximum healing output rotation is also the best sustained healing rotation. And the maximum is close to the minimum in it. Therefore you pretty much always have some healing available with it.

Since the rotation by itself is pretty effective and doesn’t use shrouding mists at all, I’ll go back to shrouding mists is a waste of a slot.

In practice shrouding mists is a minor increase in healing at the expense of a major DPS loss.

The only PvE build that could use it is a Ventari camping build, and these builds are usually taken by beginners since they aren’t used to micromanaging everything. And it’s indeed easier to use.

In raid you have always all boons and ur upkeeps is just needed to cast them and then go back on ventari bcs you are heal) theres no DPS loss in herald\invoc\salvation bcs its healer build and Rev can not only provide some regen HP but a burst AoE heal if needed, so if you dont play heal rev dont mess newones.

I play it and I’m fairly certain that I’m far more experienced than you.
Like I said you can only heal and for that the easiest way does include shrouding mists.
But you are underutilizing your space in the party.
What I’m saying is that to maximize your efficiency as a support shrouding mists is a waste of space and should be replaced by something else.

What I’m saying is that the difference between what I’m proposing and you are proposing is the same as the difference between only auto attacking and doing the proper rotation while keeping FoN up. Is AA easier? Yes. Does it allow you to get a decent DPS? Yes. Should you be doing that if you want to make the best out of your build? No.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Shrouding Mist question noob

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

In PVE its easy to keep ur energy above 50% so dnt worry about such things)

You don’t, it’s not worth taking.
Even in PvE if you want to maximize healing output it’s unneeded.
highest healing output comes from swapping legend on cooldown. The only reason to take it is if you don’t care about the damage increase from devastation or rolling mists and want to get some occasional extra healing.

In WvW dunno there are ways to make use of it but not much and PvP it really doesn’t work.

BTW my newest PvP experiments with it are quite recent, you can use it there but the overall loss of sustain from not taking retribution is too great.

When u are the healer in the raid its depends on you how much you can heal. For dmg there are DD.

The short version is just like for DPS. Not legend swapping is usually a healing output loss.
The reason it might not be is because your health is already full.
You can camp Ventari but you lose your own DPS and the potential DPS from keeping boons up.
Mathematically shrouding mists is a waste of a GM slot.
The only theoretical part in my argument is that you’ll need healing at the same time you have it available. The interesting part however is that the maximum healing output rotation is also the best sustained healing rotation. And the maximum is close to the minimum in it. Therefore you pretty much always have some healing available with it.

Since the rotation by itself is pretty effective and doesn’t use shrouding mists at all, I’ll go back to shrouding mists is a waste of a slot.

In practice shrouding mists is a minor increase in healing at the expense of a major DPS loss.

The only PvE build that could use it is a Ventari camping build, and these builds are usually taken by beginners since they aren’t used to micromanaging everything. And it’s indeed easier to use.

Senbu Ren[Wind]
Herald of Ventari

Threat Meter for Revenant

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Assumptions:

  • Meta Build (invocation + devastation + herald) Swapping in retribution can make classes that rely on CC such as warrior and guard less of a threat. But everything will take longer to kill.
  • No obligation to hold point, free kiting.
  • Both players have above average skill level.

Edit: stepped up ranger a notch after today’s 1v1 tournament

For Ventaris/glint builds it’s similar. Trap druids just go up quite a bit specifically in team fights (which you should be on).

Senbu Ren[Wind]
Herald of Ventari

Severe lagspikes on Legacy of the Foefire

in PvP

Posted by: Varezenem.2813

Varezenem.2813

I have had it happen quite a few times. It’s usually map instance specific.

Senbu Ren[Wind]
Herald of Ventari

Shrouding Mist question noob

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

In PVE its easy to keep ur energy above 50% so dnt worry about such things)

You don’t, it’s not worth taking.
Even in PvE if you want to maximize healing output it’s unneeded.
highest healing output comes from swapping legend on cooldown. The only reason to take it is if you don’t care about the damage increase from devastation or rolling mists and want to get some occasional extra healing.

In WvW dunno there are ways to make use of it but not much and PvP it really doesn’t work.

BTW my newest PvP experiments with it are quite recent, you can use it there but the overall loss of sustain from not taking retribution is too great.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Mid Air legend swap not working

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

so has anyone else noticed that you cannot swap legends mid jump in retribution but you can in invocation? I usually play invocation rev but with the amount of thieves and DHs in pvp now retribution is a must in some matches. I tend to dodge jump a lot and swap legends mid dodge/jump if i’m running energy sigil since there is stab on dodge roll in the retribution line, but this messes me up since the legend swap does not occur mid air but the weapon swap does.

can someone else test this and run retribution, jump and legend swap and see if it swaps and then run invocation and legend swap mid jump and see if it happens to them? is this a bug or is it intended? I know it’ll probably take ages but ANET PLEASE ALLOW LEGEND SWAPS MID AIR IN RETRIBUTION LIKE IT WORKS WITH THE INVOCATION LINE. i know all i have to do is not jump while dodging but everyone knows dodge/jumps= ninja skills so please fix this so legend swaps can proc mid air.

This is probably associated with the fact that invocation originaly made legend swapping insta cast.
Never noticed this problem though.

Senbu Ren[Wind]
Herald of Ventari

The PvP devs NEED control over skills

in PvP

Posted by: Varezenem.2813

Varezenem.2813

As for skill splitting, the developers have been doing that for a long time. Signet of Restoration on Ele and Cyclone Axe on Warrior are a few examples of skills that used to be split a long time ago but were made the same (usually to be the same as the better version). However, now they say that they have the tech to split skills in PvP, which is odd because they already did that. It seems to me like there is something they aren’t telling us about why they are so hesitant to split skills. Splitting skills just seems like such an obvious move to the community, so why isn’t it obvious to the developers? For so long the developers have refused to do it and been playing the “it’s to complicated for new players” card. Doing that seems like they are just playing dumb and they don’t want to make their actual reason(s) public.

If anyone has any info on this or developer statements about this I would love to be made aware of them if anyone would like to post a reply.

“We believe that most balance problems are more noticeable in specific game modes but affect all of them”-Karl? Reddit AMA 3/5 ?? (Can’t find the source)
“We are able to split skills with less effort than before”

This is the reason they gave as interpreted by me.

Exact quotes

We are not fully against skill splitting between the different game modes but it adds a lot of overhead to every balance and design decision. While it does give you another tool box it does lead to optimizing skills heavily for each game type which does make power creep.Its on the table and it’s something we may use in the future

-Iaiah Cartwright; mar 4 reddit

The Lesh Prince recently developed some tech that makes skill-splitting more feasible than it was previously – you’ll see some PvP (and PvE) splits in the next balance update. It’s important to understand that changes will still need to be global, but we’ll definitely have a bit more flexibility moving forward.

Keeping parity between modes when possible is important to us – but when it’s not feasible we’ll look at splits.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

trolls in farming maps

in PvP

Posted by: Varezenem.2813

Varezenem.2813

oh man, this is amazing <popcorn>

Give my popcorn back!

Senbu Ren[Wind]
Herald of Ventari

Season 4 Ranked Matchmaking Change

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Little off topic. No special title this season or it is just me?

Just you. It’s “Farming Legend”.

Senbu Ren[Wind]
Herald of Ventari

The PvP devs NEED control over skills

in PvP

Posted by: Varezenem.2813

Varezenem.2813

They won’t do it because “it would be too confusing for new players” <<< i still get a laugh from this one irl.

I lol as well that the Devs think the average player is equivalent to a potato.

one thing they could implement in the game and force new players to do is idk a tutorial that explains things, but meh.

From what I’ve seen I’d have to agree with the devs though….

Senbu Ren[Wind]
Herald of Ventari

The PvP devs NEED control over skills

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Spoken like someone who never touched Rev, as a rev we got nerfed into the ground, and now we are bugged galore.

As for ele, try experimenting a LITTLE, don;t just auto go to metabattle, try new things, from what i seen ele is still in a ok spot, just not god mode anymore.

Well this is funny cause rev is actually my main. The reason why when playing rev all the blocks and dodges don’t feel broken is that everyone else (minus poor ele) has an insane amount of stuff to use as well. If most/all of those things I’ve listed get changed except rev, it would be to strong. Hopefully that makes a bit more sense now. As for the myriad of rev bugs, that’s a whole other issue as they aren’t intended, and should get fixed, where as the points I made are things that chosen to be put into the game.

As for ele it has the magi bunker build that makes it work in the same way warrior had gunflame back in season 1 and season 2. It works to an extent but it not optimal at all. Also, don’t even try to bring up s/f burst, that has so many flaws it’s not even funny.

I main a Rev. While I certainly don’t feel like it doesn’t have a place in the meta I’m also not seeing where we have “a block or dodge on every ability”.
-the same 2 dodge rolls everyone else has, except we don’t have any abilities that grant us back endurance (unlike thief, mes, warr)
-shield 5, except unlike every other class with a shield block we can’t move during it and it doesn’t block knockbacks/stuns like scrapper shock field, guard traps, mes float, etc.
-riposting shadows, which costs half our energy, is only usable in our squishiest stance, doesn’t break out of guard traps/ele float, and is bugged to where it doesn’t actually restore any endurance
That’s it for blocks and dodges. That’s less than basically every other class. And we don’t have any invulns. And our Glint heal is broken/bugged at the moment to where condi damage doesn’t provide any extra healing, it just negates it, and only heals off direct damage.

If you’re trying to imply the evade that’s supposed to be built into unrelenting assault, the skill doesn’t work half the time and the other half it only kinda works and you can still be hit during it (IE, the evade part doesn’t trigger). And that’s assuming it doesn’t decide to go love on a barrel or get you stuck in a wall or drop you through the world to your death.

You missed a few things so let me help you out.

Rev damage mitigation:
1. Unrelenting Assault – Yes, it does bug out sometimes but it has gotten better since the July 26th patch where it was completely broken. Now, at least for me, it works every time if I don’t have quickness.
2. Crystal Hibernation – Yes, you cant move but it’s a 3 second block with a big heal attached to it.
3. Warding Rift – A 2 second block every time you switch to staff.
4. Surge of the Mists – Not only dose this evade you, but it also does a lot of damage and eats through stability making multiple stability stacks required to not get cc’d by this skill.
5. Riposting Shadows – a Spammable stun break that restores endurance and clears cripple, chill , and immobilize. Also, it only costs 30 energy which is less than a third of the total.
6. Infuse Light – Immune to all damage and heal from it.
7. (Optional) Soothing Bastion – Another Crystal Hibernation.

So there is a lot, and IF most/all of the other classes get addressed, then these should be looked at as well.

Edit: I don’t know where you got the “a block or dodge on every ability” quote but both the person I was responding to and I never said that. Also, falsely quoting someone is incredibly dishonest and greatly discredits your argument. That is pretty disgusting behavior.

SotM can only remove 1 stack of stability. Stability can only be removed 1 stack every 0.75s .

Also everything on Rev is balanced around having this amount of active mitigation.
A simple evidence of this is the overall lack of self healing, even in the healing focused legend (Ventari). Therefore you can’t remove much of it without killing anything but shiro/glint.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Season 4 Ranked Matchmaking Change

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Do they still give average MMR to new players? That might explain a bit if the system gives you a few new players that’s rip.

Not sure to understand the wiki correctly but from what I got, a new player is given an MMR of 1500 with a deviation of 350 (so his MMR range is 1150-1850) out of a total scale of 100-5000.
It may have been chosen as an average value based on player distribution, but since then the distribution is maybe different, centred around higher (or lower) value.

Also compared to OP scale of 1-10, I am not sure the algorithm authorizes a distance between highest and lowest MMR of 1200 (between the 6th and 8th minute) plus 700 from deviation, so a difference of 1900 in extrema of ratings. In a 1-10 scale it would translate to a max difference of 4, if the best is 10 nobody in that game should be lower than 6.

But again, I am not fully certain of this….

MMR is on a log scale AFAIK.

Senbu Ren[Wind]
Herald of Ventari

hows s4 emerald ?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

i can tell you that sapphire is full of people who have no idea what theyre doing at all

Same impression… I’m having better matches in unranked.

Senbu Ren[Wind]
Herald of Ventari

Season 4 Ranked Matchmaking Change

in PvP

Posted by: Varezenem.2813

Varezenem.2813

I honestly don’t even know what to do anymore. No matter how well I perform in 1v1s or team fights if my teammates die then there is literally nothing I can do. We have coordinated people in teams farming solo queuers left and right with necro and engi combo and my teammates are either bots trickling into losing fights or afking for 5 minutes after the first team fight.

Seriously what the hell am I suppose to do or play in order to escape this MMR hell or whatever it is? Back in team arena or before HoT at least people knew what to do or how to play and solo queuers had chance against teams. Now I am literally a farm bot every time I queue and might as well as go afk

Welcome to gw2 pvp, hope you enjoy your stay.

I’m literally thinking about tanking my mmmr to the point where I have 10% win loss ratio and then starting to play because this is bullkitten. They make me wait 5 minutes~10 minutes for a rank game to give me bullkitten teammates who double cap or die to beasts in forest whie I win 1v2 only to find out that my team got 3 capped.

Who thought forcing people to lose because they have over 50% win ratio was a good idea? This isn’t fair for anyone other than premades.

I think you have a misunderstanding. The algorithm attempts to match keep the match as balanced as it can. The 50-50 win ratio is merely a consequence.
Unfortunately that means that if you are beyond a certain level you are forced to carry brain dead players.

Senbu Ren[Wind]
Herald of Ventari

Season 4 Ranked Matchmaking Change

in PvP

Posted by: Varezenem.2813

Varezenem.2813

can someone sum this up? will it be easier to climb in divisions starting tomorrow?

It’s the opposite. It’ll be more grindy, skill level will be less relevant.

Senbu Ren[Wind]
Herald of Ventari

Season 4 Ranked Matchmaking Change

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Isn’t that a contradiction? It’s already nothing but a reward track, how could Anet possibly make it both even easier to obtain rewards yet harder to climb?

And if you choose to make a ladder that represents skill how do they plan to keep the casuals who can’t be kitten d to improve (which is like, 99% of GW2’s population)?

It’s not a contradiction simply removing the division threshold requirement could already fulfil that.

Another line that makes no sense. How do you increase match quality by making even more bad players advance to higher divisions and how would that give it more prestige?

Anet’s pretty much saying “we’re going to make it even less skill based, because making it prestigeous is a top priority” – excuse me, what?

They are saying that “We know that match quality has been bad, we can’t deliver a solution that improves matchmaking AND keeps divisions prestigious right now. Therefore we are focusing on match quality while we delevop a new system.”
Seasons 1 matchmaker was a derivative of the matchmaker they have been using since release. It’s still used in unranked (without pips) and is decent at making fair matches.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

What about exchanging hardened foundation and eluding nullification?

While the former may creates issue in PvE and passively helps pvp healer (with healing power) to become more “bunker” (which goes against their actual view) the ICD of the latter makes it a worse option to choose compared to other traits.
Moreover hardened foundation is somehow problematic since not having healing power makes it have no effect which goes against the untying of stats and trait lines (especially with passive minor traits).

Not a bad suggestion it was suggested a few times, however hardened foundations would need some considerable buffs to compete on that slot.
Even with Magi’s hardened foundations is only about a 5% damage reduction. I’d personally change it to 15% of healing power to toughness if it’s intended to be a master trait.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Because said druid usually carries lightning reflexes (your shiro stunreak equivalent with vigor on top) and signet of stone and glyph of equality on top of rampage as one on top of their already high baseline mobility on meta weapons.

Said druid also has an evade that’s also a teleport to gloss over any static fields or lines of warding to reposition away from any bomb.

And most importantly, the other downsides of that druid are more than made up by hist burst healing tied to a decently long, large aoe daze and a grandmaster trait that gives said healed allies a massive 15% increased damage output.

Since you seem to be enjoying druid a lot a believe you should go over there .
BTW might not be common in WvW but in SPvP if you reeaaaly feel the need for a more escape and mobility you can always slot shiro as your secondary legend.
might be just my impression but you seem to have difficulties looking beyond metabattle.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

What exactly is "Match Manipulation"?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Do dance parties count as Match Manipulation?

According to Anet, you can report him for Botting due to “unacceptable player behavior”. That goes for players who AFK and deliberately trolls.

Never heard of a single person getting kicked or banned through the Botting report though… i’m curious if it even works.

Well the game was over if you looked at the score but I constantly throw dance parties towards the end of a game when it’s a complete blow out.

Lightens the mood, stops my team from the “hahas” and “git guds” and stops thier team from getting depressed over the blowout lol

There aren’t any realistic chances of someone reporting.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

@Zenith.7301
It’s 2 stacks with Herald. Also if this is WvW you will probably have loads of friends (who hopefully play guardian on the frontline) to stunbreak you.

I mostly do sPvP you see so I don’t get to see Malyx’s moment of glory that often/at all.

Also if past all these posts you can’t find a reason to play Revenant competively,then get a different class with which to play competively.

Not only that whenever someone applies stability to you it’s an extra stack that lasts for +5sec. That is without boon duration which, let’s be honest, you’ll have quite a bit.
Also I can’t understand how he believes that a druid can handle CC better. A Ventari rev is on that requirement way superior.

Senbu Ren[Wind]
Herald of Ventari

What exactly is "Match Manipulation"?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

What exactly does A-Net understand by Match Manipulation? Who shall I report by this?
Strictly speaking it should allow me to report every player, who gets a disconnection in a match up. It also would allow me to report players, who play against the concept of structured PvP (fighting off points for instance).

Match manipulation is intentionally pushing your team to lose, or offering the other team incentives to lose.
Being a bad player isn’t match manipulation, neither is a DC.
One of the easier to prove examples of this is paying your opponents to lose, both the person offering and the person taking the offer can be reported.

The keyword is intent if you can’t be sure of it it’s not match manipulation.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

@Varezenem
I had no ideea Templar was a thing or that those amulets are op for spvp (except for zealots’)….and no 2, I’ve already admited that I know it’s op and that I can’t think of a decent for Ventari to cover it’s weakness in a way that doesn’t ruin it’s flavor.

For no4 that’s just personal taste, I think Ventari has the potential to become a better condi healer than Malyx,provided the devs agree with us having 2 upkeep skills with a cost over 6 …also the water field would be a nice touch to keep us competitive in terms of utility with a druid.

@Zenith
https://www.youtube.com/watch?v=BkUmfazDy6A

Based on the video for WvW I would say Ventari tops druids in terms of utility….I mean to able to heal whilist blocking projectiles…for me at least Ventari is the 2nd best class for dealing with projectiles (mesmer is 1st and guardian is 3rd).

I saw that video and that’s not what I’d call a zerg let alone a group that knows how to bomb well.

Nobody tried to pull you either, you were left to freecast most of the fight, if you had gotten pulled by guardians/mesmers or a static field landed on you with a melee train following you would have been pinballed to death in ventari.

Nobody here is disputing sustained heals in ventari. But sustained heals are pretty worthless in both game formats under the circumstances most people compete in.

I’ve heard that slotting the retribution line works wonders on that.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

@Varezenem
I had no ideea Templar was a thing or that those amulets are op for spvp (except for zealots’)….and no 2, I’ve already admited that I know it’s op and that I can’t think of a decent for Ventari to cover it’s weakness in a way that doesn’t ruin it’s flavor.

For no4 that’s just personal taste, I think Ventari has the potential to become a better condi healer than Malyx,provided the devs agree with us having 2 upkeep skills with a cost over 6 …also the water field would be a nice touch to keep us competitive in terms of utility with a druid.

@Zenith
https://www.youtube.com/watch?v=BkUmfazDy6A

Based on the video for WvW I would say Ventari tops druids in terms of utility….I mean to able to heal whilist blocking projectiles…for me at least Ventari is the 2nd best class for dealing with projectiles (mesmer is 1st and guardian is 3rd).

Zealots isn’t actually OP it’s just not really good. I’ve tried DPS/support hybrids before unfortunately to perform the support role there is a minimum amount of sustain needed, in SPvP menders is able to get to that minimum.
“Templar’s” doesn’t exist but it’s a combination that works really well with Ventari/Glint it gives you less baseline sustain, than clerics, but allows you to make a better use of your boons. This would be particularly noticeable when you go offensive.
Nomad’s unfortunately is too much sustain even his boon variant, Ministrels was too much sustain. It was so broken that it got removed in a few weeks.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I doubt you can help me make Ventari competitive in raids or desirable over a staff ele or druid in WvW.

You only really bring raw healing, none of the utility (or damage/CC of a staff ele)

Well I already explained to you what the problems with raid are. Staff ele is probably losing quite a bit of ground do to recent nerfs in Raiding, However it’s indeed impossible for ventari to be more desirable than a druid for speed clears after all druid is naturally a bigger DPS increase. For PUGing there shouldn’t be any problems using it to completing any raids as long as your skills are on par. Evidence for that can be seen on completion videos containing a Ventari rev as the only support and that’s even from before buffs.

Not sure how you believe on druids being superior for WvW? Staff Eles that’s another story altogether, but you are sure underestimating its strength.

Fun thing to note, both modes that you mentioned there is literally nothing holding you back on using Ventari. None of them are that competitive (or in WvWs case remotely balanced).

@Jack
Your amulet recommendations go a bit overboard (Specially nomad’s) reintroduction of clerics or even the “Templars” (Power/HealingPower Concentration/Toughness) should be enough. The reason for that is mostly because everyone else got nerfed to the ground.
Zealot’s wouldn’t be too useful since even mender’s only barely cut’s it. Crusaders lacks healing power.

Also since you seem to like WvW there is a fairly interesting property that Ventaris Will might have… no target cap. I’m not sure about that but that’s the impression I had after observing the numbers it puts out while Zerg Healing.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

It seems that quite a few players want to turn Ventari into cheese. The problem with that is that it would get nerfed beyond uselessness soon thereafter. That’s do to the high skill ceiling on using it.
So I would suggest to those offering suggestions to evaluate if Ventari is the problem or their experience using it. After all Ventari is by its very nature a high skill floor play style.

edit: correcting auto-correct

ponders

Yeah, Ventari’s still the problem.

I’m sorry for your loss. If you need help I can help you out in-game.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

It seems that quite a few players want to turn Ventari into cheese. The problem with that is that it would get nerfed beyond uselessness soon thereafter. That’s do to the high skill ceiling on using it.
So I would suggest to those offering suggestions to evaluate if Ventari is the problem or their experience using it. After all Ventari is by its very nature a high skill floor play style.

edit: correcting auto-correct

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Great Idea for Conditions. We need more.

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Or we could burn down all conditions, bleed condi users out slowly weakening them, tormenting them until they are utterly confused blindly striking their allies.
We can shout “Poison their waters” chilling their spines bringing fear to their hearts, imobilezed their crippled hearts are vulnerable before our might and fury.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I tried it post patch and it’s better but still not viable because of lack of personal sustain. The traits are also way too heal-specific, needs more generally useful traits.

My ideal improvement would be to make the elite a teleport skill that swaps your position with the tablet’s position, without destroying the tablet and keeping the knockback, but adding a 45sec CD.

The tablet mechanics are interesting but they need to make the legend a bit more appealing.

45sec cooldown is ridiculous even for this effect, let me remind you that the highest cooldown for regular rev utilities is 10sec and for elites 5sec. Also not really interesting.
A simple way to restore sustain to proper levels is reintroducing the clerics amulet, because of logical reasons I doubt you were talking about WvW or PvE.

I was talking about WVW. A skill that swapped your current position with your tablet would be the best thing ever. CD needs to be long or ventari would be unkillable.

Have you considered using ministrels?

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I tried it post patch and it’s better but still not viable because of lack of personal sustain. The traits are also way too heal-specific, needs more generally useful traits.

My ideal improvement would be to make the elite a teleport skill that swaps your position with the tablet’s position, without destroying the tablet and keeping the knockback, but adding a 45sec CD.

The tablet mechanics are interesting but they need to make the legend a bit more appealing.

45sec cooldown is ridiculous even for this effect, let me remind you that the highest cooldown for regular rev utilities is 10sec and for elites 5sec. Also not really interesting.
A simple way to restore sustain to proper levels is reintroducing the clerics amulet, because of logical reasons I doubt you were talking about WvW or PvE.

Senbu Ren[Wind]
Herald of Ventari

auramancer build are fine, use magi amulet.

in PvP

Posted by: Varezenem.2813

Varezenem.2813

It’s better for support and weaker for sustain.

Yeah, extra protection uptime from Concentration totally gives you worse sustain. :x

I already have perma protection anyways. =p

Senbu Ren[Wind]
Herald of Ventari

Things you saw today in unranked.

in PvP

Posted by: Varezenem.2813

Varezenem.2813

In unranked, Capricorn, 4 running and capping home base and staying there …. ALL the time, every match…

I’m matched with very new players, why? I have over 2k matches played, dragon rank and I just don’t get it.

New Players got Average MMR when that start.

Many did ask to lower the starting MMR of new account. But Sales dept, think that it’s good business to get main account, buy new account to feel better.

It’s not about skills bro, it’s all about where you stand on the MMR scale. (mainly because pver population is 2000x bigger than spvper pop)

Argument for average starting MMR is that their MMR will converge faster to the proper value. Which is correct.
Doesn’t stop it from being a kitten.

Then put them at 35%, so the average players are less annoyed by it?

Good one, will raised anyway.

It’s harder to raise from 0%, then the sweet compromise would be the third of the way, not half of it.

It’s not hard to raise from zero. It’s impossible. IIRC it’s New MMR=MMR*(+-MMR deviation) MMR deviation is bigger for newer accounts and decreases the more game you play, inactivity increases it. Not sure what factors exactly affect the MMR deviation.

Senbu Ren[Wind]
Herald of Ventari

Revenenge on Capricon - tactics, thoughts? [Merged]

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Please dont put this map in the ranked rotation. Right now there’s plenty of people who vote for the map but then, if the selected map isnt capricorn, they simply disconnect or go afk. I dont want THAT to be happening in a rated match in ranked during season.

If you want to implement the map in the ranked rotation, do it after S4 ends, so that everyone will have gotten their achievements and wont ragequit if it doesnt get selected.

That’s only temporary therefore not a valid reason.

Senbu Ren[Wind]
Herald of Ventari

Condis Carry ppl / Nerf condis

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Power rev doesn’t (any more) due to the stuck bug with UA screwing you more than helping you,

This was fixed a couple days ago.

Still happening as of 1 minute ago, so…no.

That and facets randomly activating.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I also hate the tablet, I find it unwieldy and annoying. It’s really more like an anchor you constantly have to heave around while simultaneously worrying about all the other usual stuff.

I would much rather just have regular healing/warding/cleansing skills and ditch the tablet completely.

I guess Ventari based support isn’t for you. You might have to wait for another espec or even just play druid.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

the problem with ventary is the concept

any other healer build use his decision to where the heal goes

ventary heal goes where the tablet located but unfortunately till you target it to one location you allies already dodge out the area and miss the heal burst

so as you see your allies need to know that if they wanna get healed they should come to the tablet (as stop moving in pvp is death sentence)

also the self heal is low thus you have to lose energy inorder to sustain yourself

so i think the healing skill should self heal more and have higher cd while the other 3 skills should heal more the group while also reduce the energy cost

also pls dont make ventary the only legend who needs to activate when switch
and make it every time you switch you heal around you for X amount

Have you played since patch? Larger radius made it easier to hit heals.
Also your solutions aren’t really concept solutions, they are numbers.
IMO to compete with the overall efficiency of support in SPvP we only need some sustain increase.

Senbu Ren[Wind]
Herald of Ventari

State of Rev?

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I took a break for a bit from gw2 and the last thing i was working on was a Bolt for my rev. So, i was just wondering, is rev in a good state overall in all gamemodes still? If not, i dont wanna make my first legendary for it.

Thanks to those that respond!

PvE wise and WvW wise nothing really has changed.
SPvP hard to say but it’s likely to be fine.

Senbu Ren[Wind]
Herald of Ventari

Removing Amulets will NOT Solve the Problem [Merged]

in PvP

Posted by: Varezenem.2813

Varezenem.2813

PvE shouldn’t be touched for the sake of PvP because its state is a lot better than PvP and there’s no point in destroying it for another game mode. As others have suggested already, Anet should hand over PvP balancing to the PvP team and that means they should be balanced separately.

Still, I find it funny when I see some random people in the game QQing about how PvE has become broken because for them, Anet supposedly balances around PvP which is actually the opposite.

They do both. Nerf to elementalists were because they were over performing in PvE and in PvP. Just in different roles.

Senbu Ren[Wind]
Herald of Ventari

auramancer build are fine, use magi amulet.

in PvP

Posted by: Varezenem.2813

Varezenem.2813

The quick fix to the removal of Cleric amulet would be this:

Templar Amulet:

+1050 power
+1050 healing power
+ 560 Toughness
+ 560 Concentration

This would bring all support build viable again.

We would, and should, never see this spread because Concentration is considered a defensive stat. This isn’t just on par with Cleric’s, it’s blatantly better.

It’s better for support and weaker for sustain.

Senbu Ren[Wind]
Herald of Ventari

GZ on buffing Dragon Hunters

in PvP

Posted by: Varezenem.2813

Varezenem.2813

It’s kinda hard to swap to toon to make decent comp if the DH of this world don’t answer when I ask if they play bunker or dps.

I got a great player on that one, who speak french anyway.

So, I did swap my mesmer bunker to a scrapper… safer for the comp, since we had 1 bunker guard, 1 dps (that never answer) that was roaming on map so I can’t see his weapon.

Even, some bunker play sword now, go figure.

  • Sword on Bunker Dh, is mostly use for mobility. You can see it more in Kylo.
  • I use Scepter on Legacy, if my team has enough dps. I can time some CC+imobs on their burst.

I really wonder who is the guy that you are talking about & what is the link between him and your post. :P

Sent a PM about the name of that profilic french guardian players. No, it’s not you or me.

But I probably got trolled, since he didn’t speak much about it.

Thank you for the sword explanation. It’s hard to know if it’s bunker or dps since both of them use sword/shield (or i think so).

For DPS focus is a better offhand IMO.

Senbu Ren[Wind]
Herald of Ventari

Capricorn: Included in New Ranked Season?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

I agree on putting RotC in ranked it feels great from layout to mechanic (perhaps a few more jumpable platforms?) and could give the ranked queue some variety.

Senbu Ren[Wind]
Herald of Ventari

Things you saw today in unranked.

in PvP

Posted by: Varezenem.2813

Varezenem.2813

In unranked, Capricorn, 4 running and capping home base and staying there …. ALL the time, every match…

I’m matched with very new players, why? I have over 2k matches played, dragon rank and I just don’t get it.

New Players got Average MMR when that start.

Many did ask to lower the starting MMR of new account. But Sales dept, think that it’s good business to get main account, buy new account to feel better.

It’s not about skills bro, it’s all about where you stand on the MMR scale. (mainly because pver population is 2000x bigger than spvper pop)

Argument for average starting MMR is that their MMR will converge faster to the proper value. Which is correct.
Doesn’t stop it from being a kitten.

Attachments:

Senbu Ren[Wind]
Herald of Ventari

Removing Amulets will NOT Solve the Problem [Merged]

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Clerics is unlikely to be OP on tempests by now. What we lose are all non-meta support/bunkers that relied on it.

Can they not use Mender’s?…

Vitality has a poor synergy with healing power. All alternate builds were barely able to compete. Common example is bunker guard and Support rev.

Senbu Ren[Wind]
Herald of Ventari

Removing Amulets will NOT Solve the Problem [Merged]

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Clerics is unlikely to be OP on tempests by now. What we lose are all non-meta support/bunkers that relied on it.

Senbu Ren[Wind]
Herald of Ventari